James Bond 007: Agent Under Fire - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for James Bond 007: Agent Under Fire - Strategy Guide (Page 01).
James Bond 007: Agent Under Fire
Written for Gamecube
By: Jordan Gilchrist
Gamefaqs Username: JordanPlayer
Instant Messenger (IM) name: SJJGILCHRIST
E-mail: sjjgilchrist@aol.com
Version 1.8
Last updated: 7/27/02
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Table of Contents
1) Version History (Updates)
2) Introduction
3) Controls
4) Weapons
5) Car, Tank, and fixed Weapons
6) Handheld and Car Gadgets
7) Allies
8) Villains
9) Walkthrough
Level 1: Trouble in Paradise
Level 2: Precious Cargo
Level 3: Dangerous Pursuit
Level 4: Bad Diplomacy
Level 5: Cold Reception
Level 6: Night of the Jackal
Level 7: Streets of Bucharest
Level 8: Fire and Water
Level 9: Forbidden Depths
Level 10: Poseidon
Level 11: Mediterranean Crisis
Level 12: Evil Summit
10) Bond Moves
11) 007 Icons
12) Gold/Platinum Rewards
13) Multiplayer Tips
14) Frequently Asked Questions
15) Legal Information
16) Contact Information
17) Credit List
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1) Version History (Updates)
Version 1.8
Saturday, July 27, 2002- A small update. A contributor has sent in an extra
way to defeat Bloch in Evil Summit. Also, zoom-in alternate fire for KA-57S
noticed by a contributor... I really need to start working on multiplayer.
Sorry for all those who have been waiting on the multiplayer. I have just been
doing so many things this summer.
Version 1.7
Monday, May 20, 2002- FINISHED EVIL SUMMIT! All level walkthroughs are
complete. Also, an alternate part for the first mission was added by an online
gamer. Now, I will start working on multiplayer.
Version 1.6:
Friday, May 17, 2002- MAJOR UPDATE. I finished the last half of Forbidden
Depths, I finished Poseidon, and I also finished Mediterranean Crisis!!! Only
Evil Summit left till the walkthrough part is complete! Also added some
questions to the FAQ section.
Version 1.5:
Thursday, May 16, 2002- I've finally finished everything for Fire and Water and
am about halfway through Forbidden Depths. Hopefully finishing it soon.
Version 1.4:
Thursday, May 09, 2002- I've had a very long time to work on this FAQ. The bad
news is that I haven't been able to work on it. I have been having a lot of
projects to due for school classes, and every time I want to work on it, I have
to do a chore around the house. For now, all I have done is copy and paste the
bond moves and 007 icons so that they are also with the level walkthrough. I
WILL finish this FAQ/Walkthrough, it just might take me a while so be patient
and you will see some really good results.
Version 1.3:
Friday, April 26, 2002- Finished Streets of Bucharest level walkthrough. It
took me forever since the level is pretty long. Hopefully I'll get finished
with Fire and Water this weekend, it is a very long level though...
Version 1.2:
Wednesday, April 24, 2002- Third version. Finished Night of the Jackal
walkthrough. Completed the Bond Moves section. Completed the information on
all levels (how many enemies, body armor, etc.). Working hard, so hopefully a
few more levels sometime soon.
Version 1.1:
Sunday, April 21, 2002- Second version. Only one more level walkthrough than
before. Some gun tips added, some bond moves and icons. More information on
the level walkthrough (guards, body armor). Hopefully finish some more levels
tomorrow.
Version 1:
Sunday, April 07, 2002- First version released for Gamecube! Finishing much of
the other sections soon.
================================================================================
2) Introduction
James Bond is a long, and dramatic legacy of a secret agent that goes around
fighting bad guys, getting secret information, and saving the world from doom!
In James Bond 007: Agent Under Fire, you are put in his shoes to stop Malprave
Industries from taking over the world leaders with clones. Unlike many of the
other Bond games, this one does not correlate with a movie but is still a great
game. I was unsure if it was any good because of the reviews that I had been
reading, but nevertheless, I got the game and it is awesome! Much better than
the reviews let on. So, without further ado, lets get down to the guide.
