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Gladius - Strategy Guide (Page 20)

Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 20).

This time, you're fighting four Dark Faces.  The Faces themselves don't do
anything, but they will summon Dark Wolves and Dark Cats to fight for them.
Like with Summoners, just kill the Faces to get rid of the Dark beasts.  Again,
this battle will be easy if you have a couple Channelers.  Have them steal
affinity from Valens, or anyone who has enough, and use combo attacks on the
Faces to kill them, one at a time.  Have a strong character fend off the Dark
beasts.  Again, watch for anyone's HP getting low from the Dragon's fire, and
heal them if necessary.

Now it's time for the final battle.


BATTLE: DRAGON
My team: Valens, Ursula, Centurion, Langston, Gungnir

The Dragon doesn't have very much HP, but its attacks are fairly strong.
However, you can beat it before it can cause any real damage.  Use Roam and/or
Running Attack to get to it.  You can also use Long Throw with a Gungnir to do
some decent damage.  The Dragon has an attack that affects all your team
members and pushes them back a couple squares, so you can't use combos.  On the
second turn, use Roam or Running Attack again to kill it.  Channelers will work
here, but it will take you less time if you just use Heavy characters and beat
at the Dragon for a couple turns.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         THE FINAL BATTLES (URSULA)                      {FU9}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After the High Tournament's you'll see some scenes.  Mutuus and Nephilia are up
to no good, it seems.  You'll be given the option to save your game, then
access the menu and equip your characters.  Be sure everyone has the best
possible equipment, especially Valens, Ursula, Urlan, and Eiji.  After you
equip, you'll fight Galverg.


BATTLE: GALVERG, 2x OGRE
Prize: Dark Gear, The Carnivore, Crown of Darkness, Death's Head
Required: Ursula, Urlan, Valens, Eiji

This can be a tough battle, but it will be made much easier if Eiji has learned
Charm.  First of all, take a look at the Ogres' equipment.  If you're above Lv.
17, there's a good chance at least one of them will have an Executioner's
Sword, which can kill with one hit.  If one of them has an Executioner's Sword,
Charm him.  While Galverg and the other Ogre attack him, have him attack them
back, hopefully killing at least one of them with the Executioner's Sword.
Have Eiji pass her turns to recover SP quickly.  When the Charm wears off, use
it again (you may want to use it on someone else the second time, as it seems
to miss a lot if you use it on someone twice).  Just keep attacking the enemies
with your Charmed enemy until the battle ends.  If the battle ends with an
enemy Charmed, you won't have to kill him.

If you decided not to take my advice and Eiji doesn't know Charm, this battle
will be very difficult.  You'll have to use Spark or Nerve Arrow with Eiji to
stun one or more enemies, which will give you a chance to attack them.  Make
sure Ursula stays alive, or you'll get a game over.

After the battle, there will be some cutscenes; I won't spoil them.  Afterward,
you'll be given the option to save, then open your menu.  Take a look at
Urlan's nice new equipment, and learn new skills or change equipment if you
need to.  When you're ready, exit the menu for another battle.


BATTLE: 2x GALDR
Required: Ursula, Urlan, Valens

This is a very easy battle.  The Galdr will hardly do any damage, just waste
their turns with stat-increasing abilities.  A couple combos for each of them
will do them in.

Save again, then watch some more cutscenes.  You'll now go to Folkvang, the
Lost City of the Valkyrie.  Make sure your equipment and abilities are
optimized.  Before you get to Folkvang, you'll run into some enemies.


BATTLE: 4x UNDEAD LEGIONNAIRE, UNDEAD SUMMONER
Required: Ursula, Urlan, Valens

Have your characters focus on killing the Undead Summoner first.  He can call
another skeleton, and also use Tornado, which can be bad.  Once he's down, go
after the Undead Legionnaires.  Whenever you have enough affinity, use an
affinity attack, which are very effective against the Undead.  Combos and
affinity attacks will take them down with little difficulty.

Now you'll get to Folkvang.  And lucky you, it's guarded by a bunch of
Cyclopes...


