Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter F » F-Zero GX - Strategy Guide (Page 01)

F-Zero GX - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for F-Zero GX - Strategy Guide (Page 01).

AN FAQ/WALKTHROUGH FOR...

+====--------------------------------------------------------------------====+
|                                  F-ZERO GX                                 |
+====--------------------------------------------------------------------====+

by me frog
cskull@frogdesign.com
Created on 08/29/03
Last updated on 12/04/03
Version Final
FAQ/WALKTHROUGH
For Nintendo Gamecube
Rated T (TEEN)

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                               TABLE OF CONTENTS                            |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

(01) INTRODUCTION/HOW TO USE THIS GUIDE
(02) CONTROLS/TERRAIN
(03) CHARACTERS/MACHINES
(04) GRAND PRIX WALKTHROUGH
(05) STORY MODE WALKTHROUGH
(06) ALTERNATE STORY MODE WALKTHROUGHS
(07) CHARACTER PROFILES
(08) MACHINE PARTS
(09) CUSTOMIZE
(10) USER'S CUSTOM VEHICLES
(11) STAFF GHOSTS
(12) SCRIPT GUIDE
(13) SONG LYRICS
(14) FAQ
(15) SECRETS
(16) VERSION HISTORY
(17) CONTACT
(18) CREDITS/LEGAL

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                   (01) INTRODUCTION/HOW TO USE THIS GUIDE                  |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

Hello everyone! I am me frog. I have so far written six guides that have been
posted on GameFAQs and this is now number seven! F-Zero has been around for a
while and finally, we get an F-Zero game for the Gamecube. This guide will
cover all of the cups, machines, characters, and more. You'll see different
things in the guide, so this is why you should read the next paragraph: To see
what they mean!

If you want to find a specific character/track quickly, just use your
computers FIND option and type in the name of the character/track. You'll be
taken straight to it, and it'll save you lots of time scrolling down.

When I describe a track, this is how I'll lay it out. It is very simple.

TRACK NAME
DIFFICULTY:
GAME DIFFICULTY:
NUMBER OF SPEED BOOSTS:
RECOMMENDED BALANCE:

The track name just tells you the name of the track. The difficulty is on a
scale of one to five stars.

* Very Easy
** Easy
*** Moderate
**** Hard
***** Very hard

The game difficulty tells you the difficulty the game gives the track. Their
difficulty goes to six stars.

* Very Easy
** Easy
*** Moderate
**** Hard
***** Very Hard
****** OMGWTFLOL THIS TRACK WILL PWN YOU!

The number of speed boosts tells you how many yellow boosts there are in the
track.

The recommended balance tells you what you should set your balance to at the
beginning of the track.

Recommended balance levels:

All the way to acceleration: The meter is all the way to the left, or 0%.
Halfway to acceleration: The meter is halfway to the left, or 25%
Default: Keep it right in the middle (50%)
Halfway to max speed: Halfway to the right (75%)
All the way to max speed: All the way to the right (100%)

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                           (02) CONTROLS/TERRAIN                            |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This first part lists the controls on the race track.

ACCELERATE: A BUTTON
You'll be holding this button down the whole time. It will accelerate your
vehicle. If you let go, your vehicle will slowly come to a stop. A good thing
to do is at the beginning of a race, hold down A. That way, when you start,
you'll leap forward and won't fall behind the other racers.

INCREASE/DECREASE SPEED: CONTROL STICK
This is very important. If you want your speed to increase, hold up. Your
flight will decrease and you'll speed up. Push it all the way forward for max
speed. If you want to slow down, press down on the control stick. Your flight
will increase and you'll slow down. Push it all the way down and you'll slow
down A LOT. Press it left and right to turn. The more you tilt left/right, the
sharper you'll turn.

BOOST: Y BUTTON
This is VERY important. You use this to boost your vehicle forward. Although
there are boost pads scattered about the track, you can use these whenever you
like. However, you can't use them as many _times_ as you like. In the upper-
right hand corner of the screen, you'll notice an energy meter. Boosting
decreases that meter. When it empties, you'll have to retire. You can
replenish
your energy in the pit areas by just gliding over them.

SPIN ATTACK: Z/X BUTTON
You can use this to hit your opponents with your vehicle. It'll send them back
and you'll be able to get ahead of them. But don't do this freely! Doing it
causes you to lose speed. Lots of it. So unless you're sure you're going to
hit your opponent, don't use the attack.

POWER/DRIFT SLIDES: R/L SHOULDER BUTTONS
Use this to slide to the left (L) or right (R) sharply. This is used to take
sharp turns through those tight curves. If you hold down both L and R, you can
drift. Holding L and R while holding left lets you drift left, while holding L
and R while also holding right lets you drift right.

