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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter D » Donkey Kong: Jungle Beat - Strategy Guide (Page 01)

Donkey Kong: Jungle Beat - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Donkey Kong: Jungle Beat - Strategy Guide (Page 01).

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-------------------------------------------------------------------------------
Donkey Kong Jungle Beat
for Nintendo Gamecube
FAQ and walkthrough
Copyright 2005 Jorik Mandemaker
-------------------------------------------------------------------------------


====================================
TABLE OF CONTENTS               #TAB
====================================
I.     Table of contents        #TAB

II.    Legal                    #LEG

III.   Introduction             #INT
       -  About this FAQ
       -  About DKJB
 
IV.    Gameplay description     #GAM
       -  General
       -  Controls
       -  Scoring

V.     Terms and names          #TER

VI.    General Tips             #GEN

VII.   Walkthrough              #WAL
       -  Information
       -  Opening
       -  Banana Kingdom        #BAN
       -  Orange Kingdom        #ORA
       -  Watermelon Kingdom    #WAT
       -  Apple Kingdom         #APP
       -  Strawberry Kingdom    #STR
       -  Pineapple Kingdom     #PIN
       -  Lemon Kingdom         #LEM
       -  Grape Kingdom         #GRA
       -  Cherry Kingdom        #CHE
       -  Peach Kingdom         #PEA
       -  Melon Kingdom         #MEL
       -  Durian Kingdom        #DUR
       -  Cactus King           #CAC
       -  Pear Kingdom          #PER
       -  Lychee kingdom        #LYC
       -  Chili Pepper Kingdom  #CHI
       -  Star Fruit Kingdom    #STA

VIII.  FAQ                      #FAQ

IX.    Version history          #VER

x.     Credits                  #CRE

XI.    Contant information      #CON


NOTE:
The hash with the 3 letter only appear at two places in the entire FAQ. Here at
the TOC and at the top of the chapter. Use CRTL+f to find the chapter you are
looking for quickly.


====================================
LEGAL                           #LEG
====================================


This FAQ is Copyright (c) 2005 Jorik Mandemaker. All rights reserved. This FAQ
is ment for personal use only. If you wish to host or distribute this FAQ you 
will need my explicit permission. I Will permit this FAQ to be hosted on sites
if they are sites which have as purpose hosting FAQs. However you will still
need to ask my permesion. Contact information can be found at the bottom of 
this FAQ. Under no circumstance may the content of this FAQ be changed. If you
violate this copyright notice you are breaking the law and legal steps might
follow.


====================================
INTRODUCTION                    #INT
====================================
ABOUT THIS FAQ
------------------------------------

This is the first FAQ I have ever written. I have enjoyed the experience so 
far. I decided to write this FAQ because I think DKJB is a great game. It has a
downside though: It's a very short game and not too challenging if you're a 
good gamer.

I decided to try and stretch out the experience by writing this FAQ. This has 
been a success as I found quite a few things I didn't know of before.

In this FAQ you will hopefully find the answer to all your questions (if not
contact me!) and a walkthrough for beginners. For every level there are also
a lot of tips to help you get as much beats as possible.


ABOUT DONKEY KONG JUNBLE BEAT
------------------------------------

Donkey Kong Jungle Beat is a great game by Nintendo. It is one of the most 
inovative games I have seen lately. This truly shows how much of a developer
Nintendo really is.

The game is a 2D platformer but not a normal one. As it happens this games is
not controlled by a normal controller -although possible-  but by a set of
bongos. They come bundled by the game or can be bought separatly. You can also
buy the game withouth the bongos or buy Donkey Konga to get a pair of bongos.

As far as I can tell there is absolutly no story in this game. To sum it up:
DK sets out to conquer a few kingdoms in order to prove that he is the one and
only king of the Jungle. That's my interpretation anyway.