BATTLE: 4x CYCLOPS
Required: Ursula, Urlan, Valens, Eiji

Again, this battle will be much easier with Charm.  Have Eiji use it on one of
the Cyclopes at the start of the battle.  All the un-Charmed Cyclopes will
attack the Charmed one, and you can use the Charmed one to do some damage back.
Have Eiji pass to recover SP so she can Charm someone else after the first one
wears off.  Repeat this process until they are all dead.  You may have to have
Ursula, Urlan, and Valens attack a Cyclops or two to speed up the process.

Now you can save, and you'll enter a series of battles.


BATTLE: HYLAS, 2x CYCLOPS
My team: Ursula, 2x Centurion, Langston

Hylas will immediately summon a Tainted Incarnation of Exuro, which will be
your main enemy for this battle.  Ignore the Cyclopes.  Have each of your
characters use Roam or Running Attack on the Dark Exuro, which will reduce its
HP quite a bit.  One more combo attack will finish him.  His attacks can affect
a large area and are fairly strong, but he'll most likely only get one turn.


BATTLE: HYLAS, 2x CYCLOPS
My team: Ursula, 2x Centurion, Langston

This time Hylas will summon a Tainted Incarnation of Maritimus.  Just repeat
the strategy you used against Exuro in the last battle, and you'll do fine.
Roam/Running attack with everyone, then one more combo will end the battle.

You'll be given a break to save and re-equip now, then finish up these battles.


BATTLE: HYLAS, 2x CYCLOPS
My team: Ursula, 2x Centurion, Langston

Hylas will now summon a Tainted Incarnation of Aeris.  Just use the same
strategy as the last two battles to win.  Only one more left.


BATTLE: HYLAS, 2x CYCLOPS
My team: Ursula, 2x Centurion, Langston

Finally, you'll fight the Tainted Incarnation of Solum.  You should know the
drill by now - Roam/Running Attack, then one combo.


BATTLE: HYLAS
Prize: Spine Staff, Slate Axe, Gungnir, Piercing Hammer
My team: Ursula, 2x Centurion, Langston

Now Hylas will finally come down from his ledge and fight you.  He's not any
harder than the Dark Affinity gods you just fought.  Again, have each of your
characters use an extended-range attack like Roam or Running Attack.  This will
get his HP down pretty low.  Then you can just finish him off with a combo
attack.  His attacks aren't all that strong, and you'll probably kill him
before he can use more than one or two attacks.

You'll be given a chance to save and re-equip now.  Notice Ursula's new
Valkyrie equipment and her new skills.  She has a weak healing skill, a
moderate-damage Light attack, a new Light affinity weapon (Light affinity can
also be used as regular affinity for your affinity attacks).  She also has
Icarus Wings, a medium-distance teleporting skill.

You'll now be on the world map, so save and head down to Roanor.  When you get
there...


BATTLE: LUDO, 2x DARK LEGIONNAIRE
Prize: Phalanz, Clypeus
Required: Ursula, Urlan, Valens, Eiji

Have Ursula, Urlan, and Valens team up and attack Ludo first.  He is pretty
strong, but you can kill him easily if you team up.  A couple combos from each
character will take him down.  Then you can focus on the Dark Legionnaires,
taking them down one at a time.  Eiji can help by using Long Shot from a
distance.

Again, you can save your game.  Now you'll meet up with Mutuus.


BATTLE: MUTUUS, 4x DARK LEGIONNAIRE

Have Eiji use Charm on Mutuus.  His Legionnaires will start attacking him, and
you can probably kill a Legionnaire or two with Mutuus by using his combo
attacks.  Have Eiji attack some Dark Legionnaires in the meantime.  When the
Charm wears off, the Legionnaires will come and attack you, so be ready to
deliver a couple combos to kill them.  If Mutuus is still alive, have a couple
characters surround and attack him to bring him down.

You can save and equip, then get ready for the final battles.