================================================================================
3) Controls
Many people on the Gamefaqs boards had trouble with the controls for Gamecube.
The controls in this section are for Setup 1. I found that Setup 4 was the
best one for me though.
Menu Controls:
Control Pad- Highlight items, cycle choices
A button- Select/Go to next screen
B button- Return to previous screen
Basic Controls:
Control Stick Up/Down- Move Forward and Backward
C-Stick Left/Right- Strafe Left and Right
Control Stick Left/Right- Look Left and Right
C-Stick Up/Down- Look Up and Down
Hold X button- Crouch
A button- Action (reload weapon and perform certain tasks)
Y button- Jump
Control Pad Left/Right- Select Gadget
B button- Use gadget
Weapon Controls:
R button- Fire/Punch
C-Stick Up/Down- Aim Up/Down
Control Stick Left/Right- Aim Left/Right
Control Pad Up/Down- Select Weapon
Z button- Alternate Fire
Hold L button and use C-Stick- Manual aim
Hold L button and C-Stick UP/Down- Manual zoom
Driving Controls:
Control Stick Left/Right- Steer car.
R button- Accelerate
L button- Brake/Hold for Reverse
X button- Handbrake
Z button- Change View
C-Stick Down- Look Back
B button- Fire Machine Guns
Y button- Select Weapon
A button- Fire Selected Weapon
Rail Shooter Controls:
Same as regular mission controls except...
Control Stick- Aim weapon
Hold L button and C-Stick Up/Down- Zoom in and out
B button- Perform a 180 degree spin
================================================================================
4)Weapons
You are supplied with a variety of weapons throughout this game. Listed here
are the guns, their clip sizes, and alternate fire. Some of the guns will have
different clip sizes for only rail shooting missions once you have gotten the
golden clip reward so just double the clip sizes for the guns on the rail
shooting missions. All guns are in single player and multiplayer except for the
ones indicated.
Fist (Single Player Only)-
Clip Size- NA
Alt. Fire- NA
When this is selected, James punches. This is good to use only when sneaking
up on someone so you don't have to waste ammo. This is difficult to use when
you are seen because you have to be extremely close for your punches to land.
P2K/Golden Gun-
Clip Size- 6(Increase to 12 with a gold medal on Cold Reception)
Alt. Fire- Golden Gun - Bond screws a silencer onto the gun.
P2K - After Level 5: Cold Reception, Bond screws a silencer onto the
gun.
(Multiplayer Only - Golden Gun) - Shoots a 1 shot kill bullet.
The P2K is excellent at aiming so you shouldn't worry about missing with it.
The downside to it is that early in the game it has a small clip size, average
rate of fire, and a lack of power. With the rewards you get for getting gold
medals on levels, it becomes a very powerful weapon. If you get all the
medals, it has a larger clip size, rapid fire, unlimited ammo, and more power
making it a very good gun (nearly better than machine guns).
Grenades (Only in Single Player- Get Gold Grenades by getting a gold medal on
Night of the Jackal)-
Clip Size- NA (Hold 1 at a time)
Alt. Fire- None
Grenades are used when confronted with a tough situation. Usually used when
there are many enemies, or 1 tough enemy to kill. Usually bounced off of walls
to kill hard to reach enemies. The grenades are hard to aim, but equal out in
their powerful explosion.
KA57S (Single Player only - Rail Missions)-
Clip Size- 50
Alt. Fire- Zoom-in
The KA57S is VERY much like the KA57. I just noticed the name change a couple
days ago! The one main difference between the guns is that the KA57S has a
larger clip size and it can zoom-in, unlike the KA57. (Scope noticed by
firestorm) Otherwise, the KA57S is just like the KA57, an overall good gun
allowing maximum damage at close range, and average damage at far range.
CH-6 (Only in Single Player - Rail Missions - Get Gold CH-6 by getting a gold
medal on Precious Cargo)
Clip Size- 6
Alt. Fire- None
The CH-6 is a good weapon, although it is only in rail shooting missions. The
aiming is near perfect and the explosion good. It is much like the MRL 22. It
is also good at close range, but you kill yourself if it is too close.
