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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter F » Fire Emblem: Path Of Radiance - Strategy Guide (Page 06)

Fire Emblem: Path Of Radiance - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 06).

Hard mode notes:

Map Changes:
	This is definitely the most changed out of any map. The positions of 
	the enemies are completely rearranged and there are actually 10 less
	enemies. The left side now just has a lot of Paladins and a couple
	Cats. On the right side the enemies are now down closer to you and
	they mainly consist of Snipers and Generals. Right behind the fountain
	in the middle are 2 Tigers and a Sage with Bolting. Bryce has been
	moved back closer to Ashnard and Bryce is surrounded by Generals and
	3 Dragons. There are some Swordmasters and Wyvern Lords at the top
	right and the Bishop with Rexaura is right behind Bryce. Check to see
	which enemies have skills since some now have Guard, Vantage, or even
	Astra.

Notes:
	I would split up into three groups. I would have Ike and your dragon
	go up the middle with maybe one or two more characters. The rest of
	your units should go left or right with at least one healer on each
	side if possible. I would keep Elincia in the middle to heal but keep 
	her near the bottom out of enemy range. The fight isn't too bad until 
	you get to Ashnard. When you enter his attack range he will come and 
	attack you so I would only put Ike and perhaps your dragon into his 
	range. If you get Ashnard's health real low without killing him, then
	Ashnard will move back and 4 Paladins and a bishop with a physic staff
	will show up at the top. In this mode when you beat Ashnard the fight
	isn't over yet. Ashnard will come back even stronger and with more
	health. If the paladins and bishop didn't already show up then they
	will when Ashnard becomes more powerful. Also, when you beat Ashnard
	the first time, you will be able to call in one of the Laguz generals
	to help you. The best way to beat Ashnard is to lure him down lower so
	that the bishop won't be able to heal him. Ashnard kept going after
	my Nasir so I used him to lure Ashnard down lower (if you're going to
	try to lure him down with your dragon then make sure to use laguz 
	stones to keep your dragon transformed.) Just keep attacking with Ike
	and the laguz general while healing after every hit and you should be
	able to defeat Ashnard in his toughest form. 	


	Congratulations you just beat the game now prepare yourself for the
	toughest task yet......

	


	WATCHING THE LONG EPILOGUE!!! :D

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After Beating the Game... [FEABG]:

	You will gain access to the sound room and theater. Depending on what
	mode you beat the game on you will unlock one or more trial maps. 
	However, you must still have an Epilogue file in order to play trial 
	maps. Here is how to unlock each one:

	Map			How to unlock
	Hillside Battle		Beat the game on any difficulty
	Lonely Isle		Beat the game on normal or hard difficulty
	Strange Turn		Beat the game on hard difficulty

	There are 3 other trial maps that can only be unlocked by linking a
	GBA with a Fire Emblem game up to your GameCube:

	Map			How to unlock
	Desperation		Connect a GBA with an English Fire Emblem game 
				inserted
	Escape			Connect a GBA with an American Fire Emblem 
				game inserted
	Trapped			Connect a GBA with Fire Emblem: The Sacred
				Stones inserted

	You can unlock some characters for use in the trial maps by beating
	the game multiple times:
	
	Character:		How to Unlock:
		Oliver			Complete 3 playthroughs
		Shiharam		Complete 5 playthroughs
		Petrine			Complete 7 playthroughs
		Bryce			Complete 10 playthroughs
		Ashnard			Complete 15 playthroughs		


	On your next playthrough you will be able to choose between random
	stat increases (which is default) or fixed stat increases that
	will make it so that your characters have good stats in the end (they
	won't be great without the help of items but won't be bad either).
	Random increases could make your characters better than fixed 
	increases but fixed increases guarantee that your characters won't 
	be horrible.

