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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter F » Fire Emblem: Path Of Radiance - Strategy Guide (Page 01)

Fire Emblem: Path Of Radiance - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Fire Emblem: Path Of Radiance - Strategy Guide (Page 01).


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|                       Fire Emblem                                          |
|                       	Path of Radiance                             |
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|                                                                            |
|                                 	    by skb007                        |
|                                	    email: skb0079@netscape.net      |
|                                 	    with some help from ThunderMan   |
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|                                                                            |
|                                  Version 7.0                               |
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			~Table Of Contents~

	!.	IMPORTANT NOTE				[FE!]
	@.	Before We Begin				[FE*]
	#.	Map Legend				[FEMAP]
	$.	Basic Game Controls			[FEBGC]
	%.	Basic Commands				[FEBC]
	^.	Special Commands			[FESC]
	&.	Order Commands				[FEOC]
	*.	Direct Commands				[FEDC]
	+.	Basic Damage Calculating		[FEBDC]	
	~.	Weapon Advantages			[FEWA]
	`.	General Hints/Tips			[FETIP]

	0.	Prologue - Mercenaries			[FE0]
	1.	Chapter 1 - The Battle Begins		[FE1]
	2.	Chapter 2 - Rescue			[FE2]
	3.	Chapter 3 - Pirates Aground		[FE3]
	4.	Chapter 4 - Roadside Battle		[FE4]
	5.	Chapter 5 - Flight!			[FE5]
	6.	Chapter 6 - A Brief Diversion		[FE6]
	7.	Chapter 7 - Shades of Evil		[FE7]
	8.	Chapter 8 - Despair and Hope		[FE8]
	9.	Chapter 9 - Gallia			[FE9]
	10.	Chapter 10 - Prisoner Release		[FE10]
	10.1    Chapter 10 Turn by Turn Guide		[FE10.1]     
	11.	Chapter 11 - Blood Runs Red		[FE11]
	12.	Chapter 12 - A Strange Land		[FE12]
	13.	Chapter 13 - A Guiding Wind		[FE13]
	14.	Chapter 14 - Training			[FE14]
	15.	Chapter 15 - The Feral Frontier		[FE15]
	16.	Chapter 16 - The Atonement		[FE16]
	17.	Chapter 17 - Day Breaks			[FE17]
	17.1		Stage 1				[FE17.1]
	17.2		Stage 2				[FE17.2]
	17.3		Stage 3				[FE17.3]
	17.4		Stage 4				[FE17.4]
	18.	Chapter 18 - Crimea Marches		[FE18]
	19.	Chapter 19 - Entrusted			[FE19]
	20.	Chapter 20 - Defending Talrega		[FE20]
	21.	Chapter 21 - Without a King		[FE21]
	22.	Chapter 22 - Solo			[FE22]
	23.	Chapter 23 - The Great Bridge		[FE23]
	24. 	Chapter 24 - Battle Reunion 		[FE24]
	25.	Chapter 25 - Strange Lands		[FE25]
	26. 	Chapter 26 - Clash! 			[FE26]
	27. 	Chapter 27 - Moment of Fate 		[FE27]
	28.	Chapter 28 - Twisted Tower		[FE28]
	29.	Endgame: Repatriation 			[FE29]

		After Beating the Game...		[FEABG]
		Trial Maps				[FETM]
			I. Hillside Battle		[FEHB]
			II. Lonely Isle			[FELI]
			III. Strange Turn		[FEST]
		My Party's Final Stats			[FEFS]
		My Opinion on Characters		[FEMOC]
			I. Beorc			[FEBE]
			II. Laguz			[FELA]
		Info + My Opinion on Skills		[FES]
			1. 5 Capacity SKills		[FE5C]
			2. 10 Capacity SKills		[FE10C]
			3. 15 Capacity Skills		[FE15C]
			4. 20 Capacity Skills		[FE20C]
    		Frequently Asked Questions		[FEFAQ]
    		Some interesting/cool things		[FEINT]
		Legal?					[FELEG]
		Thanks					[FETHX]

