Gladius - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 06).
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FLIUCH {VLN4}
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There are 2 leagues open to start with, and two more will open up when you get
enough popularity.
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CIRCLE OF ELITES TIER 1
Badges required: Circle Qualification
Prize: 1000D-3000D, Fliuch Circle 1 badge, Dolabra, Ivory Mallet, Spiked Round
Shield
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This is the first main Circle of Elites league you'll fight. There are two
tiers. You must complete Tier 1 in every town to qualify for Tier 2. So
you'll be making 2 trips around the towns in Nordagh for the Circle leagues.
POINTS BATTLE
Prize: 1000D-2000D
Fee: 50D
My team: Langston, Centurion
Number of enemies: 3 groups of 2
Another points battle, with 4 teams of 2. They will attack you and each other,
and can hit each other for a decent amount of damage. So take your two most
powerful offensive characters. There are crates around the edge of the arena,
forming a square. So get on top of them and pick someone to attack, preferably
a Medium character if you're using Heavy characters. Then just use your combos
and skills. Spear Attack works well here too. I had Langston doing 400+
damage with a good combo from above. So it's pretty easy to win.
BASIC BATTLE
Prize: 1000D-2000D
Fee: 50D
My team: Langston, Centurion, Ursula
Number of enemies: 3
This is just a regular battle - defeat all the enemies to win. There is a
stack of crates in the middle of the arena, so try to get a height advantage
over your opponents. The numbers are even, so you can have each of your
characters go after one enemy.
RIVAL NATIONS
Prize: 1000D-2000D
Fee: 50D
My team: Langston, Samnite, Ludo, Ursula
Number of enemies: 4
You have to destroy the enemy monument while keeping yours safe. This time,
it's a little harder to protect your monument because it's open on all sides,
unlike the last Rival Nations battles. There is a line of crates running
across the arena in the middle, but you can just ignore them. I'd recommend
having your best character (probably Langston) head for the enemy monument
while your other 3 characters stay behind to protect yours. The enemies will
pretty much ignore your offensive character and just head for your monument,
leaving one guard behind. Just race up to their monument and destroy it with a
good combo to win. If the enemies get close to your monument, have your guard
characters kill them.
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LEAGUE OF REDEMPTION
Badges required: None
Prize: 750D-2250D
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This is another league where you're fighting criminals as their punishment.
You will mostly be fighting Bandits in this league, but you may see a Barbarian
or two.
ATONEMENT 1
Prize: 500D-1500D
My team: Ludo, Ursula, Murmillo
Number of enemies: 3
You will probably fight 3 Bandits here, so take 3 Medium characters. If you
see a Barbarian, take a Heavy character. I would suggest waiting for your
enemies to come to you. If you're using a Peltast, Gungnir, or Murmillo, you
can have them attack the enemies from long-range while their coming at you.
Throw Shield 1 and Throw Shield 2 are very effective. When they get within
fighting range, use combos to bring them down quickly.
ATONEMENT 2
Prize: 500D-1500D
My team: Murmillo, Ursula, Langston
Number of enemies: 4
Again, it will probably be all Bandits here, or maybe 3 Bandits and a
Barbarian. Select your team accordingly. There are crates stacked in the
middle of the arena here, so run up on top of them. When your enemies reach
you, use regular attacks or combos to defeat them. A Medium character should
be able to kill a Bandit easily with one combo.
ATONEMENT 3
Prize: 500D-1500D
My team: Ursula, Murmillo
Number of enemies: 3
The enemies are a little lower-leveled in this battle, but outnumber you by 1.
There is a line of crates in the middle of the arena here. I would suggest
doing like in the first battle - wait for them to come to you, using long-range
attacks in the process. Then finish them off when they get within attacking
range.
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Now, you can do the other two leagues.
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CONTEST OF THE FREE PEOPLES
Badges required: None
Prize: 1000D-3000D, Free Peoples badge, Horn Hammer, Night's Guardian, Ring of
Fangs, Heavy Leather
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The enemies in this league are random, but consist mostly of Barbarians,
Berserkers, and Gungnirs.
