Gladius - Strategy Guide (Page 18)
Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 18).
Now, exit Qaa Rah, and be sure to save your game when it prompts you to do so.
Gwazi will tell you that a vital affinity stone has been stolen and kept at the
Summoner's temple. So of course, you decide to help him. There will be some
scenes on the way to the temple.
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SARAA IZEL {SE3}
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When you get to the temple, you'll realize that you've been tricked by Gwazi.
He and 3 Summoners will attack you.
You will have to fight this battle with only Ursula, Valens, and Urlan. Take
care of Gwazi first. One combo will do the trick. Then, go after the two
Summoners that are close together. Have Urlan attack one and Valens and Ursula
attack the other. Use combos to kill them as quickly as you can. Make sure
nobody dies, or you will get a game over. Ignore any beasts that are summoned,
and just take care of the first two Summoners. When they are dead, go after
the last one. Also, beware of Tornado, which can rearrange your positions.
There will be a scene after the battle, and Gwazi will be gone from your
school. Now you can use that space for a decent character. You'll exit to the
world map. There will be two guards out there. Talk to them, and they will
give you the option to visit the shop. Equip everyone with the best items you
can afford. You can also do some sidequests at this shop, but I'll get to that
later. For now, head back to Qaa Rah, where there is a new league.
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QAA RAH REVISITED {SE4}
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There is a new league here, Pro Citizen Byu.
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PRO CITIZEN BYU
Badges required: None
Prize: None
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There are four battles here. In them, you need to protect the citizen from the
enemies. If the citizen dies, you lose the battle.
RESCUE HENTUTWEDJEB
Prize: 2000D-12500D, Wing of Safat
My team: Dervish, Urlan, Ursula, Valens
Enemies: 6x Dervish
All the Dervishes have Air affinity, so bring your own Dervish along if you
want. Just make sure nobody has Air affinity on your team. Place your units
surrounding the citizen, so the enemies can't reach him. And stay there for
the whole battle, don't move. Wait for the enemies to come to you. Urlan,
Ursula, and Valens can probably kill a Dervish with one combo. Have your
Dervish use Surprise Attack. Don't move from your position until all the
Dervishes are dead.
RESCUE ASHURUBALLIT
Prize: 1700D-11700D, Snakeskin Bow
My team: Langston, Archer, Gungnir, Eiji
Number of enemies: 4
There will be a couple of long-range characters across the island, so put a
line or Support characters along the back of the island, protecting the
citizen. Put a strong character at the bridge to defeat the enemies on that
side. When the battle starts, have your Support characters use Long Shot or
Long Throw on the enemies across the way. Kill them one at a time. Have your
other character kill the enemies over there. If your Support characters finish
their enemies, have them shoot the enemies on the other side.
RESCUE SEDJEFKARE
Prize: 1500D-11500D, Collar of Spite
My team: Centurion, Langston, Urlan, Murmillo
Number of enemies: 4
There will be 4 beasts here. Place your characters so they block off access to
the citizen. If there are any Scorpions, place a strong character near them.
When the battle starts, kill any Scorpions, then wait for the other beasts to
get to you. When they do get to you, use combos to kill them. Don't move from
your position blocking of the citizen, though.
RESCUE NUBSHESED
Prize: 10,000D-20,000D, Robe of Rebirth
My team: Centurion, Langston, Iaar, Samnite
Enemies: 4x Summoner
Place one character near each Summoner, and take your strongest characters.
Don't bother surrounding the citizen, because the Summoners can use Tornado
anyway. When the battle starts, move forward and have each person attack a
Summoner. Ignore any beasts summoned, even if they are close to the citizen.
He can withstand a few hits before he dies. Just focus your most powerful
attacks on the Summoners. And if they have Holy Miters on, you'll have to kill
them twice, so just use combos on them until they are all dead. Hopefully, you
can do it quickly enough to avoid the beasts killing the citizen.
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Now you're done in Qaa Rah. Head back to Saraa Izel (where you fought the
Summoners and Gwazi) to do some sidequests.
