Fire Emblem: Path Of Radiance - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 05).
Reinforcements:
1 tiger and 1 swordmaster appear in the left room with the chests at
the end of turn 2.
1 cat and 1 sniper appear in the right room with the chests at the end
of turn 2.
1 thief appears in the right room with the chests at the end of turn
4.
1 fighter and 1 cat appear at the bottom left at the end of turn 5.
2 sages and 2 tigers appear at the bottom right at the end of turn 9.
Overview:
The objective is to kill the boss but it is suggested that you should
not kill any of the priests. So if you want you can just push them out
of the way but know that the ones with magic will attack. They won't
move, however, so you'll be safe from their attacks if you are out
of their range. If you manage to not kill any of the priests you will
get an 'S' level staff called the Ashera Staff and though it only has
3 uses it is pretty awesome. Note the thief on the left. Make sure to
kill him before he steals more than one item from the chests on the
left or else you'll have to steal the items from him while blocking
his escape. Get all of the chests and steal some of the healing staves
if you want then kill the boss to end the chapter.
Suggestions:
I suggest splitting your party into three groups. One to take the left
one to take the right, and one to go straight up the middle. If you
want to speed things up use the chest keys that are dropped along
with Volke. Be careful with the boss, he doesn't move but he does have
both a killer axe and a killer bow. You could try to steal the axe if
you want and then attack him directly so that he can't attack back.
Hard mode notes:
Well this level just gets more annoying on hard mode especially if
you're trying not to kill any priests. In order to move up the middle
just push the two priests next to Tomenami up a space and then push
Tomenami either right or left. Then push the priest that's behind the
sage with bolting up a space and you'll be able to reach the boss.
Note that the thief now starts in the left room with the chests. It
would be really hard to stop him from stealing the items so I would
advise to just block him in there and steal the items back from him.
----------------------------------------------------------------------------
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
|////////////////////////////////////////////////////////////////////////////|
----------------------------------------------------------------------------
23. Chapter 23 - The Great Bridge [FE23]:
__________________________________________________
| X X+ X t | X |
| X X tX| X |tX Xt |
| X Xb| | Xb| | OO |
| X | X|t | X | X O O |
| Xb t Ht t | Xb| O O IOO |
| X | X t X | X | X O O |
| X Xb| t X|t | OO |
|____________X_X_____X____|____Xt__________________|
Ally
Army 13
Enemy
Army 32
Dropped Items:
1 Longbow
1 Blizzard
1 Killer Bow
1 Heavy Spear
1 Flame Lance dropped by Petrine the boss
Reinforcements:
2 myrmidon and a swordmaster appear at the top right after you get to
about the first sandbags.
2 sword knights and a paladin appear at the top right after you get to
about the second set of sandbags.
Haar and 3 wyvern riders appear at the bottom right at the end of turn
4.
1 wyvern lord and 2 wyvern riders appear at the left at the end of
turn 7.
Lucia and some paladins will appear at the bottom left (below the map)
once you get near the second ballista.
Units:
Ranulf, a level 9 cat, will finally join your party automatically at
the begining of this chapter.
Haar, a level 11 wyvern lord, will join if you talk to him with Jill.
Note:
If you try to go over the spaces on the map that have traps your
character will be stopped on the trap square and will be unable to
move, attack, or switch items until your next turn.
Overview:
As soon as you start Haar and his wyvern riders will leave the map.
Don't worry though because they'll be back. There's a sage below where
Haar was with a physic staff that can be stolen but if you are going
to try to get it be careful because the sage has powerful wind magic.
The sage who drops blizzard uses it so you'll have to kill him quick
if you want his blizzard tome. Also note that the farthest left
ballista throws stones (which aren't too strong) and the two ballistas
right in front of the stone ballista are killer ballistas. That means
they have a higher chance of landing critical hits so be careful when
you're in their range. (My Soren who had a speed of 27 but only had 12
luck got criticaled by one so I had to restart.) The wyverns on the
far left plus the wyverns that show up later at the far left can
basically be handled by the five paladins that show up with Lucia.
