Gotcha Force - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Gotcha Force - Strategy Guide (Page 05).
Q: Can you make your own borg in this game? A: No. Q: Is there a four-player free-for-all? A: No. You can modify whether VS mode is a 1v1 or 2v1, though. At the area where you pick what side you are on, head over to the other CPU areas and push X. Viola. They're disabled. Q: How do I customize the maximum GF energy limit in VS mode? A: The maximum limit is exactly equal to the most costly force you have in your Gotcha Box. Q: Do I get anything for defeating challenge mode? A: No. Challenge Mode is simply for bragging rights, or for taking on a sort of 2-player co-op "story mode". Q: Can any of the other character borgs (i.e. Sasuke, Vlad) go Neo? A: Sadly, no. They're all outclassed, outskilled, and outpowered by G Red. Q: How does leveling up work? A: It's simple, really. Every borg that participates in a fight (whether they're destroyed or not) gets 2 exp points. If you lose or quit a fight, each borg that participated gets only 1 exp. The number of exp it takes to gain a level varies with each borg. Q: Can you get Galactic Emperor? A: It's entirely unknown. Some people say you can, some people say you can't. He's in the collection section, so many people think you can get him, but no one has gotten at least a Data Crystal for him yet...so it's all up in the air. MORE QUESTIONS TO COME, YO BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL Well, if you've noticed, I repeated many of the "Suggested Borgs" section in the FAQ quite a bit. For example, there's a lot of Vampire Knights and Command Girls. But Fury, what's so special about these borgs? What makes them stand out from all the others? They're some of my personal favorite borgs, and borgs I can really kick some serious metal shiny polished Gotcha-Borg bootay with. In this section, I'll list a few of my favorites, their strengths, weaknesses, and how to use them effectively. Anyone is welcome to add to the list if they like. Oh, and this is not a "end-all, cure-all" guide. This is just to give you some basic ideas and inspiration for making your own team, and perhaps teach you strategies for your own favorites that you didn't know. Aaaaaaanyway. #14: NEO G RED Strengths: Jack of all trades. His statistics are well-balanced and slightly above-average overall. Weaknesses: Slightly low HP. Strategies: Neo G Red is a true fighting machine! There is NO situation he can't handle! Whether you're sniping enemies from afar, or slashing them up close, NGR is a one-borg army! A small but devastating combo is to run up close for a dashing melee, knock them up into the air, jump up after them, then air melee the crap out of them! Just before the final blow, execute the Neo G Crash and start charging the G Buster. After the Neo G Crash is complete, fire the G Buster and watch the enemy fly! #16: SHURIKEN NINJA Strengths: A real melee fighter of death. Weaknesses: One range attack, and it sucks. Strategies: The Shuriken Ninja is a borg all about meleeing and set-ups. Rush in home, and just whack away. The X attack is one of the most damaging moves in the game, and can take off huge chunks of HP all by itself. Try as much as possible to use the Shuriken Ninja's X attack as much as possible in the game, and try to give as much damage as possible with it. For example, start a melee combo, then use the X attack after a bit. #19: ACCELERATION NINJA Strengths: FAST AS JACK. Weaknesses: Range attacks suck. Strategies: All pansies who can't handle high speeds kindly tippie-toe on outta here. The Acceleration Ninja is for a REAL speed demon! The Ninpo Full Throttle is literally THE fastest move in the game, and the invincible start-up is one good addition. There are multiple strategies on how to the Acceleration Ninja, but here's my own suggestion: 1: Start the Ninpo Full Throttle. Straight at a person you targetted. 2: As soon as you hit them, jump up and fire a B attack. This not only makes you psychologically invincible, but it almost guarantees an extra hit, and gets you facing the opponent again. 3: As soon as you land, use the Ninpo Full Throttle again. 