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SARAA IZEL REVISITED {SE5}
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Talk to the guards and ask to visit the shop. You can do some more shopping if
you want, then talk to the shopkeeper for a sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
She will ask you to kill a Yeti that everyone thinks she summoned. Exit the
shop and go out to the world map. In the southeast corner of the Expanse,
there is a group of trees. Save your game, then walk into the trees for a
battle.
You will be fighting a Yeti using only Valens and Ursula. Start out by using
Empower Self with both Valens and Ursula. Then have them move so they are
together and can surround the Yeti when he gets to you. Have one of them get
on a rock if possible. When the Yeti gets to you, have both of them use a
combo. If they used Empower Self, this should kill him. Bring the Yeti's head
back to the shopkeeper.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Now, exit and reenter the shop and talk to the shopkeeper again for another
sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
She will give you the Mysterious Tablet and wants you to investigate it. Go
out to the world map and open the School menu. Choose a gladiator, then choose
Equip and go to Accessory to view your accessories. The Mysterious Tablet will
be there. Examine it by pressing Y and a "battle" will begin.
Move all the way to the other side of the area where there is a man. Once you
get to him, he will tell you about the Mysterious Tablet. Then you'll be given
The Promise Stone and you'll be back out on the world map.
Now, head towards Qaa Rah. In the desert just east of Qaa Rah, run around like
you're trying to get into a random battle and you will eventually run into
Sarenenutet. He will take the Mysterious Tablet from you. Now, go back to
the shop in Saraa Izel.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Talk to the shopkeeper again fro one more sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
This time she will tell you that Sarenenutet was using her for his evil
purposes. He was captured, but escaped and may now be an Undead Summoner.
Your job is to find him and kill him.
Sarenenutet can be located on any continent, in a random battle. I found him
a couple of times on the road south of Akar An. If you can't find him there,
just wander around the roads in all the regions and you'll eventually come
across him. You will be able to revisit the regions again after you complete
the Expanse if you can't find him here.
When you find him, he's really easy. Take your strongest characters into the
battle. One Running Attack and a combo will kill him. Talk to the shopkeeper
in Saraa Izel for your reward.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
After you beat Sarenenutet, there is another sidequest you can do. In order to
do it, you must have rescued Sigi in Nordagh and obtained the Signet of the
Valkyrie. You also need to have the Promise Stone in your inventory, and
have defeated Sarenenutet. Also, you need to have at least 6 characters at
Lv. 18 or above, otherwise you can't enter the battle.
Once you have fulfilled the above requirements, head to the southeastern corner
of the Expanse, near where you fought the Yeti. There will be a circle on the
ground here. Make sure you SAVE YOUR GAME, then enter it.
This is one of the hardest battles in the game. You could probably win it
without too much difficulty in the arena, but this is in the wilderness. That
means anyone who dies is dead, gone from your school. So you're going to want
to beat this battle without losing anyone.
For your party - take 4 of your strongest Heavy characters. I went with
Langston, Iaar, a Samnite, and a Centurion. Take Eiji as well. Your last
character can either be a Channeler for healing, or another Archer for
additional attack power. I made it with everyone alive without using a
Channeler, but you might want one if you can't get through without someone
dying. Place your Heavy characters on the outside and your Archers on the
inside.
You will be fighting 4 waves of Summoners and then Sarenenutet again. The
Summoners have high HP and defense, so they will be hard to kill.
For the first wave, start the battle off by having Eiji use Spark or Nerve Shot
to stun the nearest Summoner. Have your Heavy characters move forward, two on
each side. Concentrate on killing one Summoner on each side. Ignore the
Dark elemental beasts they summon. A couple of Running Attacks and a couple of
good combos will probably kill a Summoner. When the first two are dead, go
after the other two. Have Eiji and your Archer use Long Shot or have Eiji use
Nerve Shot or Spark to stun a Summoner. If you have a Channeler, have her
teleport and steal affinity from someone, then use Ameliorate on someone that
needs it.
