Final Fantasy: Crystal Chronicles - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Final Fantasy: Crystal Chronicles - Strategy Guide (Page 04).
To Boss
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To World Map
Enter River Belle Path and upon your entry to a dungeon you will always be
prompted to setup your command list. Press the "Y" button to do this. When
you are ready, exit the menu and press the "A" button to start the level.
To your right will be a raised drawbridge. To lower it, simply drop the
chalice on one of the square switches on the ground and then go over and
stand on the other one at the same time and it will lower. However you will
notice that the other side is still up so you can't get across. In essence,
lowering either side of the bridge is pretty pointless so you might as well
ignore it. It's a shortcut back from the other side, however you won't have
a need to come back.
Instead, go to the left and follow up the map over to the "B". Kill any
enemies along the way. Once you get to the "B" (Blue Water Hot Spot), drop
your chalice on it to change it's elemental type to water. You will need it
to be water to get into the next area of the game later on.
Now go down on the map and grab the "Stone of Cure" from the treasure chest.
This will make things easier now that you can heal yourself easily without
wasting any food. Also, if you picked up a "plume of phoenix (Phoenix Down)
after defeating any enemies, go into your command list and equip it. By
adding one to your command list, it will automatically get used and revive
you if you die.
Now head on up to the gate blocking the bridge and kill the enemy there.
Anytime you see a gate blocking your path, there should be an enemy nearby.
When you kill that enemy, it will drop a round key that fits on top of the
pedestal near the gate. Pick up the key and drop it onto the pedestal to
open the gate.
Now, use the map to explore the area and grab all the treasures. Make sure
you go to the "C" marked on the map. It initially looks like a wall but
when you get close to it you will see "Examine" popup in the screen. Examine
the wall to reveal a cave opening. Go inside and get your moogle stamp.
Come back outside and follow the map and grab all the treasures in the entire
area. Make sure you always kill all of the enemies in an area because you get
some great items from them.
When you are ready, go to the small path that goes off the top of the screen
(marked "To Boss") on the map, and you will encounter your first boss in the
game.
-- Boss Battle --
Name: Giant Crab
Strategy:
This boss isn't too difficult. Just avoid the electric ball he sends
out and get around behind him and attack. He also uses his claw to attack you
physically. Just watch his pattern and avoid it. I would suggest combining
your Blizzard magic together and using Blizzara on him. It will only take
about 10 Blizzara spells to defeat him. If you don't have Blizzard, try
Fusing Life and Thunder together to create Holy and use that on him. If you
don't have anything good to fuse a spell together with, just use standard
spells or get around behind him and attack him with your weapon. Remember to
heal often and try to keep a Phoenix Down equipped in case you die.
--
You will receive your first drop of myrrh.
It takes three drops of myrrh to protect your village and advance to the next
year. You will also get the option to read your new mail and send something
back to your family. Send them something depending on what trade your family
is.
You will also get the option of choosing which artifact you want to keep. I
would suggest keeping the "Moogle Pocket" so you can permanently keep an
additional slot in your command list.
Now, you can go back through River Belle Path as many times as you want and
keep getting money, artifacts, etc. It's up to you. However you can only get
one of each artifact.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------
[106] -- The Miasma Stream (water) -------------------------------------------
When you are ready, head up to The Miasma Stream (Water) at the top of the
world map and go inside. Once in the Miasma Stream, you will notice that you
must carry the chalice yourself, Mog will not be there to help. Simply carry
the chalice to the other side of the path and exit. You will then be on a
new area of the world map. Our next stop is up the path to Marr's Pass.
------------------------------------------------------------------------------
[107] -- Marr's Pass ---------------------------------------------------------
Here is a map of Marr's Pass:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| C = Crystal |
| M = Moogle House |
| B = Blacksmith |
| {W} = Well |
| {S} = SECRET Item |
---------------------------------------------------
To World Map
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To World Map
Marr's Pass is a crossroads and central hub of this area. You can choose to
enter Marr's Pass and travel to the left or right and exit it to continue
along the path. Or simply move your caravan over top of it and pass it up
without entering it.
