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Fire Emblem: Path Of Radiance - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 08).

		Savior cancels out skill and speed reductions that would
		arise from rescuing a unit. If you find yourself rescuing 
		units often then this skill can be great otherwise this skill
		has little use. If you need it then give it to a flier or 
		someone else who can rescue a lot of units.	


	Smite:
	Mordecai

		Smite doubles the effect of shove and will be an option below
		shove for a character with this skill. If you think shove is
		useless then you'll definitely find this even less useful.
		Seriously, it'll be rarely used but if you want then give it
		to someone with high weight who doesn't already have other
		good skills.


	Vantage:
	Mia
		
		Vantage will allow the character with it to always attack
		first in fights. In my opinion this is one of the most
		useful skills in the game especially when combined with either
		Wrath, Adept, or Guard. This also works great on Swordmasters
		since they have a good chance of landing a critical and 
		killing the enemy with one hit. If you're using Zihark then 
		he would work very well with this skill. Otherwise give this
		to someone who either has one of the aforementioned skills or
		is strong enough to kill most enemies in a hit.


	Wrath:
	Nephenee

		Wrath activates when the character with it is at half health
		or less. When it's activated it will greatly increase the
		character's critical %. Hopefully this skill won't get used
		too much as your character has to have low health for it to
		be active. However, if your character does go below half 
		health then this skill might just save them from death, while
		killing an enemy or two in the process. I'd give this to
		someone who has a good chance of going below half health from
		just a couple hits.  
	

3. 15 Capacity Skills [FE15C]:


	Blossom:
	Sothe

		Blossom halves the exp gained by a unit but gives them better
		stat growth. You can't get this skill anywhere and only Sothe,
		who can't promote, comes with it. Sure his stats will be great
		for a thief, but they won't be able to go higher than 20 while
		his health won't be able to go higher than 40. Overall, since
		Sothe is pretty useless, this skill is also quite useless.


	Celerity:
	Tormod

		Celerity adds 2 to a unit's movement. However, you can't get
		this skill anywhere and only Tormod comes with it. If you
		decide to use Tormod then this skill can help him a bit. 
		However, with its capacity being 15, Tormod won't be able to
		have many other skills unless you remove Celerity.


	Nihil:
	Calill

		Nihil will negate an enemy's combat related skills when they
		fight with a character who has the Nihil skill. Nihil's effect
		is nice since it won't affect your character's other skills.
		However, its capacity is 15 which is pretty high. Therefore
		it can be useful but be careful of who you give it to because
		they won't have much room for any other skills.


	Paragon:
	Astrid, Geoffrey

		Paragon doubles the amount of experience the unit gets and 
		also halves the amount of bonus experience needed to level up
		a character. Too bad you can't get this skill anywhere and 
		only Astrid and Geoffrey come with it. The skill helps make
		both Astrid and Geoffrey good characters and if you are using
		them remove the skill once they get to level 20 Paladin so
		that they can get some other skill.


	Reinforce:
	Tanith	

		Use this to bring in 2 Pegasus Knights and 1 Falcon Knight as
		Partner units during a turn. Ike can then direct them. 
		Reinforce can only be used by Tanith and you can't get the
		skill anywhere. This skill can really come in handy, though,
		and makes Tanith worth using. Just use this when you need
		some decoys to distract the enemies. Be aware, however, that
		it can only be used twice per map.


	Renewal:
	Elincia, Ena		
	
		Renewal restores a little bit of health at the beginning of
		each turn to the character with this skill. Elincia and Ena
		will probably not be doing much fighting, though, so this 
		skill will have minimal use. You could get the scroll for this
		by rejecting Reyson's help but then you wouldn't get him, 
		Janaff, or Ulki. So I don't think this scroll is even worth
		getting.


4. 20 Capacity Skills (Also known as Mastery Skills) [FE20C]:


	Note: Any of these skills can be learned by using an Occult scroll on
	      a character. However, you only get 4 Occult scrolls in the game
	      so you can only get 4 of these skills. Also note that instead
	      of putting what character comes with the skill, I will put what
	      class can learn the skill as each skill can only be learned by
	      a certain class.

