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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter D » Doubutsu No Mori Plus - Strategy Guide (Page 15)

Doubutsu No Mori Plus - Strategy Guide (Page 15)

Below are the cheat codes, hints and help for Doubutsu No Mori Plus - Strategy Guide (Page 15).

Golden Tools:
Q:  How do you get the golden tools?
A:  If you have an extra shovel, bury it in a glowing spot.  A golden
sapling will appear.  After a few days, shake the full grown tree and
out will fall a golden shovel.  After catching one of every type of
fish, Tortimer will give you a golden fishing rod.  After catching one
of every type of bug, you will get a golden net.  After keeping your town
"perfect" (please see "How do I get a 'perfect town'?") for two straight weeks
according to the Well, you will get a golden axe.

Q:  What do these golden items do?
A:  With the shovel, you can dig up random places and find money bags
worth 100 bells.  With the axe, it will never break.  The golden
fishing rod makes fishing easier, the bobber doesn't have to be as
close to the fish to get a bite, and it takes longer for the fish to
steal your bait.  You also get a fish weather vane on your roof.  The golden net
is two to three times bigger than a normal net, which makes it a little easier
to catch bugs.  You also get a butterfly weather vane on your house.  (Thanks to
Loto610 for the golden net information!)

Q:  Can I trade or sell golden tools?
A:  No.

How Do I...
Q: How do I plant a tree?
A: Plant fruit by digging a hole where there's lots of sunlight
(not by a house or around lots of other trees), and click on a fruit in
your inventory.  Choose the "plant item in ground" option and your
character will automatically plant the fruit.  Remember not to step on
the sapling at all!

Q.  How do I write a letter?
A:  Pick up some stationary.  Click on it in your inventory and choose
"write a letter."  A keyboard will come up on the screen.  All the
buttons on the GameCube controller on the screen are labeled.  Simply
follow that on-screen picture to see which buttons do what.  When done,
press the Start button.  Be sure you use proper punctuation and that
your spelling is correct, or else whoever gets the letter may write
back saying they don't understand.

Q:  How do I get the present floating around tied to a balloon?
A:  Wait for it to land on a tree, then shake the present out of the
tree.

Q: How do I catch a bee?
A: It's not as easy as one might think. Try running real fast and then, when
they're real close to you, run in a circle. Apparently bees don't turn as well
as your character does, and they will keep going straight. Repeat the process,
and they will be further behind you. Turn and get your net ready. When they've
almost caught you, release the A button.

Q:  How do I get rid of a villager I don't like?
A:  The easiest way to do it (without having any other memory cards or towns) is
to ignore them.  Don't write to them, don't do favors for them, and don't talk
to them.  Ignore them, and eventually they will probably leave.

Q: I shined up Gracie's car 'til it sparkled and she still insulted me and
gave me cheap clothing!  How do I get a Gracie original?
A: Be sure to tap the button as fast as you possibly can, or even faster than
that!  A good way to do this is to get a capped pen, set it horizontally on the
controller, and kind of "rub" the pen across the controller to make it tap very
fast.

- answer posted by Loki 174

Q:  How do I talk to Pete?
A: At 9am and/or 5pm, stand in front of the Bulletin Board in front of your
house. As the clock chimes, you'll hear his wings pounding as he flies
overhead, then he'll land in front of the board. Immediately walk over to him
and press the A button like you would talk to any other animal. If he has mail
to deliver to your house, he'll talk to you for a bit, then when the
conversation's over, he'll walk over to your mailbox, flip the flag up, and
put mail in your box, then he'll fly off again.

Q: How do I get an item from/return an item to an animal that's sleeping?
A: Here's a fun little secret I learned while playing Animal Crossing. You know
how a townsanimal gets mad at you when you push them around? Well, they don't
get mad at you if you push them around while they are sleeping. This information
comes in very handy when you need to talk to them after their usual bedtime. If
the animal has fallen asleep in front of their house, push them far enough away
from their house so that you can stand between them and the house. Standing
between the animal and their house prevents them from walking inside after you
wake them up. Then, simply talk to the animal as you normally would. They will
thank you (or yell at you, depending on their mood) for waking them up, and then
try to walk into their house. Immediately press the A button to talk to them
again, and you can give or retrieve the item.