	In your next playthrough you will also get these bands which will 
	slightly increase the likelihood of getting a stat up in certain areas
	(5% increase in chance for each stat to go up except magic which is 
	10% increase):

	Paladin Band:			HP, Speed
	Fighter Band:			HP, Strength
	Soldier Band:			HP, Defense
	Sword Band:			Skill, Luck
	Archer and Thief Band:		Skill, Speed
	Knight and Wyvern Band:		Strength, Defense
	Mage Band:			Magic
	Pegasus and Priest Band:	Luck, Resistance

	This is who will have the band to start with but once you get a band
	it can be equipped on anyone:

	Paladin Band:			Oscar
	Fighter Band:			Boyd
	Soldier Band:			The boss of chapter 8 drops this
	Sword Band:			Mia
	Archer Band:			Shinon
	Thief Band:			The boss of chapter 5 drops this
	Knight Band:			Gatrie
	Wyvern Band:			Jill
	Mage Band:			The boss of chapter 7 drops this
	Pegasus Band:			Marcia
	Priest Band:			Rhys

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Trial Maps [FETM]:

	Note: 
		I don't currently have the GBA games to link up to my GameCube
		so I can't list any details at all about the maps you can
		unlock with them.

	Second Note:
		Since the Trial maps use character data from epilogue files,
		your characters will all have the stats and items that they 
		had when you beat the final chapter and they won't be able to 
		gain any more experience. You will be able to change what
		items they have by trading among characters and by 
		giving/taking items from the convoy. Also, you will be able to
		use the laguz that you chose in the last chapter.
		

I. Hillside Battle [FEHB]:

  ___________________
 |   X X      X      |  
 |  X   X   X        |
 |    X   X  X X     |
 |XX       XXX  X    |
 | SSS     SS        |
 |          |        |
 |-----------X X     | 
 |      X      SS    |
 |     X   XXX  _____|
 |X     X SSSS /     |
 |   X  ------/      |
 |      |____________| 
 |X    X       O     | 
 |    X       O O    |
 |   X  X    O I O   |
 |            O O    |
 |___________________|

Ally
Army 8

Enemy
Army 31

Note:
	Mounted units and Knights/Generals will have their movement reduced
	by half on this map.

Reinforcements:
	2 Halberdiers and a Sniper appear at the top left at the end of turn
	2.
	1 General, 1 Sniper, and 1 Sage appear at the bottom right at the end
	of turn 4.
	2 Halberdiers and a Sniper appear at the top left at the end of turn
	5.
	1 General, 1 Sniper, and 1 Sage appear at the bottom right at the end
	of turn 7.
	2 Halberdiers and a Sniper appear at the top left at the end of turn
	8.
	1 General, 1 Sniper, and 1 Sage appear at the bottom right at the end
	of turn 11.

Overview:
	They just had to make another map with falling rocks. Anyways you 
	should be able to easily dodge all of the stones except for the top
	middle two stones which will fall down then left. You could even use 
	the bottom stones on the enemy reinforcements if you want. Just make
	your way up the hill while staying out of the columns that the stones
	are in. You may want to leave a couple characters at the bottom to
	handle the reinforements. To beat this map just defeat all the 
	enemies.

Suggestions:
	Keep a couple characters at the bottom to handle the reinforcements.
	Stay out of the columns the stones are in as they'll still do 10 
	damage. Other than that this map shouldn't be much of a challenge.


II. Lonely Isle [FELI]:
 
  ______________________________
 |                              |
 |     X     ~         X        | 
 |   X                   X  X   |
 |                 ~            | 
 |              X               |
 |     ~                        |
 |  X        X          ~    X  |
 |                  X           |
 |         __________           | 
 |        /     b    |          |
 |   ~    |           \    ~    | 
 |       /             |        |
 |       |             |        |
 |       |b            |        |
 |X  ~   |            b|       X| 
 |       |      I      |        | 
 |X      |     O O    /    ~   X|
 |       |      O     |         |
 |  ~     \  O O O O  |         | 
 |         \  O O O   |         |
 |      X   \        /          | 
 |           \____b_/      ~    |
 |                              |
 |       ~             X        | 
 | X                        X   |
 |    X          ~              |
 |                              |
 |              X           ~   |
 |  ~     X           X         | 
 |______________________________|

Ally
Army 11

Enemy
Army 22

Reinforcements:
	6 Wyvern Lords appear at the bottom left and 6 Ravens appear at the
	top right at the end of turn 2.
	6 Ravens appear at the top left and 6 Wyvern Lords appear at the 
	bottom right at the end of turn 4.
	4 Wyvern Lords appear at the middle left and right at the end of turn 
	6.
	7 Ravens appear at the middle left and right at the end of turn 7.

