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Hitman 2: Silent Assassin - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 01).

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Hitman 2 --- Silent Assassin       ver 1.6
================================================

Thanks for the support!!!

Written by Acid Wolf.
Email- acid_wolf2000@yahoo.com.sg

This is a game created by IO Interactive and also a trademark of Eidos
Interactive. This faq/walkthrough is created solely on self-interest. And also
i like the way this is game is made. So therefore i own this document and
nobody may reproduced this document for any monetary gains. This walkthrough is
not to be altered, translated and is only for the reading pleasure of those
gamers using this walkthrough. This includes being incorporated, reprinted, or
otherwise used by magazines, books, guides, etc., in ANY way. It is only for
private and personal use. You may not edit or change any of it's content and
claim it is yours. If i find out, you will get it. For those who may want to
post this faq on some websites, may do so after dropping me an email about it.
Note: that this faq is solely for personal usage. Thanks for all that.

All contents copyright 2002- Acid Wolf

------------------------------------------------------------------------

========================
TABLE OF CONTENTS
========================

Brief introduction
Controls
Display
Hints
Tricks of the trade
Walkthrough
Fun Stuff
Weapons
Equipment
Cheats
Thanks!!!

==================
BRIEF INTRODUCTION
==================

The is a sequel to the fame Hitman Codename 47. The same old Mr. Tobias Reiper
(his travel name) will bring us into his dark world of silent killings. Well
this sequel is the continuation of the first game but if you miss the first
game, you can just enjoy Hitman 2 as much as the first one.

The Hitman 2 has improved a lot from the old interface, skills, and alot more
minor details both in gameplay & graphics. The weapons fire power is much more
powerful than the first game. Just checkout the double ballers which is Mr. 47
trademark weapons for this sequel. It packs a whole lot more punch than the
good old AMT 1911 'Hardballer'. The inverse kinematics is still the same as the
first game. Different targeting will result in different 'poses of dead'.

Hitman 2 has a new scoring system which will determine whether you are a born
assassin or not. Try not to be trigger happy, a civilian killer or just plain
noisy killer. Try to take out the intended target without much commotion.
Remember stealth is the way to complete this game with top marks.


------------------------------------------------------------------------
============
CONTROLS
============

Basically the general guide for controls is included in the game in .pdf
format. This means that you will need Acrobat Reader to read it. You can also
configure your own set of keys. For me, i use the numpad + the mouse. A small
tip for you guys is try to set your normal turn left, right keys into strafe
left and right. You may wonder how to turn. Using the mouse to turn is much
faster than using the keys. Trust me on this one.

During the game, you may have just kill someone and try to take his items or
just to pick up a particular item among the items. Do the following to pick up
weapons, items, drag and many more:

- Hold the action when you have either the drag, pick weapons or pick item
command at the top left side of the screen.

- After you have hold the action button, scroll through the list if there are
more than one command/items using the move forward & move backward buttons.

- Just highlight the command you want and then let go of the action button for
it to execute that command.

You have to practice using the action button for the commands as in certain
situations, you are not given any amount of time to search the body and then
stash it somewhere hidden from prying eyes. So in such cases, you have to
choose the drag command first, hide the body and then search it to your heart's
content.


------------------------------------------------------------------------
===========
DISPLAY
===========

The display of Hitman 2 is very easy to understand. At the top left is your
health gauge which shows the health bar. Below it is the 'Spook meter' or known
as the threat meter a newly included feature for Hitman 2. It is to determine
whether the surrounding guards or characters suspect Mr.47 or not.

- The longer the moving bar, the more suspicious Mr.47 is. (The bar is black in
color in this stage).

- When the moving bar is red in color, you are the prime suspect and probably
the guards are looking for Mr.47.

- To lower the threat meter, hide Mr.47 in a secluded spot and wait for the
meter to go down and hope that once you are out of your hidding place, the
guards will not remember your face.

Just below the threat meter, is the compass(Yes!!! No need to buy the compass).