Q: How do I get a "perfect town"?
A: According to Tips & Tricks magazine, follow these steps to earn a perfect
town:
       1. Be sure to ask the Well "How are things"? and pay close attention to
          what it tells you. If it says "In areas where there is very little
          green..." make sure you plant at least nine trees per acre, except the
          acre your house is in (B-3), the acre the Wishing Well is in, all of
          the F acres, the Museum acre and the acre with the large lake (where
          fishing tourneys are held). If the Well says you have too many trees,
          make sure you have less then 16 trees in the acre it specifies. Once
          you've statisfied the specific are requirements...
       2. Keep track of where trees are by drawing the gridlines for your town
          on a piece of paper, and putting dots where the trees are. Once you
          have this information collected...
       3. Check to make sure you have 12, 13, or 14 trees per acre, except those
          mentioned above. These acres are worth two points. If you have nine,
          ten, 11, 15 or 16 trees in an acre, that acre is worth one point. If
          you have less than nine or more trees per acre, those acres are worth
          zero points. If you have trash anywhere but in the Dump, that acre
          will be worth zero points. If you have three or more weeds in an acre,
          that acre is worth zero points, unless you have flowers planted in
          that acre.  One flower reverses the negative effect of one weed, two
          flowers reverses the negative effect of two weeds, and so on.
       4. When you reach 34-60 points, you will get the perfect town message
          from the Well. Maintain your town this way for two weeks (replant dead
          trees, pick up trash, pull weeds, etc.), and you'll receive the Golden
          Axe!

Q:  How do I make a snowman?
A:  Please refer to the "Snowman F.A.Q." in the "Special Event/Holiday F.A.Q."
section.

Making Bells:
Q:  What are some good ways to make money?
A:  Money-wise, the game is pretty balanced.  If you are patient, you
can collect fruit daily and sell them for money.  If you are not quite
THAT patient, you can collect shells hourly or so along the beach for a
less consistent but reasonable money source.  If you want to work for
it, and have a low skill level, and no patience, you can catch bugs.
Some are very easy to catch.  If you have a higher skill level, you
should fish. A player good at button timing and speed can quickly land
pay dirt after pay dirt by hitting the ocean during off hours of the
day.  If you want to farm cash, you can plant and maintain foreign
fruit, which with some work can become pretty easy and lucrative,
although a little time intensive, very simple and reliable.  If you
enjoy treasure hunting, you can shake trees for minor payoffs and
occasional gifts, and occasional bee attacks.  If you've got the skill
you can turn the bee attacks into opportunities for quick 4500 bell
hits as you search.  If you like treasure hunting but prefer a more
controlled method, and have more patience, you can hunt down the red
rock and try to score 13,300 from it.   People who mine and mail with
sufficient patience will get rewarded with extra fossils that sell for
hard cash.  Risk-takers can invest their hard-earned bell in trees that
just might sprout and triple their investment.  SMART opportunity
takers will always plant that tree or not, based on the shiny spot's
position, surrounding landscape, and whether or not it rained
yesterday.  Property mongers will sell everything and buy everything to
keep the flow of bell up while increasing their item catalog.
Travelers can go get foreign deals and profits.  Socials will run quest
after quest, attaining merchandise and either hoarding all the spoils
or selling 90% of it, turning a profit THAT way.  The ultra-patient
will invest a lot of time in socializing with the villagers, improving
the landscape, writing letters, and increasing the town size - happy
villagers that like you will have a naturally high freebie return
rate (it's true - the better your PR with someone, the better deals and
specials you can snag), and a town of 15 villagers that all like you
can pay back bigger on a daily basis than anything else. It's the gift
that keeps on giving, so long as you give back.  And REAL risk takers
can play the turnip market, and try not to lose their shirt as they
invest many thousands in the hopes of earning millions.

- answer posted by shockfrost

Q: I'd like to make more money.  I've heard about "money trees."  What are
they, and how do I grow one?
A:  After digging up a "glowing spot" with your shovel (you'll know
what I'm talking about when you see one), you should get a bag worth
1,000 bells.  Plant it in the ground and a little sprout will come up.
For the next 24 hours, the tree will be in the sapling stage, so do not
run over it and hopefully, if it has lots of sunlight, it will grow
into a money tree.

