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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter D » Dragon Ball Z: Budokai - Strategy Guide (Page 04)

Dragon Ball Z: Budokai - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Dragon Ball Z: Budokai - Strategy Guide (Page 04).

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          9.3. SUPPORT CAPSULES - [dbz_support]
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A simple list containing every Support Capsule attainable, containing
descriptions and other important information. I've also included a personal
analysis stating wheter or not I think it's worth using.

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          1/3 SENZU BEAN
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EFFECT:            Regains 1/3 of health and 1 ki gauge.
FIRING CONDITIONS: When health reaches zero.
CAPSULE SLOTS:     1
ANALYSIS:          Restores your character's health after they bite the dust.
                   Well, it only raises their life by 1/3. As an added bonus,
                   it fills up one ki gauge too. While I find it to be quite
                   keep to equip this Capsule for a battle, it can be handy
                   for the early stages of world match when you are still
                   struggling to win.
NOTE:              Cannot be used in conjunction with Senzu Bean.
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          SENZU BEAN
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EFFECT:            Regains full health and 7 ki gauges.
FIRING CONDITIONS: When health reaches zero.
CAPSULE SLOTS:     3
ANALYSIS:          Restores your character's health after they bite the dust.
                   As an added bonus, it fills up all your ki gauges too. While
                   I find it to be quite cheap to equip this Capsule for a
                   battle, it can be handy for the early stages of world match
                   when you are still struggling to win.
NOTE:              Cannot be used in conjunction with 1/3 Senzu Bean.
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          FRIEZA'S SPACESHIP
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EFFECT:            Regains full health and 7 ki gauges.
FIRING CONDITIONS: When health reaches zero.
CAPSULE SLOTS:     4
ANALYSIS:          Works just like Senzu Bean, only it transforms Frieza into
                   Mecha Frieza. It can be used with Senzu Bean too,
                   effectively giving you 3 lives. While I find it to be quite
                   cheap to equip this Capsule for a battle, it can be handy
                   for the early stages of world match when you are still
                   struggling to win (assuming you are lucky enough to get this
                   super rare Capsule early on).
NOTE:              1/3 Senzu Bean or Senzu Bean takes precedence if also
                   equipped.
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          GENERAL VEST
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EFFECT:            Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          TRAINING VEST
-------------------------------------------------------------------------------
EFFECT:            Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          STURDY VEST
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EFFECT:            Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          MYSTERIOUS VEST
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EFFECT:            Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     4
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          NORMAL EVIL TRIBE UNIFORM
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EFFECT:            Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another uniform.
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          EVIL TRIBE TRAINING UNIFORM
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EFFECT:            Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another uniform.
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          EVIL TRIBE STURDY UNIFORM
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EFFECT:            Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another uniform.
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          EVIL TRIBE MYSTERY UNIFORM
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EFFECT:            Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     4
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another uniform.
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          OLD STYLE ARMOUR
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EFFECT:            Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another armour.
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          RIT ARMOUR
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EFFECT:            Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another armour.
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          NEW STYLE ARMOUR
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EFFECT:            Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another armour.
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          BULMA'S ARMOUR
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EFFECT:            Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     4
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another armour.
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          NORMAL FIBER JACKET
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EFFECT:            Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another jacket.
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          QUALITY FIBER JACKET
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EFFECT:            Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another jacket.
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          STURDY FIBER JACKET
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EFFECT:            Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another jacket.
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          MYSTERY FIBER JACKET
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EFFECT:            Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     4
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another jacket.
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          OLD TRAINING VEST
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EFFECT:            Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          WEDDING VEST
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EFFECT:            Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          WORLD CHAMPION VEST
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EFFECT:            Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          HIGH TECH VEST
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EFFECT:            Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     4
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another vest.
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          SPECIAL COATING
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EFFECT:            Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another special
                   coating/nanomachine.
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          IMPROVED SPECIAL COATING
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EFFECT:            Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another special
                   coating/nanomachine.
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          NANOMACHINE
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EFFECT:            Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another special
                   coating/nanomachine.
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          IMPROVED NANOMACHINE
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EFFECT:            Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     4
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another special
                   coating/nanomachine.
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          LIFE EXTRACT FOR 10
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EFFECT:            Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another life extract.
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          LIFE EXTRACT FOR 100
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EFFECT:            Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another life extract.
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          LIFE EXTRACT FOR 1000
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EFFECT:            Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another life extract.
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          LIFE EXTRACT FOR 10000
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EFFECT:            Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     4
ANALYSIS:          These Capsules are actually surprisingly good. If you
                   combine them with Super Holy Water or some other defence
                   Capsule, and you really will be a tough cookie to beat.
