James Bond 007: NightFire - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 08).
- Rafael Drake -
Description : "Corporate genius intent on world domination"
Statistics : Changeable Statistics
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- Armitage Rook -
Description : "Battle scared bodyguard"
Statistics : Changeable Statistics
- - - - - - - - - -
- Makiko Hayashi -
Description : "Elegant Bodyguard"
Statistics : Changeable Statistics
- - - - - - - - - -
- Snow Guard -
Description : "Guard for Drake's private castle"
Statistics : Changeable Statistics
- - - - - - - - - -
- Black Ops -
Description : "Phoenix black operation trooper"
Statistics : Changeable Statistics
- - - - - - - - - -
- Yakuza -
Description : "Japanese gangster"
Statistics : Changeable Statistics
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- Phoenix Commando -
Description : "Phoenix special forces trooper"
Statistics : Changeable Statistics
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- Phoenix Soldier -
Description : "Phoenix soldier"
Statistics : Changeable Statistics
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- Ninja -
Description : "Stealthy assassin"
Statistics : Changeable Statistics
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- Rafael Drake Suit -
Description : "Corporate genius - dressed to impress"
Statistics : Changeable Statistics
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- Goldfinger -
Description : "He loves only gold"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : Greedy
* Aggression : High
* Accuracy : Average
* Health : 100
* Reaction : 100
* Recovery Rate : 100
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- Renard -
Description : "Anarchist who feels no pain"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : Vengeful
* Aggression : Very High
* Accuracy : Good
* Health : 250
* Reaction : 100
* Recovery Rate : 50
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- Scaramanga -
Description : "The man with the golden gun"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : Assassin
* Aggression : Very High
* Accuracy : Very Good
* Health : 150
* Reaction : 150
* Recovery Rate : 100
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- Pussy Galore -
Description : "Glamorous stunt pilot"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : Collector
* Aggression : Normal
* Accuracy : Average
* Health : 100
* Reaction : 100
* Recovery Rate : 100
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- Xenia Onatopp -
Description : "Mercenary with a taste for violence"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : None
* Aggression : Very High
* Accuracy : Good
* Health : 200
* Reaction : 125
* Recovery Rate : 75
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- May Day -
Description : "Exotic Assassin"
Statistics : Non Changeable Statistics
* Move Speed : Fast
* Personality : Assassin
* Aggression : High
* Accuracy : Good
* Health : 150
* Reaction : 200
* Recovery Rate : 50
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- Elektra King -
Description : "Corporate heiress out for revenge"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : None
* Aggression : Normal
* Accuracy : Average
* Health : 100
* Reaction : 100
* Recovery Rate : 100
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- Jaws -
Description : "Hulking assassin with razor sharp teeth"
Statistics : Non Changeable Statistics
* Move Speed : Slow
* Personality : None
* Aggression : High
* Accuracy : Poor
* Health : 300
* Reaction : 50
* Recovery Rate : 200
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- Baron Samedi -
Description : "Voodoo master with uncanny powers"
Statistics : Non Changeable Statistics
* Move Speed : Fast
* Personality : None
* Aggression : Normal
* Accuracy : Average
* Health : 150
* Reaction : 150
* Recovery Rate : 100
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- Oddjob -
Description : "Silent & fearsome bodyguard to Goldfinger"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : None
* Aggression : High
* Accuracy : Good
* Health : 150
* Reaction : 100
* Recovery Rate : 150
- - - - - - - - - -
- Nick Nack -
Description : "Scaramanga's henchman"
Statistics : Non Changeable Statistics
* Move Speed : Fast
* Personality : None
* Aggression : High
* Accuracy : Good
* Health : 100
* Reaction : 125
* Recovery Rate : 75
- - - - - - - - - -
- Max Zorin -
Description : "This former KGB Agent is a psychotic genius"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : Greedy
* Aggression : Very high
* Accuracy : Good
* Health : 150
* Reaction : 125
* Recovery Rate : 75
_______________________________________________________________________________
J08 \ * * * MI6 AI Bot Personalities * * *
-=-=-=-=-=-\___________________________________________________________________
- Judge -
Info: A bot with a personality of Judge will have a tendency to go for the
player or bot with the highest score, trying everything to get the
target lower it's score by killing it more often.
- - - - - - - - - -
- Guardian -
Info: A bot with a personality of Guardian will stick by it's fellow team
mates, trying to stick in groups. It will usually protect human
players instead of bots but things do happen. Great to use for team
games only.
- - - - - - - - - -
- Team Player -
Info: Great and only good for team games, a team player bot will try to
aid the team into winning by achieving it's objective.
