Hunter: The Reckoning - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Hunter: The Reckoning - Strategy Guide (Page 04).
"You're in the Machine Shop. Death Row is attached to this building. You'll have to fight through here to get to Arkady." You're in a small room with some Skitters, Zombies, Flamethrower guys and some White Flesh-Crafted Ravers, with nothing but a Conviction Glyph to help you. Rescue the innocent in the back of the room, and one of the monsters will have a key for you, so start shooting. Get the key to go through the door, and on the other side is a whole lotta Zombies and Flamethrower guys, etc. In the middle of the room you should be able to pick up a Flamethrower and a Shotgun is on the right. All the way at the end is a Health Glyph, which is in front of the cage with a Rocket Launcher inside it. Now step back out of the cage and aim for those barrels over by the door on the right. They will explode allowing you to go through a hole in the wall. There's some Machine Shop Robots guarding the entrance in here that I wouldn't recommend getting too close to, so I'd shoot through the door or use an Edge if I could. Once inside, there's a Machinegun right across from you, and there's a passage that goes off to the right and at the end is the Green Exit Glyph. Back to Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 24. Death Row >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enemies Encountered: Zombies, Blue Specters, Vampires, Boss Carpenter/Arkady, Boss Werewolf/Arkady Weapons Possible: Machinegun, Shotgun, Flamethrower, Rocket Launcher "This is Death Row, where Arkady was executed. There may be more wrong with him than a spiritual possession. His victims were described as looking like they were mauled by animals." You begin the level in a small room, with a door leading to a longer corridor. You need a key to get into the door at the other end, but there's a lot of stuff between you and the key, so start killing things and when it gets too heavy, duck back into the cell at the beginning. Once you get the key, go into the next room, and in the middle there's a Conviction Glyph with a Machinegun behind the desk. Access the computer to read the following: "Powerful ghosts are kept here by an anchor. Destroying their anchor will make them vulnerable. An anchor will always have great personal significance to the ghost, having caused them great pleasure...or pain." Hmm...whatever could that mean? Go through the door on the right to enter a room with some Vampires and more Blue Specters. There is a Flamethrower on the right side of the room, and once you clean up, check out the Blue Glyph, which reads, "The Vampires renovated large portions of the Prison. Check the bookshelves." It's referring to the second bookshelf you see when you come in the room, with no books on it. Press the A Button, and it will swing open into a room. The Vampire has the key, so take her out and grab the Rocket Launcher. Once you kill everything in this room, get ready for a Boss fight. Open the door in this room to take you to the next Boss. Carpenter/Arkady is the guy you're fighting, and only because you killed Hadrian before he could, or so it seems. There is a Health Glyph on the middle left side of the room. Check out the Boss Section for tips on beating this Boss. When you finally beat him, go out the door at the upper right in the room. When you first get in here, go around the cage to get a Machinegun, and then go through the gate. You'll find more Zombies and Blue Specters in here, and you have to get the key to proceed, so start hacking away. Go through the gate to encounter two Vampires who will leave you their Machineguns when you kill them, which makes a nice addition to the Health Glyph in the room. Go in the door to the left side first. Rescue two innocents and pick up a Rocket Launcher, and use the Conviction Glyph if you need it, and then back out you go. Go in the other door, but don't go into the first door you see right away because that takes you to another Boss. Grab the Flamethrower and Rocket Launcher #2 and rescue another innocent, and *then* go through the door and watch the Scene with Arkady in disbelief. Check out the Boss Section for tips on beating Arkady the second time. There is a Health Glyph on the right side of the room and a Conviction Glyph on the left, and once you beat him, the level is automatically over. Watch the scene where you almost feel sorry for Arkady (well, I did) and realize that Degenhardt is the one you're ultimately after. Now you gotta start running again, this time in the... Back to Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 25. Main Yard 3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enemies Encountered: Blue Wolves, Vampires, Werewolf/Arkady Weapons Possible: "Arkady's lost control of the spirits that have possessed him. You'll have to drive him off to get past him." There should be little red and blue spheres scattered throughout his level as a nice bonus. You're in an earlier level, but it probably looks a little different now. Go down along the fence all the way to the right to get a Shotgun. You'll have noticed the Blue Wolves on the other side of the fence. These can pounce on you, and they breathe this ice-cloud that you makes you cough like the Rats in the Sewers did, so watch out for those. (Standing on a picnic table isn't a bad idea) Go through the hole in the fence, and in the lower left corner you'll find a Machinegun, by the door that won't open. Shoot out all the weight equipment if you want, and pick up the Flamethrower in the middle, and suddenly your old friend Arkady is back. The Exit Glyph is right in front of you, but you can't leave without getting rid of Arkady, so you know what to do. (Two Word of Powers and he was