Fire Emblem: Path Of Radiance - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 06).
Hard mode notes: Map Changes: This is definitely the most changed out of any map. The positions of the enemies are completely rearranged and there are actually 10 less enemies. The left side now just has a lot of Paladins and a couple Cats. On the right side the enemies are now down closer to you and they mainly consist of Snipers and Generals. Right behind the fountain in the middle are 2 Tigers and a Sage with Bolting. Bryce has been moved back closer to Ashnard and Bryce is surrounded by Generals and 3 Dragons. There are some Swordmasters and Wyvern Lords at the top right and the Bishop with Rexaura is right behind Bryce. Check to see which enemies have skills since some now have Guard, Vantage, or even Astra. Notes: I would split up into three groups. I would have Ike and your dragon go up the middle with maybe one or two more characters. The rest of your units should go left or right with at least one healer on each side if possible. I would keep Elincia in the middle to heal but keep her near the bottom out of enemy range. The fight isn't too bad until you get to Ashnard. When you enter his attack range he will come and attack you so I would only put Ike and perhaps your dragon into his range. If you get Ashnard's health real low without killing him, then Ashnard will move back and 4 Paladins and a bishop with a physic staff will show up at the top. In this mode when you beat Ashnard the fight isn't over yet. Ashnard will come back even stronger and with more health. If the paladins and bishop didn't already show up then they will when Ashnard becomes more powerful. Also, when you beat Ashnard the first time, you will be able to call in one of the Laguz generals to help you. The best way to beat Ashnard is to lure him down lower so that the bishop won't be able to heal him. Ashnard kept going after my Nasir so I used him to lure Ashnard down lower (if you're going to try to lure him down with your dragon then make sure to use laguz stones to keep your dragon transformed.) Just keep attacking with Ike and the laguz general while healing after every hit and you should be able to defeat Ashnard in his toughest form. Congratulations you just beat the game now prepare yourself for the toughest task yet...... WATCHING THE LONG EPILOGUE!!! :D ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- After Beating the Game... [FEABG]: You will gain access to the sound room and theater. Depending on what mode you beat the game on you will unlock one or more trial maps. However, you must still have an Epilogue file in order to play trial maps. Here is how to unlock each one: Map How to unlock Hillside Battle Beat the game on any difficulty Lonely Isle Beat the game on normal or hard difficulty Strange Turn Beat the game on hard difficulty There are 3 other trial maps that can only be unlocked by linking a GBA with a Fire Emblem game up to your GameCube: Map How to unlock Desperation Connect a GBA with an English Fire Emblem game inserted Escape Connect a GBA with an American Fire Emblem game inserted Trapped Connect a GBA with Fire Emblem: The Sacred Stones inserted You can unlock some characters for use in the trial maps by beating the game multiple times: Character: How to Unlock: Oliver Complete 3 playthroughs Shiharam Complete 5 playthroughs Petrine Complete 7 playthroughs Bryce Complete 10 playthroughs Ashnard Complete 15 playthroughs On your next playthrough you will be able to choose between random stat increases (which is default) or fixed stat increases that will make it so that your characters have good stats in the end (they won't be great without the help of items but won't be bad either). Random increases could make your characters better than fixed increases but fixed increases guarantee that your characters won't be horrible. In your next playthrough you will also get these bands which will slightly increase the likelihood of getting a stat up in certain areas (5% increase in chance for each stat to go up except magic which is 10% increase): Paladin Band: HP, Speed Fighter Band: HP, Strength Soldier Band: HP, Defense Sword Band: Skill, Luck Archer and Thief Band: Skill, Speed Knight and Wyvern Band: Strength, Defense Mage Band: Magic Pegasus and Priest Band: Luck, Resistance This is who will have the band to start with but once you get a band it can be equipped on anyone: Paladin Band: Oscar Fighter Band: Boyd Soldier Band: The boss of chapter 8 drops this Sword Band: Mia Archer Band: Shinon Thief