NES Games:
Q: Which NES games can I get and how can I get them?
A:  Balloon Fight
    Baseball
    Clu Clu Land
    Clu Clu Land D
    Donkey Kong
    Donkey Kong Jr.
    Donkey Kong Jr. Math
    Donkey Kong 3
    Excitebike
    Golf
    Pinball
    Punch-Out!!
    Soccer
    Super Tortimer (a fake NES game, given to you by Tortimer on 4/1)
    Tennis
    Wario's Woods
      You can get these games through presents on your birthday, E-Reader cards,
trading, as rewards for helping your neighbors, shaking them out of
trees, finding them in the dump or as a lost item at the police
station, and the first person to move into town on a brand-new memory
card will receive a letter from Nintendo that contains two NES games
and a song from K.K. Slider to put into your tape player.

- game list posted by ACTrader

Patterns/Textures:
Q:  How do I get my townsanimals to wear my design?
A: Enter the Able Sisters' Design House.  Go up to an article of clothing on
display, and press the A button.  Mabel will talk to you about the design of
the clothing, and you'll get a list of options.  Choose "Display mine!" and
then choose one of your patterns.  She will get rid of the current design on
display and your design will appear on the article of clothing.  Then the
other townsanimals may see your design and decide to wear it.

Q: Where can I find more patterns?
A:  On a very cool website by ss5joshua at animalcrossing.web1000.com
or go to ss5joshua might be
kind enough to make a pattern for you if you e-mail him and ask him real
nicely.  He's a really nice guy; he lets me bug  him about making patterns for
me.  People that let me bug them are cool.  T. Cromis (see the link to his
website below) also lets me bug him.  He will do any design you ask for, and
he's very nice.  For more texture websites, see the "Helpful Websites"
section.

Tom Nook:
Q:  I heard that Tom Nook expands his store.  When does that happen?
A:  After reaching a total of 25,000 bells by buying or selling items,
Tom Nook will close Nook's Cranny and re-open the store under the name
Nook 'N' Go.  After you've spent or made a total of 65,000 bells in
Nook's store, he will close Nook 'N' Go and re-open the store under the
name Nookway.  After his transactions total 150,000 and someone from
another village has visited Nookway in your town, he will close his
store for the last time and re-open it as Nookington's.  Each time he
closes his store, he will send you a letter, and you will not be able
to buy anything from him for a whole day.  However, you will find that
each upgraded store includes more items.

Q:  Why does Nook keep giving me raffle tickets?
A:  Because on the date he tells you, he will hold a raffle.  For every
five tickets you collect, you get a chance to win a prize at the
raffle.  Nook will hold the raffle at his store (you won't be able to
buy anything on raffle day).

Trading:
Q:  How do I trade?  Do I need to use the Internet?
A:  No, you do not need to use the Internet.  If you know anyone that
has the AC game and you'd like to trade (or give) an item, go to Tom
Nook's store and talk to him.  When he asks what he can do for you,
choose "Other Things" and then choose "Hear Code."  He will ask you the
name of the town and the person you want to send the item to.  Type in
the information and then confirm it with Nook.  He will then ask what
item you'd like to give.  Click on the item in your inventory and then
he will give you a password.  Write down the password very carefully on
a piece of paper and give it to the person you sent the item to.  All
they have to do to pick up the item is go to Nook's store in their own
village and choose "Say Code."  Then they will have to type in the
password you gave them, and Nook will give them the item.

Q:  I'm having trouble making the codes work.  What do I do?
A:  Try changing the lower-case L's to capital i's or vice-versa.

What/Who Is...
Q: What's with the animal that sells turnips every Sunday from 6am-12pm?
A:  Her name is Sow Joan, and she is a boar.  If you buy the turnips, remember
what price you bought them at.  Then check Tom Nook's store every day and ask
him (under "Other Things") what price he'll pay you for your turnips.  The idea
is to sell them to Nook for more money than what you paid Joan for them.  You
have a week to do so; if you don't sell them within a week, they will go bad and
you won't be able to sell them at all.

Q:  Who is Mr. Resetti and why should I not upset him?
A:  Mr. Resetti is a mole that will appear if you reset your game.
Each time you reset your game or don't save before turning off your
GameCube, he will pop up in front of you and lecture you relentlessly
and make you feel like a total heel.  If that's not bad enough, and you
keep resetting or not saving, he'll reset your game himself!

******************************************************************************
26)  F.A.Q. (FOR THE PROS):
******************************************************************************

      This section includes very specific questions, for those who have played
the game a lot and are ready to get down to the nitty-gritty, itty-bitty
details.  All answers given by myself unless otherwise noted.  PLEASE do
not e-mail me with questions until you have read this the WHOLE WAY 
THROUGH...

