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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter J » James Bond 007: NightFire - Strategy Guide (Page 06)

James Bond 007: NightFire - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 06).

  Then destroy the glass to the security room therefore not needing the
  code to the door. Activate both computers. Then go back through the
  doorway you launched the grenade from, and back to where you started
  the level except you go left and take the first right, you'll be going
  along a curved hallway with big windows. Keep running to the end so you
  don't have to face the chopper. And you'll be right next to the room with
  the elevator shafts, it's very important that you place your Ronin so
  that it faces away from the room and just to the left of the room
  entrance, this way it'll cover you as guards try to come from both ways
  of the passages to kill you.

  The guards will stop coming once you kill the ronin and guard in the
  elevator room. Going this way you don't have to face 3 times as many
  guards if you're quick at killing the one Ronin and guard in that room.

- - - - - - - - - -

Submitted by "Graeme".

[This tip is kind of the same as the above one but is a more brief version]

- On the lower office floor, when you are in the lobby area, you can see the
  security room through the windows. However, if you attach a satchel charge
  to the window, you can walk straight through! You then press the two
  computer screens, and go back to the start of the lower office floors, past
  where the helicopter was, and you are very near the elevator.

- - - - - - - - - -

Submitted by "Anthony L.".

- The Sensible Citizen - this isn't really a glitch, it's just funny. In
  Phoenix Fire, the citizen just outside the elevator is sensible. Peg her
  with a frag grenade and she runs off screaming. Other office workers
  just stare at the grenade before it blows up in their face.

- - - - - - - - - -

Submitted by "Ammon".

- At the beginning you can kill all the guards in one of the rooms without
  being hurt. When the level starts shoot the two guy that run at you, then
  run and get their ammo.  Jump out of the elevator onto the little balcony
  thing.  Grapple up over the elevator and jump down on the other side. 
  Take two shots at the guy in black, (don't worry about the chick standing
  their, the glass is bullet proof.) that'll get them to walk over to
  you, throw a grenade towards the end of the ledge, where it runs into the
  big block, they'll walk even closer and be blown up!

  Also, if you cant kill the chopper on the office floor, when you start 
  out shoot the two guys and take the ronin, kill the two guys to the 
  right and run behind the ronin to take that one.  Put both of them over to
  the left of where you start near the sky bridge, (you'll have to do them 
  one at a time, cause you cant carry two) the helicopter will come out to 
  shoot you and the ronins will shoot it continuously for a minute or so 
  and then it'll blow up. (one of the ronins will run out of ammo and 
  break down but the second one will finish the job.  Also make sure you 
  don't place the ronins where they can see the woman in the corner or 
  they'll shoot at her, and don't let the helicopter see you or it will
  shoot a rocket and blow up the two ronins.


_______________________________________________________________________________
   H09    \   * * * Mission 09 = Deep Descent * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================

Level Location: South Pacific Ocean, Drake's Fortified Island

- - - - - - - - - -

Bond Moves:
1]: Destroy the communications node with the remote torpedo's.
2]: Shoot the oxygen tanks underneath the mini-sub with remote torpedos.
3]: After the sub chase, shoot remote or normal torpedos towards the oxygen
    tanks just behind were the three mini-subs are docked.

- - - - - - - - - -

007 Tokens:
1]: When going inside wrecked tanker for cover, go past the first part of
    it and look right.
2]: Go past the fans and go to the Comm node, it is below it.
3]: Underneath the second laser net control box. Go a bit further downwards
    and it is next to the mine.
4]: An easy one to get, follow the sub for a while, and before the third
    door in the chase, look to the right on a small ledge.
5]: When the sub chase ends, look above the docking base of were the three
    subs are. It should be at the middle.
6]: Go upwards straight after going through the tunnel that leads to the
    nuclear subs, and drive up right to the top of nearly were the
    surface is. Look around this area for a ledge holding the bonus.

- - - - - - - - - -

Medal Rewards:
Platinum Award - MP Skin     : Electra King
Gold Award     - Upgrade     : Decryptor
Silver Award   - MP Skin     : Nick Nack
Bronze Award   - Reward Card : Vanquish Sub

- - - - - - - - - -

Weapons Available
                No weapons available in this mission.

Gadgets Available:
                No gadgets available in this mission.