Band: The boss of chapter 5 drops this Knight Band: Gatrie Wyvern Band: Jill Mage Band: The boss of chapter 7 drops this Pegasus Band: Marcia Priest Band: Rhys ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- Trial Maps [FETM]: Note: I don't currently have the GBA games to link up to my GameCube so I can't list any details at all about the maps you can unlock with them. Second Note: Since the Trial maps use character data from epilogue files, your characters will all have the stats and items that they had when you beat the final chapter and they won't be able to gain any more experience. You will be able to change what items they have by trading among characters and by giving/taking items from the convoy. Also, you will be able to use the laguz that you chose in the last chapter. I. Hillside Battle [FEHB]: ___________________ | X X X | | X X X | | X X X X | |XX XXX X | | SSS SS | | | | |-----------X X | | X SS | | X XXX _____| |X X SSSS / | | X ------/ | | |____________| |X X O | | X O O | | X X O I O | | O O | |___________________| Ally Army 8 Enemy Army 31 Note: Mounted units and Knights/Generals will have their movement reduced by half on this map. Reinforcements: 2 Halberdiers and a Sniper appear at the top left at the end of turn 2. 1 General, 1 Sniper, and 1 Sage appear at the bottom right at the end of turn 4. 2 Halberdiers and a Sniper appear at the top left at the end of turn 5. 1 General, 1 Sniper, and 1 Sage appear at the bottom right at the end of turn 7. 2 Halberdiers and a Sniper appear at the top left at the end of turn 8. 1 General, 1 Sniper, and 1 Sage appear at the bottom right at the end of turn 11. Overview: They just had to make another map with falling rocks. Anyways you should be able to easily dodge all of the stones except for the top middle two stones which will fall down then left. You could even use the bottom stones on the enemy reinforcements if you want. Just make your way up the hill while staying out of the columns that the stones are in. You may want to leave a couple characters at the bottom to handle the reinforements. To beat this map just defeat all the enemies. Suggestions: Keep a couple characters at the bottom to handle the reinforcements. Stay out of the columns the stones are in as they'll still do 10 damage. Other than that this map shouldn't be much of a challenge. II. Lonely Isle [FELI]: ______________________________ | | | X ~ X | | X X X | | ~ | | X | | ~ | | X X ~ X | | X | | __________ | | / b | | | ~ | \ ~ | | / | | | | | | | |b | | |X ~ | b| X| | | I | | |X | O O / ~ X| | | O | | | ~ \ O O O O | | | \ O O O | | | X \ / | | \____b_/ ~ | | | | ~ X | | X X | | X ~ | | | | X ~ | | ~ X X | |______________________________| Ally Army 11 Enemy Army 22 Reinforcements: 6 Wyvern Lords appear at the bottom left and 6 Ravens appear at the top right at the end of turn 2. 6 Ravens appear at the top left and 6 Wyvern Lords appear at the bottom right at the end of turn 4. 4 Wyvern Lords appear at the middle left and right at the end of turn 6. 7 Ravens appear at the middle left and right at the end of turn 7. Overview: The goal of this map is to defend the square Ike starts off on for 8 turns. You get 4 Killer Ballistas with each having 5 uses to help you. However, they aren't very useful especially since only Rolf and Shinon can use them. The toughest part of this map will probably be fending off all of the Wyvern Lords. They are all pretty strong and most have ranged attacks. The Ravens aren't as tough so focus more characters on defending against the Wyverns. Keep someone on the square you have to protect and after 8 turns you'll win. Suggestions: You might want to just keep everyone in a semi-circle around the square you have to protect. Swordmasters will be rather ineffective here, especially against the Wyverns, so you might not want to bring any. Focus more characters to defending against the Wyverns and you should be able to last 8 turns. III. Strange Turn [FEST]: __________ | X X X | |X X| | X X X | | | |X OO | | OOIO X| | | | X X X | |X X| |_X______X_| Ally Army 6 Enemy Militant 17 Reinforcements: Note: Snipers will always appear at the top, Swordmasters will always appear at the left, Warriors will always appear at the bottom, and Halberdiers will always appear at the right. 2 Swordmasters and 2 Halberdiers appear at the at the end of turn 1. 2 Snipers and 2 Warriors appear at the end of turn 2. 2 Swordmasters and 2 Snipers appear at the end of turn 3. 2 Halberdiers and 2 Warriors appear at the end of turn 4. 2 Snipers, 2 Swordmasters, and 2 Warriors appear at the end of turn 5. 