AIR BRAKE: B BUTTON
When you want to stop, press B. Your vehicle will come to a halt. Do this if
you get really close to an edge and you know you won't be able to turn, or if
you want to pause to avoid crashing into something.

CHANGE CAMERA ANGLE: CONTROL PAD UP/DOWN
Pressing up will zoom in on your vehicle, while pressing down will zoom out.
Personally, I think zooming out is the best, since you can see more of the
track and what the other racers are doing, but zooming in just lets you admire
your vehicle.

This next part will list the five types of terrain there are.

PIT AREA:
The pit areas are glowing multi-colored areas on the track. When you glide
over them, your boost energy meter will slowly replenish. At the beginning
tracks, the pit areas are very large, but they get smaller and smaller as you
advance into the cups.

SPEED BOOST PLATE:
These are yellow plates with a lightning bolt above them. When you run over
these, you'll get a nice speed boost that won't deplete your energy meter. Use
these on the first lap, when you can not use your personal boost.

SLIP ZONE:
This zone looks like blocks of ice. Your vehicle will lose traction on them
(but it's hovering!), making it hard to control. It is best to just keep going
forward on them, or else you might crash into something.

JUMP PLATE:
These are glowing, green plates with arrows pointing up on them. Running over
them will cause you to jump into the air. They are usually used to cross gaps,
and if you don't have enough speed when you go over them, you'll fall short,
causing you to retire.

DIRT ZONE:
When you run over this zone, your speed will decrease. They are brown parts of
the track that really do look like dirt. They are short parts of the track and
can usually not be avoiding. Just use a boost the moment you get past them to
regain your speed.

LAVA ZONE:
These only appear in story mode 7 and 8 and are a HUGE pain. If you cruise over
them, your energy depletes FAST! If you boost on them, you'll use up pretty much
all your energy by the time you are done crusing over. These zones come in packs
usually, so you'll have to weave in and out of them.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                          (03) CHARACTERS/MACHINES                          |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This chapter will describe the machines and their pilots.

