Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter C » Conflict: Desert Storm 2 - Back To Baghdad - Strategy Guide (Page 03)

Conflict: Desert Storm 2 - Back To Baghdad - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Conflict: Desert Storm 2 - Back To Baghdad - Strategy Guide (Page 03).

Now select Connors and tell all your men to stay where they are. Now run right
into the war zone. Before you go through the gate, throw a smoke bomb over the
wall and into the fray, as it will give you a bit more time to get away from
the tank Soldiers will pop up all over the place but it is easy to mow them
down with the PK Light machine gun. Keep advancing towards the building in
front of you, where there is a mounted machine gun. When you get halfway there,
a tank will burst through the wall to the left, so run as fast as Connors will
and round the side of the building, to the right. Go inside the open door and
kill the three guards at the next door. Get down on your chest, and start
crawling towards the table in the room, and pick up all the stuff off the
table. Now if you spin round and face the tank you will see windows. Make sure
you're still crawling, so the tank doesn't shoot at you through the window. Aim
the RPG-7 rocket through the middle window (at a crouch) and onto the side of
the tank. This tank is a tough one so it needs all three rockets. Make sure
after every shot you make you duck, as the turret can easily kill you. It
should blow up after three rockets, and if Connors dies in-between call the
whole of your troop to help him. If this does happen run quickly the same way
as you did as Connors, this will distract the tank on your shot, and letting
you destroy it.

Here's Michael Walsh's way of getting past the tank. Alex Page also sent in a
very similar solution but the layout was unfortunately ****Ed up.

Instead of firing all 3 rockets at its front, send the whole team, following
Connors. Throw a smoke grenade into the middle, and head to the extreme right
(furthest from the tank). There is a small trench, which you can run down. This
takes you to the side of the building with the guns on the tables. Pass them
by, or take them CAREFULLY, lying down the whole time. Go to the second
building and get the rocket launchers. Leave this building and go behind the
wall that the tank smashed through. Now the tanks rear is exposed, and it
cannot turn its turret to face you, because the wall it broke through is in the
way. Take it out at your leisure, with one shot instead of three. This leaves
you much less exposed than when you are firing 3 rockets. Make sure you stand
back though, first time I did this, the explosion from my own rocket killed my
entire team. Then, obviously, go back and get the other weapons if you passed
them by.
Cheers mate ;)

Once this little battle is over, get all your team together and heal them all
up to full health. There should be a load of medi kits so don't worry about
using them up. Now walk towards the tank but not all the way, turning right
before you get there. You will walk between two buildings and at the end set
off to the left. Before you come out onto the street take a look in the
building to the left. Inside is another RPG-7 rocket launcher. Pick it up and
carry on onto the street. You are very close to escaping now, but there is one
last test. Once on the street go down it but halfway down rotate 90 degrees to
the west and go up to the door with the light over it. Open it and proceed
through, and then down the stairs. Now the men you meet here have handily got
grenades, so finish them off quick and if one does catch you, heal quickly. Now
follow this corridor round eliminating the troops that meet you. You will come
into a big room. Open the door to your left and go through it. Now go through
the space to your right, between the building and the fence. Then to the west
is a set of stairs leading up to a high position you need so run across the
road towards it. Save here.


Objective Completed!
New Objective!

---------
Jeep
---------

Your objective now is to get across the river and get in the jeep.
Unfortunately there is a tank in the way and this where the rocket launcher you
picked up comes in handy. Run up the steps, with your team and into the
building. Once in, open the doors to the left and walk into the office. Get
your whole team to duck as the tank is watching you, and also get them to
protect you while you fire at the tank. Make sure you are Connors, run up to
the window straight ahead of you (it's the only clear one) that is facing over
the bridge. Smash the window with your machine gun, and aim your rocket
launcher through it. Now seeing as you only have one shot, you must hit the
tank, it only takes one shot to kill even from the front so all you have to do
is hit it. If not you're buggered and you might as well load your game from
your last save. Once the tank is down, run out of the building and down the
stairs again. Run up the road towards the bridge and go between the barbed wire
block. Run across the bridge picking off the infantry around you and then past
the tank to the right to find the jeep. Just assemble all your men there to
complete the mission.

Objective Completed!

Here is the first contribution of probably many from Lenny Lights. It is for
the final part of mission 6.

After securing all of the weapons for everyone, I changed to Connors and had
him and Foley break through the doors and out into the courtyard.  Crouching
until they got to the roadway (where the tank is located); I used Connors to
snipe the tank gunner and the guy on the roof above the tank.  I then switched
to Bradley and had him and Jones comes through the same door as Connors &
Foley, but down the inside of the wall until they come to a door.  Open the
door and go to the end of the hall.  Crouch Bradley on one side of the open
door, Jones on the other.  Jones will say something about "civilians in the
area" but I never saw any.  These two guys really don't do much, but they do
provide covering fire and take out 1 or 2 of the bad guys.