Vehicles Weapons/Gadgets:
                V12 Aston Martin Vanquish Submarine
                       - Torpedo
                       - Remote Torpedo
                       - Q Charge

- - - - - - - - - -

Mission Objectives:
- Make it to the beach undetected.
- Find alternate way into Drake's base.
- Destroy communications node .
- Plant charges on missiles.
- Follow sub into base.
- Place Q Charges on docked submarines.
- Destroy enemy attack sub.

_______________________
Introduction/Briefing: \__________________________
==================================================

Infiltrate Drake's remote island base. This will be a good opportunity for
you to test out Q's latest innovation with the Vanquish. Watch out for the
submerged patrols.

_____________________
Mission Walkthrough: \____________________________
==================================================

This level is okay, but stealth is the key in the first part of it. Make sure
you don't die later on the level or else you have to start the whole level
again as there are no save points here.

At the start merge to the right a bit and go straight underneath the rock
arch, then a cutscene showing a sub nearby starts. After it, to avoid getting
detected by the sub, go through the hole on the sunken ship and keep going 
straight towards another hole which leads to a rock area with a mini sub
patrolling the area. 

- Find alternate way into Drake's base.
Status: **COMPLETE**

Take a sharp right after the cutscene into the open vent and stop before 
the fans. Shoot a remote controlled torpedo past the three fans and make 
it hit the console attached to the middle of the pillar.

- Destroy communications node.
Status: **COMPLETE**

Go left from were you stopped to an exit and then turn right into the rock 
area again. Go forward a bit then stop. Shoot another remote controlled
torpedo at the tanks underneath the mini sub on top of it to give yourself
a bond bonus. Go forward near the laser net and shoot another remote 
controlled torpedo through the gaps of the lasers, follow the small pipe
on the left wall leading to a control box. Destroy this box to power
down the lasers. Go forward now and there is a minefield ahead. Some
people would take their time trying to pass these mines one by one, but to
tell you the truth, I go full speed dodging all of the mines. After a while
is a small break before yet another minefield appears, but is not as big
as the first one. You should come up to another laser net. Do the same
thing to this one as you did to the first one. Another minefield is here,
maybe not as big but more dangerous as they are closer together, but stick
up to the roof and follow the roof until you reach a small shortcut. Keep
following the "path" to an area with 6 missiles. There is one mini sub
guarding the area, but shoot it down and place the limpet mines on
the blue area of each missile. it will tell you when you can do it.
After placing all 6 mines, a cutscene will come showing 2 to 3 subs coming
through a door. Destroy them quickly and go through the door.

- Plant charges on missiles.
Status: **COMPLETE**

Now chase after the mini sub. Follow it, while dodging its depth charges to 
get to the base. Whatever you do, do not shoot it until it passes the base 
door. Then you can destroy it once in the base. 

- Follow sub into base.
Status: **COMPLETE**

There is another few mini subs here to kill then go to the entry guarded by 
another laser net. Disable it, follow the path, then you should see 3 nuclear 
submarines to disable. Go to each one and plant a limpet mine. It will tell
you once again  whenever you can plant one.

- Place Q Charges on docked submarines.
Status: **COMPLETE**

After the third submarine, is a fully operational  sub behind it, trying to 
shoot powerful missiles at you. Kill this sub as soon as possible with at 
least 6 missiles. After destroying it, go up that way, towards the 
shallow beach were the mission ends.

- Destroy enemy attack sub.
Status: **COMPLETE**

- Make it to the beach undetected.
Status: **COMPLETE**

___________________
Level Submissions: \______________________________
==================================================

Submitted by "Walter S.".
		
- When trying to destroy the attack sub at the very end of the level, hide
  behind some cover or move out of sight and shoot remote torpedo's at it.
  This takes a bit longer than using normal torpedo's but can avoid you from
  dying easily.

- - - - - - - - - -

Submitted by "Anthony L.".

- Force field Shark - In deep descent there is a shark swimming above where
  you start. It can't be hit by anything.


_______________________________________________________________________________
   H10    \   * * * Mission 10 = Island Infiltration * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================

Level Location: South Pacific Ocean, Drake's Fortified Island

- - - - - - - - - -

Bond Moves:
1]: When arriving towards the security compound, wait before the small
    gate, stop before it, let it raise but do not break it then pass through
    it to get a bond move.
2]: Take the shortcut or secret jump towards the end of the first part.
3]: Destroy the bridge one of the enemy 4WD's cross. It is after the first
    bridge you destroy.
4]: At the last part, in the SNT, shoot the fuel barrels next to the first
    tank that comes to the left, when it arrives. Use the laser pulse.
5]: Shoot the first group of 2 hoverplanes coming from the left.
6]: Shoot the second group of 2 hoverplanes coming from the right.
7]: Shoot the last 2 hoverplanes coming from the center cliff.