====================================
GAMEPLAY DESCRIPTIOM            #GAM
====================================
GENERAL
------------------------------------

As I said above DKJB is a 2D platformer. It consists of quite a few levels. The
vast majority of these all consist of 2 stages and one Boss fight. The stages
are normal platform levels. 

You are in control of Donkey Kong, a gorilla living in some jungle. DK can do a
lot of things. Not only can he walk and jump (as would be expected in platform
games), he can also clap his hands in order to active a lot of things and grab
bananas. 

Each level is filled with bananas for DK to pick up. Just touching them picks 
them up but you can grab a whole bunch at the same time by clapping. Besides
good things like bananas there are also a lot of obstacles to overcome.

However the game is not about collecting bananas, instead your goal is to 
collect "beats". Of course grabbing bananas results in a few beats but there is
a lot more to them. Beats are both your score and your health. Eat bananas and 
it will go up and take a hit and you'll lose some.

The last very noteable thing about the game is the combo system. For every 
action you do withouth touching the ground your combo increases. This system
combined with the genius clap-grab make up for an intresting look on every 
level. As both bring more opertunities to increase your beat total.


CONTROLS
------------------------------------

The trademark of the game is of course the unique way you control it. You can
use normal controllers but it's no where near as fun as using the bongos. 
Here is how to control DK:

Right bongo:
  - Walk right. Hit it mutliple times to go faster
  - Swim right.
  - Wall jump to the right.
  - Stay on the right wall when sliding down
  - Smack some things
Left bongo:
  - Same as right bongo only read left instead of right
Both bongos at the same time:
  - Jump
  - Ground pound (in the air)
Clap:
  - clap

There are also some other things but it is all very obvious and explained well.

A note about clapping: When you clap 2 circles will appear around DK.
A big green one which is a shockwave and a smaller red one which indicates the
range of DK's arms.

The outer ring activates most objects and stungs a lot of enemies. The inner
ring can be used to grab objects. That ranges from bananas to stunned enemies
and many other things.

Allthough you shouldn't play with a normal controller here is how:

Pushing the control stick to the left acts as the left bongo.
Pushing the control stick to the right acts as the right bongo.
Pressing A acts as both bongos at the same time.
Tilting the C-stick acts as clapping.

You can't just hold the stick left to move left you have to press left and then
press left again and again. It's not very smooth.


SCORING
------------------------------------

The game is about collecting beats and this is generally done by collecting
bananas. However they call it beats for a reason. A single banana does not 
equal a single beat. Depending on how smooth you pick up the banana and how
much at a time you might get a lot more beats.

There are 2 kinds of bananas. Single bananas with a base value of 1 beat and
bundles of bananas with a base value of 3 beats. The following formula shows 
exaclty how much beats you get when grabbing bananas.

(combo * base value) + grab number

combo stands for your current combo.
Base value is either 1 or 3 depending on the kind of banana.
Grab number is a bit more tricky. If you just walk or jump into a banana this
value will be 0. However if you grab a few bananas at a time by clapping each
banana will get bonus points. The first only 1, the second 2, the third 3 and
so on.


So what do you do with those beats. Well you tribute them to the sacred tree!
If you get a lot the tree might reward you with some crests used to unlock new
levels.

Completing the level gets you a bronze crest.
Getting 400 beats at the end earns you silver.
A total of 800 beats is enough for a gold crest.
And no less then 1200 beats are required for a platinum crest.


The combo counter works as follows. Whenever your feet hit flat ground it is
reset to 1. Everytime you do a move it will increase. Using the same move twice
in the same combo will not further increase the combo counter.


====================================
TERMS AND NAMES                 #TER
====================================
below is a list of terms I use and the names of the creatures you will 
encounter. There is a small description with each and sometimes even some help
about controls.

We'll start with the basic moves:

-BACKFLIP
   This moves adds to your combo counter. It's also a bit higher then a normal
   jump. You perform it by running one side then hitting the bongo for the 
   other side (you'll stop with a skid) then quickly hitting both to jump.

