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Gladius - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 12).

This is an easy battle.  The enemies start out in the pits, so hit them hard
before they can get out.  Place your Secutors so they can use Surprise Attack
from behind on the first turn to take out a Centurion or two.  Have Langston
or your Centurion use combos on any Legionnaires.


CLASSIC BATTLE II
Prize: 1000D-1500D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Centurion, 2x Secutor
Number of enemies: 3

This is like the last battle, except the numbers are even this time.  Place
your characters together.  Have your Centurion or Langston use combos to take
out any Legionnaires.  Have your Secutor use Surprise Attack from behind; have
your Centurion or another Secutor attack an enemy to turn him around so you can
hit him in the back.  Focus on one or two enemies at a time.


CLASSIC BATTLE III
Prize: 1000D-1500D
Fee: 25D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Langston, Centurion, 2x Secutor
Number of enemies: 4

You start in the pits this time.  Place your Secutors so they can move one
space and hit an enemy with Surprise Attack.  Do so when the battle starts.
Have your Heavies attack the Legionnaires, while your Secutors take care of
the Heavy enemies using Surprise Attack.  Have your own Heavy characters help
out when the Legionnaires are dead.


CLASSIC BATTLE IV
Prize: 2000D-2500D
Fee: 50D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: 2x Secutor, Centurion
Number of enemies: 3

You start in the pits again, so have your Secutors get out and use Surprise
Attack.  Langston or a Centurion can kill any Legionnaires, while your Secutors
take care of the Centurions/Samnites.


CLASSIC BATTLE V
Prize: 2000D-2500D
Fee: 50D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Centurion, Langston, Secutor
Number of enemies: 5

This time you're outnumbered.  Have a Secutor get out of the pit and use
Surprise Attack on a Heavy enemy's back, hopefully killing him.  Your Heavy
characters can each kill a Legionnaire or two.  When the Legionnaires are dead,
have them help your Secutor take care of the Heavies.


CLASSIC BATTLE VI
Prize: 2000D-2500D
Fee: 50D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Centurion, Langston, Secutor
Number of enemies: 5

This battle is the same as the last one.  Use the same strategy.
*******************************************************************************

*******************************************************************************
BEST OF BELFROT
Badges required: None
Prize: 2000D-2200D, Badge of Belfort
-------------------------------------------------------------------------------

In this league, you'll be fighting Centurions and Legionnaires.


ACTIVE DUTY
Prize: 1000D-1500D
Fee: 200D
Prohibited: Support - Archer, Gungnir, Peltast
My team: 2x Secutor, Langston, Centurion, Iaar
Enemies: 2x Centurion, 2x Legionnaire

You only need to defeat the two Centurions in this battle, so ignore the
Legionnaires.  The enemies start out in the pits.  Place one Secutor one square
away from each Centurion, so you can hit them with Surprise Attack from above
and behind them.  This will kill them in one hit.  The enemies shouldn't even
get one turn in.


DAMAGE CONTROL
Prize: 1000D-1500D
Fee: 200D
Prohibited: Support - Archer, Gungnir, Peltast
My team: 2x Secutor, Centurion, Langston, Valens
Enemies: 3x Centurion, 2x Legionnaire

Again, you only need to defeat the Centurions to win.  A good strategy for
getting behind them to use Surprise Attack is to have one character attack them
to turn them around, then have your Secutor hit them in the back.  You can also
have your Secutor use Sand Toss to lower their speed, then you can run around
to their back and hit them if you get two turns in a row.  Anyway, ignore the
Legionnaires and kill the Centurions with Surprise Attack and combos.


HOSTILE INTENT
Prize: 1000D-1500D
Fee: 300D
Prohibited: Support - Archer, Gungnir, Peltast
My team: 2x Secutor, Langston, Centurion, Iaar
Enemies: 2x Centurion, 3x Legionnaire

You need to kill everyone to win this time.  Have your Secutors focus on
killing at least one of the Centurions with Surprise Attack.  Have your Heavy
characters go after the Legionnaires.  A Running Attack/Roam and one more hit
should kill a Legionnaire.  Then have them help attack the Centurions.


