Hobbit, The - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Hobbit, The - Strategy Guide (Page 04).
Instead of going back into the cave you came into the courtyard from though, go past the main gate. There is a save station on the other side that you can use if you wish. You can find a deep celler key 3 back in a little area (you are in the courtyard right now), then jump up onto one of the cliffs nearby to get up to the vine. From that vine you can jump to another vine, and from there you can get to that pink CP. Now get back up to that spot you first jumped onto that vine from (all in the same vicinity) and follow the little ledges along the cliff to the left (towards the river) to get some more CP in front of a grate. Now go back to those two vines I keep referring to. Jump across to the other side. You'll be able to wiggle along a ledge over here to another spot where you can place a crystal, only you don't have the crystal yet so just grab the red CP and head inside the main gate. Alternately you can go to the other side where that green vine is, and that's probably the best way. You're going back to the barrel room where Lianna was, so I'll meet you there. She tells you to place the herbs in Galion's mug so sneak on down there and press B on his mug, then place all three herbs in there, a cutscene takes place and you get a bunch more CP. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 25 Silver Pennies, 926 Courage Points, 2 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Then you can go back to the prison cells. Follow the trail of Blue CP of course. Talk to Balin. After a cutscene, Lianna takes you to the entrance to the darkwater caverns. Jump on down! There are a lot of creatures around the edges of this room so I suggest going around the perimeter and killing them all first. In one area you'll see a small archway that has a lot of those frog things in it, kill them (watch out for their poisonous breath) and make sure you get that pod there, then back to the place you came in (near the save station). Right next to where you came in is a vine that leads up to two red CP. Then back next to the save station is a small "island" that I want you to go to, from there you can hop onto a vine-wall and climb up, off to the right is a couple of vines, and a platform you'll jump to with a green CP at the end, also there's a pod. Get them and then go back to the platform with that clinging vine on it. Jump to another vine in order to get to that platform with the green and red CP on it, then across another vine to some more green and red CP. Then across two more vines and you'll be able to jump to a narrow (very narrow) ledge that leads around the corner. Jump to the next two vines and you'll pick up a small round bluish object. A blueberry! Well, not exactly.....It's the fourth elvish opening crystal, we'll use it later. Go ahead and drop now. See those narrow bridge-like objects in the water? Get onto them and walk to the end to pick up a Pink CP (among others). Now back to that wall-vine! Straight ahead of you as you reach the top, you'll see some blue CP (if you haven't accidentally been over there already) and a ledge that you can grab onto, grab onto it then. Jump off it onto a vine, then up the vine and onto another ledge. At the end of this one, hop off onto a little platform and down below to your left you can see yet another part you can grab onto, but you don't need to grab on, just walk around it and drop down by the blue CP. Jump up onto the vine nearby and climb up for three green CP. Then back down and into the cave up here. Inside are a bunch of those little tiny guys, so equip your stick and slay them. A jump attack with the stick works nicely on a large group! Make sure that before you go up the vine that drops down (when all of them are dead) that you get the pod that is in a small cave area (next to three mushrooms) then go up the vine. Get the three CP by the save station and then save. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 70 Silver Pennies, 1602 Courage Points, 2 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ But don't be really worried if you don't have the same statistics right here, there is still more to come (this is a large, not really linear area so it's hard for everyone to do it exactly the same). First jump to the green vine off to the right (just in case you fall) then go back and onto the other vine. Across this one is a pod, straight ahead and to the left is a little ledge with some CP on it, so get those and then back to this bridge thing. Walk along it to get to the first Gold Chest. Sometimes it's a little tricky to open. Wow! That was quite a cache! You ain't seen nothing yet baby! Go across that rotting vine to the next Gold chest. Open it. 1100 Silver Pennies all at once! We musta found the royal treasury or somethin'! Then hop up the other rotting vine next to it to get that white CP. Now back to that green vine and up it and on top of that archway. Sheesh! The SP are still counting up! Now that you're on the archway, get onto the platforms and start climbing vines. Get on top of that tall platform for a green CP, and then get down and on that ledge with the red and green CP. From here you can go on a couple more vines to a blue chest. This should be the last of the Silver pennies. All the enemies are dead down below right? Well, back across the vines and platforms to that entrance with the Blue CP leading into it. This tunnel winds up and to the left. Jump across a couple of gaps and wiggle across that handhold area, then keep going. Follow the blue CP all the way. Get onto a couple of vine and at the top is another cave entrance and your last Deep Celler key. Go on up and you'll get another loading scene. This is where Thorin is kept! First off, go to the left and open that gate (you trigger it by using that crystal stand). Then go over by Thorin's cell and open that chest. Trust me, you want to do this first. And that was your last chest. Now save. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1445 Silver Pennies, 1763 Courage Points, 6 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have less than these numbers, you should be worried now. *Edit* These number may have gotten a little tweaked somehow, if you're within three you're okay. Place the crystals in the proper places to open Thorin's cell. You can use the process of elimination easily enough. The hole closest the Thorin is number one and then work your way around clockwise. A cutscene takes place where Bilbo is packing the dwarves. At last! More CP! It's funny to hear the dwarves comments while they're packed like sardines in those barrels! Before you open the gates and end the level, we have another errand. Go up to that little room just above the Barrel room (but before the prisons) and up the tunnel to the outside. Remember that crystal we couldn't place before? Now we can thanks to our blueberry! By now you should have 1937 CP. I'll let you find your own way to the crystal stand in the courtyard. Now go down the tunnel for a couple of white CP, and a scroll! Master Throwing Tactics! Equip your ring and you're back down inside the palace! Ahead of you is a bridge but we don't want to go on the bridge just yet, to to your right and up a vine on top of this big table area. To your right is some red CP. Then to a pole jump to the vine heading to the other side of the room, from that vine, jump (make sure you've climbed high enough to make it) jump to the rotten vine, and then down onto the other large flat platform. Go to the right of it for two more red CP and then jump down to a little ledge for a green and two reds. That's the last of them! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1445 Silver Pennies, 2100 Courage Points, 6 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now head past the throne again and go down to the barrel room. Once there, go up the ramp and head over to the crystal stand to open up the gate and let out the barrels. Good job Mr. Baggins! You don't need to buy anything, but if you want another health bubble (This is all you'll be spending money on now) then buy a Waters of Fortitude. ========================================================================================= ----------------------------------------------------------------------------------------- Chapter 8: A Warm Welcome (CHPTR8) ----------------------------------------------------------------------------------------- ========================================================================================= ()Talk to the Master of Lake-town ()Stake Out the Wine Warehouse ()Follow the Thief ()Inspect the East Warehouse ()Talk to Bard ()Explore the Cider House ()Find Rennar ()Inspect Rennar's Warehouse ()Tell Bard about the weapons ()Find the Black Arrow ()Talk to Malloc ()Bring Malloc his Dagger ()Find Theives Hideout ()-Find a Bottle in the Cider House ()-Find a Bottle in the Cider House ()-Find a Bottle in Rand's House ()-Find a Bottle in Elik's House ()-Find a Bottle in Orlan's House ()Retrieve the Black Arrow ()Return Black Arrow Thorin tells you to find the Master of the town and give him your thanks. However, I tell you to run around the town first and "clean" it up. We'll want to collect everything we can before talking to the Master of the town. First off, let's be sure of one thing. The center of this town has all the building in sort of a square around it, the water is in the center way down below. Go to the center and head left next to a save station. See down in the water where you can drop down to that Pink CP? Drop down and get it, then follow the other CP to the large White one. Once you have it (don't fall in the water) go back to that floating piece of wood and then up the little pillars/piers. Back up and off the piers? Go into that little passage in the corner behind the man standing right when you get off the piers. Up on a little walkway to the left is a green CP, you don't have to go up and around to get it, just jump for it. Then go under the platform with the save station on it, and out to the water. Along the walkway you'll come to a sign that says East Warehouse. Right about there you want to drop down to the water, on top of a little platform with a red CP on it. Along the base of the waterline you see another Pink CP, walk along the little narrow walkway to it. Then turn directly around and keep walking and hopping along the little walkways. Soon you'll come to some platforms that go up to your left and out of the water. Follow. Recognize these broken crates? Smash it, and then hop onto the vine, grab the Pink CP on top of all the crates, then down and smash some more crates. To your left is a small stack of crates you can climb on and get over that fence thereby. Do it. You can save here if you want. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 100 Silver Pennies, 160 Courage Points, 0 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Then walk along the bridge and you're back at the East Warehouse sign! Continue along the docks. See the ropes right near Rennar's Warehouse (reading the sign)? Jump up on them. After the second one, you see three pots near a doorway, one large and two small. Smash them. Up on the next highest rope you'll be able to jump to a green CP. That's about all you find up here so go back down and back to the Rennar's Warehouse sign. There is a dock directly across from it and at the end is a little group of CP. Grab them. Again, you can save here if you wish. Then back up and continue along the out walkway some more. We pass some crates that look like crab traps or something, keep going to the boat that is turned upside down on the walkway. Right here is a little place that looks like a boat repair shop. There are some rops here and you can hop up to get a green CP. Kind of a ramshackle shack isn't it? Keep going along the walkway. Right next to Kili is some platforms going out around a tower with some Pink CP and ropes hanging down. A lot of the platforms will collapse after a short time to be quick about going around the ropes. Also, a couple of the ropes are rotting, so be careful on that point too. But hey! They ARE Pink CP after all! Keep going around past Fili. Take a right at Nori :) The sign behind him says Wine Warehouse. Remember these signs. Anyway, you took a right at Nori. Walk along these upper platforms and you'll find another skeleton key. How nice! I haven't used any of mine yet.... Jump up onto the rope, then onto the upper platform that is right below that Pink CP. Easy. Then grab the Pink CP of course! Looks like a dead-end. Ah! But across from there you can see another walkway, jump to it and go around this lone tower-like thing (it's the one you went around for those three Pink CP on those ropes, only now you're on top). There are lots of jars back here, for lots of fun! Smash Bros. Now grab the green CP, that's the last thing that's up here. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 155 Silver Pennies, 310 Courage Points, 0 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To the left of Nori (near the Wine Warehouse) is a passage that will take you right back to the center. Anyway, you'll find your way back to the center, then talk to the Master (or Bard), that's about all you can do at this point. The Master is in the center area, surrounded by a three men. On either side of him you'll find a Red CP and three lead up to him. So you should have 323 CP right before you talk to him. He introduces you to Bard, who in turn asks for a hand with something. Sounds like fun right? To catch a thief.......Besides, he gives you money. Turn to the left and follow the Blue CP to the Wine Warehouse. Bilbo spots a good place to hide, so run there. All you have to do is stay fairly close to the theif, use your ring when you need to and follow him (or if you're daring, you can run ahead of him, just don't get too far ahead). He eventually leads you back to the East Warehouse. There he disappears and you go and tell Bard. Now he asks you to investigate the East Warehouse. Simple enough right? Turn to the right, go across the bridge to the East Warehouse and save at the station. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 180 Silver Pennies, 512 Courage Points, 0 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Press B on the warehouse door to get inside. Whack open all those crates in here and then drop down into the next room. Goblins! Here! How did they get here! You know what to do with goblins by now don't you? There are a couple up above that you'll either have to jump up to or throw stones at. Phew! There are some breakable crates in a corner. Under a small hole between crates is a sack of SP. There is a chest to the right of that. Then activate the switch to the right of the chest. Inside is a couple of chests, some breakable crates, a switch, and a save station. You can use that block in the center to get to the blue chest (or you could just jump up on the save station) and the switch. You don't have to activate it if you don't want to, you could pole jump instead. Now get out and climb up up to the platforms around the perimeter of the large room. Go around counterclockwise to the blue chest (activate the switch and break the crates on your way), then back on the rope and through the doorway you came into the warehouse from. Before you press B on the door though.... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 510 Silver Pennies, 732 Courage Points, 4 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bard talks to you and asks you to visit him at the Cider House. After being transported to the Cider House, he asks you to get some information for him fron the frequenters of the Cider House, information regarding his Black Arrow. Then he gives you a mess of Pink CP to boot! Grand! Go into the pub. On the upper floor is a man who can tell you some information, talk to him. After he tells you that the weapons are in Rennar's Warehouse, leave and go there. But we can't get in yet! Follow the trail of Blue CP to the man standing on the dock. He'll give you the key. Now into the Warehouse! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 510 Silver Pennies, 913 Courage Points, 4 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Not that I really needed a checkpoint there but anyway.... There is lots of green gases coming out of the floor and walls here, it will poison you but if you try to go slow, chances are you'll get hurt worse. Just run through and turn around and run through some more, ignore the CP at this time. There's a switch down here, AHA! It turns off the gas! Now we can go back and get the Green CP there. Go to the end of the stack of crates before you turn back though, if you get on top of that board you can jump on top of the crates and get some goodies up there (in breakable crates). Go ahead, help yourself! The trick to getting on top of the crates is to press forward against the ones you are trying to climb, you'll be able to stand on a tiny lip and then jump up to the top. Now go back to the switch and jump up to the save station. Then quickly jump up those narrow boards to the top, they will fall after a short period so hurry up! Once you're safe on a rope or platform then jump up to the rope near that little shaft leading down. Fall down and battle some of those Froggy things. I got another health bubble from it :) In one corner is some crates you can break (joy), in another is some pots to break (double joy) and then get up onto the crate and climb up. You'll have to weasle your way across platforms and moving ropes. There is a save station up here. If you look closely you'll see a rotting rope, jump to it and then to the next rope, climbing all the way up this one to a Pink CP and a Gold Chest. Then drop down to that Blue CP and into the next room. Up the rope here and across the wooden walkways to another rope. Just follow the Blue CP to where you want to go. Save at the station and then open the door (switch to the left). Ah! The Black Arrow! Collect the Pink CP and trigger the switch. Again, follow the trail of Blue CP all the way around to that other save station. Then trigger the switch there. Drop down onto a crate (so you don't fall as far) and then out the door you just opened. Before you leave..... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 680 Silver Pennies, 1238 Courage Points, 5 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now Exit. Bard asks you to talk to Malloc who is in the Cider house. Not a problem right? The Cider House is easily marked as the one with the Blue Courage Points leading into it :) Malloc is the old man. Talk to him and he'll ask you to get his dagger. Outside the Cider House, go clockwise to get to Malloc's house. Three Blue CP are outside the door. You need to get his dagger! It's inside a chest in the house, easily grabbed. Then go back to the Cider House. Malloc tells you that now you need to gather bottles to unlock the door to the thieves lair. One you can get by talking to the man behind the bar, Vaden, he'll give you bottle. Another is down in the celler (the opening to it is near the two dwarves in this room). The doorways of the houses of the theives are easy to spot, they have a large Red Serpent sign on them. Plus, when you go near the doors it will say something like "Orlan's House" etc. Go inside and get the chest when you come to a door like this. There are two in the center area, and one is near the East Warehouse, up on that upper area across from it and up by the save station. Now back to the Cider House for more instructions from Malloc! Yellow is to the left of Red and Blue, which is not next to Black. Purple can only lie beside Black and none else, Black is to the right of Yellow. Huh? That's it! We don't even need that third clue because this is so easy! I urge you to figure it out for yourself but if you can't, the read on. Since we know that Purple is only beside Black and none else, then we know that Purple is on an end. Black is next to it. Okay, we only have three more bottles. Yellow is not next to black, but Yellow IS to the left of Red and Blue, so from that we can deduce that Purple is on the far right, Black is next, and Yellow is on the far left. All we have now is Red and Blue! Since the riddle doesn't specify in which order they go, they can alternate. So we have two possible combinations: Yellow, Red, Blue, Black, Purple or Yellow, Blue, Red, Black, Purple. Confidentially, it's the latter :) Go down into the celler (and see what you can find) and place the bottles in the proper order, from left to right. Easy! Piece of cake! It opens the passage to the theives lair..... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1030 Silver Pennies, 1622 Courage Points, 9 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Okay, we've got to go down that rope and into the *gulp* lair. Easy enough! There's a save station down here. Use it and then go over to those controls. You want to switch around the pieces to get to certain areas. You want to be able to get to opposing corners at the same time, so if you want to get to the lower right corner, you have to also be able to get to the upper left corner. All right. Switch the center lower one, and the center middle one. This allows you to get to the upper right and lower left at the same time. Press B to get out of this control mode. Then go up to the upper right, activate a switch and back down to the lower left to get in the door before the time runs out. If you skip the cutscene you'll have more time to run. Grab the two chests and then activate the switch on the back wall to open the doors. Go back to the control panel. You can figure this one out for yourself, you just have to be able to get to the upper left switch and the lower right door at the same time. Get the chest and then back to the control panel (if you need to) and make a path for you to go straight ahead through that door with the three Blue CP in it. There is a save station in here. Try to figure out this next part for yourself, a cutscene shows which doors will open if you place a barrel on that panel first, that panel will light up. Then you can experiment to see which panel you should place a barrel on next (it is sequential) and finally the third. Pull all barrels off to restart. There are six panels on the floor