James Bond 007: NightFire - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 02).
* Paris Prelude
* Enemies Vanquished
* Deep Descent
* Island Infiltration
- - - Default - - -
A Button : Fire
B Button : Gadget
Y Button : Cycle Weapon Forward
X Button : Handbrake
Z Button : Camera View
L Button : Brake/Reverse
R Button : Gas
DPad - Up : Cycle Weapon
DPad - Down : Cycle Weapon
Control Stick : Steer Left and Right
C Stick : Look Behind
_______________________________________________________________________________
B05 \ * * * Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
Here are some basic tips that might be able to help you in the game.
- - - - - - - - - -
- As always, don't fire like crazy with automatics if you are trying to shoot
down large groups of guards. This will make it harder to kill them unless at
close range with the target. Find some cover and take burst shots at one
enemy at a time. It can make a difference.
- For people trying to get Gold or Platinum awards and worry about their
health, always try to find body armour as soon as possible. Not only will
this make it easier to save health, the enemies have to shoot through and
deplete your body armour before decreasing your actual health. By the time
you would run out of armour in 00 agent, you should be able to find or have
access to another piece of armour.
- If you are trying to get platinum for a certain level, remember you must get
gold in it first, then you must replay it and collect all 007 Gold bonus
tokens scattered throughout the level. At the same time though, you have to
try to also get a high enough score to reach the platinum award target.
- Use pistols and take head shots to improve accuracy and to kill guards
quicker.
- Use Rocket Launchers/Explosives to beef up accuracy.
- Take your time to find numerous ways of entering certain areas. Some areas
can take longer to pass, but are generally safer or less guarded.
- Whenever you come across a wire box, there is usually a green wire and a red
wire. Always burn the green wire with the Watch Laser as cutting the red
wire can sound alarms or make explosions, often putting more risk to your
mission. Put this into account when you see circuit boards in the later
levels of the game.
_______________________________________________________________________________
B06 \ * * * Submitters Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
Thanks to all the submitters who have submitted general tips for this Nightfire
walkthrough. Some of these tips can be used to help you in different parts of
the game.
- - - - - - - - - -
Submitted by "Anthony L"
- A useful tip for satchel charges and other big bombs. The splash damage goes
through walls. This is a sneaky trick to use in multiplayer.
- You cannot fire while underwater, but enemies can shoot you.
- When killing ninjas, just keep running backwards and shoot with a heavy
weapon. The ninja stops before he carves you up.
- In single player, the AIMS scope has instructions in the form of a digital
message.
- In Phoenix Base, a cool way to die if you jump on the rail, then jump in
the water. Have a friend shoot you in mid air with a sniper rifle. Another
player will watch you fall into the water.
- In multiplayer, plant 30 second satchel charges on ceilings and hard to
see areas for unsuspecting adversaries. One minute you're there, the
next - BOOM!
- - - - - - - - - -
Submitted by "Ascension Ascension"
- To get a platinum rating on a level, you can first get a silver rating, then
later get a gold rating on the same level.
- - - - - - - - - -
Submitted by "Dan F"
- This tip is great for getting head shots, points, stealth and can be used in
any level with a PP7 or P2K and the camera. Simply get out the camera and
zoom in on an enemies head (from a distance), then switch to the PP7 and
the red cross hairs will remain pointing directly at the guys head. Squeeze
the trigger and presto! If there are other guards standing near by, they
don't even notice half the time. It also seems to work over any distance.
A Good place to try is The Exchange. At the very beginning, you can take out
the sniper in the gate tower ahead of you plus his accomplice stood at the
base of the left tower. Once you have dealt with the other guards, you then
approach the main entrance to the castle. About half way up, pull out the
camera so you can just see the heads of the two guards outside the castle
gate behind the truck. Zero in, then switch to the PP7. Easy! It was here
I discovered this trick. Once you have mastered it in that level, you can
use it all over the game.
- - - - - - - - - -
Submitted by "Mage A"
- For the remote mines, you can have an infinite clip size. All you have to
do is switch to the detonator mode and hit the reload button, then just
switch back to the normal mode and use them as the way you normally would.