Now for the top right. It shows the weapon that you have chosen to use. If no
weapons are selected, it will be blank in this area of the screen. You can
either open the inventory and select the weapon or item you want and then left
clicked the mouse to equip it. For weapons, you can also press the default 1-7
for weapons to lockpicks. Just to the right of the selected weapon, there is a
'spare ammo' area where all the spare ammo is shown. Below the spare ammo area,
is the current ammo for the selected weapon.

There is a cursor at the center of the screen for you to take aim at something
or someone.

Messages will be shown at the bottom left of the screen from hints to warnings.

-----
Map
-----

Here are the legend of what you may see on the map.

- Luminious green       -- Mr.47
- Red                   -- target to be taken out
- Orange                -- enemy: guards, etc
- Green                 -- innocent: civilians, bystanders,etc
- Blue                  -- police
- White                 -- VIP: person you have to protect or person crucial to
the game

- Exclamation(blinking) -- Point Of Interest(POI)
- Lightning mark        -- generator
- Hitman icon(blinking) -- agency pickup


------------------------------------------------------------------------
=========
HINTS
=========

--Nobody's perfect so play the scenario once to get the hang of the
surroundings.

--Pickup any weapons, ammos and other items you came across.

--This one for the one's above. Try not to take every items as some are found
at highly guarded place.

--Do not share your enjoyment of carrying a weapon with others(don't take it
out when needed). This rule applies after picking up a weapon.

--Rifles to bigger weapons cannot be hide under the suit so carry discreetly.

--For the one above, check whether the weapon you pickup can be kept under
wraps by pressing the holster key.

--Wire is for the feel of being a hitman and knife is for the feel of being a
killer(swift).

--Always sneak behind when approaching a unknowing target.

--Make sure nobody will run into your little throat slitting operation.

--For the one above. Choose your weapon of choice before hand.

--Use NVG if you think it is getting dark.

--Take note of the surface you are walking/running on. Some produce far more
noise than others.

--Grab a disguise if possible when you are certain that you are out of place in
enemy infested areas.

--Bring a silenced weapon when given the chance.

--Try to kill with minimal sounds so as not to alert the guards. You are a
professional hitman. Not Rambo! Need not takeout every guards.

--Try not to kill civilians as they will included at the rating screen. Same
for cops.

--Watch patrolling guards to gain knowledge of their paths.

--Certain characters can only access certain place like delivery boy to the
kitchen. If you are out of place, you will be more suspicious and more prone to
attacks.

--Try to keep away from other characters should you change into their clothes.
E.g guards. These characters will somehow recognize their comrades up close.
And this will give you away even if you are temporary one of them.

--Do not cause too much noise including running in guards infested area. It
will attract much attention.

--Takeout lamps or lights to increase the amount of shadows for concealment.

--Use your map offen so as not to get lost. You can trust most of the maps.

--Use the map to gain knowledge of the patrolling area and routes the guards
take.

--Use the map to checkout if the direction your target is facing before
planning appropriate action(for use if target is in the adjacent room).

--Need not hide every corpse if not given time to do so. Instead just try not
to be at the scene of crime. So as not to raise any alarm.

--Should you know that you need to restart the game, try to explore the place
further so as to know the number & placing of guards. This is ensure that you
know something further up in the game so as to take the required precaution and
proceed faster in the game the next time you restart.

--Go for one shot one kill rule so as not to waste ammo & time(for the next
kill or escape). Aim for the neck onwards and up. May not applied if you have
shotgun.

--Never touched the dead when there are guards nearby. This will aroused their
suspicion.

--Try to collect as many weapons as possible for use at the next mission.

--Always holsters your big weapons. E.g the SVD sniper when holstered looks no
less than a AK provided that the enemy does not take a closer look.

--Do not run or do anything silly in front of cameras.

--Stay or keep a distance from the guards as they are paranoid having somebody
snooping behind them.

--Civilians are more alert than the guards on some missions so don't try
anything funny in front of them.

