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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter D » Dance Dance Revolution: Mario Mix - Strategy Guide (Page 03)

Dance Dance Revolution: Mario Mix - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Dance Dance Revolution: Mario Mix - Strategy Guide (Page 03).

UNLOCK: Stage 2-3 in Story Mode

From Pomp and Circumstance
Genre: Drum'N'Bass
BPM: 130

Difficulty: 
ESY: 0
NML: 1
HRD: 3
VRY: 4
SUP: 6

Mush Mode: Spinies on Normal and up.

Super Hard Notes: Small streams, mostly.  They get longer towards the middle 
 of the song.  After that, they're small crossovers.  The end is a whole bunch 
 of psuedo-triplets.

Song Notes: The first in a series of marches by Edward Elgar, first released 
 in 1901, a mainstay at American graduation exercises.

==============
6G. Pipe Pop =
==============

UNLOCK: Stage 1-2 in Story Mode EX

From Turkish March
Genre: Disco House
BPM: 125

Difficulty: 
ESY: 0
NML: 1
HRD: 2
VRY: 3
SUP: 7

Mush Mode: Goombas on Normal and up.

Super Hard Notes: Rather long streams in this song, often requiring you to 
 perform crossovers.  There are also several gallops to contend with.

Song Notes: This is part of Mozart's Piano Sonata No. 11 in A major, K. 331, 
 composed somewhere around 1780.

=======================
6H. Rendezvous on Ice =
=======================

UNLOCK: Stage 4-4 in Story Mode

From Les Patineurs
Genre: Dance Pop
BPM: 123

Difficulty: 
ESY: 0
NML: 1
HRD: 3
VRY: 6
SUP: 7

Mush Mode: Ice Spinies on Normal and up.  Goombas on Super Hard.

Super Hard Notes: The really hard part of this song is the middle with all 
 the triplets.  At the end is probably the hardest, with triplet gallops.  Oh, 
 and there's a pretty long stream at the end.

Song Notes: Les Patineurs or 'The Skaters' or 'Die Schlittschuhläufer' op. 183 
 is a waltz by Emile Waldteufel, composed in 1882.

========================
6I. Underground Mozart =
========================

UNLOCK: Stage 1-2 in Story Mode

From Eine Kleine Nachtmusik
Genre: Classical Techno
BPM: 168

Difficulty: 
ESY: 0
NML: 1
HRD: 3
VRY: 4
SUP: 6

Mush Mode: Goombas on Normal and up.

Super Hard Notes: The early section of the song has short streams mostly, and 
 some streams starting on the eighth notes of measures.  At the end, you'll 
 get a few mid-length streams, and a long jump section.

Song Notes: This is Mozart's Serenade for strings in G major, composed in 
 1787.

===========================
6J. Up, Down, Left, Right =
===========================

From Twinkle, Twinkle, Little Star
Genre: Trance
BPM: 134

Difficulty: 
ESY: 0
NML: 1
HRD: 2
VRY: 3
SUP: 6

Super Hard Notes: Simple and mostly short streams.  Some crossovers, offbeat 
 notes, and a few jumps coming off eighth notes.

Song Notes: This is, of course, a popular English nursery rhyme.

******************************************************************************
7. MINIGAMES
******************************************************************************

These are minigames thrown into Story Mode.  Once you play them in Story Mode, 
you can play them from the Minigames Mode section of the Main Menu.

================
7A. Avalanche! =
================

UNLOCK: In World 4, between 4-2 and 4-3

Snowballs are rolling down!  Avoid them for thirty seconds.

Step Left or Right to move your character in that direction.

Watch the snowballs carefully.  They can change "avenues" as they roll down.

==================
7B. Banana Storm =
==================

UNLOCK: In World 2, between 2-1 and 2-2

Collect as many bananas as you can!  Watch out for the dropped Spinies or 
you'll be out of comission for a short time.

Step Left or Right to move your character in that direction.

The monkeys will show you what they'll drop before they do so, so watch 
closely.  Sometimes they'll fake you out and not drop a banana.

====================
7C. Block Treasure =
====================

UNLOCK: This is one of the four bonus stages after completing a world.

Step Left to Right to move your character, and step Up to jump and hit the 
blocks for items.

Blocks may be empty, have one coin, have ten coins, have a 1-Up, or have a 
Spiny which will slow you down.

=======================
7D. Chain-Chomp Chase =
=======================

UNLOCK: In World 3, between 3-3 and 3-4

Watch out!  You've got a Chain Chomp after you!  You have to keep away for 
ten seconds.

Step Left and Right repeatedly to get away from the Chain Chomp.

=====================
7E. Coin Collection =
=====================

UNLOCK: This is one of the four bonus stages after completing a world.

You're on a horizontally moving cloud.  Catch all the coins you can, but 
watch out for the Spinies.

Step Up to jump, and step Down to duck.

==========================
7F. Fire Up the SS Brass =
==========================

UNLOCK: This minigame appears once all 29 songs are open for play.

Launch the SS Brass!  Get through all fifteen tunnels to win.

Hold down Up, Down, Left, or Right to pass through the only open tunnel 
out of each of the fifteen tunnel systems.

===================
7G. Flagpole Leap =
===================

UNLOCK: World 1, between 1-3 and 1-4

Grab the flagpole for score and enter the castle, just like in SMB!