- - - - - - - - - -
Submitted by "Jeff T"
- Unless the scope is on maximum zoom, the sniper rifle can be used to zoom
in on an enemies head. Change your weapon to the standard pistol without
touching the directional pad - fire the bullet and you will still get the
head shot without wasting sniper bullets or alerting nearby guards of your
presence (if the pistol is silenced). It doesn't always work if the guard
is very far away.
_______________________________________________________________________________
B07 \ * * * In-Game and Instruction Booklet Errors * * *
-=-=-=-=-=-\___________________________________________________________________
This section has been put up for the sake of it, so enjoy it while you read it!
- - - - - - - - - -
Submitted by "Rich"
- In the instruction book, on page 19 - I believe there is a description of
the Wolfram PP7 and it says something like "It is equipped with with a laser
for better aiming". The point is, it says "with" twice!
I don’t think that’s proper grammar!
This applies to some instruction booklets as I have checked mine [I being
DarkTim] and it does not have this grammar error!
- - - - - - - - - -
Submitted by "Anthony L"
- The Floating trip mine. In Fort Knox, plant a mine on the window on the top
floor. Shoot the window. The mine should be floating in mid-air.
- Bond is missing. Climb a ladder and look down - there are no legs or
anything! Where did Bond go?
- - - - - - - - - -
Submitted by "Tim L"
- In Night Shift, get into one of the elevators to the lobby. Head up. When
the door opens look down through the crack in the floor. You can see the
parking garage. If you move forward, the basement will turn black and
distorted. Just a little something. Watch out for the guards that patrol
the elevator lobby though.
- - - - - - - - - -
Submitted by "Jim"
- In Enemies Vanquished, if you begin the level and kill the two
snowmobiles, then attract the attention of the first cop but don't smoke
screen him, he will chase you around. Turn around and race back to the
beginning of the level. There is a stone wall at the end of the road. Do a
whip turn using your handbrake and then get the back of your car right up
next to the wall. Try to be near to the side of the road, and you should
be facing back down the road. If the cop is chasing you, he will
intentionally ram you.
About one time in five this will flip your Vanquish, and this will usually
(if you are near the side) flip you off of the road and onto the snow.
You can drive along in the snow and it gets really glitchy, because the
programmers never intended for this to happen.
Once, I fell to infinity! That wasn't fun!
- - - - - - - - - -
Submitted by "Swordtail318"
- In the Deep Descent level, the sunken ship you go into at the beginning
says "Malprave Industries" which was featured in Agent Under Fire.
- - - - - - - - - -
Submitted by "The Spaz"
- If you play Protection at Skyrail with you being MI6, make Renard one of
the enemy bots (I used Sniper weapons). Watch Renard come down the hill
into your territory while you're on the roof. All the sudden, close to
the door, he then drops his weapons and starts to "dance around". If you
approach him he will punch you. He won't use any weapons though. It might
just be my game, I'm not sure, but its hilarious.
###############################################################################
"Section C - Weapons Inventory"
###############################################################################
This section will give detailed information for the various weapons you will
find or use while playing both Singleplayer and Multiplayer modes of the game.
A few weapons in this list also include a few variants, which although may
appear to be the same, have their differences in power, accuracy and clip
size compared to the original types. Some weapons below can only be used in
the multiplayer mode.
_______________________________________________________________________________
C01 \ * * * Pistols * * *
-=-=-=-=-=-\___________________________________________________________________
- Wolfram PP7 -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 7
Ammo Type : 7.65mm
Info: This bond classic has been included in most bond games and is great to
use for all sorts of purposes. The rate of fire is steady enough to
kill guards before they kill you, but perhaps the small clip size is
the downside to such a great weapon. The size of the bullets makes the
overall weapon relatively weak in firepower. Excellent for covert
and stealth missions. Deadly accurate.
- - - - - - - - - -
- Gold Edition Wolfram PP7 -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 7
Ammo Type : 7.65mm
Info: Scoring a Gold Medal in The Exchange will earn you the gold edition
of this weapon. This makes the weapon even more better given the fact
that it can kill a guard in half the number of shots compared to the
standard PP7. The small clip once again is the major downside of this
pistol.
- - - - - - - - - -
- Wolfram P2K -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 16
Ammo Type : 9mm
Info: Another classic from The World is Not Enough 007, the P2K is another
excellent all-rounder weapon. It is just like the PP7 except with an
expanded clip size, but has about the same pinpoint accuracy. Laser
sighting is built in the weapon.
