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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter F » Fire Emblem: Path Of Radiance - Strategy Guide (Page 05)

Fire Emblem: Path Of Radiance - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 05).

Reinforcements:
	1 tiger and 1 swordmaster appear in the left room with the chests at
	the end of turn 2.
	1 cat and 1 sniper appear in the right room with the chests at the end
	of turn 2.
	1 thief appears in the right room with the chests at the end of turn
	4.
	1 fighter and 1 cat appear at the bottom left at the end of turn 5.
	2 sages and 2 tigers appear at the bottom right at the end of turn 9.

Overview:
	The objective is to kill the boss but it is suggested that you should
	not kill any of the priests. So if you want you can just push them out
	of the way but know that the ones with magic will attack. They won't 
	move, however, so you'll be safe from their attacks if you are out
	of their range. If you manage to not kill any of the priests you will 
	get an 'S' level staff called the Ashera Staff and though it only has
        3 uses it is pretty awesome. Note the thief on the left. Make sure to 
	kill him before he steals more than one item from the chests on the 
	left or else you'll have to steal the items from him while blocking
	his escape. Get all of the chests and steal some of the healing staves
	if you want then kill the boss to end the chapter. 

Suggestions:
	I suggest splitting your party into three groups. One to take the left
	one to take the right, and one to go straight up the middle. If you
	want to speed things up use the chest keys that are dropped along
	with Volke. Be careful with the boss, he doesn't move but he does have
	both a killer axe and a killer bow. You could try to steal the axe if
	you want and then attack him directly so that he can't attack back.

Hard mode notes:
	Well this level just gets more annoying on hard mode especially if
	you're trying not to kill any priests. In order to move up the middle
	just push the two priests next to Tomenami up a space and then push
	Tomenami either right or left. Then push the priest that's behind the
	sage with bolting up a space and you'll be able to reach the boss.
	Note that the thief now starts in the left room with the chests. It
	would be really hard to stop him from stealing the items so I would
	advise to just block him in there and steal the items back from him.

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23. Chapter 23 - The Great Bridge [FE23]:

  __________________________________________________
 |  X     X+  X    t     |      X                   |
 |           X  X  tX| X |tX      Xt                |
 | X           Xb|   | Xb|       |          OO      |  
 |             X |  X|t  | X     | X          O O   |
 |          Xb   t   Ht  t |   Xb|         O O IOO  |
 |             X |  X t X  |  X  |  X         O O   |
 |           X Xb| t      X|t    |          OO      |
 |____________X_X_____X____|____Xt__________________|

Ally
Army 13

Enemy
Army 32

Dropped Items:
	1 Longbow
	1 Blizzard
	1 Killer Bow
	1 Heavy Spear
	1 Flame Lance dropped by Petrine the boss

Reinforcements:
	2 myrmidon and a swordmaster appear at the top right after you get to
	about the first sandbags.
	2 sword knights and a paladin appear at the top right after you get to
	about the second set of sandbags.
	Haar and 3 wyvern riders appear at the bottom right at the end of turn
	4.
	1 wyvern lord and 2 wyvern riders appear at the left at the end of 
	turn 7.
	Lucia and some paladins will appear at the bottom left (below the map)	
	once you get near the second ballista.
	

Units:
	Ranulf, a level 9 cat, will finally join your party automatically at
	the begining of this chapter.
	Haar, a level 11 wyvern lord, will join if you talk to him with Jill.

Note:
	If you try to go over the spaces on the map that have traps your 
	character will be stopped on the trap square and will be unable to
	move, attack, or switch items until your next turn.

Overview:
	As soon as you start Haar and his wyvern riders will leave the map. 
	Don't worry though because they'll be back. There's a sage below where 
	Haar was with a physic staff that can be stolen but if you are going 
	to try to get it be careful because the sage has powerful wind magic.
	The sage who drops blizzard uses it so you'll have to kill him quick 
	if you want his blizzard tome. Also note that the farthest left 
	ballista throws stones (which aren't too strong) and the two ballistas
	right in front of the stone ballista are killer ballistas. That means 
	they have a higher chance of landing critical hits so be careful when 
	you're in their range. (My Soren who had a speed of 27 but only had 12
	luck got criticaled by one so I had to restart.) The wyverns on the 
	far left plus the wyverns that show up later at the far left can 
	basically be handled by the five paladins that show up with Lucia.