VANDAL BATTLE
Prize: 500D-1500D
Fee: 25D
My team: Ludo, Murmillo, Centurion
Number of enemies: 3
In this battle, you have to break more barrels than your opponents. Long-range
characters (Murmillo, Peltast, or Gungnir) are helpful here. Place your
characters in line with the barrels so they can hit them from long range. Have
your other characters run forward as quickly as possible and get the other
barrels. You need to break 3 barrels to win; the enemies will probably get the
other two.
RIVAL NATIONS
Prize: 500D-1500D
Fee: 25D
My team: Langston, Murmillo, Centurion, Samnite
Number of enemies: 4
Another Rival Nations battle. Again, your monument is unprotected on all sides
so you need to leave at least two people behind to protect it. Send Langston
out to the enemies' monument, ignoring any enemies he passes. Just get to the
enemies' monument as fast as you can, and destroy it with a couple of regular
attacks or a combo.
FREEDOM FIGHT
Prize: 500D-1500D
Fee: 25D
My team: Ludo, Murmillo, Centurion
Number of enemies: 3
Just defeat the enemies to win this battle. Since the arena is so long here, I
like to wait for the enemies to come, and attack them from long-range as they
come. When they reach you, finish them off with close-range attacks.
KING OF THE HILL
Prize: 500D-1500D
Fee: 25D
My team: Langston, Ludo, Barbarian
Number of enemies: 3
There are crates stacked up in the middle, so send a strong character up to the
top crate. Hopefully, you'll get there in time, and then you can just wait for
the time to end while attacking the enemies. If an enemy beats you to the top,
quickly kill him using combos. Then his body will disappear and you can claim
the top crate.
FREEDOM FIGHT 2
Prize: 500D-1500D
Fee: 25D
My team: Ursula, Murmillo, Samnite, Langston
Number of enemies: 4
Wait for the enemies to come to you, using long-range attacks if you have them.
Then, keep your team together and take out the enemies one or two at a time.
The enemies are stronger here, so they could kill you if they gang up on you.
Don't let that happen.
POINTS BATTLE
Prize: 500D-1500D
Fee: 25D
My team: Centurion, Langston, Samnite, Ludo
Number of enemies: 4
This battle will probably be a little closer than previous point battles
because the enemies are at a higher level than you. Take your powerhouse
characters for this battle. Try to restart so there are as few Gungnirs as
possible, since they can do good damage from long-range. When the battle
starts, find a Barbarian and surround him. Then just do like the other point
battles. Ignore the other enemies since you can't kill them, just focus on
doing as much damage as possible to one enemy. Combos work the best for
dealing big damage.
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LIGHTNING CIRCUIT
Badges required: None
Prize: 1000D-3000D, Wooden Shield, Fur Hat, Mountain Lion Hide, Berkana
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I hate this league, because you can only use Light and Support characters. If
you're like me and hate using Light characters, you're going to have to recruit
some. You can recruit Bandits and Gungnirs here in Fliuch if you need them.
The enemies in these battles are random, but will always be Light/Support
characters like Bandits, Gungnirs, and Berserkers.
THUNDERHEAD 1
Prize: 100D-1500D
Fee: 25D
My team: Secutor, Bandit, Gungnir
Number of enemies: 3
There are 3 enemies here, so the numbers are even. I'd suggest waiting for the
enemies to come to you, while you attack them with your Gungnir. When they get
within attacking distance, use Running Attack (or Sprint Attack if you have
it) to get the first hit. Then keep using Running Attack or Surprise Attack
to kill them.
THUNDERHEAD 2
Prize: 500D-1500D
Fee: 25D
My team: Gungnir, Secutor
Number of enemies: 3 teams of 2
This is a team battle, and you have to defeat all the enemies. The enemies
will probably be in pairs from different teams, fighting each other. I'd
recommend having a Gungnir and placing him on the outside edge of the arena
to attack distant enemies. Have your other character attack one enemy. Then
just wait for the other enemies to kill each other and finish off whoever is
left.
LORD OF THE CLOUDS
Prize: 500D-1500D
Fee: 25D
My team: Gungnir, Secutor
Number of enemies: 2 teams of 2
This is a King of the Hill battle. What I would recommend for this battle is
to kill all the enemies, instead of trying to hold your place at the top of the
crates. Once you get on top of the crates, you will most likely be killed by
all the other enemies. So instead, stay off the top crate. When someone gets
on the top crate, attack them with your Gungnir, and you other character if you
can get close enough. Then another enemy will get on top. Repeat the process
until all the enemies are dead, and you will win.