LAW OF WAR
Prize: 1000D-1500D
Fee: 350D
Prohibited: Support - Archer, Gungnir, Peltast
My team: 2x Secutor, Langston, Centurion, Iaar
Enemies: 2x Centurion, 3x Legionnaire

This is like the last battle, only it's a lot easier since the enemies start in
the pits.  You can take out both Centurions on the first turn by using Surprise
Attack.  Then use Running Attack/Roam from above to kill the Legionnaires.  The
enemies probably won't even get one attack in.


PACKAGED FORCES
Prize: 5000D-5050D
Fee: 400D
Required: Ursula
Prohibited: Support - Archer, Gungnir, Peltast
My team: Ursula, 2x Secutor, Langston, Centurion, Iaar
Enemies: 4x Centurion, 2x Legionnaire

There will be four Centurions at the start of the battle.  When you kill two of
them, a Legionnaire will appear.  Use Surprise Attack and/or combos to kill two
of them, the have a Heavy character kill the Legionnaire.  Then just repeat the
process for the last two Centurions and the remaining Legionnaire.


TACTICAL CONTROL
Prize: 1000D-1500D
Fee: 450D
Prohibited: Support - Archer, Gungnir, Peltast
My team: Secutor, Centurion, Langston
Enemies: 3x Centurion, 3x Legionnaire

This battle can be tough.  I'd suggest putting your Centurion in the space
surrounded by enemies, since his defense will be highest.  Have him focus on
killing one Legionnaire at a time; he should be able to kill two or three of
them.  Have Langston and a Secutor move in to help him out.  The Secutor can
nearly kill a Centurion with one Surprise Attack from behind, and Langston can
finish him off.  Remember to focus on one enemy at a time, and try to prevent
one character getting surrounded.
*******************************************************************************

*******************************************************************************
GLORY OF IMPERIA
Badges required: None
Prize: 2500D-2650D, Glory of Imperia badge
-------------------------------------------------------------------------------

You'll be using your Nordagh characters to battle the local Imperial forces in
this league, and it's not very easy.


NA DIATHAN LEIBH
Prize: 500D-750D
Fee: 625D
Required: Ursula, From Nordagh
My team: Ursula, Urlan, Iaar, Gungnir
Enemies: 3x Centurion, 2x Legionnaire

You'll start out on the opposite end of the arena from the enemies.  Try to get
your characters positioned so that all the entrances are covered, and nobody
can get surrounded.  You can have your Gungnir use Cover Area to attack all the
enemies that come in a specified area.  Use Long Throw too.  Iaar can kill a
Legionnaire very easily with a combo, and he can take down a Centurion in the
same manner.  Have someone help him with the Centurions so he doesn't die.
Again, when you're dealing with the Centurions, focus on one at a time.


BEDHENS YNDELLMA
Prize: 500D-750D
Fee: 625D
Required: Ursula, From Nordagh
My team: Ursula, Urlan, Iaar, Gungnir
Enemies: 3x Legionnaire, 2x Centurion

This battle is just like the last, except it's easier this time since there are
only two Centurions.  Use the same strategy as the last battle.


OSCLAITEAR NA GEATAI
Prize: 500D-750D
Fee: 625D
Required: Ursula, From Nordagh
My team: Ursula, Urlan, Iaar, Gungnir
Enemies: Centurion, 3x Legionnaire

You only need to kill the Centurion to win this match.  Have your Gungnir use
Long Throw a couple times to kill him.  Ignore the Legionnaires.


CLAGH BILLEY
Prize: 500D-750D
Fee: 625D
Required: Ursula, From Nordagh
My team: Ursula, Urlan, Iaar, Gungnir
Enemies: 2x Centurion, 3x Legionnaire

This time, you start on the side of the arena with the wall, so take advantage
of it.  Have everyone climb up onto the wall.  Have your Gungnir use Long Throw
or Cover Area to kill some enemies before they reach you.  When they do reach
you, attack with combos from on top of the wall.  I found Iaar's Ice Breath to
be useful here to freeze the enemies.  Then you can use Long Throw and combos
on them to kill them, while the other nearby enemies remain frozen.


TEINI COISRIGTE
Prize: 500D-750D
Fee: 625D
Required: Ursula, From Nordagh
My team: Ursula, Iaar, Gungnir
Enemies: Centurion, 3x Legionnaire

This is like the last battle, but with one less enemy on each team.  Again,
have everyone get on the wall.  Use Long Throw and/or Cover Area as the enemies
approach.  Then use combos from above them when they reach you.  Ice Breath
works well, too.


