Harry Potter And The Chamber Of Secrets - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Harry Potter And The Chamber Of Secrets - Strategy Guide (Page 02).
Door 1 contains a shelf and a lot of flying books. Dodge them or cast Flipendo
on them to
get rid of them. Go behind the bookcase to activate the first switch.
o-s-o---o---o-d-o s= switch
| :: | := bookcase
o o
| |
o---o---o---o---o
Door 2 contains...nothing! Go straight across the room to activate the second
switch.
o-d-o---o---o-s-o s= switch
| |
o o
| |
o---o---o---o---o
Door 3 contains five tapestries. Cast Diffindo on tapestries 1 and 2 to get to
the switch. Activate it, and go to the last door.
o---o---o---o---o s= switch
| 4 5 |
o-3-o---o---o o
| 2 1 |
o-s-o---o---o-d-o
Door 2 contains a ghost patrolling the area, and two ectoplasm walls(*). Get
rid of them using Skurge, and press the final switch. When you press the final
switch, the door is unbarred and Goyle appears. Obviously...it's another duel.
o---o---o---o---o s= switch
| * | := bookcase
o * o
|***::::::::: |
o-s-o---o---o-d-o
7e.GOYLE (BOSS BATTLE) +++DUEL+++
This is another duel. It's similar to the duel with Malfoy, only that Goyle is
faster at blocking spells. It's the same as before. When he is defeated, go
through the barred door, and this is the last room before entering the Library
Annexe. Go down the corridor to the next room.
7f.HEADING BACK TO GRYFFINDOR TOWER
Drag the box to one of the platforms and climb up it. Cast Skurge on it to make
it
disappear. Cast Flipendo on the switch that appears. One of the bars covering
the door will disappear. Push/Pull the box to the other side and cast Skurge to
the ectoplasm and cast Flipendo at the switch. Both bars are gone, so go through
the now open door. Go down the short corridor to a portrait hole. Go through
it to emerge back in the Library Annexe. Exit the Annexe to Gryffindor Tower.
Enter Gryffindor Tower and talk to Hermione to give her the book. End the day.
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8.WALKTHROUGH PART 7
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8a.TRANSFIGURATION
When you wake up the next day, Ron will tell you that you have Transfiguration
next. Meet him on the first floor, next to Classroom 1B, which is
Transfiguration. Go in and Professor McGonagall will tell you about the Avifors
charm. She will then cast Avifors on the statue, and ask you to retrieve the
Avifors spellbook. Go into the hole and get ready for a bit of fun...
8b.THE AVIFORS CHALLENGE
When you enter, the door slams shut behind you and you are trapped. Jump down
to one of the ledges, then jump down into the middle section at the bottom.
Notice the sewer pipe is barred. Backtrack to the entrance and head left or
right to an ectoplasm covered door.
______==______ :: grate
/ \ == door
/----------------\ s switch
___ | | |::| | | ___
/ \ | | |::| | | / \
/ \_| _| |::| |_ |_/ \
s| _= |___|::|___| =_ |s
\ / | s | \ /
\___/ |----------------| \___/
|_______==_______|
Whichever one you choose has a switch in it that removes one of the barred
doors in the sewer pipe. After you activate the switch, go to the other
ectoplasm covered door and blast it away with Skurge, but watch out for the
ghosts. Go in and activate the switch. Now go into the now-opened sewer pipe.
Follow the sewer pipe until you reach a door. Go through the door. You are in
a large room with a hollow block in the middle. Go to your right and you can
see an ectoplasm covered door. Cast Skurge, but watch out for the three ghosts
that appear and try to run you over. Go inside the hollow block. Harry will
say, 'It's dark, maybe I should cast Lumos.' Cast Lumos, and you can see a
secret passageway. Push the block out, and climb on top of it. Watch out for
the same ghosts as before. Turn around and do a running jump to a small
platform in the middle of the wall. Turn right and jump across to the second
platform. Keep on going until you reach a gap too wide to jump across. Push
up against the wall, wall sneak across the narrow ledge. Keep on going, and
when you reach the second wall sneak gap, do the same, until you reach the
Skurge door. Skurge it and keep on going. Go into the door and open it. When
you go through the door, jump down to the ledge around the room, cross to the
other side and cross the bridge to get the Avifors spellbook. Cast Avifors on
the two eggs nearby and watch as they land on the switches. There is one more
Avifors egg outside a Portrait Hole. Get rid of it using Avifors,(duh!) and
crawl through it. Go up the hallway and turn right. You'll slide back down to
the room in the beginning. Now...turn to your left or your right, jump over
the gap, cast Avifors on the egg, and if there's another egg on the other
side, cast Avifors again on it. Then wall-sneak across to the other side, and
cast Flipendo on the switch. A bridge will drop down. Go and jump down to the
stairs, and do the same thing as before, but on the opposite side. Cast
Flipendo on the switch, and the remaining bridge will drop down. Watch as an
iron grate closes up the gap in the middle. Hop down and the gargoyle will
spring to life. Looks like another duel...Use the same strategy as before and
you should have no problem defeating it. When it disappears, an egg will
appear. Cast Avifors on it to cause it to fly down on the switch down below,
opening the formerly barred door. Go up to the wall-sneak ledges and make your
way across to the bridge on the other side. Go through the door to go back to
Transfiguration.
