James Bond 007: NightFire - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 07).
Another missile will start to launch shortly after the first one, then about
15 seconds after the second starts moving, a third one prepares to move and
launch. After disabling the missiles and killing any enemies, another 2
missiles will start launch simultaneously, but take a bit longer to launch
so destroy them, and the last three will prepare for launch. Enemies will
come out in groups of 2 I think, kill them first then get to the missiles
as they take a long time to launch.
- Disable the missiles before they are launched.
Status: **COMPLETE**
Now with that out of the way, a big explosion occurs were Drake was
standing and you will see him coming closer to you shoot at you rockets.
Try to dodge them at all costs and several shots to the head will kill him.
- Defeat Drake before the base goes critical.
Status: **COMPLETE**
- - - - - - - - - -
Congratulations, you have just saved the world once again! Enjoy the ending!
___________________
Level Submissions: \______________________________
==================================================
Submitted by "Christian B.".
- If you are having trouble with the guards, especially in 00 Agent, you
just have to aim with the L button and Zoom it all with the up button and
aim towards the head - this should kill them in one hit and when fighting
with Drake always keep moving because he holds a scorpion launcher and
the missiles follow you so never get near him and keep moving while
trying to aim at his head.
- - - - - - - - - -
Submitted by "aflax55".
- In the final level when the space station begins to explode charge up
you're overcharge. If you timed it right it should fire right as Drake
comes out giving you an easy kill.
- - - - - - - - - -
Submitted by "Swordtail318".
- In Equinox if you don't turn on the auto-stabilizers, then it is easier
to dodge the space guys. After destroying the missiles, turn them on.
###############################################################################
"Section I - Mission Award Parameters"
###############################################################################
The following section is devoted towards the Gold award targets for each
level. I also added the number of 007 tokens needed but you have to get
gold in the level first before trying to get these small bonuses scattered
throughout each level. You can also view these statistics from the pause menu
while playing a certain singleplayer level.
_______________________________________________________________________________
I01 \ * * * Mission Award Parameters * * *
-=-=-=-=-=-\___________________________________________________________________
---------------------------------------
Mission 01 = Paris Prelude
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 7
Enemies Dispatched - 26
Accuracy - 100
Health Remaining - 60
Time - 2:17
007 Bonus Tokens - 4
---------------------------------------
Mission 02 = The Exchange
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 2
Enemies Dispatched - 30
Enemies Subdued - 3
Enemies Surrendered - 3
Accuracy - 100
Health Remaining - 100
Time - 9:00
007 Bonus Tokens - 7
---------------------------------------
Mission 03 = Alpine Escape
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 5
Enemies Dispatched - 51
Accuracy - 100
Health Remaining - 92
Time - 4:08
007 Bonus Tokens - 3
---------------------------------------
Mission 04 = Enemies Vanquished
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 3
Enemies Dispatched - 41
Accuracy - 100
Health Remaining - 90
Time - 3:10
007 Bonus Tokens - 5
---------------------------------------
Mission 05 = Double Cross
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 2
Enemies Dispatched - 45
Enemies Subdued - 3
Enemies Surrendered - 3
Accuracy - 100
Health Remaining - 100
Time - 8:00
007 Bonus Tokens - 7
---------------------------------------
Mission 06 = Night Shift
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 2
Enemies Dispatched - 8
Enemies Subdued - 0
Enemies Surrendered - 0
Accuracy - 100
Health Remaining - 100
Time - 4:30
007 Bonus Tokens - 7
---------------------------------------
Mission 07 = Chain Reaction
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 2
Enemies Dispatched - 45
Enemies Subdued - 0
Enemies Surrendered - 0
Accuracy - 100
Health Remaining - 100
Time - 20:00
007 Bonus Tokens - 7
---------------------------------------
Mission 08 = Phoenix Fire
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 2
Enemies Dispatched - 65
Enemies Subdued - 0
Enemies Surrendered - 0
Accuracy - 100
Health Remaining - 100
Time - 12:00
007 Bonus Tokens - 7
---------------------------------------
Mission 09 = Deep Descent
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 3
Enemies Dispatched - 9
Accuracy - 100
Health Remaining - 90
Time - 6:05
007 Bonus Tokens - 6
---------------------------------------
Mission 10 = Island Infiltration
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 7
Enemies Dispatched - 79
Accuracy - 100
Health Remaining - 50
Time - 8:13
007 Bonus Tokens - 4
---------------------------------------
Mission 11 = Countdown
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 1
Enemies Dispatched - 65
Enemies Subdued - 0
Enemies Surrendered - 0
Accuracy - 100
Health Remaining - 100
Time - 15:00
007 Bonus Tokens - 7
---------------------------------------
Mission 12 = Equinox
---------------------------------------
Gold and Platinum Award Target
Bond Moves - 0
Enemies Dispatched - 15
Enemies Subdued - 0
Enemies Surrendered - 0
Accuracy - 100
Health Remaining - 100
Time - 4:15
007 Bonus Tokens - 7
###############################################################################
"Section J - Multiplayer Mode"
###############################################################################
The multiplayer mode in Nightfire is improved from Agent Under Fire, but is
still not extensive. Some scenarios need to be unlocked. This whole section
is devoted to the multiplayer mode of Nightfire 007.