Shotgun (Only in Single Player - Rail Missions)-
Clip Size- 8
Alt. Fire- None
This shotgun is used in the rail shooting missions, and is called Shotgun. It
is a pretty powerful gun, but since you are moving constantly in rail missions,
the gun is hard to hit the target with.
Dart Gun (Only in Single Player on the Bad Diplomacy Stage)-
Clip Size- 3
Alt. Fire- None
The Dart Gun is a VERY accurate gun. I have actually gotten through Bad
Diplomacy with 100% accuracy. This gun fires rapidly, and knocks out guards in
1 shot no matter where it hits them making it very good. Even if I had any
other guns on Bad Diplomacy, I would still use the Dart Gun.
RCH-1 (Single Player Only on Forbidden Depths stage)-
Clip Size- 1
Alt. Fire- None
This is an AWESOME rocket launcher. Once you shoot the rocket out of the
launcher, you guide the rocket to its target nearly guaranteeing that you hit
it. Very powerful as well. It was a shame that this gun was not in multiplayer
or any other single player missions...
Defender-
Clip Size- 6
Alt. Fire- None
The Defender is a pretty good pistol with excellent accuracy and power, but bad
recoil making the firing rate slow. This gun is the equivalent of the P2K
since they would both kill a guard in the same amount of time.
Viper-
Clip Size- 6
Alt. Fire- None
A pretty good revolver (looks funny in a James Bond game). Pretty powerful and
good accuracy, but a slow firing rate. Another good gun to use when messing
around. Also good for shooting from a sniper position.
KS7-
Clip Size- 30 bullets
Alt. Fire- None
The KS7 is a good machine gun for the early levels since the guards do not have
really powerful guns yet. The reason this gun is not very good, is because
that the accuracy is pretty bad. You have to be really close to your target to
have the weapon be at its full potential.
Ingalls-
Clip Size- 40
Alt. Fire- None
The Ingalls oozie is a good sub machinegun, but it has horrible accuracy from
far away. Very good at close range battles, but not get from far away. Try
using this gun while in small hallways and buildings.
PS100-
Clip Size- 60
Alt. Fire- None
The PS100 is a very powerful gun with good accuracy. To keep the accuracy rate
good, tap the fire button because the first shots out of the PS100 go near
straight, but after a while accuracy drops tremendously. This is the main gun
of choice in the later levels and is one of my favorites that I like to use.
In close range battles, enemies die almost instantly.
KA57-
Clip Size- 30 bullets
Alt. Fire- None
This is a pretty good machine gun. Has a pretty large clip, meaning it is
devastating if unloaded at close range. The KA57 is average in aiming making
it overall, an average gun. Even though it has bad aiming, do not
underestimate the ability of this gun to find and kill its mark.
UGW-
Clip Size- 40
Alt. Fire- 2 different levels to zoom in with.
The UGW is the most accurate machine gun. It is pretty powerful, has 95%
accuracy, and fires rapidly. I recommend using this gun whenever you get it
because it enables you to take out guards from far away so they cannot shoot
you.
Calypso-
Clip Size- 80
Alt. Fire- None
The Calypso is another average machine gun. It is pretty powerful, but accuracy
is not very good. If it is a close range battle, the Calypso is a lethal
weapon.
D17-
Clip Size- 50
Alt. Fire- 2 zoom levels
The D17 is like the UGW, except a little more powerful. It has near perfect
accuracy and can take down unsuspecting guards and human opponents from far
away. It is only on Evil Summit in single player though.
FSU-4 -
Clip Size- 40
Alt. Fire- Grenade Launcher, 1 grenade clip.
The FSU-4 is a very good machine gun. It has the 2nd best accuracy of the
machine guns, and is pretty powerful. It also has the ability to fire
grenades. This comes in very handy for bosses or just tough spots in the game.
SSR4000-
Clip Size- 5 (Have to re-cock every shot)
Alt. Fire- 2 different zoom levels.