-WALL JUMP
   This move also adds to your combo counter. You perform it by jumping to a
   wall and then pressing the bongo away from the wall.

-GROUND POUND
   This move adds to your combo counter. You perform it by hitting both bongos
   at the same time while in the air. You'll fall down really quickly after 
   doing this. The only purpose of this move is to increase your combo.

-EDGE HOP
   If you jump up a wall you might slide up a bit. If you slide past the top of
   the wall you'll do an edge hop. This will add to your combo counter.

A little more advanced are the following moves:

-WALL SKIDDING
   If you are on a right (left) wall hit the bongo towards the wall repeadetly
   to skid down very slowly. You won't let go at all as long as you keep 
   hitting the bongo.

-BFGP
   This is an abbrevation for BackFlip-Ground Pound. This is simply doing both
   moves in a row. The ground pound usually comes at the peek of the backflip.

-REVERSE EDGE HOP
   At some places if you jump up against the start of a wall your combo counter
   will increase. I'm not entirely sure how this works but I believe it's 
   simillar to the edge hop, hence the name. Look at the platinum tips for the 
   first stage of the strawberry kingdom for the easiest example.

Now some objects which you can use the progress through the level. All of these
add to your combo counter.

-MONKEY-IN-A-BUSH or MONKEY for short
   Well this is a monkey in a bush as simple as that. You can grab it with the
   inner clap circle. If you grab it, it will throw you in the direction the
   arrow by the bush is pointing at. This can be fast or slow.

-LAUNCHER FLOWER
   These are plants with a very long stem with a single flower at the end. You
   grab it on touch if you are in the air but also can grab it with the innner
   circle. Hitting the proper bongo will make you move towards the end. When
   you reach that part the flower will fling you away.

-SPITTING PLANT
   This is a plant which you can enter by touching. It will swallow you and 
   spit you back out when you clap.

-MONKEY SWING
   Sometimes a couple of monkeys are swinging in a chain. You can grab the end
   with or withouth clapping and then you will be swinging from left to right.
   Hitting both bongos makes you jump off.

-VINE
   This is a vine hanging from the ceiling. You can grab it just like a monkey
   swing. It is also used for swinging but you'll have to use the bongos to
   gain some momentum. Do not confuse this with:

-TRAMPOLINE VINE
   This is a vine that is haning horizontal or slighty diagonal. Once you land
   on it it will just bounce you back up. You don't have to hit any bongos. It
   Just happens.

-DRAGONS
   Not a real dragon. Basically its a tube with a dragons head on each end. If
   you clap it will suck you in and spit you out at the other end.

-JELLY
   You might find some fairies flying in a circle some times. Clap and they 
   will form some orange jelly. Jump on it and hit a bongo to jump very far or
   high.

-ZIP LINES
   Some ropes or vines going diagonally. DK will grab them and zip down them.
   You automatically jump of at the end. You can also normally jump of. Both
   ways increase your combo

There are also some friendly creatures

-MOOSHIN
   This is a gnoe. Or i think it is. You can encounter him at ice levels. If 
   you are riding him you can use the right bongo to accelerate and the left to
   slow down. Hittnig both makes you jump.

-RESSAR
   Ressar is a a red creature you'll encounter in mostly high places. If you 
   grab him he'll turn into a parachute and you float down slowly. Hitting a   
   bongo makes you move in that direction. The quicker you do it the slower you
   go down. Hitting both alternating will result in slowing down your fall.

-SHACHEE and other orcas
   Just grab him and hang on for the ride! You can jump of by hitting both 
   bongos. Clapping still works.

-HELIBIRDS
   These are colourfull birds that can be found in many levels. If you hit the
   bongos he'll fly upward in that direction. If you don't hit the bongos for
   a while he'll spread his wings and float slowly

-FLOWER FAIRY
   This is a little purple fairy. If you clap near it, it will leave a trail of
   purple and orange flowers. Pick them up if you can because 100 will give you
   100 beats.