Overview:
	The goal of this map is to defend the square Ike starts off on for 8
	turns. You get 4 Killer Ballistas with each having 5 uses to help you.
	However, they aren't very useful especially since only Rolf and Shinon
	can use them. The toughest part of this map will probably be fending 
	off all of the Wyvern Lords. They are all pretty strong and most have
	ranged attacks. The Ravens aren't as tough so focus more characters on
	defending against the Wyverns. Keep someone on the square you have to
	protect and after 8 turns you'll win.

Suggestions:
	You might want to just keep everyone in a semi-circle around the 
	square you have to protect. Swordmasters will be rather ineffective
	here, especially against the Wyverns, so you might not want to bring
	any. Focus more characters to defending against the Wyverns and you
	should be able to last 8 turns.
	

III. Strange Turn [FEST]:

  __________
 | X   X  X | 
 |X        X|
 |  X  X X  |
 |          |
 |X   OO    |
 |   OOIO  X| 
 |          | 
 |  X X  X  |
 |X        X| 
 |_X______X_|

Ally 
Army 6

Enemy
Militant 17

Reinforcements:
	Note: Snipers will always appear at the top, Swordmasters will always
	      appear at the left, Warriors will always appear at the bottom,
	      and Halberdiers will always appear at the right.

	2 Swordmasters and 2 Halberdiers appear at the at the end of turn 1.
	2 Snipers and 2 Warriors appear at the end of turn 2.
	2 Swordmasters and 2 Snipers appear at the end of turn 3.
	2 Halberdiers and 2 Warriors appear at the end of turn 4.
	2 Snipers, 2 Swordmasters, and 2 Warriors appear at the end of turn 5.
	2 Swormasters, 2 Warriors, and 2 Halberdiers appear at the end of turn
	6.
	2 Snipers, 2 Halberdiers, and 2 Warriors appear at the end of turn 7.
	2 Snipers, 2 Swordmasters, and 2 Halberdiers appear at the end of turn
	8.
	2 Snipers, 2 Swordmasters, 2 Warriors, and 2 Halberdiers appear at the
	end of turn 9.
	2 Sages appear at the left, 2 Paladins appear at the top and right
	sides, and 2 Generals appear at the bottom at the end of turn 10.
	2 Snipers, 2 Swordmasters, 2 Warriors, and 2 Halberdiers appear at the
	end of turn 11.
	2 Sages appear at the left, 2 Paladins appear at the top and right
	sides, and 2 Generals appear at the bottom at the end of turn 12.

Overview:
	The enemies are composed of a decent mix of Swordmasters, Warriors, 
	Halberdiers, Bishops, and Snipers. Reinforements will show up at the
	end of the first 12 turns and Sages, Paladins, and Generals will show
	up at the end of turns 10 and 12. If you bring magic users, you'll
	have to protect them very well or else they'll get beaten in a couple
	hits. The bishops in the corners won't do anything so you don't have
	to worry about them. This fight is pretty tough but if your Ike has
	most of his stats maxed or close to it and has Aether then he and the
	laguz you chose on the Endgame chapter should be able to pretty much
	handle this fight on their own. 

Suggestions:
	If your Ike is good enough then you should be able to win this even if
	it takes a while. The tough part is to keep your other characters 
	alive as well. So I wouldn't bring many magic users because the 
	enemies will kill them off quickly. Just try to use weapon advantages 
	and I'll leave this last fight in your hands :D .