Animal Island:
Q:  What do I do on the island?
A:  Bury furniture on the island, and leave the golden shovel. When you
download the island to the GBA, feed the islander fruit to make him/her happy,
then have him/her dig up the furniture. He/she will replace the furniture it
digs up with a different piece of furniture, and if the islander is happy the
item could be extremely rare.  Also, each islander hates one fruit, likes the
others, and lives on fruit. When you feed it fruit, it will drop bell bags,
ranging from 100 to 30,000. If you find the fruit that the islander loves,
30,000 bell bags will be more frequent. Another thing you can do is leave your
net on the island. Every few minutes, something will float past that you can
catch. It will be switching between some of these types of items: tool,
furniture, treasure chest (give you wallpaper, floor, or clothes), gyroid,
pitfall, trash, maybe something else.  Whatever the floating object is when
the islander catches it is the type of item you'll get. Feed the islander some
fruit to make him/her drop the item for you.  Another thing you can do is
leave your fishing pole on the island. give it to your islander on the GBA,
and have him/her go fishing. The islander will catch either trash (heavily
lowers happiness), octopus (slightly lowers happiness), a fish (raises
happiness), treasure chest, furniture, or gyroid.

- answer posted by link333

Q:  I heard you can "duplicate" items using Animal Island.  How do I do that?
A:  Here are the instructions for duplicated items via the island...
    1.  Go to island, drop off items there.
    2.  Leave island, save to GBA.
    3.  Don't press any buttons on GBA, leave acre when you get back to
        mainland.
    4.  Talk to Kapp'n. He will ask you where your island in your GBA went.
    5.  When he gives you a choice, choose "Another Island"
    6.  Pick up your items after getting to the island.
    7.  Press any button on the GBA.
    8.  Leave the island and don't save the island to the GBA.
    9.  After getting back to the mainland, leave the acre and come back.
   10.  Talk to Kapp'n and go to the island.
   11.  You will find duplicates of the items you picked up in step 6.

- answer posted by Neo Zero

Q:  I don't like my islander!  Is there some way to get a different one?
A:  Believe it or not, there is!
    1.  Start a town without a memory card that must be deleted.
    2.  Go to the island (don't name it something dumb, it stays like that)
    3.  If you like the islander, go on. If not repeat steps 1-2.
    4.  Get the island on the GBA
    5.  Go to your real town
    6.  Go to the island. You should have the island on the GBA.
    7.  Save your game.

- answer posted by Animal Crossing Dude

Character Information:
Q:  Are Pete and Phyllis a couple?
A:  According to my sources (Pete himself), they are.  Why would he
choose Phyllis over Pelly?  That is the eighth wonder of the world...

Q:  I really like (insert character's name here), but they're talking about
moving!  How can I convince them to stay?
A:  Keep talking to them.  They may say something like "I need your help to
move, and if you don't help me...  I won't move!  So, will you help me?"  Say
no, and they'll probably stay.

General/Miscellaneous:
Q:  When will Tortimer ask me to help him decide where to build a new bridge?
A:  When you manage to get 15 characters to move to your town for the first
time.

Q:  Can you fall in love and get married in this game?
A:  No.

Q:  Why not?
A:  Um...  Because your character is human, and your villagers are animals,
for one thing.

Q:  So?
A:  Next question, please.

Q:  Do I have to set my GameCube clock back for Daylight Savings Time?
A:  Yes.

Q:  What's all this talk about "time travelling"?
A:  Time travelling is when you purposely set your GameCube clock to a
different date or time (say a holiday, for example), usually to get a certain
item.

Q:  Oh.  Isn't that cheating?
A:  It's not cheating, per say.  That's just one of the options in the game
that Nintendo was hoping no one would pick up on (like the Free Passwords).
It does, however, take a *lot* of fun from the game.  Waiting for each holiday
and special event to arrive is part of the whole point to the game.  It IS
cheating to set the clock ahead just to get a specific item that is only
available at a certain time of year or on a certain day.

Q:  I fell in a pitfall!  What do I do?
A:  Press the A button repeatedly.

- answer posted by Anime Ratguy

Q:  Does this game have an ending/can you die?
A:  No.