- - - - - - - - - -

007 Tokens:
1]: Behind you at the start of the first part.
2]: In the security compound area were you get the code from.
3]: Behind the third sentinel.
4]: Destroy the first tower with the missiles in the second part, with
    the plane.

- - - - - - - - - -

Medal Rewards:
Platinum Award - MP Skin     : Bond Tuxedo
Gold Award     - Upgrade     : Stunner
Silver Award   - MP Scenario : Protection
Bronze Award   - Reward Card : Ultralight

- - - - - - - - - -

Weapons Available
                No weapons available in this mission.

Gadgets Available:
                No gadgets available in this mission.

Vehicles Weapons/Gadgets:
                Phoenix Combat 4WD Utility Vehicle
                       - Machine Gun
                       - Missiles
                D1400 Combat Plane
                       - D1600 Missiles
                       - D1400 Pulse Gun
                SNT Laser Defence Platform
                       - Pulse Laser Shots
                       - Main Powered Shot

- - - - - - - - - -

Mission Objectives:
- Dismantle Drake's Island defence systems.
- Download defence system code from compound.
- Disable island defence sentinels.
- Disable primary access route.
- Protect Alura as she completes the mission.

_______________________
Introduction/Briefing: \__________________________
==================================================

Destroy the air defence system that protects the island from attack. Take
advantage of Drake's vehicles.

_____________________
Mission Walkthrough: \____________________________
==================================================

This level is split up to 3 parts, so this one goes on for a little
while, but don't worry, I'll try my best to help :)

- - - - -

"Part One"

You find yourself inside a combat utility vehicle with Alura. Soon as the 
level starts, hit the gas and follow the road. You will eventually come up 
to a Y Junction. Go right, into the road which leads to the compound.
Destroy the 2 other vehicles, the helicopter and any other enemies. Grab
the armour on the side if needed. Now go to the top of the complex, you
will see stairs leading upwards to the top if you don't know what I mean. 
You'll be on a helipad and a yellow icon pops up telling you can 
download the data. Press B and head back all the way you came from, go 
to the Y junction and turn right again.

- Download defence system code from compound.
Status: **COMPLETE**

Follow the road, destroying any enemies along the way, you should come across
the fences that block the road. To open them, press b and wait a few seconds.
Pass the door and a cutscene comes showing the sentinel pop up. Destroy 
sentinel #1 then progress through the road again. Following the road you 
will come across another fence to open. After that, you will shortly
be surprised around the corner by Sentinel #2. Destroy it and progress
picking up the missiles along the way. Keep driving and the upload sign will 
come up again, but it is not a fence that you have to open this time, it is a
bridge, so don't go driving straight to there like crazy. Kill the Vehicle on 
the other side with missiles and wait a few seconds for the bridge to extend.
Now inside the tunnel, here is a little tip to completing this part
easily, but I'll first explain this end part. At the end is a small circle
with a Sentinel and 2 vehicles, one on each side.

If you drive out of the other end of the tunnel, a cutscene will come showing
the sentinel pop up. You will lose a lot of health this way as everything is
shooting at you, so do the following. When in the tunnel, keep driving until
you see the red target around the 2 vehicles appear then stop and shoot
the missiles, so once they are destroyed, proceed and let the cutscene
go and you just have to concentrate with your missiles towards the sentinel.
Destroying the sentinel ends part one.

- - - - -

"Part Two"

You will now find yourself in the D1400 plane. Your first objective is 
right ahead of you at the start, destroy the bridge. Shoot just 2 missiles
when you see one of the red recticles target the enemy and fire.

- Disable primary access route.
Status: **COMPLETE**

Now to the harder part. From now on in, use rockets sparingly, but make sure
you use them to destroy those big red circle houses on the ground, which are 
full of soldiers with automatics and rocket launchers. After 
passing the "house", a cutscene should come showing the fourth sentinel 
popping up from the ground. Shoot 4 missiles at it. You'll come across
another "house" down below, destroy it. Now there will be a few ground
vehicles trying to attack you. These you don't really have to destroy as
they don't cause too much damage.

