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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter F » F-Zero GX - Strategy Guide (Page 02)

F-Zero GX - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for F-Zero GX - Strategy Guide (Page 02).

Hit that and there will be yet another slight turn. Hit the next speed boost,
and then shift to the center to hit yet another speed boost. You'll go straight
for a while and then you'll go down a steep drop. Next is a straightaway and
you'll spot a speed boost on the opposite side of the pipe (again, assuming you
haven't flipped since the last boost). Then you'll go on a straightaway and the
track will change color. This is because you're about to go on the first of two
drop offs. Below the two drop offs is a fan with two blades moving slowly. If
you touch these blades, you lose lots of speed. If you just stay in the center
you'll get past easily. There is a speed boost after the fan. After the speed
boost is another straightaway and then the second of the two drop offs. There is
a fan blade with three... blades on the lower level.

At the end of the final part is ten small poles connected to bars. You'll have
to make it in between these poles and then you'll exit the pipe. There is a
straightaway, followed by a pit area on the right side, and then the
start/finish.


><><>----------------------------------------------------------------------<><><
     ><><><><><><>          MUTE CITY: SERIAL GAPS           <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                DIFFICULTY: ****
                             GAME DIFFICULTY: ****
                           NUMBER OF SPEED BOOSTS: 5
                          RECOMMENDED BALANCE: Default

This has to be the most frustrating track yet. It can grow to be very fun, but
first you have to master it and that can take a while. There are many drop offs
and many opportunities where you can fall off the track and retire. You'll start
on a straightaway. Shift to the center to hit a speed boost. There will be a
shallow turn to the left, and then another straightaway. You'll see a turn to
the right in the distance. This requires you to hold right all the way. If you
do that, you'll end up on the outside of the track and drive straight into a
speed boost, but if you hold the R trigger you can end up on the inside and
cruise over a small pit area. After the two things (boost/pit area) there is a
drop off where you'll end up in an orange tunnel.

You'll start going downhill and then there is the longest pit area on the track
in the center, which isn't that long. It is on an upward sloped shallow turn to
the right. You'll then go downhill for a while and then there will be mines
scattered at the end. They aren't just on the sides; they're in the middle also
so weave in and out. If it's you first lap hit one for a slight jump in speed.
There will be another drop off after the mines and you'll exit the cave. There
is a sharp turn to the right when you land, so be ready for it. After that is a
sharp turn to the left. There is a drop off next and then a straightaway. A 90
degree angle turn is coming up now. Shift to the right if you want to hit some
jump pads (there are three lined up) to bypass the turn, but you may end up
falling.

If you don't take the jump pads, you'll need to drift. There is a drop off after
the 90 degree turn and then there will be another 90 degree turn to the right.
Drift on this one. Two ice zones will appear on each side of the track. The left
side of the track is missing a side, so don't cruise over the ice there. After
that is a turn to the left and then a speed boost. Hit the boost and you'll fly
off a huge drop off. If you got enough speed on the boost you can take a
shortcut. You'll land on the upper level of track. It has no rails so stay in
the center. There is a straightaway and then an upward turn to the right. The
upward turn is very big, and you might have to hold right all the way. After
that is a speed boost on the right. HIT IT!

If you miss the speed boost, you won't have enough... speed to get back on the
normal track. If you missed the shortcut, there is a longer, but safer path.
There is a dirt path on the right that sticks out, covering the center, so
you'll have to shift to the right to avoid it. Then there is a wide turn to the
right, and there is a tiny dirt zone on the left side, but as you get closer to
the end of the turn, it widens. Stay in the center to avoid it. Then there is a
shallow turn to the left and then a slight turn. Stay in the center during this
whole time. After that is a pit area in the center, a straightaway, and the
start/finish.

SAPPHIRE CUP COMPLETE! GOOD JOB!

+====--------------------------------------------------------------------====+
|                                EMERALD CUP                                 |
+====--------------------------------------------------------------------====+

><><>----------------------------------------------------------------------<><><
     ><><><><><><>          FIRE FIELD: CYLINDER KNOT        <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                  DIFFICULTY: **
                               GAME DIFFICULTY: **
                            NUMBER OF SPEED BOOSTS: 10
                 RECOMMENDED BALANCE: All the way to max speed

Crap, I am gonna hate writing for this. It is hard to tell whether you're upside
down or not, but the lava is located below you at the start, so if it's on the
top, either you're upside down or gravity has played a mean trick. I'm guessing
the first choice :) You'll start on a straightaway. Hit the speed boost when the
knot begins and stay on the top. There is a shallow turn to the right that you
should stay in the center to take and then a shallow turn to the left. It goes
on for a while. There will be a small straightaway and then a speed boost. Hit
it and try to stay on the top. There is then a speed boost on the right side of
the track, so cruise over there. There is then a dreaded S turn that isn't that
dreaded now since there is nothing for you to crash into.

