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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter F » Fire Emblem: Path Of Radiance - Strategy Guide (Page 04)

Fire Emblem: Path Of Radiance - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 04).

Ally
Mercenaries 10

Enemy
Army 14

Dropped Items:
	1 Antitoxin
	1 Killer Lance
	1 Hand Axe (Dropped by one of the reinforcements)

Reinforcements:
	3 enemies appear at the bottom at the end of turn two.
	2 enemies appear at the left and one at the top right at the end of 
	turn three.
	2 enemies appear at the top right at the end of turn 5.

Overview:
	Just make your way up the map. Be careful though because one of the
	enemies that appears at the bottom has a killing edge. Kill all the 
	enemies to move on to the next stage. Just be careful when you get 
	near the top because the halberdier up there with the killer lance 
	will attack when you're in his range and it could be bad if he hits 
	you first and gets a critical.

Suggestions:
	I would use a swordmaster or two to take out the axe-users on the
	left. As I said watch out for the enemies that appear behind you
	and work your way up to the top.

Hard mode notes:
	Another chapter that's pretty much the same on all difficulties. Just
	note that a couple more enemies show up at the bottom the turn after 
	the first 3 show up. 

17.2 Stage 2 [FE17.2]:

               ___________
             _|           |  _
           _|     X       |_| |
          |                   |
         _|           X       |
     ___| X X           X     |
    |   	         XXX  |
    |     X X                 |___
    |                             |
    |                             |
    | X               X           |
  __|                     X   X   |    
 |                                |
 |  XX               _____________|
 |                  /
 |                 /
 |        X       /
 |         X     /
 |              |
 |              |
 |              |
 |              |
 |     O        |
 |    O IO      |
 |    OOO       | 
 |_____OOO______|


Ally
Mercenaries 10

Enemy
Army 18

Reinforce: 
	At the beginning of this stage you may select up to two characters to
	add to your party. They will arrive at the beginning of turn 3 at the
	bottom of the map.

Dropped Items:
	1 Poleax

Reinforements:
	One lance knight and one sword knight appear at the top at the end
	of turn 5.
	Two soldiers appear at the left at the end of turn 6.

Overview:
	Once again just make your way up the map. In this stage the goal is to
	have someone arrive at a space on the far right. Notice that there is 
	an enemy healer with mend and physic. Be sure to at least steal the 
	physic staff from him. Kill all the enemies and have a character 
	arrive to move to the next stage.

Suggestions:
	As I said, make sure to get the physic staff. Other than that my only
	other suggestion is to make use of weapons that have an advantage over
	mounted units.

Hard mode notes:
	The soldiers that appear at the left now come at the end of turn 8 so
	watch out that you don't leave someone weak there for them to take out
	ie a healer. This stage isn't too hard but I would definitely make use
	of the longsword that you should have.
	If you're really having trouble you could just race everyone up the 
	right side and have someone arrive quickly to end this stage but this
	stage shouldn't be that difficult.

17.3 Stage 3 [FE17.3]:

  _________________
 |                 |
 |      X          |
 |      X X        |
 |      X    X  X  |
 |          X      |
 |  X              | 
  \   X   OOO   X   \
   \      O IO       \
    \      O          \
     \    OOO          \___
      \    O               |
       \    O              |
        \                  |
         \          X      |
          \           X    |
           \          X    |
            |   X          |
            |           X  |
            |   X X    X   |
            |        XX    |
            |   XXX X X    |
            |______________|

Ally
Mercenaries 10-12(Depends on number of reinforcements you brought)

Enemy
Army 25

Other
Heron 1

Reinforce:
	At the beginning of this stage you may select up to two characters to
	add to your party.