-FAIRY PLATFORMS
   Sometimes a bunch of fairies is floating around. If you clap they might turn
   into a helpfull arrow or even better a platform which you can stand on. Or
   wall jump of when its vertical.


There are also quite a few enemies. (for the bosses see the walkthrough)

-CRITTERS
   Small brown or purple creatures with a tail. On the end of the tail there is
   a fluffly ball. They will jump on you and gnarl at you. The brown kind won't
   hurt you, just immobilize you. But the purple kind also hurts. Clap to stun
   and then touch to kill.

-FURBALLS
   Somewhat pig-like furry creatures. They come in many colours which all do 
   something different. Clap to stun them then jump on top of them and whack
   the bongos to make DK punch it to bits.

-PIGS
   There are 3 kinds of pigs. 
   Black which just walk around waiting for you to jump on top of them.
   Light brown. They fly into the air if you clap. Do so and you can use them
                as a volleyball.
   Pink ones sit in a palm tree. Grab the coconuts he throws and throw them 
   back to kill.

-BUBBLES
   Big bubbles that float around. Clap to shrink them and then grab them like
   bananas. There are fiery and icy variations aswell as plain ones.

-BATS
   Ordinary bats. Clap to stun then jump up to then and kick them to kill them.
   These also come in fiery and icy variations.

-BEES
   Just bees. Clap to make them tiny and then you can grab them like they were
   bananas. There are some rare HUGE bees to be found aswell.

-MOSQUITOS
   Very anoying things that fly at you when you come close. Contact hurts you.
   The outer ring kills them and the inner ring grabs them for beats. 

-NINJAPES
   They come in a few kinds. To defeat the colourfull ones just grab them and
   hit them. The black ones are a bit more tricky. They will jump up and swing
   a sword. If you clap when they have their sword out lightning will strike
   them to stun them. If you do this while they are in your inner circle they
   will give more bananas!

-CHICKEN PLANTS
   This is what you get when you cross a chicken with a plant. To beat it wait
   till its bends his head down. Make the red thing on the back of his head big
   by clapping then grab it and whack it!




====================================
GENERAL TIPS                    #GEN
====================================

Clap, clap, clap, clap and clap some more! If you don't know what to do then 
try clapping. Also clap-grabbing bananas makes them worht more. Even if it's
only one.

When killing critters first gather a few on top of you. You can't move with
them on you but you can still jump. So you can get right if you want to. If you
have a bunch on you then clap and jump to kill them all and have the bananas 
close together. Don't wait too long with the purple kind though.

Everytime you complete a level you will get to see a short "Try This!" clip.
This clip will give you a hint on how to get more beats. There are several for
each kingdom. What video you get depends on how well you did. There are also
some people showing of tricks during the credits.

Start a combo with a backflip. It is the only time you can use it in a combo
afterall. And usually you can do a ground pound right after it. I didn't 
abbreviate it to bfgp for nothing.

Big combos work particulary well on bundles of bananas. But clap-grabbing has
a big inpact on groups of single bananas.

Try standing still and clapping. Sometimes you might slap on the floor and some
bananas come out of nowhere. But there are a lot more things that produce 
bananas if you clap at them.

When defeating enemies where you stand on and then hit them, such as furballs.
Clap right after you defeat them to grab all the bananas immediatly.

When killing critters first get them all on top of you then clap and jump to
get the maximum bananas close together for big clap-grabs.


====================================
WALKTHROUGH                     #WAL
====================================

Here you will find information on how to complete all the levels. For each 
kingdom I start with giving a run down on how to complete the Stages. After
describing how to do a stage I have allways added some platinum tips. These 
tell you how to get the big combos in that stage. Very usefull if you can't 
seem to get the platinum crest on a level. After the stages I will describe how
to beat the boss. 

If the platinum tips seem a bit too hard for you then just do a simplified 
version of them. Usually that is enough for platinum. The tips just describe 
the best way I found to do everything.