AN RUD SEO
Prize: 500D-750D
Fee: 625D
Required: Ursula, From Nordagh
My team: Ursula, Urlan, Iaar, Gungnir
Enemies: Centurion, 6x Legionnaire

You're greatly outnumbered here.  The Centurion will use Impel to begin with,
so you can leave him alone if you're not right next to him.  Place your Gungnir
across the pit, in relative safety, and use Long Throw or Cover Area.  It works
well if you use Long Throw on one enemy, then finish him off with a combo or
regular attack.  Focus on two Legionnaires at a time - one for your Gungnir
and Urlan/Ursula, and one for Iaar and Urlan/Ursula.  When it comes time to
defeat the Centurion, use Long Throw and a combo or attack from everyone to
bring him down.
*******************************************************************************

Now you can enter the tournament here in Belfort.

*******************************************************************************
BELFORT CHAMPIONSHIP
Prize: 1000D-1700D
-------------------------------------------------------------------------------

There are two matches here, one against wolves and one against Centurions and
Legionnaires.


BEAST MASTERY
Prize: 2000D-2500D
Fee: 1000D
Required: Ursula
My team: Ursula, Murmillo, Langston, Secutor
Enemies: 2x Greater Wolf, 4x Wolf

This battle is just like The Fray, only the enemies are a bit weaker.  If you
defeat one Greater Wolf, two Wolves will appear.  Focus on one of the Greater
Wolves first.  Use Surprise Attack from behind and combos.  The wolves will
waste turns using Snarl to cause you to retreat, so they aren't that tough.
When one of them falls, ignore the other one and concentrate on killing the
Wolves that appear.  Use combos, Throw Shield, and Surprise Attack to kill
them.  Then kill the second Greater Wolf, followed by the last two Wolves using
the same strategy.


BELFORT CONQUEST
Prize: 2000D-2500D
Fee: 1000D
Required: Ursula, Urlan
My team: Ursula, Urlan, Secutor, Langston
Enemies: Samnite, 2x Centurion, Legionnaire

You only need to defeat the two Centurions to win.  Focus all your attacks on
them until they fall.  Use Surprise Attack on one of them with Ursula/Urlan
helping.  Have Langston attack the other one with combos.  Just ignore the
other enemies, and you'll win quickly.
*******************************************************************************

Okay, you're done with Belfort.  You can go to any town you want now, but I'd
suggest going to Pirgos next to get a badge there.  Pirgos is east of Belfort.

-------------------------------------------------------------------------------
PIRGOS                                                                   {USI5}
-------------------------------------------------------------------------------

The only league available to you at first is the Civilis League of Pirgos.

*******************************************************************************
CIVILIS LEAGUE OF PIRGOS
Badges required: None
Prize: 500D-625D
-------------------------------------------------------------------------------

The battles in this league are pretty simple and straightforward.  The enemies
are randomly selected, and you'll see a lot of different classes here.


OPEN BATTLE I
Prize: 1000D-1500D
Prohibited: Summoner, Undead Caster
My team: 2x Secutor, Ursula, Centurion
Number of enemies: 4

Take a look at your enemies before the battle starts and form your team
accordingly.  Be sure to place your characters in effective spots, too.  If you
use the proper weight class against each enemy, you'll win easily.  If you're
up against Heavies, have your Secutors attack them from the back with Surprise
Attack.  You may have to have another character attack the Heavy enemy to turn
him around.


OPEN BATTLE II
Prize: 1000D-1500D
Prohibited: Summoner, Undead Caster
My team: 2x Secutor, Gungnir, Langston
Number of enemies: 3

This is like the last battle, but with one less enemy.  It will be pretty easy,
just use the same tactics.


OPEN BATTLE III
Prize: 1000D-1500D
Prohibited: Summoner, Undead Caster
My team: Secutor, Urlan, Valens, Iaar
Number of enemies: 4

Again, just use the same strategy as the first battle.  The enemies are a bit
stronger, but still should pose no problem.


OPEN BATTLE IV
Prize: 1000D-1500D
Prohibited: Summoner, Undead Caster
My team: Murmillo, Gungnir, Centurion
Number of enemies: 3

This time it's 3 vs 3.  The strategy doesn't change much, though.  Just have
each person take down one enemy.