Switch back to Connors & Foley, and after the fire fight starts, about 10 bad
guys show up, but the tank keeps blowing them up, so you only have to shoot
maybe 5-6 guys.  Once the shooting stops, have Connors and Foley run across the
road to the other side.  Have Connors snipe the two bad guys on the roof and
wall.  After that, switch back to Bradley and have him and Jones join up with
Connors and Foley.  Have Connors run towards the drainage ditch and on the
opposite side is a staircase.  Have Connors climb up the staircase and he is
exactly where he should be to fire an RPG into the tank.  BINGO!!!!  Have the
team form up on Connors and run to the awaiting jeep.  MISSION COMPLETE!!!

SeymourGuodo has a different way of getting round the last tank, when you run
out of rockets.

Cheers mate ;)

I (SeymourGuodo) was shooting the rockets and two guys got in front, and the
missiles didn't hit, want to know what I did? If for some reason you run out of
rockets, or don't blow up the tank, use this strategy. First line up all four
of your men about 4 (on the screen, not the game) inches from the barricade.
The tank will start shooting, but will hit the barricade. Make sure each of
your men has equal Medi-Kits. Take one soldier, doesn't matter, and go to the
right down across the river. When you get to the stairs you can only crouch,
keep crouching until you get to the top, then crawl. Crawl all the way through
the walkway. Then, as you pass the tank, get up and run to the jeep. The tank
will be focused on the others and not on you. Do this again with another
soldier. If one of them dies, the next soldier as he comes can heal him. Once
there are two soldiers there the tank will most likely have run out of
ammunition and now you can just run over! When you get to the jeep, mission
accomplished.

Mission Accomplished!

============
Mission 7: Chemical Warfare

Objectives from start
----------
Locate
Warheads

Exit

Standing orders
----------

You and you men start behind a huge rock, facing towards a huge door to the
north. Get on your belly and roll out into the open as Foley, rolling north
past the rock and snipe the guy to the west. Now roll out into the road, but so
you are facing away form the doors. Now go back into aim mode and get the guy
to the south, just past the rock you were hiding behind. If you do not get him,
an alarm will sound and soldiers will race towards you from the west. If they
still don't bring your other men into play and keep crawling up the road as
Foley in aim mode. Get ready for a big battle as there are quite a lot of men.
Now quite a few of the soldiers now have grenades, so watch out for them flying
towards you as they kill instantly. As you get further up the road you will
come upon a fixed machine gun undercover, with many men around it. Make sure
you kill the holder of the machine gun first then pick off the rest. They will
run towards you from the left and right so be on your guard. If Foley is
overwhelmed with enemies or is m/a'd call for back up to really sort out the
Iraqis. Once this area is clear get your whole team together and advance up the
road.

==========================
Brad Austin has kindly shown you how to get two stealth kills at the start of
this level. Cheers

When the level starts, have everybody crouch down behind the big rock.  Move
them off to the left, since there is a sentry patrolling off to the right. 
Wait until the sentry has walked toward the rock, then turned around to start
back the other way.  Whoever you want to get the stealth kill, equip him with
his knife and have him move up behind the sentry.  I have my guy jog a little
at first to close the distance and when he gets close, slow to a walk.  Move
right up behind the sentry and pull the right trigger.  He will do it just like
the Delta guys are taught: immobilize, cut the throat to rob the sentry of his
voice and then stab down into the heart.  You will get the 'Stealth Kill Bonus'
message.

Let the body drop and have the soldier move to the right in a crouch until he's
up against the wall of the building.  If you want a different team member to
get the next stealth kill, wait until the sentry over at the corner of the
building near the sign is moving away and run him over.  If not, you can use
the same soldier for this second kill.

Move him down the wall and stand him up where there is a little bend in the
wall that gives him a little cover.  Soon the sentry will come walking back to
his doom, his back to your character.  Once again, move up behind him, hit the
right trigger.  Stealth kills!  Yes!

Now you can move up the rest of the team right up to the building itself
without worrying about them coming under fire.

