Fire Emblem: Path Of Radiance - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 01).
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| Fire Emblem |
| Path of Radiance |
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| by skb007 |
| email: skb0079@netscape.net |
| with some help from ThunderMan |
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| Version 7.0 |
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~Table Of Contents~
!. IMPORTANT NOTE [FE!]
@. Before We Begin [FE*]
#. Map Legend [FEMAP]
$. Basic Game Controls [FEBGC]
%. Basic Commands [FEBC]
^. Special Commands [FESC]
&. Order Commands [FEOC]
*. Direct Commands [FEDC]
+. Basic Damage Calculating [FEBDC]
~. Weapon Advantages [FEWA]
`. General Hints/Tips [FETIP]
0. Prologue - Mercenaries [FE0]
1. Chapter 1 - The Battle Begins [FE1]
2. Chapter 2 - Rescue [FE2]
3. Chapter 3 - Pirates Aground [FE3]
4. Chapter 4 - Roadside Battle [FE4]
5. Chapter 5 - Flight! [FE5]
6. Chapter 6 - A Brief Diversion [FE6]
7. Chapter 7 - Shades of Evil [FE7]
8. Chapter 8 - Despair and Hope [FE8]
9. Chapter 9 - Gallia [FE9]
10. Chapter 10 - Prisoner Release [FE10]
10.1 Chapter 10 Turn by Turn Guide [FE10.1]
11. Chapter 11 - Blood Runs Red [FE11]
12. Chapter 12 - A Strange Land [FE12]
13. Chapter 13 - A Guiding Wind [FE13]
14. Chapter 14 - Training [FE14]
15. Chapter 15 - The Feral Frontier [FE15]
16. Chapter 16 - The Atonement [FE16]
17. Chapter 17 - Day Breaks [FE17]
17.1 Stage 1 [FE17.1]
17.2 Stage 2 [FE17.2]
17.3 Stage 3 [FE17.3]
17.4 Stage 4 [FE17.4]
18. Chapter 18 - Crimea Marches [FE18]
19. Chapter 19 - Entrusted [FE19]
20. Chapter 20 - Defending Talrega [FE20]
21. Chapter 21 - Without a King [FE21]
22. Chapter 22 - Solo [FE22]
23. Chapter 23 - The Great Bridge [FE23]
24. Chapter 24 - Battle Reunion [FE24]
25. Chapter 25 - Strange Lands [FE25]
26. Chapter 26 - Clash! [FE26]
27. Chapter 27 - Moment of Fate [FE27]
28. Chapter 28 - Twisted Tower [FE28]
29. Endgame: Repatriation [FE29]
After Beating the Game... [FEABG]
Trial Maps [FETM]
I. Hillside Battle [FEHB]
II. Lonely Isle [FELI]
III. Strange Turn [FEST]
My Party's Final Stats [FEFS]
My Opinion on Characters [FEMOC]
I. Beorc [FEBE]
II. Laguz [FELA]
Info + My Opinion on Skills [FES]
1. 5 Capacity SKills [FE5C]
2. 10 Capacity SKills [FE10C]
3. 15 Capacity Skills [FE15C]
4. 20 Capacity Skills [FE20C]
Frequently Asked Questions [FEFAQ]
Some interesting/cool things [FEINT]
Legal? [FELEG]
Thanks [FETHX]
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!. IMPORTANT NOTE [FE!]:
I made all of the maps for easy/normal difficulty. In hard mode there
will be more enemies on each map but this shouldn't affect strategy
much (if at all). I've added suggestions for hard mode since some of
the maps in hard mode have fog of war and more bosses move etc.
Also note that this (v7.0) will be the last version. I'll probably
end up making a few minor adjustments/additions here and there but for
the most part this faq = done.
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@. Before We Begin [FE*]
First off this is my first attempt at a FAQ so be nice. If you email
me please make sure that the question hasn't been answered on this or any
other FAQ. Anyways this FAQ is not to be redistributed/sold or any other
crap like that. This is just to help you beat whatever level it is that
you're stuck on. Also note that I will not go step by step in each chapter
as different people like different characters. It's up to you to decide
which characters to use but I will offer some general advice on that matter.