BATTLE: 8x DARK KNIGHT, DRAGON
My team: Valens, Ursula, Centurion, 2x Channeler

This can be a very tough battle, but having a couple of powerful Channelers
will make things much easier.  You'll be fighting eight Dark Knights.  They can
only use regular attacks and Broad Swing, so they can't attack you from a
distance.  The Dragon, however, will breathe fire on you, which can damage you.

Have Valens or Ursula a Knight to get some affinity built up.  Then have your
Channelers steal affinity (they can also steal from the Knights, as one hit
will fill up their affinity).  When they have two or three circles of affinity,
have them teleport to a Dark Knight and use a combo attack on him.  A combo
from each of your Channelers will kill one Knight.  Then just repeat this
process until they are all dead.  The only thing you need to watch for is the
Dragon, who can kill you if you get hit enough by his fire.  If any of your
characters get low on HP, have a Channeler heal them.

If you decided not to take my advice and use Channelers, you're going to have
to do this battle the hard way - that is, attack the Knights at close range
with Heavy characters.  They might kill a couple characters, but just keep
attacking them with combos, one or two at a time, until they are all dead.

You can save and equip yourself after this battle.  Then you'll fight the last
two battles.


BATTLE: 4x DARK FACE, DRAGON
My team: Valens, Ursula, Langston, 2x Channeler

This time, you're fighting four Dark Faces.  The Faces themselves don't do
anything, but they will summon Dark Wolves and Dark Cats to fight for them.
Like with Summoners, just kill the Faces to get rid of the Dark beasts.  Again,
this battle will be easy if you have a couple Channelers.  Have them steal
affinity from anyone who has enough, then teleport and use combo attacks on the
Faces to kill them, one at a time.  Have a strong character fend off the Dark
beasts.  Again, watch for anyone's HP getting low from the Dragon's fire, and
heal them if necessary.

Now it's time for the final battle.


BATTLE: DRAGON
My team: Valens, Ursula, 2x Centurion, Langston

The Dragon doesn't have very much HP, but its attacks are fairly strong.
However, you can beat it before it can cause any real damage.  Use Roam and/or
Running Attack to get to it.  The Dragon has an attack that affects all your
team members and pushes them back a couple squares, so you can't use combos.
On the second turn, use Roam or Running Attack again to kill it.  Channelers
will work here, but it will take you less time if you just use Heavy characters
and beat on the Dragon for a couple turns.

Congratulations, you've beaten Gladius!  Watch the ending, and save your game
at the end if you want to use your final school in multiplayer mode.


===============================================================================
                             SECRETS AND GLITCHES                         {SG5}
===============================================================================

Here are a few secrets and/or glitches in Gladius.


MUNIO'S GEAR IN ONONHAAR

You can get Munio's gear pretty early in the game, when you reach Ononhaar in
the Steppes.  To participate in the leagues there, you'll have to beat the
other towns in the Steppes.  When it's available, go to Ononhaar and enter the
Middleweight Ghazan battle in the Open Ghazan league.

You'll fight one team of Murmillos and one team of other enemies.  There is a
very small chance that one of these enemies will be Valens, Ludo, Ursula, or
Urlan.  Valens can come in two forms - his regular form, or equipped with
Munio's armor, which is white and blue.  So enter the Middleweight Ghazan
battle and press X twice to view the second enemy team.  If there is no Valens,
exit the battle and reenter.  You'll probably have to restart over 50 times to
get Valens to appear, maybe more.  When Valens does appear, make sure he's
wearing Munio's armor.  Then enter the battle.

Make sure you kill Valens as soon as you can, because you'll need to pick up
his chest.  Have your own Valens use Empower Self and kill the enemy Valens
with combos.  Once he dies, he'll leave a chest containing one of more of
Munio's gear.  You can get Munio's Sword, Munio's Shield, and Munio's Armor
this way.  You'll have to fight several battles against Valens to get them all.
It's worth it, though, because you'll be able to fill your Affinity gauge with
special all-elemental affinity with one hit.  You'll also be able to block
almost anything with Munio's unbreakable shield, especially if you have the
Face Enemy ability.  I would highly recommend spending a couple of hours
getting this equipment here, otherwise you won't be able to get it until the
end of the game (and only then if you're playing Valens's quest).