4: Repeat steps 2 & 3 as needed. #29: HAMMER KNIGHT (Strategy submitted by Eli) Strengths: Decent range attack for a knight, and can send people flying. Weaknesses: Slow on the ground. Strategies: "The Hammer Knights are not to be underestimated. Thanks to the infinite air dash, once I double jump with him, he can become very agile by just constantly dashing and firing the hammer. Most of the time, when you whack a person with the hammer it sends them flying. I usually jump in the air and then air dash forward while flinging my hammer. This sets up a nice little whack and chase pattern. The key though is to not stay on the ground for too long. He's also decent at doing a lot of damage to bosses before he goes provided you can get him up to some of them so he can use his Rolling Hammer Attack." #33: VAMPIRE KNIGHT Strengths: Can absorb HP. Weaknesses: HP gradually decreases. Strategies: At first glance, the Vampire Knight seems nothing special. It's stats are pretty mediocre, and the cost is a tad high for it's stats. But when you actually FIGHT with the Vampire Knight, you notice something special--he can drain the energy of his opponents! You can take advantage of this easily. Just get up close to the opponent and melee like crazy. Maybe even perform the Blood Dance move a lot, since it (as advertised) can drain an opponent's body dry in seconds. Just got your neck handed back to you? No problem, just slash and recover what you lost! Vampire Knight can literally take on armies all by himself. He's even beaten a lot of Tama's machines all by himself. If you're having trouble getting in close for the Blood Dance, or enemies keep dodging it, here's a tip. Fire off a Sonic Slash at a person and dash closer at the same time. VK's Sonic Slash usually stuns a person, knocking them back a couple steps. If you're still not close enough, fire another Sonic Slash and dash closer again. Lather, rinse, and repeat until you're close enough, and they're still recovering. Slashie slashie. #36: COMMAND GIRL Strengths: Decent speed, incredible range. Weaknesses: Low defense means she'll flinch too much from attacks. Strategies: Range, run, range, run. That's what this borg is all about. Always attack the enemy from afar, and only get up close so you can boost around them while firing at point-black. Her Buster Laser is also a real dent-giver, and rarely misses once you really practice with it. #38: BARRIER GIRL Strengths: THE SHIELD. THE SHIIIIIIEEEEEEEELLLLLLLLLLD. Weaknesses: Slightly low HP. Strategies: What about the name catches you? That's right. "Barrier". What should you abuse the most while using the Barrier Girl? That's right. The barrier. Barrier Girl is a character used to fight defensively, and her shield gives her a HEAVY advantage in fights. The shield can take a lot of hits before it shatters, and makes the Barrier Girl nigh-invulnerable to attacks. Don't get cocky, though. You still should rely upon the range-run strategy. The shield CAN break, and if you apply a shield, and it instantly breaks from a heavy attack...you're screwed. Feel free to get up close and personal if an enemy is breathing down your back, but don't be relying on that strategy. #58: CLAW ROBOT (Strategy submitted by Eli) Strengths: Homing missiles, and those claws hurt. Weaknesses: A bit on the slow side. Strategies: "Claw Robo has really great homing missles and hit when you least expect them to. In addition because he's a machine type he'll auto face to fire no matter what direction he's walking. Usually, I fire off a missle or two while closing in so I can abuse his claw attacks." Hah! I do the same thing for the Vampire Knight! You and eye see I to I, Eli. #62: MAGNET ROBOT (-) (Strategy submitted by Eli) Strengths: Pretty average for a machine dude. Plus, that Magnet Scope helps to pick off those blasted Air or Wing Borgs. AND HE'S GOT SOME M4D 1337 BR34K D4NC1N6 SKILLZZZZZZZZZZ Weaknesses: Still kinda slow, but his boost is awesome. Strategies: "I use typically the same strategy [I use with Claw Robot, only] with Magnet Robo (-) but use the magnet pull to aide me. Especially with pulling in Air Borgs so I can get a better shot at them as the lasers have problems hitting air targets." Boy, is that the truth. How in the world do the computers use the Air Borgs so well? Oh wait, they don't. #65: GATLING TANK (Strategy submitted by Eli) Strengths: Heavy firepower, baby! Weaknesses: A tad slow, being a tank. Strategies: "The recharge rate on this sucker is obscene and I usually use this to open a boss battle as his constant gatling spray works wonders. Basically I just circle my opponent with the full spray of machine gun fire and don't let up. I only let up if my friend is in the direct line of fire and will absorb more bullets than the enemy will. But I make sure to empty the entire clip on each enemy. Most normal enemies can't survive an entire barrage, and I like to use this guy against Sho's and Orochi's units as he'll get rid of the majority of them. Basically a simple circle of death tactic works well and getting in close helps ensure that your barrage hits better. But most of the time I don't really plan on having this guy survive really tough battles. He's just there to cause as much damage as possible and build up a charge." #77: DEATH BORG ALPHA II (Strategy submitted by Eli) Strengths: Gains levels quickly Weaknesses: Let's not even go there... Strategy: "Ninja types have a habit of lasting unusually long if you properly use their dodging abilities. I prefer this type over a normal