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- Collector -
Info: A bot with this personality will always pay the most attention
towards the pickups in the level, and not as much to enemy targets.
_______________________________________________________________________________
J09 \ * * * Phoenix AI Bot Personalities * * *
-=-=-=-=-=-\___________________________________________________________________
- Vengeful -
Info: This bot is aggressive in a certain way. It will seem to kill the
target it got last killed by. After getting killed, it will try
anything to kill the target until it is dead. It will pay least
attention to other targets. This bot will score double if it kills
it target. Full of revenge, it is dangerous to verse this bot with
the highest possible skills and health.
- - - - - - - - - -
- Greedy -
Info: This bot personality is the exact same to the Collector personality.
- - - - - - - - - -
- Berserker -
Info: Will always target the nearest player or bot and never pays any
attention what so ever to pickups or being the winner.
- - - - - - - - - -
- Assassin -
Info: A bot with this personality will always go for the targets weaker
than itself.
_______________________________________________________________________________
J10 \ * * * Other AI Bot Traits * * *
-=-=-=-=-=-\___________________________________________________________________
When choosing the statistics for a bot, which will allow you to do so, here
are the meanings of what each section means.
- - - - - - - - - -
Playing - Choosing Yes will make the bot appear in the game.
Choosing No will make the bot not counted in the game.
- - - - - - - - - -
Moving Speed - Choosing the different speeds for a bot will affect it's
moving speed. You can choose the following:
* Slow - Moves slower than normal.
* Normal - Moves at a normal "walking" like pace.
* Fast - Moves more of a proper running pace.
- - - - - - - - - -
Aggression - This is the main option that determines the difficulty of
the bot. You can choose the following:
* Normal - Normal difficulty.
* High - Skill of nearly an average human player.
* Very High - Skill of an advanced human player.
Extremely aggressive.
- - - - - - - - - -
Accuracy - This determines the overall skill of how accurate the bot
can be. You can choose the following:
* Poor - Has about an accuracy skill of 25%.
* Average - Has about an accuracy skill of 40%.
* Good - Has about an accuracy skill of 65%.
* Very Good - Has about an accuracy skill of 80%.
- - - - - - - - - -
Health - This simply determines the amount of health percentage a
bot can have. You can choose from 50, which makes you
vulnerable to any gun, and can kill you in just about one
shot or 300 percent, which makes you virtually
indestructible for a certain amount of time. Can sustain
clips of some automatics and even explosives.
- - - - - - - - - -
Reaction - This determines how fast it's reaction speed is to other
players or when doing certain things. When a bot has a slow
reaction, it takes it a while for the bot to react, for
example being attacked by a human player, hence gives you
more time to kill it without it shooting at you. Having the
rate higher makes the bot more aware of it's current
situation. Lowest is 50 and highest is 200.
- - - - - - - - - -
Recovery - This determines how fast a bot can react to taking damage.
The lower it is, the higher the chance it can die a lot
easier, but when it is higher, the bot can sustain damage
without having to adjust back to position to shoot at you
because it can sustain the damage given, but this does not
mean it would have more health.
Lowest is 50 and highest is 200.
###############################################################################
"Section K - Nightfire Cheats"
###############################################################################
Here's the cheat codes section of the walkthrough. Some are typed in the
codenames section in the main menu or you need to type them while playing a
level. Firstly, the codes which need to be entered during a level will be
listed. Please note these cheats are for the gamecube version especially with
the codes you put in during a level.
