Harvest Moon: Another Wonderful Life - Strategy Guide (Page 04)
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Schedule Before Marriage: Gustafa is the most random of the three bachelors. He might wake up at 10AM one day and then 7AM the next. He's another one you'll have to stalk sometimes. He's a TRAVELING minstrel, which means most of the time, he won't be very easy to find. However, if you're lucky, you'll see him near his yurt as you exit your farm. I personally think Gustafa's rival should have been Celia...They both are down to earth like that and would get along quite well. Schedule After Marriage: He gets up at 6AM and then will go to bed at 10-10:30PM, depending on the chapter. The three bachelors have identical sleeping patterns, I think. All of them just barely get the minimal amount of sleep they should get each night. Nami is your rival for Gustafa, believe it or not. She's the girl who lives at the Inner Inn with Rock. Gustafa isn't one for work, much like Rock, but he's definitely got a thing for music. he's too carefree. They both don't seem to have too much affection towards each other, but after a cut scene or two, Nami will start to fall for him. Likes: Flowers, Normal milk, things from the ruins Dislikes: Mugwort, Tomatoes, Fish, Fishing Equipment Diary: Located on the couch in the back of his yurt. Scene 1 Peaceful Days Requirement: 1 Red Heart This Event can be triggered in Spring on a sunny day. Leave your farm, and you'll spot Gustafa playing his guitar by his yurt. You'll walk over to him, and he'll ask if you have free time to talk. 1. Sure 2. No Choose option 1 and Gustafa will comment on how wonderful a day it is. He's happy that he can play his guitar as long as he likes, the weather is perfect, and today is just the best day ever. He'll then comment and say that sunny days that are perfect, like the one today, are rare. 1. No they're not 2. Yup, they are Choose option 2 and Gustafa will be happy that you understand how he feels. He will then offer to play a song for you. 1. Listen 2. Don't listen If you choose option 1 and listen, Gustafa will play the first part of his song for you. Scene 2 A Conversation Requirement: 2 Red Hearts This Event can be activated in Summer. Walk into Gustafa's tent, where you'll find Gustafa pacing about, wondering what he could do today. He isn't used to spending time inside of his house. He'll finally notice you and wonder if you came to visit him on your free time? 1. Yup 2. Nope Choose option 1 and Gustafa will be happy, welcoming you inside, and wondering if you're taking the day off. He'll then tell you that he was wondering what he could do today as well. He'll explain that he usually spends all of his free time outside, playing his guitar, singing songs...being a traveling minstrel. He then offers to spend a while having a long conversation with you. 1. Okay! 2. No If you choose option 1, the screen will fade out and then fade back in, signaling the end of their conversation. Gustafa says that talking in his house with someone else feels refreshing, and he feels at ease surrounded by all of his instruments. Gustafa will ask you if you find the valley an interesting place. Gustafa says that he does because there are so many different people who live their own life the way they want to. Even the name of the valley appeals to him. He'll ask you how you feel about it. 1. Say nothing 2. I like this place too Choose option 2 and Gustafa will be very happy to hear your opinion. He'll tell you that for some reason, he feels close to you. He will then offer to play you the second part of his song. 1. Listen 2. Don't listen Select option 1 and you and Gustafa will go outside, where the second part of Gustafa's song will be played. Scene 3 The Walk Requirement: 3 Red Hearts This Event can be triggered in the Fall by coming out of your house. Like Nami had done in the male version of the game, Gustafa will come to your house and has the urge to look around. He comments on how big it is. He hopes that you don't mind him barging onto your property without permission. You nod and Gustafa doesn't seem as worried. Gustafa states that he would like to go for a walk, and he would like you to accompany him. 1. Sure 2. No way Choose option 1 and Gustafa will be thrilled. He wants to walk by the waterfall and the two of you end up walking by the Spring. Gustafa comments about how walks like the one you and Gustafa are taking now can only be done on nice days and that when he was thinking of taking this walk that can only be done on nice days, the first person he thought to take it with was you! He thinks you're very reserved, and he likes people like that. Gustafa asks you if you find the waterfall relaxing. 