Suggestions:
I would suggest leaving Jill where you start with a couple more
characters to take out the reinforcements that show up. The number
of people you leave is up to you, as it would probably depend on how
strong or weak your Jill is. When you recruit Haar he only has a brave
axe so if you don't want to use that yet I suggest trading a lance or
axe to him (he is B level in those two weapons). As I said, watch out
for the traps and the killer ballistas and just take your time
advancing if you're having trouble. If you're not fast enough then the
paladins will probably end up taking out all of the wyverns but I
don't really see a problem with that :D. The paladins won't attack
Petrine so don't worry about her killing them. A magic user with
high resistance will probably not receive any damage from Petrine's
flame lance so I would suggest attacking her first with a magic user.
Then you could probably finish her off with Ike or whoever you like.
Note that Petrine never moves but her lance has a range of 1-2.
Hard mode notes:
There are a couple more enemies but that's it. Just make your way
left while watching out for the traps and the killer ballistas. The
Paladins that come in near the end will have a little tougher time
beating off the wyverns because their skill levels are all so low
(Seriously they'll miss about 55% of the time). So all that really
does is make it a little easier for you to get over there and get some
more exp. Petrine is still really easy to kill as long as you've got
a magic user with high resistance.
----------------------------------------------------------------------------
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
|////////////////////////////////////////////////////////////////////////////|
----------------------------------------------------------------------------
24. Chapter 24 - Battle Reunion [FE24]:
_________________________________
| X | | / |
| GgG Xb |___| / |
| GGGG X / ~ |
| X / /|
| X_ _/ ~ / |
| / | | / |
| X X / | | ~ / |
| X X / ~ | | / |
| X / _| |_/ |
| X X / X | X |
| | | |
| X X | ~ | |
| Xb | | X |
| X X| ~ | X X |
| |__/ X |
| X___ |
| / | |
| XX / ~ | |
| __ X / | |
| | | |X ~ / O |
| |__| b X X | | O O O |
| X X X | X | OOIOO |
| X+ | ~ | OO |
| | | BK |
|_________________________________|
Ally
Army 11
Enemy
Army 35
Other
Army 7
Dropped Items:
1 antitoxin
Items in houses:
Top house:
1 Savior scroll
Bottom house:
1 Nihil scroll
Reinforcements:
1 berserker and 1 bandit appear at the top right at the end of the
turn in which you get to the top bridge.
1 berserker and 1 bandit appear at the bottom left at the end of the
turn in which you get near the boss.
2 wyvern riders appear at the bottom right at the end of turn 3.
1 wyvern lord and 1 wyvern rider appear at the top right at the end of
turn 3.
1 soldier, 1 halberdier, and 1 bishop will appear above the bottom
left house when you get around the trees near that house.
2 bandits and a berserker will appear at the bottom of the river when
you get close to the bottom left house.
Units:
Bastian, a level 13 sage, and Lucia, a level 12 swordmaster, will join
automatically at the end of turn 1. They appear at the bottom right.
Major Note:
The Black Knight will appear at the spot I marked on the map at the
end of the turn in which you enter Rikard's attack range. You still
cannot beat him so make sure you are out of his range. *New note* you
actually could have Ike attack the Black Knight. If Ike lives through
it, which he should, they will have the same conversation that they
would have after the chapter if you don't attack the Black Knight.
After they talk the Black Knight will leave. I still advise staying
away from him though because it would be better for Ike to be off
fighting and getting experience.
Overview:
The goal here is to arrive at the top left in 15 turns. The level is
pretty large and the enemy unit types are varied. Geoffrey and his
units can the enemies that are close to them so I wouldn't worry to
much about that. There are 3 ballistas on the map but the only one
that should hit you much is the one in the middle. By now most of
your characters should be able to fend off the ballistas anyways since
these ones are not killer ballistas. The boss is Rikard who has pretty
decent stats so the best bet would be to attack him from a distance
while he has his sword equipped then finish him off with one of
your strong characters. Before 15 turns are up have someone arrive to
end the chapter.
Also, note that non-fliers will have to go up around the trees at the
left to get to Rikard and the bottom house.
