Fire Emblem: Path Of Radiance - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 08).
Savior cancels out skill and speed reductions that would arise from rescuing a unit. If you find yourself rescuing units often then this skill can be great otherwise this skill has little use. If you need it then give it to a flier or someone else who can rescue a lot of units. Smite: Mordecai Smite doubles the effect of shove and will be an option below shove for a character with this skill. If you think shove is useless then you'll definitely find this even less useful. Seriously, it'll be rarely used but if you want then give it to someone with high weight who doesn't already have other good skills. Vantage: Mia Vantage will allow the character with it to always attack first in fights. In my opinion this is one of the most useful skills in the game especially when combined with either Wrath, Adept, or Guard. This also works great on Swordmasters since they have a good chance of landing a critical and killing the enemy with one hit. If you're using Zihark then he would work very well with this skill. Otherwise give this to someone who either has one of the aforementioned skills or is strong enough to kill most enemies in a hit. Wrath: Nephenee Wrath activates when the character with it is at half health or less. When it's activated it will greatly increase the character's critical %. Hopefully this skill won't get used too much as your character has to have low health for it to be active. However, if your character does go below half health then this skill might just save them from death, while killing an enemy or two in the process. I'd give this to someone who has a good chance of going below half health from just a couple hits. 3. 15 Capacity Skills [FE15C]: Blossom: Sothe Blossom halves the exp gained by a unit but gives them better stat growth. You can't get this skill anywhere and only Sothe, who can't promote, comes with it. Sure his stats will be great for a thief, but they won't be able to go higher than 20 while his health won't be able to go higher than 40. Overall, since Sothe is pretty useless, this skill is also quite useless. Celerity: Tormod Celerity adds 2 to a unit's movement. However, you can't get this skill anywhere and only Tormod comes with it. If you decide to use Tormod then this skill can help him a bit. However, with its capacity being 15, Tormod won't be able to have many other skills unless you remove Celerity. Nihil: Calill Nihil will negate an enemy's combat related skills when they fight with a character who has the Nihil skill. Nihil's effect is nice since it won't affect your character's other skills. However, its capacity is 15 which is pretty high. Therefore it can be useful but be careful of who you give it to because they won't have much room for any other skills. Paragon: Astrid, Geoffrey Paragon doubles the amount of experience the unit gets and also halves the amount of bonus experience needed to level up a character. Too bad you can't get this skill anywhere and only Astrid and Geoffrey come with it. The skill helps make both Astrid and Geoffrey good characters and if you are using them remove the skill once they get to level 20 Paladin so that they can get some other skill. Reinforce: Tanith Use this to bring in 2 Pegasus Knights and 1 Falcon Knight as Partner units during a turn. Ike can then direct them. Reinforce can only be used by Tanith and you can't get the skill anywhere. This skill can really come in handy, though, and makes Tanith worth using. Just use this when you need some decoys to distract the enemies. Be aware, however, that it can only be used twice per map. Renewal: Elincia, Ena Renewal restores a little bit of health at the beginning of each turn to the character with this skill. Elincia and Ena will probably not be doing much fighting, though, so this skill will have minimal use. You could get the scroll for this by rejecting Reyson's help but then you wouldn't get him, Janaff, or Ulki. So I don't think this scroll is even worth getting. 4. 20 Capacity Skills (Also known as Mastery Skills) [FE20C]: Note: Any of these skills can be learned by using an Occult scroll on a character. However, you only get 4 Occult scrolls in the game so you can only get 4 of these skills. Also note that instead of putting what character comes with the skill, I will put what class can learn the skill as each skill can only be learned by a certain class. Aether: Lord Aether is a combination of two other skills and when activated performs them in two consecutive attacks. The first attack will be the Sol skill which will do normal damage and heal for the amount of damage done. The second attack will be the Luna skill which will do twice the normal damage since Luna reduces an enemy's defense by half for the attack. So when this skill activates you'll end up doing 3 times normal damage and heal for the first third. This skill is probably the best skill in the game so I would definitely have Ike learn it. Note that one or both of the attacks from Aether could miss but Ike rarely misses with any attack so you probably won't ever see him miss with Aether. Also note that just as they can miss they can also critical. Activation chance equals skill as a percent. Astra: Swordmaster Astra does five consecutive attacks each at half damage when it activates. What is great about it is that each attack has the same chance as a normal attack does to critical. Stefan comes with this skill making him a better character than he already is. Mia and Zihark, however, both already have other good skills on them that would have to be taken away for them to learn this. Because of that, I can't recommend using an Occult to learn this skill. Its activation chance