Letter-Writing:
Q:  Any tips on letter-writing?
A:  There is much debate on how to write a perfect letter.  Here are the tricks
I use, and I almost always get a reply, usually with a gift attatched.
    -  Always spell everything correctly and try not to use big words they won't
       understand (although some big words are OK, as long as they're spelled
       correctly!).
    -  Use the proper punctuation, including periods, commas, hyphens, and
       apostrophes.
    -  Try to use their *current* catch phrase.
    -  Vary the way you start and end your letter  (i.e., "To My Favorite Hippo,
       Biff.... Your Buddy, Leslie").
    -  Say nice things about other villagers and be sure to use their names.
    -  When enclosing a gift, mention exactly what it is (i.e., "Here is a flame
       shirt for you.").  Be sure to spell it correctly, including
       capitalization where given.  This will make it more likely that you'll
       get a gift in return.
    -  Don't let your sentence run off the page in the middle of a word.  Start
       a new line.  This is VERY important!
    -  Mention specific holidays (as AC would say, such as "Toy Day" instead of
       "Christmas").
    -  Don't be crude or mean, or they Pmight get mad.

Q:  How long does it take for your villager to reply to you?
A:  Some villagers just don't write a whole lot of letters.  But for those who
do, it will take anywhere from 30 seconds to several hours.  To be more
specific, if you ask an animal if they need anything done and they ask you to
write them a letter, write them a letter, and then go right back over to them
and talk to them.  They will thank you for the letter and tell you that
they've replied, so go check your mailbox.  However, Pete only delivers the
mail at 9am and 5pm, so you probably won't get any letters inbewteen those
times unless you send more than five or six letters at a time (then Pete will
be paged to make a special delivery).

Patterns/Textures:
Q:  Can I mail my designs?
A:  No.

Q:  Can I sell my designs?
A:  No.

Q:  How long will it take before my townsanimals start wearing my design?
A:  If it's a design they like (try simple ones or ones of a familiar
character like Mario) they might start wearing it within a few days.  However,
sometimes it can take up to two weeks.

Q:  How can I get designs I've made to other towns so other townsanimals can
wear them?
A:  Go to the other town and enter the Able Sisters' Design House.  Go up to
an article of clothing on display, and press the A button.  Mabel will talk to
you about the design of the clothing, and you'll get a list of options. Choose
"Display mine!" and then choose one of your patterns.  She will get rid of the
current design on display and your design will appear on the article of
clothing.  Then the other townsanimals may see your design and decide to wear
it.

Turnips:
Q:  What do I do with turnips?
A:  After you buy them from Joan on Sunday mornings, you can go to Tom Nook's
shop (starting Monday) and, after choosing "Other things," choose "Turnip
prices."  He will then tell you how much he's buying them for.  The idea is to
sell them for more than bells than you paid for them.

Q:  After buying lots of turnips from Joan, can I leave them in my basement
without worrying about bugs?
A:  Yes.  Be sure to sell them by the time Tom Nook's shop closes Saturday
night!

******************************************************************************
27)  SPECIAL EVENT/HOLIDAY F.A.Q.:
******************************************************************************

Wisp F.A.Q. (any night from 12am-4am) --

     Wisp is an adorable little ghost who needs your help.  He wants you to
gather five spirits floating around your town.  Grab them with your net, bring
them back to Wisp, and he will grant you one wish.

     **PLEASE NOTE**:  This particular F.A.Q. was written by the great T.
Cromis (check out his awesome website in the "Helpful Websites" section!).
Without him this F.A.Q. would never have been posted, because so far, I haven't
met Wisp.  You rock, Cromis!  Thanks for all your help!

Preparations:
1. Wisp can come regardless of how weedy your town is, but seems to come more
   frequently if you have lots of weeds.  Wisp does NOT come every night, even
   if your town is chock full of weeds.


