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Hunter: The Reckoning - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Hunter: The Reckoning - Strategy Guide (Page 04).

"You're in the Machine Shop. Death Row is attached to this building. 
You'll have to fight through here to get to Arkady."

You're in a small room with some Skitters, Zombies, Flamethrower guys 
and some White Flesh-Crafted Ravers, with nothing but a Conviction 
Glyph to help you. Rescue the innocent in the back of the room, and one 
of the monsters will have a key for you, so start shooting. 

Get the key to go through the door, and on the other side is a whole 
lotta Zombies and Flamethrower guys, etc. In the middle of the room you 
should be able to pick up a Flamethrower and a Shotgun is on the right. 
All the way at the end is a Health Glyph, which is in front of the cage 
with a Rocket Launcher inside it. 

Now step back out of the cage and aim for those barrels over by the 
door on the right. They will explode allowing you to go through a hole 
in the wall. There's some Machine Shop Robots guarding the entrance in 
here that I wouldn't recommend getting too close to, so I'd shoot 
through the door or use an Edge if I could. 

Once inside, there's a Machinegun right across from you, and there's a 
passage that goes off to the right and at the end is the Green Exit 
Glyph.

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24. Death Row
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Enemies Encountered: Zombies, Blue Specters, Vampires, Boss           
Carpenter/Arkady, Boss Werewolf/Arkady
Weapons Possible: Machinegun, Shotgun, Flamethrower, Rocket Launcher

"This is Death Row, where Arkady was executed. There may be more wrong 
with him than a spiritual possession. His victims were described as 
looking like they were mauled by animals."

You begin the level in a small room, with a door leading to a longer 
corridor. You need a key to get into the door at the other end, but 
there's a lot of stuff between you and the key, so start killing things 
and when it gets too heavy, duck back into the cell at the beginning. 
Once you get the key, go into the next room, and in the middle there's 
a Conviction Glyph with a Machinegun behind the desk. 

Access the computer to read the following: "Powerful ghosts are kept 
here by an anchor. Destroying their anchor will make them vulnerable. 
An anchor will always have great personal significance to the ghost, 
having caused them great pleasure...or pain." Hmm...whatever could that 
mean?

Go through the door on the right to enter a room with some Vampires and 
more Blue Specters. There is a Flamethrower on the right side of the 
room, and once you clean up, check out the Blue Glyph, which reads, 
"The Vampires renovated large portions of the Prison. Check the 
bookshelves." 

It's referring to the second bookshelf you see when you come in the 
room, with no books on it. Press the A Button, and it will swing open 
into a room. The Vampire has the key, so take her out and grab the 
Rocket Launcher. Once you kill everything in this room, get ready for a 
Boss fight.

Open the door in this room to take you to the next Boss. 
Carpenter/Arkady is the guy you're fighting, and only because you 
killed Hadrian before he could, or so it seems. There is a Health Glyph 
on the middle left side of the room. 

Check out the Boss Section for tips on beating this Boss.

When you finally beat him, go out the door at the upper right in the 
room. When you first get in here, go around the cage to get a 
Machinegun, and then go through the gate. You'll find more Zombies and 
Blue Specters in here, and you have to get the key to proceed, so start 
hacking away. Go through the gate to encounter two Vampires who will 
leave you their Machineguns when you kill them, which makes a nice 
addition to the Health Glyph in the room. 

Go in the door to the left side first. Rescue two innocents and pick up 
a Rocket Launcher, and use the Conviction Glyph if you need it, and 
then back out you go.

Go in the other door, but don't go into the first door you see right 
away because that takes you to another Boss. Grab the Flamethrower and 
Rocket Launcher #2 and rescue another innocent, and *then* go through 
the door and watch the Scene with Arkady in disbelief.

Check out the Boss Section for tips on beating Arkady the second time.