equals (skill/2) as a percent. Blessing: Heron Blessing restores some health to any unit next to the one with Blessing at the beginning of every turn. The only character in the game that can learn Blessing is Reyson and he already comes with it so obviously you can't use an Occult to learn it. However, this can be a valuable skill and helps make Reyson worth using. Boon: Dragon Boon will restore the status of any unit next to the one with Boon at the beginning of every turn. Only Ena and Nasir can learn Boon and both of them already start with it. It's only usable on the last two chapters and, due to that fact, isn't very helpful. Cancel: Hawk When Cancel activates it will negate an enemy attack. Unlike Guard, however, you don't have to attack for it to have a chance of activating. Tibarn comes with this skill (as if he needs it :D ) so the only two characters you could use an Occult on for this are Ulki and Janaff. In my opinion most of the other mastery skills are more useful than this one so I wouldn't waste an Occult on this. Its activation chance equals skill as a percent. Colossus: Warrior, Beserker Colossus will sometimes activate when the unit who has the skill has a higher weight than the enemy. When it activates it will make the character do a little more damage to the enemy. Only Boyd and Largo can learn this skill and both of them are strong enough as is. They really shouldn't need the extra damage to kill enemies that are lighter than them so I would not use an Occult to learn this skill. Its activation chance equals skill as a percent. Deadeye: Sniper Deadeye increases the unit's hit % and also gives them a chance to put the enemy to sleep when it activates. Snipers already have good accuracy so the extra hit % really isn't needed. Also the skill doesn't put enemies to sleep very often and you really shouldn't need enemies to be asleep anyways. Overall, I don't think this skill is worth having. Its activation chance equals skill as a percent and the chance to put an enemy to sleep is skill/2 as a percent. Flare: Bishop, Sage Flare will reduce the enemy's resistance in half for one attack when it activates. It is a decent skill but most enemies already have low resistance. Therefore, it won't really add much damage to attacks except when you're facing other magic users. If you happen to have an Occult that you don't really know who to give to then this might be a suitable option. Its activation chance equals skill as a percent. Lethality: Assasin Lethality will instantly kill an enemy when it activates regardless of how much damage you would normally do. Only Volke can learn this skill so if you are using him then give him this skill. If you are not using Volke much then don't give him the skill. The skill won't activate too often but when it does the effect is well.... awesome. The chance of it activating is skill as a percent. Luna: General, Halberdier Luna will cut the enemy's defense in half for one attack when it activates. A lot of enemies have decent defense so this can really help out. Nephenee could probably make good use of this skill but she'd have to lose Wrath in order to learn it so I wouldn't advise ditching Wrath. If you are using a General then I would definitely consider giving them this skill. Its activation chance equals skill as a percent. Roar: Cat, Tiger, Lion Roar is its own separate command that you can choose when next to an enemy. If it works it will stop an enemy from moving for a turn. So why would that be useful? Well it really isn't and I wouldn't advise wasting an Occult to learn it. Giffca does come with this skill, though, but if you choose to use Giffca I still wouldn't use this skill at all. Sol: Paladin, Valkyrie Sol restores health equal to the amount of damage done if it activates. Paladins tend to take a fair amount of damage if you are using them a lot so this skill can help keep them alive and well. Basically if you are using a Paladin a lot then I would probably give him this skill. Sol's activation chance equals the character's skill as a percent. Stun: Falcon Knight, Wyvern Lord, Princess Crimea Stun will sometimes activate after you attack and will prevent the enemy from moving for a turn. The enemy will still be able to attack anything next to it though. This skill doesn't activate too often and even if it does it's not very useful. I wouldn't waste an Occult on this skill. Its activation chance equals skill/2 as a percent. Vortex: Crow, Raven Vortex can be activated by choosing the command when you are a space away from an enemy. It is basically the wind tome so it won't do too much damage. Only Naesala has this skill and no one else can learn it. Therefore it'll only come in handy if you choose to use Naesala on the final chapter. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- Frequently Asked Questions [FEFAQ]: Are Roy and Marth in this game? NO. Isgood? Possibly, just look at what I say about the character and decide for yourself. Stat increases are random, however, so it is hard to say that a particular character will always be good or bad. Are arenas in this game? No, there is now bonus experience instead. Is there dark magic in this game? Nope :\ . Where are the armories/shops located? They are no longer in the maps. They are now in your base. Just go to outfit then select a character and choose "Shop". When can I use bonus exp/buy items/forge items? At the beginning of each chapter starting with chapter 8. What is ? It is an item that will give your character that particular skill. For more info on skills check out the skills section of this faq. What does Occult do? It can be used on any promoted unit. It will give them their class's special skill. In example Ike will learn Aether, while