Fire Blade - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Fire Blade - Strategy Guide (Page 02).
10. In missions where you transport Brooks or the ops team, or
escort a vehicle or two, you'll see status indicators for your
friendly forces. These appear on your HUD below the turbo meter.
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III. Mission Overviews, Tactics, Walkthroughs
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- Mission Listing
- Mission Ratings
- Mission-By-Mission Overviews, Tactics, Walkthroughs (hard, difficult)
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Mission Listing
-------------------------
Campaign 1 - Mountains of Switzerland
M1 - Welcome To Fireblade
M2 - Defend The Base
M3 - Crack Their Encryption
M4 - Strike Three
M5 - Take No Prisoners
Campaign 2 - South American Desert
M1 - Vendetta Facility
M2 - Rescue Brooks
M3 - Vendetta Recovery
M4 - Takedown
M5 - Stop The Express
Campaign 3 - Latin America
M1 - Crater Carnage
M2 - Flush 'Em Out
M3 - Downtown Destruction
M4 - Jailbreak!
M5 - Dam & Blast
Campaign 4 - Artic Circle
M1 - Beachhead
M2 - Hunt & Kill
M3 - Rhames In Trouble
M4 - Round 'Em Up
M5 - The Fortress
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Mission Ratings
-------------------------
Below is my arbitrary rating of the Campaign missions.
Mission walkthroughs are included only for the hard and
difficult missions.
1 Simple
2 Easy
3 Moderate
4 Hard
5 Difficult
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MISSION-BY-MISSION
-------------------------
[Overviews, Tactics, Walkthroughs]
Walkthroughs: Campaign One (M3,M5); Campaign Two (M3,M5);
Campaign Three (M5); Campaign Four (M1,M5)
CAMPAIGN 1 [Mountains of Switzerland]
C1, Mission 1 - Welcome To Fireblade
----------------------------------------
Rating - 2 Easy
Objectives:
P1 - Acquire Power-Ups and Rendezvous with Brooks (instructor)
P2 - Destroy Mini-Gun Targets
P3 - Destroy Rocket Targets
P2 - Disable (EMP) Vehicles and Snipe Target Dummies
P5 - Fall Back with Brooks
Overview: Training mission. Learn to fire the weapons, use stealth,
get power-ups, use speed boost, identify enemies (gold circle at base
of object) and friendlies - those you are assigned to protect (blue
circle around base). Brooks is your wingman. She provides instruction
in this mission, and then teams up in some other missions for various
tasks.
Tactics & Approach:
----------------------
Learn to fire the various weapons effectively and to properly use
stealth along with the EMP and sniper canons. Go back and replay the
mission if you want more practice engaging the enemy while in the
midst of battle - toward the end of the mission.
Replay: When Brooks meets you by the river and instructs you to
boost on to the home base, go back and fight the enemy units
around the training base. You can get the gold medal and achieve
a 100% ratio if you find and eradicate all the enemy.
C1, Mission 2 - Defend The Base
----------------------------------------
Rating - 2 Easy
Objectives:
P1 - Defend Home Base
P2 - Destroy Bridge 1
P3 - Destroy Bridge 2
P4 - Destroy Remaining Units
Overview: Blow up 2 bridges, then destroy enemy vehicles attacking
the base. Not a hard mission and take your time if you want.
Tactics & Approach:
----------------------
A volley of 5 or so rockets at a single point of the bridge will
bring it down. Practice coming up behind a convoy of vehicles using
rockets and gunfire, and use missiles against distant vehicles. Work
on acquiring power-ups efficiently (one pass at full speed). There
is no timer but the sooner you take out the bridges, the fewer enemy
vehicles that will cross and require eliminating back at the base.
Replay: Go after the enemy units on the other side of the river to
gain higher ratios and the gold medal.
C1, Mission 3 - Crack Their Encryption
----------------------------------------
Rating - 4 Hard
Objectives:
P1 - Drop Off Special Ops Team
P2 - Destroy Infantry Patrol 1
P3 - Destroy Infantry Patrol 2
P4 - Destroy Infantry Patrol 3
P5 - Spec Ops Team Completes Data Intercept
P6 - Extract Spec Ops Team
Overview: Need to use stealth throughout the mission, or at
least until the special ops team completes their objective. Use
the EMP canon against the vehicles and against the first of a
stationary group of infantry, and sniper canon the moving infantry.
