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Gladius - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 01).

GLADIUS (Gamecube)
FAQ/Walkthrough
By Ultima13
Version 1.05
January 26, 2004
Email: See Contact Info section

DISCLAIMER
This FAQ is for personal use only.  It may be not be reproduced under any
circumstances except for personal, private use.  The latest version of this FAQ
will always be found on CheatCC.com and GameFAQs.com.  If you wish to use 
this FAQ on your website, email me and ask first (see Contact Info).  Please do 
not take this FAQ and use it on your site without my permission; doing so is a 
violation of copyright laws.

VERSION HISTORY
1/26/04 - Version 1.05 - Added Contact Info and made some minor corrections.
10/8/04 - Version 1.00 - Walkthrough for Ursula's quest completed.
7/31/04 - Version 0.75 - Complete walkthrough for Valens's quest in the first
        two regions and a walkthrough for the rest of the game; Ursula's quest
        in the first two regions not yet complete.

INTRODUCTION
Hello everyone, and thanks for reading my FAQ.  After starting to play Gladius,
I realized that there were no walkthroughs for it, so I figured I would go
ahead and write one.  I hope you find it useful in helping you complete the
game.

--------
CONTENTS
--------

Note: If you want to jump straight to a specific section, press Ctrl + F and
type in the code you see in brackets before the section you want.

       Intro - Disclaimer, Version History, and Contents
 {HP2} How to Play
    {HP2.1} Controls
    {HP2.2} General Info
    {HP2.3} Towns, Leagues, and Tournaments
    {HP2.4} Shops and Recruiting
    {HP2.5} The World Map
    {HP2.6} The School Menu
    {HP2.7} Battles
       {HP2.7.1} Basics
       {HP2.7.2} Battle Strategies
    {HP2.8} Multiplayer Modes
    {HP2.9} Tips and Hints
 {FQ3} Frequently Asked Questions
 {WK4} Walkthrough
    {VL1} Valens's quest
       {VLII} Imperia
           {VLI1} Pirgos
           {VLI2} Belfort
           {VLI3} Trikata
           {VLI4} Syrna
           {VLI5} Cro Beska
           {VLI6} Orus
           {VLI7} Syrna (Championship)
       {VLNI} Nordagh
           {VLN1} Roanor
           {VLN2} Orin
           {VLN3} Roanor Revisited
           {VLN4} Fliuch
           {VLN5} Mordare
           {VLN6} Vargen
           {VLN7} Sloan Forest
           {VLN8} Vargen Revisited
           {VLN9} Mordare Revisited
           {VLN10} Fliuch Revisited
           {VLN11} Orin (Championship)
    {US1} Ursula's Quest
       {USNI} Nordagh
           {USN1} Fliuch
           {USN2} Orin
           {USN3} Roanor
           {USN4} Vargen
           {USN5} Mordare
           {USN6} Sloan Forest
           {USN7} Fliuch Revisited
           {USN8} Mordare Revisited
           {USN9} Vargen Revisited
           {USN10} Sloan Forest Revisited
           {USN11} Orin (Championship)
       {USII} Imperia
           {USI1} Belfort
           {USI2} Syrna
           {USI3} Cro Beska
           {USI4} Belfort Revisited
           {USI5} Pirgos
           {USI6} Trikata
           {USI7} Syrna Revisited
           {USI8} Cro Beska Revisited
           {USI9} Orus
           {USI10} Syrna (Championship)
    {WSPI} Windward Steppes
           {WS1} Yuset
           {WS2} Altahrun
           {WS3} The Wastes
           {WS4} Ononhaar
           {WS5} Altahrun (Championship)
    {SEEI} Southern Expanse
           {SE1} Akar An
           {SE2} Qaa Rah
           {SE3} Saraa Izel
           {SE4} Qaa Rah Revisited
           {SE5} Saraa Izel Revisited
           {SE6} Akar An Revisited/Championship
    {IR5} Imperia Revisited
    {NR6} Nordagh Revisited
    {SR7} Steppes Revisited
    {HT8} High Tournaments
    {FV9} The Final Battles (Valens)
    {FU9} The Final Battles (Ursula)
 {SG5} Secrets and Glitches
 {CC6} Character Classes
 {EN7} Enemies
 {CI8} Contact Info
 {CL9} Closing