Suggestions:
	I would suggest leaving Jill where you start with a couple more 
	characters to take out the reinforcements that show up. The number
	of people you leave is up to you, as it would probably depend on how
	strong or weak your Jill is. When you recruit Haar he only has a brave
	axe so if you don't want to use that yet I suggest trading a lance or
	axe to him (he is B level in those two weapons). As I said, watch out
	for the traps and the killer ballistas and just take your time 
	advancing if you're having trouble. If you're not fast enough then the
	paladins will probably end up taking out all of the wyverns but I 
	don't really see a problem with that :D. The paladins won't attack
	Petrine so don't worry about her killing them. A magic user with
	high resistance will probably not receive any damage from Petrine's
	flame lance so I would suggest attacking her first with a magic user.
	Then you could probably finish her off with Ike or whoever you like.
	Note that Petrine never moves but her lance has a range of 1-2.

Hard mode notes:
	There are a couple more enemies but that's it. Just make your way
	left while watching out for the traps and the killer ballistas. The
	Paladins that come in near the end will have a little tougher time 
	beating off the wyverns because their skill levels are all so low 
	(Seriously they'll miss about 55% of the time). So all that really 
	does is make it a little easier for you to get over there and get some
	more exp. Petrine is still really easy to kill as long as you've got
	a magic user with high resistance.
	
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24. Chapter 24 - Battle Reunion [FE24]:

  _________________________________
 |                 X     |   |   / |
 |  GgG          Xb      |___|  /  |
 | GGGG                 X      / ~ |
 |                         X  /   /|
 |                     X_   _/ ~ / |
 |                     / | |    /  | 
 |          X  X      /  | | ~ /   |
 |    X          X   / ~ | |  /    |
 |              X   /   _| |_/     |
 |  X          X   / X |   X       |
 |                 |   |           |
 |   X          X  | ~ |           |
 |            Xb   |   |        X  |
 |           X    X| ~ | X    X    |
 |                 |__/ X          | 
 |                X___             |
 |               /    |            |
 |      XX      /  ~  |            |
 |  __   X     /      |            |
 | |  |       |X   ~ /         O   |
 | |__| b X X |     |       O O O  |
 |      X X X | X   |        OOIOO |
 |         X+ |   ~ |        OO    |
 |            |     |     BK       |
 |_________________________________|

Ally
Army 11

Enemy
Army 35

Other
Army 7

Dropped Items:
	1 antitoxin

Items in houses:
	Top house:
		1 Savior scroll
	Bottom house:
		1 Nihil scroll

Reinforcements:
	1 berserker and 1 bandit appear at the top right at the end of the 
	turn in which you get to the top bridge.
	1 berserker and 1 bandit appear at the bottom left at the end of the 
	turn in which you get near the boss.
	2 wyvern riders appear at the bottom right at the end of turn 3.
	1 wyvern lord and 1 wyvern rider appear at the top right at the end of
	turn 3.
	1 soldier, 1 halberdier, and 1 bishop will appear above the bottom 
	left house when you get around the trees near that house.
	2 bandits and a berserker will appear at the bottom of the river when
	you get close to the bottom left house.

Units:
	Bastian, a level 13 sage, and Lucia, a level 12 swordmaster, will join
	automatically at the end of turn 1. They appear at the bottom right.

Major Note:
	The Black Knight will appear at the spot I marked on the map at the 
	end of the turn in which you enter Rikard's attack range. You still
	cannot beat him so make sure you are out of his range. *New note* you
	actually could have Ike attack the Black Knight. If Ike lives through
	it, which he should, they will have the same conversation that they
	would have after the chapter if you don't attack the Black Knight. 
	After they talk the Black Knight will leave. I still advise staying
	away from him though because it would be better for Ike to be off 
	fighting and getting experience.

Overview:
	The goal here is to arrive at the top left in 15 turns. The level is
	pretty large and the enemy unit types are varied. Geoffrey and his
	units can the enemies that are close to them so I wouldn't worry to
	much about that. There are 3 ballistas on the map but the only one
	that should hit you much is the one in the middle. By now most of
	your characters should be able to fend off the ballistas anyways since
	these ones are not killer ballistas. The boss is Rikard who has pretty
	decent stats so the best bet would be to attack him from a distance
	while he has his sword equipped then finish him off with one of 
	your strong characters. Before 15 turns are up have someone arrive to 
	end the chapter.
	Also, note that non-fliers will have to go up around the trees at the
	left to get to Rikard and the bottom house.