	
	Aether:
	Lord
	
		Aether is a combination of two other skills and when activated
		performs them in two consecutive attacks. The first attack
		will be the Sol skill which will do normal damage and heal for
		the amount of damage done. The second attack will be the Luna
		skill which will do twice the normal damage since Luna 
		reduces an enemy's defense by half for the attack. So when
		this skill activates you'll end up doing 3 times normal damage
		and heal for the first third. This skill is probably the best
		skill in the game so I would definitely have Ike learn it.
		Note that one or both of the attacks from Aether could miss 
		but Ike rarely misses with any attack so you probably won't
		ever see him miss with Aether. Also note that just as they can
		miss they can also critical. Activation chance equals skill as
		a percent.


	Astra:
	Swordmaster

		Astra does five consecutive attacks each at half damage when
		it activates. What is great about it is that each attack has
		the same chance as a normal attack does to critical. Stefan 
		comes with this skill making him a better character than he 
		already is. Mia and Zihark, however, both already have other 
		good skills on them that would have to be taken away for them 
		to learn this. Because of that, I can't recommend using an 
		Occult to learn this skill. Its activation chance equals 
		(skill/2) as a percent.


	Blessing:
	Heron
	
		Blessing restores some health to any unit next to the one with
		Blessing at the beginning of every turn. The only character
		in the game that can learn Blessing is Reyson and he already
		comes with it so obviously you can't use an Occult to learn 
		it. However, this can be a valuable skill and helps make
		Reyson worth using.


	Boon:
	Dragon
	
		Boon will restore the status of any unit next to the one with
		Boon at the beginning of every turn. Only Ena and Nasir can
		learn Boon and both of them already start with it. It's only
		usable on the last two chapters and, due to that fact, isn't
		very helpful.


	Cancel:
	Hawk

		When Cancel activates it will negate an enemy attack. Unlike
		Guard, however, you don't have to attack for it to have a
		chance of activating. Tibarn comes with this skill (as if he
		needs it :D ) so the only two characters you could use an
		Occult on for this are Ulki and Janaff. In my opinion most of 
		the other mastery skills are more useful than this one so I
		wouldn't waste an Occult on this. Its activation chance equals
		skill as a percent.

	Colossus:
	Warrior, Beserker

		Colossus will sometimes activate when the unit who has the 
		skill has a higher weight than the enemy. When it activates it
		will make the character do a little more damage to the enemy.
		Only Boyd and Largo can learn this skill and both of them are
		strong enough as is. They really shouldn't need the extra 
		damage to kill enemies that are lighter than them so I would 
		not use an Occult to learn this skill. Its activation chance
		equals skill as a percent.


	Deadeye:
	Sniper

		Deadeye increases the unit's hit % and also gives them a 
		chance to put the enemy to sleep when it activates. Snipers
		already have good accuracy so the extra hit % really isn't 
		needed. Also the skill doesn't put enemies to sleep very often
		and you really shouldn't need enemies to be asleep anyways.
		Overall, I don't think this skill is worth having. Its 
		activation chance equals skill as a percent and the chance to
		put an enemy to sleep is skill/2 as a percent.

	
	Flare:
	Bishop, Sage

		Flare will reduce the enemy's resistance in half for one
		attack when it activates. It is a decent skill but most 
		enemies already have low resistance. Therefore, it won't
		really add much damage to attacks except when you're facing
		other magic users. If you happen to have an Occult that you
		don't really know who to give to then this might be a suitable
		option. Its activation chance equals skill as a percent.


	Lethality:
	Assasin

		Lethality will instantly kill an enemy when it activates
		regardless of how much damage you would normally do. Only
		Volke can learn this skill so if you are using him then give
		him this skill. If you are not using Volke much then don't 
		give him the skill. The skill won't activate too often but
		when it does the effect is well.... awesome. The chance of it
		activating is skill as a percent.