===============================================================================
                                 HOW TO PLAY                              {HP2}
===============================================================================

These are the basics of how to play Gladius.  Some of this information can be
found in the instruction manual, but I'll cover some other things too.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   CONTROLS                             {HP2.1}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Here are the controls for Gladius (Gamecube version):

World Map/Field:
A - Talk to people, or enter a town
X - Open the school menu
Y - Rest (at night)
Control Stick - Move character
Start - Pause the game

Menus:
A - Select options
B - Cancel/back
X - View enemies (character selection in battles)
Y - View enemy details (character placement in battles)
Z - Arrange items by different category
L - Move to previous character (School menu)
R - Move to next character (School menu)
C Stick - Zoom/rotate character
Control Stick - Move cursor
Start - Pause the game

Battle:
A - Select/confirm, used in swing meters
B - Cancel, used in swing meters
X - View character details, used in swing meters
Y - View skill description, used in swing meters
Z - Change the path your character takes
L - View full list of skills
R - Show character's line of sight and the order of turns
Control Stick - Move cursor
Control Pad - Select skill categories and skills
C Stick - Rotate/zoom camera

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  GENERAL INFO                          {HP2.2}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gladius is a strategy RPG.  For almost all of the game, you will be traveling
throughout different regions competing in gladiatorial games.  You will visit
every town and compete in the local tournaments, then you'll compete in a
regional tournament.  Your ultimate goal is to enter and win the High
Tournament.

You will be the leader of a gladiator school.  As your school grows more
powerful and beats more regional championships, you will be able to recruit
more and more characters.  There is a large variety of classes to recruit; you
won't be able to have all the classes in your team at once.  And the
requirements for entering some battles ensures that you'll use all or most of
the classes throughout the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        TOWNS, LEAGUES, AND TOURNAMENTS                 {HP2.3}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You will need to visit every town in the world of Gladius and win the
tournament there.  There are four regions, and each of them have from 2 to 6
towns.  All together, there are 18 towns you need to visit.

You can't enter a tournament right away.  You will need to compete in several
leagues of battles in order to enter the tournament.  Each league is worth a
certain number of points, and you need to gain enough points to enter a
tournament.

Within a league, there are several battles.  You normally don't have to
complete every battle in a league in order to win the league.  Again, each
battle is worth a certain number of points, and you need to gain enough points
to win the league, which in turn gives you points towards the tournament.

After you win all the local tournaments in a region, you need to enter and win
the regional championship to progress to the next region.  When you complete
the regional tournament in every region, you will be able to enter the High
Tournament.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              SHOPS AND RECRUITING                      {HP2.4}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In almost every town, there is a shop.  The main purpose of a shop is to outfit
your characters with weapons and armor.  You can buy various weapons, helmets,
shields, and armor in shops.  It is a good idea to stop off at the shop before
you enter any battles and see if they have any new equipment.  Money is pretty
easy to come by, so you can upgrade everyone's equipment often.  This will give
you a big advantage in battle.

In addition to buying equipment in shops, sometimes you can receive sidequests
from the shop owners.  You will always have the option to talk to the
shopkeeper.  Sometimes, they will just tell you about the town and the arena,
but sometimes they will offer you sidequests.  If you choose to accept these
sidequests, you will often be rewarded with money, items, and sometimes new
recruits.  It's always a good idea to talk to the store owners every now and
then to see if they have a sidequest available.  For more information on
specific sidequests, see the walkthrough.

In the town's league office, there will be an option to recruit new gladiators
into your school.  The gladiators available for recruit will vary from town to
town and from region to region.  You will be able to recruit gladiators into
your school permanently, or you can just hire them for one battle if you want.
Not all gladiators will join you, though.  Sometimes, you need to have a
certain amount of popularity in the town, or you need to be at a high enough
level to recruit them.  Refer to the character classes section on where to
recruit certain characters.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 THE WORLD MAP                          {HP2.5}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The world map is where you will travel between towns.  It shows the whole
region, and you'll be able to walk around and go wherever you want.  Sometimes
there will be people on the world map that you can talk to.  There will also be
an accessory salesman that you can buy accessories from.