Suggestions:
	I suggest splitting your party into two groups to save time. I would
	send one group to the north and then left towards Geoffrey. Of course
	remember to visit the northern house along the way. The other group
	I would send over the left bridge and then down to the boss. Make
	sure this group has someone strong enough to defeat the bosss and make
	sure to visit the house at the bottom left. Also make sure Geoffrey
	doesn't die because if he lives he will join you in the next chapter.
	Don't worry though because he should be able to take care of himself.

Hard mode notes:
	There are a couple more enemies but that's it. Geoffrey and his units
	should still be able to handle the enemies though one of his units
	may die. It might take you an extra turn or two to beat this one but
	the easy/normal strategy still works well. Just split you party in 
	two and mow through the enemies.

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25. Chapter 25 - Strange Lands [FE25]:

  _________________________
 |                         | 
 |     X                   |
 |         X    XX         |
 |    XXX  bX   SS         |
 |    SSS XXS  X |---------| 
 |     ___s+___S |_________|
 |    |--      |           |
 |      |       ----- XX   |
 | XS   |       ----| SbX  |
 |----  |      |        S  |
 |---|  \      |     ------|
 |  X    |     |   X X     |
 |    X  |     ----|       |
 |  /-b--|      ___|  X    |
 |  |______    /   X       |
 |  X   X  \  /            |
 |          \/             |
 |X			   |
 | 			   |
 |			   |
 |         O               |
 |        O O              |
 |       O I O             |
 |      O O O O            |
 |       O   O             |
 |_________________________|
Ally
Army 12

Enemy
Army 24

Dropped Items:
	1 Laguzslayer
	1 Purge
	1 Bolt Axe dropped by Gromell the boss

Units:
	Largo, a level 7 berserker, will join if you read the conversation 
	with "Man" at your base and then choose to hire him.
	Geoffrey, a level 11 Paladin, will automatically be in your party if
	he survived the previous chapter.

Reinforcements:
	1 wyvern lord appears at the top left at the end of turn 3.
	1 wyvern lord appears at the top left at the end of turn 4.

Note:
	Mounted units and Knights/Generals will have their movement reduced
	by half on this chapter.

Overview:
	First off notice the stones. If one hits you it will do ten damage to
	that character and then it will keep rolling. So if you have another
	character behind the first one that got hit the second one will also
	get hit (and so on) Some of the stones on the sides won't just roll 
	straight down but will instead curve along the paths.
	Split your party into two groups and head up the two paths. On the 
	right path there is a bishop with a physic staff that can be stolen.
	Work your way up both paths, making sure to heal as needed. Check
	the boss's attack range because he will move and attack you once 
	you've entered his range. Note that his weapon uses magic to attack
	so a unit with high resistance will do well against him. Defeat all 
	the enemies to finish this chapter.

Suggestions:
	I suggest splitting you party into two approximately equal teams to go
	up both paths. There are halberdiers at the top left and axe users at
	the top right so I would have your sword wielders go right and lance/
	axe users go left. You should definitely have healers on both sides
	and a physic staff or two may come in handy. There is a bishop with
	purge at the top left and if you're fast enough you can kill him,
	getting him to drop it before he's used too much of it.

Hard mode notes:
	A few more enemies but everything else is the same. The boulders still
	do 10 damage each so try not to get hit by too many. Magic users with
	Physic staves can really come in handy here.

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26. Chapter 26 - Clash! [FE26]:

  ________________________________
 |                  | |           |
 |                  | |           |
 |                  | |           |
 |             X    | | XX   X X  |
 |               X  | |       X   |
 |      X+     X   _| |           |
 |         X     _|   /		  |
 |    X   X     |    /		  |
 |      X      X|   /		  |
 |              |  /	          |
 |     X         \/               |
 |      X                         |
 |                     X          |
 |     X                          |
 |   X                 X          |
 |    X     X         X   X       |
 |                      X         |
 |     X                          |
 |       X                        |
 |                                | 
 |                           O    |
 |                          O O   |
 | XXX                     O O O  |
 |  XX      X             O OEO O | 
 |           X             O I O  |
 |          X               O O   |
 |                         O O O  | 
 |________________________________|
  
Ally
Army 19

Enemy
Army 35

Dropped Items:
	1 Laguz Axe (don't get in hard mode)
	1 Silver Sword
	1 Laguz Bow (don't get in hard mode)
	1 Laguz Lance (don't get in hard mode)
	1 Runesword dropped by Bertram the boss

Reinforcements:
	2 wyvern lords appear at the top right at the end of turn 3.
	2 paladins appear to the right of the boss at the end of turn 4.
	3 sages, each with a different magic, will appear in front of the boss
	when you get near him.
	3 paladins appear to the right of the boss at the end of turn 9.