Repeat this strategy for the next 3 waves of Summoners. You might want to have
Iaar use Hibernation once or twice at the start of the battle so heal himself.
If there are any characters that have very low, HP, you might want to keep them
in the back until there is only one Summoner left, or just leave them in the
back so they don't get killed. The first 4 waves are pretty much the same.
When you get to the 5th wave, you'll probably be almost dead. There will be
4 Summoners and Sarenenutet. Thankfully, Sarenenutet will start the battle by
using Hell's Fury, which will kill the Summoners. Have your Archer shoot him
(which won't do much damage), and have all your characters that have some HP
left rush forward to attack him. He will probably summon a skeleton, but
ignore it. When you get within range, use Roam or Running Attack with two
characters to kill him.
Whew, that was tough. But it pays off. You will get a huge amount of EXP,
probably enough for everyone to gain a level. You'll also get some bizarre
equipment - a couple of really strong helmets that look absolutely ridiculous.
Put one of them on Iaar, because they are the only helmets he can equip. Also,
all of the characters you used in the battle will get the Hell's Fury ability.
This is an obscenely powerful skill that causes massive area damage to the
enemies. It's a pretty cheap way to win; it can kill just about anything in
one hit. It's great for leveling up, but you might get bored just using it in
every battle. If you still want a challenge, don't use it much.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Now, go back to Akar An. There are a couple of new leagues there, as well as
a few sidequests.
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AKAR AN REVISITED/CHAMPIONSHIP {SE6}
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First, stop in the shop. There is some new equipment here, so buy anything
you want. Then talk to the shopkeeper for a sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
If you go into the store and talk to the shopkeeper, he will tell you about an
upcoming battle that's training the royal Dervishes. The battle will be here
in Akar An, 7 days after you talk to him. Remember to come back here in 7
days. In the meantime, you can do some other sidequests or leagues.
For the battle strategy - you will be fighting 6 Dervishes, and you only have
4 characters. I would suggest taking a Support character and placing him on
the far side of where the other characters are. That way he can pick off a
Dervish or two before they can get to him. For your other characters, take one
Light, one Medium, and one Heavy. Lights can evade well, Mediums do most
damage to Dervishes, and Heavy characters can take a lot of damage. Kill the
Dervishes one or two at a time using combos and Surprise Attack. You might
have to try a few times to win if you're unlucky. But if you have a Support
character on the other side, you shouldn't have too much difficulty.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
After you complete the Underclass sidequest, talk to the shopkeeper a couple
times for another sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Talk to the shopkeeper twice and he'll tell you that the Midclass battle is
being held in Qaa Rah in 5 days. Remember to be there.
This battle is much easier than the first one. Two of the Dervishes will be
Air affinity, so bring your own Dervishes and one Medium character. Place them
around the non-Air Dervish and kill him on the first round with Surprise Attack
and combos. Then you won't be able to lose. Use combos or Surprise Attack on
the other Dervishes until they are dead.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Now for the last Dervish sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Go back and talk to the shopkeeper after beating the Midclass battle. Talk to
him a couple times and he will tell you that the Overclass battle is being held
in Saraa Izel in 3 days. When 3 days is up, go to Saraa Izel and tell the
guards that you're there for the Trial of the New.
The Dervish has an Air affinity weapon, so bring your own Dervish to fight her.
Just use Surprise Attack until she dies, she can't hurt your Dervish with an
Air weapon. Just be sure you don't have an Air weapon as well.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
There are a couple of new leagues here too. Fight them while you're waiting
for the Dervish sidequests.
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ANTE UP BYO
Badges required: Open Affinity Phi talisman
Prize: 10,000D-30,000D, Ante Up Byo badge
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This league consists of group battles (4 teams). The fees and prizes range
from 1,000D to 20,000D.