This is a Very good weapon. The SSR4000 is a great gun at any long distance
shots. This is the sniper weapon in the game and it has almost 100% accuracy.
This gun can take down any foe if the shot is in his/her head (except for
bosses). The only downside of this gun is that it is not effective at close
range battles. The long cocking time is the main problem, although you can
still kill someone in 1 hit in close range.
Frinesi-
Clip Size- 8 (Have to re-cock the shotgun after each shot)
Alt. Fire- (Multiplayer only) Makes the Frinesi an automatic shotgun (shoot
without having to re-cock after each shot)
The Frinesi is a very powerful shotgun and can be extremely devastating at
close range. 1 to 2 shots can kill nearly anyone at close range. The
alternate fire for multiplayer only is very good. It turns the Frinesi to an
automatic, making it lethal to close unsuspecting opponents. The one thing the
Frinesi lacks, is long-range accuracy since the shotgun balls spread out over
large distances.
Grenade Launcher (Multiplayer only)-
Clip Size- 10
Alt. Fire- Shoots a grenade that hits the ground and splits into many tiny
grenades.
The Grenade Launcher is pretty good in multiplayer. It has a large clip size,
and a very good alternate fire. The only bad thing about the Grenade Launcher,
is that it can't fire the grenades very far, unless you are on a balcony or
high spot in the level which increases the distance the grenade goes. The
alternate fire is VERY helpful. It launches a grenade that on impact splits
apart in 5-8 grenades in a circle around where the first grenade hit. After a
second, there is a pretty big explosion that can easily kill, or damage anyone
nearby.
MRL-22-
Clip Size- 1 Rocket
Alt. Fire- (Multiplayer only) Shoots a missile that you can guide, but it does
not go to a separate camera to guide it.
Very good weapon overall. Has near perfect accuracy and rockets have a pretty
good explosion radius. This weapon is very good on unsuspecting opponents or
opponents very far away. The alternate fire for multiplayer is especially
helpful in getting those hard to reach snipers, or opponents hiding just around
the corner. Not good in close range fights since you can easily kill yourself
with a bad aimed rocket.
Photon Cannon (Multiplayer only)-
Clip Size- 1
Alt. Fire- Hold down the fire button it will shoot out 5 plasma shots, but
these are not homing.
The Photon Cannon is a very powerful multiplayer weapon. It is great for
hitting unsuspecting opponents from far away since the shots have the homing
ability. Also, if your shot hits your opponent, it kills them instantly. The
only bad thing about the Photon Cannon, is that the shots move extremely slow,
meaning the opponent can easily evade them, but on the contrary, if you use the
alt. Fire in close quarters battles, you are almost guaranteed a kill since the
shots spread out in an arc.
Trip Mines (Multiplayer only)-
You can only place mines on the walls. Once you place this mine on a wall, it
shoots out a red beam, and anyone that happens to walk into the beam will trip
the mine and most likely die.
Detonator Mines (Multiplayer only)-
You can only place mines on the walls. Once you place this mine on a wall,
change to your Q-Remote and detonate it whenever you see an enemy near it.
Proximity Mines (Multiplayer only)-
You can only place mines on the walls. Once you place this mine on a wall, run
away from it so you don't get blown up yourself. These mines sense if there is
a person near them, so whoever gets too close, gets blown up. Place these
mines in blind spots so your opponent won't know what hit them.
================================================================================
5) Car, Tank, and fixed Weapons
Throughout this game, you use a variety of weapons. These weapons listed are
ones that you do not carry around, and are on your car.
Car:
Machine Guns-
For the car, the machine guns are the primary weapon. You have unlimited ammo
for these guns, but they do not do very much damage to other cars.
Rockets-
These rockets can be picked up throughout the levels. Fire the rockets and
they go in a straight line exactly to where you aimed them. They are pretty
good at taking out other cars.
Missiles-
You also can find missiles throughout the levels. These missiles are launched
from your car, and home in on the enemy cars. Two good hits on an enemy car
and the car will explode.