Head inside Marr's Pass and on the left side of the main path is a well. When
the "Examine" pops up on the screen, examine the well. This will give you a
SECRET Item.
Now along the left side of the town you will also find some wooden steps
leading down. Go down the steps and examine the hole in the wall to go
inside. Talk to the moogle there and get your card stamped.
------------------------------------------------------------------------------
[108] -- Jegon River ---------------------------------------------------------
There isn't anything to do at Jegon River for now, so you can head over and
take a look around if you want.
Here is a map of Jegon River:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| T = Tristan (Boat Captain) |
| B = Boat |
---------------------------------------------------
| Road Signs |
|---------------------------------------------------|
| S1 = Right: Ironmine Downs |
| Left: Pier |
| S2 = Right: Pier |
| Left: The Plains of Fum |
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Tristan, the boat captain, and the boat will not be at Jegon River until year
3. Once he arrives, he will charge you 50 gil to use the boat each time you
cross the river.
When you are ready, leave and head down to The Mushroom Forest.
------------------------------------------------------------------------------
[109] -- The Mushroom Forest -------------------------------------------------
Enter The Mushroom Forest and you will get a brief introduction on the forest.
Here is a map of The Mushroom Forest:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| # = Platform (Arrows denote which way they will |
| take your character) |
---------------------------------------------------
| Elemental Hot Spots |
|---------------------------------------------------|
| B = Water |
---------------------------------------------------
| Treasure Chests |
|---------------------------------------------------|
| 1 = 30 gil |
| 2 = Silver Spectacles |
| 3 = Silver Bracer |
| 4 = Green Beret |
| 5 = Moogle Pocket |
---------------------------------------------------
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To World Map
Make your way along to the map and grab the five treasure chests. To the right
of treasure 5 is a the moogle house. Search along the right side of that area
and when the "Examine" pops up, press "A" and go inside to grab another stamp.
Make sure you always kill all of the enemies in an area because you get some
great items from them like Iron.
Now head to the top of the screen to come across your next boss battle.
-- Boss Battle --
Name: Marlboro
Strategy:
This boss isn't too difficult. Just avoid the tentacles that come out
of the ground. Equip Fire, Cure, and Clear in your command list. Use Fire to
attack the Marlboro. Use Cure to heal yourself when you get low on health.
Use Clear to remove any status effects it might inflict on you. If you find
yourself low on health, simply run all the way down and away from the Marlboro
and heal yourself. If any of the smaller plants popup, take them out first.
--
You will receive your second drop of myrrh.
After you defeat the Marlboro, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep. I would suggest keeping the "Earth Pendant" so you can
permanently gain an extra heart for your life gauge.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
Now, before we head to The Mine of Cathuriges and the end of year 1, let's go
forge some new weapons and armor. Head all the way back on the world map to
your home town (Tipa). Talk to the Blacksmith there and forge yourself a
Novice's Weapon (Iron Sword if you are a Clavat), an Iron Shield, and some
Bronze Armor. If you are a different race you can also forge an accessory
like a pair of gloves. If you don't have enough Iron then you can either buy
some from a merchant or go get more at The Mushroom Forest. It's up to you
but I prefer finding them versus buying them since they cost so much money
to buy.
When you are ready to go, head back and enter The Mine of Cathuriges.
------------------------------------------------------------------------------
[110] -- The Mine of Cathuriges ----------------------------------------------
Upon entering The Mine of Cathuriges, you will get a brief introduction.
Here is a map of The Mine of Cathuriges:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| P = Pedestal (Opens Gate) |
| MC = Mine Cart |
| .. = Mine Cart Tracks |
| [X] = Mine Cart Switch (Correct One) |
---------------------------------------------------
| Elemental Hot Spots |
|---------------------------------------------------|
| R = Fire |
---------------------------------------------------
| Treasure Chests |
|---------------------------------------------------|
| 1 = 10 gil |
| 2 = Stone of Clear |
| 3 = Stone of Life |
| 4 = Stone of Cure |
| 5 = 10 gil |
| 6 = Stone of Clear |
| 7 = Buckler |
| 8 = Earth Pendant |
---------------------------------------------------
To Boss
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To World Map
Make your way along the dungeon. You will find that where the "||" is on the
map above, you are blocked. To get past this, simply go over to the mine
cart, (MC) on the map and hit it with your weapon from behind. It will crash
through the rocks and open a path. You basically need to continue using the
mine cart to break down any barriers along the way. Occasionally you will
have to hit a switch so the mine cart follows the correct tracks. On the map
above I have an [X] on the correct switch you should hit to make the mine cart
go the correct way.