When you go back, Oliver Wood will tell you that you have a very important
match against Hufflepuff. Meet him down on the Quidditch Pitch.
8c.QUIDDITCH MATCH I - GRYFFINDOR VS. HUFFLEPUFF
Ready for your first Quidditch match. Since you are the Seeker, your job is to
follow the Snitch and catch it. A number of things to mention:
1.You can't go beyond a certain boundary following the rings, so stay close to
the rings.
2.Try to avoid people and Bludgers. Most of the people on the opposing team
will deliberately try to hit you. But...they're easy to avoid.
3.NEVER use a boost when weaving between the stands, or you'll crash into them.
4.Jut be careful when you use a boost, that you don't overshoot the Snitch.
5.You will need to use a boost 2 or 3 times to catch the Snitch.
6.The Snitch ALWAYS follows a similar path in the Quidditch matches, so try
to memorise the patterns, so you know when to use a boost. After you win, end
the day.
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9.WALKTHROUGH PART 8
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9a.THE POLYJUICE POTION
When you wake up, Ron will tell you that Hermione wants to meet you in the
girl's toilets on the second floor. From the Gryffindor common room, head down
the stairs until you reach the second floor. Go into the foyer, and open the
first door to your left. This is Moaning Mrytle's bathroom. Hermione will talk
to you about the Polyjuice Potion. She tells you that you have to interrogate
Malfoy in his common room.(Well, at least she doesn't want me to go to the
library)When you drink the Potion, you will change into Goyle.
When you exit the bathroom, go down to the Entrance Hall. When you are on the
stairs, look at where the Bloody Baron is coming from. When he is out of the
doorway, go down the stairs into the Slytherin Common Room.
9b.MALFOY
Don't worry about getting caught, since you're a Slytherin. The Polyjuice
Potion lasts indefinitely, meaning that it won't run out until you meet Malfoy.
So...take the chance to do a bit of exploring. I believe that you can find a
whole bunch of Wizard Cards down here, so pick them up, unless you want to risk
getting caught as Harry Potter. Down the back of the room, Malfoy is waiting
for Goyle/you. Malfoy wants to talk to you about the Heir of Slytherin. As he
finishes talking, you start to turn back to normal.
9c.ESCAPING FROM THE DUNGEON
When you turn back to Harry, start by waiting until the first prefect turns to
the bookcase on the far right of the screen, wait until the second one, against
the wall, passes, and you have a clear passage to the door. Mind you, there may
be a prefect lurking out of sight down at the far end. Run like hell across to
the doorway before he turns. You're safely out. Now, head back to the bathroom.
9d.BACK TO THE BATHROOM
When you get out again, head straight up to Moaning Myrtle's bathroom. Ron is
there with Hermione and Harry tells them about what Malfoy said, and that he
wasn't the Heir of Slytherin, but he said that he would help the Heir.
After the cut-scene, end the day.
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10.WALKTHROUGH PART 9
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10a.CHARMS CLASS
When you wake up, Ron will tell you that you have Charms next. Go down to the
second floor, to the Incendio Challenge Chambers. When you go in, Professor
Flitwick will tell you about the Incendio spell, or Bluebell Flames.
When he is finished, he will reveal a crawlspace in the wall. Beyond that is
the Incendio Challenge. Go into it.