THUNDERHEAD 3
Prize: 500D-1500D
Fee: 25D
My team: Bandit, Gungnir, Secutor
Number of enemies: 3
This is just a standard battle. There is a square of crates around the outside
of the arena, so use them if you want. I'd recommend staying on your end and
waiting for the enemies to come to you, while attacking from above with your
Gungnir. Then, while staying on the higher crates, finish off whoever is left.
THUNDERHEAD 4
Prize: 500D-1500D
Fee: 25D
My team: Gungnir, Bandit, Secutor
Number of enemies: 3
This battle is similar to Thunderhead 3 and Thunderhead 1. This time, there is
a line of crates across the middle of the arena. Just ignore them. Stay on
your end and wait for the enemies to approach while attacking them with your
Gungnir, then finish them when they get close enough.
FAST MONEY
Prize: 500D-1500D
Fee: 25D
My team: Gungnir, Bandit, Secutor
Number of enemies: 3
Just like the Thunderhead battles, only this time there are chests on the other
side of the arena. Most of them just contain money, but you can get them if
you want. If you want the chests, move your team across the arena and kill
most of the enemies. Then collect the chests and kill the remaining enemy. If
you don't care about the chests, just wait where you are, attacking with your
Gungnir, then kill the enemies.
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FLIUCH TOURNAMENT
Prize: 1000D-4000D, Fuscina, Heavy Bronze Shield, Ring of Fangs, Lauguz
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FREEDOM TOURNEY
Prize: 500D-1500D
Fee: 200D
My team: Valens, Murmillo, Centurion, Langston
Number of enemies: 4
The enemies are random here, so look at them ahead of time and plan your team
with your enemies in mind, as usual. There is a square of crates around the
arena, so use them if you can. You can either wait for your enemies to come in
range, then kill them, or you can move across the arena and kill them halfway.
Just use your combos and skills and they will die.
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You're done in Fliuch for now, until you can do the Circle of Elites Tier 2.
The next town on the list is Mordare. To get there, go south from Fliuch and
go north at the fork. Mordare is in a cave at the end of the trail.
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MORDARE {VLN5}
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Before you start anything, there is a sidequest you can do.
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Go to the shop here and talk to Xandl. Ask him about the town/arena and keep
talking to him. He will eventually give you a sidequest to find Sigi the
Galdr. To find her, go to the wilderness area north of Roanor and get into a
random battle there.
You will be fighting 6 Mongrel Shamans who are after Sigi. You need to kill
them all before they can kill Sigi. Take your best gladiators, and remember
that it's a random battle so don't lose anyone. Start out by running up to the
Mongrel Shamans so some of them will attack you instead of Sigi. They are
pretty weak individually, but they can gang up on you, so try to avoid that.
A good combo should kill one of them. Just make sure you get all of them away
from Sigi because she doesn't have much HP or attack power. The hard part
isn't defeating the Mongrels, it's keeping Sigi alive. When you win, go back
to Xandl in Mordare. You will receive the Signet of the Valkyrie, a couple of
weak weapons, and some money. Now, you can fight battles in Mordare.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
The only battle open to you at first is the Sacred Battle against the
Berserkers.
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TEST OF THE TRIBES
Badges required: None
Prize: 2000D-6000D, Francisca, Sickle, Wunjo, Uruz
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There are 3 similar battles in this league, but you can only do the first one
right now.
SACRED BATTLE
Prize: 500D-1500D
Fee: 200D
Required: Valens, Ludo, Ursula
My team: Valens, Ludo, Ursula
Enemies: 4x Berserker
Berserkers are pretty weak at first, but they can be very powerful opponents if
they get powered up. They will use Rage in this battle, which greatly
increases their attack and defense. So try as hard as you can to kill them
before they use Rage. Also, when their HP is low, they will use Adrenaline to
boost their attack power. A Berserker with Rage and Adrenaline is very
dangerous. Also, they can inflict Fear (causes you to Pass every turn),
Confuse (you lose control over the character), and Root (you can't move). So
be careful of those statuses.
When the battle starts run up to the Berserkers. Don't wait for them to come
to you or they might use Rage. One of them probably will use Rage on the first
turn. Kill the weak ones first, before they can use Rage. Take them out one
or two at a time with combos. The weak ones shouldn't be hard to kill. For
the one or two that use Rage, surround them and bring them down with combos.