Dropped Items:
	1 Mend
	1 Elfire

Reinforcements:
	Two mages appear at the top right and a myrmidon appears at the right
	at the end of turn one.
	Two myrmidon and a soldier appear at the right while two mages and any
	characters you chose to add appear at the top left at the end of turn
	two.
	Three lance knights appear at the top left at the end of turn four.
	Two soldiers and an archer appear at the top left at the end of turn
	six.
	Two soldiers appear at the top left at the end of turn seven.
	Two more soldiers appear at the top left at the end of turn eight.

Overview:
	The goal of this stage is 10 turns defense. Take out the enemies at 
	the top and move down to take out the rest. Be careful, as a lot of
	enemies show up at the top left. Also keep in mind that this stage
	has many magic users and note that since Ike is carrying Leanne he
	will suffer a big speed penalty making him rather vulnerable.

Suggestions:
	I suggest splitting your party in two. Move one team down to take out
	the enemies at the bottom and have the other team take out the 
	enemies on top. I would keep Ike around the middle left to keep him
	out of harms way.

Hard mode notes:
	Nothing really changes on hard mode. Just be careful though as the
	enemies are a little tougher. Also, just be careful of all the fire
	mages. 

17.4 Stage 4 [FE17.4]:

  ____________________________	
 |         \                  |
 |          \        O        | 
 |           \       O        |
 |   +        \    OOIOO      | 
 | XXXX X      \    OOO       | 
 |   X      X  |   O O O      |
 |  X       X  |     O        |
 |             \              |
 |             |              |
 |             X              |
 |     XX                     |
 |      X            X X      |
 |    X                       |
 |     X                 X    |
 |     X     XX        X      |
 |           XX       X       |
 |                            |
 |____________________________|
  

Ally
Mercenaries 10-14(Depends on number of reinforcements you brought)

Enemy
Army 25

Other
Heron 1

Reinforce:
	At the beginning of this stage you may select up to two characters to
	add to your party.

Dropped Items:
	1 Adept scroll
	1 Armorslayer (dropped by a sword knight that appears on turn 5)
	1 Iron Blade (hard mode only)	
	1 Nosferatu dropped by Oliver the boss

Reinforcements:
	Any characters you chose to add will appear at the top at the end of
	turn 2.
	Three bow knights and a paladin appear at the top when you get near 
	the bottom middle of the map.
	Tibarn, Janaff, Ulki, and Reyson appear at the bottom when you get 
	near the bottom middle of the map.
	Two sword knights and a paladin appear near Oliver at the end of turn
	five.

Note:
	If any of the hawks die it shouldn't matter. Reyson died in my hard
	mode game and still joined me in the next chapter (wow though he 
	really is stupid in stage 4... I mean he just flew up and stood by
	an enemy... (and of course I let him die to see if he'd still join
	later :D )).

Overview:
	Hooray the final stage! Ok just make your way towards the boss and
	kill him to finally end this chapter. Be careful because there is a
	mage to your left with the long range fire magic: meteor. You start
	out in his range so don't allow characters with little resistance or
	speed to get targeted. Also, watch out for the bow knights and the
	paladin that appear behind where you start when you get near the
	bottom middle.
	Tibarn and his gang also appear when you get close to the bottom 
	middle and will attack your enemies. They can hold their own against 
	the enemies but if you want the dropped items and the exp for killing 
	the enemies you better move fast.

Suggestions:
	Just make your way to Oliver but be sure to keep some units in the 
	back that can take care of the paladin/bow knights. Oliver uses light
	magic that will heal him equal to the damage it does. So use someone
	with high resistance to take him out.

Hard mode notes:
	There are 5 more enemies to start off this stage. That can make it a
	little harder to move forward. However, once Tibarn and his crew show
	up you'll have to move quickly if you want the adept scroll that an
	enemy by Oliver has. Also, note that the hawks will attack Oliver if 
	they can so be careful to not let them kill him.
	

Note:
	At the end of this chapter Ike will class change to Lord 
	automatically. I suggest then using an Occult on him to give him the
	skill Aether. That will leave him with space only for one of the 
	smallest skills and out of those I feel that provoke or miracle are
	both good choices.