TEMPORARY RECRUIT GLITCH

There is a glitch that will allow you to recruit most temporary characters
permanently.  All you have to do is hire them when you don't have enough money
to pay them.  So buy some stuff at a shop until you have no money left, then
try to recruit a temporary character.  They'll then disappear from the
recruiting office and join your school.  This can be done to get the Dervishes
and the Amazon in Cro Beska and Syrna, respectively.


EXPELLING GLADIATORS

This isn't a real glitch or secret, but it's useful to know.  When you expel a
gladiator, he'll almost always reappear in the recruiting office of one of the
towns in the region.  You can expel anyone from your school, and you can then
just search around the towns to get him back.  This can be useful if you need
to hire someone for a tricky battle requirement and your school is full.

Note: The gladiators you expel will keep their stats, abilities, and equipment
from when they left your school.  However, they might change outfits.  So if
you don't like a color scheme on one of your characters, expel him and
re-recruit him, and he might change colors.


EASY MONEY

This isn't a glitch either, but it's a great way to make a lot of money early
in the game.  You can go around to the different towns recruiting Barbarians
and Gungnirs (in Nordagh) and Centurions and Samnites (in Imperia).  Then take
off their equipment and sell it.  Their armor sells for a very high price, so
you can use that money to buy yourself some nice equipment.  Then you can expel
the gladiator.  However, make sure you leave a few recruits for later, in case
you want to go back at the end of the game and recruit more.  After you expel
a gladiator, they will stay at the same level they left your school at.


DERVISH'S FAITH

If you look just south of Akar An in the Southern Expanse, you'll see a small
water bottle.  Pick it up and take it to the dying Dervish, to the southwest of
where you found the bottle.  Give her the water and refuse her offer, and
she'll give Valens and Ursula the Dervish's Faith ability, which makes them
immune to Bleeding if there is a Dervish (ally or enemy) in the arena.


WILDERNESS ARENA

People have reported finding a secret wilderness arena.  Apparently, it's most
common when you're walking along the beach south of Trikata.  If you get into
a random battle, press A immediately.  You'll be taken to a secret arena that
has some event and sidequest battles.  Also, it's reported that you can only
enter one battle in the arena, then it will disappear.

===============================================================================
                               CHARACTER CLASSES                          {CC6}
===============================================================================

Here is a complete list of the recruitable characters in Gladius (in
alphabetical order) and some information on them.

I'd like to thank Jmaneuv011 from the Gladius board on GameFAQs for helping
with this part.  He went through and calculated the Speed stats for every
class, which is much more exact than my estimates of the classes' Speed stats.
Here's the explanation he gave for the Speed stats:

"what i did was recruit one of each class of the same level (24) and got an
initiative score without armor. the range of scores was between 116 (minotaur
was slowest) and 154 (wolf was fastest) for a difference of 38 and since we're
going on a scale of 10, that means that there's one speed point for every 3.8
over 116 a unit's initiative is. these numbers only determine the order of
attack and not actual speed (a 6 obviously isn't twice the speed of a 3)."

"a * means that this class wears armor and, as a result, can be slowed anywhere
from 1 to 2.5 points (meaning a fully equipped unit rated a *2 will be slower
than a 0 rated minotaur). this also means it may not be the best idea to go
with the highest hit point armor as it may cost you an important turn"

I also went through and did the same for Attack, Defense, and HP.  However,
these stats will be less accurate due to small differences in equipment; it's
harder to measure Attack, Defense, and HP since equipment has a huge effect on
these stats.  However, it gives a good idea of the stat.

-------------------------------------------------------------------------------
CLASS NAME

Description of class.

