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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter H » Haven: Call Of The King - Strategy Guide (Page 07)

Haven: Call Of The King - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Haven: Call Of The King - Strategy Guide (Page 07).

First:   Okay, so by the entrance, there is a stationary Dragon.  Wait
         under it until a Dragon flies to the entrance.  Follow this
         Dragon to the center of the room, where a stationary Dragon is
         waiting.  Wait briefly under the stationary Dragon.  Look to
         the right of the room.  You will see a Cog by the wall.  When
         a Dragon flies to the center of the room, follow it to the
         wall to get the Cog!

Second:  After getting the First Cog, wait under the stationary Dragon
         by the wall.  Look to your right.  A Dragon will fly at you.
         Follow it to the corner of the room to get a Cog!  (Be sure to
         follow it back to the stationary Dragon.)

Third:   From the stationary Dragon by the wall where you picked up the
         First Cog, look to the left to find a Dragon flying along the
         wall.  When it flies over to you, follow it along the wall to
         the corner.  There, you will find a Cog!  (Again, be sure to
         follow it back to the stationary Dragon.)

Fourth:  Go back to the stationary Dragon in the center of the room,
         and there you will notice a Dragon that periodically circles
         to the back of the back of the room.  When he flies by, follow
         him to the back of the room to pick up the final Cog!

With all 4 Cogs collected, stay under the stationary Dragon by the exit
(at the back of the room).  Lo0oking down the corridor, you will notice
a Dragon flying there.  When he comes at you, follow him down the
corridor to the lift.  Run on to the lift and press (S) to activate it.

-----------------
OPENING THE GRILL
-----------------

Ride the lift down to the floor below.  When it stop, run straight and
through the tunnel to the next room.

***SILVER KEY ALERT!!!(Fourth)***

This room has platforms in it.  On each platform is a Plasma Shot
(orange) power-up.  Small Xeno Bugs will drop from the ceiling and
cover the ground.  They will hurt if you touch them.  There is a
Plasma Shot next to the entrance.  Grab it.  Now, aim at the first
platform and fire.  This will momentarily clear a path in the bugs
for Haven to safely run through on the floor and hop up to the
platform.

Note:  After clearing a path, the Bugs will drop from the ceiling to
       cover the floor after bit, so move quickly.

With the path cleared, go to the first platform.  Grab the Plasma
Shot and repeat the process.  Look left and clear a path to the
next platform.  After that, you can jump through the exit.

Run through the tunnel past a Spiky Pot to come to another room
where Small Xeno Bugs infest the floor.  In this room, you must
make it to the grill that blocks the exit.  There is one catch:
it's locked.  To unlock it, you must step on four yellow switches
located throughout the room.

Grab the Plasma Shot by the entrance and jump to the first platform.
From there, you will see the first yellow switch.  You must clear a
path to it and run out to it to press it.

Note:  When going for the yellow switches, I suggest first clearing a
       path to the switch itself and then running out to it.  After you
       have pressed the switch, dash back to the platform were just on
       before the Bugs drop again.  After that, clear a path to the
       next platform.  This is easier than pushing a switch and
       immediately trying to make it to the next platform. (You'll
       probably get eaten if you do that.)

Go to the next platform and clear a path to the right to press the
second switch.  Make your way to the third platform.  Then, aim
toward the wall (to the left of the grill) to clear a path to the
fourth platform.  When you get to that platform, clear a path to the
third switch next to the flaming pot (off to the right in the corner).
After that, clear a path to the fifth platform.  Next to this is the
final switch.  Press it and go back to the fourth platform.  Now,
clear a path next to the grill (as it is now open) and jump through
and into the corridor.

-----------------
DEEPER AND DEEPER
-----------------

In this corridor, you'll find a Mag-Ball Grind.  Step on the pad and
grind, steering Haven through the corridor.

You will be dropped in a cavern with green water.  Notice the bubbly
spots in the water?  Stay away from those - they are tentacles that
will eat you.  (The tentacles might come after you if you get too
close.)  In the center of the room is an island (the Rune Pot is here
- remember that for later).  Grab the "Light" power-up, so you can
see, and run through the area, avoiding the bubbly spots.

Note:  Pressing (L1) in the water will make Haven swim.  (Kinda nice.)

You will enter a tunnel with some Xeno Eggs.  Deploy your Energy
Shield to protect yourself and run through.

Next is another cavern with tentacles and green water.  Make your
way through.  However, watch out for follicles that shoot acid from
the walls.  If the acid hits you, it will hurt, and the control
scheme will get messed up, briefly making Haven go in the wrong
direction.

