Dragon Ball Z: Budokai - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Dragon Ball Z: Budokai - Strategy Guide (Page 04).
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9.3. SUPPORT CAPSULES - [dbz_support]
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A simple list containing every Support Capsule attainable, containing
descriptions and other important information. I've also included a personal
analysis stating wheter or not I think it's worth using.
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1/3 SENZU BEAN
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EFFECT: Regains 1/3 of health and 1 ki gauge.
FIRING CONDITIONS: When health reaches zero.
CAPSULE SLOTS: 1
ANALYSIS: Restores your character's health after they bite the dust.
Well, it only raises their life by 1/3. As an added bonus,
it fills up one ki gauge too. While I find it to be quite
keep to equip this Capsule for a battle, it can be handy
for the early stages of world match when you are still
struggling to win.
NOTE: Cannot be used in conjunction with Senzu Bean.
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SENZU BEAN
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EFFECT: Regains full health and 7 ki gauges.
FIRING CONDITIONS: When health reaches zero.
CAPSULE SLOTS: 3
ANALYSIS: Restores your character's health after they bite the dust.
As an added bonus, it fills up all your ki gauges too. While
I find it to be quite cheap to equip this Capsule for a
battle, it can be handy for the early stages of world match
when you are still struggling to win.
NOTE: Cannot be used in conjunction with 1/3 Senzu Bean.
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FRIEZA'S SPACESHIP
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EFFECT: Regains full health and 7 ki gauges.
FIRING CONDITIONS: When health reaches zero.
CAPSULE SLOTS: 4
ANALYSIS: Works just like Senzu Bean, only it transforms Frieza into
Mecha Frieza. It can be used with Senzu Bean too,
effectively giving you 3 lives. While I find it to be quite
cheap to equip this Capsule for a battle, it can be handy
for the early stages of world match when you are still
struggling to win (assuming you are lucky enough to get this
super rare Capsule early on).
NOTE: 1/3 Senzu Bean or Senzu Bean takes precedence if also
equipped.
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GENERAL VEST
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EFFECT: Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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TRAINING VEST
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EFFECT: Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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STURDY VEST
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EFFECT: Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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MYSTERIOUS VEST
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EFFECT: Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 4
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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NORMAL EVIL TRIBE UNIFORM
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EFFECT: Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another uniform.
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EVIL TRIBE TRAINING UNIFORM
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EFFECT: Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another uniform.
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EVIL TRIBE STURDY UNIFORM
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EFFECT: Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another uniform.
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EVIL TRIBE MYSTERY UNIFORM
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EFFECT: Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 4
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another uniform.
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OLD STYLE ARMOUR
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EFFECT: Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another armour.
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RIT ARMOUR
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EFFECT: Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another armour.
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NEW STYLE ARMOUR
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EFFECT: Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another armour.
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BULMA'S ARMOUR
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EFFECT: Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 4
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another armour.
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NORMAL FIBER JACKET
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EFFECT: Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another jacket.
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QUALITY FIBER JACKET
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EFFECT: Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another jacket.
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STURDY FIBER JACKET
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EFFECT: Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another jacket.
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MYSTERY FIBER JACKET
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EFFECT: Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 4
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another jacket.
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OLD TRAINING VEST
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EFFECT: Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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WEDDING VEST
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EFFECT: Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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WORLD CHAMPION VEST
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EFFECT: Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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HIGH TECH VEST
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EFFECT: Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 4
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another vest.
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SPECIAL COATING
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EFFECT: Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another special
coating/nanomachine.
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IMPROVED SPECIAL COATING
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EFFECT: Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another special
coating/nanomachine.
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NANOMACHINE
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EFFECT: Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another special
coating/nanomachine.
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IMPROVED NANOMACHINE
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EFFECT: Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 4
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another special
coating/nanomachine.
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LIFE EXTRACT FOR 10
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EFFECT: Raises defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another life extract.
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LIFE EXTRACT FOR 100
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EFFECT: Raises defence by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another life extract.
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LIFE EXTRACT FOR 1000
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EFFECT: Raises defence by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another life extract.
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LIFE EXTRACT FOR 10000
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EFFECT: Raises defence by 40%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 4
ANALYSIS: These Capsules are actually surprisingly good. If you
combine them with Super Holy Water or some other defence
Capsule, and you really will be a tough cookie to beat.