gone, he's not quite as hard as before thank goodness!) A couple of Vampires will come at you from the direction of the Green Exit Glyph, but you're just warming up! So now go ahead back to the... Back to Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 26. Meal Hall 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enemies Encountered: Blue Wolves, Zombies, Werewolf/Arkady Weapons Possible: Machinegun, Shotgun, Chain Saw, Flamethrower "Arkady's lost control of the spirits that have possessed him. The spirits and his Werewolf form make him virtually unstoppable. Try and drive him off and get away." The little office will be right ahead of you when you start out, which isn't a bad place to hole up in to fight off the Blue Wolves. "Hunter- Net Tip of the Day...RUN DUMMY!" There is a Chain Saw to the left of the office. When you get that, go towards the lower right side of the room and grab the Shotgun, and then kill a few more Blue Wolves. Go through the door, grab the Flamethrower in the middle, kill the Blue Wolves that appear in here, and then go into the left-most door for a Machinegun. Now go into the door on the right to enter the Meat room from earlier and you'll get some more Blue Wolves and some of those Bone-Arrow Zombies. In the left part of the room is a Shotgun, and then when you're ready go through the door ahead of you to face Arkady again. Once you kill him, it's nothing but you and the Green Exit Glyph. Back to Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 27. Main Yard 4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enemies Encountered: Blue Wolves, Werewolf/Arkady Weapons Possible: Machinegun, Shotgun "Return to the mansion and prevent the Warden from binding his family's spirits into innocent victims. Arkady is still after you...hurry!" There's a Shotgun in the middle of the yard you start out in, and Blue Wolves are all over the place. Go into the Basketball court on the left to kill more Blue Wolves (or use an Edge through the fence) and pick up the Shotgun and Machinegun, and then go through the door at the other side. There's another Shotgun right after you go inside, and some more Blue Wolves. The door ahead to the left is where you fight Arkady. If you go back right away towards the steps on the left, you can pick up another Shotgun at the top. (The preferred way to kill Blue Wolves, in my opinion.) Now go back and trigger the Werewolf to kill him off, and then to the Green Exit Glyph you go! Back to Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 28. Mansion Exterior 3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enemies Encountered: Blue Wolves, Werewolf/Arkady Weapons Possible: Machinegun, Shotgun, Chain Saw, Rocket Launcher "The portal to the spirit world must be in here. Stop Degenhardt before he brings his family back through with enough spirits to kill everyone in the city." Blue Wolves are everywhere, so get moving! A Chain Saw and Rocket Launcher are on the path ahead of you. Arkady triggers right in front of the door by the Fountain, so if you want you can grab a Machinegun in the little graveyard first. There is also a Shotgun on the right side of the fountain, which is a pretty good place to hop up on the avoid the Blue Wolves. Fight Arkady at the top part of the fountain, and then activate the Green Exit Glyph to go inside to... Back to Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 29. Mansion Interior 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enemies Encountered: Blue Wolves, Vampires, Werewolf/Arkady Weapons Possible: Machinegun, Shotgun "Find the Warden and stop him from binding his family's souls to new bodies." Almost done! You begin with an overhead view of the familiar foyer area. There is a Machinegun and Conviction Glyph, and some Blue Wolves to fight, which you can easily do from the staircase to keep them from ganging up on you. Fill up on red and blue spheres and go upstairs. At the top you'll find a Shotgun, and there's really only one door you can go through, so head to the middle doors and enter. (There are Blue Wolves at either end of this hallway) You go into the familiar room, and who should appear but the Werewolf again. There is a Health Glyph in the middle of the room. Once you defeat him, four Vampires will appear, so kill them and activate the Green Exit Glyph. (You cannot exit this room to get more Conviction) Now you're ready to face Degenhardt. Back to Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 30. Attic >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enemies Encountered: Warden Degenhardt Weapons Possible: Machinegun You watch a scene where Degenhardt kills Arkady, changing him back into his human form. You also notice three people in cages behind him; the innocents who are about to house his family's spirits. You need to kill Degenhardt to prevent this from happening. There's a Machinegun by the left window if you need some ammo. You'll see a Conviction Glyph in the middle of the room, and there's also a Health Glyph by the right window (which is on the left side of the room, opposite the red vortex) which is all boarded up that they show right before the scene ends and you're thrown into battle. To save the innocents, go over to there and attack the cages, which will break open, allowing them to go free. **Once you free all the innocents he can triplicate himself, so stay out of his way when he does this. (You can free two, but the third is what triggers the Triplication) Check out the Boss Section for tips on beating this Boss. Once you've beaten him, watch the last Scene where the Warden gets sucked into his own red vortex of eternal suffering, and if you saved enough innocents, then you also see them escaping on the subway train. If you watch all the way through the credits, you'll