ninja simply because he can build up a charge faster than the normal ninja thanks to his little Death eye buddy also hucking shuriken. Provided he lives long enough, he'll have nicely built up a charge for Neo G Red." The dodging ability mainly comes from the infinite air dashes. Jump up into the air, then start air-dashing all over the area like there's no tommorrow. #155: SAPPHIRE KNIGHT Strengths: Jack of all trades. And that shield gives him good frontal defense. Weaknesses: None. Strategies: Come on. You saw this one coming. Who hasn't cursed their brains out at least once at the nigh-invincible power of the Sapphire Knight? The key to using the Sapphire Knight is to mix-and-match fighting styles continuously. Combine the Sapphire Knight's offensive range with powerful melee attacks, and a great defense by the shield (which can save your life if you use it correctly), and you've got yet another one-borg army. #164: MACHINE RED Strengths: Jack of all trades. Weaknesses: None. Strategies: A borg with a cost of 900, and with good reason! Machine Red, much like NGR and the Sapphire Knight, is a one-borg army! Machine Red's incredible defense, his great speed, powerful attacks, devestating range moves, and everything else about this borg easily makes him able to take on entire armies all by himself! A heavy tip you need to know while using Machine Red is to use the Buster Laser after as many melee combos as you can. A perfect example is a dashing melee, jump up and air melee until right after the final hit--you can usually squeeze one or two Buster Lasers in there. #173: SIRIUS Strengths: Look at that thing. LOOK AT THAT THING! DO YOU REALLY _NEED_ ME TO TELL YOU THAT DANG THING'S STRENGTHS?! Weaknesses: Can only turn left or right in movement. A sitting duck. Strategies: Flee, pitiful enemies! Run away from the incredible firepower of Sirius! Bwaaaaaahahahahahahahahahahaha! Ahem. The main thing you'll be doing with Sirius is just hovering over everyone while blasting the crap out of them. You'll want to abuse the Beam Gun the most, the main reason because it's powerful as crap. The AntiAircraft gun really serves no purpose, and it's too weak to do anything other than get around a person's shield. The Max Shot should only be used while in Hyper Mode, because it takes way too much ammo normally, with only a little bit of extra damage. #180: SHADOW GIRL Strengths: Incredible speed. Weaknesses: Low HP. Strategies: Shadow Girl can be an incredibly awkward borg. Her low HP and lack of range attacks may put a lot of people off. However, as with most things, the key is to practice, practice, practice. The main strategy you'll be using with Shadow Girl is to dance all around the opponent, striking whenever he leaves himself open or you have a great striking area. Her amazing speed can help you dodge a lot of normally fatal attacks. Always use the X attack as a finisher, unless you're in the air. Instead of finishing the last hits of her normal melee, always use the X attack to finish people off. #181: KILLER GIRL Strengths: Great range, awesome speed. Weaknesses: Low defense, mediocre HP. Strategies: Who remembers the Command Girl? I most certainly do! Who remembers how incredible of a fighter she was? I most certainly do! Who can imagine the Command Girl on steroids, with a better gun, a sword for meleeing, and awesome speed? The Killer Girl most _certainly_ can. Most of the same range, run, range, run strategy applies here, since the Killer Girl's blast attacks are pretty similar to Command Girl's. But don't be afraid to dash in close and give them a real slashin', since Killer Girl's sword can take a nice amount of HP. If you're quick with your fingers and reflexes, you can also fire off a Buster Laser after the sword. And that's all so far! As I said before, if you have a borg or strategy you'd like to submit, send it in! CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING Well, this is it. The end of my humble FAQ. I hope you've learned a lot more about Gotcha Force than you did previously, and I hope this has helped you get rid of those rough areas you'd been having trouble with earlier. If you have any questions, comments, criticisms, hate mail, professions of undying love and devotion, feel free to e-mail me or give me an IM. E-mail will give you a better chance of me responding, though. But, as with all over FAQs, this would never have been made if it weren't for the help of some people: Shin G Red PharaohOfShadows Capcom Nintendo killerkoala Flame172 Eli Much thanks to these guys. Without you, this FAQ would never have come to pass. And now, with only that! Fury Hikari, OUT! END TRANSMISSION END TRANSMISSION END TRANSMISSION END TRANSMISSION END END TRANSMISSION END TRANSMISSION END TRANSMISSION END TRANSMISSION END TERMINUS EST
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