Suggestions:
I suggest splitting your party into two groups to save time. I would
send one group to the north and then left towards Geoffrey. Of course
remember to visit the northern house along the way. The other group
I would send over the left bridge and then down to the boss. Make
sure this group has someone strong enough to defeat the bosss and make
sure to visit the house at the bottom left. Also make sure Geoffrey
doesn't die because if he lives he will join you in the next chapter.
Don't worry though because he should be able to take care of himself.
Hard mode notes:
There are a couple more enemies but that's it. Geoffrey and his units
should still be able to handle the enemies though one of his units
may die. It might take you an extra turn or two to beat this one but
the easy/normal strategy still works well. Just split you party in
two and mow through the enemies.
----------------------------------------------------------------------------
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
|////////////////////////////////////////////////////////////////////////////|
----------------------------------------------------------------------------
25. Chapter 25 - Strange Lands [FE25]:
_________________________
| |
| X |
| X XX |
| XXX bX SS |
| SSS XXS X |---------|
| ___s+___S |_________|
| |-- | |
| | ----- XX |
| XS | ----| SbX |
|---- | | S |
|---| \ | ------|
| X | | X X |
| X | ----| |
| /-b--| ___| X |
| |______ / X |
| X X \ / |
| \/ |
|X |
| |
| |
| O |
| O O |
| O I O |
| O O O O |
| O O |
|_________________________|
Ally
Army 12
Enemy
Army 24
Dropped Items:
1 Laguzslayer
1 Purge
1 Bolt Axe dropped by Gromell the boss
Units:
Largo, a level 7 berserker, will join if you read the conversation
with "Man" at your base and then choose to hire him.
Geoffrey, a level 11 Paladin, will automatically be in your party if
he survived the previous chapter.
Reinforcements:
1 wyvern lord appears at the top left at the end of turn 3.
1 wyvern lord appears at the top left at the end of turn 4.
Note:
Mounted units and Knights/Generals will have their movement reduced
by half on this chapter.
Overview:
First off notice the stones. If one hits you it will do ten damage to
that character and then it will keep rolling. So if you have another
character behind the first one that got hit the second one will also
get hit (and so on) Some of the stones on the sides won't just roll
straight down but will instead curve along the paths.
Split your party into two groups and head up the two paths. On the
right path there is a bishop with a physic staff that can be stolen.
Work your way up both paths, making sure to heal as needed. Check
the boss's attack range because he will move and attack you once
you've entered his range. Note that his weapon uses magic to attack
so a unit with high resistance will do well against him. Defeat all
the enemies to finish this chapter.
Suggestions:
I suggest splitting you party into two approximately equal teams to go
up both paths. There are halberdiers at the top left and axe users at
the top right so I would have your sword wielders go right and lance/
axe users go left. You should definitely have healers on both sides
and a physic staff or two may come in handy. There is a bishop with
purge at the top left and if you're fast enough you can kill him,
getting him to drop it before he's used too much of it.
Hard mode notes:
A few more enemies but everything else is the same. The boulders still
do 10 damage each so try not to get hit by too many. Magic users with
Physic staves can really come in handy here.
----------------------------------------------------------------------------
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
|////////////////////////////////////////////////////////////////////////////|
----------------------------------------------------------------------------
26. Chapter 26 - Clash! [FE26]:
________________________________
| | | |
| | | |
| | | |
| X | | XX X X |
| X | | X |
| X+ X _| | |
| X _| / |
| X X | / |
| X X| / |
| | / |
| X \/ |
| X |
| X |
| X |
| X X |
| X X X X |
| X |
| X |
| X |
| |
| O |
| O O |
| XXX O O O |
| XX X O OEO O |
| X O I O |
| X O O |
| O O O |
|________________________________|
Ally
Army 19
Enemy
Army 35
Dropped Items:
1 Laguz Axe (don't get in hard mode)
1 Silver Sword
1 Laguz Bow (don't get in hard mode)
1 Laguz Lance (don't get in hard mode)
1 Runesword dropped by Bertram the boss
Reinforcements:
2 wyvern lords appear at the top right at the end of turn 3.