They might kill one of your characters when their HP gets low, but that's okay.
Just stick to combos for this battle and you'll make it.
After this battle, the other leagues are open, but you might as well just
finish this one.
SACRED BATTLE
Prize: 500D-1500D
Fee: 300D
Required: Lv. 3+
My team: Centurion, Murmillo
Enemies: 3x Berserker
You can choose your characters in this battle. I'd recommend a Medium for the
weak Berserkers and a Heavy character in case they use Rage. A Murmillo is a
good choice for your Medium character because they will probably be able to
kill at least one of the Berserkers from long range before they can attack you.
Then you can move in and kill the remaining ones. Use your Medium character
for the non-Rage ones and your Heavy character for the Rage ones.
SACRED BATTLE
Prize: 500D-1500D
Fee: 300D
Required: Lv. 3+
My team: Centurion, Murmillo, Valens
Enemies: 4x Berserker
This battle is similar to the first, but the enemies are a little stronger and
you can pick your team. Take 2 Mediums and a Heavy. Use the same strategy as
the last two battles - use Throw Shield to kill one of them as soon as the
battle starts, then take care of the other ones with combos.
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Now, I would recommend doing the Dead of Night league. It's a bit difficult,
but it will enable you to get an Undead Summoner and later, an Undead
Legionnaire. You can only enter this league at night, so go to the world map
and wait for nightfall if need be.
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THE DEAD OF NIGHT
Badges required: None
Prize: 500D-2500D, Quaddara, Death's Head Cap, Hooded Cloak, Cudgel
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This is a survival league - 3 battles against Undead Legionnaires and Undead
Summoners. Here is a strategy for each:
Undead Legionnaires: They are Medium characters, so Heavy characters are
effective against them. They have a range of status-inflicting attacks like
Fear and Poison. They can lower your speed as well. They're resistant to
physical attacks but weak against affinity attacks, so a Lv. 2 or 3 affinity
attack will kill one of them. When they die, they inflict poison on the
characters around them, but it doesn't last long.
Undead Summoners: They are Arcane characters, so any weight class is the same
against them. They will use a skill that lowers their HP and increases their
affinity. Then they will summon Undead Legionnaires. Ignore the summoned
Legionnaires and kill the Summoners, then both of them will die. They have
some spells similar to a Channeler. Use strong combos to take them down.
For this series of battles, I would recommend using your 3 strongest Heavy
characters, and a Medium character like a Murmillo.
SUN'S WITHDRAWAL: 3x Undead Legionnaire, Undead Summoner
I would recommend waiting for them to come to you. The Summoner will lower his
HP to boost his affinity, then summon a Legionnaire. Use the strategies above
to defeat the enemies. A good combo from Langston or a Centurion will probably
kill a Legionnaire. I would recommend sending 2 characters to kill the
Summoner first, while the other two start killing the Legionnaires. Then have
the other two help them. Hopefully, you still have a lot of HP for the next
two battles.
MIDNIGHT: 2x Undead Summoner, 2x Undead Legionnaire
Take out the Summoners first so the Legionnaire they summon will also die.
Have all 4 of your characters concentrate on killing the Summoners, then kill
the Legionnaires.
FALSE DAWN: 2x Undead Summoner, 2x Undead Legionnaire
This is the same as the last battle. Hopefully, you have enough HP to survive
this battle. Use the most powerful skills you have. Combos work okay, and
affinity attacks work very well against the Legionnaires. Make sure you kill
the Summoners first, though.
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After you win, go to the recruiting office. There, you will find an Undead
Summoner, Taithleach. He is an excellent character and you will probably use
him a lot, so recruit him (it doesn't cost anything).
* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
Now, go back to the shop and talk to Xandl. He will tell you a long story
about the Undead. Exit the store, then go back and talk to him again. He will
give you a quest to investigate the Undead. Now, exit Mordare and go down the
path, towards Fliuch. At the fork, you will notice a hill with two rocks and
a tombstone on it. You have to wait for nightfall again to be able to enter
the battle. When it's night, run around on that hill and you'll get into a
battle. Remember to save your game first, because if you lose someone, you'll
probably want to restart.
