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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter J » James Bond 007: NightFire - Strategy Guide (Page 02)

James Bond 007: NightFire - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 02).

* Paris Prelude
* Enemies Vanquished
* Deep Descent
* Island Infiltration


- - - Default - - -

A Button      : Fire
B Button      : Gadget
Y Button      : Cycle Weapon Forward
X Button      : Handbrake
Z Button      : Camera View
L Button      : Brake/Reverse
R Button      : Gas
DPad - Up     : Cycle Weapon
DPad - Down   : Cycle Weapon
Control Stick : Steer Left and Right
C Stick	      : Look Behind


_______________________________________________________________________________
   B05    \   * * * Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________

Here are some basic tips that might be able to help you in the game.

- - - - - - - - - -

- As always, don't fire like crazy with automatics if you are trying to shoot
  down large groups of guards. This will make it harder to kill them unless at
  close range with the target. Find some cover and take burst shots at one
  enemy at a time. It can make a difference.

- For people trying to get Gold or Platinum awards and worry about their
  health, always try to find body armour as soon as possible. Not only will
  this make it easier to save health, the enemies have to shoot through and
  deplete your body armour before decreasing your actual health. By the time
  you would run out of armour in 00 agent, you should be able to find or have
  access to another piece of armour.

- If you are trying to get platinum for a certain level, remember you must get
  gold in it first, then you must replay it and collect all 007 Gold bonus
  tokens scattered throughout the level. At the same time though, you have to
  try to also get a high enough score to reach the platinum award target.

- Use pistols and take head shots to improve accuracy and to kill guards
  quicker.

- Use Rocket Launchers/Explosives to beef up accuracy.

- Take your time to find numerous ways of entering certain areas. Some areas
  can take longer to pass, but are generally safer or less guarded. 

- Whenever you come across a wire box, there is usually a green wire and a red
  wire. Always burn the green wire with the Watch Laser as cutting the red
  wire can sound alarms or make explosions, often putting more risk to your
  mission. Put this into account when you see circuit boards in the later
  levels of the game.


_______________________________________________________________________________
   B06    \   * * * Submitters Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________

Thanks to all the submitters who have submitted general tips for this Nightfire
walkthrough. Some of these tips can be used to help you in different parts of
the game.

- - - - - - - - - -

Submitted by "Anthony L"

- A useful tip for satchel charges and other big bombs. The splash damage goes
  through walls. This is a sneaky trick to use in multiplayer.
- You cannot fire while underwater, but enemies can shoot you.
- When killing ninjas, just keep running backwards and shoot with a heavy
  weapon. The ninja stops before he carves you up.
- In single player, the AIMS scope has instructions in the form of a digital
  message.
- In Phoenix Base, a cool way to die if you jump on the rail, then jump in
  the water. Have a friend shoot you in mid air with a sniper rifle. Another
  player will watch you fall into the water.
- In multiplayer, plant 30 second satchel charges on ceilings and hard to
  see areas for unsuspecting adversaries. One minute you're there, the
  next - BOOM!

- - - - - - - - - -

Submitted by "Ascension Ascension"
- To get a platinum rating on a level, you can first get a silver rating, then
  later get a gold rating on the same level.

- - - - - - - - - -

Submitted by "Dan F"
- This tip is great for getting head shots, points, stealth and can be used in
  any level with a PP7 or P2K and the camera. Simply get out the camera and
  zoom in on an enemies head (from a distance), then switch to the PP7 and
  the red cross hairs will remain pointing directly at the guys head. Squeeze
  the trigger and presto! If there are other guards standing near by, they
  don't even notice half the time. It also seems to work over any distance.

  A Good place to try is The Exchange. At the very beginning, you can take out
  the sniper in the gate tower ahead of you plus his accomplice stood at the
  base of the left tower. Once you have dealt with the other guards, you then
  approach the main entrance to the castle. About half way up, pull out the
  camera so you can just see the heads of the two guards outside the castle
  gate behind the truck. Zero in, then switch to the PP7. Easy! It was here
  I discovered this trick. Once you have mastered it in that level, you can
  use it all over the game.