PLEASE DO NOT EMAIL ME SAYING THAT THE CHARACTERS I LIKE ARE BAD. YOU ARE
ENTITLED TO YOUR OPINIONS ON CHARACTERS AS I AM ENTITLED TO MY OPINIONS. IF
YOU THINK THERE ARE BETTER CHARACTERS THAN THE ONES I USE THEN GO AHEAD AND
USE THEM. THE CHARACTERS I'M USING ARE NOT NECESSARILY THE BEST. One last
note, though I will not discuss what happens in cut scenes there will
probably be some spoilers in this FAQ. If that bothers you then beat the
game on your own without the help of a FAQ.
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#. Map Legend [FEMAP]:
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| I = Ike |
| O = One of your units |
| X = one enemy unit |
| X+ = the chapter's boss |
| C = chest |
| box = house |
| P = square to protect |
| D = Door |
| b = Ballista |
| t = trap |
| ~ = water |
| S = Stone |
| \ or / = usually indicates mountains or otherwise impassible terrain |
| G = green (friendly) unit |
| Il = Ilyana |
| M = Mordecai |
| L = Lethe |
| Se = Sephiran |
| Br = Brom |
| K = Kieran |
| Ne = Nephenee |
| J = Jill |
| Gat = Gatrie |
| a = Astrid |
| M = Makalov |
| Dev = Devdan |
| S = Shinon |
| N = Naesala |
| T = Tauroneo |
| g = Geoffrey |
| BK = Black Knight |
| E = Elincia |
| Ti = Tibarn |
| B = Bryce |
| A = Ashnard |
|________________________________________________________________________|
Note:
My maps may not be spectacularly accurate but will be close.
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$. Basic Game Controls [FEBGC]
Control Stick/Pad: Move cursor, select menu options, move units
A button: Start game, confirm nemu selections, scroll through
messages, select units(place the cursor on a unit and
press A), Press A on an enemy unit to have their
attack range displayed
B button: Cancel the current selection, return to the previous
screen
X button: Moves the cursor to units that have not done anything
during the current turn
Y button: Display the status screen (with the cursor on a unit),
Display help messages (on certain screens only)
Z button: Display the map menu, display previous conversations
R button: Press and hold to remove displays on the map screen
Press the button in a little to make the displays on
the map screen semi-transparent
L button: Zoom in and out of the map. There are 3 levels of zoom
C stick: Change the camera angle, Rotates the little character
image in the top left corner of the status screen
Start button: Start the game, display the status screen, skip
conversations and cutscenes, Leave the base,
Begin fight
Start+B+X buttons: Hold these 3 buttons down to reset the game.
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%. Basic Commands [FEBC]
Attack: Choose this to attack an enemy
3 types of attack:
Direct: Range = 1 ie must be next to an enemy. Most
weapons can direct attack
Indirect: Range = 2 ie one space away from an enemy.
Indirect attacks can hurt the enemy from a
distance so they cannot fight back if they
don't have a weapon capable of indirect attack
Long range: Range varies by weapon and character stats
Staff: Choose this to use a staff.
Shove: Choose this to push a unit one space over. Units can only
shove other units whose Wt (weight) does not exceed their own
by more than two. Mounted units cannot shove at all.
Rescue: Use this to pick up allied, Partner, or Other units and have
them travel with you. Though a rescued unit can't be attacked,
the speed and skill of the rescuing unit is cut in half.
Rescue can only be used if the unit to be rescued's weight is
at least two less than the rescuing unit's weight.
Drop: Use this to drop a rescued unit in an adjacent space. A unit
cannot rescue and then drop a unit on the same turn. Dropped
units cannot do anything during the turn they are dropped.
Take: Use this to take a rescued unit from another unit. The unit
can only be taken if its weight is at least two less than the
receiving unit's weight.
Items: Use this to open the item window, in which your character can
equip, use, or drop items and weapons.
Trade: Use this to give and/or take items/weapons to/from another
unit.
Wait: Use this to have a unit do nothing for the current turn.