ANTE UP BYO 1000
Prize: 2000D-6500D
Fee: 1000D
My team: Urlan, Valens
Number of enemies: 3 teams of 2
There will mostly be Light characters like Bandits and Secutors in this battle.
Pick one team that's closest to you, and head towards them when the battle
starts. Take them out with a combo or two. Then wait for the other enemies to
finish battling. When there is only one enemy team left, make your way over to
them and finish them off.
ANTE UP BYO 10,000
Prize: 20,000D-40,000D
Fee: 10,000D
My team: Archer, Langston
Number of enemies: 3 teams of 2
Use the same strategy as before. Pick one team near you to fight with. Kill
them with combos or skills, then wait for the other enemies to finish fighting.
Then go to where they are and finish them off.
ANTE UP BYO 20,000
Prize: 25,000D-50,000D
Fee: 20,000D
My team: Iaar, Ursula
Number of enemies: 3 teams of 2
This is pretty much the same as all the other battles. Take out any enemies
near you, wait for the others to kill each other, then finish off whoever is
left.
ANTE UP BYO 4000D
Prize: 5000D-9000D
Fee: 4000D
My team: Archer, Iaar
Number of enemies: 3 teams of 2
This battle is just like all the others in this league. Use the same tactics
as the other battles.
ANTE UP BYO 6,000
Prize: 8000D-16000D
Fee: 6000D
Prohibited: Summoner, Undead Caster
My team: Samnite, Valens, Dervish
Number of enemies: 3 teams of 3
This time, there are teams of 3. It's not really any different, though. If
any enemies are near you, kill them with a quick combo. Wait for the other
enemies to finish, then kill off the survivors.
ANTE UP BYO 8,000
Prize: 10,000D-20,000D
Fee: 8,000D
My team: Centurion, Ursula
Number of enemies: 2 teams of 2, 1 team of 3
There is one team of 3 here, so they will probably beat the other enemy team.
Just focus on the ones near you at first, though. When the other team wins,
make your way over to where they are and kill them, one at a time, using
combos. There will probably be plenty of enemies with Executioner's Swords, so
be careful when dealing with them. Bring them down quickly.
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LIGHTWEIGHTS TSU
Badges required: None
Prize: Eye of the Cyclops, The Bloody Hide, Golden Axe, Desert Viper
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This league is restricted to Light characters. You can have up to 5 of them in
some battles, but you only need about 4. You can recruit some Dervishes if you
don't have enough.
BANDIT BARRAGE
Prize: 700D, Liberation, Pondus Fabula, Silver Bracer
Required: Light
My team: 3x Dervish, Secutor
Enemies: 4x Bandit
Make your way over to the Bandits. Use Running Attack to get the first hit in.
Then split your team up so there are two characters for one Bandit. Have one
character hit him from the side or behind to turn him around, then have another
character use Surprise Attack from behind. This will probably kill him.
Repeat the strategy for the other Bandits.
SWIRLING SANDSTORM
Prize: Eye of the Cyclops, The Bloody Hide, Golden Axe, Desert Viper
Required: Light
My team: 3x Dervish, Secutor
Enemies: 4x Dervish
The Dervishes here are all equipped with Air affinity weapons, so if you bring
your own Dervish (NOT with an Air weapon), you will be guaranteed to win.
Place one person near each Dervish. When the battle starts, run forward and
use Surprise Attack on the enemy Dervish. Just keep using Surprise Attack
until they are all dead; 3 or 4 Surprise Attacks should do it.
BLITZED BERSERKERS
Prize: 700D, Liberation, Pondus Fabula, Silver Bracer
Required: Light
My team: 3x Dervish, Secutor
Enemies: 5x Berserker
Split your team into two groups. Have each of them kill one Berserker at a
time the same way you did the Bandits. Place your characters in front and
behind a Berserker. Have one person attack him to turn him around, then have
the other person use Surprise Attack on his back to kill him. Repeat for the
other Berserkers.