and different combinations of barrels do different things. If you look closely you'll see the barrels have varying levels of weight. First, take the largest barrel and put it on the lower picture of the large barrels. Drop it and get the medium barrel and place it on the upper picture of the large barrels. Place it and yet we still don't have enough weight on this one, get the small barrel and place it on the same space as the medium one. A door should open. Go through the door and get the chest. Master Jump Tactics for the stick! All right! Now back out and pull all of the barrels off so we can start from a clean slate. Place the small barrel on the upper small barrel panel. Now place the medium barrel on the lower medium barrel panel. Then finally place the heavy barrel on the upper medium barrel panel. It opens a door and you can get the two chests. Remove all barrels from the panels again. Place the small barrel on the lower small barrel panel this time. Then the medium on the uppder medium barrel panel, and finally the heavy barrel goes on the upper heavy barrel panel. Hey! I figured all these out for myself so you should be able to also! Go through the newly opened door and save. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1625 Silver Pennies, 1628 Courage Points, 16 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now go into the room for a cutscene. Open the chest immediately to the left. Apparently the goblins and theives don't see you unless you are on the floor. Likewise, if you have your ring on, they can't see you even if you ARE on the floor. Jump down for the first blue CP. Jump to the right and get the Pink CP, then slip on your ring and go to the left for a sack of SP, believe me, you want to get these now or you won't be able to later! Don't bother with the save station, but just go past it. There is another sack of SP down there and a larger one by the leaders. On top of a tall stack of crates (above where you just got those two sacks) you'll see a Pink CP. From there, look around and spot a save station with a Blue Chest there. Get it. Now drop down and follow that trail of Blue CP over that stack of crates and you'll find the Black Arrow! Before you go further (and before you get that Blue CP leading up some other crates. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1800 Silver Pennies, 1682 Courage Points, 18 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Congratulations! You got all the Silver Pennies and all the Chests! Now up the crates and onto the rope. Once you get up on the platform up by the save station, a fighting scene wil ensue and you will be caught if you go down there, ring or not. Jump to that rotten rope and then quickly to the good one. Over to your left you can see a Pink CP, jump to it and you should just grab on to the edge. From there, pole jump to the crates (the tall stack) and to the left is a platform with some Blue CP, to the right you can pole jump for three more, then there is a rope after that. Get on it and then jump to the top of a crate, from there you can jump to the save station and three blue CP leading out the doorway. A cutscene takes place and Bard captures the villains! Hurrah! He gives you a reward and you get a Perfect! Congratulations! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1800 Silver Pennies, 1900 Courage Points, 18 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can talk to him if you want to end the level. You can buy a Waters of Fortitude, or you can save up your money like I've been doing. I've got all four chest upgrades (spent 3000 on them total) and an extra 4522 spending money. I like to save them up and buy a bunch of Waters of Fortitude at the end of the game ;) ========================================================================================= ----------------------------------------------------------------------------------------- Chapter 9: Inside Information (CHPTR9) ----------------------------------------------------------------------------------------- ========================================================================================= ()Retrieve the Golden Cup ()Find Smaug's Weak Spot ()Bridge the Cavern []Find Groin's Giant Ruby []Find King Bladorthin's Spears []Find the Golden Tray []Find the Necklace of Girion This is probably the hardest level to write a walkthrough for because it certainly is NOT linear! I'll walk you through the best I can, but by this time you should be pretty well acquainted with how to do things so hopefully you won't need too much help. Remeber, there are many ways to do this level, you could get chests right at the beginning, you could save them all for the end, however you choose to do it is fine, only if you don't do it exactly how I do it, then I can't help you much! Walk into the tunnel. After a short way you'll come to a large room and a save station, save if you want to, though it's really not that much closer than the other save station. Hop up the steps, following the blue CP and you'll get a cutscene. So THAT's Smaug eh? Terrifying. I want you to follow the trail of Blue CP, don't turn to the right or left, just follow the CP. Forget about the chests. Trust me. You can get them later. All you want now is to get to your objectives by following the Blue CP. Go. Down the steps and turn to your left, across a gap (don't step on the Gold coins as that rates really high on the "Smaug-o-meter") to the row of three blue CP, then onto the chain a little to the left so you can hop on top of that broken pillar with the CP on top of it. Right at this next part, Smaug's