There are notes scribbled down at some points. Just thoughts about the level 
mostly or not that usefull information at some other times.

For each stage I give 3 scores. All 1 to 5 stars.
Difficulty: This is how difficult I think the level is
Length: This is how much time it would take to clear the level when playing it
        casually. That means not spending hours to get a huge combo or pick up
        forgotten bananas. 
smoothness: This is how smooth the level is. If the level is a only a big combo
            it will probably score 5 stars. If it is just lose bits only one.

Bosses will only have a difficulty score.


====================================
OPENING
====================================

Even though this isn't really a level I thought I should add it to the guide.
You have to play this level the first time you play in order to unlock the real
levels. You have to start by clapping 3 times to open the curtain. Monkeys will
tell you what to do here. You just have to walk right and jump over a small 
stump. Soon you'll reach some kind of branch. Walk up to it and clap. Then just
pound you're drums a few times to get some kind of barrel. That's it. You'll 
now have access to the first level: Banana kingdom


====================================
BANANA KINGDOM                   #BAN
====================================
to unlock: Clear opening


Stage 1: DAWN SAVANNA
------------------------------------
difficulty *
lenght *
smoothness **

The very first level is simple as expected. Start by clapping to get control
of DK. You can clap again to see the fairies form an arrow pointing right.
Follow there direction and run down the slope. Collect some bananas as you walk
down. At some point there are a couple of bananas which require a jump. If you
do that you'll probably land on some kind of black pig. Give one of the drums
a whack to kill him and some more bananas will appear. You can also stun him 
by clapping. Move on and jump on the huge tree trump. Clap at the bananas to 
let them fall so you can pick them up. Or better jet jump and clap to get them
at once. A little further to the right are some more bananas which you can get 
by clapping at them. Just up ahead you'll find your very first monkey-in-a-bush
clap to grab him and he'll fling you upwards. At the peak of the flight clap to
score a few more bananas and move on. A little further you'll find another
monkey. This one throws you to yet another monkey so clap again quickly. Now
you'll be thrown to the stem of some sort of plant. You'll automatically grab
it. Hit left a few times to get launched. You can pick up some bananas while
in the air and will end up by a monkey, clap if you can for more beats. You'll
now see some blue furry thing block the path ahead. Clap to stun him then jump
on top and whack away untill it's gone. Run down the now opened path. If you 
can try to jump of at the end so some swinging monkeys will grab you. Jump off
at the peak of the right swing for more bananas. If you happen to fall down
you'll probably be attacked by some small brownish critters. They might bite 
you. This won't take any beats but will immobilise you. To get rid of them clap
to stun them. And then just touch them when they are blue. Using the monkeys 
you can get back to where you should be. You'll now see a really big bundle of 
bananas (this is banana kingdom afterall) jump up to it and clap to finish the
stage. Now get ready to do some serious whacking on the bongo to get as much
bonus beats as possible.


PLATINUM TIPS
------------------------------------
Get the first sets of bananas by jumping over them and clapping. Beat the black
pig using a backflip-groud pound (bfgp). What the first Try This! tells you 
about the following 3 bananas isn't right. Jump up the tree trunk first then 
bfgp and clap to get them. Clap at the next bananas of course. You can jump and
ground pound first. I can't seem to do a backflip first here. but it's not
really worth the hassel just to jump anyway.

You can't wall jump on the wall next to the monkey so the best you can do is a 
bfgp. Ok here you can wall jump so backflip, wall jump, ground pound and then 
grab the monkey. Continue as normal. But at the last bit you can turn your 6 
combo into a 7 combo by bouncing of the furball and doing an edge hop off the 
right slope. It's only a few bananas difference anyway. 