- - - - - - - - - -
- Gold Edition Wolfram P2K -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 16
Ammo Type : 9mm
Info: Just like the Gold Wolfram PP7, the gold edition of this weapon has
twice the amount of firepower. This is the only pistol that should be
used to kill large groups of guards besides the Kowloon Pistol Type
80. Laser sighting is built in the weapon.
- - - - - - - - - -
- Kowloon Type 40 -
Primary Mode : Semi Automatic Mode
Secondary Mode : 3 Round Burst Fire
Clip Size : 18
Ammo Type : 9mm
Info: There are two different variants of this pistol. This semi-automatic
variant is mainly used in multiplayer as it is not common in
singleplayer. It has a steady rate of fire and a clip slightly
larger than that of the P2K. This pistol should only be used with
individual guards as the firing rate is relatively slow. Switching
to the secondary mode will solve that problem, but makes the gun less
accurate.
- - - - - - - - - -
- Dual Kowloon Type 40 -
Primary Mode : Semi Automatic Mode
Secondary Mode : n/a
Clip Size : 36
Ammo Type : 9mm
Info: Only found and used in multiplayer mode, these dual weapons have the
same specifications as the normal Type 40 variant. The additional
drawback of holding Dual Type 40 Kowloons is that you cannot switch
any of the two pistols into the secondary burst fire mode, because
both of the hands are required to hold the pistols. Thanks to
"Motorcycle Dude", in multiplayer mode, if you are on the Phoenix
team, you can pick up Dual Kowloon Type 40's and have one in each
hand, but to other players, it looks like you only have one gun. When
you let the game sit for a while with both pistols without hitting
any controls, the player starts spinning the guns :)
- - - - - - - - - -
- Kowloon Type 80 -
Primary Mode : Full Automatic Mode
Secondary Mode : n/a
Clip Size : 18
Ammo Type : 9mm
Info: This variant of the Kowloon, being the more 'aggressive' type, is
nearly a replica of the Type 40. It has the same clip size, but has
been modified as a full automatic pistol. Although accuracy is
greatly dropped, it can fire the whole clip of bullets with one hold
of the trigger in a matter of seconds. Terrific alternative to the P2K
for killing groups of enemies.
- - - - - - - - - -
- Raptor Magnum .357 -
Primary Mode : Semi Automatic Shots
Secondary Mode : Laser Sighting
Clip Size : 9
Ammo Type : .357 Caliber
Info: There are 2 variants of the Raptor Magnum. This variant only appears
in the Double Cross level, making it an uncommon weapon. This variant
has better accuracy and a slightly expanded clip than it's predecessor
model, although it delivers slightly less firepower than the other
variant because of the smaller bullets. The main drawback of this
weapon is the slower firing rate when the weapon is turned to it's
laser sighting mode. This weapon is perfect to use to shoot enemies
from a distance to create a surprise attack. Laser sighting is built
in the weapon.
- - - - - - - - - -
- Raptor Magnum .50 -
Primary Mode : Semi Automatic Shots
Secondary Mode : n/a
Clip Size : 7
Ammo Type : .50 Caliber
Info: This version of the Raptor Magnum greatly resembles the Desert Eagle.
This variant differs from the other model because of it's larger size
and black colour. It fires slightly faster than the other Raptor
Magnum, but has no laser sighting built in. In singleplayer, this
weapon is only found in Phoenix Fire, but is the one which is more
likely to be used in the multiplayer mode with the pistols weapon set
selected. Thanks to "Jstar416", the Raptor Magnum actually resembles
the Desert Eagle because it is the desert eagle! Because of licensing
and whatnot, the developers had to change the name. In The World is
Not Enough, they cleverly handled some of the names. The word Raptor
means "Bird of Prey" and the Eagle is a bird of prey hence Desert
Eagle = Raptor Magnum.
- - - - - - - - - -
- Golden Gun -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Golden Bullet
Info: Another bond classic that originated from the Bond Movie "The Man with
the Golden Gun", this weapon appears in just about every bond game so
far. The powerful one hit kill ratio will deliver a punch to anyone
that gets hit by the bullet. The terrific accuracy of this weapon
compensates for it's unfortunate clip size of one bullet, thus having
to reload after every shot fired and affecting the firing rate of the
weapon. This gun can only be used during multiplayer games.
