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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter C » Custom Robo - Strategy Guide (Page 01)

Custom Robo - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Custom Robo - Strategy Guide (Page 01).

CUSTOM ROBO WALKTHROUGH
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Name: Dylan Mead
E-Mail: getanetpassport@hotmail.com
Date Began: July 20, 2005

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|00. Table Of Contents|                                 |00. Table Of Contents|
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01. Introduction 
02. Controls 
03. Menus 
04. Glossary 
        04a. Normal Glossary
        04b. Spoiler Glossary
05. Strategic Advice 
06. A New Journey 
        06a. Day One
        06b. Day Two
        06c. Day Three
        06d. Day Four
        06e. Day Five
        06f. Day Six
        06g. Day Seven
        06h. Day Eight
        06i. Day Nine
        06j. Day Ten
        06k. Day Eleven
07. The Grand Battle 
        07a. Tea Room Tournament
        07b. Steel Hearts Cup
        07c. Noodle Bowl
        07d. Computer Battle
        07e. Police Squad 2-on-2 Battle
        07f. Tag Battle Tournament
        07g. Lab Single Battle
        07h. Lab Handicap Battle
        07i. Lab Bonus Battle
        07j. Mira's Battle Party
        07k. Bogey's 2-on-2 Festival
        07l. Park Dance Battle
        07m. Flying CPU Battle
        07n. Holosseum Test
        07o. Eliza's Room
        07p. Training with Shiner
        07q. Isabella's Mansion
        07r. Playing with Oboro
        07s. Z's Boss Room
        07t. Bronze Handicap Match
        07u. Silver Battle Royal
        07v. Golden Single Battle
08. Parts Index 
        08a. Body Parts
        08b. Gun Parts
        08c. Bomb Parts
        08d. Pod Parts
        08e. Leg Parts
09. Holosseums 
10. Unlockables 
11. Conclusion 

NOTE: If you want to get to a certain section quickly, do a search for the
exact section name, number included, that is seen in the table of contents.
Do not include ,  or  in the search.

C=Complete, at least for now
I=Incomplete, but started
N=Not started

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|01. Introduction|                                           |01. Introduction|
*******************************************************************************

There's no introduction yet. Just a version history.

VERSION 0.69 (Submitted 2005-07-28)
-Rearranged TOC a little bit
-Added Days Nine through Eleven of A New Journey
-Completed Unlockables, except for Dark Star

VERSION 0.6 (Submitted 2005-07-26)
-Added Days Five through Eight of A New Journey
-Divided Glossary into two parts
-Added extra Z Button function to Controls
-Updated conclusion

VERSION 0.54 (Submitted 2005-07-23)
-Completed Controls
-Completed Glossary
-Completed Strategic Advice
-Completed Days One through Four of A New Journey
-Completed Parts Index
-Completed Holosseums

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|02. Controls|                                                   |02. Controls|
*******************************************************************************

Control Stick
1. Move
2. Make selections
3. Aim Bombs and Pods (Battles)
4. Rotate camera in Viewing Mode

A Button
1. Talk with people
2. Skip through text
3. Investigate objects
4. Confirm selections
5. Jump (Battles)
6. Press with the Z Button to randomly choose your robo's parts

B Button
1. Cancel selections
2. Return to the previous screen
3. Skip through text
4. Use gun (Battles)
5. Speed up timer (Arcade Mode)

X Button
1. Display help screen (Hold)
2. Charge (Battles)
3. Zoom out in Viewing Mode

Y Button
1. Display detailed part information on Customization screen
2. Change rules on Holosseum select screen
3. Change target (2-on-2/Handicap/Battle Royal)
4. Swap robos (Tag Battle)
5. Zoom in in Viewing Mode

L Button
1. Use pods (Aim with Control Stick)
2. Secret Select Mode (Holosseum select screen, Customize screen)

R Button
1. Use bombs (Aim with Control Stick)
2. Practice Mode (Customization screen)

Z Button
1. Press with the A Button to randomly choose your robo's parts
2. Hold down on the holosseum select screen to change the appearance of the
Basic Arena and No-Man's Land holosseums