2 Swormasters, 2 Warriors, and 2 Halberdiers appear at the end of turn 6. 2 Snipers, 2 Halberdiers, and 2 Warriors appear at the end of turn 7. 2 Snipers, 2 Swordmasters, and 2 Halberdiers appear at the end of turn 8. 2 Snipers, 2 Swordmasters, 2 Warriors, and 2 Halberdiers appear at the end of turn 9. 2 Sages appear at the left, 2 Paladins appear at the top and right sides, and 2 Generals appear at the bottom at the end of turn 10. 2 Snipers, 2 Swordmasters, 2 Warriors, and 2 Halberdiers appear at the end of turn 11. 2 Sages appear at the left, 2 Paladins appear at the top and right sides, and 2 Generals appear at the bottom at the end of turn 12. Overview: The enemies are composed of a decent mix of Swordmasters, Warriors, Halberdiers, Bishops, and Snipers. Reinforements will show up at the end of the first 12 turns and Sages, Paladins, and Generals will show up at the end of turns 10 and 12. If you bring magic users, you'll have to protect them very well or else they'll get beaten in a couple hits. The bishops in the corners won't do anything so you don't have to worry about them. This fight is pretty tough but if your Ike has most of his stats maxed or close to it and has Aether then he and the laguz you chose on the Endgame chapter should be able to pretty much handle this fight on their own. Suggestions: If your Ike is good enough then you should be able to win this even if it takes a while. The tough part is to keep your other characters alive as well. So I wouldn't bring many magic users because the enemies will kill them off quickly. Just try to use weapon advantages and I'll leave this last fight in your hands :D . ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- My Party's Final Stats [FEFS]: This was my party's final stats (These are the stats before I used stat up items) This is just to show you what my final party was on my first and second playthroughs and what their stats were so you can compare your party to this I guess :D . I. Final Party Stats on first playthrough (easy mode): Top 7 Wins: 7. Gatrie 70 6. Nephenee 85 5. Mia 86 4. Soren 89 3. Rolf 91 2. Boyd 96 1. Ike 109 Individual Stats: 1. Ike Level 20 Lord Health 52 Speed 27 Strength 26 Luck 20 Magic 12 Defense 24 Skill 24 Resistance 16 ------------------------------------------------------------------------------ 2. Rolf Level 20 Sniper Health 46 Speed 28 Strength 24 Luck 23 Magic 7 Defense 24 Skill 26 Resistance 10 ------------------------------------------------------------------------------ 3. Mia Level 20 Swordmaster Health 43 Speed 30 Strength 22 Luck 24 Magic 9 Defense 17 Skill 29 Resistance 14 ------------------------------------------------------------------------------ 4. Rhys Level 20 Bishop Health 39 Speed 25 Strength 1 Luck 25 Magic 29 Defense 14 Skill 22 Resistance 30 ------------------------------------------------------------------------------ 5. Nephenee Level 20 Halberdier Health 43 Speed 26 Strength 25 Luck 14 Magic 9 Defense 20 Skill 28 Resistance 13 ------------------------------------------------------------------------------ 6. Gatrie Level 20 General Health 55 Speed 15 Strength 29 Luck 16 Magic 4 Defense 30 Skill 21 Resistance 7 ------------------------------------------------------------------------------ 7. Boyd Level 20 Warrior Health 60 Speed 25 Strength 30 Luck 20 Magic 3 Defense 15 Skill 22 Resistance 12 ------------------------------------------------------------------------------ 8. Volke Level 18 Assasin Health 45 Speed 30 Strength 23 Luck 14 Magic 3 Defense 11 Skill 30 Resistance 7 ------------------------------------------------------------------------------ 9. Soren Level 20 Sage Health 38 Speed 28 Strength 3 Luck 13 Magic 30 Defense 7 Skill 28 Resistance 28 ------------------------------------------------------------------------------ 10. Stefan Level 20 Swordmaster Health 44 Speed 30 Strength 24 Luck 6 Magic 8 Defense 18 Skill 29 Resistance 14 ------------------------------------------------------------------------------ 11. Tanith Level 20 Falcon Knight Health 37 Speed 28 Strength 19 Luck 19 Magic 15 Defense 19 Skill 24 Resistance 13 ------------------------------------------------------------------------------ 12. Haar Level 20 Wyvern Lord Health 54 Speed 19 Strength 25 Luck 14 Magic 9 Defense 24 Skill 25 Resistance 12 ------------------------------------------------------------------------------ 13. Geoffrey Level 20 Paladin Health 49 Speed 26 Strength 22 Luck 13 Magic 10 Defense 24 Skill 22 Resistance 14 ------------------------------------------------------------------------------ II. Final Party Stats on second playthrough (hard mode): Changes made: I replaced Nephenee with Mordecai because he doesn't need as much leveling up and is a decent character. I also didn't use Tanith or Haar much so I'm not going to bother listing their stats. Top 7 wins: 7. Mordecai 70 6. Gatrie 90 5. Rolf 113 4. Mia 115 3. Soren 120 2. Boyd 156 1. Ike 174 Individual Stats: 1. Ike Level 20 Lord Health 49 Speed 28 Strength 26 Luck 19 Magic 13 Defense 24 Skill 25 Resistance 20 ------------------------------------------------------------------------------ 2. Rolf Level 19 Sniper Health 48 Speed 28 Strength 24 Luck 19 Magic 7 Defense 24 Skill 28 Resistance 16 ------------------------------------------------------------------------------ 3. Mia Level 16 Swordmaster Health 47 Speed 30 Strength 22 Luck 20 Magic 11 Defense 15 Skill 25 Resistance 9 ------------------------------------------------------------------------------ 4. Rhys Level 16 Bishop Health 40 Speed 24 Strength 1 Luck 24 Magic 29 Defense 10 Skill 22 Resistance 30 ------------------------------------------------------------------------------ 5. Mordecai Level 19 Tiger (not transformed) --> Transformed Health 60 Speed 20 --> Health 60 Speed 23 Strength 28 Luck 15 --> Strength 35 Luck 15 Magic 2 Defense 21 --> Magic 2 Defense 24 Skill 17 Resistance 7 --> Skill 21 Resistance 10 ------------------------------------------------------------------------------ 6. Gatrie Level 17 General Health 56 Speed 16 Strength 29 Luck 15 Magic 3 Defense 30 Skill 23 Resistance 7 ------------------------------------------------------------------------------ 7. Boyd Level 19 Warrior Health 60 Speed 27 Strength 30 Luck 20 Magic 5 Defense 22 Skill 24 Resistance 9 ------------------------------------------------------------------------------ 8. Volke Level 7 Assasin (Class changed at level 16 Thief) Health 34 Speed 24 Strength 22 Luck 11 Magic 1 Defense 12 Skill 27 Resistance 7 ------------------------------------------------------------------------------ 9. Soren Level 20 Sage Health 38 Speed 28 Strength 5 Luck 23 Magic 30 Defense 9 Skill 28 Resistance 28 ------------------------------------------------------------------------------ 10. Stefan Level 16 Swordmaster Health 45 Speed 30 Strength 24 Luck 6 Magic 10 Defense 17 Skill 29 Resistance 10 ------------------------------------------------------------------------------ 11. Geoffrey Level 17 Paladin Health 47 Speed 24 Strength 21 Luck 14 Magic 11 Defense 24 Skill 22 Resistance 10 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- My Opinion on Characters [FEMOC] Here I will discuss my opinion of each character and then say whether or not I recommend using them. Please keep in mind that these are simply my opinions. Also, keep in mind that I recommend a fair amount of characters. You certainly shouldn't just use every character I recommend and may even find yourself using characters that I don't recommend. Remember that you can only take 14 characters with you in the last chapter so I definitely recommend using no more than 14 characters. I. Beorc [FEBE] 1. Ranger --> Lord Swords --> Swords Ike: Ike is the main character in the game and has to be in every chapter. On top of that he has decent stats and can learn possibly the best skill in the game. Therefore, I must recommend using him a lot. The only time that he should not be used is when he is sitting at level 20 ranger waiting for a particular story event to class change. Recommended: Yes 2. Fighter --> Warrior Axes --> Axes and Bows Boyd: Boyd is usable starting at chapter one and for almost every chapter afterwards. I believe that Boyd can level up well and end up with great strength and pretty good speed. Another reason why I like Boyd is because he can perform the triangle attack with Rolf and Oscar when they all class change. Being one of the few axe users in the game (and the only fighter) with his ability to use bows when he class changes make him one of my favorite characters. However, pay attention to his stat increases because he won't be very useful without decent speed. Recommended: Yes 3. Lance/Axe/Bow/Sword Knights --> Paladin Lance/Axe/Bow/Sword --> the weapon the character started with + one of the others Suggestions for which weapon to choose: For Oscar I would definitely suggest bows since then he could perform the triangle attack with Rolf, and Boyd. For the others it's really up to you depending on how many other characters you have and which weapons they use. If you're lacking axe users then choose