Try to stay on the top during it though, okay? There is another very, very small
S turn after that, and then there are some bumps in the track. Stay centered and
you won't lose much speed. After that is a turn to the right and then a shallow
S turn, followed by another turn to the right that might require you to hold the
shoulder button on. Next is a big hill that will rise and then lower and then
there will be a long straightaway. Make sure you hit the speed boost during this
straightaway and then shift to the left side and stay there. There is a speed
boost that you can hit. Once you hit the boost, shift back to the top. You'll go
down a hill and there will be a very slight turn to the right. There is then a
speed boost and you'll be shot forward on a straightaway. The track will then go
straight up (try to stay on top while it is; it's hard so if you get to the
bottom, switch sides) and then it'll go straight up again, so you'll be upside
down (on the track not on the knot).

You'll then go straight down and then there will be a straightaway. Stay in the
very center. There will be poles sticking out of the ground now, but stay on the
top and stay centered to cruise through them all. On the last batch of poles
you'll have to move to the left or right since there is a pole in the very
middle. There is then a drop off and a pit area to the right. Go over it and
there will be the start/finish.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>        GREEN PLANT: INTERSECTION          <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                DIFFICULTY: **
                            GAME DIFFICULTY: ***
                         NUMBER OF SPEED BOOSTS: 10
                  RECOMMENDED BALANCE: All the way to max speed

With 100% max speed, this is an easy track. You'll start on a straightaway.
Shift to the center before you reach the start to line up with a speed boost.
After the boost is some straight track and the a long, shallow turn to the right
which you should stay in the center of. If you do, you'll hit a speed boost at
the end of the turn. There is a long straightaway and then another speed boost
after that. You'll notice that outside of the track has changed color and that
walls are starting to curve in. When it fully curves you'll be inside a pipe,
much like... well, Long Pipe. At the beginning of the pipe there is a shallow
turn to the right. You need to stay on the bottom as much as you can during this
pipe trip, so don't just head straight, actually take the turn.

The turn lasts for quite a long time and then it switches to a very shallow turn
to the left. You'll enter another part of the pipe, and this area is see-
through. Since you are pretty much as high as the sky, it's hard to tell whether
you're upside down or not, so don't worry about it here. You'll go up and there
is a small turn to the left. There is then a very, very shallow turn to the
right, and then a shallow turn that goes nearly straight down after that. There
is a little bit of straight track next, followed by a shallow turn to the left.
Next comes yet another shallow turn to the left and right after that is a
shallow turn to the right. You'll then enter a non-see through area of the pipe.

Take the shallow turn to the left. It lasts for quite a long time. When the
track straightens out, you'll see a very long pit area on one side, and a single
speed boost on the other. If you are on your second or third lap, you can start
boosting here, since the pit area is long enough to restore most of you power.
Otherwise you'll want to hit the speed boost. There is a long straightaway after
that and then a sudden turn to the left, which you should be ready for. Right
after that is a speed boost (located on the same side the first one was on) and
then two pit areas, one on the floor and one on the ceiling. Stay straight after
that because the walls will start to curve out again.

If you are going too fast here, you'll fly off the track so slow down if your
speed is over 1300 KPH. When you completely exit the pipe there is a long
straightaway, and then a wide, long, shallow turn to the right. Stay on the
inside of the track and you'll hit a speed boost right after the turn ends.
You'll now be on a straightaway with parts of the pipe you just were in sticking
out. There is a speed boost on the far right (the one I just told you to hit),
right next to part of the pipe. Hit it and then shift to the far left, where
there is another speed boost. Again, part of the pipe is right next to it. Shift
to the far right again where there is *shock!* a speed boost and some pipe. Then
shift to the left again.

By now, your speed should be insane so if you tap to hard to the left, you could
go out of control and slam into the pipe, so be careful. Hit the speed boost and
your speed should REALLY skyrocket. The slightest error will now jerk your
control away, so only shift to the right to hit that speed boost if you are sure
that you can make it. Otherwise, just continue going straight. There will be a
wide turn to the right and then a bump in the track. This bump is hell.
Seriously, if you have too much speed from all the other boosts, you can fly up
in the air and crash into the tree right in front of the bump or you can be
driven out of control. After that is a final straightaway, with the pit area on
the right side, and then the start/finish.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>       CASINO PLACE: DOUBLE BRANCHES       <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                DIFFICULTY: ****
                             GAME DIFFICULTY: ***
                           NUMBER OF SPEED BOOSTS: 30+
                  RECOMMENDED BALANCE: Halfway to acceleration

Much like Zoop's FAQ, there is simply no other way to describe this than by
dividing the track into junctions. There are about four different junctions and
each has its own part of the track. You'll start off on a straightaway and
shortly after, you'll come to the first junction.

