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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter D » Digimon Rumble Arena 2 - Strategy Guide (Page 03)

Digimon Rumble Arena 2 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Digimon Rumble Arena 2 - Strategy Guide (Page 03).

Overall
---
You've got three distinct play styles here.
Tailmon is all about her speed and her paralyzing effect. Nefertimon is about
projectiles, mortar-raids and fast, close range combat. Angewomon is about her
arrow, dive kicks and air superiority.
Generally well balanced, but fast. Tailmon's paralyz tech is of particular
note.

------------------------------------------------------------------------------

=Patamon
---
{Body Blow?}
U+S

Patamon rams diagonally into the sky a bit.

Air Shot
S

Pata shoots a bubble of air. It travels slowly, but after a short bit, it arcs
in flight and starts to fly upwards, potentially hitting air-bourne Digimon.
Weak but useful.

{Patapata Wing?}
D+S

Patamon will spread out his wings and start spinnind around like helicopter
blades. He will rise up into the air and then land again. This tech will last
longer if you tap S. This delievers quite a good amount of Evo-Spheres.

Combo
N,N,N,F+S

Bleh.

=Angemon
---
Holy Rod
U+S

Ange slaps with his rod up into the sky. Decent speed and priority.

Heaven's Knuckle
S

Angemon punches forward and emits a beam of light from his fist. As long as
one holds down S the beam will exist. The beam has a capped range and causes
continual damage to foes.

Angel Slam
D+S

Angemon slides his rod against the ground. If it catches a foe, Angemon will
lift the rod, flip the opponent over himself and slam them on the floor. You
can follow up with pretty much any attack.

Combo
N,N,N,U+S,F+N

Three hits, uppercut, kick.

=Holy Angemon
---
Excalibur
U+S

Slashes his sword upwards in an uppercut.

Flying Sword
S

Holy Angemon flies forward with his sword pointed out. It's kinda like 
Dukemon's Duke Charge.

Shield Counter
D+S

A great move no doubt. Holy Ange will stand forward with his shield out in
front of him. If any attack hits the shield, HA will immediately 
counter-attack the foe with his Excalibur sword. If you use this at the end
of a Normal Attack combo, the shield delay will be bypassed.

Excalibur Burst
G+S

Holy Ange holds his sword back and gathers energy. When released, he slices
forward, creating a crescent shaped purple slash mark. Reach and power are
modified by the length of the charge.

Heaven's Gate
E

The Ultra to end all Ultras. Holy Angemon will face the screen and draw an
outline of a circle with his sword. This will create a circular portal in
front of him. It will then open up and start to suck air into it. If any
Digimon is nearby, they will be sucked into the Gate and instantly be KOed.
Short range, but jeez, it kills in one hit!

Combo
D+S,N,N,N,U+S

Counters an attack, then combos finishing with an uppercut.

\\
Notes
---
All three forms can glide by holding the J button down.
Angemon and Patamon have air-dash attacks by pressing N in air.
Holy Angemon can high-jump by pressing down, up+jump.

Overall
---
Flight and counterattacking are the game here. Air defence present is great.
Holy's Ultra is certainly something to fear when on the recieving end. A great
disadvantage to him is that his rate of Evo-Sphere collection is fairly low.
He's no distance fighter, but up close Pata and line are deadly.

------------------------------------------------------------------------------

=Palmon
---
{?}
U+S

Palmon flies straight up a bit, reaching with her claws. Fast move.

Poison Ivy
S

Palmon extends her claws forward, stabbing foes. Can have deceptively long
range...

Sleep Spore
D+S

Palmon shakes her leafs, which releases a special dust. Any Digimon touching 
this will fall asleep.

Combo
D+S,N,N,N,F+S

Put 'em to sleep, combo and then poison ivy.

=Togemon
---
{Marrow Punch}
U+S

Togemon winds up with her fists, then madly punches upwards into the sky. If
you tap S, she will punch faster.

Prickly Bang Bang
S

Togemon launches a large boxing glove forward. This acts as a standard 
projectile.

Needle Spray
D+S

Toge shakes her body, releasing small needles. Not too damaging a tech, but it
covers you on all sides.

Combo
N,N,N,U+S,F+S

Combo, uppercut and finish with projectile.

=Lilymon
---
Flower {?}
U+S

Lilymon kicks up, spreading flowers. Usually uppercut business.

Flower Cannon
S

Lily puts her hands together forming a flower, which then opens and blasts a
big blast of energy. Good projectile for all purposes.

Green Trap
D+S

Lilymon spins around, with a trail of poison following her. When come into
contact with the poison, a Digimon will suffer about three hits of damage
even if they escape the attack afterwards. You can tap S which will cause Lily
to continue spinning, travel is also possible.