I'm working on having Bradley or Jones crawling up and sniping the guy in the
covered machine gun nest with their silenced guns but haven't found a way to
make that work yet. Still, this is a way to get the mission started off with 2
stealth kills.
=======================================



As you go forward you will see from a building from the south there is a lot of
activity and soldiers exiting it, and another bunker to your right. Get rid of
the bunker first and then continue up to this building. Many will hide behind
the barrels so get them and a few will throw grenades. Clear out these guys and
go in the entrance. Just to the right as you enter is a table with three C4
charges and a detonator. Get Jones to pick them up and then continue through
the building and out by the door to the right. Up ahead are another gang of
soldiers who will attack you while inside the building. If this happens shoot
them through the windows. Now run out and just to the right is a grey building
where most of these soldiers come out of. Go inside and on the table is a
RPK-74 machine gun. Let Connors pick this up an exit the building. Turn right
and run across the ground getting rid of the soldier in the bunker. Past this
bunker is a building. Run up to it, killing the soldiers inside. They will
always come back so be on your guard. Switch to Jones and run up to the locked
door at the top of the steps. A message will flash up telling you to lay some
C4. Select it from your inventory and lay it next to the door. Jones should be
doing this very quickly by now so after you set it, get your whole team to hide
behind or in the bunker, this is also good because the guys in the window can't
hit you. Now pick the detonator and blow that door away. Switch back to Connors
to lead the team, and storm the newly opened gap. Step over the charred bodies,
and there may be a few left so finish them off. Go round to the left and into
the next room. You will hear a guard sigh, but don't worry about it. This next
room is purely for Connors, with M67 fragmentation grenades, PK light machine
gun ammunition, and RPK ammunition. There are also a few phosphorus grenades so
pick them up to. Now go through the doorway to the north and kill the guard at
the end then get your whole team down at the end of the corridor.

Once you open this door, be equipped for a major gunfight. Run out over to the
garage ahead of you, and kill the guy inside. In the south east corner, pick p
the RPG-7 rocket launcher and the medi kits and give them to Connors and Jones
respectively. Now as Connors tell all your team to wait here and give covering
fire to you. Run out to the north and first kill the people in the bunker then
focus your attention to the north. Kill the people, but if you listen you can
hear a tank coming. A few seconds later rolling along this road is a tank. Aim
to run for cover behind the building, and make sure the tank turret can't see
you. The tank will either stop just behind this building which means it is
focusing on your men in the garage or it goes around the building up the road
to your position. If it stops you will have a good shot on its side so get on
one knee and give it all you have got. Make sure after every shot you hide
behind something and then pick off any soldiers that are threatening your
position. The tank should take about 2-3 shots to blow up so take your time and
you'll easily defeat it. If it goes around the road however, it is even easier.
As Connors, go round this building so you are not on the same side as the tank
and hide inside the building. Then when the tank has stopped, kill all the men
around then exit to the left. Now walk left facing towards the tank and you
have a shot on the rear end. One shot and the tank is history. If Connors dies
however, get Jones and set off two smoke grenades, one just past the bunker and
one just in front of the tank. Then run up to the tank and set one of the tanks
mines down right next to it and watch the tank go up in flames. You might have
to redo this bit the first time you play this level as it's proper hard. Once
the tank is fried, get all your men together and finish off any remaining
guards. Heal and then go past the tank and follow the road up to the big set of
steel doors.

To the left of the big doors is a small door. Press X to open it and walk
through. Follow the corridor round until you see the exit but before that open
the door to the right and walk in. kill the soldier standing there and an alarm
may or may not go off. If it does loads of soldiers will rush out so pick up
the stuff and get someone to guard the window to the south and the door you
came through. Here you will find RPG-7 rocket launchers and RPK-74 ammunition
for Connors, ASKU-74 and AK 47 guns and ammunition, complete with medi kits and
C4 plastic explosives for Jones. Also you will find a SVD druganov sniper rifle
with ammunition for Foley and nothing for Bradley. Before you exit this
building, save your game. Now position Foley at the door of this building, and
let your other men follow you. From his position Foley will get a lot of kills,
and give you a good run to the building to your right as you exit. Run across
past the steel gates and stick to this wall and go past the sandbags. You will
hear the rumbling of tanks. Let Foley take care of the men around you while you
dive into the building just past the sandbags. Now once you are in, get on your
belly and watch out of the window to the south for the tanks. One will stop on
the bump and another on the road. They will both focus on Foley who will kill
the tank gunners. Now get go into aim mode and then into a crouch position.
Quickly fire a rocket at the tank on the bump, waiting for it to blow up. Then
do the same for the one on the road but this time it is easier because it's
facing backwards. Once they have both been blown up regroup and go and heal
Foley with the medi kits you just picked up. Now walk along the road following
it up to the tanks. Now from the tanks run south and into the garage. Pick off
the few remaining guards and pick up the two RPG-7 rocket launchers and get
Jones to collect the medi kits on the floor. Watch out for guards coming from a
building in the east as they have grenades and can wipe out your whole team. 
Walk back to the tanks and then to the right and down into the underground base.


Objective Completed!