The Y button switches to stealth, and B brings up thermal imaging.
Need to shoot moving infantry in 2 shot bursts, and shoot for their
legs as they appear to be somewhat protected by vests or equipment.
Watch your stealth indicator - gold circular bands that arc up from
the bottom of your radar when you get too close to an enemy.
Rhames is the special ops commander.
Move slow throughout the mission and follow Rhames' commands. The
key to success in this mission is to quickly snipe down any
patrolling infantry before they reach the base to sound an alert.
Tactics & Approach:
----------------------
When you encounter a small group of infantry standing around,
if you EMP the first, the others may not become alerted and
may enable you to snipe them easier. To snipe infantry that
dodge or "float" around erratically, follow close behind them
with your target reticle as they move, and then hit them with
a 2-shot burst when they reverse direction.
To shoot running infantry, aim just ahead of where the soldier
is running and fire a 2-3 shot burst as soon as your target
reticle turns red. Shoot for the legs if you can since most
infantry take 2 shots to eliminate.
Walkthrough:
----------------------
[1] Patrol Post 1 - snipe the watchtower, EMP the 2 vehicles, then
rocket them. [2] Patrol Post 2 - snipe the 2 towers, EMP the 4
vehicles, then rocket them. [3] Patrol Camp 1 - EMP the soldier
with back turned to you, EMP the vehicle, then snipe the 2
infantry. Fly up to the level of the camp on the ridge and follow
the ridge along at that height. [4] (optional) Snipe the lone
watchtower at the base of the mountain ridge. [5] Ignore the
roving vehicle patrols to the right (to the north when positioned
at Patrol Camp 1), the 2 watchtowers to the far right, and their 3
parked APCs nearby. [6] Patrol Camp 2 - EMP the solder with back
turned to you, EMP the vehicle, then snipe the 2 infantry. [7] Fly
to the 3 flares and drop off Rhames and the special ops team. Wait
for Rhames' command, then lift off s-l-o-w-l-y. [8] Per Rhames'
command, take out the 4 patrolling infantry. Use double-shots for
each soldier, and aim just ahead of any running infantry to cut
them down. Don't let them reach the base. [9] Per command,
take out the 3 patrolling infantry closer to the base. Don't let
them reach a building or get too close to the base. [10] Go
ahead and take out the 2 watchtowers inside the base at this point
if you wish. [11] Per command, take out the 2 patrolling
infantry by the Comms truck. Wait until they move to the right side
of the truck and quickly take both out without hitting the truck.
[12] Rhames and team will complete their task with the Comms truck
and then depart toward the extraction zone located far to the left
of the enemy base. Make sure to take out the 2 base watchtowers
if you haven't already done so. [13] You may need to take out a
small group of patrolling infantry coming down from the mountain
on the left. [14] Take out the 3 patrolling APCs on the road near
the extraction point. You can EMP all 3 and then rocket them if
you wish. [15] Land on the 3 flares, wait for Rhames and team to
board, then lift off - and the mission ends.
Replay: (1) If your cover is blown, you can still manage to salvage
the mission by destroying 4-5 vehicles that will bolt for the enemy
base. If you can take them out with missiles before they get too
close, then you can proceed with eliminating much of the extra
enemy infantry and vehicles that are some distance from the base.
(2) After you drop off Rhames and snipe all the necessary infantry
patrols and the Ops team completes their own objective, you can
secure their extraction point and then fly around and destroy
any remaining infantry, vehicles, and structures to get 100%.
C1, Mission 4 - Strike Three
----------------------------------------
Rating - 3 Moderate
Objectives:
S1 - Destroy Communications Array
P1 - Destroy South Base
P2 - Destroy East Base
P3 - Destroy West Base
Overview: Not a difficult mission, but time consuming because
you have to destroy 2 communications towers (secondary objective),
and 3 enemy bases (3 primary objectives). Use stealth effectively,
protect your initial sortie of friendly vehicles and they'll
assist you some - but they are not necessary for success. This
mission is mostly to develop your skill at using missiles,
rockets, and miniguns in a combination of long range as well as
close combat situations (if you wish). If you really want to
take it slow, use stealth mostly and use the EMP and then rocket
everything. There is no time limit for this mission. Don't
forget to destroy the base buildings as well.
Side Bonus: At one of the bases are 4 UES helicopters. If you
harass the base long enough, 2 of the helicopters will come after
you, giving you a chance to practice some aerial combat.