Keep flying. Suddenly, a sentinel will pop up from the right when Alura
tells you, shoot another 4 missiles at it. Shoot the bridge ahead if you want
to. Then for the first time, other planes fly around that will try to kill
you. A few will come from the further left. Best to shoot rockets but if you
want to conserve ammo, use the cannon. A plane will fly towards you very fast
so if you want to, blow it up. Then you will head down a big waterfall with
a few enemies on your side. Now Alura will make a dive for the 4 boats.
Try to kill them in one go which is very possible, if you use either
missiles or cannon. Then another few planes will fly around you when you go
back up, use rockets to kill these guys as they are annoying. destroy the
last big red house and one boat should be on the water if you want to
destroy it. The last sentinel will pop up to the left so watch out for it.
Once destroyed, this part ends.

- Disable island defence sentinels.
Status: **COMPLETE**

- - - - -

"Part Three"

You end up controlling the SNT, the big defence weapon you get shot down
with. As soon as the level starts, shoot the tank that comes to the
left, then 2 or 3 planes should come diving in from the left as well.

Shoot them and turn to the right in which a tank should come. After
destroying it, 3 planes come from the right. Destroy them. One more tank
comes and then 2 planes come from the middle. After destroying them, shoot
the submarine that dives upwards, straight ahead of you, to end the mission.

- Dismantle Drake's Island defence systems.
Status: **COMPLETE**

- Protect Alura as she completes the mission.
Status: **COMPLETE**

___________________
Level Submissions: \______________________________
==================================================

Submitted by "Skull".
	
- In Island Infiltration you can slow down and stop in front of the gate in
  the base where you download the data. It opens and the enemies don't
  notice you. It's worth a bond point.


_______________________________________________________________________________
   H11    \   * * * Mission 11 = Countdown * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================

Level location: Drake's Secret Space Shuttle Launch Silo/Headquarters

- - - - - - - - - -

Bond Moves:
1]: Burn the three control boxes at the first part before going to the
    security centre. The laser control box, the camera control box and the
    alarm control box.

- - - - - - - - - -

007 Tokens:
1]: From the vent bond starts in, go down from it, and there should be
    another 3 vents. Go to the one directly opposite from the one you start
    in, and it should be in the small dead-end area of the vent.
2]: Look for the big room "A6" and go into the crawling space where all the
    crates are packed. Next to the body armour.
3]: A dead end corridor near silo D12C.
4]: In silo D5C near some boxes right before the omega sector door.
5]: In the big area when at the third part. Opposite the room where you
    open the door to the launch bay. It's on the second floor.
6]: Underneath the first shuttle.
7]: Underneath the second shuttle.

- - - - - - - - - -

Medal Rewards:
Platinum Award - MP Skin     : Pussy Galore
Gold Award     - Upgrade     : Laser
Silver Award   - MP Mode     : Explosive Scenery
Bronze Award   - Reward Card : Drake

- - - - - - - - - -

Weapons Available:
                PP7/Gold PP7/P2K/Gold P2K
                Delta Repeater Crossbow
                Deutsche M9K
                AIMS-20
                Phoenix Samurai
                Fragmentation grenade
                Remote Mine
                Laser Trip Bomb

Gadgets Available:
                Q Decryptor
                Q Laser
                Q Grapple
                Vision Enhancement Glasses

- - - - - - - - - -

Mission Objectives:
- Infiltrate Drake's Facility undetected.
- Follow kiko to the security control centre.
- Sabotage base security and escape from room.
- Prevent Rook from cutting the power to the Delta Sector.
- Take exit to the delta sector.
- Find the exit to omega sector.
- Reach Drake's launch silo.
- Prevent Kiko from launching into space.

_______________________
Introduction/Briefing: \__________________________
==================================================

Advance through Drake's fortified base to reach the shuttle launch area.
Prevent Drake's henchmen from following him into space.

_____________________
Mission Walkthrough: \____________________________
==================================================

This mission is a bit hard so listen up to what I have to say for the level
and hopefully you should pass it with some luck and skill.

At the start, drop down the vent and kill the guy to your right with the
crossbow. If you are doing this on 00 Agent, go to the blue door and throw
a mine on it and detonate it. This will kill both guards guarding the door
from the other side. Now go through the door and a cutscene should come.
After that, kill the guy walking across at the far end of the hallway and
the other one patrolling the hallway to the left.