Instructions:
1.  Find Wisp.  He will be invisible until you get near him. You do not have to
    bump into him to find the acre he is in.  If you are having trouble finding
    him, try using the "2-pass method."  Run horizontally back and forth,  first
    near the top of each acre you are to the far left of the map, then to the
    right near the bottom of each acre.  This is a quick method to scan your
    whole town, but there's a slight chance you will miss something.  For Wisp,
    a single pass through the center of each acre will probably suffice.  When
    you got to Wisp's acre, you will start to see messages like "That's not
    where I am, come over here," but he won't appear.  When you get the message,
    zig-zag around IN THAT ACRE until you bump into him, at which point he will
    become visible.
2.  Find the spirits. They are about the size of a weed.  They are round at the
    bottom with a spiral design, and a pointy wavering thingy at the top.  They
    can even drift out to sea before you can catch them, but they will probably
    drift over the dock so will be able to snag it.  To find them all, try using
    the "3-pass method" (when you run once near the top, once near the center,
    and once near the bottom of each acre).  The spirits stack like stationary,
    so you only need one slot.
3.  After you get the spirits, go back to Wisp (still visible and still in the
    same acre) to get your reward.

Tips/Tricks:
1.  If you save and quit with spirits in your inventory, you will lose them.
    However, they will scatter back to the town, so you don't need to find Wisp
    again, just restart your spirit hunt.
2.  The weeding choice: nothing exciting happens.  He says something like "give
    me a few minutes."  But the weeds are still there.  If you just walk into a
    house and come out, the weeds will be gone.  Also, if you save and quit then
    restart, they will be gone.
3.  The item choice:  The items are completely random; sometimes you get a
    shirt, sometimes a rare item.  Feng Shui probably helps.
4.  You can NOT drop them in your house.  If you try to put them in an envelope
    you get the "You can not mail turnips or living things" message. Author's
    (Cromis) note: "I never though of spirits as living things.  They must be
    turnips."  *lol*  You can't donate them to the museum.

Snowman F.A.Q. (starts after snow covers the ground, once a day every day) --

      Snowman is the funniest special character in the game.  He writes really
cute letters and is fun to talk to.  Building a Snowman is not as hard as it
sounds.  It does require patience, though, so follow my instructions carefully!
Once you get the hang of it, you'll wish you could build them all year long!

Preparations:
None.

Instructions:
1.  Walk around your town and look for snowballs (little white spheres).
    Sometimes they're well-camouflaged by the snow and it's not uncommon to walk
    right past them.  They can be behind trees or houses sometimes, so watch out
    and don't kick them into water!
2.  Once you've found the two snowballs, think about where they are and
    determine which one will be easiest to move.  For example, if the first
    snowball is in an acre full of trees, lakes, bridges, or whatever, it will
    be harder to get that one over to the second snowball, so it's better to
    push the second one over to the first one.
3.  Once you've determined which one will be easiest to roll to the second one,
    start kicking the snowball carefully and slowly towards the other one.  If
    necessary, stop kicking the snowball and run ahead to check for lakes and
    trees that you'll have to "steer" the ball around.
4.  After a while of kicking the snowball, the snowball will get larger and your
    character will start pushing it with their hands.  You'll notice they will
    move slower and will have better control over where the snowball goes.  This
    is the best time tto push a snowball over a bridge or up a hill.
5.  When the two snowballs are in the same acre, roll one of them around until
    it's as big as you think it can get.  Stand next to it with your character
    facing you.  The snowball should be as tall (or a bit taller) than your
    character, including their hat.
6.  Push the second snowball until it's a little bit more than half the size of
    the bigger one.
7.  Push the little ball into the side of the bigger ball, and it should
    automatically plop itself onto the top of the bigger one.  If it doesn't,
    that means one or both of the snowballs is not the proper size.  Adjust the
    snowballs and try to push them together again.
8.  A face will appear on your new snowman and he will begin to talk.  If he
    goes on about how wonderful you are, you know you've done it right.  If he
    tells you he would have preferred to look another way, you know you didn't
    build him correctly.  Try again the next day.
9.  Snowman will send you a piece of the adorable Snowman Series in the mail if
    you built him correctly.

Tips/Tricks:
1.  To make it easier, kick each snowball back and forth across the screen until
    they're big enough to roll by hand.  This will make them much easier to
    control.
2.  Go slowly, be patient, and don't rush.  A good snowman takes a bit of time.
3.  Don't try to kick a snowball downhill.  It's easier to roll one up a hill to
    the one on the upper level than it is to roll one downhill to the lower
    level.
4.  Never kick a snowball into the water.  It will melt and, while that looks
    pretty cool, it means you'll have to run around the map and find both
    snowballs again.
5.  Never kick a snowball into a tree or rock.  If it's still small enough,
    it'll break.
6.  Never try to push a snowball between two objects if it won't fit.  It will
    break.
7.  I've found that the easiest way to make a snowman is to kick them around
    until my character starts pushing them, then steer one towards the other.
    After that I push one around until it gets really big, and then I push the
    other one around until it looks to be a little bit bigger than half the size
    of the bigger one.  If one it gets too big, I roll it around on a brown spot
    until it shrinks a little.
8.  Never push the big snowball into the little one.  The little one is supposed
    to be the head, and the big one will be the body.  Always make sure you push
    the little one into the big one.
9.  No matter how big ("mega Snowman") or small ("snowboy") the snowman is, as
    long as it is proportionate, you will get the furniture.  (Thanks to Jamie
    for reminding me of this!)
10. When you construct a snowman over a spot where something is buried, the spot
    will disappear and the item buried there will appear in the lost and found
    (thanks to crynyd for pointing this out!).