--------------------------------------------------------------------------------
**************      | ***********        | ****               | *************  |
CAPTAIN FALCON      | DR. STEWART        | PICO               | SAMURAI GOROH  |
**************      | ***********        | ****               | *************  |
SEX: MALE           | SEX: MALE          | SEX: MALE          | SEX: MALE      |
AGE: 37             | AGE: 42            | AGE: 124 (MAYBE)   | AGE: 45        |
                    |                    |                    | MACHINE: FIRE  |
MACHINE: BLUE FALCON| MACHINE: GOLDEN FOX| MACHINE: WILD GOOSE| STINGRAY       |
WEIGHT: 2777 lbs.   | WEIGHT: 3130 lbs.  | WEIGHT: 3571       | WEIGHT: 4320 lbs
BODY: B             | BODY: D            | BODY: A            | BODY: A        |
BOOST: C            | BOOST: A           | BOOST: B           | BOOST: D       |
GRIP: B             | GRIP: D            | GRIP: C            | GRIP: B        |
--------------------------------------------------------------------------------
***********         | **************     | ****               | ********       |
JODY SUMMER         | MIGHTY GAZELLE     | BABA               | BEASTMAN       |
***********         | **************     | ****               | ********       |
SEX: FEMALE         | SEX: MALE          | SEX: MALE          | SEX: MALE      |
AGE: 25             | AGE: 37            | AGE: 19            | AGE: 30        |
                    |                    |                    | MACHINE: HYPER |
MACHINE: WHITE CAT  | MACHINE: RED GAZELLE MACHINE: IRON TIGER| SPEEDER        |
WEIGHT: 2535 lbs.   | WEIGHT: 2932 lbs.  | WEIGHT: 3924 lbs.  | BODY: B        |
BODY: C             | BODY: E            | BODY: B            | BOOST: D       |
BOOST: C            | BOOST: A           | BOOST: D           | GRIP: A        |
GRIP: A             | GRIP: C            | GRIP: A            | WEIGHT: 3924 lbs
--------------------------------------------------------------------------------
*********           | *******            | *******            | *****          |
DR. CLASH           | OCTOMAN            | BIO REX            | BILLY          |
*********           | *******            | *******            | *****          |
SEX: MALE           | SEX: MALE          | SEX: UNKNOWN       | SEX: MALE      |
AGE: 55             | AGE: UNKNOWN       | AGE: 9             | AGE: 7         |
                    |                    |                    | MACHINE: MAD   |
MACHINE: CRAZY BEAR | MACHINE: DEEP CLAW | MACHINE: BIG FANG  | WOLF           |
WEIGHT: 4894 lbs.   | WEIGHT: 2182 lbs.  | WEIGHT: 3350 lbs.  | WEIGHT: 3285 lbs
BODY: A             | BODY: B            | BODY: B            | BODY: B        |
BOOST: B            | BOOST: B           | BOOST: D           | BOOST: B       |
GRIP: E             | GRIP: C            | GRIP: A            | GRIP: C        |
--------------------------------------------------------------------------------
***********         | ***************    | ***********        | **********     |
SUPER ARROW         | GOMAR AND SHIOH    | JOHN TANAKA        | MRS. ARROW     |
***********         | ***************    | ***********        | **********     |
SEX: MALE           | SEX: MALE          | SEX: MALE          | SEX: FEMALE    |
AGE: 35             | AGE: UNKNOWN       | AGE: 31            | AGE: 27        |
                    | MACHINE: TWIN      |                    | MACHINE: QUEEN |
MACHINE: KING METEOR| NORITTA            | MACHINE:WONDER WASP| METEOR         |
WEIGHT: 1896 lbs.   | WEIGHT: 1719 lbs.  | WEIGHT: 1984 lbs   | WEIGHT: 2513lbs|
BODY: E             | BODY: E            | BODY: D            | BODY: E        |
BOOST: B            | BOOST: A           | BOOST: A           | BOOST: B       |
GRIP: B             | GRIP: C            | GRIP: D            | GRIP: B        |
--------------------------------------------------------------------------------
**********          | *********          | *************      | ****           |
JACK LEVIN          | KATE ALEN          | JAMES McCLOUD      | ZODA           |
**********          | *********          | *************      | ****           |
SEX: MALE           | SEX: FEMALE        | SEX: MALE          | SEX: MALE      |
AGE: 19             | AGE: 30            | AGE: 32            | AGE: UNKNOWN   |
                    | MACHINE: SUPER     | MACHINE: LITTLE    | MACHINE: DEATH |
MACHINE: ASTRO ROBIN| PIRHANA            | WYVERN             | ANCHOR         |
WEIGHT: 2314 lbs.   | WEIGHT: 2226 lbs.  | WEIGHT: 3064 lbs   | WEIGHT: 3571 lbs
BODY: B             | BODY: B            | BODY: E            | BODY: E        |
BOOST: D            | BOOST: C           | BOOST: B           | BOOST: A       |
GRIP: A             | GRIP: B            | GRIP: B            | GRIP: C        |
--------------------------------------------------------------------------------
*************       | **************     | ************       | ****           |
MICHAEL CHAIN       | SILVER NEELSEN     | ROGER BUSTER       | DRAQ           |
*************       | **************     | ************       | ****           |
SEX: MALE           | SEX: MALE          | SEX: MALE          | SEX: MALE      |
AGE: 39             | AGE: 98            | AGE: 41            | AGE: 137       |
                    |                    | MACHINE: MIGHTY    | MACHINE: MIGHTY|
MACHINE: WILD BOAR  | MACHINE: NIGHT TH... HURRICANE TYPHOON  | GAZELLE        |
WEIGHT: 4652 lbs.   | WEIGHT: 3373 lbs.  | WEIGHT: 3924 lbs   | WEIGHT: 2094lbs|
BODY: A             | BODY: B            | BODY: E            | BODY: A        |
BOOST: C            | BOOST: A           | BOOST: B           | BOOST: C       |
GRIP: C             | GRIP: E            | GRIP: B            | GRIP: C        |
--------------------------------------------------------------------------------
****                | *******            | **************     | ************   |
LEON                | MR. EAD            | ANTONIO GUSTER     | BLOOD FALCON   |
****                | *******            | **************     | ************   |
SEX: MALE           | SEX: UNKNOWN       | SEX: MALE          | SEX: MALE      |
AGE: 16             | AGE: UNKNOWN       | AGE: 36            | AGE: 37        |
                    |                    | MACHINE: GREEN     | MACHINE: BLOOD |
MACHINE: SPACE ANGLER MACHINE: GREAT STAR| PANTHER            | HAWK           |
WEIGHT: 2006 lbs.   | WEIGHT: 4122 lbs.  | WEIGHT: 4541 lbs.  | WEIGHT: 2579lbs|
BODY: C             | BODY: E            | BODY: A            | BODY: C        |
BOOST: C            | BOOST: A           | BOOST: B           | BOOST: C       |
GRIP: A             | GRIP: D            | GRIP: D            | GRIP: A        |
--------------------------------------------------------------------------------
************        | *********          | *********          |                |
BLACK SHADOW        | THE SKULL          | DEATHBORN          |                |
************        | *********          | *********          |                |
SEX: MALE           | SEX: MALE          | SEX: MALE          |                |
AGE: UNKNOWN        | AGE: 241           | AGE: UNKNOWN       |                |
                    | MACHINE: SONIC     | MACHINE: DARK      |   AX RACERS    |
MACHINE: BLACK BULL | PHANTOM            | SCHNEIDER          |                |
WEIGHT: 5158 lbs.   | WEIGHT: 2226 lbs.  | WEIGHT: 2,080      |                |
BODY: A             | BODY: C            | BODY: A            |                |
BOOST: E            | BOOST: A           | BOOST: B           |                |
GRIP: A             | GRIP: D            | GRIP: D            |                |
--------------------------------------------------------------------------------
*********           | ********           | ***********        | *****          |
DON GENIE           | DIGI BOY           | DAI SEN GEN        | SPADE          |
*********           | ********           | ***********        | *****          |
SEX: MALE           | SEX: MALE          | SEX: MALE          | SEX: MALE      |
AGE: 65             | AGE: 8             | AGE: 64            | AGE: UNKNOWN   |
                    | MACHINE: COSMIC    |                    | MACHINE: MAGIC |
MACHINE: FAT SHARK  | DOLPHIN            | MACHINE: PINK SPIER| SEAGUL         |
WEIGHT: 2,490 lbs.  | WEIGHT: 900 lbs.   | WEIGHT: 1100 lbs.  | WEIGHT: 1330lbs|
BODY: A             | BODY: E            | BODY: C            | BODY: B        |
BOOST: A            | BOOST: A           | BOOST: C           | BOOST: A       |
GRIP: E             | GRIP: C            | GRIP: A            | GRIP: E        |
--------------------------------------------------------------------------------
********            | **************     | **********         | **             |
DAIGOROH            | PRINCIA RAMODE     | LILY FLYER         | PJ             |
********            | **************     | **********         | **             |
SEX: MALE           | SEX: FEMALE        | SEX: FEMALE        | SEX: MALE      |
AGE: 10             | AGE: 16            | AGE: 14            | AGE: 35        |
                    |                    |                    | MACHINE: GROOVY|
MACHINE: SILVER RAT | MACHINE: SPARK MOON| MACHINE: BUNNY FLASH TAXI           |
WEIGHT: 880 lbs.    | WEIGHT: 1620 lbs.  | WEIGHT: 1414 lbs.  | WEIGHT: 1280lbs|
BODY: D             | BODY: B            | BODY: D            | BODY: B        |
BOOST: A            | BOOST: C           | BOOST: B           | BOOST: D       |
GRIP: D             | GRIP: B            | GRIP: A            | GRIP: B        |
--------------------------------------------------------------------------------
***                 | *******            |
QQQ                 | PHOENIX            |
***                 | *******            |
SEX: MALE (??)      | SEX: MALE          |
AGE: UNKNOWN        | AGE: 26            |
MACHINE: ROLLING    | MACHINE: RAINBOW   |
TURTLE              | PHOENIX            |
WEIGHT: 999 lbs.    | WEIGHT: 1080 lbs.  |
BODY: A             | BODY: B            |
BOOST: D            | BOOST: B           |
GRIP: B             | GRIP: C            |
------------------------------------------