_______________________________________________________________________________
K01 \ * * * Cheats * * *
-=-=-=-=-=-\___________________________________________________________________
- Racing in the Alps -
On enemies vanquished level, press start to pause, then press the following:
Hold 'L'
Press 'X' Twice
Press 'B' Twice
Press 'Y' Once
Release 'L'
- Drive the Combat Utility Vehicle -
On enemies vanquished level, press start to pause, then press the following:
Hold 'L'
Press 'B' Once
Press 'X' Once
Press 'Y' Once
Press 'B' Once
Press 'Y' Once
Release 'L'
- Frantic Racing -
During in Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent, press start to pause, then press the following:
Hold 'L'
Press 'B' Once
Press 'Y' Once
Press 'X' Once
Press 'B' Once
Press 'Y' Once
Press 'X' Once
Release 'L'
- Berserk Racing -
During in Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent, press start to pause, then press the following:
Hold 'L'
Press 'B' Once
Press 'Y' Twice
Press 'B' Once
Press 'Y' Once
Press 'X' Once
Release 'L'
- Trails during Racing -
During in Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent, press start to pause, then press the following:
Hold 'L'
Press 'B' Once
Press 'X' Twice
Press 'B' Once
Release 'L'
- Double Armor during Racing -
During in Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent, press start to pause, then press the following:
Hold 'L'
Press 'X' Once
Press 'Y' Once
Press 'B' Once
Press 'X' Twice
Release 'L'
- Triple Armor during Racing -
During in Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent, press start to pause, then press the following:
Hold 'L'
Press 'X' Once
Press 'Y' Once
Press 'B' Once
Press 'X' Three Times
Release 'L'
- Quadruple Armor during Racing -
During in Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent, press start to pause, then press the following:
Hold 'L'
Press 'X' Once
Press 'Y' Once
Press 'B' Once
Press 'X' Four Times
Release 'L'
- Super Bullets during Racing -
During in Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent, press start to pause, then press the following:
Hold 'L'
Press 'X' Four Times
Release 'L'
- - - - - - - - - -
Enter the following codes in the cheat menu, in the codename section:
Level Select - PASSPORT
Alpine Escape - POWDER
Enemies Vanquished - TRACTION
Double Cross - BONSAI
Night Shift - HIGHRISE
Chain Reaction - MELTDOWN
Phoenix Fire - FLAME
Deep Descent - AQUA
Island Infiltration - PARADISE
Countdown - BLASTOFF
Equinox - VACUUM
All Gadget Upgrades - Q LAB
Laser Upgrade - PHOTON
Stunner Upgrade - ZAP
Grapple Upgrade - LIFTOFF
Camera Upgrade - SHUTTER
Decryptor Upgrade - SESAME
Rifle Scope Upgrade - SCOPE
Rifle Clip Upgrade - MAGAZINE
P2K Upgrade - P2000
Gold PP7 Upgrade - AU PP7
Gold P2K Upgrade - AU P2K
Dart Upgrade - SLEEPY
Missile Upgrade - LAUNCH
All Multiplayer Options - GAMEROOM
Assassination Mode - TARGET
Demolition Mode - TNT
Protection Mode - GUARDIAN
Team K.O.H Mode - TEAMWORK
Goldeneye Strike Mode - ORBIT
Uplink Mode - TRANSMIT
Explosive Scenery Mode - BOOM
All MP Characters - PARTY
Baron Samedi - VOODOO
Bond Spacesuit - ZERO G
Bond Tuxedo - BLACKTIE
Christmas Jones - NUCLEAR
Drake - NUMBER 1
Elektra King - SLICK
Goldfinger - MIDAS
Jaws - DENTAL
Max Zorin - BLIMP
Mayday - BADGIRL
Nick Nack - BITESIZE
Oddjob - BOWLER
Pussy Galore - CIRCUS
Renard - HEADCASE
Scaramanga - ASSASSIN
Xenia Onatopp - JANUS
Wai Lin - MARTIAL
###############################################################################
"Section L - Frequently Asked Questions"
###############################################################################
_______________________________________________________________________________
L01 \ * * * FAQ Answers * * *
-=-=-=-=-=-\___________________________________________________________________
Q: How do you use the decryptor?
A: To use the decryptor, go right next to a keypad which requires a code to
be cracked. Make sure the red aiming dot at the middle of the screen is
pointed directly at the unit while you hold the decryptor.
Now make sure you hold down the fire button and while you do, you will see
bond press numerous numbers - one popping up every few seconds or so. Wait
until all 4 numbers have been searched - then the door should be unlocked.
Now you can let go of the fire button and progress with the mission.
- - - - - - - - - - - -
Q: How do you use the mini vehicles?
A: The controls for the mini vehicles are about the same for both the
helicopter and tank, except that the tank is ground based and helicopter
is air based.
[Controls for the Gamecube]
To move around, use the Control stick and to look around, use the yellow
C-Stick. It is pretty tricky at times to control the tank properly, but
the helicopter is good to use for beginners getting use to the mini
vehicles. Pressing B will launch it's secondary weapon. The tank uses
armour piercing shells and the helicopter uses stinger missiles.
Press the fire button to use the primary weapon in both vehicles - the
machine guns. These overheat with prolonged use so shoot in bursts.
- - - - - - - - - - - -
Q: How do you subdue enemies?
A: A very simple process to accomplish. To subdue an enemy is to knock out
the hostile using fists or another form of non-lethal attack. To subdue
an enemy, move next to a guard [preferably one that is not aware of your
presence] and start punching the enemy out. It might take a few hits
to knock out a guard, but if you manage to sneak up behind one, then
it only takes one punch. For best results, use a stunner before punching
an alerted guard so it drops it's weapon when in temporary shock.