- - - - - - - - - -

Submitted by "Mage A"
- For the remote mines, you can have an infinite clip size. All you have to
  do is switch to the detonator mode and hit the reload button, then just
  switch back to the normal mode and use them as the way you normally would.

- - - - - - - - - -

Submitted by "Jeff T"
- Unless the scope is on maximum zoom, the sniper rifle can be used to zoom
  in on an enemies head. Change your weapon to the standard pistol without
  touching the directional pad - fire the bullet and you will still get the
  head shot without wasting sniper bullets or alerting nearby guards of your
  presence (if the pistol is silenced). It doesn't always work if the guard
  is very far away.


_______________________________________________________________________________
   B07    \   * * * In-Game and Instruction Booklet Errors * * *
-=-=-=-=-=-\___________________________________________________________________

This section has been put up for the sake of it, so enjoy it while you read it!

- - - - - - - - - -

Submitted by "Rich"

- In the instruction book, on page 19 - I believe there is a description of
  the Wolfram PP7 and it says something like "It is equipped with with a laser
  for better aiming". The point is, it says "with" twice!
  I don’t think that’s proper grammar!

  This applies to some instruction booklets as I have checked mine [I being
  DarkTim] and it does not have this grammar error!

- - - - - - - - - -

Submitted by "Anthony L"

- The Floating trip mine. In Fort Knox, plant a mine on the window on the top
  floor. Shoot the window. The mine should be floating in mid-air.

- Bond is missing. Climb a ladder and look down - there are no legs or
  anything! Where did Bond go?

- - - - - - - - - -

Submitted by "Tim L"

- In Night Shift, get into one of the elevators to the lobby. Head up. When
  the door opens look down through the crack in the floor. You can see the
  parking garage. If you move forward, the basement will turn black and
  distorted. Just a little something. Watch out for the guards that patrol
  the elevator lobby though.

- - - - - - - - - -

Submitted by "Jim"

- In Enemies Vanquished, if you begin the level and kill the two
  snowmobiles, then attract the attention of the first cop but don't smoke
  screen him, he will chase you around.  Turn around and race back to the
  beginning of the level. There is a stone wall at the end of the road. Do a
  whip turn using your handbrake and then get the back of your car right up
  next to the wall. Try to be near to the side of the road, and you should
  be facing back down the road. If the cop is chasing you, he will
  intentionally ram you.

  About one time in five this will flip your Vanquish, and this will usually
  (if you are near the side) flip you off of the road and onto the snow.
  You can drive along in the snow and it gets really glitchy, because the
  programmers never intended for this to happen.
  Once, I fell to infinity! That wasn't fun!

- - - - - - - - - -

Submitted by "Swordtail318"

- In the Deep Descent level, the sunken ship you go into at the beginning
  says "Malprave Industries" which was featured in Agent Under Fire.

- - - - - - - - - -

Submitted by "The Spaz"

- If you play Protection at Skyrail with you being MI6, make Renard one of
  the enemy bots (I used Sniper weapons). Watch Renard come down the hill
  into your territory while you're on the roof. All the sudden, close to
  the door, he then drops his weapons and starts to "dance around". If you
  approach him he will punch you. He won't use any weapons though. It might
  just be my game, I'm not sure, but its hilarious.


###############################################################################
          "Section C - Weapons Inventory"
###############################################################################

This section will give detailed information for the various weapons you will
find or use while playing both Singleplayer and Multiplayer modes of the game.
A few weapons in this list also include a few variants, which although may
appear to be the same, have their differences in power, accuracy and clip
size compared to the original types. Some weapons below can only be used in
the multiplayer mode. 