Start Button
1. Pause game
2. Finish customization

Control Pad
1. Press left to enter Viewing Mode
2. Press right to exit Viewing Mode

C-Stick
1. Press up with 1st-person mode enabled to enter 1st-person mode
2. Press down with 1st-person mode enabled to exit 1st-person mode

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|04. Glossary|                                                   |04. Glossary|
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###############################################################################
#04a. Normal Glossary#                                   #04a. Normal Glossary#
###############################################################################

This section is a list of all the terms that specifically apply to Custom Robo,
and their definitions in alphabetical order.

2-on-2 Battle: A two-on-two battle in which two commanders team up against two
opponents.

Autonomous Robo: A robo that can move without a commander controlling it.
Currently used only for menial tasks and heavy labor assignments.

Battle Show: A secret robo-battle tournament that takes place in Bogey's Cafe.
These battles have been deemed illegal because of the number of battle wagers
placed on them.

Battle Wager: A bet placed on a robo battle. Betting on robo battles in any
form is illegal.

Bogey's Cafe: A dodgy cafe owned by the equally dodgy Bogey. Ernest, chief of
the Steel Hearts, is a regular customer, often seen with a nice cup of really
warm tea and a notebook full of poetry.

Bounty Hunter: A freelance mercenary who hunts criminals and receives rewards
for their capture from law enforcement officials.

Command: The act of controlling a robo.

Commander: A person skilled in robo control and operation.

Custom Robo: The robo, averaging about 30 cm tall, is the realization of years
of work in robot technology and engineering. Commanders control their robos
with their minds.

Daimon: A Chinese restaurant owned by Dendai Don. They serve everything from
trustworthy standards to very elaborate and exotic dishes.

Dark Blue: A team of wealthy, if unscrupulous mercenaries. They are the main
reason bounty hunters have a bad name, and they have fashioned themselves as
Steel Hearts' rivals.

Department of Licensing: The robo licensing center. Commanders-in-training must
pass a test to receive their robo operator's license. The tests are
administered by slightly obsolete testing machines that utilize archaic and, at
times, irritating AI programs. Commanders must wait one year between each rank-
advancement test.

Dive: When a commander merges his or her thoughts with a robo in order to
control it in a holosseum. If a commander dives for too long, his or her brain
waves becoms unstable and erratic.

Exam Machine: A license-test machine locates inside the Department of Licensing
test hall. To take a test, insert an exam card and your robo cube into the exam
machine.

Eye-scan Registration: A robo will only respond to the commander to whom it has
been registered. An eye scan is required to register a robo. After the eye scan
is complete, the robo responds to no one but that commander. The eye-scan
registration has become a ritual among commanders when they first receive a new
robo.

Father's Watch: The watch given to you by your late father. It is the only
momento you have of him.

Holosseum: A holographic battle environment roughly 3.6 square meters in size.
Skilled commanders can construct their own holosseums from their thoughts and
memories. For those who can't, there are prebuilt holosseums in each robo. The
machine that projects the holosseum is called a holosseum deck.

Hub Park: A lovely park, considered by many to be both a restful garden and a
good place for a romantic rendezvous.

Illegal Part: A part constructed in violation of the robo-development
ordinances. All parts must conform to certain regulations when they are
constructed. Parts that do not conform are considered dangerous, and commanders
who use them stand in violation of the law.

License: A document required by all robo commanders before diving into their
first robo. Licenses are ranked in classes. Class D is the lowest, then C, B,
and A. Mercenaries need a Class D license, while the police force requires a
Class A license.

Marv: A criminal wanted for crimes that have, at least for now, not been
disclosed.

Parts: The custom robo s made up of 5 parts:
       Body (the robo's chassis)
       Gun (the right arm)
       Bomb (the left arm)
       Pod (the backpack)
       Leg (the robo's legs)
You can change any of these parts to create your own custom robo.

Parts Generator: A machine that transfers downloaded parts data into robo
cubes. You can find one in just about every building, public or private. They
are essential to the customization of robos.