Sun Crescent Kick
G+S

Lilymon crouches down and focuses solar energy into herself. Then she releases
the power in a kick. Fairly lame all things considered.

Sunburst Beam
E

Lily faces the screen and then sends a bunch of sharp vines out of herself.

Combo
J,F+N,N,N,N,U+S

Leap-dive, combo, flip kick.


\\
Notes
---
Palmon has a diagonal-dive poison ivy which is performed by pressing N while in
air. Lilymon has a short thrust kick in air by pressing N. When Palmon picks a
foe up, she stabs her vines through them. This causes continual minor damage.
Lilymon can triple jump.

Overall
---
Palmon and line are quick and their poison abilities are great. They lack
physical power, but they are all fast (esp. Lily). Togemon's Marrow Punch hits
many times, which will release a lot of Evo-Spheres. Lilymon, despite her thin
build, is actually quite durable, so don't forget that. Also don't forget that
you need to rely on combos, as each individual hit Lily does is fairly weak.

------------------------------------------------------------------------------

=V-mon
---
V-mon Head
U+S

V-mon charges up at a diagonal angle head-first. Not too great as an anti-air
technique, but great in combos.

{V-mon Whack}
S

V-mon punches forward with such strength that it carries him forward a little.
Fast and good for combos.

Boom Boom Punch
D+S

V-mon spins his arms around a couple times, causing a number of hits.
Opponents will usually be "sucked" into this move. It is a good tech to use
when dropping down from the sky.

Combo
N,N,N,U+S,F+S

Three punches, a headbutt and then finished with a straight punch. Neat, but
V-mon is capable of SO much more combo wise...

=FlaDramon
---
Flame {Cutter}
U+S

In flames, FlaDramon cuts diagonally upwards utilising his helmet blade.

Fire Rocket
S

FlaDra shots out a wide blast of three fireballs. You cannot shoot again until
each fireball is gone. Good for spread attacks and powerful if used up close
(so that all three hit immediately).

Brave Shield
D+S

FlaDra leaps a little into the sky and bursts out into a flame, which spreads
outwords in a sphere pattern, creating a shield. Excellent move to use at the
end of combos or to punish jump-in attacks.

Combo
N,N,N,F+S

Yawn, I say.

=ImperialDramon
---
Splendor Blade
U+S

ImperialDramon slashes upwards with one of his tri-claws.

Positron Laser
S

Imperial's trademark move! He uses the cannon on his arm to blast an energy
beam outwards. Near instant speed.

Dragon Kick
D+S

Imperial flips forward and kicks his foot down. A small bit of delay at start
up, but it has little delay at the end, opening up combo possibilities.

Super Positron Laser
G+S

Imperial holds his cannon back and a swirly energy pattern surrounds it. When
you release S he shoots a mighty version of Positron Laser. If you don't
charge it, then its power isn't really anything different then Positron Laser
but when charged it turns into a massive and powerful beam.

Ion Blaster
E

ImperialDramon floats up into the sky, opens his chest compartment and then
shots of a huge blast of energy. The slowest Ultra attack, but still powerful.

Combo
N,N,N,D+S,D+N

Three hits, Dragon Kick then tripping.


\\
Notes
---
V-mon and FlaDramon will both perform a diagonal head crash attack if you
press N while airbourne. Also while airbourne, ImperialDramon can air-dash
by pressing N, which is a great and swift way to travel. It also makes his low
speed rating useless.

Overall
---
If you enjoy close-range brawls and plentiful combos, then V-mon is for you!
He's a little weak in the projectile department, but his strength and speed
make up for that. ImperialDramon is, in my opinion, one of the best final
stages, due to his insanely powerful combos. For Ion Blaster, make sure that
foes won't be able to escape, or the delay will buy them enough time to flee.
Due to V-mon, FlaDramon and ImperialDramon's combo nature, you will certainly
not be in shortage of Evo-Spheres.

------------------------------------------------------------------------------

=Tentomon
---
{?}
U+S

Tentomon incases himself in a purple aura and dashes diagonally into the air.
Fine air move.

Petit Thunder
S

Tentomon shoots a weak stream of electricity forwards. A pretty good stage one
attack, and annoying in groups.

Rhino Spin
D+S

Tento flips over and spins rapidly on his shell, charging with electricity.
As long as you tap S, he will continue to spin. You can also travel with it
left or right.

Combo
N,N,N,U+S,F+N

Three normal hits, smack into the air and then an aerial charge.

=Kabuterimon
---
Beat Horn
U+S

Kabu rips into the sky with his horn.

Mega Blaster
S

Shoots out a ball of electrical energy.

Insect Break
D+S

Like Rain Spin, only its more powerful, you travel faster and Kabu travels
by flying instead of spinning on his back. Very good move to use to charge
into groups.