Volke will learn Lethality from it. Why can't I find my Occult scroll when I try to assign it to a character? The skill will not be listed as "Occult" but will instead be listed as whatever skill the character can learn from the Occult scroll. Where are all the class changing items? Characters no longer need items to class change but will instead automatically class change when they reach level 21. However, if you want to class change someone earlier, there are 3 Master Seals that could be used. Why can't my Ike promote? Ike promotes automatically as a story event at the end of chapter 17. Why can't my Volke promote? Volke automatically promotes if you rehire him at the end of Chapter 19. Why can't my Sothe promote? Sothe cannot promote..... ever. Can I kill the Black Knight? Unless you are on chapter 27, no. What is this "Triangle attack"? It is an attack that can be performed by Boyd, Rolf, and Oscar if they are all promoted and can use bows. You also need to have read the 2 conversations between them at your base in chapters 13 and 19. Position these three characters around an enemy and have one attack to perform the move. Here are drawings to help illustrate where everyone needs to be (any 1 of these will work): ____________ ____________ ____________ ____________ | | | | | | | | | O | | O | | | | O | | | | | | | | | | O X O | | X O | | O X O | | O X | | | | | | | | | |____________| |_____O______| |_____O______| |_____O______| ____________ ____________ ____________ ____________ | O | | | | | | | | | | | | | | | | X | | O | | O O | | O | | O O | | X O | | X | | O X | | | | O | | | | O | |____________| |____________| |_____O______| |____________| Note that it does not matter which brother is where or who attacks but each brother must be one space away from the enemy and position the first two having them wait and attack with the third. (Makes sense since they attack with bows.) Wait isn't there a Falcon Knight triangle attack? I have heard now that if you made Marcia into a falcon knight and have Tanith and Elincia they will have a "Holy Knight" conversation in base at the beginning of chapter 28. Then they will be able to do their own triangle attack with swords. Hero of Nobody has now confirmed this to work. You just have to read the conversation between them and then perform the attack like the brothers' triangle attack except using swords this time and without spaces between your units and the enemy. Is this game different depending on which level of difficulty you pick? As far as I know, the story is the same for each difficulty. Easy and Normal modes are basically the same but you get a little less experience in normal mode. Hard mode has more enemies on some of the maps and there are a couple fog of war maps. You also get a lot less experience in hard mode. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- Some interesting/cool things [FEINT]: 1. If you want a normal weapon but with a different name and/or color just forge the weapon you want. Don't change it's stats but instead just change the name and/or color because changing these do not add to the price. In this way you can have different colored weapons for the same price as the normal ones in the armory. Also, if the armory doesn't have a basic weapon that you want you could get it at the forgery instead. So say you need an iron sword but the armory currently doesn't have it, just go to the forgery and get the sword there. Be aware, however, that you can only visit the forgery once per stay at your base. 2. Tanith's level 10 stats: hp 32 sp 24 str 16 lck 18 mag 10 def 15 skill 18 res 13 A level 1 Falcon knight's stats brought in by reinforce: hp 31 sp 25 str 17 lck 15 mag 6 def 15 skill 23 res 17 Tanith can bring in a better unit than herself. Too bad you can't switch them and keep the reinforcement throughout the game :D . 3. So Greil is called Sir Gawain and he fights the Black Knight. Hmmm kinda reminds me of something..... Oh yeah, the story of Sir Gawain and the Green Knight. 4. Skills can end up activating against doors if you try to break them. Yes, that's right Aether could actually activate against a door :D . 5. David Chang has pointed out to me in an email that "the spell Nosferatu is also the name of a vampire. This explains why when you damage an opponent, you heal yourself." ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- Legal [FELEG]: This FAQ/Walkthrough is copyright 2006 skb007. Sites with permission to host this FAQ: www.cheatcc.com www.neoseeker.com www.1up.com www.supercheats.com If you want permission to post this faq on your site or use portions of it for non-profit email me at skb0079@netscape.net and I will probably give you permission. Sites known to be stealing this FAQ: www.cheatindex.com This site has never received permission to use my FAQ and has instead chosen to steal it. If you are reading this FAQ from cheatindex.com I request that you never visit that site again but instead use one of the sites that have received my permission. All of those sites are much better at providing accurate up-to-date information anyways... ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- Thanks [FETHX]: Thanks to the sites that are hosting this FAQ. Also, thanks to everyone who helped make the Fire Emblem: Path of Radiance game. Thanks to ThunderMan for pointing various info out to me and for doing a turn-by-turn guide for chapter 10 which I ended up having to fix a little :\ . Also, thanks to Xereth for making me rethink my position on laguz. And of course, thanks to you for reading this. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ----------------------------------------------------------------------------
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