Walk to the left and up the walkway. There will be a cut scene of a tank
stopping and a soldier getting out. Walk down the steps you are on and you
should meet him halfway. Gun him down and continue to the other side where the
tank is waiting. An alarm will go up, so embark on the tank and drive forwards
from its stationary position. Now turn left at the top, and in front of you is
a walkway. Stop in front of it and let the gunner take them out. Make sure you
don't hit ant scientists in white coats. Now continue forward and park
in-between 2 rooms, one to your left and one to your right. Now switch to the
gun position by pressing triangle and selecting it. The main place where the
guards come from is the room with bollards at the front and a set of stairs.
Some will have grenades but the tank is indestructible so don't worry. Kill as
many soldiers as you can and when there is none left and you can't hear any,
get out of the tank and proceed into the room with the bollards blocking it
off. Walk up the stairs and then to the right through the doorway. In front of
you are a computer room and on the other side a soldier. Shoot through the
glass and eliminate the guard. Now walk along the side of the room and at the
corner to the north is a walkway with infantry at the end of it. Kill them all
and go across the walkway and into the room. In this room is the first warhead
for you to disable. Walk up to the back end of the warhead as Jones and press X
to start disabling it. Switch to another character to give covering fire if it
is needed.

That is the first warhead disarmed and it will come up with a message telling
you have done it. Now look to the north and you will see another walkway. Walk
across it and then follow the corridor after it and you will come out in
another area. Look down and kill the two guards, watching out for the warheads
and the scientists. Walk down the stairs and you have

New Objective!

--------
SCUD
--------

As well as disabling the warheads, you also have to take out the launchers.
First though, once you are down the stairs do a 180 so you are facing south and
run this way. Keep to the wall of the stairs and you should see the next
warhead. Get Jones again to defuse it, while you give covering fire as there
are soldiers coming from the next area. Once you have disabled it, continue
north through the doorway and into the next room. Kill off the guards to your
right from your entering position and then you will see there are a computer,
and a pile of boxes in front of you. Walk in-between them and then to your left
once on the opposite wall. You will find 2 RPG-7 rocket launchers, which will
help you in a minute. For now though go east along the wall and into the
doorway. Go down the corridor and at the end you will enter another room.
Inside are two guards and a warhead. Take out the two guards, if you are quick
enough you can get stealth kill. Now if you have a look at the warhead,
somebody (probably Bradley) will tell you to lift the Scud that is joined onto
the warhead. Now if you look at where you killed one of the infantry you will
notice there is a yellow box on the wall behind him. Walk up to it and press X
on I to lift up the scud. Now get Jones to the back of the warhead and disarm
it as usual.

Run back out the way you came and then face east. Run across the road and into
another hangar, where there is the first Scud. Before you blow it up though go
through the doorway with the red light over it. This is identical to the last
corridor, except at the end are three men and two warheads. Run in and kill
them all, being careful not to hit the warheads. By now you should no what to
do so disarm them, get Jones to do one and Connors to do the other. Once that
is done you will get a cut scene of a tank rolling into view.

Objective Completed!

Get your whole team together and heal them all too full health. Now walk back
down the corridor and at the end doorway in front of you is the first SCUD. Get
Jones and his C4, and plant one right next to the wheel that is carrying the
launcher. Retreat back into the warhead room, and blow them up with the
detonator. That's the first of four scuds. The next two are past the tank in
the same room. Now just as Connors, get your team to stay behind and go back
into the corridor and into the demolished Scud room. To the west is the other
room and in-between is the road. Now walk up cautiously and peek round the
corner at the tank that is north, and the turret should not be facing you. Get
a smoke bomb from your inventory and throw it in front of the tank, and then
one in the middle. Run out with your RPG-7, and shoot a rocket into the smoke
where the tank is likely to be. I think it takes two rockets to blow up but
after two retreats to your hiding place and once the smoke has cleared see if
it is toasted, if not repeat the process.

An alternative way to blow up the tank here by Christopher Broadway

Once you have destroyed the first scud with a piece of C4 and shot all the
enemy send Jones to the far end of the corridor (by turning right from this
room). Don't go around the corner instead stand in line with the corner and
take about 3-5 steps towards the other end of the corridor - make sure you are
standing in the middle and not too far over to one side (to do this hold the
analogue stick slightly forwards). Then deploy a piece of C4 and return to the
rest of the party. Walk past the previously destroyed scud and into the room
with the warheads in and disarm them. Then the cut scene should play with the
tank. Return to the scud room and switch to Jones. Equip the detonator and take
a look down the corridor, press the detonator - and if the C4 was in the
correct place the tank has stopped right above it and has now been destroyed.
You can do this whole scene without wasting rockets, medi packs and smoke
grenades.