That wraps up the character section.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|                        (04) GRAND PRIX WALKTHROUGH                         |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This first part of the guide will tell you the rules of the cups.

+====--------------------------------------------------------------------====+
|                                PLACEMENT                                   |
+====--------------------------------------------------------------------====+

There are 30 racers in a race, including you. You are awarded points depending
on what place you finish in the race. At the end of the cup, the racer with
the highest point total will be declared the winner.

PLACE:   1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20
POINTS: 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27

PLACE:  21 22 23 24 25 26 27 28 29 30
POINTS: 25 23 22 21 20 19 18 17 16 15

In the case of a tie between two racers, the racer who finished first place
the most will be declared the winner. If there is still a tie, whichever racer
had the highest point total at the end of the fourth race is declared the
winner.

+====--------------------------------------------------------------------====+
|                               MACHINES                                     |
+====--------------------------------------------------------------------====+

Machines are pretty much extra lives. In novice mode, you get five machines.
In standard, you get four machines, and three machines will be available in
expert. There are many different ways to lose a machine. If you fall off a
track during a race,  you'll lose a machine and have to start the race over.
Losing all your energy by boosting or getting hit will force you to give up a
machine, and changing the settings or retrying will take away a machine. You
can, however, gain machines by retiring five other racers in one race. If you
are forced to retire and do not have any spare machines, you'll be eliminated
from the cup.

+====--------------------------------------------------------------------====+
|                     BOOSTING AND ADDITIONAL RULES                          |
+====--------------------------------------------------------------------====+

Boosting is not allowed during the first lap of the race because of the small
distance between each racer at the beginning. When you begin lap two, you'll
see the words, "BOOSTER OK" which means boost is now allowed. Boosting,
however, uses energy and you must replenish that energy at pit areas.