LIGHT OF HEART
Prize: 700D, Liberation, Pondus Fabula, Silver Bracer
Required: Light
My team: 3x Dervish, Secutor
Enemies: 2x Satyr, 3x Secutor
Use the same Surprise Attack from behind strategy as before. Kill the enemies
one at a time, and remember to leave the Air affinity characters for last,
because they can't hurt your Dervishes. Take care of the Secutors first,
because they have stronger attacks than the Satyrs.
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There is one last sidequest you can do here.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
If you spoke to Cresus in Pirgos, you can now do the battle to rescue his
father. Talk to the guards at Saraa Izel and tell them you're here about
Acrisius. The Queen will come and tell you that you have one day to bring
four Channelers for the battle. Get four Channelers, and equip them all with
an Asaya staff (you can buy them at Akar An) and a Talisman accessory (you
should have bought some from the accessory salesman, he might sell them here).
When you're ready, on the next day, go back and tell the guards you're ready.
You'll be fighting four Summoners at first. Acrisius can take care of himself,
so just focus on killing the enemies. After they use Summon Power to get
affinity (and probably summon monsters), have your Channelers use Steal
Affinity on them. Then have your Channelers use combo attacks or a strong
spell like Fire Tempest. This can kill the summoners in one hit. When they're
dead, you have four Undead Summoners to deal with. You should still have some
affinity left, so hit them with whatever spells you can, and they will go down
quickly.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
When you're finished with all the sidequests (or are waiting for the Dervish
sidequests), you can do the Expanse championship, in Akar An.
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EXPANSE THRONE
Badges required: Series Syo, Barn Burner, Open Affinity Phi talisman
Prize: 50,000-60,000D, Kheten, The Steel Skull, Mighty Gear, Sphinx Feather
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There are 4 group battles here, with 4 teams of 2. You'll just use the same
basic strategy as you have been - if there are any enemies near you, kill them,
then wait for the other enemies to kill each other and finish off the
survivors. Remember to look at all the enemies that you're fighting and form
your party accordingly.
OPEN SYO
Prize: 5000D-15000D
My team: Valens, Iaar
Number of enemies: 3 teams of 2
Just use the same old strategy for the group battles - kill the enemies near
you (if there are any), wait for the other enemies to finish fighting, then
kill anyone who is left.
OPEN ZYO
Prize: 5000D-15000D
My team: Centurion, Ursula
Number of enemies: 3 teams of 2
This is pretty much the same as the last battle. Use the same strategy.
OPEN NYU
Prize: 5000D-15000D
My team: Ursula, Langston
Number of enemies: 3 teams of 2
Again, it's the same as the last two battles, nothing new.
OPEN KWA
Prize: 5000D-15000D
My team: Valens, Iaar
Number of enemies: 2 teams of 2, 1 team of 1
The only difference here is that there is a lone Summoner. Take him out first
before he summons something near you. A Running Attack and a combo will kill
him. Then wait for the other enemies to finish with each other and kill the
winners.
After the tournament, Usus will give you the option to return to Imperia. Make
sure you have done everything you want to do here - the 3 Dervish sidequests,
the Yeti sidequest, the Mysterious Tablet/Promise Stone sidequest, the
Sarenenutet sidequest, and the Hell's Fury sidequest. You will be able to come
back to the Expanse (and the other regions) if you forget something.
*******************************************************************************
When you're ready, tell Usus you're ready to go back to Imperia. You can also
go to the dock near Akar An and pay the man there to take you to Imperia or the
Steppes. You can ride back and forth between there from then on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IMPERIA REVISITED {IR5}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are some leagues here that you couldn't do before, as well as some new
sidequests. First of all, you can go to Caltha and buy some of the best
equipment in the game. Also, check around the recruiting offices and make any
changes to your school that you want.
You can also travel between all the regions now. You can pass through the gate
near Belfort to get to Nordagh. Do so if you want to buy any equipment or get
new recruits there. You can also climb the cliffs near Orus to get to the
Steppes. You will also find boats in the regions that will take you to the
Expanse.