see a funny scene with Werewolf/Arkady at the very end. Congratulations! You've beaten Hunter: The Reckoning! Back to Table of Contents *********************************************************************** XI. Bosses (Any useful hints or tips? Send them to me and I'll credit you in the FAQ!) <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Playground Boss Found in Level 3: Playground <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> OK, this boss has three ways of attacking. First, he can pound the ground, and create a 360-degree earthquake that can shake you off your feet. If you're not a fast character (like the Judge) the best way to avoid this is jumping when the quake ripples out to you, which takes some timing. Faster characters such as the Defender can usually run out of its way with little effort. His second attack is swiping at you, which usually happens when you're too close to him. His left hook is vicious. His third attack, and the one I think you really have to watch out for, is dropping about six Skitters at a time from goodness knows where (it looks like his back) and they tend to sneak up on you when you least expect it. Tips to beat him: Like most of the bosses you'll face, basically you want to avoid his attacks as much as you can and run around in circles while shooting at him. I know this probably is just common sense, but what you really need is a good handle on how to strafe, and shooting while running backwards is key. It can get tricky with more than one Hunter playing, and it seems to me that beating it with one is easier than beating it with a team, but maybe that's just me. He has a health meter so you can watch your status, and you can tell that he's starting to hurt when your shots turn him red instead of a sickly yellow. I used my Machinegun and shotgun, and waited on getting the replacements until after I had beaten the boss, so that I had something with which to go into the next level. Once I ran out of Special Weapons, I used my unlimited ranged weapon. So it takes a while, but use the Health Glyph if he hits you, and you should still have several continues just in case you die. Another option to beat him is getting him on one side of the fence while you are on the other. The Zombies and Skitters might come around at you, but you can shoot through the fence and it will take off life from the boss. Time-consuming, but safe. Back to Table of Contents <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Teddy Bear Found in Level 5: Church <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> The first thing you want to do is shoot out all the benches so you can run through them. Try to kill off the first two Blue Specters, after which three more will pop up. I'm pretty sure you only get five, but once you've killed them off they shouldn't respawn. Machineguns and Shotguns work pretty well for this as well as some Edges, and if you can just keep running in a circle while shooting behind you, it shouldn't take too long to kill them off. The Teddy Bear has several attacks: taking swipes at you if you're too close, running and pouncing on you, and spewing some sort of vomitous- like substance, which hurts you a lot. After you get his health down a lot, he'll start jumping and pounding the ground to create an earthquake effect. His earthquake attack covers a lot more ground than the last boss, so even if you have a fast Hunter, you still need to be good at timing your jumps. Once you've killed off the Blue Specters, I would run diagonally from corner to corner to keep your weapons aimed at him while he's running at you on a straight path, and when he gets close, you can run around him and back to the other corner. Switching between the Health corner and the Conviction corner is probably the best idea, and gives you good camera angles to work with. The altar also provides a good place from which to defend, because he cannot climb over it and you can. Judge's Word of Power does a decent job of taking off the Teddy Bear's life. A tip from WARTEK: The best way to defeat the Teddy Bear without wasting ammo or losing a life is to get out your melee weapon and start hacking away. This works because he rarely uses his shockwave attack when you're at that range, and when he spews it goes right over your head. Plus, his claw attacks aren't very powerful so you are at a total advantage Back to Table of Contents <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Warden Degenhardt Found in Level 13: Mansion Interior 1 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> OK, you can do this a number of ways: Run around and try shooting him while avoiding the Tentacles that pop up and his attacks, or you can stand close to him and attack him with your melee weapon. The quickest way is to do it melee-style, and you're bound to lose several lives, but it's over in a minute or so. A tip from "Anthony the Avenger": Run around until you're directly behind him and then unload your chainsaw, takes about a minute to kill him and you shouldn't lose a life. His attacks consist of a shockwave that will knock you back, whipping you with his tentacle-arm, and Tentacles will also appear randomly throughout the room. If you stay by the Health Glyph on the right side of the room and attack him up close, you might be able to kill him without losing more than two lives. If you choose to run and attack, you'll probably use most of your ammo and still lose lives simply because of his attacks and the Tentacles around the room, so it's up to you. Another tip for fighting multiplayer: 1. You must have at least two players. 