Units:
	Elincia, a level 1 princess Crimea, will join automatically at the
	beginning of the chapter and, like Ike, must be in the fight. She
	isn't too strong but has good movement and can wield staves so I would
	suggest giving her a heal and/or physic staff.

Overview:
	Aw how sweet, the enemies (for the most part) grouped themselves 
	according to what class they are. As you get near the boss they aren't
	grouped as well but until then have your units that are strong 
	against axe wielders take on the warriors while your units that are
	good against sword users take on the swordmasters. Keep moving 
	forward and try to maintain the weapon advantage. Have your best units
	for each task take the frontlines while having ranged units attack 
	from behind them. Note that there are two bishops with physic staves
	if you still want/need to steal them. Also note the swordmaster near
	the top left. He has a brave sword but a general should be able to
	handle him with no problems. The boss is relatively strong but Ike and
	your magic users should be able to handle him since he won't move. 
	Seize the space the boss is on to end the chapter.

Suggestions:
	You can take a whopping 19 units with you in this chapter but I don't
	advise taking anyone who's relatively weak. Focus on using and 
	leveling up your best characters here(probably about 10-15 units)
	and leave the rest behind. As I've said keep your strongest characters
	in the front and try to maintain the weapon advantage. I suggest 
	having a general go up against the swordmasters and have Ike and your
	magic users take out the boss.

Hard mode notes:
	There are nine more enemies to start off with. You may want to move
	a little slower in the beginning due to the extra enemies. I would
	definitely have someone with high defense (like a general) go left a
	little so that the swordmasters there will come and attack him. You 
	could move up a little then let the warriors and paladins come to you. 
	After you defeat those units, I would regroup everyone and make your
	way up towards the boss as one big group. The worst part in hard mode
	is that you won't get those laguz weapons that would really help out
	in chapter 28.

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27. Chapter 27 - Moment of Fate [FE27]:

  ___________________________	
 |     |       X+      |     |
 |     | X           X |     |
 |     |               |     |
 |  C  |   X   X   X   |     |
 | C C |_             _| C C |
 |  X          X          X  |
 |            X X  X         |
 |  X____             ____   | 
 |   ____|_____D_____|____   |
 | XX    |C   X X   C|  X   X|
 |       |           |       |
 |__D____|           |____D__|
 |       |           |       |
 |     X |    XX     | X     |  
 |       |           |       |
 |   |   |D _______ D|   | X |
 |   |   |X|       |X|   |   |
 | X |          X      X |   |
 |   |         X         |   |
 |   |                   |   |
 |   |_______     _______|   |
 |   |       |   |       |   |
 |   |                   |   |
 |    X                  X   |
 |   X        O O        X   |
 |X X        O I O       X   |
 |   |      O O O O      |  X| 
 |   |         O O       | X |
 |___________________________|

Ally
Army 11

Enemy
Thief 3
Army 19

Dropped Items:
	2 Door Key
	1 Silver Lance
	3 Chest Key
	1 Antitoxin (hard mode only)
	1 Double Bow (this is the 'S' rank bow)
	1 Occult scroll dropped by Hafedd the boss

Items in Chests: 
	Top Right Room:
		Left Chest:
			1 Fortify staff
		Right Chest:
			1 Spear
	Top Left Room:
		Left Chest:
			1 Bolganone
		Middle Chest:
			1 Resolve scroll
		Right Chest:
			1 Laguz Axe
	Middle Room:
		Left Chest:
			1 Silver Lance
		Right Chest:
			1 Physic staff

Note:
	Before this fight I would use some stat up items on Ike if you haven't
	done so already. The fight with the Black Knight will be a little 
	easier if Ike has higher stats. I would definitely get Ike's skill as
	high as possible because that will give Ike a little better chance to
	activate Aether.