Step Left and Right repeatedly to build up speed, then watch for the Up 
arrow to appear, and step Up when it crosses the Step Zone to jump the 
highest.

=====================
7H. Hidden Treasure =
=====================

UNLOCK: This is one of the four bonus stages after completing a world.

There are two treasure chests.  One has a single coin, and the other has 
100.  Watch closely to find the right one.

Step Left to Right to move your character, and step Up to jump and hit the 
chest you pick.  You only get one choice.

=================
7I. Note Pickup =
=================

UNLOCK: This minigame appears once you beat Story Mode once.

You're on a moving platform.  Step Left or Right to jump in that direction.  
Step Up to jump straight up.

The object of this minigame is to collect all the notes in the area.  Most 
are on side platforms.  You can make a jump to the side platforms once a part 
of your platform passes by it.  Make sure you jump back quickly so it doesn't 
leave you behind.

Also, watch out for the rotating barriers and Bob-Ombs.  Normal jump-ups will 
get you over the barriers, but you need to properly time your jump to get over 
the Bob-Ombs.  Watch for an up arrow and a Step Zone to make the proper jump.

==============
7J. Punch Up =
==============

UNLOCK: World 3, between 3-2 and 3-3

Take control of the punching machine and knock out as many Koopa Troopas as 
you can!  Don't hit Toad or you won't be able to punch for a while.

Step on Left, Up, or Right to use one of your fists.  It takes a few seconds 
to restore a fist after you punch it, but you can still punch with the other 
fists if you use one.

Scoring is by which Koopas you hit, and how many with one punch.

Green Koopa: 20 points
Green Shell: 30 points
Red Shell: 40 points

Second Koopa in one punch: 2X for that one
Third Koopa in one punch: 3X for that one

So, say you punched and got a Green Shell, then Green Koopa, then a Red 
Shell all in one shot.  You'd get 30+(2x20)+(3x40), or 190 points for one 
shot!

====================
7K. Whack-a-Goomba =
====================

UNLOCK: World 1, between 1-1 and 1-2

Simply put, whack the Goombas!

Step Up, Left, Down, or Right to swing your hammer in that direction.  Each 
Goomba you hit gives you a point.

===========
7L. Whee! =
===========

UNLOCK: This is one of the four bonus stages after completing a world.

While you drop, hold down the Left and Right arrows.  At the bottom, you'll 
hit a trampoline.  Jump off the arrows once the trampoline reaches the middle 
of its bounce-back for best results.

******************************************************************************
8. STANDARD GUIDE STUFF
******************************************************************************
===========
8A. Legal =
===========

This FAQ was made 100% by me, and is Copyright © 2005 Scott "CyricZ" 
Zdankiewicz.  You may not take it in whole or in part and claim it as your 
own.  You may not alter it in any way, even if you ask me first, and that 
includes putting it in HTML format.  Please don’t post this on your site 
unless you have express consent by me.  I’ve put a lot of time into this.  
Give me some credit.

All songs and their lyrics are copyright their respective owners.  DDR is 
Copyright © 1998-2005 Konami Computer Entertainment Tokyo.  Mario and all its 
characters, music, etc. is copyright © 1981-2005 Nintendo Co. Ltd.

Currently, the following sites have permission to post my FAQ:

www.cheatcc.com
www.gamefaqs.com
www.ign.com
www.neoseeker.com

I'm not going to allow people with small personal sites to post this FAQ.  
They may post the link on CheatCC with all the Mario Mix guides, but, trying 
to keep updates, well, updated, I'll only allow large committed sites that I 
trust.

=======================
8B. E-mail Guidelines =
=======================

If you wish to e-mail me, be sure to follow these guidelines:

- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with DDR Mario Mix.  I don't want spam, 
chain letters, offers for friendship.  Don't bother me with info on other DDR 
games, really.  I keep my ear pretty close to the ground about such things, 
and I'll probably know about it before you.  Compliment me on the FAQ all you 
want, though.
- Make sure you say "DDR Mario Mix" at one point in your e-mail.  I have more 
than one DDR FAQ, and I can't always figure the question out without 
specifying what game you're asking about.
- Asking how to beat a song will result in a deletion.  There really are no 
tips to offer for DDR'ing besides what I have in my section.  It has to come 
from your own skill and desire to pass.
- Spell correctly and use proper grammar, please.  If I can't understand 
your e-mail, it'll go to the junk pile.

=============
8C. Credits =
=============

CJayC and Al Amaloo for having this on their sites.

Wikipedia, and all those involved, for info on several of the songs.

DDRJeffP, for info on Piroli.

Konami and the BEMANI studio, for their effort in bringing DDR to Nintendo.

=====================
8D. Version Updates =
=====================

Version 1.1 - (11/28/05) - No one was exactly rushing me on this one, but 
 I have Coin Collection info, Piroli info, and the lyrics for Always 
 Smiling.

Version 1.0 - (11/1/05) - Uh, happy All Saints Day!  Have a Mario Mix FAQ, 
 won't you?  Still need info on Coin Collection, though.

====================
8E. The Final Word =
====================

Fans of Mario music rejoice, because this is a true musical experience.  Fans 
of DDR, well, you'll probably only want to play this for a few hours to get 
all the songs down, since the challenge isn't what you're used to.


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