Tactics & Approach:
----------------------
Not much to say about this mission other than to work on proper
weapons use and weapon combinations, while mastering strafing
because you'll need these skills for M5. Take your time and
use stealth and/or scope to check out an area before engaging.
Replay: Complete this entire mission without using stealth.
C1, Mission 5 - Take No Prisoners
----------------------------------------
Rating - 5 Difficult
Objectives:
P1 - Destroy Fleet 1
S1 - Destroy Ammo Supply Depot
P2 - Destroy Fleet 2
S2 - Defend Village
P3 - Destroy Fleet 3
Overview: You need to (completely) eliminate 3 fleets plus
2 secondary objectives (Destroy the Ammo Depot and Protect The
Village). Critical skills include smooth strafing with the minigun.
Success depends largely upon picking up 1 or preferably 2 missile
racks when engaging the 3rd fleet at the end. Also need to use the
boost with the 3rd fleet once the timer starts. Use your missiles
efficiently, which means fire out the complete rack before picking
up a new one. If missiles are low, use the minigun and lock onto
the tiny boats. Rockets are effective against the boats if you
come up from behind low and close.
There is a timer for this mission, but it doesn't get activated
until you pass one or two bends past the village. You get 2:30,
which is enough time if you use the boost multiple times, and
make effective use of your missiles and minigun. You get about
5 good turbo boosts during this mission, which is plenty if
saved all for the 3rd fleet.
Tactics & Approach:
----------------------
Use boost multiple times against the 3rd fleet. Boost to initially
catch up with Fleet 3. Use boost to go back to get a passed missile
rack, if necessary, and then boost again to catch back up. Use boost
to catch up with the second group of Fleet 3, and use boost once
more to catch the leading large hovercraft with the stolen fuel bomb.
Don't bother with the EMP canon against the 3rd fleet. You'll lose
too much time stopping, getting set, firing and then trying to catch
up again. Plus you'll still have to destroy them after they've been
disabled.
Try not to waste missiles on the smallest craft as a short 4
second minigun burst can take them out.
Toggle to Thermal Imaging mode to see power-ups down on the
river.
The 3rd fleet is composed of 2 groups. The 1st group has 1 small
hover, 9 medium, and 1 large - (a 12 missile requirement). The
2nd group has 2 small, 7 medium, and the lead large hover with
the fuel bomb - (11 missile requirement). So if you start out
with a full rack of missiles, and manage to pick up 2 more
(24 total) then you can eliminate the 3rd fleet just with
missiles. If you add in some effective gunfire, and rocket shots
from low and behind a few boats, all while managing your health,
the mission becomes much less difficult.
Walkthrough:
----------------------
[1] Take out fleet 1 with whatever combination of gunfire, rockets and
missiles you want. Reload with power-ups. [2] Come up to the south
side of the supply depot from a distance, but don't go too far to the
left side of the depot or that will trigger fleet 2 to start moving.
Switch to stealth. EMP the vehicles and rocket them. Switch off
stealth and gunfire infantry. [3] Reload with power-ups and then
take off after fleet 2. You may want to use turbo boost to initially
catch up. Use a combination of missiles and gunfire, while strafing
and evading enemy fire. You can switch to stealth/EMP and immobilize
a few craft including the large hovercraft, and then take off after
the remaining ones and cut them down before they flee too far past
the village. If you have to, fly over the village and take out any
that get away, and then come back to save the village. Make sure to
also destroy any of fleet 2 you EMP-immobilized. [4] To defend the
village, switch to stealth and EMP all vehicles, then rocket them.
Switch off stealth and gunfire the infantry if you wish.
[5] Proceed toward fleet 3. When you turn the bend and the timer
starts, use the turbo to catch up with fleet 3. Fire missile, switch
target, fire missile, evade... rapidly and then repeat to take out the
straggler crafts. Immediately start looking for missile power-ups.
Often you'll get 2 missile racks among the 1st 3-4 craft you destroy.
Note where a missile rack is located if you still have missiles left.
Fire them out and then turbo back to pick up the missile rack, and
then boost forward again to catch back up. Also use gunfire for the
smallest craft and save the missiles for the medium and large hovers.