10b.THE INCENDIO CHALLENGE
When you enter, flames will block the door. You will be using Expelliarmus
often, so have it equipped.
o---o---o---o===o---o---o---o 0 =Flame Jets
| 0 0 | = =Door/Passage
o-------------=-------------o s =Switches
o--o--o | | ____ | | o--o--o
s o o | | | | o o s
| === |_| |_| === |
s o o o o s
o--o--o | | o--o--o
o---------------------------o
| 0 0 |
o-s-o---o---o-0-o---o---o-s-o
|-=-|
Down below is a gargoyle. Be careful when you jump, though, because you may
lose health when you land. When you're in front of the gargoyle, it will come
to life.Once again, employ the same strategy as before, but watch out for the
fast reaction time. You'll defeat it in no time.
It reveals a door behind, so go through it to go into a cross-shaped room with
a Fire Crab in the middle. Jump down into the area without a Fire Crab. Jeez...
these gargoyles are a real pain in the ass. Anyway, this particular one has an
incredibly fast reaction time, but to counter that, as he chucks the fireball
at you, use Expelliarmus, but don't tap it back, but hold it for a second, and
then shoot it back at him. It should slow his reaction down enough for you to
cast Expelliarmus. When you get rid of him, cast Avifors on the egg, go
through the gate, knock down the Fire Crab, climb up the ledge, go diagonally
across to the other gargoyle. It's the same as before.
Now...get up on the ledge and go through the newly-opened door into the Spell
Chamber. Hop down onto the ledge, but watch out for the fire-breathing statue.
Cast Flipendo on it, then pass. Get the spellbook, and head through the other
door. Follow the short corridor, and slide back down to the main room. Go to
either one of the monoliths and cast Incendio on the switch nearby. Go down
the newly-revealed passage, get rid of the fire crab by casting Flipendo on it,
then casting Incendio, which causes them to blow up.
Press the switch to relocate the flame blocking the switch up the top. When you
come out, cast Incendio, then Flipendo on both of the statues to cause them to
lift the platforms. Go up the stairs, jump on the platforms to the other side,
press the switch to weaken the flame blocking the doorway. Go down to the other
monolith and do the same. You'll have to press two switches to pull this off.
Do that, and make your way across the platforms to the remaining switch. Push
it and you can exit the Incendio Challenge.
10c.QUIDDITCH MATCH II - GRYFFINDOR VS. RAVENCLAW
Catch the Snitch. This time, however, it's harder. After you win/lose, end the
day.
10d.HAGRID'S HUT
When you go to bed, Ron shows you Riddle's Diary. Riddle shows you that it was
Hagrid that opened the Chamber of Secrets.
You go down to Hagrid's hut, and a cut-scene starts, showing Hagrid throwing a
large brass key near Harry, which opens up the Forbidden Forest.
10e.FOLLOW THE SPIDERS
Follow the path, Flipendoing all the spiders as you go, or use Incendio for the
added fun factor. The yellow spiders try to tackle you, but the red ones spit
venom at you. It will take at least 2 Flipendos for them to disappear. Follow
the trail until you reach a tunnel. Burn away the two spiderwebs at each end,
to pass through. Keep on going until you reach a third spiderweb. Burn it away.
Keep on going until you see a large spiderweb over a hole in the floor. Burn it
away and drop down to Aragog.
10f.ARAGOG
When you drop down, a gigantic spider by the name of Aragog talks to you about
the Chamber of Secrets. But, when Aragog refuses to give you any information
about the monster in the Chamber of Secrets, he says that you are fresh meat.
How offensive!I finished the Aragog part and here it is: (from where you talk
to Aragog)Go down the path to your left. Ignore the steps that go down to your
right, but follow the path that goes up. Follow the path until you reach a web.
Burn it away, and go up the steps until you reach another web. Destroy it and
go past it. Follow the lower path until you get to a dead-end. Jump to your
right to another ledge, then jump to the third ledge with the stairs on it.
Jump across to another ledge, and follow the path until you reach a hollow with
three or four red spiders. Go to your right to find a tunnel. Go through it,
and follow the path until you reach a spiral. Go up it and you'll become level
with Aragog. Burn the web to your right, pass the support, until you reach a
narrow ledge. Wall sneak across it until you reach the other side. Follow the
cliff until you reach a web. Burn it away with Incendio and pass. Grab the
Wizard Card from the nearby chest and go on a bit further to find the last
web. Burn it away and it will collaspe, and you will fall into the chasm below.