Tank:
Chain Gun-
The main weapon that you use on the tank. It never has to reload and it starts
out with 750 bullets. Very accurate and powerful. Can easily destroy enemy
guards and vehicles.
MGF-34 (Cannon)-
The tank's other weapon is the cannon. The cannon is pretty accurate, but for
some reason does not have a big explosion area. Still, a pretty good weapon.
Fixed Machine Gun-
There are a few levels that have fixed machine guns in them. Man the machine
gun, and then fire away since it has unlimited ammo. The machine gun is very
powerful as well.
================================================================================
6)Handheld and Car Gadgets
Gadgets are very useful in the James Bond game, and the game would be
unbeatable without these useful items. Here is their names and what they are
used for.
Q-Laser-
Fires a strong laser beam that can easily cut through locks.
Q-Claw-
Shoots a strong wire filament that attaches to perforated surfaces.
Q-Jet-
Has a short burst of vertical thrust that can help you reach higher places.
Q-Decryptor-
Can unlock doors and hack into computers.
Q-Remote-
Copies computer programs and allows you to use them on other machinery objects
that require the program.
Q-Specs-
Allow you to see hidden doors, and panels.
Q-Card (Get it on Night of the Jackal)-
You get this from R. He is in the upper apartment room, and is behind the
hologram of the naked chick that is taking a shower. This card is like a
skeleton key and lets you open doors without using a key card.
Keycard-
This item is found in a couple of levels and has different uses. Usually to
open doors, but sometimes for passwords on machines.
Q-Camera (Cold Reception)-
Take pictures of important items.
Tank:
Q-Vision (Streets of Bucharest)-
Like night vision, allows you to see heat in the dark.
Car:
Q-Pulse-
Charge up the pulse, drive near the enemy car, and when it releases it will
stall the enemy car.
Q-Slicks-
Oil slicks to make the enemy cars skid out and crash.
Q-Smoke-
Sends out a smoke screen behind the car, which limits visibility and causes the
enemy cars to crash.
Q-Booster-
When used, makes your car go super-fast.
Q-Locator (Streets of Bucharest)-
Helps you find the computer chip that was jettisoned out of the enemy
helicopter.
================================================================================
7)Allies
M- M detests shoddy work from her agents, and is very concerned with details.
Before each mission, she informs you of the latest information.
R- R is a great inventor and makes all of your gadgets. He likes it when you
use them, but keeps reminding you to keep them in one piece... or else.
Zoe Nightshade- Zoe is a CIA undercover agent willing to assist you in bringing
down Adrian Malprave. She is skilled in firearms and is a world-class driver.
Dr. Natalya Damescu- Natalya is an ex-lab worker for Poseidon. She is willing
to tell you the information about Poseidon and bring Adrian Malprave down.
================================================================================
8)Villains
Adrian Malprave- She is the head of Malprave Industries which is involved in
oil, shipping and biotechnology. Recently Adrian has been photographed with
the villain Carla the Jackal. An investigation has shown that some links to
other companies have no influence on income at all...
Nigel Bloch- Bloch is the head of Identicon Corporation, a subsidiary of
Malprave Industries. He was released from prison a while ago and has made
great inventions in biotechnology. His link with Malprave makes everyone
believe he has gone back to crime.
Carla the Jackal- Carla is a terrorist that has been spotted around the world,
and recently with Adrian Malprave. She is an extraordinary thief that has
extraordinary abilities to escape capture. She is always available for hire,
and has growing relations with Adrian Malprave.
Evil Zoe Clone- The "Zoe" you meet at the beginning of the game is actually a
clone of the real Zoe. The clone was intended to get information from you, and
the rocket that killed her was supposed to be for you.
Reginald Griffin- A diplomat that was cloned and appeared to be assassinated.
Has many links to Malprave Industries as a supplier, although his intentions
are unknown.
Twins- The two twins that meet you in the Cold Reception stage. They may have
good looks, but they are twisted in Malprave's plot somehow... Not much
information in the game about them.