Some other rules are that no pilot should go in the reverse direction. If you
do so, you'll be given a REVERSE warning, and you should change direction as
soon as possible.

That wraps up the rules.

+====--------------------------------------------------------------------====+
|                                   TURNS                                    |
+====--------------------------------------------------------------------====+

There are different types of turns in this game, and I have given a discription
for each one:

"SHALLOW" TURNS: For these turns, all you have to do is tap the control stick a
few times in the direction of the turn.

"WIDE" TURNS: These turns require you to hold the control stick slightly in the
direction of the turn. They are usually long.

"SHARP" TURNS: Most of these turns have two parts. The first part requires you
to hold the control stick all the way in the direction of the turn. For some
"sharp" turns, during the second part of the turn, you'll find yourself moving
towards the wall in which you must hold the trigger button.

WIDE "S" TURNS: Hell's little brother. These turns require you to drift. You
must hold L and R and push the control stick all the way in the direction of the
turn, and right after you must push the control stick all the way in the
opposite direction. These turns can determine whether you get a good or bad
place.

THIN "S" TURNS: Welcome to hell. For these turns, you should start drifting the
MOMENT you enter the turn, and right after you have to VERY QUICKLY push the
control stick all the way in the other direction. These are hard to get through
without crashing and can take many tries to master.

90 DEGREE ANGLE TURN: These turns are shaped like a 90 degree angle. For some of
them, you have to drift like you would on an "S" turn, but for others you can
just cruise past the innner corner of the turn and avoid any trouble.

+====--------------------------------------------------------------------====+
|                                THE CUPS                                    |
+====--------------------------------------------------------------------====+

This part of the guide will tell you in detail how to beat each track of a
cup. So far I have covered _2_ of the four cups and _10_ of the twenty tracks.

The first cup you'll do is the RUBY CUP.


+====--------------------------------------------------------------------====+
|                                 RUBY CUP                                   |
+====--------------------------------------------------------------------====+

><><>----------------------------------------------------------------------<><><
     ><><><><><><>           MUTE CITY: TWIST ROAD           <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                DIFFICULTY: *
                             GAME DIFFICULTY:  *
                          NUMBER OF SPEED BOOSTS: 4
                 RECOMMENDED BALANCE: All the way to max speed

This is the first track of the game, and it is VERY easy. At the start, just
move forward until you pass the start, and you'll spot a turn going to the
right. This type of turn is very easy to make. Just stay in the center and tilt
the control stick to the right a little to avoid losing much speed. After that
there will be a straightway. At the end of the straightaway there is a speed
boost. Run over as many of these as you can, since they can increase your speed
by about 400 KPH. There is another turn to the right, right after the speed
boost. Just stay centered to pass it. After that is a straightaway with a speed
boost at the end. After that, there is a drop off. These things are basically a
level of the track that ends, and you'll fall to a lower level.

You can speed up a lot on the bigger ones. You'll spot two red, pink, and blue
glowing areas on each side of the track. Those are the pit areas I spoke of
earlier. These are VERY wide and VERY long, but later tracks won't have pit
areas as big as these. Anyway, run over them to replenish your energy. There is
a turn to your left here, so stay in the center of the pit area when turning.
After that is a short straightaway, followed by a wide turn to the right. Right
after that is a small part of straight track, and then a loop. Just stay in the
loop's center. At the end of the loop there is a speed boost and then a long
straightaway, which is actually a corkscrew. At the end of the corkscrew there
is another speed boost, and then a straightaway, followed by the start/finish.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>         CASINO PALACE: SPLIT OVAL         <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                 DIFFICULTY: *
                              GAME DIFFICULTY: *
                          NUMBER OF SPEED BOOSTS: 15
                RECOMMENDED BALANCE: All the way to max speed

This is the second track of the game, and it is a bit more difficult than twist
road. It introduces a new thing here, junctions. Anyway, you'll start by going
straight for quite a while. The track will then start to curve up and there will
be a speed boost in the center. Hit it and then right after, shift to the left
side to hit another speed boost. There is a slight turn to the left here, but it
shouldn't give you much trouble. After you hit the second boost, shift to the
right to hit another speed boost. There is one right after that, but there is
basically no time to make it. After the speed boost that you missed, there is
yet another on the left, followed by one in the center. Then there is a speed
boost on the left, and one on the center area. You will now come to a junction.