However, if you devote a large portion of your Capsule tray
towards raising defence, then you will be left with
little-to-no skills. I suggest playing around to find the
right balance. Alternatively, you could use the space to
stock up on attack Capsules or just actual moves. It's
really comes down to you and your fighting style.
NOTE: Cannot be used in conjunction with another life extract.
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GERO'S ENERGY R&D
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EFFECT: Ki gauge fills by a set amount each time you
deflect/deflect-back ki attack.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: The question you need to ask yourself is: do you really have
to deflect that many blasts during battle? Then the answer
hits you: "No". When you notice that, you realise how
useless and wasteful a Capsule like this is. Steer clear.
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GERO'S DEFLECTION R&D
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EFFECT: Automatically deflects ki blast.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: The question you need to ask yourself is: do you really have
to deflect that many blasts during battle? Then the answer
hits you: "No". When you notice that, you realise how
useless and wasteful a Capsule like this is. Steer clear.
NOTE: Cannot be used in conjunction with Gero's Deflect-Back R&D.
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GERO'S DEFLECT-BACK R&D
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EFFECT: Automatically deflects-back ki blast.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: The question you need to ask yourself is: do you really have
to deflect that many blasts during battle? Then the answer
hits you: "No". When you notice that, you realise how
useless and wasteful a Capsule like this is. Steer clear.
NOTE: Cannot be used in conjunction with Gero's Deflection R&D.
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MIXED BLOOD POWER
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EFFECT: Raises attack by 15% and defence by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This is one of the best Support Capsules in the game, if not
the best. It will give your character's attack a boost of
15%, and their defence a boost of 10%. Even better, unlike
Saiyan Spirit, it WON'T disable your guard ability. Use with
Potential for the best effects.
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VIRAL HEART DISEASE
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EFFECT: Decreases health of character and opponent at a set rate.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts until life reaches about 1/6.
CAPSULE SLOTS: 2
ANALYSIS: This is an interesting Capsule. It reduces both your
character's and your opponent's health at the same rate.
It's only helpful if you are inflicting more damage on them
via punches, kicks and Skills than they are on you. Don't
try and block out matches if this affects you - you won't
win. Vaccine helps to overcome this (see below). It is
helpful for winning world match mode quickly, however (when
used with Vaccine).
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VACCINE
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EFFECT: Negates effect of Viral Heart Disease.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This Capsule cancels out the effect of Viral Heart Disease
on your character. Your opponent is still affected by it,
making it easily one of the cheapest ways to win fights in
the game. Like I mentioned however, combining the two is an
effective method of winning world match over and over in a
relatively short amount of time.
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SUPER HOLY WATER
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EFFECT: Reduces damage taken by a set percentage.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This reduces the damage you take from each blow by a certain
percent. That makes it a very useful defensive Capsule.
Equip this with varying amounts of armour and you will be
nearly unstoppable. Keep in mind that with all this used up
tray space, there will be little room for Special and
Physical Capsules.
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SAIYAN BLOOD
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EFFECT: Raises attack and defence after use of 1/3 Senzu Bean or
Senzu Bean.
FIRING CONDITIONS: Starts after a Senzu is used.
EFFECT DURATION: Lasts until end of battle.
CAPSULE SLOTS: 1
ANALYSIS: Saiyan Blood is a nice Capsule that works most effectively
with 1/3 Senzu Bean. Using Senzu Bean is possible too,
although using 4 Capsule slots is not exactly the best
strategy in my opinion. Anyway, after you are revived with a
Senzu, your attack and defence rises. I can't get any exact
figures but it is a substantial gain. Definitely one to
think about.
NOTE: Requires 1/3 Senzu Bean or Senzu Bean to use.
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KI FLASH
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EFFECT: Causes ki blasts to fail.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: Simple stuff, it stops the opponent's ki blasts to stop
working on you. While this may sound good, realise it only
means normal ki blasts, not death moves or ultimate moves
like Kamehameha or Burning Attack. Ki blasts only do a
little damage, and not to many will be fired in your
direction, so don't bother.