Boost forward to catch up with the 2nd group of fleet 3 and use
missiles/gunfire effectively. You'll need to pick up a 2nd missile
rack (the 3rd rack total, 24 missiles altogether) to get the highest
chance of success. Save 2 missiles for the last large hovercraft if
you can. Boost ahead to catch it. If you have no missiles left, come
up behind with gunfire and rockets while avoiding its missiles. You
might also EMP it and then quickly take it out with 8 rockets before
the timer ends.
CAMPAIGN 2 [South American Desert]
C2, Mission 1 - Vendetta Facility
----------------------------------------
Rating - 3 Moderate
Objectives:
S1 - Protect the Scientists
P1 - Defend Vendetta Facility
Overview: You're instructed to defend this Vendetta Facility
against the UES who are trying to steal some technology secrets. I
believe there are two buildings to guard, one central in the base
and one to the rear. The enemy assault comes basically from one
side, which makes it much easier to defend. Fly out and attack some
of the incoming convoys, but mostly hang out around the front of
the base since that's where most of the critical action is, and
where you can find many of the power-ups.
Tactics & Approach:
----------------------
This mission starts out a little frantic, but once you eliminate most
of the major threats, its just a matter of mopping up infantry that
enter the base. Protect the target buildings designated with the blue
circle at the base, and don't let the escaping scientists get attacked.
They escape toward the rear of the base, away from the heavier action.
You get a little bit of help from Brooks in her chopper. You also
receive some minor help from a couple tanks that roam the perimeter
of the base, and there are some artillery emplacements to the side
that add support.
Hit APCs before they can unload their infantry, who will then head
for and enter the base. Rockets can make easy work of close infantry
groups.
C2, Mission 2 - Rescue Brooks
----------------------------------------
Rating - 3 Moderate
Objectives:
P1 - Rescue Brooks
Overview: No slacking in this mission. You need 100% kills in
every category to progress. Its either all of them or Brooks.
Tactics & Approach:
----------------------
This mission seems a little difficult in places because you're
not really sure what you should be doing next. For instance,
when you pick up Brooks, logically you should evacuate. Instead,
hold your position and wait for a few pairs of enemy choppers.
You fly the Talon transport chopper which turns and maneuvers much
slower than the Vendetta. (1/3 slower turning, and 1/2 slower
changing altitude) So its important for you to position yourself
economically during the vehicle attacks.
Try to hit the APCs before they unload their infantry, or the
mission suddenly becomes much tougher. Blast the infantry with
rockets and guns, and don't let them get too close to the downed
helicopter.
There are 3 groups of enemy attacks near Brooks, with #2 and 3
occurring about the same time. After that, there are a few other
vehicles you take care of from a distance, with missiles mostly.
When Brooks says to pick her up, take a moment to survey the area
for missile and health power-ups. Make sure to reload both to full
before boarding Brooks.
You're then going to get hit with those pairs of chopper attacks.
You don't need to evacuate the area, so knowing that, where would
be the ideal place for you to hang out?
C2, Mission 3 - Vendetta Recovery
----------------------------------------
Rating - 5 Difficult
Objectives:
S1 - Destroy 4 Radar Dishes
P1 - Recover Vendetta
P2 - Protect Special Ops Team
P3 - Protect Brooks
Overview: If any mission is frustrating, its this one.
You need to ensure the safe entry and exit of the special ops
vehicle, and make sure Brooks gets away in the stolen Vendetta.
This mission is not really so bad when you learn how it works.
Tactics & Approach:
----------------------
Count the initial 7 infantry guards as you snipe them. It might
help you keep track. For guards that get through the gate, watch
what building they run for to sound an alarm. This is also the
same building used by the courtyard guards.
There initially are 2 watchtowers, 7 infantry gate guards, and then
2 groups of 5 courtyard guards you deal with before the special ops
vehicle will enter the base.
When shooting the gate and courtyard guards, being close to the
ground makes your shots more level and accurate.
Your initial orders say not to use the EMP. I basically disregard
this after the ops vehicle enters the base.
Walkthrough:
----------------------
[1] Follow behind the ops vehicle. Where it stops, snipe the 2
watchtowers to the left. [2] Move down the hill toward the perimeter
wall where it makes a 90 degree turn. Stay low to the ground for
better accuracy, but high enough to pivot and shoot over the wall -
in case you need to. Position yourself so that the 3 gate guards are
nearly in a row, which will enable you to eliminate them pretty much
at once. Once you start sniping, they will all eventually head for
the farther of two buildings just inside the gate. If any guards
get through the gate, pivot right and shoot them inside the courtyard
from where you are.