- Infiltrate Drake's Facility undetected.
Status: **COMPLETE**

Head left into the door A3 and knock out the guard in there. You should see
a small control box which you can open revealing two coloured circuit
boards for the  laser defences. Burn the green one with your laser, never
burn the red. Go back to the hallway, and turn left. Turn left again into
room A4 with another guard to knock out. Another control box is there so
burn the green circuit board, get out of the room and head for A5 and
turn right. Go straight through this hallway  killing the 4 guards, go
through the door A6 and turn left into door A8. Go straight again to the
other door that says A8 on the far end.

Go left again into door A12. Go straight killing another 4 guys and go to
the end of the corridor and turn right this time into door A16. Straight
as soon as you go through the door, kill any guys in the hallway and go
into A15. Disable the control box again to earn the only bond move in the
level. Get the armour, head to the outside, go left, and halfway through
the hallway is an armoury door with 2 gun pictures on it. Use your
decryptor to open the doors. But this leads just to the first area.

To get in the "better" section of the armoury requires you to use the
decryptor on 2 keypads, one on each side. Then once open, get the AIMS-20
and anything else in there. Head out to the hallway again, go left to the
end and turn left again and a cutscene should come showing Kiko going into
the security room.

- Follow kiko to the security control centre.
Status: **COMPLETE**

After the cutscene, go to the far side of the power room and you will see
two control boxes, one on each side. Burn them with the laser. Go back up
to the entry and press the action button on the red computer screen, to
blow it up.

- Sabotage base security and escape from room.
Status: **COMPLETE**

The entry door should open, but get ready to kill some super guards who
have AIMS-20 guns. Now head back all the way to the big door the said
"Delta sector", the cutscene that comes shows you why. Near the door
will await Rook who you have to kill. When he is dead, go through the
Delta sector door.

- Prevent Rook from cutting the power to the Delta Sector.
Status: **COMPLETE**

- Take exit to the delta sector.
Status: **COMPLETE**

You have to get to silo D5 to end this part.
Now go straight through the door you see ahead, and you will be in a silo.
From now I'll tell which direction to go left, right etc, and kill any
guards you see. Any trip lasers you see shoot or destroy with explosives 
rather than risking dodging them. Mind you some doors are locked so 
that is what I'm here to tell you! Once going through the first door go 
through the door on the opposite side. Go through the small hallway and
you should be in silo D6C. Now go to the door on the left side. Go through 
the hallway destroying the net of lasers, then you should be in silo
D9C, go to the door straight ahead, into the small hallway again and a
grenade  should drop down automatically move back then go through once
it's blown up.

You should now be in silo D12C, go to the right door, through the hallway
into silo D11C, then go to the right door again, through the hallway into
silo D8C, then go to the door straight ahead, through another hallway with
a laser net to destroy, then you should be in silo D5C, then to end this
part go to the door straight ahead labeled "omega sector".

- Find the exit to omega sector.
Status: **COMPLETE**

After it loads, you will find a door straight ahead, open it and it is a
big area with several guards standing around, kill them all, then go to
the second floor into the big computer room, with body armour, and a
switch in the middle of were the big glass is. Press the button and the
door on the other side from the start will open. A few guys will run out
from here. Kill them, run through the corridors into the launch silo.

- Reach Drake's launch silo.
Status: **COMPLETE**

Go press the green button on the wall in the circle room, go through the
door  a cutscene starts. You will find yourself under the space shuttles.
Go inside one of the 2 safe rooms. They start to close when the timer goes
below 10 seconds left. After the first shuttle launches, kill all the
enemies that come up and within a minute another shuttle will launch.

Get back into another safe room again, wait till it opens again, and more
enemies will come. Kill them and a cutscene should start. You start after
the cutscene at the circle room again watching Kiko walk towards the
shuttle, so quickly press the green button just to your right to finish
the mission. Poor kiko, she dies in a very painful way!

- Prevent Kiko from launching into space.
Status: **COMPLETE**

___________________
Level Submissions: \______________________________
==================================================

Submitted by "Christian B.".
	
- At the start of the level as soon as you get out of the vent kill the guard
  and instead of going through the door go through the other end of the room
  (opposite wall from where you started). Look up and you should see a vent.
  Jump and open it, then grapple up pressing forward to not fall. Crouch and
  choose which way to go. Anyway, go through the direction were you see more
  vents. That should take more near Kiko without letting many guards see
  you.