Once it is finished, call your team up and walk past the burning tank and round
the corner. Up front is a room with big pipes in it but you wanting the room to
the north with two SCUD launchers in it. Go in and again set a charge on both
but not at the same time. Blow one up first then repeat. Now once they're fried
continue through the room with the big pipes. Going west follow it to the end
and then turn left. You will meet a few soldiers that will throw grenades at
you, so make sure you kill them off quickly. Then go south once round the
corner and to the small doorway that you can see ahead. Don't go inside but
turn left and go through the pipes. Follow it round and you will come to
another room full of pipes with a guard in. he has a grenade so kill him quick.
Advance past him and follow the path down. Soon you will come across more
soldiers, and you will step through a massive gateway and start ascending a
hill. Destroy all the man you meet and as you turn the corner going up the
hill, to the left is a room where the guards come out of. Kill all that is left
and carry on up through the door at the top of the hill. Follow this corridor
round until you come out at a big area with one launcher left. Get Jones to set
a charge near the wheel, and go back into the corridor. Use the detonator to
blow up the final SCUD and a hole in the wall so you can escape.

Objective Complete!

Now it is time for you to escape. Go past the blown up Scud and through the
newly blown hole in the door. Now you will recognise this area. It is the
starting point. From the west now are a load of infantry coming for you, so if
you want to, blow them all up. Once you feel ready, go to the left behind the
big rock and t the gate. Assemble all your squad there and you leave this place
behind!

Objective Complete!
Mission Accomplished!

They will grow a lot of levels now your men will so save and continue onto the
next level.

==========================================================

Here is Lenny Lights whole contribution to the level, I hope you like it, and
it helped me on the way!

Just completed Level 7... Here is my walkthrough, starting with the squad at
the door of the chemical building courtyard entrance.  Connor through door,
left down hall, right down hall to door on right.  Equip knife, open door, get
stealth kill.  Assemble squad, give weapons to everybody.  Make sure Jones gets
the C4.  Also, make sure that Connors gets the 2 RPGs; he should have 3 or 4
RPGs.  An alarm will sound; enemy will begin to fire into building and toss
grenades.  Put Foley out in the hallway, at the doorway into the compound.  He
can snipe bad guys forever from this position without taking any major damage. 
Everyone else, except Connors, stays in the room and uses windows for cover and
firing positions.  Connors goes out into the hallway with Foley and ducks out
the door to the left and behind the sandbags.  Cross-fire is setup with Foley
and you will kill 7-10 baddies.

After a prolonged silence, equip Connors with RPG and move toward lower
building on right (with red cans inside).  Tank will appear off to Connor's
left; one (1) RPG round in tank side takes it out; second tank comes into view
almost immediately....same scenario, one (1) RPG round in side and BOOM, no
more tanks.  NOTE:  I played with particular scene 5 or 6 times before I
figured out how to shoot the tanks.  Also, if you switch back to any other
player, Connors will automatically shoot at tanks and destroy them.  AI works
well.  After shooting tanks, Connors sets up position in building with red
boxes, making sure to have a good field of fire position because another 10-15
bad guys come running out (not all at once), and some of them are equipped with
RPGs.  Make sure to use Foley to snipe away at them....should be a piece of
cake.

After all bad guys are dead, assemble crew and enter Chemical Plant.  Run down
passage on left-side of entrance.  Cut scene showing tank entering building and
driver/gunner getting out and coming down stairs.  Shoot him as you come down
the stairs, then up the other stairs and get into tank, making sure that
Connors is on the heavy gun.  You will hear something about "the Americans are
at the main entrance".... has no bearing on what happens.....Start tank, drive
up ramp, and turn left.  At intersection of two openings, turn tank towards the
right, making sure to give Connors a clean field of fire for all of the bad
guys that will appear on both the ground level and on the walkway above.  Kill
10-15 guys in the room with the forklift, then exit tank and head upstairs. 
NOTE:  I had Connors go back into the back area where the bad guys had come
from: NO DOORS!!!!!  Where did everybody come from?  There are only a couple of
lockers in the back, but the bad guys come from behind the wall.  STRANGE!!!! 
Also, as the tank is coming down the hallway, a number of bad guys will appear,
both on the left and the right.  If you steer the tank well enough, you can run
over about 4 of these guys LOL.

After a prolonged silence, abandon the tank and go up the stairs and turn
right.  Position Foley on the walkway and have him snipe approximately 14 bad
guys as they come up from the other side of the walkway.  Usually they come in
3's with two of them already in position when Foley starts to shoot at them.

The computer room directly left of Foley's position is there strictly for
decorative purposes.  Only 1 baddie shows up out of the room; the room serves
no other purpose in the game.

Have Connors and/or Bradley go down the hall to the intersection, turn left,
and warhead.  Connors is to guard the door on the right side and Jones is to
defuse warhead #1.

Connors thru door, across catwalk to next door, go left, kneel ... shoot 8
baddies ... team up/stay ... Connors thru doorway, drop to stomach .... Kill
1-2 baddies.  NOTE:  Do not shoot civilians (guys in white shirts).  NOTE:  I
accidentally killed one of these guys during one of my abortive missions and
got the message "Civilian killed".  Don't know if the mission was scrubbed, but
doubt it because the scene did not go black, but continued on.  After killing
all the baddies, Connors and team go down the stairs.  Assign Connors and
Bradley to guard the door into the next area, while Jones defuses warhead #2.