Meet Aragog.
10g.ARAGOG (BOSS BATTLE)
When you land rather roughly on the bottom, Aragog will appear. This is a hard
battle, so be prepared. For some, it might be easy. Aragog has a bunch of
spiders surrounding him, and from time to time, he'll throw them on you. When
he rears up to attack with a shockwave, a light may appear. Hit him with
Incendio before he lands, and he will lose health. Then he will try to run you
over, so move, but he hits the wall instead. Then repeat the sequence of steps
to finally defeat him, and get a new Potion Vial. Ron will appear in the flying
car, and Aragog appears again and attempts to slam the car. But you got out in
time... When you get back to Hogwarts, end the day.
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11.WALKTHROUGH PART 10
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11a.QUIDDITCH MATCH III - GRYFFINDOR VS. SLYTHERIN
The same as before, only much harder. After you win/lose, end the day
11b.MOANING MYRTLE
When you wake up, Ron will tell you to meet him in Moaning Myrtle's bathroom.
Harry asks Myrtle how she died, and while asking her, Harry finds out by
accident where the Chamber of Secrets is...over there. The cut-scene will
continue with Harry going down there.
11c.THE CHAMBER OF SECRETS
When you gain control of Harry, save at the Save Scroll before going any
further. Go up to the snake door and open it. A cut-scene will occur with you,
Ginny, and Tom Riddle. His diary is at his feet. When it finishes, Tom will
call the Basilisk.
11d.THE BASILISK (FINAL BOSS)
When Tom calls the Basilisk, pick up Godric Gryffindor's sword. The Basilisk
will appear from Salazar Slytherin's mouth, and shoot venom at you. AVOID
THIS VENOM AT ALL COSTS! It will do it two times, and will stop with a light
in its mouth. Use the sword, in conjunction with the L button to create lots
of damage. When your GameCube controller rumbles a lot, and the beam of light
is very bright, you know it is working. Move forward slightly if it fades, and
when the health bar goes down, it will slam its head on the ground, and cause
your sword to clatter away and rocks fall down.
Keep on repeating this sequence until it dies, and Tom Riddle is no more.
When you are back in the Entrance Hall, go into the Great Hall to have the
House Ceremony. If you got enough points, you'll win the house cup. I got
490 points last time. :) Anyway...
***********************
***CONGRATULATIONS!***
*******YOU***********
*******HAVE*********
******FINISHED*****
**********THE**** :: :: :::::
********GAME!*** :: :: :: ::
*************** :::::: :::::
************** :: :: ::
************* :: :: ::
************ =============
*********** CoS
***********************************
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********** --The End--
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*******
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12.ITEMS
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There are two rows in the Normal Items screen. It is accessed by pressing Z.
You can equip most of the items in your inventory by pressing either (X),(Y) or
(B). Anyway...here they are. The top row is reserved for spells.
L-R BOTTOM ROW
Name: Bertie Bott's Every Flavour Beans (I1)
Equippable: No
Use: Use as currency around Hogwarts.
Name: Merit Badge (I2)
Equippable: No
Use: Shows how many house points you have.
Name: Non-Explodable Luminous Balloons (I3)
Equippable: Yes
Use: To distract prefects in tight situations.
Name: Stink Pellets (I4)
Equippable: Yes
Use: To distract prefects in tight situations, but not as effective as
Non-Explodable Luminous Balloons.
Name: Sickles (I5)
Equippable: No
Use: Use as currency in Diagon Alley
Name: Eeylops Premium Owl Treats (I6)
Equippable: No
Use: To persuade owls to do favours for you.
Name: Nimbus 2000 (I7)
Equippable: Yes
Use: For free flight around Hogwarts
Name: Potion Vials (x3) (I8)
Equippable: No
Use: To fill up with Wiggenwald potion
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13.ENEMIES
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Name:Horklump
Spell required: Yes. Flipendo
Description: A large yellow-orange boulder with purple spots on it
Self Defence: It will bring out large purple spikes to defend itself.
How to get rid of them: Cast Flipendo on them, and they will shrink, allowing
you to pull them up.
Name:Puffapod
Spell required: Yes. Flipendo
Description: A plant that looks similar to a Horklump, but without the spots.
Self Defence: Sends out spores that can/may cause dizziness.
How to get rid of them: Cast Flipendo to blow them up, or pick them up; but
beware, their spores cause dizziness.