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^. Special Commands [FESC]
Talk: Speak with units that are next to the character. This is
usually how you gain new allies.
Visit: Enter houses to receive items. But move fast because
enemy thieves, berserkers, and bandits will try to destroy
houses that you have not visited.
Door: Unlock a door with a door key. Thieves and assasins can
open doors without keys.
Chest: Unlock a chest with a chest key. Thieves and assasins can
open chests without keys.
Break: Don't have a key or a thief nearby? Choose this to hit a door
with one of your weapons. Different doors have different
amounts of health and will not open until their health goes
to zero. Most doors will take a couple hits to break.
Order: This command can only be used by Ike to give orders to the
rest of your units (blue units). Any unit that doesn't get
moved by the player will follow these orders.
Request: This command can only be used by Ike to give orders to
yellow (Partner) units. The Partner units will follow Ike's
orders once you end your turn.
Seize: Only Ike can use this to seize a specific location(the space
will be blue) and clear the map.
Escape: Use this when a unit moves onto a space that allows him or
her to leave the map (the space will be yellow). If Ike
escapes, the map is cleared. If another unit escapes, you will
get a little bonus experience (10 per unit).
Arrive: Use this when one of your units moves onto a blue target space
and the objective is to arrive on that space. Choose it to
clear the map.
Steal: Steal an item or unequipped weapon from an enemy unit. Only
thieves and assasins can steal. A unit's strength and/or speed
might stop it from stealing items. Note that staves are
never equipped.
Chant: Use this on an adjacent unit that has ended its turn to
give it another turn.
Reinforce: Use this to bring in 2 Pegasus Knights and 1 Falcon Knight as
Partner units during a turn. Ike can then direct them.
Reinforce can only be used by Tanith and can only be used
twice per map.
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&. Order Commands [FEOC]
(Can only be used by Ike)
Rally: Use this to make allied units who have not been moved during
the turn by the player gather around Ike.
Halt: Use this to make allied units who have not been moved during
the turn by the player stop movement and cancel orders.
Target: Use this to make allied units who have not been moved during
the turn by the player move to a target area. When this is
selected the player chooses what the target space is on the
map.
Avoid: Use this to make allied units who have not been moved during
the turn by the player avoid contact with enemy forces. Units
who are given this command will move as far away from enemies
as possible.
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*. Direct Commands [FEDC]
(Can only be used by Ike)
Roam: Allow yellow (Partner) units choose their own actions.
Halt: Order yellow (Partner) units to wait in their current
positions.
Target: Order yellow (Partner) units to move to the target area. The
player can choose any space on the map that Ike could move to
on his own to be the target area.
Avoid: Order yellow (Partner) units to avoid contact with enemy
units. They will move as far away from enemies as possible.
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+. Basic Damage Calculating [FEBDC]
This will ignore weapon advantages but here is basic damage
calculation:
For physical attacks:
Take the enemy's weapon's MT(might) and add it to his
STR(strength) then subtract your character's defense.
For magic attacks:
Take the enemy's weapon's MT(might) and add it to his
MAG(magic) then subtract your character's resistance.
Why could this be useful?
Well it's most useful earlier on when your characters are
rather weak and the enemies usually have basic weapons. If
your character is in an enemy's range and you want to see if
s/he'll survive an attack then calculate the damage that will
be done and subtract it from your character's health. You'll
also have to consider speed to see if the enemy's is a lot
higher and will attack twice.
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~. Weapon Advantages [FEWA]
-This will list weapons and what they do well against-
Weapon name (Does well against this)
1. Swords Axes
Regal Sword Knights/Generals and Mounted units
Longsword Mounted units
Armorslayer Knights/Generals
Laguzslayer All Laguz
Sonic Sword Flying units
2. Axes Lances
Poleax Mounted units
Hammer Knights/Generals
Laguz Axe All Laguz
Bolt Axe Dragon Laguz
3. Lances Swords
Knight Killer Mounted units
Heavy Spear Knights/Generals
Laguz Lance All Laguz
Flame Lance Beast Laguz
4. Bows Flying units
Laguz Bow All Laguz
5. Knives Nothing
Stilleto Knights/Generals
6. Wind Magic Flying units
7. Fire Magic Beast Laguz
8. Thunder Magic Dragon Laguz
9. Light Magic Nothing
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`. General Hints/Tips [FETIP]
1. Don't try to level up everyone. Instead, focus on approximately 10-14
characters to level up throughout the game.