- When you are in the part of the trip bombs [the silo area] here is a hint
  of how to destroy them easier. Throw a frag grenade, near the trip bombs
  and run away. The trip bombs should be destroyed and you should be safe
  from the explosion.

- At the last part where you have to fight with the ninjas here is a hint on
  how to kill them. As soon as you fall enter any of the two rooms. Either
  room you enter get everything except the body armor. Take out your
  samurai and put it in overcharge (you will see why) but don't charge it.
  Wait until the first rocket launches and as soon as you can see outside
  the room wait a little while. Charge your samurai and aim the ninja
  and the ninja should die in one shot. Put it in beam and get the body
  armor. Kill the other guards and run to the other room again to get
  everything except the body armor and repeat everything for the second
  time. Then get the body armour after killing everyone.
		  
- When you fall down to the ninja part, get all the things in a room as
  fast as possible then place trip bombs vertically in the little
  ramp-like-thing. Put half of the trip bombs you have. Also throw half
  of all your remote mines near the trip bombs and enter the room.
  After the rocket launches, prepare the remote mine detonator. As soon as
  you see the ninja near the bombs you have placed, detonate them.
  The ninja should die with all of the guards. If the guards are not
  killed, kill them with any gun. Repeat this again with the other ninja
  using the other half of your remote mines and the trip bombs.

- - - - - - - - - -

Submitted by "BTTF_Man".

[Seven simple words for this mission]

- You cannot surrender the enemies in Countdown.

- - - - - - - - - -

Submitted by "Anthony L.".

- A useful strategy is to enter the doors leading to the big storage room.
  This allows you to sneak behind enemies, plant a remote mine, Badda Boom.
  This allows you to kill 8 unsuspecting troops.

- - - - - - - - - -

Submitted by "Virtopia26".

- On countdown, Rook has a Phoenix Samurai which you can pick up after
  killing him. This makes the rest of the mission easier.

- - - - - - - - - -

Submitted by "Robert M.".

- In the countdown level an easier way of killing rook is to get out your
  AIMS 20 switch it to grenades and blast him three grenades usually work.


_______________________________________________________________________________
   H12    \   * * * Mission 12 = Equinox * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================

Level Location: Space

- - - - - - - - - -

Bond Moves:
X]: There are no bond moves in this level

- - - - - - - - - -

007 Tokens:
1]: At the black part of were the big laser charges.
2]: On the left side, below the platform, near 2nd missile.
3]: On the right side, below the platform, near 2nd missile.
4]: Further at the back, above platform, on right side.
5]: Further at the back, above platform, on left side.
6]: Further at the back, below platform, on right side.
7]: Further at the back, below platform, on left side.

- - - - - - - - - -

Medal Rewards:
Platinum Award - MP Skin     : Bond Spacesuit
Gold Award     - Upgrade     : Laser
Silver Award   - MP Scenario : Goldeneye Strike
Bronze Award   - Reward Card : Bond

- - - - - - - - - -

Weapons Available:
                Phoenix Samurai Laser Rifle

Gadgets Available:
                No gadgets available in this mission.

- - - - - - - - - -

Mission Objectives:
- Disable the missiles before they are launched.
- Defeat Drake before the base goes critical.

_______________________
Introduction/Briefing: \__________________________
==================================================

The fate of the world is once again in your hands. It seems that Drake has
converted the International Defence Platform into his own weapon to dominate
the world. It's time to halt his evil schemes.

_____________________
Mission Walkthrough: \____________________________
==================================================

This being the last level, I thought would be very challenging, but it took
me at least 2 tries to pass it on agent for the first time I played the
level. I have a handy tip for people trying to get platinum on this. First
of all, do it on 00 Agent and get gold award on it first. Then when doing it
again for a platinum, while at the start when drake is talking and he says
that he reserved his best troops for killing you, he releases 2 enemies, one
from each side, just kill one, so you don't get hurt as much, and get all
7 bond tokens while the other guard is still alive as the missiles do not
launch until AFTER the 2 guards have been killed. Easier to do this instead
of doing it while enemies are in big groups and while the missiles are
launching etc.

At the start of the mission, Drake gives you a little info on his plan for
world domination. Kill the 2 guards that come out and then shoot the first
missile that is prepared for launch. Before I continue, there is a small
map up the top right, the green dot represents when the missile has started
to move into formation, prepared for launch. You must destroy these
missiles by shooting the green joint which holds the missile in position. It
only appears though before the missiles start to launch, so do it quick.

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