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!. IMPORTANT NOTE [FE!]: 
	I made all of the maps for easy/normal difficulty. In hard mode there 
	will be more enemies on each map but this shouldn't affect strategy 
	much (if at all). I've added suggestions for hard mode since some of 
	the maps in hard mode have fog of war and more bosses move etc.
	Also note that this (v7.0) will be the last version. I'll probably
	end up making a few minor adjustments/additions here and there but for
	the most part this faq = done. 	

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@. Before We Begin [FE*]
   
	First off this is my first attempt at a FAQ so be nice. If you email
   me please make sure that the question hasn't been answered on this or any
   other FAQ. Anyways this FAQ is not to be redistributed/sold or any other 
   crap like that. This is just to help you beat whatever level it is that 
   you're stuck on. Also note that I will not go step by step in each chapter 
   as different people like different characters. It's up to you to decide 
   which characters to use but I will offer some general advice on that matter.
   PLEASE DO NOT EMAIL ME SAYING THAT THE CHARACTERS I LIKE ARE BAD. YOU ARE 
   ENTITLED TO YOUR OPINIONS ON CHARACTERS AS I AM ENTITLED TO MY OPINIONS. IF
   YOU THINK THERE ARE BETTER CHARACTERS THAN THE ONES I USE THEN GO AHEAD AND
   USE THEM. THE CHARACTERS I'M USING ARE NOT NECESSARILY THE BEST. One last 
   note, though I will not discuss what happens in cut scenes there will 
   probably be some spoilers in this FAQ. If that bothers you then beat the 
   game on your own without the help of a FAQ.	

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#. Map Legend [FEMAP]:

  ________________________________________________________________________
 |									  |
 | I = Ike								  |
 | O = One of your units 						  |
 | X = one enemy unit							  |
 | X+ = the chapter's boss						  |
 | C = chest								  |
 | box = house								  |
 | P = square to protect						  |
 | D = Door							          |
 | b = Ballista 							  |
 | t = trap	           						  |
 | ~ = water		                                                  |
 | S = Stone								  |
 | \ or / = usually indicates mountains or otherwise impassible terrain	  |
 | G = green (friendly) unit                                              |
 | Il = Ilyana		                                                  |
 | M = Mordecai								  |
 | L = Lethe								  |
 | Se = Sephiran							  |
 | Br = Brom								  |
 | K = Kieran								  |
 | Ne = Nephenee							  |
 | J = Jill								  |
 | Gat = Gatrie								  |
 | a = Astrid     							  |
 | M = Makalov 							          |		
 | Dev = Devdan								  |
 | S = Shinon								  |
 | N = Naesala                                                            |
 | T = Tauroneo                                                           |
 | g = Geoffrey                                                           |  
 | BK = Black Knight                                                      |
 | E = Elincia		                                                  |
 | Ti = Tibarn                                                            |
 | B = Bryce							          |			
 | A = Ashnard 			               				  |
 |________________________________________________________________________|

Note:
	 My maps may not be spectacularly accurate but will be close.

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$. Basic Game Controls [FEBGC]

Control Stick/Pad:	Move cursor, select menu options, move units

A button:		Start game, confirm nemu selections, scroll through
			messages, select units(place the cursor on a unit and 
			press A), Press A on an enemy unit to have their
			attack range displayed

B button:		Cancel the current selection, return to the previous 
			screen

X button:		Moves the cursor to units that have not done anything
			during the current turn

Y button:		Display the status screen (with the cursor on a unit),
			Display help messages (on certain screens only)

Z button:		Display the map menu, display previous conversations

R button:		Press and hold to remove displays on the map screen
			Press the button in a little to make the displays on 
			the map screen semi-transparent

L button:		Zoom in and out of the map. There are 3 levels of zoom

C stick:		Change the camera angle, Rotates the little character
			image in the top left corner of the status screen

Start button:		Start the game, display the status screen, skip 
			conversations and cutscenes, Leave the base, 
			Begin fight

Start+B+X buttons:	Hold these 3 buttons down to reset the game.