	Luna:
	General, Halberdier

		Luna will cut the enemy's defense in half for one attack when
		it activates. A lot of enemies have decent defense so this can
		really help out. Nephenee could probably make good use of this
		skill but she'd have to lose Wrath in order to learn it so I
		wouldn't advise ditching Wrath. If you are using a General
		then I would definitely consider giving them this skill. Its
		activation chance equals skill as a percent.


	Roar:
	Cat, Tiger, Lion

		Roar is its own separate command that you can choose when 
		next to an enemy. If it works it will stop an enemy from 
		moving for a turn. So why would that be useful? Well it really
		isn't and I wouldn't advise wasting an Occult to learn it.
		Giffca does come with this skill, though, but if you choose
		to use Giffca I still wouldn't use this skill at all.


	Sol:
	Paladin, Valkyrie

		Sol restores health equal to the amount of damage done if it
		activates. Paladins tend to take a fair amount of damage if
		you are using them a lot so this skill can help keep them
		alive and well. Basically if you are using a Paladin a lot 
		then I would probably give him this skill. Sol's activation
		chance equals the character's skill as a percent.


	Stun:
	Falcon Knight, Wyvern Lord, Princess Crimea

		Stun will sometimes activate after you attack and will prevent
		the enemy from moving for a turn. The enemy will still be able
		to attack anything next to it though. This skill doesn't 
		activate too often and even if it does it's not very useful.
		I wouldn't waste an Occult on this skill. Its activation 
		chance equals skill/2 as a percent.


	Vortex:
	Crow, Raven

		Vortex can be activated by choosing the command when you are
		a space away from an enemy. It is basically the wind tome so
		it won't do too much damage. Only Naesala has this skill and
		no one else can learn it. Therefore it'll only come in handy
		if you choose to use Naesala on the final chapter.

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Frequently Asked Questions [FEFAQ]:
	
	Are Roy and Marth in this game?
	NO.

	Is  good?
	Possibly, just look at what I say about the character and decide for
	yourself. Stat increases are random, however, so it is hard to say
	that a particular character will always be good or bad.
	
	Are arenas in this game?
	No, there is now bonus experience instead.

	Is there dark magic in this game?
	Nope :\ .
	
	Where are the armories/shops located?
	They are no longer in the maps. They are now in your base. Just go to
	outfit then select a character and choose "Shop".

	When can I use bonus exp/buy items/forge items?
	At the beginning of each chapter starting with chapter 8.

	What is ?
	It is an item that will give your character that particular skill.
	For more info on skills check out the skills section of this faq.
	
	What does Occult do?
	It can be used on any promoted unit. It will give them their class's
	special skill. In example Ike will learn Aether, while Volke will 
	learn Lethality from it.

	Why can't I find my Occult scroll when I try to assign it to a 
	character?
	The skill will not be listed as "Occult" but will instead be listed
	as whatever skill the character can learn from the Occult scroll.
	
	Where are all the class changing items?
	Characters no longer need items to class change but will instead 
	automatically class change when they reach level 21. However, if you
	want to class change someone earlier, there are 3 Master Seals that 
	could be used.

	Why can't my Ike promote?
	Ike promotes automatically as a story event at the end of chapter 17.

	Why can't my Volke promote?
	Volke automatically promotes if you rehire him at the end of Chapter
	19.

	Why can't my Sothe promote?
	Sothe cannot promote..... ever.

	Can I kill the Black Knight?
	Unless you are on chapter 27, no.

	What is this "Triangle attack"?
	It is an attack that can be performed by Boyd, Rolf, and Oscar if they
	are all promoted and can use bows. You also need to have read the 2
	conversations between them at your base in chapters 13 and 19. 
	Position these three characters around an enemy and have one attack to
	perform the move. Here are drawings to help illustrate where everyone 
	needs to be (any 1 of these will work):

         ____________    ____________    ____________    ____________
	|            |  |            |  |            |  |            |
        |     O      |  |     O      |  |            |  |     O      |
        |	     |  |            |  |            |  |            |
        |  O  X  O   |  |     X  O   |  |  O  X  O   |  |  O  X      |
     	|            |  |            |  |            |  |            |
	|____________|  |_____O______|  |_____O______|  |_____O______|