--Hold down the fire button when you are equipped with the wire to prepare it
for a faster kill. This cut down lag time when you want to kill a target till
the very last minute.


------------------------------------------------------------------------
====================
TRICKS OF THE TRADE
====================

--------------------
How to carry 2 guns
--------------------

The game is designed that Mr.47 will use 2 ballers when equipped.

------------------------
How to knock someone out
------------------------

Sneak up to your potential target then use either one of your weapons(ammo
type). Mr. 47 will use the butt of that weapon to knock out your victim.

Note: this is temporary so you may have to find other ways of disposing your
potential target.

-----------------------------
How to prepare the fiber wire
-----------------------------

Hold down the "Attack" key when you have equipped with the wire. Hitman will
tighten the wire. Next sneak up to a target and releases that key to fiber-wire
him to death. This way will cut down on the time to "tighten" the wire when you
press the attack key at the last minute.


----------------------------
How to change clothes faster
----------------------------

When Mr.47 starts to go down to get that clothing, quickly press & unpress the
view map button/key once will do.

----------------------------------
How to prepare anaesthetics faster
----------------------------------

When Mr.47 starts taking out the syringe, quickly press & unpress the view map
button/key once to get it fill with anaesthetics fast.

-------------------------------------
How to open locked doors much faster
-------------------------------------

When Mr.47 starts to go down on the door(lockpicking), quickly press & unpress
the view map button/key once will do(after you hear the lockpicking noise). If
after one try, he is still lockpicking the door, try again multiple times for
it to work.

--------------------------------------------
How to sneak and kill an enemy w/o knowledge
--------------------------------------------

Hit sneak mode then creep up on the enemy and kill him with your weapon of
choice. You can run towards an enemy's back till the last minute and take him
out with your weapon of choice(requires precision and small amount of time for
Mr.47 to stop in his tracks).

------------------------------------------------------------------------
------------------------------------------------------------------------
===============
WALKTHROUGH
===============

You will start each mission with a short briefing on the story and a cutscene.
You can open up the mission screen using the mission briefing key. Checkout the
map first using the map key. Hitman 2 has made the map more interactive. The
map will show the guards movement, civilians movement, cops movement and vip
movement. Checkout the 'Legend' at the bottom left side of the map screen
(click on it). You can check different maps regarding the that particular
mission by left clicking on the top left tab of the map screen.

Note: the game play is still on even if you open up the map (there is no
pause).

Hitman 2 will start a particular mission with weapons intended for that
mission. If you want more weapons, you just have to acquire them on site.

A cutscene will start playing with Mr.47 plucking and tending to the monastery
gardens.


Note: all directions are based on the locations given by the map. Except the
left & right directions.

Note: some the approaches may use different insertion and execution methods so
you can mix & match some of them to create your own.


************************************************************************
---------
Sicily
---------
------------------------------------------------------------------------
=======================
The Gontranno Santuary
=======================

This is a pretty easy one. You will start in side the garden shed where Mr.47
lives in. The message at the bottom left of the screen will show some hints to
playing the game. Just follow it. Move to the door and hold down the action key
and choose the commands you want. Exit the shed and a cutscene will show Mr.47
talking to the Padre Vittorio -father of the monastery & a good friend of
Mr.47. After the cutscene, move to the ruins just in front of the garden shed
and follow the instructions given at the message area on the screen.

Once you hear the monastery bells rang, go up the stairs to the left side of
the well. Go to the courtyard and head through the door at the northside. Go
through the left door at the end then turn to the first right door. See the
confession box there? Go on in to another cutscene.

Hint: If you are not sure how to get to the confession box, checkout the map
and move towards the blinking POI icon.

After Mr.47's confession, a new cutscene will show Padre being kidnapped by 2
guys. And one of them leaves a note for Mr.47. Once you have gain control of
Mr.47, go get that parcel and another curscene. Looks like Giuseppe Giulliani
wants to charge Mr.47 for staying at the monastery for $500,000.00. Mr.47 has
no choice but to shelf his retirement plans for a while. Get back to the shed
to another cutscene. Mr.47 old contact Diana will help our friend for a price
on digging information on Giuseppe Giulliani of Palermo in Sicily.