_______________________________________________________________________________
   C01    \   * * * Pistols * * *
-=-=-=-=-=-\___________________________________________________________________


- Wolfram PP7 -
		
                Primary Mode    : Semi Automatic Fire
                Secondary Mode  : Silenced Shots
                Clip Size       : 7
                Ammo Type       : 7.65mm

Info:   This bond classic has been included in most bond games and is great to
        use for all sorts of purposes. The rate of fire is steady enough to
        kill guards before they kill you, but perhaps the small clip size is
        the downside to such a great weapon. The size of the bullets makes the
        overall weapon relatively weak in firepower. Excellent for covert
        and stealth missions. Deadly accurate.

- - - - - - - - - -

- Gold Edition Wolfram PP7 -

                Primary Mode    : Semi Automatic Fire
                Secondary Mode  : Silenced Shots
                Clip Size       : 7
                Ammo Type       : 7.65mm

Info:   Scoring a Gold Medal in The Exchange will earn you the gold edition
        of this weapon. This makes the weapon even more better given the fact
        that it can kill a guard in half the number of shots compared to the
        standard PP7. The small clip once again is the major downside of this
        pistol.

- - - - - - - - - -

- Wolfram P2K -

                Primary Mode    : Semi Automatic Fire
                Secondary Mode  : Silenced Shots
                Clip Size       : 16
                Ammo Type       : 9mm

Info:   Another classic from The World is Not Enough 007, the P2K is another
        excellent all-rounder weapon. It is just like the PP7 except with an
        expanded clip size, but has about the same pinpoint accuracy. Laser
        sighting is built in the weapon.

- - - - - - - - - -

- Gold Edition Wolfram P2K -

                Primary Mode    : Semi Automatic Fire
                Secondary Mode  : Silenced Shots
                Clip Size       : 16
                Ammo Type       : 9mm

Info:   Just like the Gold Wolfram PP7, the gold edition of this weapon has
        twice the amount of firepower. This is the only pistol that should be
        used to kill large groups of guards besides the Kowloon Pistol Type
        80. Laser sighting is built in the weapon.

- - - - - - - - - -

- Kowloon Type 40 -

                Primary Mode    : Semi Automatic Mode
                Secondary Mode	: 3 Round Burst Fire
                Clip Size       : 18
                Ammo Type       : 9mm

Info:   There are two different variants of this pistol. This semi-automatic
        variant is mainly used in multiplayer as it is not common in
        singleplayer. It has a steady rate of fire and a clip slightly
        larger than that of the P2K. This pistol should only be used with
        individual guards as the firing rate is relatively slow. Switching
        to the secondary mode will solve that problem, but makes the gun less
        accurate.

- - - - - - - - - -

- Dual Kowloon Type 40 -

                Primary Mode    : Semi Automatic Mode
                Secondary Mode  : n/a  
                Clip Size       : 36  
                Ammo Type       : 9mm

Info:   Only found and used in multiplayer mode, these dual weapons have the
        same specifications as the normal Type 40 variant. The additional
        drawback of holding Dual Type 40 Kowloons is that you cannot switch
        any of the two pistols into the secondary burst fire mode, because
        both of the hands are required to hold the pistols. Thanks to
        "Motorcycle Dude", in multiplayer mode, if you are on the Phoenix
        team, you can pick up Dual Kowloon Type 40's and have one in each
        hand, but to other players, it looks like you only have one gun. When
        you let the game sit for a while with both pistols without hitting
        any controls, the player starts spinning the guns :)

- - - - - - - - - -

- Kowloon Type 80 -

                Primary Mode    : Full Automatic Mode
                Secondary Mode  : n/a
                Clip Size       : 18
                Ammo Type       : 9mm

Info:   This variant of the Kowloon, being the more 'aggressive' type, is
        nearly a replica of the Type 40. It has the same clip size, but has
        been modified as a full automatic pistol. Although accuracy is
        greatly dropped, it can fire the whole clip of bullets with one hold
        of the trigger in a matter of seconds. Terrific alternative to the P2K
        for killing groups of enemies.