2. Don't just keep saving over the same file. Switch between save files
so that you can go back a chapter if you later realize you missed
something.
3. Make good use of the weapon triangle. Especially early on in the game
when your characters are weaker try to always have the weapon
advantage.
4. Don't overuse Titania. She may seem like the best character early on
but that is because she is already a promoted unit. She can still be
useful but not as your number 1 character.
5. Titania can make a good shield for about the first half of the game.
If you don't want her to fight then take away her weapons. Just know
that she can be very useful in distracting enemies :D .
6. When Ike class changes use an occult scroll on him. This will give him
the Aether skill which is the best skill in the game.
7. Don't be afraid to buy forged items. You get a good amount of money in
this game so make use of it by forging some weapons to help your
weaker characters. Just remember that you can only forge one weapon
per chapter (starting at chapter 8). Also, some forged iron weapons
should be all you need for most of the game. Then with the tons of
money you'll have near the end, forge some really powerful silver
weapons during the last couple chapters.
8. Use your bonus experience wisely especially if you are on a harder
difficulty level. I suggest using bonus experience on weak characters
that you've just gotten (like Rolf) and on healers (like Rhys) because
they will have a hard time leveling up on their own. You can also use
bonus experience on characters that are close to leveling up. If you
don't like how they level up from the bonus exp, you could always just
reset and try again but I don't advise reseting too often.
9. If you are having trouble with a level, try something else. Perhaps
being more defensive (or offensive) will help to beat the level. Also,
if you're having trouble try moving your characters around. Have
someone else lead the way or stay in the back.
10. Try to always think one turn ahead when you're playing. For example
when moving a character forward and having him attack, look around at
the enemies nearby and use your knowledge of the weapon trianlge plus
character stats to predict if your character will be able to survive
enemy attacks. Also just hit the 'A' button on an enemy to see his
range.
11. If it's not equipped, steal it. Stealing works especially well against
enemy healers since they can't fight back. And remember, you can never
have too many physic staves :D .
12. When you give a character an item like the Knight Ward don't forget
to actually equip the item to the character.
13. The Full guard is a good item to give to a flier once you get it. This
way they won't be so susceptible to arrows. Another possible choice
could be to give it to a knight/general since they have such good
defense but little speed. This way there will be almost no chance of
an enemy harming them with physical(non-magic) attacks.
14. The Knight Ward will increase the defense and resistance of a soldier,
knight, or paladin by 2 each. I would advise giving it to a character
who you use a lot but I don't think that knights/generals really need
the extra defense. Therefore I would give it to Nephenee or one of
your mounted units like Oscar.
15. The Laguzguard will halve the damage done by laguz in battle. Since
you can give it to any beorc, I would just suggest giving it to a unit
with lower defense.
16. The Knight Ring will allow a unit to move again after attacking if
they haven't already used up all of their movement for the turn.
This item can be very handy and I suggest giving it to Ike.
17. Use heavier weapons when you can because they will help increase the
weapon level of your character faster unless you would attack twice
with the lighter weapon and only once with the heavier one.
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0. Prologue - Mercenaries [FE0]:
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|I |
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Ally
Mercenaries 1
Enemy
Mercenaries 1
Overview:
You only have Ike in the first chapter. Your objective is to defeat
Boyd and Greil. Simple enough right?
Suggestions:
Seriously if you can't beat this one then you suck at life :D .
Just go and attack Boyd and he'll be beaten in a couple of hits.
Heal with a vulnerary if necessary and then do the same thing to Greil
and that's it for this chapter.
Hard mode notes:
You can attack Boyd on your first turn in hard mode. This doesn't
change strategy, though, because you should still only need to use
1 vulnerary after beating Boyd.