JUNCTION PAIR #1
LEFT JUNCTION
After you take the junction, there will be a small section of straight track and
then a speed boost. The track will then become a shallow turn to the right and
will shift into a sharp turn to the left right after that. Both these turns are
quite long. There is a huge straightaway and then you'll come to a wide turn to
the right. After that wide turn the rails will disappear, so be careful. There
is a speed boost right after the rails disappear and then a speed boost on the
far right side. Hit this one and shift to the left to yet another speed boost.
There is a jump pad right after the speed boost. If you hit it, you can fly off
to the end of junction two, pair #1 and take a good shortcut [See JUNCTION PAIR
#1, RIGHT JUNCTION].

If you missed the jump pad, the track is very straight and then there will be a
speed boost on the right side. Hit it and shift to the left side to hit another
speed boost. Then shift to the right once more to hit a third speed boost.
END JUNCTION

JUNCTION PAIR #2
RIGHT JUNCTION
After you take the junction, there will be a small section of straight track and
then a speed boost. The track will become a shallow turn to the right and then
will become a very sharp turn that you need to hold R on. This turn lasts for
quite a while. After it, there is a long straightaway. In the distance you
should see and wide turn to the left which you'll probably need to hold left all
the way on. After that the rails on the side of the track will disappear, and
there will be a long, thin pit area in the center, which you should take while
boosting. When the pit area ends shift to the right side to hit a speed boost
and then remain on the right side to hit another. There is one to the left right
after that, but it is really close to the second one and you'll probably fly off
the track while trying to reach it.

Take it only if you think you can make it. There will be a long straightaway
(this is where you end up when you take the shortcut from the left junction) and
then the rails will appear on the track again. The tracks will then merge.
END JUNCTION

There is a speed boost right when the two junctions merge and then there is a
loop right after that. You'll then come to your next pair of junctions.

JUNCTION PAIR #2
LEFT JUNCTION
If you take the left side there is a slight turn to the left and then it
instantly switches to a turn to the right. There is a speed boost which you
should hit, and then you'll come to a cross over between the two junctions. Just
continue to go straight if you want the quickest path and there will be a short,
but sharp turn to the left with a speed boost.
END JUNCTION

JUNTION PAIR #2
RIGHT JUNCTION
If you take the right side there is a slight turn to the right and then it
instantly switches to a turn to the left. There is a speed boost which you
should hit, and then you'll come to a cross over between the two junctions. Just
continue to go straight if you want the quickest path and there will be a short,
but sharp turn to the right with a speed boost.
END JUNCTION

You'll come to a wide part of the track that is also a wide turn to the right
that lasts quite a long time. On each side there is a thin pit area, which you
should cruise over if it's your second or third lap. In the center there is a
speed boost. Stay centered and the track will become thin again. There will be
another speed boost in the center and then one on the left side. There is a
shallow turn to the right after that. In the center you'll come two speed
boosts, one right after the other, and then another speed boost which is a
little off the center, toward the right. Head straight for little more to reach
the third pair of junctions.

JUNCTION PAIR #3
LEFT JUNCTION
There is a long section of straight path and then there is a downward turn to
the left. In this turn, you should stay in the center and for the first part you
just need to tap the control stick a few times to the left, and the second part
you may need to hold it slightly to the left. When the turn ends there is a
straightaway that lasts for a good long while. There is then a turn to the right
that jerks upward, with a speed boost in the center. That speed boost is
followed by another speed boost in the center, and then a speed boost to the
right. Shift to the left after that to hit yet another speed boost and remain on
the left side to hit another speed boost.