There are lots of these in F-Zero GX, and most of them are totally different. On
lap number one, take the right junction for four speed boosts. The first is on
the right side, the second is on the left, and the final two are on the right,
one after the other. Take the left junction on laps two and three. There is a
pit area on the left side. This one is much shorter and thinner than Twist Road,
and you should start getting used to that. Once the two paths merge, go to the
right side to hit a speed boost, and then go on the left to hit another. The
track will now curve downhill and go a little to the left. Don't push the stick
too much while on this turn, since you are going very fast now. If you push too
hard on the stick and high speeds, you can get out of control and that can
really mess you up. There is a straightaway after the turn, followed by the
start/finish.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>          SAND OCEAN: SURFACE SLIDE        <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                 DIFFICULTY: **
                              GAME DIFFICULTY: **
                            NUMBER OF SPEED BOOSTS: 2
                          RECOMMENDED BALANCE: Default

Well this is certainly a jump in difficulty. Here, you'll experience your first
couple of sharp turns, including an S turn, and there will be narrow paths and a
huge drop off. You'll also have to live with almost no boosts. Right after the
start/finish, there is a speed boost in the very center. Hit it and you'll go
straight for a bit. After that, the track will curve to the left, so stay
centered. Once the track becomes straight again, shift to the right to hit a
speed boost. Right after that is a big drop off. You'll have to be careful here,
because you have to land in the center of a narrow path. If you mess up, you
might be forced to retire. Once you are on the narrow path STAY IN THE CENTER!
The path is basically a straightaway, except for a super-small turn to the right
at the end.

After that super-small turn, you'll enter a cave and the track will widen out.
There are two short, thin pit areas on each side. Cruise over the right pit area
to shave off time. This is all the energy your getting, so don't abuse it. Next,
you'll be forced to take a turn to the right that is sharper than any other turn
you've taken. You don't have to hold L or R on this one, but it is easy to run
into the walls. After that turn is a straight part of the track, and then you'll
exit the tunnel. Be careful here! There is the dreaded S turn. This is probably
the most painful type of turn in the game. This S turn is wide, but you'll have
to get through very small ones. Anyway, hold L and R at the same time to drift
to the right on the first part of the turn, and then drift to the left on the
second part.

After that, you can release the triggers. You'll be rewarded with a very long
straightaway which is good for using a boost. Next is a wide turn to the right,
followed by a very small turn to the left. After that small turn is a big turn
to the left. Stay centered to avoid losing speed. There is a small straightaway,
and then the track curves right. Get on the highest elevation (located on the
left) as you go through. You'll then have to go through a wide turn to the left.
Once you complete that, there is a straightaway, followed by the start/finish.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>          LIGHTNING: LOOP CROSS            <><><><><><><>
<><><----------------------------------------------------------------------<><><
                               DIFFICULTY: **
                            GAME DIFFICULTY: ***
                         NUMBER OF SPEED BOOSTS: 4
               RECOMMENDED BALANCE: All the way to max speed

This track introduces a couple of new things, as well as serving as a type of
test for all the things you've learned so far. There are junctions, narrow
paths, sharp turns, and a small amount of boosts. When you start, you'll be
going straight and then the track will curve slightly to the left. There is a
speed boost in the center of the track next. Hit that and stay in the center.
You will go through a very big loop. As long as you're centered, it is basically
a straightaway. There is a speed boost at the end of the loop, slightly to the
left of the center. After that there is a little turn to the right, and then a
straightaway. You'll then spot a very sharp turn and some strange design on the
track.

This design is actually a dirt zone. As you take that very sharp turn, hold L
and R to drift past the dirt zone. These zones can SERIOUSLY slow you down but
as long as you drift, you'll avoid running over it and hitting the wall. This
very sharp turn continues for a LONG time, through a tunnel also. The track will
even out, and it'll become a straightaway. This straightaway is a corkscrew. At
the end you'll spot a junction. The left side holds a boost, and the right side
is all a pit area (going over the right side makes the pit area impossible to
avoid). However, these paths are very narrow. When the two merge, there is
another junction. The path on the left is completely a pit area, while the path
on the right holds a single speed boost. After that is a straightaway, followed
by a small turn to the left.

You'll enter a tunnel with a turn to the right. You do not need to hold any
triggers on this turn. Once you exit the tunnel, the track will become a
straightaway. Halfway through is a small turn, hardly noticeable, but it can
mess you up if you're near the edges of the track. This is followed by some more
straight track, and then a sharp turn to the right that is going high uphill.
You'll need to hold R on this turn to make it without crashing. After that is a
straightaway, followed by some very small turns. At the end, you'll enter a
tunnel with a wide turn to the right. Ahead is the start/finish.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>           AEROPOLIS: MULTIPLEX            <><><><><><><>
<><><----------------------------------------------------------------------<><><
                              DIFFICULTY: **
                          GAME DIFFICULTY: ****
                       NUMBER OF SPEED BOOSTS: 14
                 RECOMMENDED BALANCE: Halfway to max speed

Welcome to the final track of the first cup. It reviews most of the things you
learned in the other four tracks, as well as introducing three big things: the
jump pad, the ice zone, and the 90 degree turn. Oh yeah, this has a huge drop
off also. Okay, there is a speed boost right in the center of the track at the
start. Hit it and there will be a turn to the left but DON'T TAKE IT! Instead,
keep going straight to hit a jump pad. If you hit the boost, you can take a nice
shortcut. You won't be able to make it all the way just by going straight, so
you might have to shift to the left to land on the track. After that is a sharp
turn to the left that you should hold L on, and then there is a straightaway
that is a wavy, up and down path. Past the straightaway is a new thing.