Name:Gytrash
Spell required: Yes. Lumos
Description: A large dog-like spirit that roams the edge of the Forbidden
Forest.
Self Defence: It will try to run you over.
How to get rid of them: Cast Lumos on them until they disappear.
Name:Fire Crab
Spell required: Yes. Flipendo, and Incendio
Description: A large multicoloured turtle
Self Defence: It will shoot flames out of its ass at you if you get too close.
How to get rid of them: Cast Flipendo on it, then cast Incendio on it while it
is stunned. It will then explode, so keep your distance.
Name:Gnome
Spell required: Yes. Flipendo
Description: It has a head like a boulder, and it is found in most gardens.
Self Defence: It will try to ram you.
How to get rid of them: Cast Flipendo on it to stun it, then grab it and
throw it.
Name:Imp/Pixie
Spell required: Yes. Flipendo
Description: They look like smaller versions of Dobby the house-elf.
Self Defence: They will try to ram you.
How to get rid of them: You can't! But...they can be stunned using Flipendo
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14.SPELLS
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COPIED FROM INSTRUCTION MANUAL
(L-R TOP ROW)
1.Flipendo
'Knockback Jinx'
The incantation for the Knockback Jinx is Flipendo. Flipendo can be used to
knock back weaker opponents and objects and can also be employed to activate
certain magically charmed switches that are out of Harry's reach. Use the (L)
button to target Flipendo.
Location: None (default)
2.Lumos
'Wand Lighting Charm'
Lumos is the incantation for a useful light-giving spell. If correctly
incanted, the end of the caster's wand temporarily illuminates and casts a
revealing light over the general area. In this way, unseen, secret entrances
may be discovered in the gloomier parts of Diagon Alley and beyond.
Location: Borgin & Burkes, Diagon Alley
3.Diffindo
'Severing Charm'
The Diffindo severing has a variety of uses. When cast upon certain tapestries
or wall hangings, hidden entrances may be exposed. Its use as a pruning tool in
Herbology should not be overlooked, either.
Location: Herbology Greenhouse 3, Night 1
4.Expelliarmus
'Disarming Charm'
Expelliarmus allows the skilled wizard duellist to rebound an opponent's spell
back to harass the original caster and perhaps leave him or her vunerable to
further attack. As you'll find, this particular incantation is the key to
sucessful Wizard Duelling.
Location: Expelliarmus Challenge, Defence against the Dark Arts, Day 2
5.Skurge
'Scouring Charm'
If you encounter a sticky, green substance similar to troll bogies blocking the
doorways of Hogwarts, it could very well be ectoplasm. It's a deposit left in
areas where ghost congregate. Experience has shown the most effective way to
expunge this unpleasant substance is with the Skurge scouring charm.
Location: The Restricted Section, Night 2
6.Avifors
'Transfiguration Spell'
Transfiguration is a particularly tricky type of magic at which to excel. The
transfiguration spell most second years will use is the Avifors incantation.
Cast sucessfully, it will transform small inaminate objects into birds. This
can be both rewarding and useful to the diligent wizard-in-training.
Location: Avifors Challenge, Transfiguration, Day 3
7.Incendio
'Fire-Making Charm'
Known variously as the Bluebell Flames or Cold Fire, the fiery incantation,
Incendio can be used for many purposes, from creating a distraction to burning
through an obstruction.
Location: Incendio Challenge, Charms, Day 4
8.Alohomora
'Unlocking Spell'
Mechanical locks can almost be effective as enhanted barriers in keeping the
way closed to prying eyes and light-fingers - unless a witch or wizard knows
Alohomora charm, or course. Cast this spell on certain mecanically locked
items to open them, instantly.
Location: Fred and George's Shop, Gryffindor Common Room. Bought for 100 Beans
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15.BOSS GUIDE
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BG1: Washing Machine
Location: The Burrow
How to kill: You can only damage it when the door is open. When the door opens,
cast Flipendo at it to cause damage. After three or four hits, it will run away.