Police Squad: Members use high-performance custom robos to protect themselves
and to fight criminals.

Police Squad HQ: Just your standard police headquarters. Nothing to see here.
Move along, move along.

Ray 01: Your very first robo! A Shining Fighter model. A standard, yet
versatile robo.

Research Lab: The official robo research laboratory, where new robo models and
parts are developed and tested before hitting the market. Linda is the lab's
directore and chief researcher.

Robo Battle: Typically, a one-on-one battle between robos that takes place in a
holosseum. At the end of the robo battle, the winner gains access to the
loser's parts data. Download the new parts data at a parts generator.

Robo Cannon: The deployment system that launches robos into battle inside of
the holosseum.

Robo Cube: The form a custom robo takes when it is not fighting in a holosseum.
This small, easy to carry cube contains all the parts data you've downloaded,
as well as the robo itself.

Safety Switch: A fail-safe switch that keeps commanders from being hurt by the
stress and mental feedback of robo battles.

Stealth Function: The ability some robos possess to vanish momentarily during
an air dash or charge.

Steel Hearts HQ: The small bounty-hunter office where you work. Although the
employees of Steel Hearts want to return some dignity to the job of bounty
hunter, most people just call them "bottom-feeders," common mercenaries who
will do any job for the right price.

Takuma University: An elite university training in both technical and robo-
piloting skills. Ernest, chief of Steel Hearts, and Linda, director of the Robo
Research Labs, both graduated from this elite university. In fact, Ernest
graduated in the top of his class.

Training Gym: A robo-battle training facility that provides commaders both real
and AI opponents against whom they can improve their skills. Membership is
cheap but still somehow outside of the Steel Hearts employee budget.

Z Syndicate: A mysterious organization whose motives, whereabouts, and members
are unknown. One thing that IS certain is that they are illegally modifying
robos for some dire and, no doubt, sinister purpose.

###############################################################################
#04b. Spoiler Glossary#                                 #04b. Spoiler Glossary#
###############################################################################

This is a special "spoiler" glossary containing definitions that spoils the
story for the game. Only read this if you have cleared A New Journey or do not
care about the story developments and strictly play the game for robo battling.

Class-S Rating: The license above Class A. Currently the highest license that
the piblic can attain is Class A, but one can take the Class-S exam if three
Class-S commanders give endorsements. Class-S commanders possess skills and
mental prowess far beyond those of normal commanders. The government disavows
knowledge of the Class-S license.

Half-Dive: A unique ability. Marcia alone possesses the power to dive into
someone else's robo and read that robo's most recent battle. This allows her to
see whatever its commander saw in that battle. The stress of a half-dive
prevents Marcia from using this ability often.

Memory-Erasure Device: A device hidden within your father's watch. It has the
ability to erase Rahu's genetic memory, stopping Rahu from growing more
powerful. It only works when activated with a chip that Sergei possesses.

Rahu: A living being capable of integrating evolutionary enhancements from both
living and nonliving objects around it. Hundreds of years ago, it all but
annihilated the entire human race.

The Outside World: A world that exists beyond the boundaries of the known
world.

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|05. Strategic Advice|                                   |05. Strategic Advice|
*******************************************************************************

The information found in this section is based on, however not a word-for-word
copy of, the Strategic Advice found in the pause menu of story mode.

BASIC RULES
The basic idea of Custom Robo is to create a unique custom robo, and battle it
against an enemy robo. You win if your opponent's energy is depleted, or if you
have more HP at the end of the battle.

ROBO CANNON
When the battle starts, all robos will be in what's called the "robo cannon",
still in robo cube form. The robo cannon can be aimed with the Control Stick.
Once the robo cannon launches the robo cubes, they will roll on the ground with
a random number ranging from 1 to 6 displayed. The number is the length of time
in seconds you will have to wait to control your robo, however the countdown
can be sped up by rapidly tapping the A, B, X or Y Buttons.