[3] Once the 7 gate guards are eliminated, allow the ops truck to come
to the gate. Then position yourself just inside the gate and stay low
to the ground. Start sniping one group of 5 courtyard guards. They
will all run towards you for 2/3 of the way before turning off to the
alarm building on the left. Quickly cut down the first 5, then pivot
and take out the other 5. (I've found that medium scope, not too close
or too far away, works best for sniping these 10 guards.) [4] The ops
team will drive down the road, turn right, and stop. Don't worry about
the 2 watchtowers that shoot at it. [5] Proceed down the road to the
crossroad yourself, and then pick off those 2 watchtowers to the left.
(Here is where I might depart from the intended progress of the
mission.)
[6] Start to work with your EMP. Disable the 3 garaged vehicles that
are beyond the 2 watchtowers, and then fly slowly in that direction.
Snipe the 3 or 4 guards near the UES parked jets straight ahead. Also
EMP the 2 helicopters that are off to the left. (You might consider
using a timer and setting it to 4 minutes to warn you to go back and
re-EMP any vehicles.) Fly around on this left side of the base and
EMP any other vehicles you can see.
[7] Snipe the 4 tents near the stolen Vendetta. They'll burst into
flames with 2 shots each.
[8] Once you've EMPed everything you need to, shoot 2 rockets at each
radar tower. This will complete your secondary objective and also set
off the alarm - that's okay. [9] The ops team will make a break for
the Vendetta, so guard the route it takes. Three squads of infantry
will try to stop it, but a couple rockets per squad takes them out.
Three vehicles will try to intercept the ops team if you didn't EMP
them previously. If so, use the EMP or missiles on them now.
[10] Provide cover for the ops vehicle with more rockets and the
minigun. You really only have to worry about the infantry at this
point. [11] Brooks will board the Vendetta and take off. She should
be okay on her own if you've disabled all enemy vehicles and the 2
UES helicopters.
[12] Finally, the ops team vehicle will retrace its route back out
of the base. A group of infantry will be waiting before the exit
from the base, but hit them with a couple rockets before the ops team
approaches. You're pretty much home free at this point. If you want
to, and have the health and rockets remaining, go around and raise
your kill ratios. To end the mission, you might need to meet up with
the ops vehicle outside the base.
C2, Mission 4 - Takedown
----------------------------------------
Rating - 3 Moderate
Objectives:
P1 - Protect Friendly Forces
P2 - Destroy Valley Head Defenses
Overview: A lengthy mission as you have to destroy practically
everything. You provide cover for a sizeable number of vehicle
forces that attack a well-defended UES base. You have to deal
with missile turrets for the first time (the EMP doesn't work
against them), have to protect against numerous artillery, and
fight off a handful of helicopter attacks.
Tactics & Approach:
----------------------
You've basically learned all the skills you need to succeed in this
mission. Start out with the EMP against the first groups of vehicles,
and then follow up with rockets. Try to do all this before your
convoy forces start moving.
Try to take out the artillery and turrets at the corners of the base
as they'll do substantial damage to your forces. Meet any choppers
and vehicles that venture out your way. You'll have to use the EMP,
missiles and the minigun quite a bit.
Once you've eliminated all major threats, start working on blowing
everything up inside the base.
C2, Mission 5 - Stop The Express
----------------------------------------
Rating - 4 Hard
Objectives:
P1 - Stop the Train
P2 - Protect the Special Ops Team
Overview: You help the special ops team again. Their mission is to
steal a new UES weapon - the rail gun, being carried on a train to
a UES base. The Ops team steals a truck to place on the track and
stop the train. You'll deal with numerous infantry coming off the
train. Your ops guys then unload the gun and instruct you to pick
it up. You need to protect at least the Special Ops leader to
finish the mission.
Tactics & Approach:
----------------------
One difficult aspect of this mission is trying to keep oriented
to where you are or are supposed to be, while dealing with six
or so enemy convoy attacks throughout the mission. The best way
to do this is to identify the ops team on the radar as the blue
box, and constantly be aware of and close to where it is.
Identify the missile trucks and target them first if you can since
they will do the most damage to you. Then target the APCs before
they can unload infantry. This will make your job much easier.
Don't blow up the train or you'll scrap the mission as well.
Protect the truck the ops team steals.