When you're ready for the leagues, head to Pirgos.
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PIRGOS
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There is one new league here, The Shield & The Spear.
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THE SHIELD & THE SPEAR
Badges required: None
Prize: 20000D-20500D, Ranged badge of Pirgos
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This league is limited to Support characters. That means you can only use
Archers, Amazons, Gungnirs, and Peltasts. You will need up to four of them for
some battles.
TARGET PRACTICE
Prize: 5000D-5300D, Eow
Fee: 500D
Required: Support
My team: Eiji, Archer, Gungnir, Peltast
Enemies: 3x Peltast
Place Eiji and an Archer as far back as possible. If you went to Nordagh and
bought a Black Bow, they will have very long range so you can attack from the
other side of the arena. Have your Archers kill one enemy with Long Shot.
Then have your other characters use Long Throw or Long Shot to kill the other
two.
ANCHOR POINT
Prize: 5000D-5305D
Fee: 500D
Required: Support
My team: Eiji, Archer, Gungnir, Peltast
Enemies: 4x Archer
Have your Archers use Long Shot on the enemy Archers to kill them one at a
time. Have your Gungnirs/Peltasts move into range and use Long Throw to kill
the enemies. You should be able to kill them pretty quickly.
QUARRELSOME FIGHT
Prize: 5000D-5400D
Fee: 500D
Required: Support
My team: Eiji, Archer, Gungnir, Peltast
Enemies: 3x Peltast
This is pretty much the same as the first battle. Have your Archers kill one
of the Peltasts from the back with Long Shot. Then have your Gungnirs/Peltasts
kill one while your Archers kill another one.
DEAD RELEASE
Prize: 5000D-5450D
Fee: 500D
Required: Support
My team: Eiji, Archer
Number of enemies: 4
You're outnumbered this time, so it's a tough battle. Not all the enemies are
Support characters, there will be some other characters like Secutors and
Murmillos. If you have Hell's Fury, now would be a great time to put it to
use. If not, you're going to have a hard time. I would suggest having Eiji
use Charm on an opponent (doesn't have to be male, for some reason). Then use
the Charmed enemy to attack the other enemies and draw their fire. Have Eiji
pass in the meantime to build up SP, then use Charm again when the effect wears
off. Keep this up, and you'll probably win.
TAKE AIM
Prize: 2500D-2950D, Jet, Medal of Rank, Infantry Helm
Fee: 500D
Required: Support
My team: Eiji, Archer, Gungnir
Number of enemies: 4
This is similar to the last battle, but much easier since you have 3 characters
this time. Have your Archers kill an enemy from the back with Long Shot. Have
your Gungnir or Peltast move forward and attack with Long Throw when you can.
Just keep using Long Shot and Long Throw until you win.
FOLLOW THROUGH
Prize: 6000D-6350D
Fee: 500D
Required: Support
My team: Eiji, Gungnir
Enemies: 2x Gungnir
Have Eiji use Long Shot and your Gungnir/Peltast use Long Throw to kill one of
the Gungnirs on the first turn. Then repeat for the other Gungnir.
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* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
If you finished the Acrisius battle in the Expanse, you can now check in with
Cresus. He'll thank you and give you some Arcane equipment as a reward.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
That's all there is to do in Pirgos. Now head over to Belfort for a league and
a sidequest.
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BELFORT
-------------------------------------------------------------------------------
First, stop at the shop for a sidequest.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Enter the shop and talk to the owner. She will tell you that some Bandits from
Nordagh stole some of her items, and she'll ask you to get them back.
Go outside to the world map and head northeast. Near the Channelers' temple,
in the forested area, you'll see a Bandit. Save your game, then talk to him
for a battle.
Take Eiji and Urlan and two Heavy characters for this battle. Eiji and Urlan
will recover even if killed outside of the arena. Don't let yourself get
surrounded, though, and you won't have a problem. Have Eiji shoot the Bandits
as they approach. Then surround them and use combos on them to kill them, one
at a time. Do the same with the Yeti. Also, if you have Hell's Fury, now
would be a great time to use it. After the first four enemies die, you'll have
to kill 2 Gungnirs and a Barbarian. A Heavy character can kill the Barbarian.