NEW PARTS
When you win a battle, you will most likely gain access to a new part that can
be used in your next battle. However, the part will be unavailable until you
visit a "parts generator". It's hard to describe what it looks like, but you'll
probably know it when you see it, as they are scattered all throughout the
game.

TEST MODE
Test mode can be activated by pressing the R Button on the customization
screen. It can be used to test new parts without actually having to use them in
a battle.

ROBO MODELS/STYLES
There are many different types of Robo Models, and all of them possess their
own unique abilities, which can be seen in the Parts Index. The different types
are Shining Fighter, Aerial Beauty, Metal Grappler, Little Raider, Strike
Vanisher, Trick Flyer, Lightning Sky and Funky Big Head. In addition, each of
these robo models comes in three different styles: Normal, Armor and Speed.
Armor robos have increased defense and decreased speed. Speed robos have
increased speed and decreased defense. Normal robos have a perfect balance of
the two.

STATUS DETAILS
On the customization screen, when highlighting a part there are certain details
that are displayed above the part names. This applies to robo models, guns,
bombs and pods, but not legs.

ROBO MODEL STATUS DETAILS
DWN - Indicates the endurance level of the robo; more specifically, how much
      abuse it can take before it gets knocked down
DEF - Indicates the defense of the robo. The higher the bar, the less damage it
      will take from an attack
SPD - Indicates the speed of the robo
SKY - Indicates the robo's proficiency at jumping and air dashing
ATK - Indicates the attack power of the robo. The higher the bar, the more
      damage its attack will deal to the opponent

GUN STATUS DETAILS
ATK - Indicates how much damage the gun will inflict
SPD - Indicates the round's speed after being fired from the gun
HMG - Indicates how long the fired round will chase the target
RPD - Indicates how fast the gun can fire
DWN - Indicates the gun's ability to knock down the target

BOMB STATUS DETAILS
ATK - Indicates how much damage the bomb will inflict
SPD - Indicates the bomb's speed after being fired
SIZ - Indicates the size of the explosion left behind by the bomb
TIM - Indicates how long the explosion effect remains
DWN - Indicates the bomb's ability to knock down the target

POD STATUS DETAILS
ATK - Indicates how much damage the pod will inflict
SPD - Indicates the pod's speed after being fired
HMG - Indicates how long the fired pod will chase the targer
SIZ - Indicates the size of the explosion left behind by the pod
TIM - Indicates how long the explosion effect remains

SYSTEM FAILURE
A robo's systems will fail if it suffers a great amount of damage in a short
period of time. A robo is incapable of fighting while down, but upon recovery,
the robo will temporarily be invincible. The time spent knocked down can be
shortened by rapidly tapping the A, B, X or Y Button. When a robo is knocked
down, recently fired gun rounds will disappear from the holosseum, so if your
opponent has a slow-firing weapon, it may be better strategy to try to knock it
down then dodge the oncoming round.

ROBO VULNERABILITY
During a battle, your robo will experience many moments of vulnerability. If
you fight carelessly, your opponent will take advantage and counter your
attacks. For example, when a robo stops moving, it takes a short while to
accelerate to full speed again. When landing after a jump, before and after a
charge, and after firing a gun or bomb are also prime moments of vulnerability.
These moments of time are good times for ambushes.

USING OBSTACLES
Being careless in a battle may lose you valuable energy you may regret losing
later. Most holosseums are designed with many barriers, so it is wise to form
a strategy that somehow uses those barriers as defense from oncoming attacks.
It is possible to fire your gun while moving, so it can be made that you end
up behind a wall after firing your gun to protect against the enemy robo. It is
also wise to time a jump dash so you end it behind a wall.

CORNERS
The four corners are the most dangerous places in a holosseum. If possible, try
to trap your opponent in a corner, but be sure not to get trapped yourself.

JUMP HEIGHT
The longer you press the A Button, the higher you jump, however the robo will
never exceed its own jump height. If you press the A and B Buttons
simultaneously, your robo will make the smallest possible jump and fire its
gun.