There is a very long straightaway next and you should slowly shift to the right
as you cruise down it. When you get all the way over to the other side stop and
hit the speed boost. There is a VERY long straightaway that is perfect for
boosting, and then there is a very slight turn to the right that is hardly
noticeable. The track will then merge...
END JUNCTION

JUNCTION PAIR #3
RIGHT JUNCTION
There is a long straightaway and then the track will curve downhill and to the
right. It starts off shallow, but gets sharper and sharper as you near the end
of this long turn. After that is a long straightaway, and then a shallow turn to
the left with a jerk upward. A speed boost is on the right side of this tiny
turn. There is then a very long straightaway, and a speed boost on the right
side. Shift to the left after that to hit another speed boost, and then go back
to the right to hit one more. Go straight for a little more and there will be
two more speed boosts, followed by the junction's end.
END JUNCTION

When the track merges there will be speed boost in the center and then a
downward hill that goes for a long time. If you were going really fast before
you started down the hill, you can fly off into the air and off the track, so
make sure you aren't boosting too wildly. When the straightaway hill stops there
will be a speed boost and then the fourth junction pair.

JUNCTION PAIR #4
LEFT JUNCTION
If you are going at a nice speed, you can hit the jump pad that is located at
the very beginning of the junction. Fly over the gap and aim for the part where
the right junction ends. Remember if you are going slow, you'll fall into the
abyss and retire. If you don't take the jump pad, just take the turn to the
left. The junctions will cross but just continue going straight. There will be a
slight turn to the right and another jump pad (dunno why they placed it there;
it doesn't really help you. After that the paths will merge.
END JUNCTION

JUNCTION PAIR #4
RIGHT JUNCTION
If you take the right junction, there is a small turn to the right and then a
turn to the left. There is a speed boost here, which you should hit. The two
paths will cross, but if you just go straight you won't mess up. There is a
short, sharp turn to the right next and then a speed boost. The paths will then
merge.
END JUNCTION

The track will get very wide and there will be two thin pit areas on each side.
Cruise over them and get in the center the track will become thin again and
there will be two speed boosts, one on the left side, one on the right side.
Take them both and shoot to the start/finish.

LAP ONE:
Junction Pair #1: Take the left junction and use the jump pad to complete the
shortcut.
Junction Pair #2: Take the left junction
Junction Pair #3: Take the right junction
Junction Pair #4: Take the left junction and complete the shortcut.

LAPS TWO AND THREE:
Junction Pair #1: Take the right junction.
Junction Pair #2: Take the left junction
Junction Pair #3: Take the left junction
Junction Pair #4: Take the left junction and boost before the first jump pad to
shave off many seconds.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>           LIGHNING: HALF PIPE             <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                DIFFICULTY: *****
                              GAME DIFFICULTY: ****
                           NUMBER OF SPEED BOOSTS: 14
                   RECOMMENDED BALANCE: Halfway to acceleration

Gimmie a H! Gimmie an A! Gimmie a R! Gimmie a D! Gimmie italics, bold, double
underlined, size 500 font! What's that spell? Well I can't do the description
here but the base is HARD. Yes this deserves all the extra crap (the word) due
to the fact that it is probably the most frustrating track in the game. And they
rate it four stars? It takes place inside a half pipe that has no edges on the
sides. It also has the biggest terror in the game. It's... ah I'll surprise you.
You MUST make sure the vehicle is halfway to acceleration due to the fact that
it has such sharp turns. This is one of those levels, however, where you can
still take it slow but get in a decent place like fifth place. You'll NEVER hear
me tell you to boost except for some small things, because they are too
dangerous.

You'll start out on a straightaway, and then the track will curve into the
dreaded half pipe. You'll start out on a straightaway. Hit the speed boost in
front of you (also note that sometimes I will tell you to AVOID a speed boost).
There will be a wide turn to the left and then a brief straightaway. There is
then a sharp turn to the right. If you know what's good for you, you'll hold R
during this to avoid falling off and losing speed. There is then a small
straightaway, and then a boost. After that is a fairly wide S turn that
shouldn't give you much trouble. If you're going too fast, however, you can fly
off. There is a boost located to the right of the track. The track will then
even out to flat ground and there will be a wide turn to the right. Shortly
after, however, it'll become a half pipe again (NOOOOOOOOOOOOOOO!). There is a
speed boost located on the upper part of the left side of the half pipe here.
Take it only if your turning is good!

A vehicle with turning similar to Captain Falcon's is good for the boost, but a
vehicle with crap turning like the Frost-Lynx (okay not CRAP turning but it
still isn't that good) won't make it. After that, there is a very long
straightaway. Stay centered to hit a speed boost. You will now enter a series of
corkscrews. Stay in the center because the opposite side of you will disappear
and you can fall. To hit the following three speed boost, you'll have to tap to
the left a little each time. After the fourth boost, the track will become flat
again but no, don't celebrate. Shortly after the straightaway of flat track is
the half pipe. Take the shallow, but extremely long turn to the right with care,
and then there will be a moderate S turn. Slow down on this if your vehicles
turning isn't that good, but otherwise, you should be fine.