Next you can equip the ballers and fire either at the bucket at the well or the
watermellons just at the east wall of the ruins. Head over to the other wooden
shed an you can lockpick the door there to get in. There are 2 .45 ACP ammo and
the binoculars on the tables. There are anaesthetic & fiber wire on the weapons
boards.

Note: what ever weapons you have collected at each missions, they will be hang
in this tools shed.

After you get used to the controls, you may get back to the garden shed and
operate on the laptop for your next mission.


Note: there are special weapons in this game & they can be obtained in any of
the missions you play. But only by getting silent assassins ratings will then
unlock the Silver Ballers .45 suppressed, Sawn-off shotgun, and the M4
rifle(you got to get 5 silent ratings in one go).

------------------------------------------------------------------------
==========
Anathema
==========

---Objectives: -Kill "Don" Giuseppe Giulliani
               -Take key to prison cell from Don Giulliani
               -Rescue Vittorio in the basement
               -Escape- check map for known exit point

Weapons & items location:
.........................
Study                    --- 2 shotgun ammo, 1 MAG ammo, 1 Deagle, 2 pistol
ammo
Room(north)of the hall   --- 2 .45 ACP ammo
3 rooms(north)of kitchen --- 7 sniper ammo, 10 shotgun ammo
Garage                   --- 1 R93 sniper, 2 .45 ACP ammo
Guard in white shirt     --- 1 Deagle, 1 car key
Cook                     --- 1 spoon
Kitchen                  --- 1 kitchen knife
Boss bedroom             --- 1 golf club
Southwestern balcony     --- 1 golf club
2nd floor southeast room --- 2 shotgun ammo, 2 MAG ammo, 1 pistol ammo
Lawyer's office          --- 5 sniper ammo
Guard at front door      --- 1 shotgun
Lawyer in green shirt    --- 1 shotgun
Don                      --- 1 revolver, 1 room key
Mailman                  --- 1 flowers

(special)--- Silver baller .45 suppressed(have to get the silent assassin
rating: use approach 03)


Approach 01
------------
After the cutscene, move to the delivery van on the other side of the villa.
Make sure no one is around especially the delivery boy and then place all your
pistol and ballers at the crates of grocery on the ground. Next move to the
postman carrying the flowers to the villa and then choke him with your fiber
wire(since he is constantly moving, he may notice you and run). You have to
catch him up to do it(he'll stop temporary at the boundary wall). Strip him of
his flowers and his uniform. Next move to the front gate and the guard there
will check you for weapons. Once the frisk search came up empty, open the gates
and go to the front doors. The female servant will take the flowers from you.
After you have handed the flower over to her, stay there and wait for the
servant to head through the door in front of you. The nearby guard will follow
her. Once the guards disappear, move to the alcove(under the stairs) to the
left side of the stairs and wait. Note: do not run there!!! It you do it right,
the guard will reappear the moment you reach the alcove. Now hit the sneak
button and bring out the fiber wire and take him out. Drag him to the same
alcove where you hid and take his clothes & 9mm pistol. You may want to get
your original ballers & 9mm SD pistol back. Head to the kitchen and take the
weapons from the grocery crates on the kitchen floor(stay clear of the
cook!!!). Head up the stairs at the kitchen and through the door on your left.
From the balcony turn left and walk on the ledge. Move around till you reach
the roof. From the roof top, move to the nearest door crouch and wait(there are
probably guards down at the pool side and they can spot you if you move around
the balcony from your position). Check the map and wait till the Don move away
from the office and sneak inside. Exit through the other door to the other side
of the balcony and wait for the Don to come back. Once the Don is back inside
the room, hit sneak mode and kill him. Note: use the wire for soundless kill so
as not to alert the guards outside. Take the prison key from the Don corpse.
Head back the same way you came here till you reach the kitchen. Instead of
going back to the front doors, head down to the basement from the kitchen. Use
the key you got from the Don at the door there. Mr.47 will find that Padre has
been move to other location. Time to get out of there. Either you can change
back to the postman and get out or just run as fast as you can through both the
main gate or side door.