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%. Basic Commands [FEBC]

Attack:		Choose this to attack an enemy
       3 types of attack:
		Direct:		Range = 1 ie must be next to an enemy. Most
				weapons can direct attack
		Indirect:	Range = 2 ie one space away from an enemy.
				Indirect attacks can hurt the enemy from a 
				distance so they cannot fight back if they
				don't have a weapon capable of indirect attack
		Long range:	Range varies by weapon and character stats

Staff:		Choose this to use a staff.

Shove:		Choose this to push a unit one space over. Units can only 
		shove other units whose Wt (weight) does not exceed their own 
		by more than two. Mounted units cannot shove at all.

Rescue:		Use this to pick up allied, Partner, or Other units and have
		them travel with you. Though a rescued unit can't be attacked,
		the speed and skill of the rescuing unit is cut in half. 
		Rescue can only be used if the unit to be rescued's weight is 
		at least two less than the rescuing unit's weight.

Drop:		Use this to drop a rescued unit in an adjacent space. A unit
		cannot rescue and then drop a unit on the same turn. Dropped
		units cannot do anything during the turn they are dropped.

Take:		Use this to take a rescued unit from another unit. The unit 
		can only be taken if its weight is at least two less than the 
		receiving unit's weight.

Items:		Use this to open the item window, in which your character can 
		equip, use, or drop items and weapons.

Trade:		Use this to give and/or take items/weapons to/from another 
		unit.

Wait:		Use this to have a unit do nothing for the current turn.

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^. Special Commands [FESC]

Talk:		Speak with units that are next to the character. This is 
		usually how you gain new allies.

Visit:		Enter houses to receive items. But move fast because 
		enemy thieves, berserkers, and bandits will try to destroy 
		houses that you have not visited.

Door:		Unlock a door with a door key. Thieves and assasins can
		open doors without keys.

Chest:		Unlock a chest with a chest key. Thieves and assasins can
		open chests without keys.

Break:		Don't have a key or a thief nearby? Choose this to hit a door
		with one of your weapons. Different doors have different 
		amounts of health and will not open until their health goes
		to zero. Most doors will take a couple hits to break.

Order:		This command can only be used by Ike to give orders to the 
		rest of your units (blue units). Any unit that doesn't get  
		moved by the player will follow these orders.

Request:	This command can only be used by Ike to give orders to
		yellow (Partner) units. The Partner units will follow Ike's
		orders once you end your turn.

Seize:		Only Ike can use this to seize a specific location(the space
		will be blue) and clear the map.

Escape:		Use this when a unit moves onto a space that allows him or
		her to leave the map (the space will be yellow). If Ike
		escapes, the map is cleared. If another unit escapes, you will
		get a little bonus experience (10 per unit).

Arrive:		Use this when one of your units moves onto a blue target space
		and the objective is to arrive on that space. Choose it to
		clear the map.

Steal:		Steal an item or unequipped weapon from an enemy unit. Only
		thieves and assasins can steal. A unit's strength and/or speed
		might stop it from stealing items. Note that staves are
		never equipped.	

Chant:		Use this on an adjacent unit that has ended its turn to 
		give it another turn.
		
Reinforce:	Use this to bring in 2 Pegasus Knights and 1 Falcon Knight as
		Partner units during a turn. Ike can then direct them. 
		Reinforce can only be used by Tanith and can only be used
		twice per map.

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&. Order Commands [FEOC]
	(Can only be used by Ike)

Rally:		Use this to make allied units who have not been moved during 
		the turn by the player gather around Ike.

Halt:		Use this to make allied units who have not been moved during
		the turn by the player stop movement and cancel orders.