Overview:
	There are a lot of strong characters in this chapter so be prepared
	with your best characters. Split up your party into two or three 
	groups and head up the paths. When you open the top three doors 
	you'll open up the top area which contains the strongest enemies.
	Defeat the boss and when you are ready to face the Black Knight have
	someone arrive (ready means Ike should be at full health and have an 
	elixir)

	Black Knight fight:
		In this fight you have Ike and Mist (even if you didn't bring
		her in the chapter she will be in this fight). Ike will 
		automatically now have the Ragnell which is the only weapon
		that can hurt the Black Knight in this fight. If Mist is very
		weak then just have her escape at the bottom. Otherwise have
		her heal Ike as necessary. If you're using Mist then just have
		Ike attack and heal with Mist. If you're only using Ike then
		keep having him heal with elixirs and let the Black Knight	
		attack you. The only way to really defeat the Black Knight is
		to get lucky and have Aether activate several times. If it
		doesn't activate you'll only do about 9 damage at most if Ike
		has max strength. The Black Knight will regain some health at
		the end of every turn and if you are unlucky will activate 
		Luna which will do a lot of damage to you. After several turns
		some more enemies will show up and may heal the Black Knight.
		If you either escape from the Black Knight fight or simply 
		last enough turns against him without killing him (I believe 
		6?) Ena, a level 10 dragon, will join your party. If you 
		manage to kill the Black Knight then Nasir, a level 18 dragon,
		will join your party.

Suggestions:
	Keep your strongest characters in the front with your ranged 
	characters right behind them. This is a tough fight so don't be afraid
	to take your time after you get rid of the thieves. In order to get
	through the chapter faster make use of the chest keys that are 
	dropped. The boss starts with a brave lance equipped so if you want to
	get the brave lance then put someone with high defense a space away so 
	that he'll have to use his spear to attack. With his brave lance no
	longer equipped you'll be able to steal it with Volke then just 
	rescue Volke to get him away from the boss. However, if you don't
	want to bother getting the brave lance then attack him from a distance
	while it is equipped so that he can't attack back. Then you could
	finish him off with Ike to give Ike more exp.
	The fight with the Black Knight really comes down to luck. If you land
	Aether a couple of times you'll win but if it never activates then 
	you'll probably lose. Also, if the Black Knight activates Luna 
	several times then you'll probably lose. It's up to you to judge
	whether or not you think you can win. Don't be afraid to escape,
	though, because if you lose you'll have to restart the whole chapter. 

Hard mode notes:
	Until you open the doors, everything is pretty much the same. When you
	get to the doors, however, I would definitely have all your units
	ready before opening any of them. There will be more units in the 
	middle and some more on the right side. There will be a bishop with
	a sleep staff at the left side of the top middle room. Try to take
	him out quickly so that none of your units fall asleep.

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28. Chapter 28 - Twisted Tower [FE28]:

  ___________________________________
 |           |       |           O O |
 |           |       X   X        O  |
 |           |       |          OO O |
 |          X|       |         O IO  |
 | X       X |       |  X       OO O |
 |     X+    |       |           T   |
 |            \	     |      /\_______| 
 |  XXX X      \     |     /         |
 |  X  X   X    \    |    /          |
 |        X      \___|   /           |
 |           X     X  X  |           |
 |                       |           |
 | X      X              |           |
 |   X    X   X     X    /           |
 |        X            X|            |
 |                      /            |
 |  X         X        /             |
 |   X                /              |
 |___________________________________|


Ally
Army 12

Friend
Army 1

Enemy
Army 29

Dropped Items:
	1 Rexbolt dropped by Heddwyn the boss (this is the 'S' rank lightning
	magic)

Reinforcements:
	2 cats will appear in front of the boss at the end of turn 4.
	1 hawk will appear at the top left at the end of turn 5.
	2 tigers will appear in front of the boss at the end of turn 6.
	2 more tigers will appear in front of the boss at the end of turn 7.

Overview:
	The objective here is to seize the spot behind the boss. Most of the
	enemies here are laguz so let's see what does good against laguz? Oh
	yeah all those laguz swords/lances/axes/bows. Also remember that fire
	does well against beast laguz, wind against bird laguz, and lightning
	against dragons. Most of these laguz enemies are pretty strong but
	watch out for the dragons in particular. Keep you strongest characters
	out in front and watch out for the dragons. Tibarn is an ally here so
	use Ike to direct him. Tibarn is very strong so he will be a big help
	in defeating all of these enemies. Make sure to watch out for the 
	bishop near the boss though because he has a sleep staff. Don't let 
	Tibarn fly into his range and end up falling asleep on you. The boss
	has powerful lightning magic so be careful. Attack him with characters
	that have strong resistance and if you can attack him while he has 
	bolting equipped so that he can't attack back. Seize the space behind 
	him with Ike to end the chapter.

Suggestions:
	As I said, make use of your laguz weapons and use your magic and bows
	to your advantage (ie use bows on the flying enemies). Also,
	make use of your laguzguards (you should have 2). Definitely let
	Tibarn get in some kills too to help you out. Other than that just 
	be cautious around the dragons and boss and you should be fine. 