Have Eiji shoot the Gungnirs while someone runs to where they are and kills
them with a combo.
Go back to the shopkeeper for your reward, which is a Barbarian helmet.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Now, there is one more league available in Belfort.
*******************************************************************************
TRIAL OF ARMADUS
Badges required: None
Prize: None
-------------------------------------------------------------------------------
This is a 5-wave endurance league, and you can only use one character. You
only need to beat the first three battles in order to win the league, though.
All of the battles are one-on-one except the second one, which has two enemies.
It takes a little luck to get the right enemies, but it's not too hard if you
do. I would suggest using a Centurion or another Heavy character for this
league.
Also, watch out for Centurions and Samnites carrying Executioner's Swords. The
best way to deal with them is to just use Hell's Fury and kill them in one hit.
FIRST WAVE (1 enemy) - Use Roam to get to your enemy. If it's a Legionnaire,
this might kill him. On the next turn, use a combo.
SECOND WAVE (2 enemies) - You'll start out close to the enemies. If there is
a Legionnaire, use Combo Attack 2 to kill him. Then use combos on the other
enemy. You might lose some HP in this battle if the second enemy is a Samnite
or Centurion.
THIRD WAVE (1 enemy) - Just like the first wave. Use Roam, followed by a combo
if necessary. If you get past this wave, you'll win the league.
FOURTH WAVE (1 enemy) - Use Roam, then a combo if you need to.
FIFTH WAVE (1 enemy) - Just like before, use Roam and a combo to kill the
enemy.
*******************************************************************************
That's it for Belfort. There is nothing new to do in Orus, so go to Cro Beska.
-------------------------------------------------------------------------------
CRO BESKA
-------------------------------------------------------------------------------
There is a sidequest you need to do first.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Go into the shop and talk to Scotia. He'll tell you about another Historian's
League battle. It will take place in Syrna, 7 days after you talk to him.
Remember to be there.
You'll be fighting 3 Satyrs, 2 Minotaurs, and a Cyclops. They will mainly
focus on attacking the citizens. Take the Minotaurs down first by using combos
or Surprise Attack from behind. Then take care of the Cyclops the same way.
Once the Heavy enemies are dead, have a Medium character use a combo on each
Satyr to kill them.
After the battle, you will be joined by either Elexander the Minotaur, a Satyr,
or a Cyclops. You can recruit Satyrs in Nordagh and Cyclopes in the Expanse,
so if you don't get Elexander, restart and try again.
Note: If you don't want to restart the battle to get Elexander, enter the
battle with a full school. After the battle, expel someone and save. Enter
the Syrna arena again, and one of them will offer to join you. If it's not
Elexander, restart until it is.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
There is also one new league available in Cro Beska.
*******************************************************************************
TASTE OF THE EXPANSE
Badges required: None
Prize: 5000D-5050D
-------------------------------------------------------------------------------
There are 4 battles here, mostly against Dervishes. Make sure that none of the
characters you use are equipped with Air weapons, or you won't be able to kill
the Dervishes.
DOUBLE SCRAMASAX
Prize: 1000D, Double Scramasax
Fee: 1000D
Required: 2 Heavy
Prohibited: Summoner, Undead Caster
My team: Centurion, Langston, Valens
Enemies: 4x Dervish
The important thing in this battle is to not get surrounded. A Medium
character will be able to kill a Dervish with one good combo, and a Heavy
character might be able to also. Focus on one or two at a time, and don't get
blocked in between the Dervishes and the pillars in the arena.
WOODSMAN FIGHT
Prize: 1000D-1150D
Fee: 1000D
Required: 2 Heavy
Prohibited: Summoner, Undead Caster
My team: Centurion, Langston, Valens, Urlan
Enemies: 4x Dervish
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