USING PODS
Pods don't have to be used to directly harm your opponent. There are many pods
that will do better to block your opponent's movements then deal physical harm
to them. Using pods wisely can trap your opponent in one of the holosseum's
four corners. There are also some pods that are more suited to be scattered
about the holosseum rather than be targeted at your opponent. Your opponent
will have difficulty moving if you occasionally scatter pods.

BLAST TYPES
There are certain models of bombs and pods with letters in their names. The
standard model without a letter will blast the target diagonally upward. Models
with letters in their names have different effects:
Gazer (G) - Blasts the target upward.
Horizon (H) - Blasts the target slowly sideways.
Burst (B) - Blasts the target sideways, close to the ground, and leaves a blast
    zone.
Destroy (D) - Blasts the target diagonally upward, and leaves a blast zone.
Stun (S) - Paralyzes the target for a short while.
Pillar (P) - Blasts the target straight up, and leaves a blast zone.
Flipper (F) - Blasts the target sideways.
Cyclone (C) - Blasts the target slowly upward.
Traction (T) - Blasts the target toward the firing robo.
Knockdown (K) - Knocks down the target.
Explosion (X) - Blasts the target diagonally upward.

LOW AIR DASH
Repeatedly tap the A Button to do a low air dash. By doing this you can move
quickly without losing too much cover.

CHARGING
You can charge with the X Button. You will be invincible during a charge, but
extremely vulnerable before and after charging. If a charge makes contact, it
will automatically knock down the opponent. Every robo has a different type of
charge attack.

COMBOS
Using your gun, bombs and pods in combination is the best way to win a battle.
Although the gun is probably the most important of these three weapons, if you
cannot use all three you will have trouble in the later battles of the story
mode. Also, when playing with friends your attacks will be to predictable, and
hence, easily avoided and countered.

WEAPONS WITH AERIAL ABILITIES
Some guns and bombs have different effects when fired from the air then when
fired on the ground. These different effects can be seen in the weapon info on
the customization screen.

DODGING ROUNDS
Although there are often many walls to protect yourself, it is almost
impossible to avoid taking damage. When approaching your opponent, they will
almost certainly fire at you. Guns with strong homing ability, but slow speed,
such as the Dragon Gun and Hornet Gun can be dodged by letting them approach
and jumping at the last second. Guns with high speeds, such as the Gatling Gun
and the Twin Fang Gun can best be dodged by approaching while circling around
your opponent. This method is much safer than a direct approach because it
decreases the chance of being hit.

2-ON-2 BATTLES
In a 2-on-2 battle, you and a partner robo will compete against two other
robos. You win if both the opposing robos lose all of their energy before you
do. Whether your partner's robo survives does not matter. You can change your
target by pressing the Y Button. Your partner's gun will not harm you, however
their bombs and pods will.

SINGLE-USE BATTLING
In The Grand Battle, some tournaments will have a single-use rule in effect.
This rule will require you to change your robo model, gun, bomb and pod for
every fight. The legs do not need to be changed.

GRAND BATTLE SCORING
In The Grand Battle, you will be awarded points for each battle. If you get a
certain number of points, you may qualify for a bronze, silver or gold trophy,
however the amount of points necessary changes for each tournament. The scoring
works as follows:
Energy: 300 points for every percentage point
Time: 100 points for every second remaining
Destruction Bonus: 10000 points for every robot defeated
Perfect Bonus: 5000 points for winning without taking damage
Losses: Score drops by 10% per loss
Handicap: Score drops by 25% for each successive handicap
Illegal Parts: Score drops by 50%

TAG BATTLES
A tag battle consists of four robos, but only two will be in the holosseum at
one time. It is essetially a 1-on-1 battle where each commander has two robos.
You win the battle if you reduce either of your opponents robos to 0 energy.
Press the Y Button to swap robos. After changing, you must wait seven seconds
before you can change again. If you change while knocked down, you will
experience momentary invulnerability. If a robo's energy drops below 150 and is
swapped out, it will slowly heal itself, but will never go above 150.

HANDICAP BATTLES
A handicap battle is a 1-on-2 battle that pits you against two enemy robos. As
with a 2-on-2 battle, you can change your target with the Y Button.