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18. Chapter 18 - Crimea Marches [FE18]:

Side note:
	Go to the armory and buy a dagger(better version of knife) if you 
	want. I think this is the first time they are available.

  __________________________________
 |                           __     |
 |                      ____|  |    |
 |                     X       |    |
 |                      ____   |    |
 |                     X    |  |    |
 |                          |  |    |
 |                          |  |    |
 |                          |+ |    |
 |                          |XX|    |
 |                         _|  |_   |
 |_____      _________    |    X |  |
 |     |__  |         |   |      |  |
 | C    X | |      X  |   |__    |  |
 |        | |   ___   |_ _|CC|_  |  |
 |---| X X|_| X|   |    |     | X|  |
 |---|  X      |   |_   | X   S  |  |
 |        _____|     |  |       X|  |
 |  X    |           |   X -------  |
 |       |           |     |        |
 |_    __| _________/ -----      x  |
 | |  |   /                    x    |
 | |  |  /                          | 
 | |  | /  O                        |
 |_|  |/OOO O O                  x  |
 |      O IO O                      |
 |       O OO                       |
 |__________________________________|


Ally
Army 13

Enemy
Army 20

Dropped Items:
	1 Knight Killer
	1 Tornado
	1 Shade Scroll (hard mode only)
	2 coins (hard mode only)

Items in Chests:
	Far left Chest:
		1 Recover
	Middle Chest:
		1 Silence staff
	Right Chest:
		1 Wrath scroll

Reinforcements:
	Two ravens at the top left corner at the end of turn four.
	Two lance knights appear at the bottom left at the end of turn six.
	One lance knight, one axe knight, and one paladin appear at the bottom
	at the end of turn seven.
	Three ravens appear at the top left at the end of turn 7.

Units:
	Tanith, a level 10 falcon knight, joins automatically at the beginning
	of the chapter. Select the option to allow Reyson, a level 3 Heron, to
	join. You'll gain him, Janaff, a level 8 hawk, and Ulki, a level 7
	hawk at the beginning of the chapter. If you choose not to allow 
	Reyson to join then you'll get the Renewal scroll(thanks FAR102777 for
	pointing this out to me) but I feel that getting Reyson, Janaff, and 
	Ulki is much better than getting the Renewal scroll. Also, you can't 
	get the knight ring without Reyson. Rolf, Rhys, and Mist can talk to 
	Shinon but apparently in order to get him to rejoin you have to talk 
	to Shinon with Rolf or let Shinon come and talk to Rolf. Then defeat 
	Shinon with Ike. He will appear to die but will join at the end of the
 	chapter (He'll talk with Ike right after you beat the last enemy) 
	(Thanks to Flying Dutchman for pointing this out).

Overview:
	This chapter isn't too bad. Just keep moving forward but watch out for
	long range magic. Talk to Shinon with Rolf and then beat him with Ike.
	At this point you probably want to level up Ike the most so let Ike
	kill the boss.

Suggestions:
	I would leave a couple characters at the beginning to deal with the
	wyverns and the reinforcements. Just keep going forward with the rest
	of your party and remember to get the chests along the way. Recruit
	Shinon if you want and make sure Ike gets some good exp in this
	chapter since he just class changed. Defeat the boss with Ike or 
	anyone with good resistance. Defeat every enemy to end the chapter.

Hard mode notes:
	They added some more units including another long range magic user
	(Those Dastards!). Well actually that's a good thing because this
	extra sage drops the Shade scroll. So just be mindful that there
	are now 3 long range magic users and that the one with blizzard has
	been moved up and to the left a little.

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19. Chapter 19 - Entrusted [FE19]:

Side note:
	Silver weapons are now available at the armory.