that... if you're lacking bows then choose.... I think you get the idea. My general dislike of paladins: Yeah I've never really liked paladins that much because their stats tend to all end up in the low to mid twenties. I generally prefer characters with a couple stats in the high twenties. However, paladins in this game are actually quite useful. Oscar: Oscar can be used starting at chapter one. He is a decent unit and has good movement since he is a mounted unit. He starts off with lances and if you give him bows when he class changes he can perform the triangle attack with Rolf and Boyd. Since he can do the triangle attack that also adds to his usefulness. Overall his his stats end up decent but not great. He is rather useful throughout the game but may lose some of that usefulness in the last couple chapters. Recommended: Yes Titania: Titania is also available beginning at chapter one. She starts off as a paladin and would appear to be rather powerful, but remember that she has already class changed. Therefore she can certainly be of use but will probably be less useful than other paladins in the later chapters. For about the first half of the game, however, she makes an excellent human shield. In my opinion she should be used sparingly to attack but used a lot to stand in and take enemy hits. Recommended: No, except as a shield Kieran: Kieran first becomes available in chapter 11. He is the axe knight in the game and has decent stats. He is pretty useful right from the start and if he levels up nicely, he can be pretty useful later on. One of the main reasons why I like this guy is because he doesn't need bonus experience to help him out when you first get him. Recommended: Yes Astrid: You get Astrid in chapter 13. She is the bow knight in the game and has the skill which doubles her experience points gained. However, since she starts so low at about halfway through the game you'll probably need to dump a bit of bonus experience on her. Her skill, however, reduces the amount of bonus exp she'll need to level up. The problem is that you still may not have enough bonus exp to give her (especially on hard mode) since there are better characters that need bonus experience and that is why I won't recommend her. Recommended: No Makalov: When you get him in chapter 14, this guy's stats and level are only Okay. He starts with horrible resistance but should end up with decent health, strength, speed, and defense if you level him up fully. It'll probably be a little bit easier to level up Kieran and/or Oscar whose stats are about equal to this guy's. On top of that this guy is just plain.... ugly. Recommended: No Geoffrey: When this guy joins in chapter 25, he is pretty useful from the start. If you haven't been using many paladins or just need another solid all-around character this guy is it. He can use both lances and bows, giving him good direct and ranged combat abilities. What's best about this guy is the lack of effort you have to put in him to level him up. He only needs nine more level ups and will level up every couple of kills because of his paragon skill. He's not the strongest, but can definitely help take out almost any enemy. Recommended: Yes 4. Knight --> General Lances --> Lances and Swords Gatrie: Gatrie is the first knight you get in the game in chapter three. He starts off at level 9 which is very high for that point in the game but does leave for a couple chapters. This guy is very useful because of the amount of physical attacks he can take without taking much (if any) damage. When fully leveled up, he should end up with great health, strength, and defense. His speed will be low, but all generals have low speed. Though he may get double attacked by many characters near the end they won't be able to do more than a couple damage to him unless they are a magic user. In other words, this guy is perfect for fighting basically anything except magic users. Recommended: Yes Brom: You get this guy in chapter 11 and he starts out at level 8. That's lower than what Gatrie started out at back in chapter three. Also, this guy's stats generally end up just a little bit lower than Gatrie's. The one stat this guy has over Gatrie is speed but his speed will usually only be two or three higher than Gatrie's at the end. All of the generals in this game usually end up with speed below 20 so it really doesn't matter. When comparing the other stats, Gatrie tends to be better and I personally don't like using more than one general so... Recommended: No
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