1. I do 2. I don't Choose option 1 and Gustafa will ask if it's okay to play the third part of his song for you. 1. Listen 2. Don't listen Choose option 1 and you will hear the third part of the song. After the song, Gustafa will give you a Moon Mist flower as a thank you gift for taking the walk with him. Scene 4 Stargazers Requirement: 4 Red Hearts Note: This Event only happens at night This Event can be activated in Fall or Winter. Exit the Inner Inn and you will see Gustafa walk to the bar. You'll follow him inside. Gustafa asks if you would like to take a drink with him and you nod automatically. He says that he really likes the atmosphere of the bar, so he goes to the bar quite often. Muffy will ask Griffin what they should do after work. Griffin says he has no idea what they could do, not understanding the the principle of it. Gustafa suddenly gets an idea and asks if you would like to go stargazing with him. 1. Sure 2. No Choose option 1 and you and Gustafa will be standing near the inn, looking up at the night sky and, well, stargazing. Gustafa asks if you think it's nice, so you smile and nod. Gustafa will back away by a couple of steps and confess that he feels he could tell anything to anyone right now. 1. I have no interest 2. Think of something Gustafa wants to play a song, you know what to do! Listen to the fourth and final part of Gustafa's song for you. --Children-- -*-Your Son's Life-*- Yes, your pride and joy. After Winter 10 of Chapter 1, if you chose to marry one of the three eligible bachelors, you will have a child on Spring 01 of Chapter 2. Depending on which man you married, your child will have different looks, personalities, interests, and skills. Note: Starting between the transition from Chapter 2 to Chapter 3, you will be given a scene that shows you what your child's interests are. Answer questions correctly to advance interests, and answer questions incorrectly to lower the interest. Chapter 2 Your child will be a toddler, wearing a little hat to hide his hair and what seems like trousers, a shirt and such. He will share the room with you and your husband, his bed occupying the lower left corner of the room. He will go to bed around 9PM. Either your spouse will have to scare him into bed or he'll go without protest. If he isn't spoiled, your child will go to bed even when your husband isn't in the room. Chances are Marlin's child will do this the most. Chapter 3 Your child will be around 8-10 years old. This is when you find out what your child is interested in and what his skills are. He will have his own room now in which he keeps a diary, some things that MAY indicate what his interests are in as well, and generally develops more of a personality. He has his own bedtime and no one tells him when to go to bed, he does it on his own. If you took him to places as a toddler during chapter 2, he will usually visit those places if you took him there often enough. Your child can now also receive gifts, so make sure you give him proper gifts to influence him in the area you want him to be influenced in. He now wears actual clothing now, and each of the child's clothing choices are different. They're set though, you can't change your child's clothes. Chapter 4 Your child is now a teenager. Natsume incorporates the idea that most teenagers are moody/depressed. This is the stage where your child will become somewhat defiant at times, quiet, distant, depressed, and may lead you to believe he is even plotting suicide. Some of his likes may have changed a lot, depending on whose child you have. He still keeps his diary which changes every season as it always has and always will. He will like to go off on his own a lot or stay cooped up in his room, wherever it is that is away from his parents. You can still give him gifts to influence him in a career area, but his mind may be set on something. It could be hard to sway a moody teenager. He's forgotten how much you cared for him and if you show him a toy from his old toy chest, he'll say that it was never his. His clothing style has changed to something a bit darker than his childhood days. He seems to always have a frown on his face. Chapter 5 Your child is now an adult. Congratulate yourself for raising him for all of those years. His mind is set on what he wants to do more than ever, and there is little time to change his interests. Your child may even be hinting a crush towards one of the other girls. Continue to give him gifts to influence him in your chosen career path. By the way, since his teenage years are over, he is no longer depressed, or at the very least AS depressed. He smiles much more now. He still keeps his diary in his room, which still explains his interests. He will spend more time on the farm than he did as a teenager, no longer hating you or telling you to go away. Chapter 6 Your child is still an adult. Whatever his interests and skills are in, that's pretty much how they will stay. Your son has chosen his career and there is virtually nothing you can do about it. Basically