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My Party's Final Stats [FEFS]:

	This was my party's final stats (These are the stats before I used 
	stat up items) This is just to show you what my final party was on	
	my first and second playthroughs and what their stats were so you can 
	compare your party to this I guess :D .


I. Final Party Stats on first playthrough (easy mode):


	Top 7 Wins: 
		7. Gatrie 70
		6. Nephenee 85
		5. Mia 86
		4. Soren 89
		3. Rolf 91
		2. Boyd 96
		1. Ike 109


Individual Stats:

1. Ike
Level 20 Lord

Health 52	Speed 27
Strength 26	Luck 20
Magic 12	Defense 24
Skill 24	Resistance 16
------------------------------------------------------------------------------
2. Rolf
Level 20 Sniper

Health 46	Speed 28
Strength 24	Luck 23
Magic 7		Defense 24
Skill 26	Resistance 10
------------------------------------------------------------------------------
3. Mia
Level 20 Swordmaster

Health 43	Speed 30
Strength 22	Luck 24
Magic 9		Defense 17
Skill 29	Resistance 14
------------------------------------------------------------------------------
4. Rhys
Level 20 Bishop

Health 39	Speed 25
Strength 1	Luck 25
Magic 29	Defense 14
Skill 22	Resistance 30
------------------------------------------------------------------------------
5. Nephenee
Level 20 Halberdier

Health 43	Speed 26
Strength 25	Luck 14
Magic 9		Defense 20
Skill 28	Resistance 13
------------------------------------------------------------------------------
6. Gatrie
Level 20 General

Health 55	Speed 15
Strength 29	Luck 16
Magic 4		Defense 30
Skill 21	Resistance 7
------------------------------------------------------------------------------
7. Boyd
Level 20 Warrior

Health 60	Speed 25
Strength 30	Luck 20
Magic 3		Defense 15
Skill 22	Resistance 12
------------------------------------------------------------------------------
8. Volke
Level 18 Assasin

Health 45	Speed 30
Strength 23	Luck 14
Magic 3		Defense 11
Skill 30	Resistance 7
------------------------------------------------------------------------------
9. Soren
Level 20 Sage

Health 38	Speed 28
Strength 3	Luck 13
Magic 30	Defense 7
Skill 28	Resistance 28
------------------------------------------------------------------------------
10. Stefan
Level 20 Swordmaster

Health 44	Speed 30
Strength 24	Luck 6
Magic 8		Defense 18
Skill 29	Resistance 14
------------------------------------------------------------------------------
11. Tanith
Level 20 Falcon Knight

Health 37	Speed 28
Strength 19	Luck 19
Magic 15	Defense 19
Skill 24	Resistance 13
------------------------------------------------------------------------------
12. Haar
Level 20 Wyvern Lord

Health 54	Speed 19
Strength 25	Luck 14
Magic 9		Defense 24
Skill 25	Resistance 12
------------------------------------------------------------------------------
13. Geoffrey
Level 20 Paladin

Health 49	Speed 26
Strength 22	Luck 13
Magic 10	Defense 24
Skill 22	Resistance 14
------------------------------------------------------------------------------


II. Final Party Stats on second playthrough (hard mode):

	Changes made:
		I replaced Nephenee with Mordecai because he doesn't need as
		much leveling up and is a decent character. I also didn't use
		Tanith or Haar much so I'm not going to bother listing their
		stats.

Top 7 wins:

	7. Mordecai 70 
	6. Gatrie 90 
	5. Rolf 113 
	4. Mia 115 
	3. Soren 120 
	2. Boyd 156 
	1. Ike 174 


Individual Stats:


1. Ike
Level 20 Lord

Health 49	Speed 28
Strength 26	Luck 19
Magic 13	Defense 24
Skill 25	Resistance 20
------------------------------------------------------------------------------
2. Rolf
Level 19 Sniper

Health 48	Speed 28
Strength 24	Luck 19
Magic 7		Defense 24
Skill 28	Resistance 16
------------------------------------------------------------------------------
3. Mia
Level 16 Swordmaster