Type: The weight class/type (Heavy, Medium, Light, Support, Arcane, or Beast)
Origin: The region which the class is from

Weapon: Type of weapons the class can equip
Shield: Type of shields the class can equip
Armor: Type of armor the class can equip
Helmet: Type of helmets the class can equip
Accessory: Type of accessory the class can equip

Final Weapon Affinity: The affinity of the character's strongest weapon.  It
can be useful to know this so you can plan ahead and stick with one affinity
for the characters whose final weapon only comes in one affinity.  Thanks to
Jmaneuv011 again for helping with this part.
*Note: "Any" means that there is no specific final weapon, no specific final
weapon, or the class only has one affinity anyway (in the case of Beasts).

Attack: Rating of the class's regular physical attack power, out of ten.  Note
        that this can change depending on the weapon you use.
Defense: Rating of the class's defense/evasion, out of ten.  This value is
         changed depending on your equipment, so it's not exact.
HP: Rating of the class's HP (including equipment HP boosts), out of ten.  Note
    that this is not a 100% exact value, as the HP can vary depending on what
    armor and helmet you have equipped.
Speed: Rating of the class's speed, out of ten (thanks to Jmaneuv011 for this).
Skills: Rating of the class's available skills.  This is not an exact value,
        but my opinion on the usefulness of the skills.
Overall: The overall rating of the class.  Again, this is just my opinion of
         their usefulness, not an exact value.

My opinion about the class.

Recruiting: Where/how to recruit this class
-------------------------------------------------------------------------------
AMAZON

Amazons are female warriors equipped with a bow.  They can use some basic bow
attacks, and they also have a variety of status attacks against male units.

Type: Support
Origin: Windward Steppes

Weapon: Plain Bow
Shield: N/A
Armor: Amazon Armor
Helmet: Amazon Helmet, Diadem Helmet
Accessory: Bracelet

Final Weapon Affinity: Wind (Black Bow; there are some with stronger attack and
                       no affinity, but the Black Bow has much better range.)

Attack: 1
Defense: 3
HP: 2
Speed: 2
Skills: 6
Overall: 4

Amazons are much less useful than Archers.  Their bow skills are inferior to
Archers' skills.  However, it is useful to be able to use various status
effects, even though they only affect male enemies.  I would recommend saving
the spot on your team for another Archer.

Recruiting: Recruitable in the Steppes (The Wastes) after completing the Amazon
Tyu league.  You can also get Qorin from a sidequest upon revisiting the
Steppes (see the walkthrough section for details).  Also available as a
temporary recruit in Imperia (Syrna).
-------------------------------------------------------------------------------
ARCHER

Archers attack using bows.  They are quite powerful at long range, and they
have the longest range of any class in the game.

Type: Support
Origin: Windward Steppes

Weapon: Plain Bow, Archer Bow
Shield: N/A
Armor: N/A
Helmet: Hat Helmet, Helm Helmet
Accessory: Belt

Final Weapon Affinity: Wind

Attack: 2
Defense: 4
HP: 2
Speed: 2
Skills: 8
Overall: 6

Although Archers have low physical strength and HP, they are very strong.
Their standard bow attacks don't do much damage, but their skills such as Long
Shot do quite a bit of damage.  They have the longest range of any character,
which can be increased by their equipment.  They have low HP, but they have
high defense and speed to make up for it.  An Archer or two will be very nice
to have in your school.

Recruiting: Eiji automatically joins you in the Steppes.  You can recruit other
Archers in the Steppes.
-------------------------------------------------------------------------------
BANDIT

Bandits are common thieves found in most regions.  They are small, quick units
that rely on their fast skills rather than brute force.

Type: Light
Origin: Imperia, Nordagh

Weapon: Light Axe, Light Sword, Light Spear
Shield: Light Shield, Secutor Shield, Bandit Shield
Armor: Light Armor, Secutor Armor, Bandit Armor
Helmet: Bandit Helmet, Secutor Helmet, Hat Helmet, Gladiatorial Helmet
Accessory: Armband

Final Weapon Affinity: Any

Attack: 2
Defense: 8
HP: 3
Speed: 7
Skills: 8
Overall: 7

I think Bandits are not as good as Secutors, but still useful.  They have very
high speed and defense and decent skills.  Pierce Defense is useful for doing
good damage while bypassing enemy defense, and Running Attack and Sprint Attack
greatly increase the distance of their attacks.  You will probably want to have
a Bandit in your school.