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1. Chapter 1 - The Battle Begins [FE1]:
________________
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| X |
| X+ |
| X |
| __X |
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| X __ |
| __ X | | |
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| |__| |
| X O O |
| O I |
|________________|
Ally
Mercenaries 4
Enemy
Army 7
Note:
Chris Low has pointed out to me that "in Chapter 1 of Fire Emblem:
Path of Radiance, Ike will start out with 4 iron swords if you don't
watch the "Visit Tutorial". If you do watch it, he only starts out
with one."
Items in houses:
1 Steel sword
1 Seraph Robe
Dropped Items:
1 Iron Sword
1 Iron Axe
Units:
You start off with 3 new units: Titania, a level 1 paladin, Boyd, a
level 2 figther, and Oscar, a level 3 lance knight. Out of the 3 I
really only use Boyd but it's up to you who to use. One note for new
players is that though Titania may seem really good it is only because
she is a promoted unit. She is still a good unit to use just not as
your number 1 unit. Boyd for me leveled up well so I'd recommend using
him a bit but I've heard that Oscar is also pretty good. Anyways it's
up to you whether you want to use all, some or none of them.
Regardless you should use Ike a lot as he is the main character, is in
all the chapters, and is really good.
Overview:
Just move up towards the boss killing the enemies as you go. Remember
to visit the houses in order to get the items from them. Another note
is that on the first enemy phase one of the enemies in the top right
will destroy the top right house. You can't get there before it is
destroyed. I believe that is done just to show that bandits and
pirates will go after and destroy houses. Kill all the enemies and
seize the space the boss is on to end the chapter.
Suggestions:
All the characters you have in this chapter are decent so it's up to
you who to use. I used Boyd and Ike and my suggestion is to let Ike
kill the boss.
Hard mode notes:
There are more enemies so just be a little more careful. Note that the
boss doesn't move in any mode.
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2. Chapter 2 - Rescue [FE2]:
________________
| | X+ |
| | X |
| | X |
| | X |
|_ \ |
| \ \ |
| \__ \ X |
| \ \ |
| \ \ |
| X \ \ |
| | |X |
| |_| X |
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| O |
| OI X |
| O |
|________________|
Ally
Mercenaries 4
Enemy
Army 9
Dropped Items:
1 Vulnerary
1 Steel Axe
1 Speedwing dropped by Ikanau the boss
Units:
You gain Rhys who is a level 4 healer. He's pretty good and will be
your only light magic user so I would use him. Just make sure to keep
him in the back out of danger as he will die easily.
Overview:
You start off with everyone except Titania. She will join you at the
bottom of the map at the beginning of turn 3. As always just move
carefully and make use of the thickets to add to your evasion.
The boss will move and attack when you enter his attack range so watch
out for that, though he isn't too strong.
Suggestions:
Just mow the enemies down with Ike and whoever else you want to gain
exp. Heal with Rhys but keep him out of the enemies' attack range.
Titania makes an excellent wall on this map if you take away her
weapons and this is even more useful on hard mode.
Hard mode notes:
There are more enemies at the left so you'll want to stay closer
together at the beginning and make sure to carefully protect Rhys.
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3. Chapter 3 - Pirates Aground [FE3]:
______________________
| X X+ | ~ |
| X | |
| X X X X | ~ |
|___ X _______X___| |
| ~ | | ~ ~ ~ |
|___| |_______________|
| X |
| X |
| X |
| __ |
|------ | | |
| |__| |
| X X |
| |
| O O |
| OI |
|_____________________|
Ally
Mercenaries 4
Enemy
Mercenaries 14
Dropped Items:
2 Vulnerary
1 Hand Axe
1 Thief Band dropped by Havetti the boss (only if you beat the game
once already)
Item in house:
1 Elixir
Units:
You gain Shinon and Gatrie in this one. Shinon is a level 1 sniper and
is pretty good. The only other sniper in the game is Rolf and out of
the 2 I prefer Rolf mainly because Shinon leaves the party for a lot
of the game. Gatrie is a level 9 knight and is arguably the best
knight in the game (Ok Brom is pretty good too but Gatrie appears to
be a little better). You also see Marcia, a level 5 pegasus knight, in
this chapter but she doesn't join until later.
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