REVERSE HANDICAP BATTLES
A reverse handicap battle is a 1-on-2 battle that pits you and a partner
against one enemy robo. As with a 2-on-2 battle, whether your partner survives
or not is irrelevant.

BATTLE ROYAL
A battle royal is exactly what it sounds like. It's a completely free-for-all
match in which the last robo standing wins. In The Grand Battle, there will
always be four robos, however it is possible to have a three-player battle
royal as well.

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|06. A New Journey|                                         |06. A New Journey|
*******************************************************************************

To begin A New Journey, on the main menu go to Story Mode, New Data (or your
name if you have played already), Start Story Mode, and finally A New Journey.

The game will begin with a phone call from your dad. He will call you outside,
and upon leaving you will find him there. It is your birthday and he is giving
you his special watch he promised you, on the condition that you always keep
it, and never take it off.

###############################################################################
#06a. Day One#                                                   #06a. Day One#
###############################################################################

You will be woken up by your landlady, Lucy. Apparently, you were dreaming,
and Lucy has woken you up because you have a job interview at Steel Hearts.
When you get out of bed, you will have control over your character. You are
currently in your house, which is a section of a three-part apartment complex
owned by your landlady, whom you were recently acquainted. In the upper-right
corner, you will notice a parts generator (see glossary). Exit the room and
walk left to be automatically drawn to Lucy for a conversation.

Lucy sees you off for your interview, and mentions important story events such
as your father's long-term absence. Apparently, since that time you received
the watch, you have not seen your father, and recently you have obtained a
letter informing of your father's death, and a will telling you to become a
robo commander. After the conversation, head out, and you will be on the world
map screen. This screen contains all the major locations of the town, but you
currently can only go to the Steel Hearts HQ and back home. As you progress,
more locations will become available. Your character will automatically walk
to the Steel Hearts office as soon as you leave your home.

In the office, if you talk to Harry, the guy sitting on the couch, he will tell
you to talk to Ernest, the guy behind the desk at the back of the room. Walk
towards him to be automatically drawn into an interview. You will find out that
the Steel Hearts is a bounty hunter service (see glossary). Despite what you
answer to the questions, Ernest will come to the conclusion that he cannot hire
you due to your lack of experience in custom robos. At the end of the
interview, Ernest will get a phone call from the director of the Robo Research
Lab, Linda, about a burglary that the police squad is having trouble with.
Harry is sent to the scene, and Ernest wishes you to go as well for the absurd
reason that it might scare you away from the business. You will automatically
follow Harry to the lab.

Upon arrival at the lab, you will find several police squad members in heated
robo battles with the burglars. You will also find out that the police squad
and bounty hunters don't like each other very much. The burglars are trying to
steal the lab's newest robo model, Ray 01, a formerly top secret project. In
an attempt to impress Linda, Harry runs over to one of the burglars and engages
in a battle with it. During the battle, you and Linda will converse shortly
about robos, until she tells you to go help Harry, assuming you are with Steel
Hearts.

Talk to Harry to break his concentration and cause him to lose the battle. It
sounds evil, but you can't progress until you do it. Harry will fly back into a
bunch of boxes, and Ray 01 will roll to the ground. Press the A Button in front
of the robo cube to pick it up, and press the button. You will do an eye-scan
registration, and the Customize Robo option will be accesible on the pause
menu. You can't customize yet, though, because you only have standard parts.
Talk to the burglar to fight him in your very first robo battle. Harry will
give you some basic advice on moving and firing your gun. Harry will almost
always give you advice before a battle, until he's given you all the advice he
can. Anyways, the battle:

Opponent: Burglar
Robo: Splendor
Gun: Basic
Bomb: Standard
Pod: Standard
Legs: Standard
Holosseum: Basic Arena
Reward: N/A

After the battle, one of the police sqaud members will fall, and you must
challenge the burglar that defeated him.