_______________________________________________________________________________
C02 \ * * * Automatic Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________
- SG5 Commando Assault Rifle Variant One -
Primary Mode : Burst Fire
Secondary Mode : Semi Automatic Fire with Laser Sighting
Clip Size : 30
Ammo Type : 5.56mm
Info: There are two variants of this weapon. This is the variant you get
to use in The Exchange mission near the start of the game. It's not
the most powerful automatic available, but this variant is the only
weapon that has a built in supressor which is useful for stealth
missions. This weapons accuracy is very good when swtiched to the
secondary mode and has a steady rate of fire for an automatic
weapon. The downside to this stealth weapon is that it has no
telescopic sighting what so ever, only making it useful for medium
range combat. Laser sighting is built in the weapon.
- - - - - - - - - -
- SG5 Commando Assault Rifle Variant Two -
Primary Mode : Automatic Fire
Secondary Mode : Burst Fire with Laser Sighting
Clip Size : 30
Ammo Type : 5.56mm
Info: The second variant of the Commando serves as an Assault Rifle. This
weapon has an automatic firing mode which is powerful to blast most
enemies away quickly, but lacks substantial accuracy. Switching the
weapon to it's secondary function, which is the Burst Fire mode with
laser sighting compensates for it's primary downside, but makes the
firing rate slower. Excellent tactical combat weapon. Laser sighting
is built in the weapon.
- - - - - - - - - -
- Storm M32 -
Primary Mode : Automatic Fire
Secondary Mode : Semi Automatic Fire
Clip Size : 32
Ammo Type : 9mm
Info: This minigun like weapon, probably being the worst in power and
accuracy out of the automatic weaponry available, houses a
relatively large sized clip to compensate for it's numerous
downsides. You should only use this weapon if you really have to.
- - - - - - - - - -
- Deutsche M9K -
Primary Mode : Silenced Burst Fire
Secondary Mode : Burst Fire
Clip Size : 21
Ammo Type : 9mm
Info: The Deutsche automatic is the best to use for any stealth purpose.
As long as it has it's primary mode activated, it should be useful
for killing small groups of guards in stealth missions quickly. It
has no laser and telescopic sight, but holds a very high standard
of accuracy for a light automatic weapon.
_______________________________________________________________________________
C03 \ * * * Sniper Rifles * * *
-=-=-=-=-=-\___________________________________________________________________
- Sniper Rifle -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Sniper Bullets
Info: This sniper rifle is only used while you are in the helicopter during
the first part of the Paris Prelude mission. It looks very similar to
the Winter Covert Sniper Rifle used in The Exchange level, but this
Sniper Rifle model looks more bulky. Since much is not known about
this rifle, the clip size is one bullet before having to reload.
- - - - - - - - - -
- Winter Covert Sniper Rifle -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 5 [10 when upgraded]
Ammo Type : .300 Sniper Bullets
Info: The first variant of the Winter Sniper Rifle is just about the same
as the Tactical variant below. The obvious difference besides the
colour of the weapon is that this variant includes a silencer.
Excellent for using in covert missions, the slow firing rate is the
main downside of this weapon, but that's what you get with most sniper
rifles. Two upgrades are available for this rifle. The first, increases
the distance of the telescopic sight, therefore being able to shoot
targets from a further distance and the second upgrade is an expanded
clip size, holding twice as many bullets than the standard clip.
- - - - - - - - - -
- Winter Tactical Sniper Rifle -
Primary Mode : Single Shot
Secondary Mode : Armour Piercing Bullets
Clip Size : 5 [10 when upgraded]
Ammo Type 1 : .300 Sniper Bullets
Ammo Type 2 : .300 AP Sniper Bullets
Info: This variant of the Winter Sniper Rifle does not have a silencer
included, yet it has the same accuracy and clip size as the Winter
Covert does. Two upgrades are available for this rifle. The first
upgrade increases the distance of the telescopic sight, therefore being
able to shoot targets from a further distance and the second upgrade is
an expanded clip size, holding twice as many bullets than the standard
clip. If you look carefully in the Chain Reaction level, you will find
Armour Piercing bullets which inflict more damage to hostile targets
than the standard sniper bullets.