One thing you need to be careful of on the world map is random battles.  You
can get into a battle at any time on the world map.  But you need to be very
cautious, because unlike the arena, a gladiator that dies in a random battle
will be gone from your school.  So it would be safest just to press B as soon
as a random battle starts and run away to avoid anyone being killed.  If your
main hero dies, you'll get a game over.  However, if your other main characters
die (Ursula/Valens, Urlan, and Eiji), they will revive after battle.  The
encounter rate for random battles is pretty low to begin with.  It's even lower
if you walk slowly and stick to the roads.  However, the encounter rate
increases at night, so you can press Y to rest until daybreak if you want.

In the upper corner of the screen, there is a clock of sorts.  It tells you if
it's day or night, and which day you're on.  It's day when the edge of the
sunny side of the circle points straight up.  It becomes night when the edge of
the dark side of the circle points straight up.  At night, you can rest until
day by pressing Y.

Also, if you pause the game from the world map, you can choose to view your
Goals.  This tells you what you've completed, and what you need to complete
before you can enter the High Tournament.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                THE SCHOOL MENU                         {HP2.6}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You can enter the school menu by selecting your school's name at a town menu,
or by pressing X on the world map.  In the school menu, you can prepare your
gladiators for battle, and view information.

If you choose Gladiators from the menu, you will see a list of your characters.
From here, you can equip them with new items, teach them new skills, customize
their appearance, or expel them from your school.  As you level up, you'll gain
Job Points.  You can use them to learn new skills in the skill menu.  You can
customize your characters' hair, skin, and outfit colors too.  If your school
is full and you need more room, you can expel a character.  An expelled
character will go to a recruiting office, most likely in the same region.  So
you can get them back if you want.

You can also view your Journal from the school menu.  This will show rumors and
quests you receive from shopkeepers, as well as a summary of the events that
happen to you on your quest.

From the school menu, you can select Rouges Gallery to see information on every
type of enemy you've encountered on your journey.

Also, you can view statistics on your school, such as the number of battles
you've won, or the number of enemies you've killed.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    BATTLES                             {HP2.7}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Battles are the main part of Gladius.  Most battles are fought in arenas in
different towns.  Here is a guide to help you battle effectively.

-------------------------------------------------------------------------------
BASICS                                                                [HP2.7.1]
-------------------------------------------------------------------------------

Battles usually consist of two teams of gladiators.  Normally, you're trying to
defeat all the units of the enemy team in order to win.


MOVING

The battles are turn-based.  Each character will get a turn to move and/or
attack.  You can move the cursor around the arena to control where your
character will move.  Usually, a character can move about two spaces in one
turn, but can continue moving through other characters' turns to cover longer
distances.


ATTACKING

In order to defeat your enemies, you'll need to attack them.  You will have a
wide variety of skills and attacks that can be used against the enemy.  Once
you select an attack, be it a regular attack, skill, or combo, you'll see all
the possible targets for this attack highlighted by an orange circle.  For
example, if you choose a regular attack, you can move to attack someone two or
three squares away.  Anyone within two or three squares is a valid target, and
will be highlighted.


TYPES OF ATTACKS

To use skills, you normally have to be in a square adjacent to the enemy you
want to use it on (you can't move and use a skill on the same turn).  You can
then select the skill or combo you want to use.  There is a bar on the bottom
of the screen which lets you select skills.  There are 5 categories - regular
attacks, special skills, combo attacks, support skills, and affinity attacks.

Skills are special attacks that usually require the character to be right next
to the enemy to use it.  However, there are many different skills, each with
their own range and requirements.

Combos are several regular attacks combined.  The first attack in a combo will
do the most damage, followed by less powerful attacks.  Combos can have from 2
to 5 hits.

Special skills are normally not attacking skills.  They usually boost the stats
of your characters.  They also include magic attacks for arcane characters.