Igloo F.A.Q. (starts after snow covers the ground, lasts from 10am-10pm) --

     After snow covers the ground, you will notice that one of your villagers
has built an igloo.  If you step inside the igloo and talk to the villager, they
may offer to play a game with you.  Depending on their personality, villagers
will play different games with you.  Each type of personality will always play
the same games.  There are seven (eight, counting the DUMMY item) special items
you can only get from an igloo resident, so try to collect them all!  The items
are:

Chowder (bubbles and boils)
Crab Stew (bubbles and boils; you can turn the hotplate on and off)
DUMMY (white triangular table-looking item with red Japanese characters on it;
seems to be a dummy item that the creators forgot to take out of the game)
Fireplace (fire crackles inside, and you can put stuff on it like a table)
Igloo Model (which has a light that you can turn on and off)
Sleigh
Snow Bunny (does nothing, but it's cute!)
Snowboard
Snowy Tree Model

Preparations:
1.  If you've paid off your house, take your money to the Post Office and
    deposit all but 3,000 of it.  (Keep taking out 3,000 bells each time you
    want to play an igloo game.)  You don't have to do this, but it's wise
    because your townsanimal can't make you pay 90,000 bells if you don't have
    90,000 bells with you!
2.  Make sure you have at least 3,000 bells on you.
3.  If you want to sell an item, make sure it's in your inventory.  If you don't
    want to sell an item, take it out of your inventory.  You don't have to,
    because you can refuse to sell an item, but it's easier if you don't have it
    on you to begin with.

Instructions for...

"Very Sweet" characters:
To buy an item:  They will play the 5-card game.  They will say five items and
their prices, one by one, and with each one you can decide whether to buy it or
not.  If you haven't bought an item by the time they get to the fifth item, you
have to buy the last item, no matter what it costs (it will never cost more than
you have).  This is the best game to get furniture and igloo items from, because
you're always guaranteed to get an item, and sometimes you can get things
cheaper than at Nook's!
To sell an item:  They will have four cards; each one has a price written on it.
Whichever card you choose, they will pay you however much is written on the card
for your item.  If it's only ten bells, they will trade you an item for your
item.

"Nice" characters:
To buy an item:  They will play the 4-card game.  You choose between four cards.
If, on the first try you choose the same one they picked, you have to buy the
item with all your money.  If you pick a different card, they will lower the
price and you get to play again.
To sell an item: They say a low price; then they will ask you to choose their
right or left hand.  If you guess the same one they picked, they'll buy the item
for the low price.  If you choose a different hand, they'll raise the price and
you get to play again.

"Kind and Quiet" characters:
To buy an item:  They will play the peach/pear/apple game.  Guess if they are
thinking of a peach, pear, or apple.  If you guess right, you get an item for
free.  If you guess wrong, you'll have to buy the item for over 1,000 bells, or
buy another item for less than 500 bells.
To sell an item:  They will try to buy an item of yours for a low price.  You
can sell your item by saying "Stop!" or say "Next!" if you refuse.  If you say
"Next!" they may raise the price, not buy anything, or buy it for a low price
anyway.

"Athletic" characters:
To buy an item:  They will play the wrestling game. You have to guess which move
they used to beat you.  Their face will turn red and you'll hear a "pow!" sound
as if they'd just hit you.  During the first two rounds, you have two choices.
During the third and final round, you'll have three choices.  One wrong guess
and you have to buy the item they told you about at the beginning of the game.
Usually they will give it to you for a low price.
To sell an item:  Pick one of three cards.  They will react to it.  You can
either keep that card based on their reaction and you'll have to sell your item
for the specified price, or you can choose to pick another card.