If low on missiles, you might be able to use the EMP on some of
the convoys. Meet them head on or position yourself to the side
and spike them down the line, with or without the scope.
When you take out a convoy, fly towards it to try to get missile
and health power-ups. They're highly valuable in this mission.
You may find it helpful to use the turbo boost in this mission,
particularly to get back to guarding the ops team after eliminating
a convoy or acquiring a missile power-up.
Walkthrough:
----------------------
[1] Identify the small blue box on the radar and keep track of
where it is throughout the mission. This is the ops team. [2] Use
the radar to see enemy threats and always go after those closest
to the ops team. [3] There are going to be about 3 convoys of
trucks coming into the immediate vicinity almost simultaneously.
They will be coming from different directions and varying distances.
Take out a complete convoy before going after the next or you'll
lose track of individual trucks. Blow the APCs before unloading
their infantry. If infantry get out in the open, take care of them
quickly with the minigun and rockets.
[4] The ops team will steal a truck located among some buildings. At
about this same time, you'll have another vehicle convoy start bearing
down on you. Take them out. [5] The ops team will park the truck on
the tracks to stop the train. When the train stops, enemy soldiers
will go after the truck. Position yourself down close to the truck
and pick them off. [6] You may also find still another enemy convoy
coming your way while this is all happening so try to keep your
missiles stocked to eliminate them from a distance.
[7] A hoard of enemy infantry will then get off the train and head for
the ops team. Take them out with the minigun and rockets. You need to
keep at least one ops guy alive to finish the mission so protect them
well. At least one infantry personnel will fire hand-held missiles at
you. [8] You'll be ordered to pick up the rail gun. Fly over it and
drop down to get it. [9] Two helicopters will head your way and
attack, so be ready for them. [10] One final convoy of trucks will
come down a nearby group of hills and once you deal with them the
mission is basically over. [11] The ops team will plant explosives
on the train and send it on to the UES base.
CAMPAIGN 3 [Latin America]
C3, Mission 1 - Crater Carnage
----------------------------------------
Rating - 3 Moderate
Objectives:
P1 - Protect Gamma Team
P2 - Protect Beta Team
P3 - Protect Alpha Team
P4 - Destroy Crater Rim Defenses
Overview: Your forces will assault a UES position at the top of a
hill, or crater. Your initial actions determine whether your guys
will take the assault to them, or they will come after your guys.
Tactics & Approach:
Start out by searching for infantry, vehicles, and watchtowers in the
surrounding trees. You can choose to use stealth, thermal imaging,
miniguns, rockets, or whatever. There can be different results
depending on which method you take.
To succeed, your forces will advance to the top and over the crater
edge, and engage the enemy at various stages. There will be some UES
helicopters you need to protect your forces from.
To save you from flying around for a while trying to figure out how
to end the mission: land mines - find them, deal with them. (You
are warned about the mines, but in the heat of battle you may miss
this bit of instruction.)
C3, Mission 2 - Flush 'Em Out
----------------------------------------
Rating - 2 Easy
Objectives:
S1 - Destroy Comms Vehicles
P1 - Destroy Northwest Vent
P2 - Destroy Southwest Vent
P3 - Destroy Southeast Vent
P4 - Destroy Northeast Vent
Overview: Mission 2 is sort of a continuation of mission 1. You use
the newly acquired rail gun in limited fashion. You locate 4 vents used
by the UES for their underground tunnels and fire the rail gun into
them - that's it. But to fire, you need to be stationary to be most
accurate.
Tactics & Approach:
There are enemy units around each of the vents that will harass you,
but none are a major problem. Watch your distance to the vent when you
fire the gun as you'll take damage if you're too close.
C3, Mission 3 - Downtown Destruction
----------------------------------------
Rating - 2 Easy
Objectives:
P1 - Clear the East Side of the River
P2 - Clear the East Side of the River
S1 - Stop the Hovers from Escaping
Overview: You fly among tall buildings in two city areas positioned
on both sides of the river. Its up to you whether to use stealth or
not, but you'll probably want to use thermal imaging. You need to
knock out several AA positions (aircraft guns and missile turrets)
in each area. There are a few roving squads of infantry down on the
streets.
Tactics & Approach:
When you approach or cross the river, you'll need to stop a small fleet
of hovercraft from proceeding down the river. Compared to mission 5 of
campaign 1, this is a minor task.
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