Recruiting: Recruitable in Imperia, Nordagh, and the Steppes.
-------------------------------------------------------------------------------
BARBARIAN

Barbarians are strong warriors from the rugged wilderness of Nordagh.  They are
powerful characters, with their attacks focusing mostly on strength.  Although
they are Medium characters, they are physically stronger than most Mediums.

Type: Medium
Origin: Nordagh

Weapon: Two Handed Axe, Two Handed Hammer, Two Handed Sword
Shield: N/A
Armor: Barbarian Armor
Helmet: Barbarian Helmet, Hat Helmet, Helm Helmet
Accessory: Runestone

Final Weapon Affinity: Any

Attack: 4
Defense: 4
HP: 2
Speed: 3*
Skills: 6
Overall: 7

Urlan is probably the only Barbarian you'll need.  They are strong physically,
but still fall easily when attacked by Heavy enemies.  They have the ability to
shapeshift into animals, partially restoring their HP in the process.  Other
than that, their skills are nothing special.  They have fairly high HP, but
lower defense and speed.

Recruiting: Recruitable in Nordagh.
-------------------------------------------------------------------------------
BEAR

Bears are powerful beasts.  They have strong attacks and skills, and are quite
powerful when used properly.

Type: Beast (Heavy)
Origin: Nordagh

Weapon: N/A
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Collar

Final Weapon Affinity: Any

Attack: 5
Defense: 4
HP: 10
Speed: 4
Skills: 7
Overall: 8

Bears are very strong physically.  They have high attack and good skills that
add even more attack power.  They also have very high HP, even though they have
not equipment.  Not quite as good as other Heavy characters, but one of the
best Beast characters.

Recruiting: Recruitable in Nordagh and the Steppes.
-------------------------------------------------------------------------------
BERSERKER

Berserkers are wild tribesman from Nordagh.  They aren't very strong at first,
but they become quite dangerous when enraged.

Type: Light
Origin: Nordagh

Weapon: Light Axe, Light Sword
Shield: N/A
Armor: N/A
Helmet: N/A
Accessory: Runestone

Final Weapon Affinity: Any

Attack: 2
Defense: 1
HP: 0
Speed: 7
Skills: 7
Overall: 6

Not a bad class, but there are plenty better.  Their skills are nothing too
great.  However, they can use Rage to transform into a Heavy fighter with more
power and HP.  When they lose some HP, they can use Adrenaline to boost their
attack power even more.  But in order to be doing a lot of damage, they have to
have low HP.  They also have a good selection of status attacks, which can
come in handy.

Recruiting: Recruitable in Nordagh.
-------------------------------------------------------------------------------
CENTURION

Centurions are military commanders from Imperia.  They are strong Heavy
characters with great offense and defense.

Type: Heavy
Origin: Imperia

Weapon: Heavy Sword, Heavy Spear, Heavy Hammer
Shield: Heavy Shield, Centurion Shield
Armor: Heavy Armor, Centurion Armor
Helmet: Military Helmet
Accessory: Medal

Final Weapon Affinity: Fire

Attack: 8
Defense: 7
HP: 10
Speed: 1*
Skills: 8
Overall: 10

Centurions are the best class in the game.  They have excellent offense and
defense as very high HP.  Their skills are pretty useful, too.  Motivate can
increase your entire team's attack, very useful for tough fights.  They also
have a weak healing skill and various other support skills.  Roam increases
their damage and range by quite a bit, too.  Their only drawback is that
they're slower than most classes.

Recruiting: Recruitable in Imperia.
-------------------------------------------------------------------------------
CHANNELER

Channelers are magical spellcasters.  They come from a sect in Imperia, but are
also common in the Expanse.