Combo
N,N,N,N,D+S

Four normal hits, with Insect Break at end. Yay.

=Atlur Kabuterimon
---
Wild Scratch
U+S

Like Beat Horn, only with more might.

Horn Buster
S

Shoots a swirly yellow projectile forward. Fast and powerful.

Mega Blaster
D+S

Surrounds himself in a shield of electricity. You can travel a bit by leaping
forward and then activating this.

{Lightining Rib}
G+S

Atlur charges low to the ground with his horn pointed forward. If the horn
collides with a Digimon, they will be stuck to it and forced to travel with
Atlur Kabuterimon. After releasing S, Atlur will thrust his horn up. You can
run Digimon into the wall with this tech.

{Lightno Charge}
E

Atlur summons an electrical storm, but the effect is not immediate. After a
small delay, strong bolts of lightining will crash down in pairs spreading out
from where Atlur summoned it.

Combo
N,N,N,U+S,D+S

Six hits, then sent up to the sky to deliver your foe a Mega Blaster.


\\
Notes
---
Kubterimon will shock the foe when he holds them causing continual damage.
Atlur Kabuterimon can glide through the air by holding the J button down.

Overall
---
Tentomon and his evos are a tank. He has high endurance and HP all throughout.
His lightining is very effective, sudden and great for group battles. Atlur is
deadly. Not only because his basic combo does six hits, but if used correctly,
his Ultra is the second strongest move in game. Atlur Kabuterimon is a threat
you don't want to leave be, because if you don't treat him aggressively, he'll
have fun toturing your weak corpse! For such a heavy guy, Atlur can sure get
around with his air glide...

------------------------------------------------------------------------------

=Duskmon
---
{Brute Strike}
U+S

Duskmon spirals up into the air. Typical uppercut stuff.

{Tesu} Gaze
S

All of the eyes on Duskmon's armour blast a red beam out of them. This move
has tremendous reach, but it will not stun opponents. Toss it out whenever
you spy an opponent at a distance away from you.

Ghost Move
D+S

Duskmon teleports away in a flash of crimson light. He will either teleport
near an opponent (or on them) or at some point away from them. If a foe 
contacts this tech, they will be damaged.

Eroberung
G+S

Charging his swords up, Duskmon then sprials forward in a sort of slashing
dance. Long delay though...but cool!

{Ebony Storm}
E

Duskmon spins around, release waves of crimson energy and pushing foes away.

Combo
U+S,N,N,N,F+S

Spirals into the sky, hits, then eye blasts the foe.


\\
Notes
---
Duskmon picks his foes up by scewering them with his blade. This would hurt
most obviously, and it does indeed injure the victim. While impaled, the
foe will suffer a constant stream of minor pain.

Overall
---
His transportation abilities are unrivaled. His Tesu Gaze is VERY quick and
almost reaches the entire stage width. He's a little slow in some places and
doesn't have any "mighty" moves, but he definately can dominate a match
without sweat.

------------------------------------------------------------------------------

=Diablomon
Cable Crusher
U+S

Diablomon strikes with his claws upwards, leaving a red scar in the air.
Probably the best uppercut move in the entire game...

Catastrophe Cannon
S

Diablo releases a HUGE blast of energy from his chest. Intimidating, but not
as powerful as it may appear. Can stop most anything.

{Rain Saw}
D+S

Diablo spreads both of his arms outwards and spins in place. As long as you
tap S he will continue to spin, his range will also increase. This move is 
easy to do infinites with and is also a deadly way to protect a ledge or
anything else...

Virus Download
G+S

Diablomon holds his hands back, charging them and then thrusts forward, 
extending his arms and shooting his hands forward. His hands can damage both 
when going out AND while returning to him. How long you charge it determines
attack range and damage.

System {Halt}
E

Diablomon encases himself with a gigantic green sphere, blasting all nearby
opponents away. This will also devolve every opponent in the arena, regardless
of whether or not they were hit by it. If there are opponents that can't
evolve, they will instead surrender an amount of Evo-Spheres. Though the amount
may look pathetic, each of these "special" Evo-Spheres add up faster than 
normal ones.

Combo
D+N,N,N,N,D+S

Roll into foe, three hits and then ending with Rain Saw.


\\
Notes
---
His crouch N move will cause him to roll. This hits numerous times and can be
repeated almost immediately. His run also has him crawl low to the ground,
which could be used to avoid projectiles.

Overall
---
Diablomon is simply too good. Mind you though, that this isn't good in a "I
rock with skill!" way, but more of a "I win because I'm insanely overpowered"
way. He's a boss, there's a reason he's one, so don't swell up with pride if
you win with him. He hardly has a single weakness and his System Halt is very
frusturating indeed.