When you make it to dry land, you will find a Ricochet Cannon (green)
power-up.  Grab it and head in the corridor.  But be careful, as Xeno
Bugs are in this area.  In the corridor, there are some boxes in a
corner.  Jump up here to avoid the Xeno Bugs and grab another
Ricochet Cannon power-up.  Quickly make your way up the rest of the
corridor.  (The Xeno Bugs will keep dropping, so move fast!)

***SILVER KEY ALERT!!!(Fifth)***

When you make it to the top if the corridor, grab the "Light" power-
up so you can see and turn right.  There will be scaffolding.  Run
along the scaffolding, avoiding acid shooting from follicles in the
wall.

Note:  Don't fall off the scaffolding, or you will plummet to the room
       with green water and tentacles.

You will come to a gap in the scaffolding - jump it and go left,
jumping over another gap.  Make your way to a pipe and leap into it.

-----------------
DAZZLING THE EYES
-----------------

Run through the pipe to come to another room filled with green water.
(This one has 4 Xeno Eggs in it too.)  Just run straight through the
room to the back where you will find a Gate that looks like a gross
sort of rib cage.

This gate is locked.  To unlock it, grab the "Light" power-up.  On the
left and right of the gate are eyes.  When you are close enough to
them, they will open.  If the eyes are not open, you cannot dazzle
them.  In "First-Person" view, aim your light at each eye until they
both simultaneously emit yellow smoke and rotate.  When this happens,
they will explode and the gate will open.

Note:  Tentacles around the eyes will reach for you.  Dazzle the eyes
       with light and the tentacles will retract.

Step through the gate and drop into the next chamber with a gate.
Grab the "Light" power-up.  There is an eye on the left, an eye on
the right, and one above the gate.

In the next chamber is a gate.  Two eyes are above the gate one is
on the right.

The last chamber has a gate with four eyes:  two on the left and two
on the right.

-------------
THE CATACOMBS
-------------

Pass through the final gate and drop down into a room with Xeno Bugs.
Run around the room, grabbing various weapon power-ups.  The Xeno Bugs
will continue coming you . . .

Run around the structure in the center of this room and find a door
(next to the "Light" power-up.  When you pass through the door,
you're safe - or are you?

|---------------------------------------------------------------------|
| OPTIONAL:  SILVER KEYS & RUNESTONE                                  |
|---------------------------------------------------------------------|
| Silver Keys                                                         |
|                                                                     |
| First:   When you first begin, run through the first murky area     |
|          with the Xeno Bugs.  You will come to a corridor with Xeno |
|          Bug Eggs and a Shield Dragon Pot.  Now, lead the Dragon    |
|          back through the first murky area to where you started the |
|          level.  There, you will find a Flaming Pot.  Make the      |
|          Dragon break the Flaming Pot to get a Silver Key!          |
|                                                                     |
| Note:  Make sure you destroyed all the Xeno Bugs before trying to   |
|        lead the Dragon to the Flaming Pot.                          |
|                                                                     |
| Second:  After the first area of green gas pits, you will find an   |
|          Energy Pot.  Launch Haven to get a Five-Way Shot (purple)  |
|          power-up.  Then go forward and round the corner,           |
|          destroying all Xeno Bugs and Eggs.  If you do this, the    |
|          last Xeno Bug to go down will drop a Silver Key!           |
|                                                                     |
| Third:   In the dark room where all the Shield Dragons act as light |
|          sources (where you find the Cogs), there are some that     |
|          move.  Wait by the entrance under that stationary Dragon   |
|          until one Dragon comes from the center of the room to the  |
|          door.  Follow that Dragon to the center of the room and    |
|          wait under the stationary Dragon.                          |
|                                                                     |
|          Now, there will be a Dragon that periodically circles from |
|          the center to the exit.  When he passes by, follow him     |
|          until you get to the exit at the back of the room.  Wait   |
|          here (under the stationary Dragon).  Look to your left.  A |
|          Dragon will fly along the left wall of the room and come   |
|          to where you are.  When he gets to you, follow him along   |
|          the left wall of the room.  At the end of his path, there  |
|          will be 4 Standard Pots surrounding a Spiky Pot.  Break    |
|          the Spiky Pot with your Mag-Ball to get a Silver Key!  (Be |
|          sure to follow the Dragon back, as he will quickly turn    |
|          around.  Don't get left in the dark!)                      |
|                                                                     |
| Fourth:  After riding the lift down, you will notice a Shield       |
|          Dragon Pot next to it.  Break it and lead the Dragon down  |
|          the corridor to the room filled with small Xeno Bugs.      |
|          Here, since the floor is infested with bugs, use the       |
|          Plasma Shot (orange) power-up at the entrance to clear a   |
|          path to the next platform.  When you do, run to the next   |
|          platform, bringing the Dragon with you.  Lead the Dragon   |
|          through the room in this way.                              |
|                                                                     |
|          You'll come to a corridor.  Led the Dragon through it, and |
|          you'll emerge into a second room where the ground is       |
|          infested with small Xeno Bugs.  In the far left corner of  |
|          this room is a Flaming Pot.  To get to it, clear a path to |
|          each platform with the Plasma Shot power-up.  Lead the     |
|          Dragon to the platform next to Flaming Pot.  Now, clear a  |
|          path to the Flaming Pot.  Have the Dragon break the pot to |
|          find a Silver Key!  (Now, scamper quickly back to the      |
|          platform before more bugs fall.)                           |
|                                                                     |
| Fifth:   In the area with scaffolding, at the far end of the room   |
|          is a section of scaffolding with Hearts on it.  Jump to    |
|          that section, turn right, and dash to the end of the       |
|          scaffolding to find a Shield Pot.  Break it with a Shield  |
|          Smash to get a Silver Key!                                 |
|---------------------------------------------------------------------|
| Opening the Rune Pot                                                |
|                                                                     |
| After picking up the Fifth Silver Key, (on the scaffolding), look   |
| down and you will see a giant pipe.  Jump down into it and run past |
| the Xeno Bug Eggs with your Energy Shield deployed.  You will come  |
| back to the room green water and tentacles.  Jump or swim through   |
| the water to the island in the center to find a Rune Pot.  With all |
| 5 Silver Keys collected, do a Shield Smash on the Rune Pot to get   |
| the Runestone!                                                      |
|---------------------------------------------------------------------|