Send Connors into the room.  Turn slightly to the left and scoop up the two
RPGs lying against some crates.  Turn slightly to the right and go towards the
Scud missile launcher room ... kill 2-3 baddies.  Come back into the room just
vacated and go out the side door.  Go to the end of the hall.  Bring up Foley &
Jones.  Foley is to snipe the two guards in the room.  Jones will say something
about having to lift the Scud missile off of the warhead.  Push button on wall,
watch cut scene.  Jones is to defuse warhead #3.

Back to room with scud launcher ... Connors out door, turn left to end of hall.
 Bring up Foley to snipe the 3 guards in the room.  Bring up Jones & Bradley. 
Jones is to defuse warhead #4 and #5.
CUT SCENE of tank coming into the hallway.
NOTE:  At no point will you see OBJECTIVE COMPLETE on any of the assignments,
other than those outside of the chemical building.  You have no way of knowing
whether or not you have completed any of the mission objectives, except by
looking at the map and highlighting each item on the list.  Only the first two
items are checked, nothing else.

Send Connors/Bradley into the hall ... kill 3 baddies.  Send Connors into the
scud missile room with Foley.  While Foley is sniping the tank gunner, Connors
runs out into the hall and sends 2 RPGs into the tank wasting it.  HOORAY for
AI!!!!  Switch weapons on Foley to Machine Gun ... lay down cover fire for
Connors ... kill 2 baddies.

Switch Connors to Machine Gun ... go to burnt out tank ... kill 2 baddies. 
Bring up team.  Use map to locate Scud launchers.  NOTE:  You will not see
"Place C4" message anywhere throughout this portion of the mission.  Simply
have Jones plant C4 somewhere close to one of the launchers ... retreat ...
blow up ... COOL!!!!  DOUBLE NOTE:  Only use one (1) C4 explosive at a time.  I
planted 2 C4 charges in the room with the two scud launchers, blew them, found
out only one charge worked, had to plant additional C4 charge on the remaining
launcher and blow it separately.

Switch to Connors and/or Bradley ... go into room with pipes... Hear "One stray
bullet in here......"  Follow map South ... turn corner right ... shoot baddies
(Another one of those invisible door places).  Find last launcher.... Jones
blows it up.... OBJECTIVE COMPLETE

After blowing the last launcher, have team exit through a whole in the wall
towards the small gate on the other side of the big rock where you first
started the level.  NOTE:  If you go right around the rock, about 10 baddies
show up and you must kill them ... if you go left, as soon as one man reaches
the broken gate in the fence, the level ends.

NOTE:  Everybody gets increases in levels.... Bradley & Connors are now
Professionals, Foley is Expert and Jones is Veteran.

Cheers dude, thanks for that ;)

===============
Mission 8: Fires of Kuwait

Objectives from start
-------------
Infiltrate
Defuse
Rendezvous
Standing orders
-------------


Just like President Bush to only care about the oil that Iraq is setting fire
to. Oh well it's your job to stop them. From the start lead your men up the
stairs and into the bases grounds. Then start running up the train track to the
right, and just when you are about to reach the platforms, you will see a cut
scene of an Iraqi soldier setting a charge.

Objective Completed!

Keep going down the train track as Bradley and a load of soldiers will appear
from the left, along with a vehicle. As Bradley just concentrate o getting to
that charge behind the pillar at he end of the track, and let the rest of the
team take out the soldiers. (Make sure they have fire at will on) once the bomb
is disabled, rejoin your team and take out the rest of the soldiers. Right past
the truck to the north is a tank that can't see you in your current position.
Get Foley to shoot the gunner, and then switch to Connors. He has a few Law's
in his inventory, so walk up to the side of the tank between the end of the
other vehicle and the concrete post with the danger stripes on it. Let one
rocket go into the side of the tank, preferably so it doesn't hit the concrete
post. It should only take one shot as well. Once this has been dealt with call
your team up and proceed up to the back of the burning wreck. Then face north,
and walk left down a hill. A soldier will appear and he has an RPG-7 firing
straight at you! Kill him as quickly as you can so he can't get a round of on
you, killing you in an instant. Move along down this hill, but before you get
to the dead guard, go inside the building to your left. Open the two doors
after that and go through the corridors, and you will reach another door down a
set of stairs. Be ready to kill the guy on the other side, he is to the left
and is ready to throw a grenade. Once you have finished him off, continue
through this room and through another set of doors, this maze finishes off with
you in a room and to the North West outside is a tank and few infantry. Select
Foley and snipe the soldiers, and then once they're down switch to Connors. Go
out the door to the north east and select the LAW again. Shoot the rocket into
the side of the tank, blowing it up in an instant. Before you exit the building
as your other guys, get Jones to pick up the ASKU 74 gun and ammunition.