- - - - - - - - - - - -
Q: How do you surrender enemies?
A: Also a very simple process. To make the enemy surrender, just go up
behind a guard - which must be unaware of your current presence, pull out
a gun and wait until the guard puts his hands up and drops his weapon.
From here, you can do whatever you want - knock the guard out or kill the
guard. Just make sure you don’t leave a surrender guard alone or else
it will pull out a secondary weapon and will start shooting at you again.
###############################################################################
"Section M - Final Walkthrough Notices"
###############################################################################
_______________________________________________________________________________
M01 \ * * * Version Updates * * *
-=-=-=-=-=-\___________________________________________________________________
Version 1.00 - Walkthrough release version.
Version 1.05 - Fixed up the cheat problems.
- Few little changes.
- Submitters added to credits.
- Added a few submissions.
Version 1.40 - Added the "Scoring System" section in guide.
- Added a few more weapons in some missions that have them.
- Given more description to some bonus token locations.
- Added Description/Stats to multiplayer characters.
- Added Multiplayer Options section.
- Added Bot Personalities.
- Added Other Bot Traits.
- Added Bond Moves to all the levels.
- Submitter added to credits.
- Some other little changes.
- Added "body armour" to gadgets section.
Version 1.60 - Added Mission Award Targets in guide.
- Changed a few mistakes.
- Submitters added to credits.
- Added Controls Section.
Version 1.80 - Added "How To?" Section.
- Submitters added to credits.
- Added a few submissions.
- Few little changes.
Version 1.90 - Submitters added to credits.
- Added a quite a few submissions.
- Some changes.
- - - - - - - - - -
Version 2.00 - Some submitters added to credits.
- Some submissions added.
- Some adjustments made to this guide.
- Actually, a lot of adjustments done to this guide.
- Added some bond moves.
- New weapon set section made.
- Put some recent news on the walkthrough news section.
Version 2.05 - Added some submissions.
- Submitters added to credits.
- Few things changed.
Version 2.30 - Added a lot of submissions by popular demand.
- Few changes through the guide.
- Added some submitters to the credits.
- Additional walkthrough added to one of the missions.
Version 2.40 - Few changes throughout guide.
- Some submitters added to credits.
- Some submissions added to guide.
Version 2.50 - Few submitters added to credits.
- Submissions added to guide.
- Few changes through the guide.
Version 2.80 - Some adjustments made to guide.
- Submitter(s) added to credits.
- Submissions put in the guide.
- Multiplayer Subs added to guide.
- A new whole bunch of stuff added.
Version 2.85 - Few changes.
- Submitter(s) added to credits.
Version 2.90 - Few additions to the guide.
- Few changes.
- Submitters added to credits.
- - - - - - - - - -
Version 3.00 - Some submitters and submission added to guide.
- Few adjustments to the guide.
- Some stuff added to "How to do something" section.
- Changed submitters full names with an initial for their
surnames - if included - due to security reasons.
Version 3.20 - Some submitters added to list.
- Few changes to guide.
- Submissions added to guide.
Version 3.21 - Some submitters added to credits.
- Submissions added.
Version 3.22 - Some submitters added to credits.
- Submissions added.
Version 3.23 - Few changes.
Version 3.24 - Some submitters added to credits.
- Submissions added.
Version 3.25 - Some submitters added to credits.
- Submissions added.
Version 3.26 - Submitter added to credits.
Version 3.27 - Some submitters added to credits.
- Submissions added.
Version 3.28 - Submitter added to credits.
Version 3.30 - Submitters to the credits.
Version 3.55 - Submitters added to guide.
- Few things added.
Version 3.56 - Submitters added to guide.
Version 3.57 - Submitters added to guide.
Version 3.58 - Some minor additions added to the walkthrough.
Version 3.60 - Some minor additions added to the walkthrough.
Version 3.61 - Some minor additions added to the walkthrough.
Version 3.62 - Some small stuff added.
- Website added to permitted website list.
Version 3.63 - More submissions added to the walkthrough.
- Submitters added to the credit list.
Version 3.70 - Submitters added to guide.
- Submissions added.
- Few corrections and adjustments made.
- - - - - - - - - -
Version 5.00 - Sections re-arranged and altered.
- Some information checked or re-typed.
- Submitters added to submitters credits.
- Submissions added to the walkthrough.
- Changed main setout of walkthrough.
- Extended credits and copyright sections.
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