_______________________________________________________________________________
J01 \ * * * Multiplayer Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
Submitted by "AnsemReport1".
- In the skyrail level, you can get on the skyrail by getting into one of
the buildings at either end of the level. This works well when you have
sniping or explosives 1 weapon sets.
- - - - - - - - - -
Submitted by "Billy".
- Oddjob has an unfair advantage. His hat can be used as a one-hit-kill
weapon. Press down from his first weapon and there's the hat. It is a
1 Hit Kill, but is inaccurate at long range.
- - - - - - - - - -
Submitted by "Anthony L.".
- Oddjob has a another major downside too. Short guy = A ton of headshots.
- In Skyrail, you can jump up onto the roof tops to snipe.
- In Skyrail you can easily tightrope walk the cables if you get on the
roof, which is easy to do.
- In Skyrail, each of the gondola posts is a sniper nest, get there by
tightrope walking.
- In Snow Blind you can jump on Helicopter blades and snipe.
- In Snow Blind you can get across the heli pad Upper floor by walking
across a very thin ledge.
- In phoenix base, plant a ronin on the table in the control center for a
cheap advantage.
- - - - - - - - - -
Submitted by "Kerry".
- First of all, both the fixed Minigun Emplacement and the Stream Laser
Gun Emplacement in Multiplayer overheat if used continuously for a certain
amount of time. To prevent this, you may want to release the fire button
for a second and then start to fire again.
- The Grenade Launcher gun emplacement in Multiplayer will sometimes shoot
timed delay grenades, although they most commonly will shoot regular impact
detonation grenades. Also, the rocket launcher emplacement will sometimes
shoot unguided missiles, although they most commonly will shoot guided
missiles. I found these combinations change more frequently in Random
weapon mode.
- Here is a secret trick to drive a mini tank up steep stairs in multiplayer.
Normally the tank can only go up ramps or non-steep steps. If you find a
set of steep steps that has a small "flat section" on the side of the
stairs, you can sort of "bounce" your way up the stairs. If you drive the
tank with a little "force" up the side of the stairs, you will in many
cases bounce your way to the top. Also, tapping the "Y" button while doing
this will increase your chances in getting up. Move the control stick
around and experiment with it and this can be easily accomplished.
This is a very useful technique when trying to get to a higher section of
the level. It doesn't always work, especially if the stairs are way too
steep, but it works in many occasions.
- - - - - - - - - -
Submitted by "Bigchief".
- I was looking at your FAQ and I stumbled upon a multiplayer bit of advice
saying that Oddjob's hat "is inaccurate at long range.
I was going one-on-one with my brother (I was playing as Oddjob) and he was
trying to kill me with a Winter Tactical Sniper at the Ravine. I was all
the way on the other side of the level, aimed at him with another
sniper, took out my hat and chucked it. Later on, my brother fell dead.
Just wanted to get the hat-accuracy thing right!
- - - - - - - - - -
Submitted by "Andrew S.".
- Setting Pro Mode option to ON for Multiplayer will not only make hits more
realistic, it also only enables you to carry a small firearm and a large
firearm (such as a pistol and machine gun).
_______________________________________________________________________________
J02 \ * * * Multiplayer Menu Options * * *
-=-=-=-=-=-\___________________________________________________________________
- Game Rules -
Duration - Amount of time in the game before it ends.
Points/Frags - Amount of kills in the game needed to win.
- - - - - - - - - -
- Player Modifications -
Friendly Fire - Choose whether or not you can kill team mates.
Weapon Set - Different types of guns used in the game.
Pro-Mode - Damage is at a higher rate than usual.
Hit Location - Different parts of the body sustain different damage.
Team Id - Displays the name of the bot or player.
- - - - - - - - - -
- Environment Modifications -
Respawn - Choose whether you want to respawn near, far or random from
the enemy.
Gun Emplacements - Choose whether or not to use fixed gun emplacements in
multiplayer games. More information on different
emplacements above in the Ground Mounted Weapons section
of "weapons".