Switch back to Connors and leave. Walk up to the fried tank and turn left.
There is an opening to the fenced off area, and if you go inside there is
another charge resting on the generator. Get Jones to defuse it, and once he
has exit and walk north to the next fenced area. This one doesn't have a bomb
in it, but if you follow it round one soldier will come out of a door so kill
him and go inside. Follow this building round and finally up the stairs, where
someone will say something about snipers. Get Foley and walk up to the entrance
of the door. The gun will auto aim on a soldier on a stairway above you. All
you have to do now is go into aim mode and kill him, and then switch back to
Connors. Rush out into this new area and immediately centre all your fire to
the left where there are quite a few soldiers with grenades. Kill them all and
then run over to where they have just been killed. At the end of the road is a
box with ASKU gun and ammunition, but give this to Foley. Then from this crate
look right, there is another charge on the floor. Get Jones onto it quickly
while you cover him from the remaining soldiers. Once the charge ha been
defused, switch back to Connors and retrace your steps back along the road to
the north but this time follow it round. Watch out for infantry coming from
here, as they are grenade happy. Once the road ends, turns left and go between
the two large circular buildings. At the end to the right is another charge.
Again give covering fire to Jones as he defuses it. Once he has finished, go
east past the pipes that the charge is on and to your left is a building. Yo0u
have to wait for two infantry to exit it but once they have slaughter them and
enter. Follow it round and up the ramp. When you are on this elevated bit, if
you look out to the left there is a sniper. Use anybody to kill him and carry
on into a big boiler room. Once in go right and follow the path round. There is
a sniper on the stairs above the first building you come across so get Foley to
kill him.

Get past the building and take the left path and then go right. This is going
east and is across from the building. In the middle of this path is a charge.
Get Jones to defuse it. Once he's finished look east and what was once a locked
door is now open, and soldiers are coming out of it. Kill them from your
position then move round the path to this door and go through it. Up front is a
fenced off place, but enter and go to the left. There on a crate are medi kits,
M67 fragmentation grenades and another ASKU-74. Give the medikits and gun to
Jones and the grenades to Connors. Exit out again and go down the stairs and
passage and you will come out into an area with a truck in the middle. Make
sure you get as far away from this truck as possible as some guards to the left
will chuck grenades and shoot it, blowing it and you up. Run straight past and
round the pipes to the left, killing all the infantry. Walk up and into a small
passage where you are surrounded by pipes and two men will jump out. Kill them
and carry on twisting and turning until you come out into open space. To the
left is a sniper on a walkway. Get Foley to kill him and then search the whole
area around the two big towers to finish off any remaining soldiers.

Then, from the route you took from this area, come back and then look north.
There is a walkway over a building and then a large tower. Walk along the side
of this building and up to the tower. Then turn around and open the red door.
In front of you will be 1 single guard. Take him out and then walk around the
room till you find the charge next to a computer. On the other side are a few
medikits. Let Jones pick them up, and then defuse the very last charge.

Objective Completed!

Go out again and this time turn left and go behind the circular container. Keep
going then turn left between two others, and follow the path down to the south
and you will go underneath the pipe again and have to kill two infantry. After
you get to the end turn right and then north and get ready for a good gunfight.
Clear the area here and then turn around, go south and keep close to the
building. Turn right at the end of it and follow the edge, and then enter via
the door. The Marines will call you on your radio once you enter, so you have
to meet them. Open the door in front of you and climb the stairs and then
follow the passage to the exit. At the top, open the door with the smashed
glass in it and kill the guard.

Objective Completed!

New Objective!

------------
Defend
------------

Once you have picked up the two RPG-7 anti tank rocket launchers, aim out of
the window to the west where there is a tank approaching on the grass. Shoot it
in its side before it can get a shot in on the Marines who are also to the west
but on the road. Eliminate its threat then go to the window to the west by
opening the door as well. Aim another out this window and you can just see the
tip of the tanks tracks, and its turret. Shoot the tracks to blow it up, and
then all you have to worry about is the infantry. Remember only 50% of the
Marines can die, so keep them covered. Once both tanks are wasted, go back into
the room and go down the stairs to the left (not the ones you came up) and pick
up the two rocket launchers. Run out the door and towards the Marines. From the
east are a lot of Iraqi soldiers. Just run up to their position and kill them
to secure it and complete the mission.

Objective Completed!
Mission Accomplished!

====================================
Again we have another walkthrough by Lenny Lights for this level.