================================================================================
9)Walkthrough
This is the good juicy part of the guide. At the beginning of each level, I
will write the briefing, objectives, rewards, what gadgets are available in the
level, and what guns are found in the level. Also, I will add how many bond
moves, and 007 icons there are, plus how many armor vests are hidden in the
level and how many enemies there are. NOTE: for those seeking all the bond
moves and icons, bond moves will be marked with (# bond move) and sentences
containing the 007 icons will start with ** and end with ** and (#). The
astericks will be used only if the 007 icon is out of the way of the regular
course of the level. Also, on each level, I assume you have all the Gold
Rewards up to that, so make sure you get them to make the levels a tad bit
easier. Now to the walkthrough.
--------------------------
Level 1:
Trouble in Paradise
--------------------------
BRIEFING:
Zoe Nightshade, CIA Operative
"007, the CIA has come to us for assistance. It appears that one of their
agents, a miss Zoe Nightshade, recently sent out a distress signal. Since you
are already on location in Hong Kong, we saw this as an opportunity to help out
our American friends."
Nigel Bloch, International Terrorist
"Nightshade was investigating a botanical research firm known as Identicon,
headed by a man named Nigel Bloch. The CIA believes that Identicon is a front
for a massive smuggling ring dealing in biological weapons."
Case Containing Vials
"In Nightshade's last report, she informed us that Identicon was taking
considerable measures to transport and protect vials of some unknown substance.
Nightshade was to obtain one of their courier cases and have its contents
analyzed, but her mission was compromised. You need to retrieve that courier
case 007 and rescue Miss Nightshade."
Q-Claw
"Now pay attention. I provided you with a high tension grappling line I call
the Q-Claw. Use this device to latch on to special perforated surfaces in
order to pull yourself up to ledges and platforms. You'll also carry the
Q-Laser, which emits a powerful beam of coherent light, capable of slicing
through metal alloys commonly used in locks."
OBJECTIVES:
Infiltrate research facility
Find courier case containing vials
Rescue CIA agent Zoe Nightshade
REWARDS:
Suggested Level to get Gold on: operative
Gold Medal Target- 50,000
Gold Medal Reward- Golden Gun
Platinum Medal Target- 50,000 + 007 Icons
Platinum Medal Reward- MP Map- Rocket Manor
GADGETS:
Q-Laser
Q-Claw
Q-Decryptor
GUNS:
P2K (Golden Gun)
Grenade (Golden Grenades)
MRL-22
KS7
Frinesi
SSR 4000
WALKTHROUGH:
Bond Moves: 7
007 Icons: 4
Armor Vests: 4
Enemies: 27
First walk forward, go up the steps and use the Q-Decryptor to unlock the door
(first bond move). Do not go in, but walk backwards and look up above the
entrance. Change to your Q-Claw and latch onto the perforated spot on the pipe
(second bond move). Now turn right once you get on top of the building and
walk straight on this pathway (1). Drop down the hole, and turn 180 degrees to
be looking out a small hole at a guard. Change to your fists, and drop down
behind the guard. Punch him and he will collapse and leave P2K ammo and a
keycard. Walk around the desk and use the Q-Decryptor on the door (third bond
move). Walk straight ahead and there will be another door that leads to the
armory. Open this door (fourth bond move) and go inside to collect a MRL-22
and four grenades. Turn around and walk all the way back past the desk that
you came from. When you get where there are crates lying on the floor, turn
right and enter the elevator and press the button to go down to the next floor.