There is a Health Glyph on the right side of the room and a Conviction 
Glyph on the left, and once you beat him, the level is automatically 
over. Watch the scene where you almost feel sorry for Arkady (well, I 
did) and realize that Degenhardt is the one you're ultimately after. 
Now you gotta start running again, this time in the...

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25. Main Yard 3
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Enemies Encountered: Blue Wolves, Vampires, Werewolf/Arkady
Weapons Possible:

"Arkady's lost control of the spirits that have possessed him. You'll 
have to drive him off to get past him."

There should be little red and blue spheres scattered throughout his 
level as a nice bonus. You're in an earlier level, but it probably 
looks a little different now. Go down along the fence all the way to 
the right to get a Shotgun. 

You'll have noticed the Blue Wolves on the other side of the fence. 
These can pounce on you, and they breathe this ice-cloud that you makes 
you cough like the Rats in the Sewers did, so watch out for those. 
(Standing on a picnic table isn't a bad idea) 

Go through the hole in the fence, and in the lower left corner you'll 
find a Machinegun, by the door that won't open. Shoot out all the 
weight equipment if you want, and pick up the Flamethrower in the 
middle, and suddenly your old friend Arkady is back. 

The Exit Glyph is right in front of you, but you can't leave without 
getting rid of Arkady, so you know what to do. (Two Word of Powers and 
he was gone, he's not quite as hard as before thank goodness!)

A couple of Vampires will come at you from the direction of the Green 
Exit Glyph, but you're just warming up! So now go ahead back to the...

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26. Meal Hall 2
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Enemies Encountered: Blue Wolves, Zombies, Werewolf/Arkady
Weapons Possible: Machinegun, Shotgun, Chain Saw, Flamethrower

"Arkady's lost control of the spirits that have possessed him. The 
spirits and his Werewolf form make him virtually unstoppable. Try and 
drive him off and get away."

The little office will be right ahead of you when you start out, which 
isn't a bad place to hole up in to fight off the Blue Wolves. "Hunter-
Net Tip of the Day...RUN DUMMY!" 

There is a Chain Saw to the left of the office. When you get that, go 
towards the lower right side of the room and grab the Shotgun, and then 
kill a few more Blue Wolves. 

Go through the door, grab the Flamethrower in the middle, kill the Blue 
Wolves that appear in here, and then go into the left-most door for a 
Machinegun. 

Now go into the door on the right to enter the Meat room from earlier 
and you'll get some more Blue Wolves and some of those Bone-Arrow 
Zombies. In the left part of the room is a Shotgun, and then when 
you're ready go through the door ahead of you to face Arkady again. 

Once you kill him, it's nothing but you and the Green Exit Glyph.

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27. Main Yard 4
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Enemies Encountered: Blue Wolves, Werewolf/Arkady
Weapons Possible: Machinegun, Shotgun

"Return to the mansion and prevent the Warden from binding his family's 
spirits into innocent victims. Arkady is still after you...hurry!"

There's a Shotgun in the middle of the yard you start out in, and Blue 
Wolves are all over the place. Go into the Basketball court on the left 
to kill more Blue Wolves (or use an Edge through the fence) and pick up 
the Shotgun and Machinegun, and then go through the door at the other 
side. 

There's another Shotgun right after you go inside, and some more Blue 
Wolves. 

The door ahead to the left is where you fight Arkady. If you go back 
right away towards the steps on the left, you can pick up another 
Shotgun at the top. (The preferred way to kill Blue Wolves, in my 
opinion.) 

Now go back and trigger the Werewolf to kill him off, and then to the 
Green Exit Glyph you go!

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28. Mansion Exterior 3
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Enemies Encountered: Blue Wolves, Werewolf/Arkady
Weapons Possible: Machinegun, Shotgun, Chain Saw, Rocket Launcher

"The portal to the spirit world must be in here. Stop Degenhardt before 
he brings his family back through with enough spirits to kill everyone 
in the city."

Blue Wolves are everywhere, so get moving! A Chain Saw and Rocket 
Launcher are on the path ahead of you. Arkady triggers right in front 
of the door by the Fountain, so if you want you can grab a Machinegun 
in the little graveyard first. 