Affinity attacks are elemental attacks.  Each weapon has an affinity rating.
The higher the rating, the more affinity gained when a character attacks.  When
enough affinity is accumulated, you can unleash an elemental attack.  There are
four main affinities - Earth, Water, Fire, and Air.  There is also defensive
affinity, which guards against attacks from a certain affinity.  You get
defensive affinity from armor, shields, and helmets.

Most skills require Skill Points (SP) to use.  A character starts with 5 SP,
which is the maximum a character can have.  When skills are used, the SP is
consumed.  Each turn, the character recovers 1 SP.  Pay attention to the SP
cost of skills, and manage your SP effectively.


SWING METERS

The power of your attacks are determined by the Swing Meter.  There are
different types of Swing Meters, but they all have the same basic concept - you
press buttons according to the type of meter.  If you do it correctly, you'll
get a critical hit (in the red area of the bar).  A normal attack is in the
orange section of the bar.  If you get in the blue area of the bar, your attack
will be weak.  Here are some different types of meters:

Regular - This is used for standard attacks.  There is a bar with a long orange
bar, a short red segment, and a blue segment at the end.  Try to press the
button when the bar is in the red zone to get a critical hit.

Combo - Used for combo attacks.  This is basically several regular meters
squished into one.  Sometimes the buttons you need to press will vary, so pay
attention to which buttons need to be pressed.  Also, if you get a hit in the
blue area, the combo will end.

Aiming - There will be a long orange strip, then a blue strip, and short red
area, and more blue.  You need to aim for the red in the middle of the two
blues.

Matching - There will be 2 or 3 buttons displayed at a time.  You need to press
the buttons displayed as quickly as possible.  If you press all 8 buttons while
the timer is in the red zone, it's a critical hit.  If you take too long, it
will be a normal or weak hit.  If you press the wrong button, it counts as a
weak hit.

Alternating - Most people hate this meter.  You have to alternate pressing two
buttons as fast as you can.  The red zone is all the way at the end, so you'll
need to press the buttons very quickly to get a critical hit.

Note: You have the option to turn off the swing meters in the options menu.
      If you do this, the game will randomly work the meters for you.


INITIATIVE STACK/LINE OF SIGHT

If you press R in battle, you can see two things - the initiative stack and the
character's line of sight.  The initiative stack displays the turn order for
all the characters in the arena.  Use it to plan your battle tactics.  You may
also want to see the character's line of sight.  For most attacks, you have to
be able to see your enemy in order to attack them.  You may need to move your
long-range characters in order to see an enemy.


STATUS EFFECTS

Characters can be affected by positive and negative status effects.  Positive
status effects normally just increase a character's stats, such as Attack and
Defense.  Negative status effects can negatively affect a character's stats.
They can also have various other effects.  For example, Poison and Bleeding
reduce a character's HP by a small amount every turn.  Most status effects wear
off after a few turns.  Some of them heal when the affected character is
attacked.  And they also wear off when the enemy who inflicted the status
effect is defeated.  Here is a list of various status effects and what they do:

Poison/Bleeding - Character's HP is reduced by a small amount each turn
Fear - Character will pass his turn several times
Confusion - You will lose control over the character
Stun/Petrification/Freeze - Character can't act until status is removed
Root - Character can't move
Charm - Character becomes controlled by the enemy team
Blind - Character's accuracy is lowered


AFFINITY

I've already given a brief description of affinity attacks.  Most weapons that
you equip on your characters have an affinity rating.  Your affinity gauge has
5 circles that represent 20 points each.  A weapon's affinity rating measures
how many points of affinity are gained per attack.  For example, if a weapon's
affinity rating is 10, it will gain 10 points (or half a circle) for every hit.
You need at least 40 points (2 circles) to use an affinity attack.  There are
four levels of affinity attacks, which increase in power and the amount of
affinity required to use it.

There is also defensive affinity.  Armor, shields, and helmets provide
defensive affinity.  The character's defensive affinity rating is determined by
the largest number of affinity points out of the armor, shield, and helmet.
For example, if a character had armor with a Fire affinity of 10, a helmet with
a Water affinity of 7, and a shield with a Water affinity of 5, the character
would have a defensive affinity of Water with 12 points (7 + 5 = 12).
Defensive affinity is used to guard against attacks of a certain affinity.  If
you had Water defense and were attacked by a Water weapon, it would do much
less damage than usual.  The higher the defensive affinity rating, the more
damage is reduced.