The half pipe will then become straight and there will be a boost right in front
of you. The opposite side of you will disappear again and you'll go through
another series of cork screws. Hit the boost during the corkscrews but DO NOT
HIT THE BOOST AFTER THE CORKSCREWS! The boost I'm talking about is located on
the right side of the track, on the upper area of the pipe. If you hit it, you
probably won't survive the cramped turn to the left. There is yet another boost
after that and again, DON'T TOUCH IT! After that the track will widen out and
there will be a bump in the center. You ready for the toughest turn in the game,
including the AX tracks? Here it comes: a thin S turn [insert screams of terror
here]. If you aren't a master at this track SLOW DOWN A LOT! You might even want
to just let go of A and navigate slowly through.

You have permission to hit the speed boost after the terror, but be prepared to
hold R during the next turn. You'll then come to a straightaway with lasers in
sticking out from above. At first glance, it doesn't seem like these lasers do
anything, but if you go through them, your energy will deplete. Just weave in
and out of them and when they end there will be a long straightaway with a pit
area on the side, followed by the start/finish.


><><>----------------------------------------------------------------------<><><
     ><><><><><><>              BIG BLUE: ORDEAL             <><><><><><><>
<><><----------------------------------------------------------------------<><><
                               DIFFICULTY: ****
                            GAME DIFFICULTY: *****
                          NUMBER OF SPEED BOOSTS: 4
                   RECOMMENDED BALANCE: Halfway to acceleration

This is a fun, fun, fun track. It has many different drop offs and tough 90
degree angle turns, and you'll have to live with absolutely no speed boosts for
the first part of the track. But that's all good, since there are so many
different things you can try with this track. Select it, turn on the remix, and
have fun! Okay you'll start off on a straightaway. The straightaway goes for
quite a while. At the end is a drop off. Hold forward to land quickly. Then take
the two 90 degree angle turns (they are some of the easier turns) and head up
the hill. DON'T take the junction to the right since it is the long way. Only
take it if you don't have some good speed built up.

Anyway, when you go all the way up the hill, you'll drop off and onto the main
track. Congratulations that put you in first place. There is then a shallow turn
to the left and a downward hill. At the bottom of the hill is a very close, but
not quite 90 degree angle turn that might require you to hold L. RIGHT after
that is another somewhat 90 degree angle turn that you will possibly have to
hold R on and then right after THAT turn is ANOTHER 90 degree angle wannabe
turn. There is a drop off right after this turn and if you crashed at any point
during those three turns, you might not complete the drop off. There is a tiny
bit of straight track next and then another close, but not quite 90 degree angle
turn.

There is a hill that goes up next and on the right side there is a short pit
area. Near the top of the hill is a very, very, very shallow turn to the right
but if you are in the pit area, watch out for it since you might end up
crashing. Even after the pit area stops the track still continues to go up, and
finally you'll come to a drop off. There is a straightaway after the drop off
and then a sharp turn to the left that you need to hold L on. After that is a
wide turn to the right and then yet another big drop off. (Serial Gaps, anyone?)
Go down the straightaway and take the somewhat wide turn to the right. After
that you'll come to a somewhat wide turn to the left and then yet another drop
off.

Make sure you are going diagonally to the left when you go off the drop off.
There is absolutely nothing but a black abyss if you go straight. If you go to
the left you'll land on the track (don't worry this isn't as hard as it sounds)
which is now a different color. Head down the small hill and through the rest of
the straightaway and you'll come to another 90 degree angle turn. Take it and go
through the tiny part of straight track and then take the next 90 degree angle
turn to the right. There is yet another 90 degree angle turn after that, to the
left, and then a drop off. The track below the drop off is thin, so make sure
you're in the center when you... well, drop off.

You'll come to your first speed boost (wow, the first one's in the fifth
paragraph? This track must be loaded with 'em!) in the center of the track. Hit
it and you'll be forced to take a sorta junction. The whole track is together,
it's just on the left side there is a big ice zone that curves to the left with
a speed boost at the end of the ice zone, and on the right side there's a big
pit area on the outside track and a dirt zone on the inside part of the...
outside. (Wow that was a run on that probably made no sense.) After the two
paths merge (sorta) you'll enter a very thin tunnel. Don't worry, no S turn in
this one. It is thin at the first part and there is also an extremely small turn
to the left that I almost missed. The track will widen and there will be a turn
to the left.