Target:		Use this to make allied units who have not been moved during
		the turn by the player move to a target area. When this is
		selected the player chooses what the target space is on the
		map.

Avoid:		Use this to make allied units who have not been moved during
		the turn by the player avoid contact with enemy forces. Units
		who are given this command will move as far away from enemies
		as possible.
	
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*. Direct Commands [FEDC]
	(Can only be used by Ike)

Roam:		Allow yellow (Partner) units choose their own actions.

Halt:		Order yellow (Partner) units to wait in their current
		positions.

Target:		Order yellow (Partner) units to move to the target area. The
		player can choose any space on the map that Ike could move to
		on his own to be the target area.

Avoid:		Order yellow (Partner) units to avoid contact with enemy
		units. They will move as far away from enemies as possible.

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+. Basic Damage Calculating [FEBDC]

	This will ignore weapon advantages but here is basic damage 
	calculation:

	For physical attacks:
		Take the enemy's weapon's MT(might) and add it to his
		STR(strength) then subtract your character's defense.

	For magic attacks:
		Take the enemy's weapon's MT(might) and add it to his
		MAG(magic) then subtract your character's resistance.

	Why could this be useful?
		Well it's most useful earlier on when your characters are 
		rather weak and the enemies usually have basic weapons. If
		your character is in an enemy's range and you want to see if
		s/he'll survive an attack then calculate the damage that will
		be done and subtract it from your character's health. You'll
		also have to consider speed to see if the enemy's is a lot
		higher and will attack twice.

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~. Weapon Advantages [FEWA]

	-This will list weapons and what they do well against-

Weapon name		(Does well against this)	
1. Swords		Axes
   Regal Sword		Knights/Generals and Mounted units
   Longsword		Mounted units
   Armorslayer		Knights/Generals
   Laguzslayer		All Laguz
   Sonic Sword		Flying units
   
2. Axes			Lances
   Poleax		Mounted units
   Hammer		Knights/Generals
   Laguz Axe		All Laguz
   Bolt Axe		Dragon Laguz
   
   
3. Lances		Swords
   Knight Killer	Mounted units
   Heavy Spear		Knights/Generals
   Laguz Lance		All Laguz
   Flame Lance		Beast Laguz

4. Bows			Flying units
   Laguz Bow		All Laguz

5. Knives		Nothing
   Stilleto		Knights/Generals

6. Wind Magic		Flying units

7. Fire Magic		Beast Laguz

8. Thunder Magic	Dragon Laguz
   
9. Light Magic		Nothing

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`. General Hints/Tips [FETIP]

1.	Don't try to level up everyone. Instead, focus on approximately 10-14
	characters to level up throughout the game.

2.	Don't just keep saving over the same file. Switch between save files
	so that you can go back a chapter if you later realize you missed
	something.

3.	Make good use of the weapon triangle. Especially early on in the game
	when your characters are weaker try to always have the weapon
	advantage.

4.	Don't overuse Titania. She may seem like the best character early on
	but that is because she is already a promoted unit. She can still be
	useful but not as your number 1 character.

5.	Titania can make a good shield for about the first half of the game.
	If you don't want her to fight then take away her weapons. Just know
	that she can be very useful in distracting enemies :D .

6.	When Ike class changes use an occult scroll on him. This will give him
	the Aether skill which is the best skill in the game.

7.	Don't be afraid to buy forged items. You get a good amount of money in
	this game so make use of it by forging some weapons to help your
	weaker characters. Just remember that you can only forge one weapon
	per chapter (starting at chapter 8). Also, some forged iron weapons 
	should be all you need for most of the game. Then with the tons of 
	money you'll have near the end, forge some really powerful silver 
	weapons during the last couple chapters.