- - - - - - - - - -

- Raptor Magnum .357 -

                Primary Mode    : Semi Automatic Shots
                Secondary Mode  : Laser Sighting
                Clip Size       : 9
                Ammo Type       : .357 Caliber

Info:   There are 2 variants of the Raptor Magnum. This variant only appears
        in the Double Cross level, making it an uncommon weapon. This variant
        has better accuracy and a slightly expanded clip than it's predecessor
        model, although it delivers slightly less firepower than the other
        variant because of the smaller bullets. The main drawback of this
        weapon is the slower firing rate when the weapon is turned to it's
        laser sighting mode. This weapon is perfect to use to shoot enemies
        from a distance to create a surprise attack. Laser sighting is built
        in the weapon.

- - - - - - - - - -

- Raptor Magnum .50 -

                Primary Mode    : Semi Automatic Shots
                Secondary Mode  : n/a
                Clip Size       : 7
                Ammo Type       : .50 Caliber

Info:   This version of the Raptor Magnum greatly resembles the Desert Eagle.
        This variant differs from the other model because of it's larger size
        and black colour. It fires slightly faster than the other Raptor
        Magnum, but has no laser sighting built in. In singleplayer, this
        weapon is only found in Phoenix Fire, but is the one which is more
        likely to be used in the multiplayer mode with the pistols weapon set
        selected. Thanks to "Jstar416", the Raptor Magnum actually resembles
        the Desert Eagle because it is the desert eagle! Because of licensing
        and whatnot, the developers had to change the name. In The World is
        Not Enough, they cleverly handled some of the names. The word Raptor
        means "Bird of Prey" and the Eagle is a bird of prey hence Desert
        Eagle = Raptor Magnum.

- - - - - - - - - -

- Golden Gun -

                Primary Mode    : Single Shot
                Secondary Mode  : n/a
                Clip Size       : 1
                Ammo Type       : Golden Bullet

Info:   Another bond classic that originated from the Bond Movie "The Man with
        the Golden Gun", this weapon appears in just about every bond game so
        far. The powerful one hit kill ratio will deliver a punch to anyone
        that gets hit by the bullet. The terrific accuracy of this weapon
        compensates for it's unfortunate clip size of one bullet, thus having
        to reload after every shot fired and affecting the firing rate of the
        weapon. This gun can only be used during multiplayer games.


_______________________________________________________________________________
   C02    \   * * * Automatic Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________


- SG5 Commando Assault Rifle Variant One -

		Primary Mode    : Burst Fire
		Secondary Mode  : Semi Automatic Fire with Laser Sighting
		Clip Size       : 30
		Ammo Type       : 5.56mm

Info:   There are two variants of this weapon. This is the variant you get
        to use in The Exchange mission near the start of the game. It's not
        the most powerful automatic available, but this variant is the only
        weapon that has a built in supressor which is useful for stealth
        missions. This weapons accuracy is very good when swtiched to the
        secondary mode and has a steady rate of fire for an automatic
        weapon. The downside to this stealth weapon is that it has no
        telescopic sighting what so ever, only making it useful for medium
        range combat. Laser sighting is built in the weapon.

- - - - - - - - - -

- SG5 Commando Assault Rifle Variant Two -

		Primary Mode    : Automatic Fire
		Secondary Mode  : Burst Fire with Laser Sighting
		Clip Size       : 30
		Ammo Type       : 5.56mm

Info:   The second variant of the Commando serves as an Assault Rifle. This
        weapon has an automatic firing mode which is powerful to blast most
        enemies away quickly, but lacks substantial accuracy. Switching the
        weapon to it's secondary function, which is the Burst Fire mode with
        laser sighting compensates for it's primary downside, but makes the
        firing rate slower. Excellent tactical combat weapon. Laser sighting
        is built in the weapon.

- - - - - - - - - -

- Storm M32 -

		Primary Mode    : Automatic Fire
		Secondary Mode  : Semi Automatic Fire
		Clip Size       : 32
		Ammo Type       : 9mm

Info:   This minigun like weapon, probably being the worst in power and
        accuracy out of the automatic weaponry available, houses a
        relatively large sized clip to compensate for it's numerous
        downsides. You should only use this weapon if you really have to.