  _____________________
 |                     |
 |                     |
 |          X          |
 |      X  X X         |
 |       X  X+         |
 |      X  XXX   ______|
 |       N  X   |      | 
 |  X X         |bX    |
 |              | X    |
 |_______    X  |______|
 |     X |             |
 |     b |     X       |
 |_______|             |
 |               X     |
 |        X   X        |
 |        bX           |
 |                     |
 |        X    X       |
 |                     |
 |                     |
 |                     |
 |                     |
 |                     |
 |             ________|
 |            |   X    | 
 |  O O O     |X       |
 |  OO OO     |        |
 |    I       |________|
 |  OO OO              |
 |    O                |
 |_____________________|


Ally
Army 13

Enemy
Army 27

Dropped Items:
	1 Killer Axe
	1 Laguz Bow
	1 Longsword

Overview:
	The objective is to kill the boss. However, watch out for Naesala as
	he is very strong. You must have Ulki or Janaff go talk to him and
	then put Reyson in his attack range. He will talk to Reyson and give
	him a knight ring. He will then retreat along with any ravens that you
	didn't kill. Once he's gone just advance forward and kill the boss.
	Be careful about the boss, though, because he is a swordmaster and 
	has the adept skill. This means that he may gain an extra attack or
	two in battle and that could be really bad since swordmasters have
	good critical percents. Also watch out for the ballistas since they
	can do heavy damage to fliers.

Suggestions:
	I suggest using Tanith and her reinforce ability. Use Ike's direct 	
	command to move the reinforcements near the ballista on the left. That
	way they can draw the fire from the ballistas and get Naesala to 
	attack them. Move Tanith, Ulki, Janaff, and Reyson up the left(also 
	you could use Marcia or Jill too if they're strong enough). Take out
	the wyverns and once Naesala goes after the reinforcements he should
	be in range for Janaff to talk to him. After talking to him move
	Reyson into Naesala's range and take out the ballista. Once Naesala
	talks to Reyson he and his troops will leave. If you don't kill any of
	Naesala's ravens you'll end up with about 1000 bonus exp at the end.
	An alternative would be to kill Naesala and his troops. This is not
	easy but can be done. A good way to kill him is with the brothers'
	triangle attack. Lure Naesala in with Tanith's reinforcements and then
	kill Naesala. However, if you kill him and his troops, you won't
	get the knight ring or the bonus exp.
	One last alternative is to just kill the boss and stay away from 
	Naesala, however, you still won't get the knight ring or bonus exp
	this way but you could use Tanith's reinforcements to lure Naesala
	away from you so you can kill the boss.
	Keep moving forward but be careful with the boss. I suggest having
	a magic user take out the boss from a distance because he uses a magic
	sword.

Hard mode notes:
	Some of the crows will begin transformed and one of them is at the
	bottom right. So immediately that crow will come attack you. If you
	want the bonus exp and knight ring I suggest having a decoy there to
	distract it (ie someone who can't fight back... I chose to put Boyd 
	there with a bow). Also, note that a crow in the middle right will 
	transform on turn 1 so don't advance too far before getting Naesala
	to retreat. Naesala will have a laguz band on so he'll always be
	transformed. Other than that this battle is basically like easy/normal
	difficulties.

Note:
	At the end of the chapter select to hire Volke once again and watch
	him change into a lovely assassin :D . Also, don't forget to give
	him an occult so that he can learn lethality. You also get 70,000 gold
	at the end of this chapter.
 
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20. Chapter 20 - Defending Talrega [FE20]:

 _____________________________
|       ___   ___ |   |       |
|      |   | |   ||XX |       |
|      |___| |___||   |       |
|                 |   |       | 
|       XXX       |   |       |
|        X       /  X |X X+   |
|               /    /  X     |
|  O           /    /    X___ |
| O O         /    |     |   ||
|O O         |   X |     |___|| 
| I O        |     | X  X     |
|  O         |  X  |X X       | 
| O O         \___/       ___ |
|  O          __         |   ||
|            |  |        |___||
|            |__|      X      |
|  X  X   X X                 |
|    X          X             |
|          X   X X            |
|                             |
|_____________________________|