8.	Use your bonus experience wisely especially if you are on a harder 
	difficulty level. I suggest using bonus experience on weak characters
	that you've just gotten (like Rolf) and on healers (like Rhys) because
	they will have a hard time leveling up on their own. You can also use
	bonus experience on characters that are close to leveling up. If you
	don't like how they level up from the bonus exp, you could always just
	reset and try again but I don't advise reseting too often.

9.	If you are having trouble with a level, try something else. Perhaps
	being more defensive (or offensive) will help to beat the level. Also,
	if you're having trouble try moving your characters around. Have 
	someone else lead the way or stay in the back.

10.	Try to always think one turn ahead when you're playing. For example
	when moving a character forward and having him attack, look around at
	the enemies nearby and use your knowledge of the weapon trianlge plus
	character stats to predict if your character will be able to survive
	enemy attacks. Also just hit the 'A' button on an enemy to see his 
	range.

11.	If it's not equipped, steal it. Stealing works especially well against
	enemy healers since they can't fight back. And remember, you can never
	have too many physic staves :D .

12.	When you give a character an item like the Knight Ward don't forget
	to actually equip the item to the character.

13.	The Full guard is a good item to give to a flier once you get it. This
	way they won't be so susceptible to arrows. Another possible choice
	could be to give it to a knight/general since they have such good 
	defense but little speed. This way there will be almost no chance of 
	an enemy harming them with physical(non-magic) attacks.

14.	The Knight Ward will increase the defense and resistance of a soldier,
	knight, or paladin by 2 each. I would advise giving it to a character
	who you use a lot but I don't think that knights/generals really need
	the extra defense. Therefore I would give it to Nephenee or one of
	your mounted units like Oscar.

15.	The Laguzguard will halve the damage done by laguz in battle. Since 
	you can give it to any beorc, I would just suggest giving it to a unit
	with lower defense.

16.	The Knight Ring will allow a unit to move again after attacking if
	they haven't already used up all of their movement for the turn.
	This item can be very handy and I suggest giving it to Ike. 

17.	Use heavier weapons when you can because they will help increase the
	weapon level of your character faster unless you would attack twice
	with the lighter weapon and only once with the heavier one.	

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0. Prologue - Mercenaries [FE0]:
		
  ___________
 |           |
 |           |
 |           | 
 |           |
 |      X    |
 |           |
 |I          |
 |___________|

Ally
Mercenaries 1

Enemy
Mercenaries 1  

Overview:
	You only have Ike in the first chapter. Your objective is to defeat
	Boyd and Greil. Simple enough right?


Suggestions:
	Seriously if you can't beat this one then you suck at life :D .
	Just go and attack Boyd and he'll be beaten in a couple of hits.
	Heal with a vulnerary if necessary and then do the same thing to Greil
	and that's it for this chapter.

Hard mode notes:
	You can attack Boyd on your first turn in hard mode. This doesn't 
	change strategy, though, because you should still only need to use
	1 vulnerary after beating Boyd.

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1. Chapter 1 - The Battle Begins [FE1]:
 
  ________________
 |                |
 |                |
 | X              |
 |      X+        |
 |          X     |
 |         __X    |
 |  __    |  |    |
 | |  |   |__|    |
 | |__|           |
 |                |
 | X         __   |
 |    __  X |  |  |
 |   |  |   |__|  |
 |   |__|         |
 |      X   O O   |
 |         O I    |
 |________________|

Ally
Mercenaries 4

Enemy
Army 7

Note: 
	Chris Low has pointed out to me that "in Chapter 1 of Fire Emblem: 
	Path of Radiance, Ike will start out with 4 iron swords if you don't 
	watch the "Visit Tutorial". If you do watch it, he only starts out 
	with one."