There is also a Shotgun on the right side of the fountain, which is a 
pretty good place to hop up on the avoid the Blue Wolves. 

Fight Arkady at the top part of the fountain, and then activate the 
Green Exit Glyph to go inside to...

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29. Mansion Interior 2
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Enemies Encountered: Blue Wolves, Vampires, Werewolf/Arkady
Weapons Possible: Machinegun, Shotgun

"Find the Warden and stop him from binding his family's souls to new 
bodies."

Almost done! You begin with an overhead view of the familiar foyer 
area. There is a Machinegun and Conviction Glyph, and some Blue Wolves 
to fight, which you can easily do from the staircase to keep them from 
ganging up on you. Fill up on red and blue spheres and go upstairs.

At the top you'll find a Shotgun, and there's really only one door you 
can go through, so head to the middle doors and enter. (There are Blue 
Wolves at either end of this hallway)

You go into the familiar room, and who should appear but the Werewolf 
again. There is a Health Glyph in the middle of the room. 

Once you defeat him, four Vampires will appear, so kill them and 
activate the Green Exit Glyph. (You cannot exit this room to get more 
Conviction) Now you're ready to face Degenhardt.

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30. Attic
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Enemies Encountered: Warden Degenhardt
Weapons Possible: Machinegun

You watch a scene where Degenhardt kills Arkady, changing him back into 
his human form. You also notice three people in cages behind him; the 
innocents who are about to house his family's spirits. You need to kill 
Degenhardt to prevent this from happening.

There's a Machinegun by the left window if you need some ammo. You'll 
see a Conviction Glyph in the middle of the room, and there's also a 
Health Glyph by the right window (which is on the left side of the 
room, opposite the red vortex) which is all boarded up that they show 
right before the scene ends and you're thrown into battle.

To save the innocents, go over to there and attack the cages, which 
will break open, allowing them to go free. 

**Once you free all the innocents he can triplicate himself, so stay 
out of his way when he does this. (You can free two, but the third is 
what triggers the Triplication)

Check out the Boss Section for tips on beating this Boss.  

Once you've beaten him, watch the last Scene where the Warden gets 
sucked into his own red vortex of eternal suffering, and if you saved 
enough innocents, then you also see them escaping on the subway train. 
If you watch all the way through the credits, you'll see a funny scene 
with Werewolf/Arkady at the very end.

Congratulations! You've beaten Hunter: The Reckoning!

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XI. Bosses
(Any useful hints or tips? Send them to me and I'll credit you in the 
FAQ!)
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Playground Boss
Found in Level 3: Playground
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OK, this boss has three ways of attacking. 
First, he can pound the ground, and create a 360-degree earthquake that 
can shake you off your feet. If you're not a fast character (like the 
Judge) the best way to avoid this is jumping when the quake ripples out 
to you, which takes some timing. Faster characters such as the Defender 
can usually run out of its way with little effort. 
His second attack is swiping at you, which usually happens when you're 
too close to him. His left hook is vicious. 
His third attack, and the one I think you really have to watch out for, 
is dropping about six Skitters at a time from goodness knows where (it 
looks like his back) and they tend to sneak up on you when you least 
expect it. 

Tips to beat him: Like most of the bosses you'll face, basically you 
want to avoid his attacks as much as you can and run around in circles 
while shooting at him. I know this probably is just common sense, but 
what you really need is a good handle on how to strafe, and shooting 
while running backwards is key. 
It can get tricky with more than one Hunter playing, and it seems to me 
that beating it with one is easier than beating it with a team, but 
maybe that's just me. He has a health meter so you can watch your 
status, and you can tell that he's starting to hurt when your shots 
turn him red instead of a sickly yellow. I used my Machinegun and 
shotgun, and waited on getting the replacements until after I had 
beaten the boss, so that I had something with which to go into the next 
level. Once I ran out of Special Weapons, I used my unlimited ranged 
weapon. 
So it takes a while, but use the Health Glyph if he hits you, and you 
should still have several continues just in case you die.