- - - - - - - - - -
- Delta Repeater Crossbow -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 3
Ammo Type : Crossbow Bolts
Info: The most silent out of the Sniper Rifle collection in Nightfire, the
Crossbow is a good alternative when no other Sniper Rifle is available
in the level. Given that advantage, making it difficult for any enemy
to hear it being fired, aiming the Crossbow - especially at long
distances, is another challenge. Because the Crossbow uses bolts and
not bullets, the bolts cannot travel at a high velocity like bullets
do. Hence, the bolt will drop from aim after a certain distance, so
for long distance targets, it is required that you aim above the
target, depending on the distance of the target, so the bolt will hit
the target once reaching the required distance. Judgement and skill
needs to be used for an accurate hit to a long distance target. It is
also suggested that you do not use this weapon for moving targets as
it makes the situation a whole lot trickier, unless the target is
relatively close.
_______________________________________________________________________________
C04 \ * * * Hand Held Grenades and Explosives * * *
-=-=-=-=-=-\___________________________________________________________________
- AN M9 Flash Bang/Stun Grenade -
Primary Mode : Throw Grenade
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Stun Grenade
Info: A powerful non-lethal weapon which can help you disorientate groups
of enemies in case you are in some trouble. Just make sure once the
Stun Grenade has been thrown, move and turn away from the exposed area
so you do not receive the blinding effects which the enemies should
be getting. It is even worse when you get blinded and wearing night
vision goggles at the same time. You can hold the trigger button to
cook the grenade before throwing it, so if your timing is
perfect, it will detonate once it reaches the target area.
- - - - - - - - - -
- Fragmentation Grenade -
Primary Mode : Throw Grenade
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Frag Grenade
Info: The opposite to a Stun Grenade, the Fragmentation Grenade is used
for eliminating hostile targets. It is very powerful but it's
explosion radius is not that large. You can hold the trigger button
to cook the grenade before throwing it, so if your timing is
perfect, it will detonate once it reaches the target area. It is
suggested you cook the Grenade for a few seconds so any targets
that are aware of the Grenade cannot run away far enough to avoid
the explosion.
- - - - - - - - - -
- Smoke Grenade -
Primary Mode : Throw Grenade
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Smoke Grenade
Info: Unfortunately, this grenade is one of the most uncommon weapons in
the game. It is used to distract the enemies affected by the grenade
by releasing a cloud of smoke which can also help you escape bad
situations. If you have to go through a smoke cloud, use your night
vision glasses to amplify the area, making it easier to traverse
through the smoke. You can hold the trigger button to cook the
grenade before throwing it, so if your timing is perfect, it will
detonate once it reaches the target area.
- - - - - - - - - -
- Satchel Charge -
Primary Mode : Throw Satchel Charge
Secondary Mode : Increase Timer
Clip Size : 1
Ammo Type : Satchel Charge/C4 Explosive
Info: Also uncommon in singleplayer, the Satchel Charge is a powerful
explosive to destroy all sorts of things. You can increase the
timer up to 30 seconds before it goes back to 5 seconds again
by pressing "B", which increases the timer by 5 second intervals.
The added advantages of the Satchel Charges are it's power and
the large explosion radius. Move away quickly to avoid any possible
splash damage.
- - - - - - - - - -
- Remote Mine -
Primary Mode : Remote Explosive
Secondary Mode : Detonate
Clip Size : 1
Ammo Type : Remote Mine
Info: A useful explosive when used in skilled hands, it has the same amount
of explosive power that a Fragmentation Grenade has, except you can
remotely detonate the explosive from any location to create a
surprise attack. Very useful in multiplayer.
- - - - - - - - - -
- Laser Trip Explosive -
Primary Mode : Throw Laser Trip Bomb
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Laser Trip Bomb
Info: The Laser Trip Bomb is very helpful for protecting or defending a
certain area. The trip laser has a unlimited range but serves no good
if it is tripped too far from the planted explosive. Therefore, avoid
planting these bombs along long corridors or areas that opponents
cannot traverse. The major downside to this weapon is that it will
detonate if in contact with an explosion from another grenade or bomb.