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ANDROID'S BARRIER
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EFFECT: Nullifies all ki blasts.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: Simple stuff, it stops the opponent's ki blasts to stop
working on you. While this may sound good, realise it only
means normal ki blasts, not death moves or ultimate moves
like Kamehameha or Burning Attack. Ki blasts only do a
little damage, and not to many will be fired in your
direction, so don't bother.
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CELL'S BARRIER
-------------------------------------------------------------------------------
EFFECT: Nullifies all ki blasts.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: Simple stuff, it stops the opponent's ki blasts to stop
working on you. While this may sound good, realise it only
means normal ki blasts, not death moves or ultimate moves
like Kamehameha or Burning Attack. Ki blasts only do a
little damage, and not to many will be fired in your
direction, so don't bother.
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PICCOLO'S REGENERATION
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EFFECT: Reduces damage taken by a set percentage using a set amount
of ki.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This work's in a similar fashion to Super Holy Water.
However, it isn't nearly as efficient. It uses ki to have
the same effect. Which means, that it isn't particularly
good, as it will constantly be drawing from your ki every
time you are hit. Combine it with Super Holy Water, and you
have one hell of a defence. For an even greater defence,
combine it with a uniform.
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CELL'S REGENERATION
-------------------------------------------------------------------------------
EFFECT: Reduces damage taken by a set percentage using a set amount
of ki.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This work's in a similar fashion to Super Holy Water.
However, it isn't nearly as efficient. It uses ki to have
the same effect. Which means, that it isn't particularly
good, as it will constantly be drawing from your ki every
time you are hit. Combine it with Super Holy Water, and you
have one hell of a defence. For an even greater defence,
combine it with a life extract.
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SERIOUS!
-------------------------------------------------------------------------------
EFFECT: Raises attack by 10%.
FIRING CONDITIONS: Starts once life falls below 1/3.
EFFECT DURATION: Lasts until end of battle.
CAPSULE SLOTS: 1
ANALYSIS: A 10% increase in attack that you may never get is a waste.
Sure, it may give you the edge in one or two battles, but
overall, this is totally unnecessary. Get attack boosts from
other Capsules.
NOTE: Cannot be used in conjunction with Serious!! or Serious!!!.
-------------------------------------------------------------------------------
SERIOUS!!
-------------------------------------------------------------------------------
EFFECT: Raises attack by 20%.
FIRING CONDITIONS: Starts once life falls below 1/2.
EFFECT DURATION: Lasts until end of battle.
CAPSULE SLOTS: 2
ANALYSIS: A 20% increase in attack that you may never get is a waste.
Sure, it may give you the edge in one or two battles, but
overall, this is totally unnecessary. Get attack boosts from
other Capsules.
NOTE: Cannot be used in conjunction with Serious! or Serious!!!.
-------------------------------------------------------------------------------
SERIOUS!!!
-------------------------------------------------------------------------------
EFFECT: Raises attack by 30%.
FIRING CONDITIONS: Starts once life falls below 2/3.
EFFECT DURATION: Lasts until end of battle.
CAPSULE SLOTS: 3
ANALYSIS: A 30% increase in attack that you may never get is a waste.
Sure, it may give you the edge in one or two battles, but
overall, this is totally unnecessary. Get attack boosts
from other Capsules.
NOTE: Cannot be used in conjunction with Serious! or Serious!!.
-------------------------------------------------------------------------------
RAGE!
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EFFECT: Raises attack by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts 10 seconds.
CAPSULE SLOTS: 1
ANALYSIS: This does nothing but raise your attack power by 10% for the
first 10 seconds of battle. Useless? You betcha. Most
battles are simply not over in that time. Save your space
for stuff that actually might help you...
NOTE: Cannot be used in conjunction with Rage!! or Rage!!!.
-------------------------------------------------------------------------------
RAGE!!
-------------------------------------------------------------------------------
EFFECT: Raises attack by 20%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts 15 seconds.
CAPSULE SLOTS: 2
ANALYSIS: This does nothing but raise your attack power by 20% for the
first 15 seconds of battle. Useless? You betcha. Most
battles are simply not over in that time. Save your space
for stuff that actually might help you...
NOTE: Cannot be used in conjunction with Rage! or Rage!!!.
-------------------------------------------------------------------------------
RAGE!!!
-------------------------------------------------------------------------------
EFFECT: Raises attack by 30%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts 20 seconds.