Explosive Scenery - This has to be unlocked first, but selecting this will
place fuel barrels around the level which you can shoot to
explode.
Grapple - Choose whether or not you want to use a grapple to access
certain areas in the map.
Mini-Vehicles - Choose whether or not to use mini vehicles in the level.
Choose between Tanks, Helicopters, Random or none. More
information on the mini-vehicles are in the vehicles
section.
_______________________________________________________________________________
J03 \ * * * Multiplayer Maps * * *
-=-=-=-=-=-\___________________________________________________________________
- Skyrail -
Info: Kind of retrieved from the World is not Enough, this Skyrail level
is an ideal level for playing with lots of bots and 4 players at the
same time. Explosives, sniper weapons, the whole lot is ideal for
this level. Great fun for the whole family. Any scenario is also good
for this level. This level and Ravine are the only real good
multiplayer maps in the game.
- - - - - - - - - -
- Fort Knox -
Info: An enclosed level, this level has been brought from the movie
Goldfinger. Not ideal to use explosives, yet there is one area which
is big enough for a bit of explosive fun, it is suggested to use
sniping, automatics and pistols. Good for arena, team arena and
king of hill modes.
- - - - - - - - - -
- Snow Blind -
Info: A part of the level from the mission - The Exchange. It has open
areas good to use hand held explosives, pistols and automatics.
Good modes to play on this map include arena, team arena, king of
the hill, protection and demolition.
- - - - - - - - - -
- Phoenix Base -
Info: A part of the level from the mission - Countdown. This is one
big area in which is good for rocket launchers and sniping weapons.
Good modes include arena, team arena and team king of hill.
- - - - - - - - - -
- Atlantis -
Info: A level from a classic bond movie, the Atlantis base is a half
inside, half outside level. Good to use bullet type weapons like
pistols and automatics. Arena, Team Arena, Team king of
Hill, Protection, Demolition and Goldeneye Strike are good modes
to play on this map.
- - - - - - - - - -
- Missile Silo -
Info: Probably from the world is not enough - the movie, this level is
very simple in terms of how it is designed. Four floors of fun :P
I only play arena or team arena on this map with any sort of
weapons and when I say I play it, I mean that I don't play it!
- - - - - - - - - -
- Sub Pen -
Info: Also from the world is not enough, this level has a few hiding
spots to trick your friends with. Good for arena and team arena
due to it's size. I would think that demolition and protection
would be good but I have not got around to playing those modes on
this map yet. Automatics, pistols etc. are good weapons to use.
- - - - - - - - - -
- Ravine -
Info: A part of the second level again, this is the only level in which
you cannot have bots or use mini vehicles. Great for
assassination, goldeneye strike or other long-lasting modes, ideal
to use sniper, explosive weapons etc. Any will do!
_______________________________________________________________________________
J04 \ * * * Multiplayer Modes * * *
-=-=-=-=-=-\___________________________________________________________________
- Arena -
Info: Free-for-all combat. A point is earned for each agent eliminated.
- - - - - - - - - -
- Team Arena -
Info: Arena gameplay with players grouped into either Phoenix or MI6.
- - - - - - - - - -
- Capture the Flag -
Info: Each team has a base with a flag. Points are obtained by stealing
the enemy flag and returning it to your own base.
- - - - - - - - - -
- Uplink -
Info: Three satellite dishes are situated around a level. Touch the dish
to activate the uplink. When a team successfully activates all three
dishes, they begin earning points.
- - - - - - - - - -
- Top Agent -
Info: Each player has a set number of lives. When you exhaust your
lives, you're out of the game. the last agent standing is the winner.
- - - - - - - - - -
- Demolition -
Info: The MI6 team must destroy a designated target within the set time
limit. The Phoenix team must prevent the attackers from destroying
the site by eliminating the attackers.
- - - - - - - - - -
- Protection -
Info: The MI6 team must defend a designated target while the Phoenix team
tries to destroy it.
- - - - - - - - - -
- Industrial Espionage -
Info: Each team sets out to find the data disk and bring it to their base.
- - - - - - - - - -
- Goldeneye Strike -
Info: Obtain the two halves of the Goldeneye key to trigger an orbital
satellite strike on the enemy team.
- - - - - - - - - -
- Assassination -
Info: A single assassin comprises one team. The remaining players comprise
the target team who must stop him. One player on the target team is
designated as the assassin's target. When the target is
assassinated, another player is randomly selected as the next target.
The assassin receives 5 points for eliminating the target. If the
target takes out the assassin, he receives 3 points.