this last chapter with your son in it is just to give the player extra time to spend with the child they've worked so hard to raise. -*-Your Son's Stats-*- As soon as chapter 2 starts, you will be able to see your child's stats and interests. In your diary, go to Assets, then Family And Pets, and then select your child's face. As you will see, page 01 reflects your child's skills, and page 02 reflects your child's interests. On Spring 01 of Chapter 2, all you will see is a very small sliver for a few stats if any and that's all. As you progress through the game, make new friends, and take care of your farm, these stats will slowly grow. The icons on the pages stand for certain things. Here is a list of them in the order that they appear. They are the same on both pages, though the levels of skill or interest may vary. Rancher Musician Farmer Artist Athlete Scholar By now, you may be asking, "Okay, I know all of this, so what do I have to do to raise these stats?" Well, the answer is quite simple. Let's assume you are working on getting your son to be a farmer and take over the farm. It is easier to raise the farming stats of Marlin's child because both you and Marlin are farmers. So, for your son to be a farmer, you will need to show your son things that a farmer needs and does. Make sure you have plenty of animals on the farm, and also that you always have something growing so that your son knows you aren't bored of it. Show him seeds and your tools, show him your chickens and eggs, when he asks what a tool is and pronounces it wrong, correct him. There are many other ways to do this, but you get the idea. All of these tiny things you do help increase his farming stats. NOTE: It is absolutely crucial you pay special attention to your toddler. This is the only stage you cane pick him up and take him places and make him walk home. The older he gets, the harder it is to make your decisions for him, so start training him to be whatever you want to be immediately. -*-Ranching Career-*- This career is about caring for your animals and nothing more. Basically, it is the same as a farmer, only without all the plants and trees to take care of. It is one of the career choices you will want your son to have if you decide you want him to take over the farm. Influencing: In order to make your son a successful rancher, you will need to do several things to influence him in this career choice. Otherwise, it may be hard to steer him towards this career. + Don't plant anything. Make a living off of your cows. This can be VERY difficult, so there are exceptions. Plant a 3rd generation tree and take profit off of the seeds, or you can gain a profit by fishing. + Have as many animals on the farm as possible. + Get the goat. Don't sell it or kill it off. + Have a diversity of cows and sheep in your barn. + Have both cows and bulls + Take very good care of your animals, brushing them, and hugging them every day, washing them when their fur is dirty, etc. It's best to do this when your son is around or outside watching you. + Never run long distances. Always ride your horse. + Never use the milker, always use your hands Toys To Give Him: None Things To Show Him: Eggs Fodder Milker Milk Places To Take Him: There really isn't a place to take him. Vesta's Farm is all about crops, so the best thing to do is if you see your toddler leaving your farm, grab him and bring him back home. As a Child, keep tabs on how often he leaves the farm. If he stays for most of the day, you did a good job at keeping him home. Friends To Make: None. -*-Musician Career-*- This career is all about playing music for large crowds of people. Your son will be very famous with his music. He won't inherit the farm, and he will make his living through music. Influencing: In order to make your son a successful musician, you will need to do several things to influence him in this career choice. Otherwise, it may be hard to steer him towards this career. + Don't spend too much time at the farm + Make a profit off fishing + Show him farming tools and don't correct him when he pronounces it wrong + If you're married to Gustafa, this interest and skill will go up easily Toys To Give Him: None Things To Show Him: Give him Lumina's Music Sheet Give him the Drums Places To Take Him: Gustafa's Yurt Romana's Mansion Blue Bar (Griffin's there...) Friends To Make: Griffin Gustafa Lumina Romana -*-Farmer Career-*- This career is all about raising both plants and animals. It is one of the career choices you will want your son to have if you decide you want him to take over the farm. This is the easiest career choice to have your son choose. Influencing: In order to make your son a successful farmer, you will need to do several things to influence him in this career choice. Otherwise, it may be hard to steer him towards this career. + Spend plenty of time on your farm + Have a variety