In the battle, you'll fight 5 Tombstones. The Tombstones will summon Undead
Legionnaires. You can kill the Legionnaires, but the Tombstones will just
summon more in their place. So you need to destroy the Tombstones. Completely
ignore the Legionnaires. Take your best characters for this battle, and run up
to the Tombstones and start attacking them. I'd recommend destroying them 2 at
a time. 2 or 3 combos should destroy one of them. When the Tombstone is
destroyed, the Undead Legionnaire it summoned will also disappear. You'll
probably be a little overwhelmed at first, but once you destroy the first
couple of Tombstones, it will be better. Then just head for the next two
Tombstones and destroy them the same way. Then there will only be one left.
Destroy it just like the others. After you win, you will receive the Talisman
of Unlife. If you approach the tombstone on the world map, an Undead
Legionnaire will offer to join your school. Accept his offer. Then you can go
back to Xandl and he will tell you about the Talisman of Unlife.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Now that you have those sidequests done, you can do the rest of the leagues.
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CIRCLE OF ELITES TIER 1
Badges required: Circle Qualification
Prize: 2000D-6000D, Mordare Circle 1, Francisca, Gladius, Heavy Bronze Shield,
Confortari
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This Circle league is just like the last - one point battle, one regular
battle, and one rival nations battle. The enemies are also random, but are
mostly Barbarians, Berserkers, and Gungnirs.
POINTS BATTLE
Prize: 500D-1500D
Fee: 100D
My team: Langston, Centurion, Samnite
Number of enemies: 3
This is just like all the other points battles you've fought. Take your 3 best
offensive gladiators. Then pick one character, preferably a Barbarian, to
attack. Use combos and regular attacks when you run out of skill points, and
you'll win easily.
BASIC BATTLE
Prize: 500D-1500D
Fee: 100D
My team: Ursula, Undead Legionnaire, Samnite
Number of enemies: 3
Defeat all the enemies to win. Stay where you are and let the enemies come to
you. When they reach you, let loose with your combos for a quick and easy win.
RIVAL NATIONS
Prize: 500D-1500D
Fee: 100D
My team: Murmillo, Ludo, Gungnir, Centurion
Number of enemies: 4
This time, it might be easier to hold your ground and defeat all the enemies,
rather than try to destroy the enemy monument. Three of the enemies will come
at you, and the Berserkers and Gungnirs have ranged attacks. So send a couple
of your characters out to the middle of the field to meet them. Take them out
with a combo. Then the other character will come. Defeat him the same way.
It's easier to do it this way because the arena is long and there is a torch in
the middle, so the enemies can easily avoid you and get to your monument. And
it's open on most sides, so you need at least one or two guards.
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DRAGONHEART OPEN
Badges required: None
Prize: 3000D-8000D, Mug, Spiked Round Shield, Wood Armored Hat, Heavy Leather
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This league consists mainly of regular battles, with one point battle and one
barrel-breaking battle. Like the other open leagues, the enemies are random.
WYRMBELLY BRAWL 1
Prize: 500D-1500D
Fee: 100D
My team: Murmillo, Valens, Langston, Centurion
Number of enemies: 4
Have a ranged attacker like a Murmillo take one of the enemies out at the start
of the battle. Then wait for the enemies to come to you. When they get within
attacking range, combo them to death. You can probably have each character
kill one enemy.
DRAGON'S HOARD
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
My team: Centurion, Langston, Samnite, Ursula
Number of enemies: 4
Use the same method to defeat the enemies as last time. There are chests on
the opposite side of the arena from where you start, which contain some decent
money and items. If you want them, kill all the enemies but one, then send a
character with high movement to the other side. Have him collect the chests,
then have your other characters kill the remaining enemy.
WYRMBELLY BRAWL 2
Prize: 1000D-3000D
Fee: 500D
Required: Lv. 3+
My team: Centurion, Langston, Valens
Number of enemies: 3
Pretty much the same as the first battle. Wait for the enemies to come to you,
then surround them and take them out one or two at a time. Not very hard.
VALNDAL BATTLE
Prize: 500D-1500D
Fee: 100D
My team: Gungnir, Murmillo, Samnite
Number of enemies: 3
You need to break more barrels than the enemies in this battle. Have at least
2 long-range characters for this battle. Place them in line with the barrels
so they can break a barrel on their first turn. Place another character next
to the barrel on your side. When the battle starts, have him break the barrel
near him, then have your long-range characters break the two in front of them.