=======================================================================
----------------------- 25. THE XENO QUEEN ----------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Defeat the alien queen
Escape the Xeno Lair

-----------------------------------------------------------------------
----------
XENO QUEEN
----------

Man is she scary!  Okay, the Xeno Queen will be in the center of the
arena.  Around her is Shield Energy, along with Catana and some Hearts.
Xeno Bug Eggs will drop.  If they get near you, the will explode.
(Use your Energy Shield to protect you.)

The Xeno Queen will shoot green acid at you.  If it hits you, the
control scheme will get messed up.  You must run around the Xeno
Queen and strike her tail with your Mag-Ball.  Run around her with
your Energy Shield deployed.  (Oh, touching the Xeno Queen will hurt
you.)  The Xeno Queen will continue to turn and face you, but
eventually, she will stop.  Use this opportunity to run to her tail
and strike it with your Mag-Ball.  Repeat this process until you hit
her tail 4 times.

When you do this, she will be distracted.  Haven will use this time to
escape out of the chamber.

-------
ESCAPE!
-------

Haven will drop in a corridor and head forward.  But that's the wrong
way because here comes the Xeno Queen - and she doesn't look too
happy.  RUN!

Haven must dash at the screen with the Xeno Queen in hot pursuit.

Note:  The Xeno Queen will shoot green acid at you.  If it hits you,
       "down" on the left analog stick will become "up" and vice-versa.
        So, don't accidentally run back to the Xeno Queen, or she will
        get you.

Alright, run at the screen to find green water.  Press (L1) to swim
quickly through it.  Then run on ahead, through some bars.  You'll
come to more green water.  Swim through it quickly.

Run past some Hearts and Catana.  You will come upon some more green
water.  Again, swim through it.  Jump through the bars and then swim
through more green water ahead.

Dash a bit ahead and you'll enter a brown murky area.  Constantly
double-jump to get quickly through the area.  Then, run through
another set of bars.

Keep running ahead, and soon Haven will escape to the surface to find
Chill & Will (Bodacious!)


=======================================================================
---------------------- 26. SUN SURFER RISING --------------------------
=======================================================================

LEVEL TYPE:  FLYING/RAILSHOOTER

==========
OBJECTIVES
==========

Shoot the tail off of the Alien Queens
Destroy the attacking waves

-------------------
SUN SURFER CONTROLS
-------------------
Left Analog Stick.............Steer Sun Surfer
       "UP"...................Dive
       "DOWN".................Climb
       "LEFT".................Turn Left
       "RIGHT"................Turn Right
(X)...........................Accelerate
(C)...........................Decelerate
(S)...........................Shoot
-----------------------------------------------------------------------
Chill & Will, being the good guys that they are, have provided Haven
with the Sun Surfer!