of animals + Have something growing at all times + Ship fruit, crops, and seeds through Takakura + Tell him all about farming when asked a question + If you married Marlin he his love for farming will increase quickly Toys To Give Him: None Things To Show Him: Your Farming Tools Seeds Crops Fruit Places To Take Him: Vesta's Farm Friends To Make: Vesta Celia Marlin -*-Artist Career-*- This career is all about painting beautiful works of art and selling them for a huge profit. No, your son will not inherit the farm, but he will be famous all over the world for his talent. One of the hardest careers to get. Influencing: In order to make your son a successful artist, you will need to do several things to influence him in this career choice. Otherwise, it may be hard to steer him towards this career. + Become close friends with Cody early in the game + Don't do too much farm work Toys To Give Him: Scratch Pad Things To Show Him: None Places To Take Him: Cody's House Friends To Make: Cody -*-Athlete Career-*- This career is all about showing off how flexible and athletic you are. Your son will take after Wally and Hugh and will run marathons all around the world. Your son won't inherit the farm though. Influencing: In order to make your son a successful athlete, you will need to do several things to influence him in this career choice. Otherwise, it may be hard to steer him towards this career. + Become close friends with Wally & Hugh early in the game + Always run. Never ride your horse. Toys To Give Him: Ball Things To Show Him: None Places To Take Him: Wally's House Friends To Make: Chris Hugh Wally -*-Scholar Career-*- This career is all about book smarts. Making new inventions, new discoveries, the works. This is a good career for that brainiac son of yours. He won't inherit the farm though. Influencing: In order to make your son a successful scholar, you will need to do several things to influence him in this career choice. Otherwise, it may be hard to steer him towards this career. + Don't do too much farm work + Never leave your child on the farm for long Toys To Give Him: Toy Car Things To Show Him: Things From The Ruins Places To Take Him: Daryl's House Carter's Tent The Dig Site Friends To Make: Daryl Flora Carter --Rock's Son-- Blonde hair, energetic...Remind you of another child from "A Wonderful Life"? Yes, he is the reincarnation of Muffy's child! He wants to be an athlete but you can mold him into whatever you want him to be. Chris' Fortune: I sense excellent athletic abilites. This child will be healthy and active. But mabye a little wild.... Starting Interests: Athletics Starting Strengths: N/A -*-Rock's Toddler Being the athletic child he is, you may have difficulty keeping up with him. He runs all over the place and can easily get lost before you finish up work with your animals and crops. He tends to have a wild side to him and takes after his father with where he goes. He's a happy camper but when he's out past his bedtime, Rock will get upset with you, so try and get him home before his curfew (9PM). [Another] If you marry rock, your baby will look just like him, or as Takakura put it "the spitting image of rock." He is so cute with his blonde hair and brown eyes. He wears small blue overalls and small blue shoes. He wears a cap that covers most of his hair and he always has a cute smile, unless you upset him. Running everywhere, he leaves 4 periods of time but he always comes back hours before his curfew. -*-Rock's Child-*- Please submit any information on this topic. -*-Rock's Teenager-*- Please submit any information on this topic. -*-Rock's Adult Son-*- Please submit any information on this topic. -*-Rock's Adult Son 2-*- Please submit any information on this topic. --Marlin's Son-- Marlin's Son is a combination of Nami and Celia's children. He's very quiet and shy like Marlin, and can easily go to bed on time without Marlin telling him to. He goes outside a lot, but not nearly as much as Rock's child does, but he never seems to want to leave the farm. Chris' Fortune: This child is intelligent and gentle. Yes, I see a bright future. Starting Interests: Ranching, Farming Starting Strengths: Ranching, Farming -*-Marlin's Toddler-*- Black hair, blue hat and trousers, green shirt. He loves farming and animals and can quite easily take over the farm. He doesn't really ever leave the farm unless you force him to leave my carrying him outside. When he goes outside, he'll usually won't go any farther than the Fertile Field. He'll stare ahead and then go back into the house. Sometimes he will go into the barn or the chicken coop, and even more frequently the pasture. He likes to get lost in the tall grass. He's very obedient at this stage and a total sweetheart. Later on he will be able to water your crops if you wake up at 7AM with the alarm clock.
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