Hard mode notes:
	The most notable change is that there are a couple more dragons making
	5 in total. Your characters will probably still be able to level up
	quite a bit so I would not let Tibarn get any kills. Try to make use
	of the laguz weapons you have and take your time. Ike should be able
	to handle the dragons but I would still be careful around them. One
	big note is that the bishop with the sleep staff has been moved 
	forward quite a bit. It could be very bad if one of your characters
	falls asleep on this chapter. However, if someone does fall asleep 
	then you'll definitely want to protect them and possibly use your 
	dragon's boon skill on them to restore their status. One last note
	is that the dragon right in front of the boss won't move at all.

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29. Endgame: Repatriation [FE29]:

Note:
	Physic can now be bought at the shop.

  __________________________________
 |                                  |
 |             X     X              | 
 | X X                          X   |
 |  X           X A X          X X  |
 |         __  X     X  __          | 
 |      __|  |         |  |__       |
 |    X      |_________|      X     |
 |                                  |
 |________   X    X    X   _________| 
 |          X    X X    X           |
 |X               X               X |   
 |  X   X        X X        X   X   |
 | X    |----|         |----|    X  |
 |      |----|    X    |----|       |
 |  X          |     |          X   |
 | X  _________|     |_________  X  |
 |   |                         |    |
 |   | ----  ----   ----  ---- |    |
 |  X  |  |  |---|B|---|  |  |      |
 | X   |  |  ||  X X  ||  |  |      |
 |     ----  ||       ||  ----      | 
 |      XX   --   -   --   X    X   |
 |   X           | |           X X  |
 |           --   -   --            |
 |     ----  ||       ||  ----      |
 |     |  |  ||       ||  |  |      |
 |     |  |  |---| |---|  |  |      |
 |     ----  ----   ----  ----      |
 |                                  |
 |                I                 |
 |              O   O               |
 |          OO O  O  O OO           |
 |            O  O O  O             |
 |__________________________________|
 
Ally
Army 14

Enemy
Army 50

Dropped Items:
	1 Physic staff (don't get in hard mode)
	1 Speedwing dropped by Bryce

Note: 
	Whichever dragon you got (Nasir or Ena) has to come with you in this
	chapter.

Overview:
	The goal here is to defeat Ashnard so if you want you can try to get
	around some of the enemies. At the end of turn 1 you can choose 
	whether you want to be able to use Tibarn, Naesala, or Giffca. They
	are all great units so you really can't go wrong here. The character
	you choose will join you at the end of the second turn at the bottom
	of the map. Cautiously make your way up the map to Ashnard. Defeat him
	with Ike and the laguz you chose to beat the game. 

Suggestions for who to pick (Tibarn/Naesala/Giffca):
	Giffca is the strongest out of the three and has the roar skill but is
	at level 20. Tibarn is a little weaker but is at level 18 and 
	therefore can level up and be as powerful as Giffca. Also, he has the
	savior and cancel skills. Naesala is the weakest but fastest and is 
	level 17. He can attack from a distance and has the vantage skill.
	Most people seem to believe that Tibarn is the best but I feel that 
	him and Giffca are pretty equal. I feel that Naesala is a little less
	useful because of his lower strength but really they are all 
	awesome.	

Suggestions:
	This is the last chapter so there's no point in not using any stat ups
	and/or skills that you haven't used yet. Use those and bonus 
	experience at your base to make your characters as strong as possible.
	Also, make sure to give your characters the best weapons possible (ie
	silver/killer/brave/'S' rank weapons). When you're done with that get
	ready for a tough fight.
	I personally like killing all the enemies so if you're like me then
	split your party into three groups. Have the strongest group go up the
	middle with the other two going up the sides. If you just want to get
	through this the easiest way possible or are having trouble then take
	your whole party up one side of the map. I would go with the right
	side as it seems to be a little easier to go up. You can take out the
	enemies on your path and try to pick off the ones that come after you
	from the middle. The dragons are probably the toughest enemies on the
	map so I would advise using thunder magic and having Ike and/or the 
	laguz you chose to help you take out the dragons. When you're ready
	to attack Ashnard make sure you have several healers nearby with
	physic staves. Ashnard's weapon is ranged so I wouldn't put a healer	
	right behind Ike. Instead just use physic staves to heal. Have Ike
	and the laguz you chose attack Ashnard and you should win with no
	problems.

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