Approach 02
------------

Move to the side door and wait at the right side of the wall. A guard will take
a leak at the trees. Using this opportunity, hit the sneak mode and kill him.
Take his clothes and 9mm pistol. Go through the door and head for the garage.
Use the back door and get the sniper rifle. Head back to the hill and sniped
the target: Don. He will be taking his last swing at golf on the balcony. Once
he is dead, move back into the villa through the side door and take the stairs
to the basement at the east side of the villa. Exit into the kitchen and head
upstairs through the stairs there. Move to the Don's body and take the prison
key. Move back to the basement and unlock the door there. When the objective
changes, get out through the same side door to the exit point after you have
taken the R93 sniper rifle from the garage.

Note: never linger too long in front of a guard. Walk past them quickly
especially on the 2nd floor.

Approach 03 (best way)
----------------------
-can get silent assassin rating by using anaesthetic instead of killing. If you
do it right & fast, when you get out, the guard you anaesthetic by the trees
will start to wake up.

Move to the side door of the villa. Hide yourself at the right side of the door
and wait for the guard to take his leak at the trees before taking him out.
Change into his clothes and take his weapon. Move into the villa compound and
go into the basement through the stairs at the east side of the villa. Head up
into the kitchen at the other end and from the kitchen, go up the stairs at the
kitchen. Go onto the balcony through the left door there. Move along the ledge
at the right side of the door all the way till your reach the roof.

Note: part of the railings to the ledge are removed.

-If the 2 plain clothes guards are not there by the pool, move around the
balcony to open up the other door. Hit sneak mode and take out the Don using
the fiber wire.

-If both the plain clothes guards are there, wait for the Don to leave the
office and then you just have to go through the office to the other side of the
balcony and wait for the Don to come back.

Note: should you take a longer time to reach here. You have to take note of the
servant that will bring the flowers into the Don's office. You wouldn't want
her to bump into your killing operation would you?

After completed your objective, take the prison key and head back the same
route till you came to the basement. Open the door there to change the
objectives. On your way out, you can take the R93 sniper rifle from the garage
and go through the side door to your freedom.

Approach 04
------------

Start out by heading to the delivery van. Once you reach there, take out the
delivery boy and get into his clothes. Place your weapons into one of the
grocery crate and carry it into the kitchen. When you past the 2 guards at the
door there, do not stop. Keep walking till your threat meter empty. Head into
the basement and get back your weapons from the crate. Head up into the kitchen
at the other end and from the kitchen, go up the stairs at the kitchen. Go onto
the balcony through the left door there. Move along the ledge at the right side
of the door all the way till your reach the roof.

Note: you shouldn't take the kitchen door(one that is guarded) because the cook
most probably will recognize you.

-If the 2 plain clothes guards are not there by the pool, move around the
balcony to open up the other door. Hit sneak mode and take out the Don using
the fiber wire.

-If both the plain clothes guards are there, wait for the Don to leave the
office and then you just have to go through the office to the other side of the
balcony and wait for the Don to come back.

Note: should you take a longer time to reach here. You have to take note of the
servant that will bring the flowers into the Don's office. You wouldn't want
her to bump into your killing operation would you?

After completed your objective, take the prison key and head back the same
route till you came to the basement. Open the door there to change the
objectives. On your way out, you may have to take out the guard guarding the
side door. But before that you can take the R93 sniper rifle from the garage
and then through the side door to your freedom.

Approach 05
------------

Start blasting all the guards that come to stop you when you try to enter the
villa. Take the car key from the plain clothes guard(white shirt with pistol
holstering belt). Kill the Don and take the prison key before heading into the
basement and open the door there. After which, go to the garage, take the R93
sniper rifle and then drive the red car out of there in style.