Health 47	Speed 30
Strength 22	Luck 20
Magic 11	Defense 15
Skill 25	Resistance 9
------------------------------------------------------------------------------
4. Rhys
Level 16 Bishop

Health 40	Speed 24
Strength 1	Luck 24
Magic 29	Defense 10
Skill 22	Resistance 30
------------------------------------------------------------------------------
5. Mordecai				
Level 19 Tiger (not transformed) -->	Transformed

Health 60	Speed 20	-->	Health 60	Speed 23
Strength 28	Luck 15		-->	Strength 35	Luck 15
Magic 2		Defense 21	-->	Magic 2		Defense 24
Skill 17	Resistance 7	-->	Skill 21	Resistance 10
------------------------------------------------------------------------------
6. Gatrie
Level 17 General

Health 56	Speed 16
Strength 29	Luck 15
Magic 3		Defense 30
Skill 23	Resistance 7
------------------------------------------------------------------------------
7. Boyd
Level 19 Warrior

Health 60	Speed 27
Strength 30	Luck 20
Magic 5		Defense 22
Skill 24	Resistance 9
------------------------------------------------------------------------------
8. Volke
Level 7 Assasin (Class changed at level 16 Thief)

Health 34	Speed 24
Strength 22	Luck 11
Magic 1		Defense 12
Skill 27	Resistance 7
------------------------------------------------------------------------------
9. Soren
Level 20 Sage

Health 38	Speed 28
Strength 5	Luck 23
Magic 30	Defense 9
Skill 28	Resistance 28
------------------------------------------------------------------------------
10. Stefan
Level 16 Swordmaster

Health 45	Speed 30
Strength 24	Luck 6
Magic 10	Defense 17
Skill 29	Resistance 10
------------------------------------------------------------------------------
11. Geoffrey
Level 17 Paladin

Health 47	Speed 24
Strength 21	Luck 14
Magic 11	Defense 24
Skill 22	Resistance 10
------------------------------------------------------------------------------
 
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My Opinion on Characters [FEMOC]

Here I will discuss my opinion of each character and then say whether or not
I recommend using them. Please keep in mind that these are simply my opinions.
Also, keep in mind that I recommend a fair amount of characters. You certainly
shouldn't just use every character I recommend and may even find yourself 
using characters that I don't recommend. Remember that you can only take 14
characters with you in the last chapter so I definitely recommend using no
more than 14 characters.

I. Beorc [FEBE]

1. Ranger --> Lord
   Swords --> Swords

	Ike:
		Ike is the main character in the game and has to be in every
		chapter. On top of that he has decent stats and can learn
		possibly the best skill in the game. Therefore, I must
		recommend using him a lot. The only time that he should not
		be used is when he is sitting at level 20 ranger waiting for
		a particular story event to class change.

		Recommended: Yes


2. Fighter --> Warrior
   Axes --> Axes and Bows
	
	Boyd:
		Boyd is usable starting at chapter one and for almost 
		every chapter afterwards. I believe that Boyd can level up
		well and end up with great strength and pretty good speed.
		Another reason why I like Boyd is because he can perform the
		triangle attack with Rolf and Oscar when they all class 
		change. Being one of the few axe users in the game (and the
		only fighter) with his ability to use bows when he class
		changes make him one of my favorite characters. However, pay
		attention to his stat increases because he won't be very
		useful without decent speed.

		Recommended: Yes


3. Lance/Axe/Bow/Sword Knights --> Paladin
   Lance/Axe/Bow/Sword --> the weapon the character started with + one of the
			   others

	Suggestions for which weapon to choose:
		For Oscar I would definitely suggest bows since then he could
		perform the triangle attack with Rolf, and Boyd.
		For the others it's really up to you depending on how many 
		other characters you have and which weapons they use. If
		you're lacking axe users then choose that... if you're lacking
		bows then choose.... I think you get the idea.