Once you get down here, shoot the guard once really quick and he will go hide
behind some crates. Take cover behind the desk he was at, and you will notice
that near him is an explosive barrel, shoot it to kill him and then pick up his
ammo. ** In this room, there will be some crates in the right corner, jump up
on top of these crates and get the icon (2)**. Turn right, and go up the steps,
then use the Q-Laser on the gate with the lock on it (fifth bond move). Walk
straight through this glass passage, and when you come out turn right. The
guards will notice you and take cover behind some crates. There is a forklift
with an explosive tank on it near them. Use the manual aim to shoot the tank
to kill the guards, then pick up their KS7 ammo (sixth bond move). You will
turn right, and look up to see a crate suspended in the air. Use the P2K to
shoot the rope holding the crate and it will land on an enemy killing him
(seventh bond move). Now switch to either your KS7 or MRL-22. There will be
four guards coming down the hallway. Edge around the corner so you can unload
on them with the KS7, or pop around the edge and launch a few missiles. If you
get hit, there is some armor behind the crates to your left. ----Different
way--- Instead of shooting the guys, hide behind the crates that the body
armor is behind, and the guards will run right past you saving you health,
time, and ammunition------ (Sent in by crappy_man_1). Walk down the hall, and
pick up their ammo. You will then be placed in a new room and if you walk
forward the lights will darken. ** To get the icon, go to the left and middle
of the room; the icon will be floating on the floor (3)**. Walk forward and go
on the far right side. There is a guy on some steps that has grenades. Kill
him and it will alert some other guards you can subdue. Use the planters for
cover, then pop up and shoot the guy that is on the left side of the room.
Now, walk up the platform the grenadier was on. On your right around the wall
are some bad guys. Pop around the corner and nail them with the KS7 and pick
up the Frinesi that the guy drops. Walk forward and be cautious. The room
with the red tint has a guard to the left behind some crates. Pop out and
shoot him before he has time to respond. Where the guard was hiding, there is
some armor. Now turn around, and grab the vial case. Then open the door and
go in. Go up the steps, and when you get to the top, walk on the metal ones to
the right. ** To get the 007 icon, go to the left of the metal stairs and the
icon will be right in front of you (4)**. Keep walking forward and watch the
cut-scenes. Now shoot the guard on the right and it will show him fall. Run
across this straight part of walkway and pick up the SSR4000. Now, go down the
concrete steps to the left. Use the stairs for cover, and pick off the guards
trying to shoot you. Make sure every guard dies with one shot so you will have
less guys to deal with later. Now walk left and go down the elevator and pull
out your KS7. Walk through the passage, and edge around the corner. Straight
in front of you, a guard will be hiding behind a crate with an explosive barrel
beside it. Shoot the barrel to blow the guards cover, then nail him with the
KS7. Keep walking straight, and a guard will pop out from behind one of the
concrete support beams on your left. Hide behind the crates, then pop up and
shoot him. Walk forward, and a little to your right will be a grenadier.
Shoot him while he pulls out his gun. Turn right some more and to your left
near the wall is some crates, an explosive barrel, and a guard. Blow up the
barrel to kill the guard. Keep walking straight and a guard will run from the
right of the screen to hide behind some crates. Blast him before he can hide.
Now turn right and run straight. Change to the Frinesi and two guards will
come out of the elevator. Unleash on both guards before they can hide behind
the pillars, now turn right and use the Q-Laser on Zoe's lock to free her and
end the mission.
Bond Moves:
1) Open the first door using the Q-Decryptor.
2) Use the Q-Claw to latch onto the perforated part of the pipe above the
entrance.
3) Use the Q-Decryptor on the door near the guard typing on the computer.
4) Use the keycard from the guard at the computer on the armory door.
5) After going down the elevator and killing the guard, use the Q-Laser on the
lock on the gate.
6) As the guards run and hide behind the crates, shoot the forklift with the
explosive barrel on it.
7) Use the forklift as cover, then look up and shoot the rope that is holding a
crate in the air.
007 Icon Locations:
1) At the beginning of the level, switch to the Q-Claw and use it to grapple up
to the perforated spot on the pipe above the entrance to the building. Turn to
your right and walk straight on the roof to get the icon.
2) After you go down the first elevator and shoot the guard in the room, jump
up on the crates in the right side of the room; it is on top of the crates.
3) When you get to the room where they darken the lights, go over on the left
side and it will just be floating there on the floor.
4) After you get the case with the vials go in the door. You will appear in
another place. Walk forward and turn left. Do not go on the metal stairs, but
to the left of the stairs is the icon. Walk over and get it.
--------------------------
Level 2:
Precious Cargo
--------------------------
BRIEFING:
Bloch's Men in Pursuit
"Good work on your successful infiltration of the research facility Bond. As
you know, your liberation of Nightshade did not go undetected. Bloch's men
have been ordered to apprehend you at all costs."