CAPSULE SLOTS: 3
ANALYSIS: This does nothing but raise your attack power by 30% for the
first 20 seconds of battle. Useless? You betcha. Most
battles are simply not over in that time. Save your space
for stuff that actually might help you...
NOTE: Cannot be used in conjunction with Rage! or Rage!!.
-------------------------------------------------------------------------------
MOONLIGHT
-------------------------------------------------------------------------------
EFFECT: Raises attack by 5% initially, and by a further 5% every 10
seconds for 30 seconds (total 20%).
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This has a similar effect to Potential. It will raise your
character's attack by 20% after 30 seconds. Thus, half the
effect of Potential for the same time. While Potential is
much better than this, this works best with Potential where
you'll get yourself a 60% increase in attack all up.
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POTENTIAL
-------------------------------------------------------------------------------
EFFECT: Raises attack by 10% initially, and by a further 10% every
10 seconds for 30 seconds (total 40%).
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: Definitely one that should be right near the top of your
priority list. After 30 seconds of battle, it will have
increased your attack by 40%. Most battles will take
substantially longer than this, so this is almost never a
wasted choice.
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SAIYAN SPIRIT
-------------------------------------------------------------------------------
EFFECT: Raises attack and defence by 30%, but disables guard
ability.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This Capsule would be the best Capsule in the game IF it did
exactly what it said. That is, not disable guard ability.
Unfortunately, it does. Making it pretty useless when
fighting an experienced opponent. On the other hand, it
isn't bad for one-shot killers.
NOTE: Despite what the Skill Sheet says, it does indeed disable
your guard ability.
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CHAMPION BELT
-------------------------------------------------------------------------------
EFFECT: Raises defence by 15%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This is a pretty decent Capsule actually. Giving a 5%
increase in defence over Satan's "Old Training Vest". If you
want to increase defence and still have a host of skills at
your disposal, make sure to check this one out.
-------------------------------------------------------------------------------
CHEERING
-------------------------------------------------------------------------------
EFFECT: Raises attack by 10%.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 1
ANALYSIS: This is a surprisingly good Capsule, and one that I
recommend highly. This gives you pretty much the effect of a
transformation, but the increase won't go away if you are
knocked down. Use with transformation and Potential to get a
good attack gain.
-------------------------------------------------------------------------------
SCOUTER
-------------------------------------------------------------------------------
EFFECT: Reduces amount of ki used.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 2
ANALYSIS: This can be a helpful Capsule, but it really isn't THAT
great. All it does is lower the amount of ki you use in a ki
blast or even a Special or Physical Capsule. It won't
however slow the decay of your ki gauge once you have
transformed. Better than most, it should be given
consideration.
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SUPER KAMI WATER
-------------------------------------------------------------------------------
EFFECT: Raises attack by 30%, however drains life gauge.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts until life reaches about 1/6.
CAPSULE SLOTS: 1
ANALYSIS: A 30% increase in attack right from the start of the battle?
Sounds almost too good. Well you're right to be skeptical,
because this has the same effect of Viral Heart Disease, but
only on your character. In that respect, I'd urge you to
stay away from it. However, if you like winning battles by
wasting opponents in one or two hits with ultimate moves,
than this is a wise choice.
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GERO'S PERPETUAL ENERGY R&D
-------------------------------------------------------------------------------
EFFECT: Keeps ki level at Max (i.e. 7 gauges).
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 3
ANALYSIS: A good Capsule, however, is quite expensive for three
Capsule slots. Characters who can't transform will benefit
most from this. If you find yourself using moves like Final
Flash, Warp Kamehameha, Special Beam Cannon, and Physical
Capsules, this just might be the way to go.
NOTE: Makes transformation impossible.
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BREAKTHROUGH
-------------------------------------------------------------------------------
EFFECT: Use all Special and Physical Capsules.
FIRING CONDITIONS: Starts at beginning of battle.
EFFECT DURATION: Lasts entire battle.
CAPSULE SLOTS: 7
ANALYSIS: These Capsules are simply awesome. I outfit them on most
characters, except certain ones who will benefit me more
with a custom setup. Why are they so great? All Special and
Physical Capsules double stacked is nothing to scoff at.
Give it a go, see how you like it. For more information,
check the Breakthrough section.
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