Note:all the above approaches are just possible ways of entering and killing
the Don. You can mix & match the approaches to get the ideal result for you
too.

Hint: for the side door approach, you can along the southern walls to reach the
south-western side of the villa and wait for the Don to appear onto the
balcony. Once he has enter into the scene and decided to take the golf swing,
you can shoot him from the ground level. You may have alerted the guards but at
least nobody is suspecting you. Even if they did, send them to accompany the
Don.

Alternate Play
---------------

-Kevin Hackett 
-

As soon as you start, run down to the side door beside the trees.  Wait on the
right with the anaesthetic, and when the guard comes out to relieve himself
sneak up and empty the whole 5 bottles into him.  Now, grab his clothes and
walk through the door.  Walk into the garage through the back door, grab the
sniper rifle and back out again.  If you walk (always walk, there's a nosy
guard nearby)backwards/left towards the side door to the compound that you came
in through, the balcony of the house can be spotted(still within villa
compound).  If you've kept walking without stopping, the Don should be standing
with his back to you just visible around the corner on the balcony.  In a few
seconds he'll turn and start walking around to the front.  Shoot him just as he
starts walking and he'll fall through the broken railing and land on the ground
outside the house.  You can now stroll over and pick up the key without even
entering the house! The rest is pretty simple. I found the guards out front to
be very twitchy, so I tend to go all the way around the back of the house to
get to the cellar steps.  Check in the cell, back out and through the side door
to the still-sleeping guard and then run. This play will have One shot, no
alerts, no close calls, guaranteed Silent Assassin rating.


************************************************************************
************************************************************************
-----------------
St. Petersburg
-----------------
------------------------------------------------------------------------
========================
St. Petersburg Stakeout
========================

---Objectives: -Kill the general at the meeting
               -Don't harm anyone else attending the meeting
               -Return to the subway train to escape


Weapons & items location:
..........................

Locker 137              --- 2 sniper ammo, 3 pistol ammo, 1 nightvision google,
1 9mm pistol, 1 SVD sniper rifle
most soldiers           --- 1 AK
some soldiers           --- .54 pistol
Brown/black suit guards --- 1 9mm pistol


(special)--- Sawn-off shotgun(have to get the silent assassin rating: use
approach 01)


Approach 01 (best way)
----------------------

At the start, move to the north where the lockers are at your position.
Lockpick the locker 137(flashing red icon) and take the weapons & ammo inside.
Beware of passengers walking around as they will call for soldiers to
investigate should they see you carry a weapon around. After the weapon pickup,
head onto the railway tracks at the west side. Use the rail tracks as a cover
and wait till the passengers move away from the main stairs. Once the coast is
cleared, move up the stairs and turn left and up the short flight of stairs
there. You will came across the escalator(not moving). Head up but look out for
a moving soldier in this area. Check the map and you will see a room at the
southern part of the map. Move into the area and enter through the only door
there(just to your right if you are standing at the stairs and facing down the
stairs). Make sure that the soldier in this room has move to the far right just
behind the lockers before you enter into the next room. You have to lockpick
the other door there to gain access to the sewers. Once you are in the sewers,
make your way to the north right exit using the map. Make sure the coast is
cleared before you approach the truck and change into the soldier's uniform
near the truck. Go back into the sewer and head for the north left exit using
the map. At this point remember to holster your SVD sniper rifle. After you
have exited the sewer, head down the slope behind you. From the map, move to
the extreme western part. Your destination is the apartment building(with a
exclamation icon in it) to the north of the Puskin building. You just have to
keep a safe distance from the soldier just to the west of the manhole where you
exited. You can run but should that arouse any suspicion, just walk. When you
have past the soldier west of that manhole, move northeast direction towards
the apartment building. Keep track of 2 soldiers that will patrol around the
Puskin building on the main road surrounding that building. Go through the
first door of the apartment building and move down the corridor to reach the
back. Turn right at the first junction. Look for the spiral stairs that leads
up. You objective is to move onto either the 2nd or 3rd floor(higher the
better) where you can get a clear shot at the intended target. Once you get
onto the desired floor,move into the extreme southern room where the windows
are not boarded up. Note: 2nd floor has 2 unboarded windows & 3rd floor has
only one unboarded window. Use the SVD sniper to snipe the target. Aim for the
left side window of the Puskin building. Look for the general that is seated
nearest to that window. Note: he will use his right hand to carry the wine
glass. After you have taken out the target, quickly move back the same way you
have come here. Note: soldiers may barge into the same room once you have shot
the target. Avoid all the soldiers and move back all the way to the sewer and
back to the metro station. Once you get near the metro train, you will clear
this mission.