OPEN BATTLE V
Prize: 1000D-1500D
Prohibited: Summoner, Undead Caster
My team: Secutor, Centurion
Number of enemies: 2

This time, you only have two characters.  I'd suggest having them stick
together and killing the enemies one at a time if there are any Heavies in the
arena.  Otherwise, take the enemies out the same way as the last battles.


OPEN BATTLE VI
Prize: 1000D-1500D
Prohibited: Summoner, Undead Caster
My team: Centurion, Langston, Murmillo
Number of enemies: 4

You're outnumbered this time, so stay together.  If you get a bunch of Heavy
enemies, restart.  Combo attacks work well, and distance attacks can weaken an
enemy before they reach you.  Focus on one or two enemies at a time and don't
get surrounded, and you'll do fine.
*******************************************************************************

After this league, you'll be forced to enter the Arcane Tempest league.  As
long as you enter it, you can back out and the other leagues will be available.

*******************************************************************************
ARCANE TEMPEST
Badges required: None
Prize: 3000D, Host of the Arcane badge
-------------------------------------------------------------------------------

This is a series league, so you'll have to fight all the battles one after the
other.  You'll be fighting Channelers here.  Channelers are spellcasters, and
they are relatively harmless by themselves, especially earlier on in the game.
They will waste a lot of turns stealing affinity from you or each other to
build their affinity gauge, then they'll cast some spells at you.  Watch out
for Sleet, which will freeze you.  They also have an annoying attack called
Tornado, which rearranges your position on the arena.

To defeat Channelers easily, have a Heavy character use combos on them, or use
Surprise Attack from behind.


BATTLE I
Required: Ursula, Urlan
My team: Ursula, Urlan, Centurion, Secutor
Enemies: 4x Channeler

Move your characters towards the Channelers, and use the crates in the middle
if you can.  A couple of combos will kill one Channeler.  Surprise Attack works
very well.  You can have each character kill one Channeler for an easy win.


BATTLE II
Required: Ursula, Urlan
My team: Ursula, Urlan
Enemies: 4x Channeler

This is the hardest battle in the league because you're forced to use Urlan and
Ursula.  It's not too bad, though.  Use the crates in the middle of the arena
to help you.  Go after one Channeler at a time since you're outnumbered.  Two
or three combos will kill one of them.  Just try to stay together and kill them
one at a time, and you'll be okay.  Watch out for Tornado, which can put you in
a bad position.


BATTLE III
Required: Ursula
My team: Ursula, Centurion, Secutor
Enemies: 4x Channeler

Move towards the Channelers and have a Centurion or Langston take one of them
out with Roam/Running Attack and another regular attack or combo.  Have a
Secutor get behind a Channeler and use Surprise Attack.  Ursula can just use
combos to speed up the process.  Not too hard.


BATTLE IV
Required: Ursula
My team: Ursula, Centurion
Enemies: 4x Channeler

This is like Battle II, but you get to choose your second team member.  Take
a Centurion or Langston (I would recommend a Centurion because they have higher
defense).  Use the same strategy as Battle II to win, but it will be quicker
and easier now that you have a Heavy on your team.
*******************************************************************************

Now you can do the other two available leagues here in Pirgos.

*******************************************************************************
PIRGOS COMMINUS
Badges required: None
Prize: 2000D-2550D
-------------------------------------------------------------------------------

This league consists of six battles against various Imperial enemies.


TIROCINUM
Prize: 500D-550D
Required: Ursula, Urlan
My team: Ursula, Urlan, Murmillo
Enemies: 3x Secutor

Take a Murmillo as your third character.  Throw Shield works very well, as do
combo attacks.  The Secutor should pose no problem to you, just have each
character take on one Secutor.  And don't get attacked in the back with
Surprise Attack.


LAMETICUS
Prize: 500D-550D
Fee: 50D
Required: Ursula, Urlan, 1 Heavy
My team: Ursula, Urlan, Centurion, Langston
Enemies: 2x Legionnaire, 2x Bandit

Have Ursula and Urlan kill the two Bandits with combo attacks, while your
Heavy characters do the same with the Legionnaires.  No problem at all.