2 paladins appear to the right of the boss at the end of turn 4.
3 sages, each with a different magic, will appear in front of the boss
when you get near him.
3 paladins appear to the right of the boss at the end of turn 9.
Units:
Elincia, a level 1 princess Crimea, will join automatically at the
beginning of the chapter and, like Ike, must be in the fight. She
isn't too strong but has good movement and can wield staves so I would
suggest giving her a heal and/or physic staff.
Overview:
Aw how sweet, the enemies (for the most part) grouped themselves
according to what class they are. As you get near the boss they aren't
grouped as well but until then have your units that are strong
against axe wielders take on the warriors while your units that are
good against sword users take on the swordmasters. Keep moving
forward and try to maintain the weapon advantage. Have your best units
for each task take the frontlines while having ranged units attack
from behind them. Note that there are two bishops with physic staves
if you still want/need to steal them. Also note the swordmaster near
the top left. He has a brave sword but a general should be able to
handle him with no problems. The boss is relatively strong but Ike and
your magic users should be able to handle him since he won't move.
Seize the space the boss is on to end the chapter.
Suggestions:
You can take a whopping 19 units with you in this chapter but I don't
advise taking anyone who's relatively weak. Focus on using and
leveling up your best characters here(probably about 10-15 units)
and leave the rest behind. As I've said keep your strongest characters
in the front and try to maintain the weapon advantage. I suggest
having a general go up against the swordmasters and have Ike and your
magic users take out the boss.
Hard mode notes:
There are nine more enemies to start off with. You may want to move
a little slower in the beginning due to the extra enemies. I would
definitely have someone with high defense (like a general) go left a
little so that the swordmasters there will come and attack him. You
could move up a little then let the warriors and paladins come to you.
After you defeat those units, I would regroup everyone and make your
way up towards the boss as one big group. The worst part in hard mode
is that you won't get those laguz weapons that would really help out
in chapter 28.
----------------------------------------------------------------------------
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
|////////////////////////////////////////////////////////////////////////////|
----------------------------------------------------------------------------
27. Chapter 27 - Moment of Fate [FE27]:
___________________________
| | X+ | |
| | X X | |
| | | |
| C | X X X | |
| C C |_ _| C C |
| X X X |
| X X X |
| X____ ____ |
| ____|_____D_____|____ |
| XX |C X X C| X X|
| | | |
|__D____| |____D__|
| | | |
| X | XX | X |
| | | |
| | |D _______ D| | X |
| | |X| |X| | |
| X | X X | |
| | X | |
| | | |
| |_______ _______| |
| | | | | |
| | | |
| X X |
| X O O X |
|X X O I O X |
| | O O O O | X|
| | O O | X |
|___________________________|
Ally
Army 11
Enemy
Thief 3
Army 19
Dropped Items:
2 Door Key
1 Silver Lance
3 Chest Key
1 Antitoxin (hard mode only)
1 Double Bow (this is the 'S' rank bow)
1 Occult scroll dropped by Hafedd the boss
Items in Chests:
Top Right Room:
Left Chest:
1 Fortify staff
Right Chest:
1 Spear
Top Left Room:
Left Chest:
1 Bolganone
Middle Chest:
1 Resolve scroll
Right Chest:
1 Laguz Axe
Middle Room:
Left Chest:
1 Silver Lance
Right Chest:
1 Physic staff
Note:
Before this fight I would use some stat up items on Ike if you haven't
done so already. The fight with the Black Knight will be a little
easier if Ike has higher stats. I would definitely get Ike's skill as
high as possible because that will give Ike a little better chance to
activate Aether.
Overview:
There are a lot of strong characters in this chapter so be prepared
with your best characters. Split up your party into two or three
groups and head up the paths. When you open the top three doors
you'll open up the top area which contains the strongest enemies.