Opponent: Burglar
Robo: Metal Ape
Gun: Basic
Bomb: Standard
Pod: Standard
Legs: Standard
Holosseum: Basic Arena
Reward: N/A

Another police squad member falls, so it's up to you to clean up after him as
well.

Opponent: Burglar
Robo: Splendor
Gun: Basic
Bomb: Standard F
Pod: Standard
Legs: Standard
Holosseum: Basic Arena
Reward: Twin Flank Pod F

The final police squad member falls as well, so you must take out the fourth
and final burglar. If you visit the parts generator, as instructed by Harry,
you will get the Twin Flank Pod F you just received for winning that match.

Opponent: Burglar
Robo: Metal Bear
Gun: 3-Way
Bomb: Standard F
Pod: Feint F
Legs: Standard
Holosseum: Basic Arena
Reward: 3-Way Gun

After the fights, you will meet Harry's sister, Captain Mira of the police
squad, and her subordinate, Roy. The four burglars have been sent to Police
Squad HQ. Mira wishes for Harry to obtain a Class-A license and join the police
squad, but Harry refuses, and Mira leaves with Roy. Afterwards, Linda will come
and thank you for taking care of the burglars. She will also let you keep Ray
01, seeing as how only you can use it now anyway. Linda also promises to call
Ernest and tell him to hire you. Linda will ask your name, and you finally get
to put it in (all this time in the name slot it said "???"). It doesn't really
matter what you put in. The name will be what you are referred to throughout
the game, and will also be put in place of "New Data" in the Story Mode menu.

Linda will go back in the lab to help clean up, and Harry will describe parts
generators for you. However, Harry doesn't want to leave yet for fear of more
work, so he tells you to talk to the scientists in the area that are cleaning
up. There are eight scientists in all, and you must talk to each one at least
once before Harry will leave. Once you have left, head back to the Steel Hearts
office. Upon arrival, you officially become a member of the Steel Hearts upon
request of Harry, and more importantly, Linda.

Harry will ask if you are going home or staying. If you say your going home,
the game will save and the next day will commence. If you choose to stay, you
can wander into any place available on the world map screen, and the next day
will begin only when you enter your house. Nothing can ever be gained by
wandering around at night, but you can talk to people and see things you
wouldn't normally see. You will be asked this same question at the end of every
day in A New Journey.

###############################################################################
#06b. Day Two#                                                   #06b. Day Two#
###############################################################################

You will be woken up by Lucy this morning as well, for the reason that it is
your first day of work as a bounty hunter and you shouldn't be late. Head
outside, and after a short chat with Lucy, leave the complex and go to Steel
Hearts HQ and talk with Ernest. You will find out that the Steel Hearts have
another member, Marcia, whom is currently out on duty. Ernest will then send
you and Harry to the gym to train. Upon leaving the office, Harry will guide
you to the Training Gym.

The Steel Hearts have a group membership at the gym, so you can train for free.
However, the game will not allow you to come and train whenever you choose.
Harry will offer a practice round with him at one of the holosseum decks in the
gym.

Opponent: Harry
Robo: Glory
Gun: Gatling
Bomb: Crescent P
Pod: Speed P
Legs: Standard
Holosseum: Diamond Fences
Reward: Standard Bomb S

Harry decides to take a little break, and tells you to challenge the gym's
training computers. There are four in all, and you can only challenge each one
once. You can only continue once all of the computers have been defeated. First
is the computer in the lower-left corner:

Opponent: Computer
Robo: Buggy
Gun: Basic
Bomb: Standard
Pod: Dolphin
Legs: Short Thrust
Holosseum: Diamond Fences
Reward: Speed Pod D

Next is the computer in the upper-left corner:

Opponent: Computer
Robo: Buggy
Gun: 3-Way
Bomb: Standard F
Pod: Standard
Legs: Wide Jump
Holosseum: High-Rise Plaza
Reward: Criminal

Third is the computer at the very top:

Opponent: Computer
Robo: Peregrine
Gun: 3-Way
Bomb: Standard S
Pod: Dolphin
Legs: Standard
Holosseum: Diamond Fences
Reward: Gemini Bomb P

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