Now it looks like this turn is no problem, but it really is a very sharp turn
that requires you to drift to the left. After that turn there is a small part of
straight track and then another turn to the right that causes you to drift.
Okay, I guess you can call that an S turn... anyway after that is a straightaway
that goes up a hill and then a very, very slight turn to the left. You'll come
to a speed boost and the track will become thin yet again. Stay in the center of
it and you should have no problem. When you exit the tunnel, the track will
suddenly become very wide. There is a straight path and then a shallow turn.
About halfway through the turn you'll suddenly be forced to drift so be ready
for it.

After that is a corkscrew and then a slight turn to the right. There will be a
speed boost on the left side and the track will become very thin again (yay).
Stay centered and continue going straight and you'll come to you final drop
offs, which leaves you at the start/finish.

EMERALD CUP COMPLETE! GOOD JOB!

+====--------------------------------------------------------------------====+
|                              DIAMOND CUP                                   |
+====--------------------------------------------------------------------====+

><><>----------------------------------------------------------------------<><><
     ><><><><><><>          COSMO TERMINAL: TRIDENT          <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                  DIFFICULTY: ***
                               GAME DIFFICULTY: ***
                            NUMBER OF SPEED BOOSTS: 13
                     RECOMMENDED BALANCE: Halfway to max speed

This is the BIGGEST. PAIN. IN. THE. ASS. to write for. Cosmo Terminal: Trident
is made up of four junctions. This may not seem like a lot, but the paths are
unique in their own special way. Each one is very long and it takes quite a
while before the paths fuse again. This time, the five junctions have a three-
path split in them: Left, Middle, and Right. The bad part about this track is
that except for some tiny parts in it, there are NO rails. Fortunately, there
are no S turns, sharp turns, or even wide turns. Unfortunately there are a lot
of corkscrews that do tiny turns, and even a tiny turn in a corkscrew can mess
you up. Fortunately there are TONS of pit areas on this track, usually one at
each path of each junction (that's a nice amount of twelve pit areas). Also all
of these pit areas are enough to restore at least 9/10 of your energy.

Like Double Branches, I will describe this track junction by junction. I'll do
the middle junction first, the left junction second, and the right junction
third. You'll start off on a straightaway with rails. After the start the rails
will disappear. There is a slight hill and then the first junction appears.

JUNCTION ONE
MIDDLE PATH
There is a speed boost right at the start of the middle path. You'll notice how
thin the path starts to guess. You need to stay in the center the whole time if
you want any chance of surviving. There is a straightaway next and then a very,
very, very, very shallow turn to the left that looks like it's part of the
straightaway. If you're on the right edge, you can fly off here so be careful.
There is some more straight track (not the fact that the three junctions have
gotten closer together here.) The track will then curve into a corkscrew. This
is a minor corkscrew and will end quickly. There will be yet another corkscrew
after that and then the track will curve slightly to the right. The track will
then start to go to the right a tiny bit and a pit area will appear. Cruising
over this should restore about 9/10 of your energy. The tracks will then merge.

JUNCTION ONE
LEFT PATH
There is a slight bump in the track when you start. Next is a short
straightaway, followed by a corkscrew and a speed boost. There is then another
long straightaway, followed by a corkscrew. Next is a short straightaway, then a
speed boost followed by... well, you know. There is then a turn to the right and
the tracks will merge. Okay, this was a short split.

JUNCTION ONE
RIGHT PATH
There is a straightaway and then the track instantly curves into a corkscrew.
This corkscrew lasts for only a short while. After there is a straightaway with
a very shallow turn. Some more straight track follows after that. Near the end
of the straightaway there is a speed boost. Hit it and the track will tilt to
the right. Just stay in the center while it's tilting and you'll be fine. The
track will even out again and there will be yet another straightaway. Next,
you'll encounter a part in the track that goes downhill and to the right. After
that the tracks merge.

There is a shallow turn to the right and then the next junction appears.

JUNCTION TWO
MIDDLE PATH
There is an instant shallow turn to the right when you go through this junction
so be prepared if you're on the left side. The track will then become a
straightaway going diagonally to the left and uphill. When the track stops going
uphill and evens out the track will straighten and the straightaway will end.
There will be a tiny turn to the right and you'll go down a small hill and then
back up the hill again. This is on a straight part of the track. There is then a
slight turn to the left and the track will remain going diagonally to the left.
This area is a straightaway. You should spot a pit area near the end of the
straightaway. This pit area should restore all of the energy you have. While you
are cruising over this pit area the track should go slightly to the right and
uphill. It will go uphill for some time and then the tracks will merge.