2. When Degenhardt is chasing one person, they should try and get a pillar between them and him. 3. If you are lucky, he will keep running towards you but be blocked by the pillar, allowing the other Hunter to empty everything they have into his back! 4. The person behind the pillar can do some damage too if they have a flamethrower, as it can be fired round the pillar. 5. You can evade all of his attacks by jumping. Contributed by: Tom A. and Angus T. Back to Table of Contents <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Dr. Hadrian (and his very strange left appendage) Found in Level 21: Morgue <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> OK, this is a fairly tough Boss simply because while you're fighting him, you're also getting attacked by Hulks, Skitters and Playground Beasts. This starts to happen after you've taken off about half his life, and suddenly you'll notice the room is getting very crowded. Try to stay close to him, because if you get too far away you end up wasting your ammo on the other things, but try not to let the monsters build up too much. I think you're probably guaranteed to lose a few lives on this, at least two or three maybe. His main attack, besides spawning other creatures, is emitting this green ray that will take off Health and slow you down for a few seconds. A good defense is to roll out of the way, or jump if you can time it right. The Flamethrower seemed to work pretty well on him, as well as the other Special Weapons, but I think attacking him up close is probably the way to go. Every time I tried to Heal, the other monsters would usually take off another chunk of life, so I found that if I stayed near him, used my Conviction on the other creatures, and attacked him with Flamethrower or whatever I had until I died and could respawn with more Conviction that I only used three or four lives on average. I still don't like losing that many lives, so I'll keep working on it. A tip from "Anthony the Avenger": The key is to unload the flamethrower on him while running around, and then use the machine guns and shotguns on all of the freaks. I made sure I killed all of the freaks in the room while I was fighting him and unloaded some shots on him too. Whenever I got low I used the health glyph and when he started flashing red, I once again got behind him and unloaded the chainsaw. That chainsaw will get em everytime! A tip from COOL3PO: First off run for the back room (i stupidly battled in the coridor for a bit of time before realizing i should skip it...) The battle starts and Dr. Hadrian stands in the center of the fleshy door way firing green orbs at you and there are a few white vomit things just kill those, then simply strafe while firing your primary weapon. when hulk begin spawning again just defeat them while dodging both the doctor and the hulk themselves. after so much damage to the doctor two playground boss come down to play, i fired a few more shots into the doctor before deciding to switch to the machine gun... literally run circles round the playground bosses while strafing and firing on the doctor, you'll take out a few hulk and lose a few bullets to the playground boss but once your out of ammo for the machine gun you switch to the shotgun, at which point i begain running a half circle on the side of him with the door way, this provented the playground boss from getting to me and you finish what was left of his health pretty quickly. Back to Table of Contents <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Carpenter/Arkady Found in Level 24: Death Row <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Remember, you need to destroy his anchor before you can destroy him, and what else is in the room but, you guessed it, the Electric Chair. If you have teammates, someone should shoot the Electric Chair to destroy it, and once that's done, killing Arkady is a piece of cake. The Rocket Launcher works well for this: It takes about 8 Rockets to destroy the Chair. If you're alone, try doing a running attack where you run towards the chair and aim with your Rocket Launcher, just don't get too close when you shoot it otherwise you can blow up yourself. One thing is for certain, Arkady fights close combat, so you constantly need to be moving. Machinegun and Shotgun will help you out with him, but he does take a while to kill, so be patient and run him up and down so you can get a good aim at him when you shoot. It's hard to miss him actually, because he follows so close. If you have the Judge Hunter, Word of Power does an excellent job of taking off his Health in big chunks, and when you run out of Conviction, fight with your melee/ranged weapon until one of you dies. (The only way to get more Conviction, unfortunately) He has an attack similar to the Martyr's with two knives in his hands. He also has kick moves, so watch out for that. If you don't mind the potential loss of life, fighting him with your melee weapon seems to do some decent damage as well. Back to Table of Contents <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Werewolf/Arkady Found in Level 24: Death Row <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> As if fighting him the first time wasn't bad enough, you have to fight Arkady again as a Werewolf in the execution room. This time he's a little more bulky, so that cuts down on his agility slightly, but you still gotta be quick to escape his clutches. He can follow you and smack you across the face, and he can also release a 360-degree circle of Blue Specters, which is the only time he's standing still, so you must take advantage of this opportunity. You can jump out of the range of the Blue Specters if you time it right. Use your Rocket Launcher first while he's standing still, and the Machinegun and Flamethrower are good too. Shooting him while he's standing still is the key to beating him, so hopefully you have good aim! Once you get his Health down
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