If you hit the mine cart to the wrong path, simply go back to where the mine
cart was and try again after switching the mine cart tracks.
Near the end of the dungeon is a track off to the left of the screen. Follow
it over to find a small opening. You will get an "Examine" popup on the
screen. Examine the area to find a moogle house and go inside to grab another
stamp.
Now head on up to the boss.
-- Boss Battle --
Name: Orc King
Strategy:
This boss isn't too difficult. Equip 2 Blizzard's to get Blizzara if
you have it. Also equip a Cure and a Clear. Avoid the Orc King by staying
outside his reach. He will mostly cast a fire spell that you can avoid and
while he is casting it, simply cast Blizzara on him. If he summons a smaller
orc, take it out first and then focus on the Orc King. If you get too close
to him he will either perform a spinning attack or try to smash you with his
hammer. These two physical attacks are fairly weak. Just stay at a distance
and keep casting spells on him.
Evenutally he will put a yellow colored barrier around himself. This is his
final move. Heal yourself immediately and run as far away from him as you can
get. He will then blow up and deal a good amount of damage to your character
before he dies.
You can also try and defeat him before he blows up. Simply run up to him and
start flailing wildly. If you are strong enough, he will die before he has
a chance to self-destruct.
--
You will receive your third drop of myrrh.
After you defeat the Orc King, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
Upon completing The Mine of Cathuriges, you will conclude year 1. You will
see a long scene showing the myrrh ceremony revitalizing the crystal and a
celebration. During the scene all of the diary entries you gathered during
your first year will be displayed.
------------------------------------------------------------------------------
[111] Year 2
------------------------------------------------------------------------------
It's a new year and it's time to set off again in search of three more drops
of myrrh. Since it takes two years for myrrh trees to replenish (every other
year), we cannot visit the three places we did in year one to collect myrrh.
You can still go there and get items and artifacts, but not myrrh.
Before you set off, go and find your family and talk to them. Hopefully they
will give you something like money, fruits & vegetables, etc.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
If you want to you can shop around and talk to people. When you are ready,
exit the town.
Upon exiting you will be stopped by the town elders. Roland will talk to you
about your destiny and send you on your way.
On the world map, head up the path toward the Goblin Wall. the Goblin Wall
was previously unavailable to you, but should be open now. Along the way you
will be stopped by a scene with 3 Lilties by the names of Rolf Wood, Leuts
Royce, and Lynne Doff. They will tell you they challenged the Black Knight
and got beaten.
------------------------------------------------------------------------------
[112] -- Goblin Wall ---------------------------------------------------------
Upon entering the Goblin Wall, you will get a brief introduction.
Here is a map of the Goblin Wall:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| P = Pedestal (Opens Iris Door) |
| * = Skull Switch |
| A = Leads to {A} |
| B = Leads to {B} |
| - = Door (opened by skull switches) |
| = = Boulders (open in later cycles) |
---------------------------------------------------
| Elemental Hot Spots |
|---------------------------------------------------|
| R = Fire Y = Earth |
---------------------------------------------------
| Treasure Chests |
|---------------------------------------------------|
| 1 = Design for Iron Gloves |
| 2 = Tome of Wisdom |
| 3 = Moogle Pocket |
| 4 = Design for a Warrior's Weapon |
| 5 = Green Beret |
| 6 = 30 gil |
| 7 = 20 gil |
| 8 = Silver Spectacles |
| 9 = Design for an Iron Belt |
| 10 = Design for Iron Armor |
| 11 = Cat's Bell |
---------------------------------------------------
To Boss
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To World Map
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