Don't grab the monkey swim once you went down the slope. Just fall down and 
Beat the critters and grab there bananas with a bfgp. Now do an edge hop, wall 
jump and then 2 monkeys. Don't grab the bananas yet but at the peak of your 
jump steer left and ground pound and grab the second monkey again. Now you are 
going to want to get the monkey swing aswell of course so keep using the second
monkey untill you can grab it. You will probably break the bubbles but that's 
no problem. Now get the bananas. 

You can slap the ground here too by clapping for 5 more bananas. And try 
walking past the exit for 3 more banana bundles.




Stage2: JUNGLE DEEPS
------------------------------------
difficulty *
length *
smoothness *

Start by walking to the right, jumping of the edge and clapping for some quick
beats. Slide down the slope and if you can jump to the monkey and clap. This
will also active the flower fairy floating near the monkey which will leave a
trail of purple flowers. If you don't hit the bongo's you'll grab them all 50.
Do try to clap in midflight for the bananas though it doesn't change your 
flight path. If you fail at this you'll be attacked by some more critters. Just
clap and touch them and move on. Now you'll have to wall jump up a few times.
There will be guide on how to so I won't explain here. At the top another 
launcher flower awaits you. Clap before grabbing it for some more flowers. 
Don't do anything in your flight again to collect 50 more and get 100 extra
beats. You'll land on a small mushroom, Clap and it becomes huge and has 
somewhat of a trampoline effect. on top there are some bananas and a red 
furball. This one will try to blow you back when you get near. Just quickly run
up to him and clap to stun him then finish him off. Down the path on the right
you'll find some red bubbles clap to make them tiny. Now you can grab them 
with the inner circle for more beats. Next you'll find Ressar which is some 
kind of parachute. Float down the trail of bananas, clap if you can't touch.
At the bottom some fairies are flying in a circle, clap and some orange jelly
thing will appear. Touch it and jump to go flying. there are actually 3 of 
these things. The middle one will lauch you to your next path, the right one 
will launch you to the middle one and the left one can be used for extra beats
and another flight. Once you're up you'll find some frogs. Clap to inflate them
and then touch them or clap a few more times to blow them up. Now wall jump up.
Here are some more mushrooms, clap and find some more bananas and the exit.


PLATINUM TIPS
------------------------------------
You should skip the first 5 banana bundles. Don't pick them up just ignore 
them. It will make sense soon. But you can jump over the set on the slope and 
clap grab them of course. You really don't want to miss the flower fairy! But 
DO NOT get the 4 bubbled bananas along the way. I repeat DO NOT pick them up.

But after you did all that return to kill the critters. Backflip before
wall jumping of course. Make sure that you get the flower fairy again!

From the top mushroom jump left to reach another bit of ground where you can 
slap the ground for 5 bananas. DO NOT get the 3 bananas above the highest
mushroom. Get really close to the red furball before stunning him so you won't
break the bubbles around the 3 bananas you just carefully skipped. Bfgp on top
of the red furball. But DO NOT get the 4 flying bananas up high.

Allright fun with ressar now. Don't grab any bananas Just land.
At the bottom kill the critters. Then bfgp onto the leftmost jelly. 
Wall jump at the top and fall back to the jelly. Now grab ressar. A 6 combo is
better then 2 right? Now grab the bananas here and land on the left jelly.
Now get the 3 bubbled bananas which you ignored twice allready. Grab ressar
again. Now float right as fast as you can. Get past those blowing things and 
fly back to them from the right hand side. As soon as they start to blow 
against you stop hitting bongos. You'll float to a secret area with a LOT of
bananas. You'll be glad with a 6 combo here. You can get them all and float 
back right withouth landing. If you do land restart the combo. Your goal are
those 5 bubbled bananas of course. But we're not done yet! Float back to the 
left jelly again and grab ressar again. use the same trick as just now to get
hight and once you have a lot of height float right as quick as you can. You'll
end up at the exit. Grab the 3 bananas there then float down the shaft you 
normally wall jump up. now you'll have a six combo though. Also get as much 
from the bananas that the frogs get while floating.