GLADIATOR CLASSES

There are several classes of gladiators.  The ones you need to pay attention to
are Light, Medium, and Heavy.  Heavy characters are strong against Medium
characters.  Medium characters are strong against Light characters.  And Light
characters are best against Heavy characters.  Effective use of skills and
strategy can overcome a weight class advantage, but keep in mind the class of
your enemy and use the right classes against them.  The other classes (Arcane,
Support, and Beast) don't have any advantages or disadvantages.  Here is a list
of the classes and the types of characters in each:

Heavy - Centurion, Samnite, Minotaur, Ogre, Yeti, Cyclops
Medium - Valens, Ursula, Legionnaire, Murmillo, Barbarian, Undead Legionnaire,
         Dark Legionnaire
Light - Bandit, Secutor, Berserker, Dervish, Satyr, Mongrel
Arcane - Channeler, Summoner, Undead Summoner, Mongrel Shaman, Galdr
Support - Archer, Amazon, Gungnir, Peltast
Beast - Wolf, Bear, Plains Cat, Greater Wolf, Greater Bear, Greater Plains Cat,
        Scarab, Scorpion
Note: Beasts each have their own weight class.  Wolves, Cats, and Scorpions are
      Light and the rest are Heavy.


HEIGHT ADVANTAGE

This one is pretty simple.  If you are standing on higher ground than your
opponent, you will deal more damage to them.  Likewise, if you're standing
below your enemy, you will take more damage from them.  Whenever there is a
crate or a rock nearby, try to stand on it so you can have an advantage over
your enemy.


FACING

When an enemy and one of your characters have both attacked each other, they
are engaged in combat.  At this point, you can have another character attack
the enemy's back or side to increase the damage done.  Just be aware that the
enemies can do the same thing to you.


POPULARITY

The whole purpose of the games is for the crowd.  If you are doing well in a
battle, the crowd will support you.  The same goes for the enemy.  You can see
your popularity and your enemy's popularity on a meter on the side of the
screen.  When you defeat an enemy or use a special skill, the crowd meter will
increase.  Your meter will usually decrease when the enemy takes a turn.  At
each level of the crowd meter, you'll gain a stat boost.  Also, at the end of
the battle, you'll be awarded total popularity based on how high your crowd
meter was raised.  Some leagues require a certain popularity for you to enter.


TYPES OF BATTLES

There are several types of battles, listed here:

Regular - In a standard battle, the goal is to defeat all the enemies

Points battle - You score a point for each point of damage you inflict on an
enemy.  The team with more points at the end of the time limit is the winner.

King of the Hill - There is a stack of rocks/crates.  When you stand on the top
rock/crate, you're awarded a point every few seconds.  The team with more
points at the end of the time limit is the winner.

Vandal battle - The goal is to destroy more barrels than your enemy.

Rival nations - Each team has a monument.  The goal is to destroy the enemy's
monument while keeping yours safe.

Series battles - You fight the battles one after the other, but they are still
separate battles

Endurance battles - You fight waves of enemies, back-to-back, without a chance
to heal in between battles

Note: Sometimes there will be more than one enemy team in battles

-------------------------------------------------------------------------------
BATTLE STRATEGIES                                                    {HP2.7.2}
-------------------------------------------------------------------------------

Here's a list of some general battle strategies:

- A very important thing to always keep in mind is NEVER let the enemy surround
  any of your characters.  If one of your characters gets surrounded, it will
  be hard to keep them alive.

- If you're fighting some hard enemies, or you're outnumbered, it's usually
  best to have your team stick together and take out the enemies one at a time
  by surrounding one of them and attacking until he falls.  Repeat for the
  other enemies.

- If you're fighting weaker enemies, or you outnumber them, split your team
  apart and have each person or each group go after one enemy.

- To deal with long-range enemies like Gungnirs and Peltasts, close the
  distance between your team and the enemies.  Long-range characters can deal
  a lot of damage at long-range, but are much weaker up close.