Items in houses:
	1 Steel sword
	1 Seraph Robe

Dropped Items:
	1 Iron Sword
	1 Iron Axe

Units:
	You start off with 3 new units: Titania, a level 1 paladin, Boyd, a 
	level 2 figther, and Oscar, a level 3 lance knight. Out of the 3 I 
	really only use Boyd but it's up to you who to use. One note for new 
	players is that though Titania may seem really good it is only because 
	she is a promoted unit. She is still a good unit to use just not as 
	your number 1 unit. Boyd for me leveled up well so I'd recommend using
	him a bit but I've heard that Oscar is also pretty good. Anyways it's 
	up to you whether you want to use all, some or none of them. 
	Regardless you should use Ike a lot as he is the main character, is in
	all the chapters, and is really good.

Overview:
	Just move up towards the boss killing the enemies as you go. Remember
	to visit the houses in order to get the items from them. Another note
	is that on the first enemy phase one of the enemies in the top right
	will destroy the top right house. You can't get there before it is
	destroyed. I believe that is done just to show that bandits and
	pirates will go after and destroy houses. Kill all the enemies and 
	seize the space the boss is on to end the chapter.

Suggestions:
	All the characters you have in this chapter are decent so it's up to
	you who to use. I used Boyd and Ike and my suggestion is to let Ike
	kill the boss.

Hard mode notes:
	There are more enemies so just be a little more careful. Note that the
	boss doesn't move in any mode.

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2. Chapter 2 - Rescue [FE2]:
 
  ________________
 |     |   X+     |
 |     |  X       | 
 |     |   X      |
 |     |  X       |
 |_    \          |
 | \    \         |
 |  \__  \  X     | 
 |     \  \       |
 |      \  \      |
 |  X    \  \     |
 |        | |X    |
 |        |_|  X  | 
 |                |
 |   O            |
 |   OI     X     |
 |    O           |
 |________________|

Ally
Mercenaries 4

Enemy
Army 9

Dropped Items:
	1 Vulnerary
	1 Steel Axe
	1 Speedwing dropped by Ikanau the boss

Units: 
	You gain Rhys who is a level 4 healer. He's pretty good and will be 
	your only light magic user so I would use him. Just make sure to keep 
	him in the back out of danger as he will die easily.

Overview: 
	You start off with everyone except Titania. She will join you at the
	bottom of the map at the beginning of turn 3. As always just move 
	carefully and make use of the thickets to add to your evasion.
	The boss will move and attack when you enter his attack range so watch
	out for that, though he isn't too strong.

Suggestions:
	Just mow the enemies down with Ike and whoever else you want to gain
	exp. Heal with Rhys but keep him out of the enemies' attack range.
	Titania makes an excellent wall on this map if you take away her
	weapons and this is even more useful on hard mode.

Hard mode notes:
	There are more enemies at the left so you'll want to stay closer 
	together at the beginning and make sure to carefully protect Rhys.		

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3. Chapter 3 - Pirates Aground [FE3]:
 
  ______________________
 |        X   X+   | ~ |
 |           X     |   |
 |   X    X X X    | ~ |
 |___ X _______X___|   |
 | ~ | |   ~   ~     ~ |
 |___| |_______________|
 | X                   |
 |    X                |
 |      X              | 
 |            __       |
 |------     |  |      | 
 |           |__|      | 
 |  X       X          |
 |                     |
 |      O O            |
 |      OI             |
 |_____________________|

Ally
Mercenaries 4

Enemy
Mercenaries 14

Dropped Items:
	2 Vulnerary
	1 Hand Axe
	1 Thief Band dropped by Havetti the boss (only if you beat the game
	once already)

Item in house:
	1 Elixir

Units: 
	You gain Shinon and Gatrie in this one. Shinon is a level 1 sniper and
	is pretty good. The only other sniper in the game is Rolf and out of
	the 2 I prefer Rolf mainly because Shinon leaves the party for a lot 
	of the game. Gatrie is a level 9 knight and is arguably the best 
	knight in the game (Ok Brom is pretty good too but Gatrie appears to 
	be a little better). You also see Marcia, a level 5 pegasus knight, in 
	this chapter but she doesn't join until later.

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