Type: Arcane
Origin: Imperia

Weapon: Plain Staff
Shield: N/A
Armor: Arcane Armor, Channeler Armor
Helmet: Channeler Helmet, Diadem Helmet, Arcane Helmet
Accessory: Charm

Final Weapon Affinity: Air (Asaya; it's not the strongest in terms of attack
                       power, but it's the best weapon since it boosts magic.)

Attack: 2
Defense: 3
HP: 3
Speed: 2*
Skills: 10
Overall: 9

Channelers have terrible attack power with physical attacks.  However, you'll
probably never use a physical attack with a Channeler.  They can steal affinity
from people and use it for their skills.  They have a wide variety of spells
of different elements, as well as the only adequate healing spell in the game.
You should definitely have a Channeler in your school, they are very useful in
long battles and endurance battles.  Also, they are excellent offensive
characters later in the game, when you can equip them with an Asaya staff and a
Talisman accessory.  This will boost their magic to unbelievable strength, and
it will make them a must-have later in the game.  Their ability to teleport all
over the arena is quite handy, too.

Recruiting: Recruitable in Imperia, Steppes, and Expanse.
-------------------------------------------------------------------------------
CYCLOPS

Cyclopes are strong but dumb warriors that only have one eye, which they use
for their skills.  Many of them serve the Dark God.

Type: Heavy
Origin: Imperia

Weapon: Plain Club, Medium Hammer, Medium Axe
Shield: N/A
Armor: N/A
Helmet: Cyclops Helmet
Accessory: Eye

Final Weapon Affinity: Any

Attack: 6
Defense: 1
HP: 4
Speed: 3
Skills: 7
Overall: 6

Nothing too great, they are probably the worst Heavy class.  Their weapons are
not very strong (many of them are Medium weapons).  They have no shield, and
their HP isn't very high.  They do have some decent skills, such as Eye Beam
and Glower.

Recruiting: Recruitable in the Expanse.  You can also get one from the second
Historian's League sidequest in Imperia; see the walkthrough for details.
-------------------------------------------------------------------------------
DERVISH

Dervishes are the royal guards in the Southern Expanse.  These Light warriors
wield two blades.

Type: Light
Origin: Southern Expanse

Weapon: Dervish Axe, Dervish Sword
Shield: N/A
Armor: Dervish Armor
Helmet: Dervish Helmet
Accessory: Anklet

Final Weapon Affinity: Water

Attack: 2
Defense: 6
HP: 3
Speed: 6*
Skills: 8
Overall: 7

Dervishes wouldn't be too great of a class, except for one thing.  They have an
ability that makes them immune to all attacks from an Air affinity character.
So if you're fighting a strong Air enemy or a lot of Air enemies, be sure to
bring a Dervish along.  They have some decent skills, too, but their Air
immunity is what makes them worth using.

Recruiting: Recruitable in the Expanse.  Also available as a temporary recruit
in Imperia (Cro Beska).
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GUNGNIR

Gungnirs are spearmen from Nordagh.  They have a good variety of spear attacks,
and the ability to shapeshift into a bear.

Type: Support
Origin: Nordagh

Weapon: Plain Spear, Light Spear
Shield: Light Shield, Gungnir Shield, Peltast Shield
Armor: Barbarian Armor, Gungnir Armor
Helmet: Gungnir Helmet, Hat Helmet, Helm Helmet
Accessory: Necklace

Final Weapon Affinity: Any

Attack: 2
Defense: 9
HP: 4
Speed: 2
Skills: 9
Overall: 8

At close range, Gungnirs are worthless unless they transform into a bear.
However, they have some great long-range attacks.  Their range and power is
greater than that of a Peltast, but their Long Throw attacks cost 1 SP more
than Peltasts.  Their Long Throw attacks can do a ton of damage while keeping a
safe distance from the enemy.

Recruiting: Recruitable in Nordagh.
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LEGIONNAIRE

Legionnaires make up the main body of the Imperial army.  After the Great War,
many of them turned to the games.

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