JUNCTION TWO
LEFT PATH
The track starts off like a straightaway. This straightaway lasts for a very
long time. The track will then start to go uphill and there will be a speed
boost. The track will continue straight some more and then it'll even out. There
is yet another straightaway next and the track will start going uphill slightly.
Not surprisingly, the uphill part is completely straight. Once the track evens
out you'll spot a pit area in the center of the track. Cruise over this (about
halfway through there is a very shallow turn to the right) and then the track
will start to go uphill yet again. It'll curve very slightly and then become
straight again. The tracks will merge shortly after.

JUNCTION TWO
RIGHT PATH
At the start, the split is basically a long straightaway going up and down small
hills. This will last for a LONG, LONG time and you can go really fast here by
boosting. Use up as much energy as you want here, because after the straightaway
a long pit area will appear. About halfway through the pit area the track will
become a shallow turn to the right, but then it'll become straight again.
Continue heading straight for the rest of the split and the paths will merge.
Once of the easiest splits in the level.

The track simply goes straight for a short time and then the tracks will split
once more.

JUNCTION THREE
MIDDLE PATH
This is the toughest middle path yet. If you are going at high speeds here due
to boosts, the slight turn to the right and the instant corkscrew that follows
could lead you to flying off the edge. Anyway, if you're going at a fair speed
here the corkscrew should be no problem. As it ends, the track will curve to the
right. When it stops, the track will become a small straightaway. There is a
speed boost in front of you. Hit it and STAY IN THE CENTER. There will be a HUGE
drop off here. You can now choose which track you want to land on. The right
split in the third junction leads to the middle track and the left split in the
third junction leads to the left path. I'll just assume you stayed where you
should stay and landed on the right path. Anyway, the track is a very long
straightaway that is "hilly" due to the fact that there are small hills going up
and down many times.

There is a pit area after the hills (the track remains a straightaway) that
should restore all energy lost, even if your energy is at zero. After the pit
area the track will curve a tiny bit to the left and the junction will end.

JUNCTION THREE
LEFT PATH
There is a long shallow turn to the right as soon as you start the path. This
turn requires you to simply tap the control stick to the right a couple of
times. Once the track becomes straight again, there will be a speed boost. Hit
it and the track will then curve VERY SLIGHTLY to the left. The track will then
become a very, very long straightaway. Start boosting here because the drop off
is about to come. When you land you'll be going down a slight hill. The track
will alternate between even track and small downhill areas. It is basically
straight this whole time. Near the end of the even/downhill part of the track
there is a pit area. This pit area should restore all lost energy. The track
remains straight for the rest of the split after that, and then the tracks will
merge.

JUNCTION THREE
RIGHT PATH
The track goes straight for a very brief time here, and then it becomes one of
those weird corkscrews that can mess you up if you're going too fast. Just slow
down a little if you are over 1300 KPH and you should be fine. After the weird
corkscrew the track will begin to head downhill. It will twist a little
throughout this whole time but stay straight and you should be fine. There is a
speed boost at the very end, and then the huge drop off. Right when you land you
should enter a hilly area that is composed of small hills going up and down.
Shortly after the tracks will merge.

Head straight and you'll hit the fourth junction.

JUNCTION FOUR
MIDDLE PATH
The track is a straightaway at the very beginning. Right after the end of the
straightaway the track will curve into a corkscrew. Stay in the center of it to
get past safely. The track will then become yet another straightaway and then
shortly after a corkscrew will form, curving in the opposite direction of the
first. There is then a straightaway here and the track will then form into yet
another corkscrew. When you end that corkscrew the track will be TILTING to the
right. If you go straight it will even out. After it evens out there will be a
speed boost. Hit it and rails will appear on each side of the track. Head
straight and there will be a pit area that is big enough to restore all of your
energy. This pit area is laid down onto the widest turn on the track, which is a
shallow turn to the right :) There will then be a small drop off. After that,
just head straight and the tracks will merge.

JUNCTION FOUR
LEFT PATH
If you are going fast when you start, this split can be a bit difficult. It
INSTANTLY becomes a corkscrew that is turning slightly to the right. Although
it's a shallow turn, the spinning can distract you so pay attention. The track
will then tilt and even out (the track will remain straight this whole time)
after that. Continue to go straight and then there will be a speed boost. After
that the track will start shifting to the left, and will end up being a
straightaway going diagonally to the left. Head down the hill here and then
rails will appear on each side. Next, there is a pit area and then a wide turn
to the right. After the pit area the rails will disappear and there will be a
small drop off. Continue to go straight after the drop off and the paths will
merge.