- - - - - - - - - -
- King of the Hill -
Info: Move into the special power vortex to begin earning points. The
player with the most points wins.
- - - - - - - - - -
- Team king of the Hill -
Info: Divide into teams and get at least one agent into the power vortex
to begin earning points.
_______________________________________________________________________________
J05 \ * * * Multiplayer Weapon Sets * * *
-=-=-=-=-=-\___________________________________________________________________
There are numerous weapon sets included in Nightfire 007 to play with
in multiplayer mode. Each weapon set has a certain number of weapons
related to the group you have chosen. For example, choosing the pistols
weapon set will give you the pistols in the game [maybe not all] or weapons
with a slow firing rate and which are weak in firepower.
The types of weapons sets you can have in a multiplayer game:
"Normal"
"Pistols"
"Automatics"
"Sniping"
"Explosives 1"
"Explosives 2"
"MI6 Operative"
"Phoenix Weaponry"
"State of the Art"
"Cloak and Dagger"
"Random"
- - - - - - - - - -
- Normal Weapon Set -
P2K/P2K Gold
Winter Tactical Sniper
SG5 Commando Variant 2
AT-420 Sentinel
Frinesi Automatic 12
- - - - - - - - - -
- Pistols Weapon Set -
PP7/PP7 Gold
P2K/P2K Gold
Raptor Magnum .50
Kowloon type 40
Golden Gun
- - - - - - - - - -
- Automatics Weapon Set -
Storm M32
SG5 Commando Variant 2
Deutsche M9K
Frinesi Automatic 12
Phoenix Ronin
- - - - - - - - - -
- Sniping Weapon Set -
Raptor Magnum
Delta Repeater
Winter Covert Sniper
Winter Tactical Sniper
Phoenix Samurai
- - - - - - - - - -
- Explosives 1 Weapon Set -
Militek Mark 6
AIMS-20
AT-420 Sentinel
AT-600 Scorpion
Laser Tripbomb
- - - - - - - - - -
- Explosives 2 Weapon Set -
Stun Grenade
Frag Grenade
Laser Tripbomb
Remote Mine
Satchel Charge
- - - - - - - - - -
- MI6 Operative Weapon Set -
PP7/PP7 Gold
Winter Covert Sniper
Delta Repeater
Remote Mine
Golden Gun
- - - - - - - - - -
- Phoenix Weaponry Weapon Set -
Kowloon Type 40
Winter Tactical Sniper
AIMS-20
Phoenix Samurai
Phoenix Ronin
- - - - - - - - - -
- State of the Art Weapon Set -
AIMS-20
Phoenix Samurai
Satchel Charge
AT-420 Sentinel
Laser Tripbomb
- - - - - - - - - -
- Cloak and Dagger Weapon Set -
Deutsche M9K
Delta Repeater
Remote Mine
SG5 Commando Variant 1
Winter Covert Sniper
- - - - - - - - - -
- Random Weapon Set -
Each time you play a new map, the game automatically chooses five weapons
to be included in that game. Most of the time, it will be a variety of
different types of weapons.
_______________________________________________________________________________
J06 \ * * * Multiplayer MI6 Character Statistics * * *
-=-=-=-=-=-\___________________________________________________________________
- James Bond -
Description : "The world's greatest secret agent"
Statistics : Changeable Statistics
- - - - - - - - - -
- James Bond Tuxedo -
Description : "The world's greatest secret agent - in a tux"
Statistics : Changeable Statistics
- - - - - - - - - -
- James Bond Spacesuit -
Description : "The world's greatest secret agent - in a suit"
Statistics : Changeable Statistics
- - - - - - - - - -
- Alura McCall -
Description : "Australian secret agent"
Statistics : Changeable Statistics
- - - - - - - - - -
- Dominique Paradis -
Description : "French secret agent"
Statistics : Changeable Statistics
- - - - - - - - - -
- Christmas Jones -
Description : "The world's sexiest nuclear physicist"
Statistics : Non Changeable Statistics
* Move Speed : Normal
* Personality : Team Player
* Aggression : Normal
* Accuracy : Average
* Health : 100
* Reaction : 100
* Recovery Rate : 100
- - - - - - - - - -
- Wai Lin -
Description : "Chinese secret agent"
Statistics : Non Changeable Statistics
* Move Speed : Fast
* Personality : Judge
* Aggression : High
* Accuracy : Good
* Health : 200
* Reaction : 200
* Recovery Rate : 50
_______________________________________________________________________________
J07 \ * * * Multiplayer Phoenix Character Statistics * * *
-=-=-=-=-=-\___________________________________________________________________
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