------------------------------------------------------------------------------

=Omegamon
---
Ultimate Uppercut
U+S

Omegamon thrusts his sword upwards and then shoots a few shots upwards with
his Garuru Cannon. This is a great tech as it is the only projectile move that
moves vertically. If you are still airbourne, you can continue to tap S to
shoot out even more Garuru shots.

Garuru Cannon
S

A large blast of purple energy is shot out from Omegamon's Garuru Cannon.

Grey Sword
D+S

Omegamon glides forwards with his Grey Sword out. While doing this, he blasts
behind himself with his Garuru Cannon, protecting your back. Can be used for
sneaky purposes...

Omega Sword
G+S

Omegamon unsheathes his Grey Sword and holds it above himself, charging
energy. When released, he will cut down so quickly that a light wave will be
created. Similar to Holy Angemon's Excalibur Burst, but with more of a
vertical usage.

{Sword Opera}
E

Omegamon quickly slashes his Grey Sword in an X-pattern which then results in
an explosion. Quick and mighty.

Combo
U+S,U+S,U+S,U+S

Essentially, this is just juggling the foe with his air shot. It is VERY
unreliable.


\\
Notes
---
None, but the inside of his cape is orange! It's supposed to be red!

Overall
---
Omegamon is the lord of projectiles. Not only can he fire in the front and
back of himself, but upwards too; the only Digimon thus given such a thing.
His power is high and his projectiles will dominate the play field.

------------------------------------------------------------------------------

=Belial VamDemon
---
Howling Blood
U+S

BVDemon produces two spheres of black energy and then thrusts upwards with
them.

Howling Blood (projectile)
S

BVDemon releases those two black spheres outwards as projectiles, one after
the other. Slighlty good as a sort of projectile-counter (where you launch
this against an opponent's projectile - his is canceled out by the first
blood shot and then the second blood shot smacks him).

Black Rain
D+S

BVDemon's best move. He leaps into the sky and spins around, releasing a lot
of black pellets below himself. The longer you persist in this move, the
longer its range will be. It is most damageing if a foe is hit by it near the
top of your body, so with that fact in mind, use it in juggle combos.
Note that the hit-detection on this move is VERY lenient, so the pellets don't
actually have to be physically touching the foe to damage them. You can use 
this fact to hover-damage over groups of foes with a height higher than normal.

Crimson Mist
G+S

BVDemon's twin mouths charge and then, when you release, a cloud of deep red
mist is sent forward. This "projectile" isn't halted when it strikes a foe
and will continue to pass through them. The longer the charge, the larger the
cloud of mist will be. Counter happy Gomamon users will learn to hate you if
you decide to use this often, as Goma's Bubble Soma does not reflect this.

Pandemonium
E

BVDemon releases a ton of black mist from his two large mouths, covering the
stage in darkness. While this tech does no damage, it confuses the controls of
your foes. Their buttons will randomly be remapped to different places while
Pandemonium is in effect.

Combo
N,N,N,F+S

Nothing fresh.

\\
Notes
---
When Belial VamDemon gaurds, any damage inflicted on him also gains him evo
energy. Pretty neat.

Overall
---
He's very slow and is slightly outclassed in projectiles in addition to having
troubles dealing with group situations, but his Black Rain is just too awesome
to complain much. It has so many situational uses it's mind shattering! 
He has a bit of trouble competeing with his fellow bosses though...

------------------------------------------------------------------------------

=Black Agumon
---
Uppercut
U+S

Your everyday uppercut move. Fairly quick.

Baby Flame
S

Your everyday fireball, but green. Short ranged.

{?}
D+S

Black Agumon dashes forward with claws fiercly pointed out. This is very quick
and can air-dash, though BA already has a regular air-dash...

Combo
N,N,N,F+S

ZZZ.

=Black Greymon
---
Mega Horn Attack
U+S

Horns glowing green, Black Greymon will thrust upwards at an angle. This hits
more times than regular Greymon's counterpart move.

Giga Flame
S

A flame is emitted from BG's maw with duration dependant on how long S is
held down. You can also tilt his head up or down to direct the flame in that
direction.

Great Horn
D+S

BG charges forward through the air horns-first. This move can lift the foe
into the sky, unlike regular Greymon's. Pefect followup is Mega Horn Attack.
To a limited extent, you can use this to air-dash.

Combo
N,N,N,U+S,F+S

Three hits, move opponent into the air and then finish with a flame.

=Black WarGreymon
---
Great Tornado
U+S

BWG torandos vertically, striking the foe multiple times. Can also be used to
"triple jump" when activated at the end of your second leap.

Gaia Force
S

BWG launches a dark blue sphere forward, which can bounce around the 
enviroment. Great move to use to create havoc. You cannot send out another
Gaia Force until the last one you threw blows up, meaning there can only be
one at a time.

Black Tornado
D+S

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