Mission starts with Bradley tell men that "we must do this quickly...." - up
the stairs....at top, switch to Foley. Get Foley to snipe 3-4 baddies. (Cut
scene showing Iraqi placing bomb)  Connors to blow up tank on left with LAW....
Jones is then to defuse bomb #1 (behind last pillar at railroad track). Go left
to burnt-out tank. Foley is to snipe RPG baddie at base of building down road
leading down. Connors' to go through open door, go left, open door, go right,
open door, go downstairs and open door


NOTE: You must be quick when you open this door. Baddie at upper left-hand
corner throws grenade immediately. Connor's to kill baddie. Go through open
door on opposite side. Team up. Connors and Foley are to go through hallway
until they come to office inside this building. Foley is then to kneel at door
and pop baddies that show up with 2nd tank. Connors must enter room (crouch),
turn right and shoot baddie in fenced-in area. Connors across room takes out
2nd tank with remaining LAW. Team up. Everybody shoot baddies.... Jones goes
out door, towards burnt out tank....at corner of office, turn right at fenced
in area ... go around, find entrance and defuse bomb #2. Everybody is to go out
through fenced area opposite Jones. Connors and Foley are to walk up stairs.
Foley then kills sniper on catwalk directly opposite door. Connors to crouch
and turn left to take out 2 baddies (one behind bunker, other on opposite side
at tank).


NOTE: Additional baddies will come from right; around tank...grenades ...shoot
quickly. Connors is to secure bunker...  Now Jones is to defuse bomb #3... Give
AK74 to Foley. Team up.

Go back to door leading into area... follow road around tanks... go into inner
area with tanks... baddies come from in front and behind. Jones is to defuse
bomb #4 at corner. Kill 2-3 baddies coming from behind. Go down road to open
door on left... team up. Foley is now to lead. Go through door... upstairs ...
Foley to snipe 4 baddies (one on catwalk above Foley's position [hard to hit,
took 3 rounds].  Follow walkway around office. Jones is to defuse bomb #5
(walkway opposite office). Team up.

Connors to lead... follow walkway right to corner, then left at wall to door on
right ... through door ... down to fenced in area (supply area...pickup weapon,
grenades and medi-pack). Down hallway to boxes/truck ... Connor/Foley to team
up and kill (snipe) 8 baddies (some with grenades .... BE CAREFUL). Go around
area to left. Go behind pipes to walkway with skull & crossbones. Go forward.
Foley is to snipe 4-5 baddies, including sniper on upper catwalk at corner.

Connors to lead... go right to door... kill 2 baddies... Jones is to defuse
bomb #6 (behind vertical computer). Go back outside... team up.

NOTE: This is confusing part... going back towards entrance... cannot describe
accurately... use MAP to assist.

Once you find the road leading between the tanks, there will be a door on the
right (kill sniper on catwalk above left). Hear message from Marines that they
are a couple of clicks away.  Go through door... left... right... left to room
with broken glass door.  Open door... Connors is to grab RPGs... Shoot first
tank through broken window directly below. Shoot 2nd tank through broken window
in other room (on left). Give cover fire to Marines coming in from the right.

NOTE:  DO NOT LET ANY MARINES GET KILLED!!!!! (You can but only 50% of them)
Connors is to go downstairs into alleyway.  Kill baddie outside...

MISSION COMPLETE ... Cut Scene!!!!

===================
Mission 9: Air Cover

Objectives from start
---------------
SAMS
AA gun
Relay Control
Standing Orders
---------------

Now most of your guys will have grown up a few levels before this mission, but
the first bit of Air Cover is tough. From the start you will leave the Marines
you saved from the last level, and begin to override the airport. Switch to
Foley immediately, and go west around the corner still kneeling. As you come
out into the open the sniper gun should auto aim, so go into your laser scope
and kill the first guard - he is quite far away to the north. After you kill
him you will also hear a tank roll by. Closer to you now is another soldier,
just past the green skip to the right. Kill him quickly as he has a grenade.
Crawl out even further west to the edge of the forklift and snipe the tank's
gunner. Keep moving to the middle of the forklift and kill the guard in the
window in the building to your right. Two other guards will appear, one just
after the forklift and one to the left behind the car. Kill them both, move to
the end of the forklift and switch to Connors. Tell your party to fire at will
and arm yourself with the LAW 80 and carefully move out to the end where Foley
is and aim at the tank. Shoot it wherever as this LAW 80 is very powerful. Once
it is destroyed call your team together and move north up the road, killing the
various soldiers on the way. You will come up to another forklift, and this is
where the real battle begins. First up, there are two buildings, one to the
south and one to the north and you can see there doorways and where the guards
come from. First of all secure the north building, by shooting all the guards
that come out and going in. inside you find a medikit on the wall to the right
so pick it up and give it to Jones. Switch to Foley now, and get him to kill
the guys in the windows in both buildings. Now blow up the big missile looking
thing in the yard. Once there is a degree of control carry on to the building
to the south.

« Previous PageNext Page »