Approach 02
------------

Same as approach 01 but to kill everyone you came across. You can either snipe
the target or just make a pathway of dead bodies in the Puskin building if you
decided to make your way into it. Just make sure you do not kill the wrong
target.


------------------------------------------------------------------------
======================
Kirov Park Meeting
======================


---Objectives: -Kill general Makarov
               -Kill his mafia connection, Igor Kubasko



Weapons & items location:
.........................

Agency pickup --- 1 SVD sniper rifle, 1 9mm pistol SD, 2 Car-bombs, 2 pistol
ammo, 1 sniper ammo
All soldiers  --- 1 AK each
Bodyguards    --- 1 9mm pistol each


(special)--- No special weapon


Approach 01(best way)
----------------------

Starting position, you will face the building. Run to the 3 trash containers
where the agency pickup will be placed. Do this quick as instantaneous, a limo
will past these containers coming from the north and a soldier that will patrol
into this area(check map). Take the weapons plus the car-bombs but minus the
SVD sniper rifle(will attract attention and since it is not used). Move to the
nearest manhole and through the sewer, head to the southern most part where you
will exit the manhole there. Just go to the top of the ladder there and stay
out of sight(still at the top of the ladder). Once you have something cover up
the manhole(the limo is on top), place the car-bomb and go back down into the
sewer. Now move to the northern most end of the sewer counting from the right
and exit through the manhole there. Look out for the limo driver that move
around this area. Wait till he moves behind the building for a leak before
sneaking up on him and take him out. Change into his clothes and move to the
north end of the Kirov park where you will see another limo parked just beside
a manhole. Place the 2nd car-bomb to that limo and go back the same way you
have come here. Once you have reached the pier, just wait for fireworks display
and then escape there.

Note: there are no soldiers, bodyguards in contact with except you have to take
out the limo driver for the clothes. Best for the silent assassin rating.


Approach 02
------------

At the start of the mission, run to the agency pickup point(check map). Once
you reach the 3 trash containers, go to the center of those containers and
hide(crouch) between the 2 joining containers. You have to do this fast as a
limo will approach down the road and will past the containers. The limo will
sound the alarm if you are too close to the Kirov park. There is another threat
coming from the soldier that will patrol into the area(check the map). These 2
will happen almost instantaneously. Take the weapons and car-bombs
there(between the 2 containers facing the road). After the coast is cleared,
head down into the sewer from the nearest manhole. From the sewer, move to the
3rd manhole exit(north side) counting from the right. Make sure you will
encounter no one when you exit through there. You will found yourself at the
most north end of the Kirov park just behind the building. Run east from that
point and when you reached the end move south past the first building. Take out
the patrolling soldier to the north of the Cathedral called 'The Saviour'.
Lockpick the northern door to gain access. Move up the stairs and take out
another soldier at the top. Once everything is set, use the SVD sniper and make
head shots at the 2 intended targets inside the park. You can try the 1 bullet
2 heads shot. Just line them up and shoot. Go for their heads as penetration
through the first target will be thorough and the bullet will exit with enough
force for the second target. Once they are down, make sure you run like hell to
the pier to exit this mission. As by now the whole place will be swarming with
soldiers and bodyguards.

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