-----------
XENO ATTACK
-----------

This is the flying portion of the level.  Your HUD will act as a
radar, showing approximately where enemies are located.  Red dots
indicate Xenos and blue dots indicate Bugs.

The missile icon in the lower left corner of the screen shows the
current type of weapon you have.

Your Shield Energy Meter shows the power of the ship.  Don't let it
run down, or the Sun Surfer will explode!

There are about 4 Xeno Queens.  You must shoot the tails off of each.
When you shoot a tail off, it will burst into tiny Xenos.  Shoot
these guys down, and some will drop Double-Shot Power-up Vortexes
(purple).  Grab these to increase the fire power of the Sun Surfer
momentarily.

After taking out all the Tiny Xenos, the next Xeno Queen will come
at you.  Use the same techniques.  During all of this, about 5 or 6
Bugs will also attack you.  Look out for that.  The final Xeno Queen
has 3 tails.  You must take them out individually.

Note:  When you are in close proximity to a target, handy red arrows
       will help guide you in the right direction.

----------
AFT GUNNER
----------

With all the Xeno Queens defeated, the Sun Surfer will place you in
control of the aft guns briefly.  White projectiles (as indicated by
the HUD) will fly at you.  Shoot them all down.

Now, it's off to look for Auria!


=======================================================================
---------------------- 27. SEARCH FOR AURIA ---------------------------
=======================================================================

LEVEL TYPE: FLYING

==========
OBJECTIVES
==========

Destroy all attack waves to gather warp energy
Destroy the three Transport Crafts

-------------------
SUN SURFER CONTROLS
-------------------
Left Analog Stick.............Steer Sun Surfer
       "UP"...................Dive
       "DOWN".................Climb
       "LEFT".................Turn Left
       "RIGHT"................Turn Right
(X)...........................Accelerate
(C)...........................Decelerate
(S)...........................Shoot
-----------------------------------------------------------------------
------------
ATTACK WAVES
------------

You must destroy all ships to gather warp energy.  Red dots on your
HUD indicate enemy ships.  Use the red arrows on screen to help
determine the location of enemy ships.

The first wave of ships has about 8 vessels.  Barrel rolls are helpful
here.

Note:  Any of the ships could drop various weapon power-ups or Hull
       Shields when they are destroyed.

When the first wave is destroyed, a second wave of about 6 ships will
come for you.  Destroy these, and you will warp.

---------------
TRANSPORT CRAFT
---------------

Haven will happen upon 3 transport craft.  You must destroy all of
them.  Yellow dots on the HUD show the location of each transport
craft.  Red are enemy ships.  Yellow arrows will guide you to the
nearest transport craft.  Red arrows will lead you to attacking ships.

Avoid the attacking ships and focus on destroying the transport crafts
one at a time.  To destroy a transport craft, you must destroy each
gun turret on the vessel.  Each gun turret looks like a silver rod.
Most are located on the sides of the transport crafts, and a few are
located on the middle of the hull.

Note:  Use barrel rolls to avoid attacking ships and enemy fire, while
       still remaining locked on your target.

With one transport craft destroyed, move on to the next transport craft
and use the same tactics until all are blown to smithereens.

Once all the transport crafts are destroyed, a purple dot will appear
on your HUD.  This is your next destination.  Use the purple arrows as
a guide to face the planet Auria.  Facing the surface of the planet,
aim the Sun Surfer at the island in the middle of the lake.  (This is
the Mount of Sighs.)

Keep heading toward it.  Almost there . . .



=======================================================================
---------------------- 28. FIND THE MOUNTAIN --------------------------
=======================================================================

LEVEL TYPE:  FLYING

==========
OBJECTIVES
==========

Get Plasma Missiles by destroying attacking craft
Destroy 4 generators with Plasma Missiles

-------------------
SUN SURFER CONTROLS
-------------------
Left Analog Stick.............Steer Sun Surfer
       "UP"...................Dive
       "DOWN".................Climb
       "LEFT".................Turn Left
       "RIGHT"................Turn Right
(X)...........................Accelerate
(C)...........................Decelerate
(S)...........................Shoot
-----------------------------------------------------------------------
You must find the 4 generators and destroy them with Plasma Missiles.
(They look like giant domes with Radars.)  To get Plasma Missiles,
shoot down the attacking crafts.  Plasma Missile power-up vortexes are
purple.