Ally
Army 11

Enemy
Army 27

Dropped Items:
	1 Shine
	1 Provoke scroll
	1 Tomahawk dropped by Shiharam the boss

Item at top house:
	1 Smite scroll

Item at bottom house:
	1 Rescue staff

Reinforcements:
	2 wyvern riders appear at the bottom left at the end of turn two.
	1 mage and 1 sage appear by the top house at the end of turn three.
	2 wyvern riders appear at the top at the end of turn three.
	1 knight at the bottom right house at the end of turn four.
	1 knight at the bottom right house at the end of turn five.
	3 wyvern riders at the top left at the end of turn 7.
	3 wyvern riders at the top left at the end of turn 9.

Units:
	Check the conversation with a woman and then choose hire in order to
	gain Calill, a level 6 sage. She's not the best but not bad either and
	she comes with elthunder, meteor and a knife so definitely hire her.

IMPORTANT NOTE:
	The boss of this chapter, Shiharam, is Jill's father. If Jill talks
	to him she will join the enemy again. You can bring her back to your
	side if someone has an 'A' support with her but I advise to just
	keep her away from him.

Overview:
	Another chapter where the goal is arrive. However, this time there is
	a 15 turn limit. Therefore, move quickly up towards the boss. Watchout
	as there is a magic user with blizzard at the right. Also, notice that
	there is a magic user carrying a physic staff. When you can, steal it 
	from him then kill him and he will drop a shine tome. There is a sage
	with the long range wind magic at the right so watch out for him.
	The boss has a tomahawk so be careful because it is an improved 
	version of the hand axe. After you kill the boss, have someone stand 
	on the blue square to win.

Suggestions:
	I suggest leaving a couple members of your party to deal with the 
	enemies at the top and with the reinforcements from the top left.
	Have your main party work its way towards the boss and don't forget
	about the two houses. Also, note that there are quite a few wyvern
	riders, mounted units, and magic users in this chapter.

Hard mode notes:
	Nothing really changes except the turn limit which is now 20 which
	really just makes this chapter easier than before. Just look up at the
	overview and suggestions for how to handle this chapter.

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21. Chapter 21 - Without a King [FE21]:

  ____________________________________
 |     |             || |           | |
 |     |_       C    || |   C       | |
 |   _|  |_         _|| |   X      _| |
 | _|      |_     _|  |~|_       _|   |
 ||    X     |__D_|   |_| |_D___|     |
 ||_  C C   _|    X    X   X   X      |
 |  | XXX _|           _     _    ____|
 |__|__D_|            | |   | |  |__~_|
 |________X    _      |~|   |~|XX     |
 |___~___~_|  | |_X   |_|   | |  _____|  
 |      X     |_ ~|    X  X| |  |     | 
 |              |_ -----| X|~|  |     |
 |  X  |-----|    |__~  |  | |  |   C |
 |    -       -     XX| |  |~|  |   C |
 |  X|    X+   |      |~|  | |  |  X  |
 |  -           -     | |  | |   |_D__|  
 | |     X X     |    | |X X| |       |
 | |      X      |    | | X  |~|   ___| 
 | |      X      |    |~|X   |_|  |_~_|
 |  -   X   X   -     | ||            |
 |   |         |      |~|||     |     |
 |    -       -       | |  |   |      |
 |     |     |        |~|   | |       |
 |     --X X--        | |   ---O      |
 |        T        _|D|_| O O|O       |
 |               _|C  C|_O O O O      |
 |             _|        |O I O       |
 |            |          | O O        |
 |____________________________________|

This map was particularly hard to draw and can be confusing, but it's actually
pretty accurate.