Bloch's Heavy Firepower
"I recommend you leave the driving to her and use whatever means at your
disposal to fend off enemy attackers."
Identicon Factory
"Your destination is Identicon's factory near the dockyards. Agent Nightshade
has indicated that the second shipment with the last set of vials can be found
there. Penetrate their defenses and recover that case!"
R's Field Office
"Once you have recovered the vials deliver them to R for analysis. He will be
waiting for you within the dockyards and will escort agent Nightshade to
safety."
OBJECTIVES:
Infiltrate Identicon Facility
Locate missing vials
REWARDS:
Suggested Level to get Gold on: operative
Gold Medal Target- 50,000
Gold Medal Reward- Gold CH-6
Platinum Medal Target- 50,000 + 007 Icons
Platinum Medal Reward- MP Game Mode - Golden Gun
GADGETS:
None
GUNS:
KA57S
CH-6 (Golden CH-6)
Shotgun
WALKTHROUGH:
Bond Moves: 13
007 Icons: 6
Armor Vests: 3
Enemies: 72
As the mission starts, the helicopter comes over the hill. Unload at the
helicopter. Kill the man on the side with the machine gun (first bond move),
then blow up the helicopter. Turn to face the front of the car and shoot a
missile from your CH-6 at the helicopter before it starts firing missiles,
making the car swerve and chances of hitting the helicopter less. Turn around
and there will be a BMW that speeds up behind you and pulls around to the side
of the car. Shoot out the tires (second bond move) and then turn around to the
front where an armored van drives from the street ramp in front of you. Shoot
the guy in the back of the van while Zoe drives closer. Then shoot out the
tires (third bond move). As you drive, look backwards behind your car. A BMW
will pop out of a side street. Shoot out the tires (fourth bond move). Soon
after, a limo pulls out of a side street. Shoot out it's tires as well (fifth
bond move). Now switch to your CH-6. In front of you will be a roadblock of
two cars. Blast both cars with your CH-6 (1). Your car will turn down an
alley and quickly switch to the KA-57S. Shoot the guy with that has the rocket
launcher before he can shoot you. Now, you will stop in an open area. Shoot
the barrels on the left killing those guys, now shoot the barrels in front of
you killing those guys. Now shoot the barrels to the right of you (sixth bond
move). Look up as you exit the garage and shoot the helicopter that flies
above (2). Now, pay attention to the limo that comes behind you. Shoot out
the tires (seventh bond move). Now, your car will make a sharp left. Quickly
shoot out the tires of the BMW behind you (eight bond move). Now turn around
and to the front right of the car is a bad guy. Kill him (3). You will then
drive a little ways and arrive in front of a gas station. You slow down.
Shoot the guy I the helicopter (ninth bond move). Shoot the gas pump to make
it explode (tenth bond move). Pull out your CH-6 to blow up the helicopter and
the two BMW's. You will drive straight at the factory. Shoot the three guys
in the front with the CH-6 (to make sure you kill them) (4). You ramp through
the building. Change to your KA-57S and shoot the guy on the catwalk in front
of you. Now turn to the left and shoot the barrels between the two guys
(eleventh bond move). Now, shoot the big gray column that is a little to the
left causing a huge explosion (5). Switch to your KA-57S and shoot the guy
below the downward ramp. Now, pull out the CH-6 quickly and aim up a little.
Shoot the guys on the catwalk (twelfth bond move). Turn to the right and shoot
all the fans after you get past the last smoldering column (6). You will drive
ahead so change back to your KA-57S. Turn right and shoot the barrels near the
forklift (thirteenth bond move). Shoot the guy to the front right of the car,
turn around and shoot the guy near the left. Shoot another guy that appears to
the left near the green crates, and then aim up above the green crates and a
little to the left to shoot the guy up there in black. Now shoot the flashing
red button in front of the generator, which moves the big machine thing. Shoot
out the red thing that holds the big piece of medal up to complete the level.
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