- - - - - - - - - -

- Deutsche M9K -

		Primary Mode    : Silenced Burst Fire
		Secondary Mode  : Burst Fire
		Clip Size       : 21
		Ammo Type       : 9mm

Info:   The Deutsche automatic is the best to use for any stealth purpose.
        As long as it has it's primary mode activated, it should be useful
        for killing small groups of guards in stealth missions quickly. It
        has no laser and telescopic sight, but holds a very high standard
        of accuracy for a light automatic weapon.


_______________________________________________________________________________
   C03    \   * * * Sniper Rifles * * *
-=-=-=-=-=-\___________________________________________________________________


- Sniper Rifle -

		Primary Mode    : Single Shot
		Secondary Mode  : n/a
		Clip Size       : 1
		Ammo Type       : Sniper Bullets

Info:   This sniper rifle is only used while you are in the helicopter during
        the first part of the Paris Prelude mission. It looks very similar to
        the Winter Covert Sniper Rifle used in The Exchange level, but this
        Sniper Rifle model looks more bulky. Since much is not known about
        this rifle, the clip size is one bullet before having to reload.

- - - - - - - - - -

- Winter Covert Sniper Rifle -

		Primary Mode    : Single Shot
		Secondary Mode  : n/a
		Clip Size       : 5 [10 when upgraded]
		Ammo Type       : .300 Sniper Bullets
	
Info:   The first variant of the Winter Sniper Rifle is just about the same
        as the Tactical variant below. The obvious difference besides the
        colour of the weapon is that this variant includes a silencer.
        Excellent for using in covert missions, the slow firing rate is the
        main downside of this weapon, but that's what you get with most sniper
        rifles. Two upgrades are available for this rifle. The first, increases
        the distance of the telescopic sight, therefore being able to shoot
        targets from a further distance and the second upgrade is an expanded
        clip size, holding twice as many bullets than the standard clip.

- - - - - - - - - -

- Winter Tactical Sniper Rifle -

		Primary Mode    : Single Shot
		Secondary Mode  : Armour Piercing Bullets
		Clip Size       : 5 [10 when upgraded]
		Ammo Type 1     : .300 Sniper Bullets
		Ammo Type 2     : .300 AP Sniper Bullets

Info:   This variant of the Winter Sniper Rifle does not have a silencer
        included, yet it has the same accuracy and clip size as the Winter
        Covert does. Two upgrades are available for this rifle. The first
        upgrade increases the distance of the telescopic sight, therefore being
        able to shoot targets from a further distance and the second upgrade is
        an expanded clip size, holding twice as many bullets than the standard
        clip. If you look carefully in the Chain Reaction level, you will find
        Armour Piercing bullets which inflict more damage to hostile targets
        than the standard sniper bullets.

- - - - - - - - - -

- Delta Repeater Crossbow -

		Primary Mode    : Single Shot
		Secondary Mode  : n/a
		Clip Size       : 3
		Ammo Type       : Crossbow Bolts

Info:   The most silent out of the Sniper Rifle collection in Nightfire, the
        Crossbow is a good alternative when no other Sniper Rifle is available
        in the level. Given that advantage, making it difficult for any enemy
        to hear it being fired, aiming the Crossbow - especially at long
        distances, is another challenge. Because the Crossbow uses bolts and
        not bullets, the bolts cannot travel at a high velocity like bullets
        do. Hence, the bolt will drop from aim after a certain distance, so
        for long distance targets, it is required that you aim above the
        target, depending on the distance of the target, so the bolt will hit
        the target once reaching the required distance. Judgement and skill
        needs to be used for an accurate hit to a long distance target. It is
        also suggested that you do not use this weapon for moving targets as
        it makes the situation a whole lot trickier, unless the target is
        relatively close.