Another option to beat him is getting him on one side of the fence 
while you are on the other. The Zombies and Skitters might come around 
at you, but you can shoot through the fence and it will take off life 
from the boss. Time-consuming, but safe. 

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Teddy Bear
Found in Level 5: Church
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The first thing you want to do is shoot out all the benches so you can 
run through them. 
Try to kill off the first two Blue Specters, after which three more 
will pop up.  I'm pretty sure you only get five, but once you've killed 
them off they shouldn't respawn. Machineguns and Shotguns work pretty 
well for this as well as some Edges, and if you can just keep running 
in a circle while shooting behind you, it shouldn't take too long to 
kill them off. 

The Teddy Bear has several attacks: taking swipes at you if you're too 
close, running and pouncing on you, and spewing some sort of vomitous-
like substance, which hurts you a lot. 
After you get his health down a lot, he'll start jumping and pounding 
the ground to create an earthquake effect. His earthquake attack covers 
a lot more ground than the last boss, so even if you have a fast 
Hunter, you still need to be good at timing your jumps. 

Once you've killed off the Blue Specters, I would run diagonally from 
corner to corner to keep your weapons aimed at him while he's running 
at you on a straight path, and when he gets close, you can run around 
him and back to the other corner. Switching between the Health corner 
and the Conviction corner is probably the best idea, and gives you good 
camera angles to work with. The altar also provides a good place from 
which to defend, because he cannot climb over it and you can. Judge's 
Word of Power does a decent job of taking off the Teddy Bear's life.

A tip from WARTEK:
The best way to defeat the Teddy Bear without wasting ammo or losing a 
life is to get out your melee weapon and start hacking away. This works 
because he rarely uses his shockwave attack when you're at that range, 
and when he spews it goes right over your head.  Plus, his claw attacks 
aren't very powerful so you are at a total advantage


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Warden Degenhardt
Found in Level 13: Mansion Interior 1
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OK, you can do this a number of ways: Run around and try shooting him 
while avoiding the Tentacles that pop up and his attacks, or you can 
stand close to him and attack him with your melee weapon. The quickest 
way is to do it melee-style, and you're bound to lose several lives, 
but it's over in a minute or so. 

A tip from "Anthony the Avenger":
Run around until you're directly behind him and then unload your 
chainsaw, takes about a minute to kill him and you shouldn't lose a 
life.

His attacks consist of a shockwave that will knock you back, whipping 
you with his tentacle-arm, and Tentacles will also appear randomly 
throughout the room. If you stay by the Health Glyph on the right side 
of the room and attack him up close, you might be able to kill him 
without losing more than two lives. 

If you choose to run and attack, you'll probably use most of your ammo 
and still lose lives simply because of his attacks and the Tentacles 
around the room, so it's up to you. 

Another tip for fighting multiplayer:
1.  You must have at least two players. 
 
2.  When Degenhardt is chasing one person, they should try and get a 
pillar between them and him. 
 
3.  If you are lucky, he will keep running towards you but be blocked 
by the pillar, allowing the other Hunter to empty everything they have 
into his back! 
 
4.  The person behind the pillar can do some damage too if they have a  
flamethrower, as it can be fired round the pillar.   
 
5.  You can evade all of his attacks by jumping.
Contributed by: Tom A. and Angus T.

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Dr. Hadrian (and his very strange left appendage)
Found in Level 21: Morgue
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OK, this is a fairly tough Boss simply because while you're fighting 
him, you're also getting attacked by Hulks, Skitters and Playground 
Beasts. This starts to happen after you've taken off about half his 
life, and suddenly you'll notice the room is getting very crowded. 

Try to stay close to him, because if you get too far away you end up 
wasting your ammo on the other things, but try not to let the monsters 
build up too much. I think you're probably guaranteed to lose a few 
lives on this, at least two or three maybe. 