BRUTUS ATROX
Prize: 500D-550D
Fee: 100D
Required: Ursula, Urlan
Prohibited: Beast, Arcane, Support
My team: Ursula, Urlan, 2x Secutor
Number of enemies: 4

The enemies here are random, so you can restart if you get too many hard ones.
Have Ursula or Urlan kill Light enemies, Heavy characters kill Medium enemies,
and your Secutors use Surprise Attacks to take down Heavy enemies.


EMINUS
Prize: 500D-550D
Fee: 200D
Required: Ursula, Urlan
Prohibited: Beast, Arcane, Support
My team: Ursula, Urlan, Centurion, Langston
Enemies: 5x Peltasts

Peltasts are very similar to Gungnirs.  They are strong at long range, but much
weaker at close range.  You need to close the distance between you and the
Peltasts as quickly as possible.  You will be hit by a Long Throw or two before
you can reach them.  When you do reach them, have one or two characters attack
one Peltast with combos to kill him.  Repeat the process until all the Peltasts
are down.


ARCANUM
Prize: 1000D-1500D
Fee: 300D
Prohibited: Beast, Arcane, Support
My team: Centurion, Langston, 2x Secutor
Enemies: 4x Channeler

Deal with the Channelers the same way you did in the Arcane Tempest league.
Use combos from Heavy characters and Surprise Attack to kill them quickly.
Watch out for Sleet, which will freeze you, and Tornado.  Other than that, they
are very easy.


LUDUS
Prize: 5000D-7500D
Fee: 400D
Prohibited: Beast, Arcane, Support
My team: Centurion, Langston, 2x Secutor
Number of enemies: 6

You can restart this battle if there are too many Heavy enemies.  Try to get
three or less.  Take down the Legionnaires quickly by using combos from your
Heavy characters before they can kill your Secutors.  To kill the Heavy
enemies, have a Heavy character attack them to turn them around while your
Secutor uses Surprise Attack on their backs.  Again, try to avoid getting
surrounded.
*******************************************************************************

*******************************************************************************
AGONY OF SATURNO
Badges required: None
Prize: 2000D-2500D, Badge of Perpetuity
-------------------------------------------------------------------------------

This is an endurance league, which means you fight the enemies in waves without
resting in between.  However, the enemies are pretty weak in this league, so
you should have no trouble.  If you want, you can bring a Channeler along for
healing purposes.  You probably won't even need to, though.  I used a Murmillo,
2 Secutors, a Centurion, Langston, and a Channeler for these battles.


STAGE I (3 enemies)

You're only dealing with three weak enemies here.  Just wait for them to come
to you, then take them out with a combo or something.  Their levels are much
lower than yours, probably, so you should hardly lose any HP at all.


STAGE II (4 enemies)

There are four enemies this time, but they're still at low levels.  Use the
same strategy as the last round to win.  This time, you may have to rearrange
the positions of your characters so you're using the right weight classes to
defeat the enemies.


STAGE III (3 enemies)

The enemies' levels are a little higher now.  Still, you can use the same
strategy to win.  Again, make sure you're using the right weight classes
against each type of enemy.  You should still have most of your HP at this
point.  If not, have your Channeler steal affinity from someone who has a lot,
then cast a healing spell.


STAGE IV (4 enemies)

Like Stage III, but with one more enemy.  Have all your characters attack the
enemies and take them down as quickly as possible.  Have one or two people go
after each enemy.
*******************************************************************************

That's all for Pirgos.  It's time for the tournament.

*******************************************************************************
PIRGOS TOURNAMENT
Prize: 3000D-3500D, Keys to Pirgos
-------------------------------------------------------------------------------

PIRGOS TOURNAMENT
Prize: 3000D-3500D
Fee: 1000D
Required: Ursula, Urlan
My team: Ursula, Urlan, 2x Secutor, Centurion
Number of enemies: 5

You'll probably be fighting 2 Peltasts and 3 Centurions, but it may vary a bit.
Take out any Peltasts first at close range by using Roam to get to them, then
a combo if necessary.  To defeat the Centurions, have a character attack them
to turn them around so your Secutor can use Surprise Attack on their back to
kill them.  Not very difficult.
*******************************************************************************

* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Before leaving here, you can start a sidequest.  Go into the shop here and talk
to Cresus.  He probably won't give you the sidequest right away, so keep
leaving and reentering the shop and keep talking to him.  Eventually, he'll
tell you that his father is being held captive in the Southern Expanse.  You'll
save him later in the game.