                   However, if you devote a large portion of your Capsule tray
                   towards raising defence, then you will be left with
                   little-to-no skills. I suggest playing around to find the
                   right balance. Alternatively, you could use the space to
                   stock up on attack Capsules or just actual moves. It's
                   really comes down to you and your fighting style.
NOTE:              Cannot be used in conjunction with another life extract.
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          GERO'S ENERGY R&D
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EFFECT:            Ki gauge fills by a set amount each time you
                   deflect/deflect-back ki attack.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          The question you need to ask yourself is: do you really have
                   to deflect that many blasts during battle? Then the answer
                   hits you: "No". When you notice that, you realise how
                   useless and wasteful a Capsule like this is. Steer clear.
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          GERO'S DEFLECTION R&D
-------------------------------------------------------------------------------
EFFECT:            Automatically deflects ki blast.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          The question you need to ask yourself is: do you really have
                   to deflect that many blasts during battle? Then the answer
                   hits you: "No". When you notice that, you realise how
                   useless and wasteful a Capsule like this is. Steer clear.
NOTE:              Cannot be used in conjunction with Gero's Deflect-Back R&D.
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          GERO'S DEFLECT-BACK R&D
-------------------------------------------------------------------------------
EFFECT:            Automatically deflects-back ki blast.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          The question you need to ask yourself is: do you really have
                   to deflect that many blasts during battle? Then the answer
                   hits you: "No". When you notice that, you realise how
                   useless and wasteful a Capsule like this is. Steer clear.
NOTE:              Cannot be used in conjunction with Gero's Deflection R&D.
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          MIXED BLOOD POWER
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 15% and defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This is one of the best Support Capsules in the game, if not
                   the best. It will give your character's attack a boost of
                   15%, and their defence a boost of 10%. Even better, unlike
                   Saiyan Spirit, it WON'T disable your guard ability. Use with
                   Potential for the best effects.
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          VIRAL HEART DISEASE
-------------------------------------------------------------------------------
EFFECT:            Decreases health of character and opponent at a set rate.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts until life reaches about 1/6.
CAPSULE SLOTS:     2
ANALYSIS:          This is an interesting Capsule. It reduces both your
                   character's and your opponent's health at the same rate.
                   It's only helpful if you are inflicting more damage on them
                   via punches, kicks and Skills than they are on you. Don't
                   try and block out matches if this affects you - you won't
                   win. Vaccine helps to overcome this (see below). It is
                   helpful for winning world match mode quickly, however (when
                   used with Vaccine).
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          VACCINE
-------------------------------------------------------------------------------
EFFECT:            Negates effect of Viral Heart Disease.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This Capsule cancels out the effect of Viral Heart Disease
                   on your character. Your opponent is still affected by it,
                   making it easily one of the cheapest ways to win fights in
                   the game. Like I mentioned however, combining the two is an
                   effective method of winning world match over and over in a
                   relatively short amount of time.
-------------------------------------------------------------------------------
          SUPER HOLY WATER
-------------------------------------------------------------------------------
EFFECT:            Reduces damage taken by a set percentage.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This reduces the damage you take from each blow by a certain
                   percent. That makes it a very useful defensive Capsule.
                   Equip this with varying amounts of armour and you will be
                   nearly unstoppable. Keep in mind that with all this used up
                   tray space, there will be little room for Special and
                   Physical Capsules.
-------------------------------------------------------------------------------
          SAIYAN BLOOD
-------------------------------------------------------------------------------
EFFECT:            Raises attack and defence after use of 1/3 Senzu Bean or
                   Senzu Bean.
FIRING CONDITIONS: Starts after a Senzu is used.
EFFECT DURATION:   Lasts until end of battle.
CAPSULE SLOTS:     1
ANALYSIS:          Saiyan Blood is a nice Capsule that works most effectively
                   with 1/3 Senzu Bean. Using Senzu Bean is possible too,
                   although using 4 Capsule slots is not exactly the best
                   strategy in my opinion. Anyway, after you are revived with a
                   Senzu, your attack and defence rises. I can't get any exact
                   figures but it is a substantial gain. Definitely one to
                   think about.
NOTE:              Requires 1/3 Senzu Bean or Senzu Bean to use.
-------------------------------------------------------------------------------
          KI FLASH
-------------------------------------------------------------------------------
EFFECT:            Causes ki blasts to fail.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          Simple stuff, it stops the opponent's ki blasts to stop
                   working on you. While this may sound good, realise it only
                   means normal ki blasts, not death moves or ultimate moves
                   like Kamehameha or Burning Attack. Ki blasts only do a
                   little damage, and not to many will be fired in your
                   direction, so don't bother.