	 ____________    ____________    ____________    ____________
	|     O      |  |            |  |            |  |            |
        |            |  |            |  |            |  |            |
        |     X	     |  |    O       |  |    O O     |  |      O     |
        |    O O     |  |     X  O   |  |     X      |  |  O  X      |
     	|            |  |    O       |  |            |  |      O     |
	|____________|  |____________|  |_____O______|  |____________|	

	Note that it does not matter which brother is where or who attacks but
	each brother must be one space away from the enemy and position the 
	first two having them wait and attack with the third. (Makes sense 
	since they attack with bows.)

	Wait isn't there a Falcon Knight triangle attack?
	I have heard now that if you made Marcia into a falcon knight and have
	Tanith and Elincia they will have a "Holy Knight" conversation in base
	at the beginning of chapter 28. Then they will be able to do their
	own triangle attack with swords. Hero of Nobody has now confirmed this
	to work. You just have to read the conversation between them and then
	perform the attack like the brothers' triangle attack except using 
	swords this time and without spaces between your units and the enemy.

	Is this game different depending on which level of difficulty you 
	pick?
	As far as I know, the story is the same for each difficulty. Easy and
	Normal modes are basically the same but you get a little less 
	experience in normal mode. Hard mode has more enemies on some of the
	maps and there are a couple fog of war maps. You also get a lot less
	experience in hard mode.

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Some interesting/cool things  [FEINT]:

  1.	If you want a normal weapon but with a different name and/or color
	just forge the weapon you want. Don't change it's stats but instead
	just change the name and/or color because changing these do not add
	to the price. In this way you can have different colored weapons for
	the same price as the normal ones in the armory.
	Also, if the armory doesn't have a basic weapon that you want you 
	could get it at the forgery instead. So say you need an iron sword but
	the armory currently doesn't have it, just go to the forgery and get
	the sword there.
	Be aware, however, that you can only visit the forgery once per stay
	at your base.

  2.   Tanith's level 10 stats:
	hp 32		sp 24
	str 16		lck 18
	mag 10		def 15       
	skill 18	res 13
	
	A level 1 Falcon knight's stats brought in by reinforce:
	hp 31		sp 25
	str 17		lck 15
	mag 6		def 15
	skill 23 	res 17

	Tanith can bring in a better unit than herself. Too bad you can't 
	switch them and keep the reinforcement throughout the game :D .

  3.	So Greil is called Sir Gawain and he fights the Black Knight. Hmmm
	kinda reminds me of something.....     Oh yeah, the story of Sir
	Gawain and the Green Knight.
	
  4.	Skills can end up activating against doors if you try to break them.
	Yes, that's right Aether could actually activate against a door :D .

  5.	David Chang has pointed out to me in an email that "the spell 
	Nosferatu is also the name of a vampire. This explains why when you 
	damage an opponent, you heal yourself."


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Legal [FELEG]:

	This FAQ/Walkthrough is copyright 2006 skb007.

	Sites with permission to host this FAQ:

		www.cheatcc.com
		www.neoseeker.com
		www.1up.com
		www.supercheats.com
	
	If you want permission to post this faq on your site or use portions
	of it for non-profit email me at skb0079@netscape.net and I will
	probably give you permission.

	Sites known to be stealing this FAQ:

		www.cheatindex.com

	This site has never received permission to use my FAQ and has instead
	chosen to steal it. If you are reading this FAQ from cheatindex.com
	I request that you never visit that site again but instead use one
	of the sites that have received my permission. All of those sites are
	much better at providing accurate up-to-date information anyways...

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Thanks [FETHX]:
	Thanks to the sites that are hosting this FAQ. 

	Also, thanks to everyone who helped make the Fire Emblem: Path of 
	Radiance game.
	
	Thanks to ThunderMan for pointing various info out to me and for
	doing a turn-by-turn guide for chapter 10 which I ended up having to
	fix a little :\ .

	Also, thanks to Xereth for making me rethink my position on laguz.
	
	And of course, thanks to you for reading this.

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