The new thing is 90 degree turns. Depending on where the turn is located, they
can be easy to pass and hard to pass. Unfortunately, the first one isn't an easy
one. Hold L and R to drift to the left to pass through without crashing. Right
after that is a 90 degree turn to the right so drift to the right to avoid
crashing (that was sort of like a block-S turn!). Next is a straightaway, and at
the end there is a speed boost. After the boost you'll be going straight, and
then you'll go straight up. At the top is one 90 degree turn to the left
followed by another 90 degree turn to the left. To get through this, hold L and
R and hold left until you head straight down again. You should make it without
any trouble. At the bottom is a speed boost, followed by a couple of small
turns. You'll go straight up and then end up on a flat area with a speed boost
right in front of you.

Hit it and you'll fly off a HUGE drop off. After that is two pit areas, one on
each side. They are very thin and located in a wavy area, so it can be hard to
stay on it. Don't boost while your on the pit area or you might lose control. In
the center of the two pit areas is a speed boost. After that is a small turn,
followed by a hunk of straight path. You'll then come to two 90 degree turns,
one after the other, but this is an easy one. As you approach, go diagonally
from the right of the track to the left as you enter the 90 degree area to
bypass the first completely. Just hold R and hold the control stick right all
the way to bypass the second one. There is a speed boost right in front of you
now, followed by a small turn to the right. Next there is a speed boost, and
then two dirt paths will appear on each side, making the center, dirt-free area
very narrow.

Stay centered for a while to pass the dirt, and then you'll go straight up. Head
to the left side, past a dirt patch in the center to hit a speed boost. Head
past a dirt patch and shift all the way to the right for another speed boost.
Now just shift to the middle to hit another speed boost. After you pass the
narrow dirt paths, shift to the left to hit yet another speed boost. Now just
pass all the dirt paths and do a drift turn to the left when you approach it for
yet ANOTHER speed boost. Hit that and STAY CENTERED! Although it is hard to see,
there are mines located on both sides of the track. These thins take away about
a fourth of you energy! Past the mines is a very sharp turn to the right, so you
might have to drift. After that, you'll spot something new: ice zones.

These make you have less friction, so stay in the very center to avoid them.
After that there is a speed boost, followed by a long, thin pit area. After the
long pit area is the start finish. Now that you have your boost, use it RIGHT
when you get it. You'll speed up and then you'll hit the next speed boost. Stay
straight to hit the jump pad, but this time the extra speed should give you an
even bigger shortcut!

+====--------------------------------------------------------------------====+
|                               SAPPHIRE CUP                                 |
+====--------------------------------------------------------------------====+

><><>----------------------------------------------------------------------<><><
     ><><><><><><>         BIG BLUE: DRIFT HIGHWAY           <><><><><><><>
<><><----------------------------------------------------------------------<><><
                               DIFFICULTY: **
                            GAME DIFFICULTY: **
                          NUMBER OF SPEED BOOSTS: 5
                        RECOMMENDED BALANCE: Default
I love Big Blue. The music is the coolest. Okay this introduces an updated
version of hell: the thin S turn. You will have to practice and practice and
practice to make it through this S turn without touching anything. You
definetely aren't getting through unscratched on your first try. Okay, you'll
start off on a straightaway and then you'll enter a tunnel. At the start of this
tunnel, there is a wide, but long turn to the right. Just hold right all the way
and stay in the center to pass it. After that is a straightaway, followed by a
wide, but long turn to the left. Hold left all the way and stay in the center to
hit a speed boost that'll take you out of the tunnel. There is a straightaway
here, followed by a turn that starts out wide, but turns sharp.

To pass it, just hold right all the way at first, and when you see yourself
moving closer to the wall hold R and hold right all the way to get by. There is
a straightaway here, followed by a boost which is followed by a drop off. This
is a different drop off because if you didn't get enough speed (the boost
should've given you enough), you will fall short of the lower level and fall
down a bottomless pit. Once on the lower level, you will enter a tunnel. Get
ready for the S turn! There is a wide turn to the right at first that you just
need to hold right all the way to get past, and then there is a straightaway.
After that, you'll see a turn to the left in the distance. Before the S turn
even starts hold L and R, and the moment you enter the S turn press the control
stick all the way to the left. Freeze for a quarter second then press the stick
all the way to the right to finish the turn.