-------------------------------------------------------------------------------
          ANDROID'S BARRIER
-------------------------------------------------------------------------------
EFFECT:            Nullifies all ki blasts.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          Simple stuff, it stops the opponent's ki blasts to stop
                   working on you. While this may sound good, realise it only
                   means normal ki blasts, not death moves or ultimate moves
                   like Kamehameha or Burning Attack. Ki blasts only do a
                   little damage, and not to many will be fired in your
                   direction, so don't bother.
-------------------------------------------------------------------------------
          CELL'S BARRIER
-------------------------------------------------------------------------------
EFFECT:            Nullifies all ki blasts.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          Simple stuff, it stops the opponent's ki blasts to stop
                   working on you. While this may sound good, realise it only
                   means normal ki blasts, not death moves or ultimate moves
                   like Kamehameha or Burning Attack. Ki blasts only do a
                   little damage, and not to many will be fired in your
                   direction, so don't bother.
-------------------------------------------------------------------------------
          PICCOLO'S REGENERATION
-------------------------------------------------------------------------------
EFFECT:            Reduces damage taken by a set percentage using a set amount
                   of ki.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This work's in a similar fashion to Super Holy Water.
                   However, it isn't nearly as efficient. It uses ki to have
                   the same effect. Which means, that it isn't particularly
                   good, as it will constantly be drawing from your ki every
                   time you are hit. Combine it with Super Holy Water, and you
                   have one hell of a defence. For an even greater defence,
                   combine it with a uniform.
-------------------------------------------------------------------------------
          CELL'S REGENERATION
-------------------------------------------------------------------------------
EFFECT:            Reduces damage taken by a set percentage using a set amount
                   of ki.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This work's in a similar fashion to Super Holy Water.
                   However, it isn't nearly as efficient. It uses ki to have
                   the same effect. Which means, that it isn't particularly
                   good, as it will constantly be drawing from your ki every
                   time you are hit. Combine it with Super Holy Water, and you
                   have one hell of a defence. For an even greater defence,
                   combine it with a life extract.
-------------------------------------------------------------------------------
          SERIOUS!
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 10%.
FIRING CONDITIONS: Starts once life falls below 1/3.
EFFECT DURATION:   Lasts until end of battle.
CAPSULE SLOTS:     1
ANALYSIS:          A 10% increase in attack that you may never get is a waste.
                   Sure, it may give you the edge in one or two battles, but
                   overall, this is totally unnecessary. Get attack boosts from
                   other Capsules.
NOTE:              Cannot be used in conjunction with Serious!! or Serious!!!.
-------------------------------------------------------------------------------
          SERIOUS!!
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 20%.
FIRING CONDITIONS: Starts once life falls below 1/2.
EFFECT DURATION:   Lasts until end of battle.
CAPSULE SLOTS:     2
ANALYSIS:          A 20% increase in attack that you may never get is a waste.
                   Sure, it may give you the edge in one or two battles, but
                   overall, this is totally unnecessary. Get attack boosts from
                   other Capsules.
NOTE:              Cannot be used in conjunction with Serious! or Serious!!!.
-------------------------------------------------------------------------------
          SERIOUS!!!
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 30%.
FIRING CONDITIONS: Starts once life falls below 2/3.
EFFECT DURATION:   Lasts until end of battle.
CAPSULE SLOTS:     3
ANALYSIS:          A 30% increase in attack that you may never get is a waste.
                   Sure, it may give you the edge in one or two battles, but
                   overall, this is totally unnecessary. Get attack boosts
                   from other Capsules.
NOTE:              Cannot be used in conjunction with Serious! or Serious!!.
-------------------------------------------------------------------------------
          RAGE!
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts 10 seconds.
CAPSULE SLOTS:     1
ANALYSIS:          This does nothing but raise your attack power by 10% for the
                   first 10 seconds of battle. Useless? You betcha. Most
                   battles are simply not over in that time. Save your space
                   for stuff that actually might help you...
NOTE:              Cannot be used in conjunction with Rage!! or Rage!!!.
-------------------------------------------------------------------------------
          RAGE!!
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts 15 seconds.
CAPSULE SLOTS:     2
ANALYSIS:          This does nothing but raise your attack power by 20% for the
                   first 15 seconds of battle. Useless? You betcha. Most
                   battles are simply not over in that time. Save your space
                   for stuff that actually might help you...
NOTE:              Cannot be used in conjunction with Rage! or Rage!!!.