BG2: Whomping Willow
Location: Whomping Willow
How to kill: When you enter the boss's lair, find a safe place away from the
branches that hit the ground and create shockwaves. Avoid the shockwaves and
wait until one of the branches makes a light appear in its hand. Shoot it with
Flipendo to damage it - don't worry about using the L button, it homes in on
the target automatically - and the branch holding Ron will move up and you can
hit the eye to damage it. When you successfully hit it, the left arm grabs the
car and bangs it on the ground. The right arm may chuck a couple of rocks at
you, so avoid them. Then when the light appears for the second time, repeat the
sequence, and do it one more time, and you've defeated the Whomping Willow. Ron
will get down from the branch and run towards the door behind you.
BG3: Gargoyle
Location: Expelliarmus Challenge, Avifors Challenge, Incendio Challenge(x3)
How to kill: Equip Expelliarmus, since you are about to go into a boss battle.
When the gargoyle appears, wait for it to conjure up a fireball, then as it is
about to hit, tap (B),(X),(Y) to activate Expelliarmus and bounce it back to
the gargoyle to damage it. After three or four hits, it will disappear and you
can leave.
BG4: Malfoy (Duel)
Location: Defence Against the Dark Arts
How to kill: This is the first of two duels that you'll have with Slytherin.
There are two ways to do it:
1\ You make the first move by shooting 2 Flipendo spells in rapid succession.
He will be able to block the first one, but if you time it right, he won't be
able to block the second one, and cause him to fall down.
2\Allow him to make the first move, and as soon as he casts Flipendo, cast
Flipendo back at him, but you will have to cast Expelliarmus almost instantly.
It's your choice, though.
First to 5 points wins.
BG5: Mad Bookcase
Location: Restricted Section
How to kill: The Mad Bookcase guards the Skurge Spellbook and the only way to
get up to the ledge. The Mad Bookcase is relatively easy, just cast Flipendo
at it until it falls over. It is one of those scenarios where rapid firing can
actually do more damage to an enemy that charging up. From time to time, the
bookcase will shoot out books, just sidestep or duck to avoid them. Follow the
guide, and you'll be fine. There was one case, though, where I didn't cause
any damage to it, and it suddenly fell over. I had no problem with that, anyway.
After defeating the bookcase, climb up to the top of the first one, blast away
the flying bookcase, jump to the next one, avoiding the ghosts, and keep on
going until you reach the spellbook. You have Skurge, a Scouring Charm.
BG6: Goyle (Duel)
Location: Restricted Section
How to kill: This is another duel. It's similar to the duel with Malfoy, only
that Goyle is faster at blocking spells. It's the same as before. Follow the
guide to Malfoy to defeat him.
BG7: The Basilisk/Tom Riddle
Location: The Chamber of Secrets
How to kill: When Tom calls the Basilisk, pick up Godric Gryffindor's sword.
The Basilisk will appear from Salazar Slytherin's mouth, and shoot venom at you.
AVOID THIS VENOM AT ALL COSTS! It will do it two times, and will stop with a
light in its mouth. Use the sword, in conjunction with the L button to create
lots of damage. When your GameCube controller rumbles a lot, and the beam of
light is very bright, you know it is working. Move forward slightly if it fades,
and when the health bar goes down, it will slam its head on the ground, and
cause your sword to clatter away and rocks fall down.
Keep on repeating this sequence until it dies, and Tom Riddle is no more.
o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o--
16. WIZARD CARD GUIDE
o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o---o--
I will only be giving you the number, the name and the location of the Wizard
Cards. Sometimes, a card can have two or three symbols next to it (see below),
so plan accordingly. I have NOT got all 101, but I will try.
o---o---o---o---o---o If a card is found in two locations, you must trade one
| LEGEND: | of them to get another card.
o[t]=Treasure Chest o I will also refer to Defence Against the Dark Arts as
| #@#=Mini-Game | Dark Arts.
o (^)=Can only be o
| obtained at |
o a certain o
| time in the |
o game o
| <->=Traded for |
o---o---o---o---o---o
(Most of the locations and the remaining cards submitted by qmom)-Thanks, qmom!