After that is a sharp turn that requires you to hold the trigger. Next is a pit
area on each side of the tunnel, and three speed boosts in the center. After the
boosts and pit area there is a drop off below a bottomless pit, and then there
is a straightaway, which is followed by the start/finish.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>            PORT TOWN: AERO DIVE            <><><><><><><>
<><><----------------------------------------------------------------------<><><
                               DIFFICULTY: ***
                             GAME DIFFICULTY: **
                         NUMBER OF SPEED BOOSTS: 10
                   RECOMMENDED BALANCE: Halfway to max speed

This is a fun level. There are very short drop offs, and then there is a H-U-G-E
drop off that can get you up to 2000 KPH! Aside from that, there are no new
things, and there are no old things either, except for some sharp turns. You'll
start off on a long straightaway. Past the start, in the center, there is a
speed boost. Hit that and there will be some more long stretches of the track.
Next, there are about four very short drop offs. Just stay in the center and
don't press anything other than A and you'll do fine. There is a "shallow" turn
after that (sort of like the turns in Twist Road), and then there is another
"shallow" turn with a speed boost at the start of it. After that is a long
"shallow" turn to the left, and then a small drop off. That small drop off is
followed by a sharp turn to the left.

To get past this turn, hold left all the way and when you start to inch towards
the wall, hold down the L shoulder button as well. There is a small drop off
after this, followed by a "shallow" turn to the right. After the turn, you'll be
heading straight up. The best part of the track is about to come. Stay in the
center as you head up to hit three speed boosts. After the third boost there is
a M-A-J-O-R drop off. WHEEEE!!! If you don't touch anything except A, you'll
soar really far. If you have a fast car like the Frost Lynx-G4, you can hit 2000
KPH and get a couple seconds ahead of everyone. You should land in the middle of
a bunch of "stairs". I call them this because it is about ten small drop-offs
one, after the other. After the drop off, there is another one of those turns to
the right where you hold right all the way for part one, and add the R shoulder
during part two. There are a couple of small drop offs after that.

There are also a couple of "shallow" turns to the left and right. Once past all
of those, you'll head straight up, and to the right are three speed boosts while
to the left is a pit area. There is a straightaway after that, followed by the
start/finish. Once you get your boost, use it in between the three boosts before
the huge drop off to get even _more_ speed and soar even farther!

><><>----------------------------------------------------------------------<><><
     ><><><><><><>         GREEN PLANT: MOBIUS RING          <><><><><><><>
<><><----------------------------------------------------------------------<><><
                                DIFFICULTY: *
                             GAME DIFFICULTY: ***
                           NUMBER OF SPEED BOOSTS: 2
                RECOMMENDED BALANCE: All the way to max speed

I'd love to know why this game gives Mobius Ring three stars. I mean, it is
insanely easy. Okay, there are only two pit areas, and they are about as wide as
your machine, but other than that, it is just like Twist Road! You'll start on a
straightaway. Shift to the center of the track to hit a speed boost. There will
be a "shallow", but long turn to the right. After the turn there is another
speed boost, and then a straightaway (also a corkscrew). There are some
"shallow" turns after that to the left. After that, stay in the center! Here is
your first pit area, and it is in a thin area. It is very thin, so you'll have
to not move at all. After that there is a long straightaway, and then a long
"shallow" turn to the left.

There is yet another straightaway after that, which is also a corkscrew. Then
there is a couple of "shallow" turns to the right, and then the sharpest turn in
the track which, sadly, only requires you to hold right all the way. Next, there
is another thin pit area, on a raised surface. Don't move to cruise all the way
over it. There is another long straightaway and then the start/finish. On your
second and third laps, DON'T BOOST when you are over the pit areas, otherwise
you will probably be shot out of it.

><><>----------------------------------------------------------------------<><><
     ><><><><><><>           PORT TOWN: LONG PIPE            <><><><><><><>
<><><----------------------------------------------------------------------<><><
                               DIFFICULTY: ****
                             GAME DIFFICULTY: ***
                           NUMBER OF SPEED BOOSTS: 15
                   RECOMMENDED BALANCE: All the way to max speed

You'll start on a straightaway. When you pass the start, the track will
instantly begin to curve into a pipe. There is a turn to the left once the pipe
fully forms, and it is very slight. Go straight and you'll go down a steep drop.
After that is a slight turn to the left with a speed boost on the side of it.
There is yet another slight turn with a speed boost on the side, located near
the top (this is still assuming you haven't flipped sides yet). After that go
straight for a short time and then stay centered during a slight turn to the
left. Go straight for a little more after that and then you'll encounter another
shallow turn with a speed boost on, what else, the side! There is another brief
straightaway next and then a slight turn with a speed boost.

 Next Page »