- Always look at your enemies before the battle starts.  You can do this at the
  character selection screen by pressing X.  You can examine your enemies and
  their classes, and choose the best classes from your own school to fight
  them.

- Many battles have enemies that are randomly chosen.  If this is the case, you
  can look at your enemies at the character selection screen.  If the enemies
  look too hard, you can just back out of the battle by pressing B, then
  enter the battle again.  You can repeat this until you get some easy enemies.

- Place your characters effectively in the arena.  Place your Heavy characters
  next to Medium enemies, your Medium characters next to Light enemies, and so
  on.  Also, place your Arcane and Support characters further away from the
  enemies.

- For groups that have multiple enemy teams, you can do two things.  One, you
  can split your team up and have each person go after an enemy on a different
  team.  This way, the enemy teams' numbers stay even, so they can keep
  attacking each other as well as you.  Another thing you can do is to place
  your characters as far away from the enemies as possible, then have them
  retreat further back.  Usually when you do this, the enemies will ignore you
  and fight with each other.  Then you'll just be left to deal with one or two
  survivors.

- There isn't much in the way of healing.  Certain classes have abilities that
  will heal a small amount of HP.  The only really decent healing you can get
  is Ameliorate, which is an ability for the Channeler.

- To defeat Arcane enemies, have a Heavy character attack them.  Since they
  have no class advantage, Heavies work best against them because of their high
  attack power.

- To defeat ranged enemies, use your own ranged enemies.  This works faster and
  better than having close-range characters run to the ranged enemies, getting
  hit in the process

- The number next to the enemies' HP bar is the accuracy of your attack (in a
  percent).  Sometimes the accuracy will be very low (especially when a Heavy
  character attacks a Light character).  However, critical attacks will never
  miss, so always try hard to get that swing meter in the red zone.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               MULTIPLAYER MODES                       {HP2.8}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are two multiplayer modes in the game, Co-op and Versus.


CO-OP MODE

You can access this mode at any time simply by plugging in another controller
to your console and pressing Start.  You can then specify which characters will
be controlled by which players.  The battles will be the same as in single
player mode, except of course there will be more than one person controlling
your team.


VERSUS MODE

After you beat the first regional championship and save your game, Versus mode
will become available as an option at the main menu.  You'll have to load your
school from a regular game, then each player will be able to select characters.
You can select which arena you want to play in as well.  Then you can just
fight battles against each other.

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                                TIPS AND HINTS                          {HP2.9}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Here are some general tips you should follow when playing Gladius:

- Keep a diverse school.  As good as Centurions are, it's still not a good idea
  to have 10 of them in your school.  Balance your school out - have a few
  Lights, a few Mediums, some Heavies, an Arcane or two, some Supports, and a
  Beast or two.  Make sure you have characters from different regions, and make
  sure some are male and some are female.  The reason for this is because there
  are some battles that have strict requirements (like Nordagh characters only
  or Light characters only or females only).

- Always stop in at shops and see what items are available.  Shop inventories
  change as you level up, and shops get better equipment as you progress in the
  game.  Having the proper equipment is much more important than being at a
  high level.

- Equipment has a level requirement, but it's actually based on your school
  tier.  You can equip items up to Lv. 5 at the amateur tier, up to Lv. 10 at
  the Semi-Pro tier, and the rest at the Pro tier.  However, the level
  requirements will affect recruits and enemies - they will only equip items
  with level requirements of the level they're at.

- Remember that enemies level up as you do, so the enemies' levels will be
  about the same as yours.  Don't think you're going to have an easier time by
  getting everyone to Lv. 30, because it will make your enemies just as strong.
  The only real advantage to leveling up is to get new skills.

- Save your game often, especially on the world map.  You never know what's
  going to go wrong, so it's better to be safe than sorry.

- Keep in mind that your shields have HP too.  You can see the shield's HP
  below the character's HP.  Shields take damage in place of the character, so
  they will break if their HP is depleted.  Some shields are unbreakable.