Well do you remember all those bananas we skipped? It is time to collect them! 
With the same 6 combo of course. Start the combo all over again. Float up but 
now  float to the left all the way over the pillar. Get all the bananas we 
skipped now. 


NOTES
------------------------------------
before I found out that combo above I had some trouble getting 1200 bananas.
Now I can get over 1500 in just the second stage.



King: DREAD KONG
------------------------------------
difficulty *

This is a boxing match between DK and another huge ape. Hit the left drum to 
punch with your left fist, and the right drum to clap with your right fist and 
clap to dodge. You can hit him normally but I don't recommend that. Wait till
he pulls one of his fists back and then clap. As soon as he totally misses you
start whacking the bongos to do some serious damage. Halfway through he'll 
become pissed of and punch faster so be quick to dodge.


NOTES
------------------------------------
If you punch while your opponent is also punching 3 things can happen:
1- you punch the same side as your opponent. Nothing happens
2- you punch on the other side but are fast. You hit him once
3- you punch on the other side and time just right. You counter with an
   uppercut. This is hard but also stuns the boss. Not recommended though



====================================
ORANGE KINGDOM                   #ORA
====================================
to unlock: 1 crest


Stage 1: SILVER SNOW PEAK
------------------------------------
difficulty *
length **
smoothness **

Meet Mooshin! You'll be riding this gnoe like thing the entire level and he can
go a lot faster then you can! Hit right to go faster, left to slow down and hit
both to jump. Clap to, well um, clap of course. Most bananas wil be inside ice-
cones which you'll have to dash through to get. The start is simple. Just roll
on the right bongo to gain speed and get some bananas. Jump when needed. You'll
soon come to a few longer platforms. If you can jump up the first you can jump
up to two more with enough speed. That is where the most bananas are. If you 
got that high you can safely ignore the spiked creature below. If you failed it
would be wise to jump over it or clap to make it retract. As you go on you'll
see some bubbled bananas and a flower fairy. Clap and dash down. A big 
avanlanchewill be on your tail and you don't want to get caught by it so keep 
hitting the right drum. The flower fairy will put 100 flowers for you enough for
100 beats. At the bottom of the slope the avalanche will come to an end. Go up
the hill to come into a cave with more of those spiky creatures. Jump over the 
lower ones or just clap a lot to get through unharmed. After a few small ones
you'll come to 2 HUGE ones. It's best to get a lot of speed and jump over the
second for a lot of beats. Allmost immediatly after You'll see clif and some
bubble bananas fly away. If you can jump and clap to collect them.
Further down the slope you'll suddenly find a big snowball ahead of you and
some fishlike creature on your tail. That's a tight spot! What you have to do 
is clap when close to the snowball. This will make it shrink and eventually
vanish giving you a 100 beats. If you don't break it fast enough it'll crush 
some of the ice-cones up ahead or you'll get nibbled on by the fish. What 
follows is pretty simple. There are some cones and some bananas you'll have to
reach by jumping. Then you'll come to an cave where the fish will stop 
following you. Inside are some bubble bananas. And after that is the end of the
level. Just dash past the big orange. Now this time you won't get to eat
bananas but you can do some distance jumping with Mooshin. Use the slope to get
a lot of speed and jump of as late as you can. In the air just keep hitting the 
right bongo. For every 10m you'll get a beat.


PLATINUM TIPS
------------------------------------

Right at the beginning there is a little secret that is revealed in one of the
Try This! movies. You'll run through a few standing cones first and then there
are some hanging from a platform. Don't run under it but jump on top of it and
jump again to find a very high secret platform with a bunch of bananas.

For the rest it is important to get 100 flowers of course. And don't let the 
snowball crush any icy cones. A good jump also helps.


NOTES
------------------------------------
This is something different then before isn't it. This is a very speedy level.
But because you are on top of Mooshin you can't get any kind of combo. 
My distance record here is 1079.61 by the way.

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