Ally
Army 13

Enemy
Army 30

Dropped Items:
	1 Killing Edge

Items in chests:
	Bottom Right Room:
		Bottom Chest:
			1 Parity scroll
		Top Chest:
			1 Stiletto
	Top Right Room:
		Chest:
			1 Energy Drop
	Top Middle Room:
		Chest:
			1 Talisman	
	Top Left Room:
		Left Chest:
			1 Thoron
		Right Chest:
			1 Corrosion scroll
	Bottom Middle Room:
		Left Chest:
			1 Brave Sword
		Right Chest:
			1 Master Seal
	

Reinforcements:
	2 fighters and a warrior appear at the bottom right at the end of turn
	5.
	2 fighters and a warrior appear at the top right at the end of turn 7.
	2 halberdiers and a sniper appear right above the chests in the middle
	at the end of turn 8.
	2 myrmidon and a swordmaster appear at the bottom left at the end of
	turn 11.
	1 thief appears at the bottom left at the end of turn 18.

Units:
	Tauroneo, a level 14 general, will join if you have Ike talk to him.

Note:
	You may want to bring a restore staff with you since there are some
	enemies with sleep staves.

Overview:
	Your job here is to make your way up and around to defeat the boss and
	seize the square she's on. Split your party up as you progress north
	but note that some enemies will appear at the bottom right. Make sure
	to open all the doors along the way and get the chests inside. Be 
	careful when you get near the top because there is a magic user with
	a sleep staff and a powerful general at the top. If you can, use 
	someone with good movement to go up and take out the magic user. The
	general has a brave lance so be aware that he can strike 
	consecutively. I would take him out with a ranged attack. Once you get
	to the bridge that leads to the area with the boss watch out for 
	another magic user with a sleep staff. This one will move and use the 
	staff on you. Work your way down and make sure that Ike talks to 
	Tauroneo who will move when you get close to being in his attack 
	range. If you can, steal the physic staff from the magic user that is 
	in the area with the boss. When Ike enters the area near Ena, the 
	boss, they will have a short conversation. She is very strong but
	doesn't move so I suggest using range attacks to weaken her then 
	finish her off with Ike. A good ranged attack would be lightning since
	she is a dragon. When you've gotten all the items from the chests and 
	have beaten the boss have Ike seize the square the boss was on to end 
	the chapter.

Suggestions:
	I definitely suggest using Volke since there are many chests and doors
	in this level. You could also use Reyson to make Volke move twice per
	turn. Just make sure you get all of the items and talk to Tauroneo to
	recruit him. Also, I feel that the best way to beat Ena is with
	ranged magic and arrows to weaken her enough for Ike to beat her.

Hard mode notes:
	There are now 3 bishops with sleep and they can be pretty accurate so
	watch out when you get near them. There are also a couple more 
	enemies but it's still pretty much like easy/normal modes. Just 
	proceed cautiously and protect anyone who falls asleep because they
	will be easy targets for the enemy.

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22. Chapter 22 - Solo [FE22]:

  __________________
 |    |   +   |     |
 |    |XXXXXXX|     |
 |    |   X   |     |
 |__X_|  XXX  |_X___|
 |     | X X |      |
 |     |     |      |
 |  XC | XXX | C    |
 |     |  X  | X X  |
 |   C |     | C    |
 |  X  | XXX |      |
 |   CX|     | C    |
 |  X  |     |X  X  |
 |--X---      -- ---|
 |X             X   |
 | XXX          XX  |
 |  X    O O     X  |
 |       O O      X | 
 |      O I O       |
 |     O O O O      | 
 |__________________|

Ally
Army 11

Enemy
Thief 1
Army 21
Priest 20  

Dropped Items:
	2 Chest Keys
	1 Bolting
	1 Killer Bow dropped by the boss Schaeffer

Items in Chests:
	Left Side:
		Bottom Chest:
			1 Sleep Staff
		Middle Chest:
			1 Nosferatu
		Top Chest:
			1 Spirit Dust
	Right Side:
		Bottom Chest:
			1 Silver Bow
		Middle Chest:
			1 Tomahawk
		Top Chest:
			1 Bolganone

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