His main attack, besides spawning other creatures, is emitting this 
green ray that will take off Health and slow you down for a few 
seconds. A good defense is to roll out of the way, or jump if you can 
time it right. 

The Flamethrower seemed to work pretty well on him, as well as the 
other Special Weapons, but I think attacking him up close is probably 
the way to go. Every time I tried to Heal, the other monsters would 
usually take off another chunk of life, so I found that if I stayed 
near him, used my Conviction on the other creatures, and attacked him 
with Flamethrower or whatever I had until I died and could respawn with 
more Conviction that I only used three or four lives on average. I 
still don't like losing that many lives, so I'll keep working on it.

A tip from "Anthony the Avenger":
The key is to unload the flamethrower on him while running around, and 
then use the machine guns and shotguns on all of the freaks. I made 
sure I killed all of the freaks in the room while I was fighting him 
and unloaded some shots on him too. Whenever I got low I used the 
health glyph and when he started flashing red, I once again got behind 
him and unloaded the chainsaw. That chainsaw will get em everytime!

A tip from COOL3PO:
First off run for the back room (i stupidly battled in the coridor for 
a bit of time before realizing i should skip it...) 
The battle starts and Dr. Hadrian stands in the center of the fleshy 
door way firing green orbs at you and there are a few white vomit 
things just kill those, then simply strafe while firing your primary 
weapon. when hulk begin spawning again just defeat them while dodging 
both the doctor and the hulk themselves. after so much damage to the 
doctor two playground boss come down to play, i fired a few more shots 
into the doctor before deciding to switch to the machine gun... 
literally run circles round the playground bosses while strafing and 
firing on the doctor, you'll take out a few hulk and lose a few bullets 
to the playground boss but once your out of ammo for the machine gun 
you switch to the shotgun, at which point i begain running a half 
circle on the side of him with the door way, this provented the 
playground boss from getting to me and you finish what was left of his 
health pretty quickly.

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Carpenter/Arkady
Found in Level 24: Death Row
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Remember, you need to destroy his anchor before you can destroy him, 
and what else is in the room but, you guessed it, the Electric Chair. 
If you have teammates, someone should shoot the Electric Chair to 
destroy it, and once that's done, killing Arkady is a piece of cake. 
The Rocket Launcher works well for this: It takes about 8 Rockets to 
destroy the Chair. If you're alone, try doing a running attack where 
you run towards the chair and aim with your Rocket Launcher, just don't 
get too close when you shoot it otherwise you can blow up yourself. 

One thing is for certain, Arkady fights close combat, so you constantly 
need to be moving. Machinegun and Shotgun will help you out with him, 
but he does take a while to kill, so be patient and run him up and down 
so you can get a good aim at him when you shoot. It's hard to miss him 
actually, because he follows so close. 

If you have the Judge Hunter, Word of Power does an excellent job of 
taking off his Health in big chunks, and when you run out of 
Conviction, fight with your melee/ranged weapon until one of you dies. 
(The only way to get more Conviction, unfortunately)

He has an attack similar to the Martyr's with two knives in his hands. 
He also has kick moves, so watch out for that. If you don't mind the 
potential loss of life, fighting him with your melee weapon seems to do 
some decent damage as well.

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Werewolf/Arkady
Found in Level 24: Death Row
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As if fighting him the first time wasn't bad enough, you have to fight 
Arkady again as a Werewolf in the execution room. This time he's a 
little more bulky, so that cuts down on his agility slightly, but you 
still gotta be quick to escape his clutches.  He can follow you and 
smack you across the face, and he can also release a 360-degree circle 
of Blue Specters, which is the only time he's standing still, so you 
must take advantage of this opportunity. You can jump out of the range 
of the Blue Specters if you time it right. Use your Rocket Launcher 
first while he's standing still, and the Machinegun and Flamethrower 
are good too. Shooting him while he's standing still is the key to 
beating him, so hopefully you have good aim! 

Once you get his Health down

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