JUNCTION FOUR
RIGHT PATH
The track instantly becomes a weird corkscrew that turns to the left when you
start so slow down a little if you feel you are going too fast. There is then a
very, very, very long straightaway and then a speed boost. After the speed boost
is a short section of straight track and then the track will curve down and to
the left. Rails will then appear on each side and the track will start to curve
upward sharply and to the right. There is a pit area here that should restore
about 9/10 of your energy so use it. The small drop off is after that and then
the track will remain straight for the rest of the split. The tracks will then
merge.

Head straight for a long, long time and you'll come to the start/finish. Whew,
that took me 90 minutes to write!

><><>----------------------------------------------------------------------<><><
     ><><><><><><>         SAND OCEAN: LETERAL SHIFT         <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                 DIFFIUCLTY: ***
                             GAME DIFFICULTY: ****
                           NUMBER OF SPEED BOOSTS: 8
                 RECOMMENDED BALANCE: All the way to max speed.

This track is basically made up of junctions. One junction is about two feet and
drives you right off the edge, while the other allows you to continue through
the track. It can be hard to notice which way these junctions go, even though
they have arrows pointing at the correct one you should take. There are some
good, long pit areas here, and some nice places for boosting, but some parts of
the track can be difficult due to lack of space and rails. You'll start on a
straightaway. After you pass the start, shift to the center and there will be a
speed boost. After that speed boost in a tiny part of straight track and then
the first "split" as I like to call them.

These splits aren't something major to deal with, you just have to have decent
hand-eye cordination to get past them safely. On this first split, you should
shift to the left to avoid retirement. There is a speed boost shortly after the
split and then a straightaway. In the distance, you should see a long, wide turn
to the right. When taking this turn, it is not necessary to hold down the R
shoulder button. Just tap the control stick when needed to stay in the center
and hit a speed boost. You'll come to your second split here, and for this one
you should also shift to the left. After that is a straightaway that lasts for
quite a long time. At the end of that straightaway is a third split.

You need to shift to the right for this split. After that is a small section of
straight track and then a speed boost. Following the speed boost, there is a
turn to the right that shouldn't give you much trouble. On each side of the turn
is a single, thin, long pit area that should restore any lost energy. Shift to
the center of the track after the pit areas to hit a speed boost. After that
speed boost is a section of straight track and then a split. Shift to the right
on this one. Right after the split, the track should get a tiny bit thinner, and
you'll enter a cave. Head straight for a short while to come to another split
where you should shift to the right on.

Following that split is a straightaway, and then yet another split. Shift to the
right and that'll be the end of the splits for a little while. There is a turn
that is similar to the one before the three consecutive splits. The turn is
pretty much EXACTLY the same due to the fact that it is a shallow turn upward
(to the right) that should give you no trouble at all and that there are two
long, thin pit areas, one on each side. These pit areas are even longer than the
ones before, and you might be able to pull a few boosts off on them. The track
will become a straightaway and will get slightly thinner after that. There will
be another split, but this time you should shift to the left.

After that is a small straightaway and then a split where you should go to the
right. There will be a wide turn upward and to the right after that, and it
doesn't last that long. If you stay in the center, you can hit a speed boost
right at the turn's end. After the turn, you'll exit the cave and be on a
railless area of the track. There is a split here, which you should shift to the
right to pass, and then a straightaway. There is a small hill that rises and
lowers during that straightaway, and then there's a split where you should shift
to the right. There is then another straightaway where the track tilts (not
curves, tilts) to the left so it looks like it's going into a corkscrew, but
then it evens out again.

After that there is another split, and you need to shift to the left here. There
is a speed boost pretty much RIGHT after that split, so be ready. Following the
speed boost is a long straightaway, and then some rails will appear on the track
again. Good. There will be a short, downhill turn to the left that is really
shallow and then there will be a straightaway and the rails will disappear again
(NOOOOOO!). At the end of the straightaway is a split and you need to shift to
the left here. Now SHIFT TO THE CENTER AND STAY THERE since there is a
straightaway where the track shrinks to a very thin area in the center (no
rails). If you are going too fast and you lose control here, you're pretty much
dead.

After that the track will widen again and there will be another split, this time
where you should shift to the right. Shift to the center and stay there again
because the track will become very thin once more. After the thin area, the
track will widen yet again and there will be a split where you should shift to
the left. There is a small straightaway here, and then rails will appear on the
track again (there will be rails for the rest of the track from now on). Shortly
after the straightaway is a huge upward turn to the right that starts out wide,
but quickly turns sharp. It'll require you to hold the R shoulder button here.
If you do hold R you'll hit a speed boost right after the turn. Shift to the
right after that and you'll cruise over the final pit area, which isn't as long
as the others, but should still restore all your energy.

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