- Always read the hints the game gives you.  Usus will give you a question and
  answer before every battle - read it.  Also read the tips that the league
  officers give you.  You can learn things you never knew that will make
  battles go much easier.

===============================================================================
                          FREQUENTLY ASKED QUESTIONS                      {FQ3}
===============================================================================

Here are some answers to commonly asked questions:

Q1. How can I go back to a region once I've left?
A1. You cannot return to a region until after you've completed all the regions.
    After you finish the Southern Expanse, the last region, you'll be able to
    travel between any of the regions.

Q2. What's the difference between Valens's and Ursula's quests?
A2. The first two regions are in a different order.  Valens's quest is a bit
    harder because it starts in Imperia, but it's still not very hard.  After
    the first two regions, there are only minor differences in the storyline.

Q3. When/where can I recruit a ?
A3. Refer to the Character Classes section on where you recruit different
    classes.

Q4. I can't level up any more, why not?
A4. In the first region, your levels are capped at 5.  You can't level up
    beyond that until the next region.  In the second region, your levels are
    capped at 10.  After the second region, your levels will be capped at 30,
    which is the highest possible level.

Q5. I can't leave Imperia.  Usus won't give me the option to leave.
A5. I've never encountered this problem before.  Most people who have had this
    problem fixed it either by restarting the game, or by going to Caltha and
    watching a couple of battles there.  Then Usus should ask you if you want
    to leave.

Q6. I can't leave the Expanse, what do I do?
A6. Again, I've never had this problem, but try restarting the game.  If that
    doesn't work, go to the dock east of Akar An.  During the day, there is a
    man there who will take you to Imperia on his boat.

Q7. How can I beat the Insect Ze league?
A7. Refer to the walkthrough for a detailed strategy.

Q8. Where can I get an Executioner's Sword?
A8. You can get them from Centurions, Samnites, and sometimes Ogres at Lv. 17
    and up.  They will drop them when they die, or you can recruit one and
    take the sword from him.

Q9. How do I get a Minotaur?
A9. You can get one from the Historian's League in Cro Beska the first time you
    are in Imperia and in Syrna the second time you're in Imperia.  Refer to
    the walkthrough for more information.

Q10. How can I do the alternating meters?
A10. The alternating meters are the ones most people have trouble with.  A lot
     of people have come up with their own strategies, but here's one that
     works well for me.  Take a piece of smooth cloth, like a shirt, and put
     it between your fingers and the controller.  Then you can rapidly move
     your finger back and forth between the two buttons.

Q11. How long is this game?
A11. It depends on how much you do.  On average, I'd say around 40 or 50 hours.
     But you can do a lot more than the minimum.  My game clock was at around
     100 hours after completing every battle.


===============================================================================
                                  WALKTHROUGH                             {WK4}
===============================================================================

The first two regions of the walkthrough are different depending on which
character you choose.  Valens's quest starts in Imperia and then goes to
Nordagh.  Ursula's quest starts in Nordagh, then goes to Imperia.  The game
says Valens's quest is harder, but I don't think it's much harder.  You start
out with a larger variety of enemies, but you also get a larger variety of
characters.  So just pick whoever you want.

For the first two regions, follow the walkthrough for whichever character you
chose.  After that, starting at the Windward Steppes, both characters have the
same walkthrough.  When you reach the final battles, follow the walkthrough
there for whichever character you chose as well.

Also, be aware that you do not have to complete every battle within a league to
beat the league, and you don't have to beat every league in a town (although I
would recommend doing most of them in order to get the prizes and battle
experience). I have covered every battle in the game in case you want to do
them all, or just choose some of them to do.

Here is a brief explanation of the format used:  I'll give the name of a town,
followed by all the leagues available in that town.  Leagues make up the vast
majority of the walkthrough, and are separated from the rest of the walkthrough
by lines of stars.  Sometimes I'll tell you about your next goal between
leagues or after a town, so you can skip over the leagues if you're not looking
for in-depth battle strategies.  Sidequests will also be listed in the
walkthrough under their appropriate town.

Note: If you need help on a certain battle or league, press Ctrl + F and enter
the name of the battle/league to find it quickly.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                VALENS'S QUEST                            {VL1}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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