-------------------------------------------------------------------------------
          RAGE!!!
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts 20 seconds.
CAPSULE SLOTS:     3
ANALYSIS:          This does nothing but raise your attack power by 30% for the
                   first 20 seconds of battle. Useless? You betcha. Most
                   battles are simply not over in that time. Save your space
                   for stuff that actually might help you...
NOTE:              Cannot be used in conjunction with Rage! or Rage!!.
-------------------------------------------------------------------------------
          MOONLIGHT
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 5% initially, and by a further 5% every 10
                   seconds for 30 seconds (total 20%).
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This has a similar effect to Potential. It will raise your
                   character's attack by 20% after 30 seconds. Thus, half the
                   effect of Potential for the same time. While Potential is
                   much better than this, this works best with Potential where
                   you'll get yourself a 60% increase in attack all up.
-------------------------------------------------------------------------------
          POTENTIAL
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 10% initially, and by a further 10% every
                   10 seconds for 30 seconds (total 40%).
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          Definitely one that should be right near the top of your
                   priority list. After 30 seconds of battle, it will have
                   increased your attack by 40%. Most battles will take
                   substantially longer than this, so this is almost never a
                   wasted choice.
-------------------------------------------------------------------------------
          SAIYAN SPIRIT
-------------------------------------------------------------------------------
EFFECT:            Raises attack and defence by 30%, but disables guard
                   ability.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This Capsule would be the best Capsule in the game IF it did
                   exactly what it said. That is, not disable guard ability.
                   Unfortunately, it does. Making it pretty useless when
                   fighting an experienced opponent. On the other hand, it
                   isn't bad for one-shot killers.
NOTE:              Despite what the Skill Sheet says, it does indeed disable
                   your guard ability.
-------------------------------------------------------------------------------
          CHAMPION BELT
-------------------------------------------------------------------------------
EFFECT:            Raises defence by 15%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This is a pretty decent Capsule actually. Giving a 5%
                   increase in defence over Satan's "Old Training Vest". If you
                   want to increase defence and still have a host of skills at
                   your disposal, make sure to check this one out.
-------------------------------------------------------------------------------
          CHEERING
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     1
ANALYSIS:          This is a surprisingly good Capsule, and one that I
                   recommend highly. This gives you pretty much the effect of a
                   transformation, but the increase won't go away if you are
                   knocked down. Use with transformation and Potential to get a
                   good attack gain.
-------------------------------------------------------------------------------
          SCOUTER
-------------------------------------------------------------------------------
EFFECT:            Reduces amount of ki used.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     2
ANALYSIS:          This can be a helpful Capsule, but it really isn't THAT
                   great. All it does is lower the amount of ki you use in a ki
                   blast or even a Special or Physical Capsule. It won't
                   however slow the decay of your ki gauge once you have
                   transformed. Better than most, it should be given
                   consideration.
-------------------------------------------------------------------------------
          SUPER KAMI WATER
-------------------------------------------------------------------------------
EFFECT:            Raises attack by 30%, however drains life gauge.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts until life reaches about 1/6.
CAPSULE SLOTS:     1
ANALYSIS:          A 30% increase in attack right from the start of the battle?
                   Sounds almost too good. Well you're right to be skeptical,
                   because this has the same effect of Viral Heart Disease, but
                   only on your character. In that respect, I'd urge you to
                   stay away from it. However, if you like winning battles by
                   wasting opponents in one or two hits with ultimate moves,
                   than this is a wise choice.
-------------------------------------------------------------------------------
          GERO'S PERPETUAL ENERGY R&D
-------------------------------------------------------------------------------
EFFECT:            Keeps ki level at Max (i.e. 7 gauges).
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     3
ANALYSIS:          A good Capsule, however, is quite expensive for three
                   Capsule slots. Characters who can't transform will benefit
                   most from this. If you find yourself using moves like Final
                   Flash, Warp Kamehameha, Special Beam Cannon, and Physical
                   Capsules, this just might be the way to go.
NOTE:              Makes transformation impossible.
-------------------------------------------------------------------------------
          BREAKTHROUGH
-------------------------------------------------------------------------------
EFFECT:            Use all Special and Physical Capsules.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION:   Lasts entire battle.
CAPSULE SLOTS:     7
ANALYSIS:          These Capsules are simply awesome. I outfit them on most
                   characters, except certain ones who will benefit me more
                   with a custom setup. Why are they so great? All Special and
                   Physical Capsules double stacked is nothing to scoff at.
                   Give it a go, see how you like it. For more information,
                   check the Breakthrough section.

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