When you get a Plasma Missile power-up, save it until you're close to
a generator.  Then use it, as it will not last long.

Use your HUD to determine the locations of the generators (yellow
dots).  Blue dots are gun turrets.  And red dots show where attacking
crafts are located.

Again, yellow arrows will help guide you to the 4 generators.

Note:  There are gun turrets scattered around each generator.  Do
       barrel rolls to avoid their fire and still stay locked on your
       target.  Enemy ships will continue coming for you until all 4
       generators are destroyed.

When all 4 generators are destroyed, it's off to the Mountain Base!


=======================================================================
---------------------- 29. THE MOUNTAIN BASE --------------------------
=======================================================================

LEVEL TYPE:  DRIVING

==========
OBJECTIVES
==========

Use the Quad and collect 5 Cogs to open the gate

-------------------
QUAD RACER CONTROLS
-------------------
Left Analog Stick.............Steer Quad
(X)...........................Accelerate
(S)...........................Brake

-----------------------------------------------------------------------
Haven will land at the tower in his dreams.  (Cool!)  You must collect
5 Cogs to open the gate.  Run to the Quad Racer by the bridge and press
(S) to get in.

Note:  This level actually requires careful handling of the Quad, as
       most of the Cogs are by the ledges in the area.  Don't fall off!

------
5 COGS
------

First:   After jumping in the Quad, drive over the bridge and turn
         right.  The Cog is by a Floating Mine.

Second:  After grabbing the First Cog, continue driving around the
         building.  The Second Cog is by a tree.  Grab it, but don't
         fall off the ledge!

Third:   With the Second Cog in hand, head over the hill and back
         behind the building, past some Catana, to get to a Cog!

Fourth:  After picking up the Third Cog, continue for a bit.  A Cog is
         nearby.

Fifth:   After grabbing the Fourth Cog, continue around the building,
         past some more Catana, to a hill.  On top of the hill is a
         Cog!

Once you have collected all 5 Cogs, a flashing green dot will appear
on your HUD.  This is the unlocked door.  To get there, head back to
the bridge and continue around.  The door is on the right side of the
building.  Drive up to it and go inside.


=======================================================================
----------------------- 30. SECURITY BREACH ---------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Collect 5 Feathers (RED) from the Gladiatorial Bots
Call Talon for assistance
Destroy the robots and ascend the Mount of Sighs

Optional:  Silver Keys & Runestone

-----------------------------------------------------------------------
***SILVER KEY ALERT!!!(ALL)***

----------------
5 FEATHERS (RED)
----------------

Run forward from the door to find two Power Sticks and a Spheri-Shield
Pad.  Charge both Power Sticks and step on the pad to acquire a Spheri-
Shield.  (Remember, constantly pick up Shield Energy to keep the
Spheri-Shield functional.)  Also, try and stay in your Spheri-Shield
as long as you can, so you don't have to always run back and get a
new one.

Note:  If you accidentally hit the Power Sticks with a weapon power-up
       while they are charged, they will lose their Energy, and you
       will have to recharge them.

There are 5 Giant Gladiatorial Robots in this area.  You must destroy
each.  If you do this, each one will drop a Feather!

Note:  Aim for the tails of the Gladiatorial Robots, or else you will
       lose your Spheri-Shield.  Each Gladiatorial Robot takes 3-4 hits
       to go down.

Other smaller gold enemies will come for you as well.  Destroy them to
get Catana and Hearts.  There are numerous weapon power-ups and Weapon
Pots scattered throughout the arena, should you need them.

-------------
CALLING TALON
-------------

With all 5 Feathers (RED) collected, head back to the Power Sticks and
the Spher-Shield Pad.  A few feet away from this is an indentation in
the wall.  Lose your Spheri-Shield and jump up to it to find an
Obelisk.  Press (S) to call Talon, and he will come and take you away.