This is an excellent explosive to use in the later levels of
singleplayer.
_______________________________________________________________________________
C05 \ * * * Grenade and Rocket Launchers * * *
-=-=-=-=-=-\___________________________________________________________________
- Militek Mark 6 grenade Launcher -
Primary Mode : Impact Detonation
Secondary Mode : Timed Delay Grenade
Clip Size : 6
Ammo Type : 40mm Grenade
Info: A medium range grenade launcher with an average sized grenade clip.
Not as useful as the built in grenade launcher on the AIMS-20, but
easily utilized for short to medium range combat. The explosive
effect has about the same amount of power as a Fragmentation Grenade.
- - - - - - - - - -
- AT-420 Sentinel Guided Missile Launcher -
Primary Mode : Guided Missile
Secondary Mode : Unguided Missile
Clip Size : 4
Ammo Type : Rockets
Info: A very powerful weapon - the Sentinel, a rocket launcher specially
designed so the bearer of the weapon can control guided rockets for
a limited amount of time. Press the fire button after launching the
guided missile to detonate it. The design of the weapon is different
compared to the variant in The World is Not Enough, which was actually
a Multi-tube Launcher. Having to say this, controlling the guided
rocket in Nightfire is a lot easier than it was in The World is Not
Enough! Use the guided missiles only for fast moving targets or ones
which are heavily armoured. Guided missiles do not deliver as much
explosive power than what the Unguided missiles create. Also keep in
mind that the bearer of the weapon is vulnerable to other players
or enemies while guiding the actual rockets.
- - - - - - - - - -
- AT-600 Scorpion Heatseeker Missile Launcher -
Primary Mode : Heatseeker Missile
Secondary Mode : Unguided Missile
Clip Size : 4
Ammo Type : Rockets
Info: A somewhat similar design to the Sentinel model, the Scorpion Rocket
Launcher has been upgraded as a heatseeker missile launcher, without
having to manually guide it yourself. The downside to this variant
of the Rocket Launcher is the slow speed of which the heatseeker
missiles travel at, to home in at it's target more efficiently.
Hence, using heatseekers against fast moving targets is virtually
useless due to the missiles losing target lock if it is unable to
strike the target fast enough.
_______________________________________________________________________________
C06 \ * * * Advanced Technological Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________
- Advanced Individual Munitions System 20 [AIMS-20] -
Primary Mode : Burst Fire
Secondary Mode : Grenade Launcher
Clip Size 1 : 30
Ammo Type 1 : 5.56mm
Clip Size 2 : 6
Ammo Type 2 : 20mm Grenade
Info: An advanced assault weapon which is a new prototype belonging to the
Phoenix Corporation. Containing a burst fire mode, the telescopic
sight is outrageous! Utilizing an infra red software program to detect
heat signatures, it also contains high magnification to eliminate
enemies with ease - both short or long range! If you ever run out
of bullets, switch the weapon to it's secondary function to turn this
monstrosity into a high velocity and long range grenade launcher. The
grenade launcher has about 3 times the power when it launches compared
to the Militek Mark 6. A great mix of accuracy, clip size and power
makes this one of the best weapons in the entire game. Thanks to
"BTTF_Man", the weird messages the AIMS scope displays when you use
it in single player is like what a computer displays when it loads.
Command.com is the core of the MS-DOS operating system, the BIOS
is the Basic Input/Output System, and the Memory is the RAM.
- - - - - - - - - -
- Phoenix Samurai Laser Rifle -
Primary Mode : Beam/Pulse Fire
Secondary Mode : Overcharge Beam
Clip Size : Unlimited
Ammo Type : Laser Energy
Info: Another experimental weapon made by the Phoenix Corporation, the
Samurai has unlimited ammo, which is a useful feature and has a good
telescopic sight. The downside to the weapon is that each shot takes
up heat, eventually building up to a limit were it has to be forced to
cool down. This applies especially to the Overcharge mode. Pressing
the trigger will charge it up to 100%. Once it reaches it's maximum
amount of charge, it fires instantly to where the weapon is pointed.
Aiming for moving targets makes this method very tricky! It is easy to
say that you sometimes lose control of this weapon!
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