Quick Locations:
The Burrow: 1, 3, 8, 59
Diagon Alley: 5, 27, 28, 32, 98
Hogwarts: 2, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 65, 67, 68, 69, 70, 71,
72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
92, 93, 94, 95, 96, 97, 98, 99, 100, 101
Forbidden Forest: 4, 6, 7, 63, 64, 65, 66
CARD LOCATIONS:
1. Merlin #@#, (^)
Location: The Burrow
2.Cornelius Agrippa <->
Location: Trade Card 59 with student on Floor 1 of Hogwarts
3. Elfrida Clagg [t], (^)
Location: The Burrow
4. Gorgan Stump [t], (^)
Location: Whomping Willow
5. Gulliver Pokeby [t], (^)
Location: Borgin & Burkes
6. Glanmore Peakes [t], (^)
Location: Whomping Willow
7. Hesper Starkey [t], (^)
Location: Whomping Willow
8. Derwent Shimpling [t], (^)
Location: The Burrow
9. Gunhilda of Gorsemoor [t]
Location: Hogwarts, Library
10. Burdock Muldoon [t]
Location: Hogwarts, Library
11. Herpo the Foul [t]
Location: Hogwarts, Library
12.Merwyn the Malicious [t]
Location: Hogwarts, Library
13. Andros the Invincible [t]
Location: Hogwarts, Girl's Bathroom Floor 2, Gnome Dunking 1
14. Fulbert the Fearful [t]
Location: Outside Greenhouse Area (day)
15. Paracelsus #@#
Location: Gnome toss 1
16. Cliodne #@#
Location: Gnome toss 2
17. Morgan Le Fay #@#
Location: Gnome toss 3
18. Uric the Oddball #@#
Location: Gnome Dunking 1(see Neville outside)
19. Newt Scamander #@#
Location: Gnome toss 4
20. Wendelin The Weird #@#
Location: Gnome toss 5
21. Lord Stoddard Withers #@#
Location: Gnome Dunking 3
22. Circe #@#
Location: Broom Racing 1.1(see Neville outside)
23. Glenda Chittock <->
Location: Trade Card 27 with student on Floor 1
24. Adalbert Waffling #@#
Location: Broom Racing 1.2(see Neville)
25. Perpetua Fancourt #@#
Location: Broom Racing 1.3(see Neville)
26. Almerich Sawbridge #@#
Location: Broom Racing 2.1
27. Mirabella Plunkett #@#
Location: Leaky Cauldron, Broom Racing 2.2
28. Tilly Toke (^)
Location: Magical Menagerie
29. Archibald Alderton
Location: Buy from Fred and George's shop
30. Artemisia Lufkin #@#
Location: Broom Racing 2.3
31. Balfour Blane [t], #@#
Location: Gryffindor Common Room, Broom Racing 3.1
32. Bridget Wenlock [t] (^)
Location: Gambol and Japes
33. Beaumont Majoribanks #@#
Location: Broom Racing 3.2
34. Donaghan Tremlett #@#
Location: Broom Racing 3.3
35. Bowman Wright #@#
Location: Broom Racing 4.1
36. Joscelind Wadcock <->
Location: Traded Card 84
37. Cassandra Vablatsky #@#
Location: Broom Racing 4.3
38. Chauncey Oldridge #@#
Location: Broom Racing 5.1
39. Gwenog Jones #@#
Location: Broom Racing 5.2
40. Carlotta Pinkstone #@#
Location: Broom Racing 5.3
41. Godric Gryffindor [t]
Location: Girl's Bathroom on Floor 2 (only after you talk to Draco)
42. Crispin Cronk [t]
Location: Charms Class Floor 2
43. Cyprian Youdle [t]
Location: Floor 2/3 Secret Passage, Dungeon
44. Devlin Whitehorn [t]
Location: Charms Class Floor 2
45. Dunbar Oglethorpe
Location: Return Potion Bag to Noticeboard
46. Miranda Goshawk
Location: Return Merit Badge
47. Edgar Strougler
Location: Buy from Fred and George
48. Salazar Slytherin
Location: Return Telescope
49. Elladora Ketteridge
Location: Return Neville's Toad
50. Musidora Barkwith
Location: Return Scales
51. Ethelred the Ever-Ready
Location: Return Wizard Hat
52. Felix Summerbee
Location: Return Gloves
53. Greta Catchlove [t]
Location: Chest outside Quidditch Pitch
54. Gaspard Shingleton
Location: Return Gadding with Ghouls
55. Honoria Nutcombe
Location: Return Holidays with Hags
56. Gideon Crumb
Location: Return Lee Jordan's Tarantula
57. Gifford Ollerton [t]
Location: Dark Arts entry room
58. Glover Hipworth
Location: Confiscation Room (???)
59. Gregory the Smarmy [t]
Location: The Burrow, Confiscation Room
60. Laverne de Montmorency
Location: Confiscation Room
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