_______________________________________________________________________________
   C04    \   * * * Hand Held Grenades and Explosives * * *
-=-=-=-=-=-\___________________________________________________________________


- AN M9 Flash Bang/Stun Grenade -

		Primary Mode    : Throw Grenade
		Secondary Mode  : n/a
		Clip Size       : 1
		Ammo Type       : Stun Grenade

Info:   A powerful non-lethal weapon which can help you disorientate groups
        of enemies in case you are in some trouble. Just make sure once the
        Stun Grenade has been thrown, move and turn away from the exposed area
        so you do not receive the blinding effects which the enemies should
        be getting. It is even worse when you get blinded and wearing night
        vision goggles at the same time. You can hold the trigger button to
        cook the grenade before throwing it, so if your timing is
        perfect, it will detonate once it reaches the target area.

- - - - - - - - - -

- Fragmentation Grenade -

		Primary Mode    : Throw Grenade
		Secondary Mode  : n/a
		Clip Size       : 1
		Ammo Type       : Frag Grenade

Info:   The opposite to a Stun Grenade, the Fragmentation Grenade is used
        for eliminating hostile targets. It is very powerful but it's
        explosion radius is not that large. You can hold the trigger button
        to cook the grenade before throwing it, so if your timing is
        perfect, it will detonate once it reaches the target area. It is
        suggested you cook the Grenade for a few seconds so any targets
        that are aware of the Grenade cannot run away far enough to avoid
        the explosion.

- - - - - - - - - -

- Smoke Grenade -

		Primary Mode    : Throw Grenade
		Secondary Mode  : n/a
		Clip Size       : 1
		Ammo Type       : Smoke Grenade

Info:   Unfortunately, this grenade is one of the most uncommon weapons in
        the game. It is used to distract the enemies affected by the grenade
        by releasing a cloud of smoke which can also help you escape bad
        situations. If you have to go through a smoke cloud, use your night
        vision glasses to amplify the area, making it easier to traverse
        through the smoke. You can hold the trigger button to cook the
        grenade before throwing it, so if your timing is perfect, it will
        detonate once it reaches the target area.

- - - - - - - - - -

- Satchel Charge -

		Primary Mode    : Throw Satchel Charge
		Secondary Mode  : Increase Timer
		Clip Size       : 1
		Ammo Type       : Satchel Charge/C4 Explosive

Info:   Also uncommon in singleplayer, the Satchel Charge is a powerful
        explosive to destroy all sorts of things. You can increase the
        timer up to 30 seconds before it goes back to 5 seconds again
        by pressing "B", which increases the timer by 5 second intervals.
        The added advantages of the Satchel Charges are it's power and
        the large explosion radius. Move away quickly to avoid any possible
        splash damage.

- - - - - - - - - -

- Remote Mine -

		Primary Mode    : Remote Explosive
		Secondary Mode  : Detonate
		Clip Size       : 1
		Ammo Type       : Remote Mine

Info:   A useful explosive when used in skilled hands, it has the same amount
        of explosive power that a Fragmentation Grenade has, except you can
        remotely detonate the explosive from any location to create a
        surprise attack. Very useful in multiplayer.

- - - - - - - - - -

- Laser Trip Explosive -

		Primary Mode    : Throw Laser Trip Bomb
		Secondary Mode  : n/a
		Clip Size       : 1
		Ammo Type       : Laser Trip Bomb

Info:   The Laser Trip Bomb is very helpful for protecting or defending a
        certain area. The trip laser has a unlimited range but serves no good
        if it is tripped too far from the planted explosive. Therefore, avoid
        planting these bombs along long corridors or areas that opponents
        cannot traverse. The major downside to this weapon is that it will
        detonate if in contact with an explosion from another grenade or bomb.
        This is an excellent explosive to use in the later levels of
        singleplayer.


_______________________________________________________________________________
   C05    \   * * * Grenade and Rocket Launchers * * *
-=-=-=-=-=-\___________________________________________________________________


- Militek Mark 6 grenade Launcher -

		Primary Mode    : Impact Detonation
		Secondary Mode  : Timed Delay Grenade
		Clip Size       : 6
		Ammo Type       : 40mm Grenade

Info:   A medium range grenade launcher with an average sized grenade clip.
        Not as useful as the built in grenade launcher on the AIMS-20, but
        easily utilized for short to medium range combat. The explosive
        effect has about the same amount of power as a Fragmentation Grenade.