|---------------------------------------------------------------------|
| OPTIONAL:  SILVER KEYS & RUNESTONE                                  |
|---------------------------------------------------------------------|
|                                                                     |
| Silver Keys                                                         |
|                                                                     |
| By the door, when you begin, is a Shield Dragon Pot.  Break it and  |
| lead the Shield Dragon to the arena with your Energy Shield         |
| deployed.  When leading the Dragon around, make sure he actually    |
| follows you through the sea of robots.                              |
|                                                                     |
| First:   Run into the arena and go right.  In the wall, you will    |
|          find the area with the Obelisk and a Flaming Pot - jump up |
|          to it.  Deploy your Every Shield and the Dragon will join  |
|          you.  Have him break the Flaming Pot to get a Silver Key!  |
|                                                                     |
| Second:  After getting the First Silver Key, jump back down to the  |
|          arena floor and continue to the right.  Keep going until   |
|          you find a Flaming Pot next to the structure in the center |
|          of the arena.  Have the Dragon bust the Flaming Pot to get |
|          a Silver Key!                                              |
|                                                                     |
| Third:   Lead the Dragon to the back wall of the arena.  There, you |
|          will find a Flaming Pot (I see a pattern . . .).  The      |
|          Dragon will break it, so you can grab the Silver Key!      |
|                                                                     |
| Fourth:  After picking up the Third Silver Key, continue around the |
|          arena until you find some fans on the wall.  There is a    |
|          Flaming Pot with a Silver Key.  Get the Dragon to break it |
|          and snatch the Silver Key!                                 |
|                                                                     |
| Fifth:   From the Power Sticks and Spheri-Shield Pad, turn left.    |
|          Lead the Dragon to an indentation in the wall with Fire    |
|          Pots and a Flaming Pot (the Rune Pot is also here).  Jump  |
|          there, and the Dragon will be sucked into every Fire Pot.  |
|          Break all the Fire Pots with your Energy Shield (you will  |
|          have to recharge it a few times).  Then, have the Dragon   |
|          bust open the Flaming Pot to get the Silver Key!           |
|---------------------------------------------------------------------|
| Opening the Rune Pot                                                |
|                                                                     |
| After getting all 5 Silver Keys, go to the indentation in the wall  |
| there the Fifth Key is (if you're not already there).  You will     |
| find the Rune Pot.  Press (S) to break it and get the last          |
| Runestone!                                                          |
|---------------------------------------------------------------------|


=======================================================================
--------------------- 31. SHIELD DISRUPTION ---------------------------
=======================================================================

LEVEL TYPE:  FLYING/RAILSHOOTER

==========
OBJECTIVES
==========

Destroy all Shield Generators
Land by the Sun Surfer
Destroy attack craft

---------------
GLIDER CONTROLS
---------------
  Left Analog Stick.............Control Plane
       "UP"...................Dive
       "DOWN".................Climb
       "LEFT".................Turn Left
       "RIGHT"................Turn Right
(L2) Button...................Look Left
(R2) Button...................Look Right
(X) Button....................Air Brake

-------------------
GUN TURRET CONTROLS
-------------------
Left Analog Stick.............Control Turret/Aim
       "UP"...................Aim Down
       "DOWN".................Aim Up
       "LEFT".................Aim Left
       "RIGHT"................Aim Right
(S)...........................Shoot Gun

-----------------------------------------------------------------------
Haven must get to the Sun Surfer.  To do that, he must destroy all 6
Shield Generators.

-----------------
SHIELD GENERATORS
-----------------

The Shield Generators are blue hoops located around the tower.  To
disable one, fly the glider through the blue hoop.  This will shut it
off and give you some momentum.  Fly to each shield and disable them
all the same fashion.

Note:  Watch out for the blue vertical Energy Bolts.  They will destroy
       your glider if you touch them.  Oh, some guns will fire at you
       from the tower - watch out.

I recommend heading left around the area, disabling each as you go.
You might have to slow down to pass through a Shield Generator.

-------
LANDING
-------

With all 6 Shield Generators disabled, head back to the bridge where
the Sun Surfer is resting.  There will be a yellow ring on the ground.
You must land there.  Aim for it and slow down to make a safe landing.
Haven will hop in his Sun Surfer and fly off.

----------
SUN SURFER
----------

This portion acts like a Railshooter.  You control the aft guns on the
ship.  Your Shield Energy Meter shows the power of the ship.  Don't let
it run down.

About 4 waves of ships will come and move around "Space Invaders"
style.  Destroy all the ships!  (duh.)


=======================================================================
------------------------ 32. FINDING CHESS ----------------------------
=======================================================================

LEVEL TYPE:  FLYING

==========
OBJECTIVES
==========

Destroy attack waves to gather warp energy

-------------------
SUN SURFER CONTROLS
-------------------
Left Analog Stick.............Steer Sun Surfer
       "UP"...................Dive
       "DOWN".................Climb
       "LEFT".................Turn Left
       "RIGHT"................Turn Right
(X)...........................Accelerate
(C)...........................Decelerate
(S)...........................Shoot
-----------------------------------------------------------------------
------------
ATTACK WAVES
------------

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