Defeat the boss and when you are ready to face the Black Knight have
someone arrive (ready means Ike should be at full health and have an
elixir)
Black Knight fight:
In this fight you have Ike and Mist (even if you didn't bring
her in the chapter she will be in this fight). Ike will
automatically now have the Ragnell which is the only weapon
that can hurt the Black Knight in this fight. If Mist is very
weak then just have her escape at the bottom. Otherwise have
her heal Ike as necessary. If you're using Mist then just have
Ike attack and heal with Mist. If you're only using Ike then
keep having him heal with elixirs and let the Black Knight
attack you. The only way to really defeat the Black Knight is
to get lucky and have Aether activate several times. If it
doesn't activate you'll only do about 9 damage at most if Ike
has max strength. The Black Knight will regain some health at
the end of every turn and if you are unlucky will activate
Luna which will do a lot of damage to you. After several turns
some more enemies will show up and may heal the Black Knight.
If you either escape from the Black Knight fight or simply
last enough turns against him without killing him (I believe
6?) Ena, a level 10 dragon, will join your party. If you
manage to kill the Black Knight then Nasir, a level 18 dragon,
will join your party.
Suggestions:
Keep your strongest characters in the front with your ranged
characters right behind them. This is a tough fight so don't be afraid
to take your time after you get rid of the thieves. In order to get
through the chapter faster make use of the chest keys that are
dropped. The boss starts with a brave lance equipped so if you want to
get the brave lance then put someone with high defense a space away so
that he'll have to use his spear to attack. With his brave lance no
longer equipped you'll be able to steal it with Volke then just
rescue Volke to get him away from the boss. However, if you don't
want to bother getting the brave lance then attack him from a distance
while it is equipped so that he can't attack back. Then you could
finish him off with Ike to give Ike more exp.
The fight with the Black Knight really comes down to luck. If you land
Aether a couple of times you'll win but if it never activates then
you'll probably lose. Also, if the Black Knight activates Luna
several times then you'll probably lose. It's up to you to judge
whether or not you think you can win. Don't be afraid to escape,
though, because if you lose you'll have to restart the whole chapter.
Hard mode notes:
Until you open the doors, everything is pretty much the same. When you
get to the doors, however, I would definitely have all your units
ready before opening any of them. There will be more units in the
middle and some more on the right side. There will be a bishop with
a sleep staff at the left side of the top middle room. Try to take
him out quickly so that none of your units fall asleep.
----------------------------------------------------------------------------
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
|////////////////////////////////////////////////////////////////////////////|
----------------------------------------------------------------------------
28. Chapter 28 - Twisted Tower [FE28]:
___________________________________
| | | O O |
| | X X O |
| | | OO O |
| X| | O IO |
| X X | | X OO O |
| X+ | | T |
| \ | /\_______|
| XXX X \ | / |
| X X X \ | / |
| X \___| / |
| X X X | |
| | |
| X X | |
| X X X X / |
| X X| |
| / |
| X X / |
| X / |
|___________________________________|
Ally
Army 12
Friend
Army 1
Enemy
Army 29
Dropped Items:
1 Rexbolt dropped by Heddwyn the boss (this is the 'S' rank lightning
magic)
Reinforcements:
2 cats will appear in front of the boss at the end of turn 4.
1 hawk will appear at the top left at the end of turn 5.
2 tigers will appear in front of the boss at the end of turn 6.
2 more tigers will appear in front of the boss at the end of turn 7.
Overview:
The objective here is to seize the spot behind the boss. Most of the
enemies here are laguz so let's see what does good against laguz? Oh
yeah all those laguz swords/lances/axes/bows. Also remember that fire
does well against beast laguz, wind against bird laguz, and lightning
against dragons. Most of these laguz enemies are pretty strong but
watch out for the dragons in particular. Keep you strongest characters
out in front and watch out for the dragons. Tibarn is an ally here so
use Ike to direct him. Tibarn is very strong so he will be a big help
in defeating all of these enemies. Make sure to watch out for the
bishop near the boss though because he has a sleep staff. Don't let
Tibarn fly into his range and end up falling asleep on you. The boss
has powerful lightning magic so be careful. Attack him with characters
that have strong resistance and if you can attack him while he has
bolting equipped so that he can't attack back. Seize the space behind
him with Ike to end the chapter.