tail is going up and down next to a brown treasure chest. You don't want to get the chest just yet! Just time it and jump down and run towards that save station. Behind the Save station is a pillar with a blue CP on it, then to the left of that one is some more pillars. Keep following the trail. Go past another brown chest. Tantalizing isn't it? Well......Jump up and then drop down, turn to your right and keep going. Now you can jump onto some chains to get to a cleared spot (next to a block, a Dwarf Head Statue, and a save station) save if you want and carefully drag the block over to where the Blue CP are sitting. Be careful and watch the Smaug-o-meter or else he'll wake up and you'll be toast! Remember this Spot in particular. I'll call it The-Clearing. Once you have the block over there, get on top and jump up onto that large ledge with the blue CP on it. Then keep hopping up the levels of this pillar, following the trail of CP. When you get to the top, turn and jump onto that hanging platform. From there onto a chain and another hanging platform. Repeat and hop to a chain and then a second chain next to it. Camera view changes down and you can slide down the chain to the cup of Thror. Quite nerver-racking eh? Being this close to a dragon! After the cutscene, jump down to those blue CP, then take a left and you'll see some other blue CP out in the distance. Go to them. You'll have to eventually run under Smaug's tail again. Then out the passage way. When you get to the hallway leading back to the Dwarves you should (if you've been following) have these stats. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 0 Silver Pennies, 53 Courage Points, 0 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pretty pathetic huh? Well, we'll do better later. Trust me. Keep going down the hall for another cinematic. The CP that Thorin gives you should be enough for another health Bubble, if you've been following through getting perfects on every level. Go back into the cave for another cinematic. Smaug is awake now and we'll have to be more cautious. Slip on your ring when you are out in the open. Again, only follow the trail of Blue CP, no more. Don't get any treasure chests, there will be plenty of time for that later. After you go down the "steps" instead of going for Smaug's tail, you'll want to turn to the left and climb up on that slab, gathering the Blue CP. You can stand behind pillars and stuff and recharge your ring if you need to. You're heading for The-Clearing. Hide behind the Dwarf head statue to recharge. Then continue on towards Smaug. Running past the length of Smaug you'll be on a long, fallen, broken pillar going towards a Dwarf-Head Pillar. This is another important place to remember, I'll call it the Dwarf-Pillar. You'll probably be low on Ring Power when you get to the other side of this pillar, so rest for a few moments and save if you desire. Now jump on top of the Dwarf-Pillar and alternate jumping from a platform to a chain and back to a platform until you get to the large one with the Pink and Red CP on it. This is where you are supposed to be. Gather the CP (nice after all those blue one eh?) and a cutscene will ensue. After the cutscene (which I really enjoy every time) you'll find yourself back in The-Clearing and a trail of White CP lead you out this time! Joy! Hide behind the pillars when you hear Smaug take a breath. Then wait until ALL of the fire subsides (even the smoking stuff) and then hightail it to the next hiding spot. You don't HAVE to wear your ring through here, but it sure makes it more fun :) After a short while you'll make it to the last White CP and a cutscene will take over. Don't you just love that story-board picture of Bilbo! Thorin asks you to get the dwarves across the Chasm, but we have other plans. Now that the Dragon is gone, we can take all the treasure we want! Hurrah! Talk to the four dwarves closest to the Save station and they will each tell you of some treasure they would like. We'll find it for them. This is the hard part for me, because I can't really say "turn three degrees to the north and take two steps and then to the right and over a small mound is a treasure chest." It simply will not work! So you'll be on your own for the bottom floor. Just stay on the very bottom and go around all the edges and such. Don't go down into the chasm yet, just gather treasure chests and sacks of coins. Don't jump up on anything just yet. Please! Over by The-Clearing is some sacks of Silver Pennies near a grate by the wall. Keep following the wall counter-clockwise around the room to gather in some chests. Don't jump up to any of the upper levels yet! Not even if it's "right there!!" Don't get onto any of the walkways around the edges of the rooms, not even for a short detour. Just collect everything in on the gold coins, all the treasure chests and all. Don't go on top of the Dwarf-Pillar either. When you are through, save near the Dwarves (as a reference point) and check. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1150 Silver Pennies, 919 Courage Points, 15 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Not bad! Go back to The-Clearing. Nearby you'll see a chain hanging, it goes up to a higher level and you can get to the chain by getting on top of a block. Before you go too far up, jump to that blue chest in that middle balcony. Then back on the chain. At the top of it you'll be able to jump to another chain, and from that one you can access a switch on a balcony. Go ahead. Now climb back down and go to The-Clearing. Behind it (towards the wall) is the panel that the switch opened, and inside is the necklace of Girion! Back to The-Clearing and go counter-clockwise around the room. You'll come to a low balcony that you can easily jump up onto and gather in a Pink CP and some sacks of Silver Pennies. There is nothing really to do now but go to the Dwarf-Pillar (remember that?) Save at the station here. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 1400 Silver Pennies, 944 Courage Points, 16 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Don't get the chest right there just yet. I want you to jump to the low balcony on the opposite side. From here you can get to some chains and climb up. There's another switch up here! Activate it and then turn around and go back towards the blue chest (counter-clockwise). Open it and then go back to the switch. See that save station way over there? That's where we're going baby! Get onto the decoration ledges on the wall and walk your way over there. Nifty! Up here is a chest and a panel in the wall that needs to be open. We'll be back here later. For now, get on the railing and walk your way to some sacks of SP (you're going clockwise around the room now right?) and hey! Some spears too! Awesome. Go back and past the save station (unless you know of an easier way to get to the bottom) and back to the Dwarf-Pillar. Now get that chest on the opposite side! Okay, this might be a little tricky but it's very possible. Line yourself up so you can do a pole jump to the left of the chest, you're trying to get over that slab. If you get on top of the slab, then good, jump up to the balcony. If you fall to the lower balcony, don't fret, just jump back up to the slab and jump to the upper balcony. There is a gold chest up here. This is all you want up here so go back to the lower balcony and get the Gold chest there, then continue on down the walkway towards the sack of CP and some stairway going up on your right. This is the exit and we can't leave just yet so don't worry about it. Go up the other side and gather in that green CP. Hey! There's a big slab blocking our path! Turn right around and up onto the ledge on the wall, now we can get up onto another walkway. Not much up here except a dangling chain. Climb up it. It doesn't matter which way you go, you're on the uppermost walkway now. I went counter-clockwise around the room. The pillars conveniently have little ledges that you can walk around on, so do that. You'll collect a sack of SP. Go a little further and get two more sacks. Now right past those two sacks are two pillars and in between those two pillars are two MORE sacks of SP! Get them! Then grab the white CP. You'll come to a couple of hangin chains that you can go across, well, go across then! Ah! At last! A save station! Get the chest next to the station and then save. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 2900 Silver Pennies, 1024 Courage Points, 22 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Keep going towards the next Gold Chest. If you go past the Pink and White CP (getting them as you go) and turn around, you'll see a Pink one sitting out on a pillar. That's inconvenient! But if you get it, it is possible to pole-jump back to the platform. If you die, well, you just saved back there didn't you? Keep going counter-clockwise and get the next Gold Chest. Then drop down to the save station. Phew! Activate the switch there. Now if you want, there is a skeleton key sitting on the next balcony (counter-clockwise) and that brings you back to where you got onto these ledges, but if you get that, then come back to the save station. We're going on some platforms! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 3175 Silver Pennies, 1149 Courage Points, 24 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jump on the hanging platform nearby. Go clockwise up the platforms to the one with the save station one it. Near this one you'll see a Gold Chest down below on a pillar-archway. It's easy to get. Now get back up on the platforms. Keep going clockwise and you'll pick up a couple of Pink CP. When you get the one on the chain, slide down the chain and jump to the chain that you see that has a Pink CP on it. You should get another Health Bubble! Just wait for the platforms to swing close to you (or rather the chains) and then make your jump. Keep going for a white CP on one of those chains (you're underneath the platforms now). Don't fall! When you get the white one, go back on the chains and back up onto the platforms again, going clockwise again to another save station. Get on the chain next to it and down to the Gold Chest. All right! Master Jump Tactics for the Sword! Back onto the platform and save if you will. Then jump onto the last platform, get the Pink CP and onto the next chain for the last one. From this chain you can get onto a platform that will lead right down to where you got on these hanging platforms of doom. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Checkpoint! 3300 Silver Pennies, 1349 Courage Points, 26 Chests ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Not doing bad! Now get down to the bottom floor, all we have left is those two artifacts. Down behind the Dwarf Pillar is the Gold Platter. Get it. Now get onto the left arm of the Dwarf-Pillar (his left arm) and get onto that lower balcony, onto the chains, and over to that save station (remember I said we'd be going back there?). Get on the ledges on the walls to get there. Back here is the Giant Ruby! All right, now go back to the dwarves and give them their treasures.
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