"Moody" characters:
To buy an item:  They will play the lucky card game.  You will have a choice of
three cards.  One card is lucky, one is so-so, and one is unlucky.  If you
choose the lucky card, you will get an item for free.  If you choose the so-so
card, you'll pay a somewhat fair price.  If you choose the unlucky card, you
will have to pay up to 3,000 bells for the item.
To sell an item:  The townsanimal will think of a number between one and nine.
Your job will be to guess if the number they're thinking of is more or less than
five.  If you guess right three times in a row, they will buy your item for
3,000 bells or more.  If you guess right two times in a row, they will buy your
item for a little over 2,000 bells.  If you guess right once, they will pay
around 1,500 bells.  If you guess wrong on the first try, they will pay less
than 500 bells.

Tips/Tricks:
1.  The 5-card game is the easiest game to play.  You always get an item, and
    it's not hard to collect most (if not all) the igloo items in one day.  If
    you have a villager that plays this game (or another game that you like),
    play all day long as long as you have the money!
2.  The igloo disappears at 10pm.  If you want to play after it's supposed to
    close, make sure you have several items in your inventory and around 10,000
    bells with you.  Run into the igloo with your items and money before 10pm.
    Talk to the igloo resident.  If they don't play a game with you, stay in the
    igloo and watch them walk around for a bit.  Then try talking to them again.
    You can do this all night as long as you don't run out of money to buy
    things.  It does require time and patience, though, so feel free to brush
    your teeth, put your PJs on, etc. in between talking to them!

Tortimer's Lighthouse Request (sometime in first couple months of the year) --

     Tortimer is the world's hardest working tortoise (hey, how many turtle
mayors do you know?), and he needs a break.  So it's off for a vacation for him,
with a simple job request for you.  He asks you to turn on the Lighthouse every
day while he's gone some time between 6pm and 10pm.

Preparations:
None.

Instructions:
1.  Go to the Lighthouse any time between 6pm and 10pm.  Walk around to the side
    you can't see (it will always be North side).
2.  Walk in the door (you won't be able to see the door; just trust me, it's
    there) by pushing the control stick down.
3.  You will be inside the Lighthouse, where you will see a life-saving ring on
    one side and a switch on the other.
4.  Walk over to the switch and press the A button.  Your character will flip
    the switch.
5.  You do not need to turn the Lighthouse off.  It will turn itself off some
    time in the morning.

Tips/Tricks:
1.  If you have more than one person living in your town, either one of you can
    turn the Lighthouse on.  Each person who helps with the Lighthouse task will
    get a gift from Tortimer.
2.  You *must* turn on the Lighthouse every single day in order to get your
    present from Tortimer.
3.  The Lighthouse will not be open during any other time of the year, and it
    will not be open before 6pm or after 10pm on the days you are supposed to
    turn it on.

Halloween/Jack F.A.Q. (October 31 at 6pm - November 1 at 1am) --

     On Halloween night, from 6pm October 31st to 1am November 1st, a mysterious
person with a Jack-o'-Lantern for a head will appear in town.  All of your
villagers will be dressed like Jack, too.  Your job is to find the real Jack and
give him a piece of candy.  In return, he will give you a piece of the
only-available-once-a-year Spooky Series furniture collection.  After you
receive the item, put it in your house and head out to find Jack again.

Preparations:
1.  Buy all of Nook's candy every day as soon as he starts selling it (about two
    weeks before Halloween).  Keep it in dressers, wardrobes, or other storage
    devices (like the office locker) in your basement.
2.  Fill your letter inventory with old letters.

Instructions:
1.  Put one piece of candy in your inventory, and put a piece of candy in each
    old letter you've saved.  Make sure you don't have anything important in
    your inventory.
2.  Head out to find Jack; try to avoid all your other townsanimals, who will be
    dressed as Jack and will be chasing you to get a piece of candy.
3.  If a villager catches you, give them some candy.  Replace the candy you gave
    the villager with a piece from an old letter, and keep going.
4.  Once you find Jack, give him a piece of candy.  He will give you furniture.
    Immediately, take the furniture he gave you and drop it off in your house.
    That way, if you run out of candy or don't have any with you when you get
    caught by a villager, they won't turn your piece of Spooky furniture into a
    Jack-o'-Lantern!
5.  Repeat steps 1-4 until you run out of candy.

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