Suggestions:
As I said, make use of your laguz weapons and use your magic and bows
to your advantage (ie use bows on the flying enemies). Also,
make use of your laguzguards (you should have 2). Definitely let
Tibarn get in some kills too to help you out. Other than that just
be cautious around the dragons and boss and you should be fine.
Hard mode notes:
The most notable change is that there are a couple more dragons making
5 in total. Your characters will probably still be able to level up
quite a bit so I would not let Tibarn get any kills. Try to make use
of the laguz weapons you have and take your time. Ike should be able
to handle the dragons but I would still be careful around them. One
big note is that the bishop with the sleep staff has been moved
forward quite a bit. It could be very bad if one of your characters
falls asleep on this chapter. However, if someone does fall asleep
then you'll definitely want to protect them and possibly use your
dragon's boon skill on them to restore their status. One last note
is that the dragon right in front of the boss won't move at all.
----------------------------------------------------------------------------
|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
|////////////////////////////////////////////////////////////////////////////|
----------------------------------------------------------------------------
29. Endgame: Repatriation [FE29]:
Note:
Physic can now be bought at the shop.
__________________________________
| |
| X X |
| X X X |
| X X A X X X |
| __ X X __ |
| __| | | |__ |
| X |_________| X |
| |
|________ X X X _________|
| X X X X |
|X X X |
| X X X X X X |
| X |----| |----| X |
| |----| X |----| |
| X | | X |
| X _________| |_________ X |
| | | |
| | ---- ---- ---- ---- | |
| X | | |---|B|---| | | |
| X | | || X X || | | |
| ---- || || ---- |
| XX -- - -- X X |
| X | | X X |
| -- - -- |
| ---- || || ---- |
| | | || || | | |
| | | |---| |---| | | |
| ---- ---- ---- ---- |
| |
| I |
| O O |
| OO O O O OO |
| O O O O |
|__________________________________|
Ally
Army 14
Enemy
Army 50
Dropped Items:
1 Physic staff (don't get in hard mode)
1 Speedwing dropped by Bryce
Note:
Whichever dragon you got (Nasir or Ena) has to come with you in this
chapter.
Overview:
The goal here is to defeat Ashnard so if you want you can try to get
around some of the enemies. At the end of turn 1 you can choose
whether you want to be able to use Tibarn, Naesala, or Giffca. They
are all great units so you really can't go wrong here. The character
you choose will join you at the end of the second turn at the bottom
of the map. Cautiously make your way up the map to Ashnard. Defeat him
with Ike and the laguz you chose to beat the game.
Suggestions for who to pick (Tibarn/Naesala/Giffca):
Giffca is the strongest out of the three and has the roar skill but is
at level 20. Tibarn is a little weaker but is at level 18 and
therefore can level up and be as powerful as Giffca. Also, he has the
savior and cancel skills. Naesala is the weakest but fastest and is
level 17. He can attack from a distance and has the vantage skill.
Most people seem to believe that Tibarn is the best but I feel that
him and Giffca are pretty equal. I feel that Naesala is a little less
useful because of his lower strength but really they are all
awesome.
Suggestions:
This is the last chapter so there's no point in not using any stat ups
and/or skills that you haven't used yet. Use those and bonus
experience at your base to make your characters as strong as possible.
Also, make sure to give your characters the best weapons possible (ie
silver/killer/brave/'S' rank weapons). When you're done with that get
ready for a tough fight.
I personally like killing all the enemies so if you're like me then
split your party into three groups. Have the strongest group go up the
middle with the other two going up the sides. If you just want to get
through this the easiest way possible or are having trouble then take
your whole party up one side of the map. I would go with the right
side as it seems to be a little easier to go up. You can take out the
enemies on your path and try to pick off the ones that come after you
from the middle. The dragons are probably the toughest enemies on the
map so I would advise using thunder magic and having Ike and/or the
laguz you chose to help you take out the dragons. When you're ready
to attack Ashnard make sure you have several healers nearby with
physic staves. Ashnard's weapon is ranged so I wouldn't put a healer
right behind Ike. Instead just use physic staves to heal. Have Ike
and the laguz you chose attack Ashnard and you should win with no
problems.
| « Previous Page | Next Page » |