- - - - - - - - - -

- AT-420 Sentinel Guided Missile Launcher -

		Primary Mode    : Guided Missile
		Secondary Mode  : Unguided Missile
		Clip Size       : 4
		Ammo Type       : Rockets

Info:   A very powerful weapon - the Sentinel, a rocket launcher specially
        designed so the bearer of the weapon can control guided rockets for
        a limited amount of time. Press the fire button after launching the
        guided missile to detonate it. The design of the weapon is different
        compared to the variant in The World is Not Enough, which was actually
        a Multi-tube Launcher. Having to say this, controlling the guided
        rocket in Nightfire is a lot easier than it was in The World is Not
        Enough! Use the guided missiles only for fast moving targets or ones
        which are heavily armoured. Guided missiles do not deliver as much
        explosive power than what the Unguided missiles create. Also keep in
        mind that the bearer of the weapon is vulnerable to other players
        or enemies while guiding the actual rockets.

- - - - - - - - - -

- AT-600 Scorpion Heatseeker Missile Launcher -

		Primary Mode    : Heatseeker Missile
		Secondary Mode  : Unguided Missile
		Clip Size       : 4
		Ammo Type       : Rockets

Info:   A somewhat similar design to the Sentinel model, the Scorpion Rocket
        Launcher has been upgraded as a heatseeker missile launcher, without
        having to manually guide it yourself. The downside to this variant
        of the Rocket Launcher is the slow speed of which the heatseeker
        missiles travel at, to home in at it's target more efficiently.
        Hence, using heatseekers against fast moving targets is virtually
        useless due to the missiles losing target lock if it is unable to
        strike the target fast enough.


_______________________________________________________________________________
   C06    \   * * * Advanced Technological Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________


- Advanced Individual Munitions System 20 [AIMS-20] -

		Primary Mode    : Burst Fire
		Secondary Mode  : Grenade Launcher
		Clip Size 1     : 30
		Ammo Type 1     : 5.56mm
		Clip Size 2     : 6
		Ammo Type 2     : 20mm Grenade

Info:   An advanced assault weapon which is a new prototype belonging to the
        Phoenix Corporation. Containing a burst fire mode, the telescopic
        sight is outrageous! Utilizing an infra red software program to detect
        heat signatures, it also contains high magnification to eliminate
        enemies with ease - both short or long range! If you ever run out
        of bullets, switch the weapon to it's secondary function to turn this
        monstrosity into a high velocity and long range grenade launcher. The
        grenade launcher has about 3 times the power when it launches compared
        to the Militek Mark 6. A great mix of accuracy, clip size and power
        makes this one of the best weapons in the entire game. Thanks to
        "BTTF_Man", the weird messages the AIMS scope displays when you use
        it in single player is like what a computer displays when it loads.
        Command.com is the core of the MS-DOS operating system, the BIOS
        is the Basic Input/Output System, and the Memory is the RAM.

- - - - - - - - - -

- Phoenix Samurai Laser Rifle -

		Primary Mode    : Beam/Pulse Fire
		Secondary Mode  : Overcharge Beam
		Clip Size       : Unlimited
		Ammo Type       : Laser Energy

Info:   Another experimental weapon made by the Phoenix Corporation, the
        Samurai has unlimited ammo, which is a useful feature and has a good
        telescopic sight. The downside to the weapon is that each shot takes
        up heat, eventually building up to a limit were it has to be forced to
        cool down. This applies especially to the Overcharge mode. Pressing
        the trigger will charge it up to 100%. Once it reaches it's maximum
        amount of charge, it fires instantly to where the weapon is pointed.
        Aiming for moving targets makes this method very tricky! It is easy to
        say that you sometimes lose control of this weapon!

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