	My general dislike of paladins:
		Yeah I've never really liked paladins that much because their
		stats tend to all end up in the low to mid twenties. I 
		generally prefer characters with a couple stats in the high
		twenties. However, paladins in this game are actually quite 
		useful.


	Oscar:
		Oscar can be used starting at chapter one. He is a decent 
		unit and has good movement since he is a mounted unit. He 
		starts off with lances and if you give him bows when he class
		changes he can perform the triangle attack with Rolf and Boyd.
		Since he can do the triangle attack that also adds to his 
		usefulness. Overall his his stats end up decent but not great.
		He is rather useful throughout the game but may lose some of 
		that usefulness in the last couple chapters.

		Recommended: Yes

	
	Titania:
		Titania is also available beginning at chapter one. She starts
		off as a paladin and would appear to be rather powerful, but
		remember that she has already class changed. Therefore she
		can certainly be of use but will probably be less useful than
		other paladins in the later chapters. For about the first half
		of the game, however, she makes an excellent human shield.
		In my opinion she should be used sparingly to attack but used
		a lot to stand in and take enemy hits.

		Recommended: No, except as a shield


	Kieran:
		Kieran first becomes available in chapter 11. He is the axe
		knight in the game and has decent stats. He is pretty useful
		right from the start and if he levels up nicely, he can be 
		pretty useful later on. One of the main reasons why I like
		this guy is because he doesn't need bonus experience to help
		him out when you first get him.
		
		Recommended: Yes  	


	Astrid:
		You get Astrid in chapter 13. She is the bow knight in the 
		game and has the skill which doubles her experience points
		gained. However, since she starts so low at about halfway
		through the game you'll probably need to dump a bit of 
		bonus experience on her. Her skill, however, reduces the 
		amount of bonus exp she'll need to level up. The problem
		is that you still may not have enough bonus exp to give her 
		(especially on hard mode) since there are better characters
		that need bonus experience and that is why I won't recommend
		her.

		Recommended: No

	
	Makalov:
		When you get him in chapter 14, this guy's stats and level are
		only Okay. He starts with horrible resistance but should end
		up with decent health, strength, speed, and defense if you
		level him up fully. It'll probably be a little bit easier to
		level up Kieran and/or Oscar whose stats are about equal to
		this guy's. On top of that this guy is just plain.... ugly.

		Recommended: No


	Geoffrey:
		When this guy joins in chapter 25, he is pretty useful from 
		the start. If you haven't been using many paladins or just
		need another solid all-around character this guy is it. He can
		use both lances and bows, giving him good direct and ranged 
		combat abilities. What's best about this guy is the lack of 
		effort you have to put in him to level him up. He only needs
		nine more level ups and will level up every couple of kills
		because of his paragon skill. He's not the strongest, but
		can definitely help take out almost any enemy.

		Recommended: Yes


4. Knight --> General
   Lances --> Lances and Swords

	Gatrie:
		Gatrie is the first knight you get in the game in chapter 
		three. He starts off at level 9 which is very high for that
		point in the game but does leave for a couple chapters. This
		guy is very useful because of the amount of physical attacks
		he can take without taking much (if any) damage. When fully
		leveled up, he should end up with great health, strength, 
		and defense. His speed will be low, but all generals have
		low speed. Though he may get double attacked by many 
		characters near the end they won't be able to do more than
		a couple damage to him unless they are a magic user. In other
		words, this guy is perfect for fighting basically anything 
		except magic users.

		Recommended: Yes

	
	Brom:
		You get this guy in chapter 11 and he starts out at level
		8. That's lower than what Gatrie started out at back in 
		chapter three. Also, this guy's stats generally end up just 
		a little bit lower than Gatrie's. The one stat this guy has
		over Gatrie is speed but his speed will usually only be two
		or three higher than Gatrie's at the end. All of the generals
		in this game usually end up with speed below 20 so it really
		doesn't matter. When comparing the other stats, Gatrie tends
		to be better and I personally don't like using more than one
		general so...
		
		Recommended: No

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