In this battle, you'll only be allowed to use Channelers.  It would be a good
idea to check in with the accessory salesman every once in a while.  If he has
any Talismans, buy them.  Talisman's raise a Channeler's magic attack, and will
make this battle go much more smoothly.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Okay, now you've got two towns done in Imperia.  I'd suggest heading to Trikata
now to get a badge there.  Trikata is on the southern shore of Imperia.

-------------------------------------------------------------------------------
TRIKATA                                                                  {USI6}
-------------------------------------------------------------------------------

You can start with any league this time.

*******************************************************************************
HAMMER OF JUSTICE
Badges required: None
Prize: 1000D-3000D, Hammer of Justice badge
-------------------------------------------------------------------------------

In this league, you'll be fighting mostly Bandits with an occasional citizen.
Most of this league is restricted to Heavy characters only.


PRISONER'S APPEAL
Prize: 500D-750D
Fee: 250D
Required: 2 Heavy
My team: Valens, Murmillo, Centurion, Langston
Number of enemies: 4

This is your only chance to use some Medium characters, so take advantage of
it.  Have your Medium characters use combos or Throw Shield to bring down the
enemies quickly.  Your Heavy characters can probably kill one or two enemies as
well.


DEFAULT JUDGEMENT
Prize: 500D-750D
Fee: 250D
Required: Heavy
My team: Centurion, Langston, Iaar
Number of enemies: 3

If you don't have 4 Heavy characters, don't worry, it's an easy battle.  Just
have your characters stay together and avoid back attacks (Langston is
invulnerable to back attacks, though).  Use Roam/Running Attack and combos to
take the enemies down one or two at a time.


JUDGE'S ORDERS
Prize: 500D-750D
Fee: 200D
Required: Heavy
My team: Centurion, Langston
Number of enemies: 3

Have your characters stay together and take the Bandits out one at a time to
avoid getting surrounded.  Use Roam/Running Attack and combos.  You even though
you're outnumbered, it should still be easy.


NOLO CONTENDERE
Prize: 500D-750D
Fee: 175D
Required: Heavy
My team: Langston, Centurion, Iaar
Number of enemies: 3

Fight this battle just like the last one.  It should be easier now that you
have one more character.


VOIR DIRE
Prize: 500D-750D
Fee: 150D
Required: Heavy
My team: Centurion, Langston
Number of enemies: 3

This battle is the same as "Judge's Orders", but the enemies are a little bit
stronger.  Still, use the same strategy to win without much difficulty.
*******************************************************************************

*******************************************************************************
LEAGUS BELLATUS
Badges required: None
Prize: 5000D-5050D
-------------------------------------------------------------------------------

This league consists of 6 one-on-one matches, restricted by weight class.


BELLATUS HEAVY
Prize: 3000D-3250D
Fee: 300D
Required: Heavy
My team: Langston
Enemies: 1 Heavy enemy

Take Langston for this battle.  Use Running Attack to get the first hit in,
followed by Combo Attack 2 or 3 to finish off the enemy.


BELLATUS HEAVY CHALLENGE
Prize: 500D-800D
Fee: 300D
Required: Heavy
My team: Langston
Enemies: 1 Light enemy

Take Langston here too, since he's invulnerable to back attacks.  A Running
Attack and a combo should do the trick.


BELLATUS LIGHT
Prize: 3000D-3250D
Fee: 300D
Required: Light
My team: Secutor
Enemies: 1 Heavy enemy

Take a Secutor.  Look at the initiative stack by pressing R, and make sure
you're getting two turns in a row.  If not, use Sand Toss to make it that way.
On one turn, run around to the enemy's back.  Then use Surprise Attack on your
next turn.  Do this once or twice to win.


BELLATUS LIGHT CHALLENGE
Prize: 500D-800D
Fee: 300D
Required: Light
My team: Secutor
Enemies: 1 Medium enemy

Again, use a Secutor.  If you can, get on a crate to help you a little.  Use
Sand Toss if necessary to get two turns in a row.  Just like the last battle,
run around to the back on one turn and use Surprise Attack on the next.  Do
this two or three times to win.

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