Now there is no way you can lose. Break another barrel if you want, but it
doesn't matter.
WYRMBELLY BRAWL 3
Prize: 500D-1500D
Fee: 100D
My team: Murmillo, Samnite, Langston
Number of enemies: 2 teams of 2
Another 3-group battle. Your enemies will probably attack each other, so the
best thing to do is run off to a far end of the arena and let your enemies kill
each other. Then finish of whoever is left.
DRAGON'S FURY
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
My team: Langston, Centurion, Samnite
Number of enemies: 2 teams of 3
This is a point battle. This one is a little hard, because your enemies are
close together and can start attacking each other immediately, but you're a
ways away. So you have to get to them first. If you have long-distance
attacks like Roam and Running Attack, you should be able to reach them in 2
turns. Then use the usual strategy for points battles - pick one enemy and
keep using combos until you run out of skill points, then switch to using
regular attacks.
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THE WYRD
Badges required: None
Prize: 2000D-4000D, Mug, Stone Club, Leather Cloak, Rabbit Pelt
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In this league, you are not allowed to use human characters. You'll probably
be using Langston and the two Undead characters you just got. You can also use
a Wolf or Bear if you have one in your school. You need at least 3 non-human
characters to complete this league. The enemies in this league are random,
too. You will see mostly Satyrs, Wolves, and Bears.
PECULIAR PILLAGE
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Langston, Undead Legionnaire
Number of enemies: 2
This is another break-the-barrels battle. You need to break at least 3 barrels
to win. So start out by placing your characters near a couple of barrels.
Have each character destroy one. Then have Langston use Running Attack to get
another one. After that, the battle is yours.
STRANGE FRAY 1
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Langston, Taithleach, Undead Legionnaire
Number of enemies: 3
You need to defeat all the enemies to win. You should know how to use Langston
well by now, so here's how to use the Undead characters effectively:
Taithleach: You will normally start out the battle by using Darkness from Life.
This will take some HP away and fill 4 of your affinity circles. Then, you can
use affinity attacks or summon a Legionnaire. The Legionnaire will act like a
temporary character - he will fight on your side, but you cannot control him.
If Taithleach dies, the summoned Legionnaire will also die.
Undead Legionnaire: He comes with some decent attacks already learned. He
probably won't have any combos yet, but he has some other good attacks. His
normal attack will inflict Poison. He also has an attack that causes the enemy
to retreat, and an attack that inflicts Fear. Those and the regular attack are
probably what you will use most often.
Use the strategies above to take your enemies out. Summon another Legionnaire
to help you, then use combos/skills. Take the enemies out two at a time -
Langston should be able to kill one while the Undead characters kill another.
STRANGE FRAY 2
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Langston, Undead Legionnaire
Number of enemies: 2 groups of 2
Again, since there are 3 teams here, it would be a good idea to run off to a
corner and watch your enemies kill each other. If you have Taithleach, summon
a Legionnaire in the process, and he will go fight. When one enemy team is
finished, take care of the survivors.
STRANGE FRAY 3
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Langston, Taithleach, Undead Legionnaire
Number of enemies: 3
This battle is pretty much the same as Strange Fray 1, only the enemies are a
little bit stronger. Use the same strategies as before to win.
STRANGE FRAY 4
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Langston, Taithleach, Undead Legionnaire
Number of enemies: 3
Again, it's the same as before. Just use the same tactics as the previous
battles to win - summon a Legionnaire, and use combos/skills.
WEIRD RECKONING
Prize: 500D-1500D
Fee: 100D
Required: Lv. 3+
Prohibited: Human
My team: Langston, Taithleach, Undead Legionnaire
Number of enemies: 3
This is a point battle. Langston will probably do most of the work here. Have
him attack a Bear using combos for the best damage. Have Taithleach use
Darkness from Life (which will count towards your points, by the way) and
summon an Undead Legionnaire. Have your Legionnaire help the summoned one by
attacking a Wolf or Satyr.
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Now it's time for the tournament.
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MORDARE TOURNAMENT
Prize: 3000D-9000D, Doloire, Throwing Hoplite, Ring of Fangs, Leather Armor
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