Conflict: Desert Storm 2 - Back To Baghdad - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Conflict: Desert Storm 2 - Back To Baghdad - Strategy Guide (Page 02).
Watch out, I think this road is a mine field, but I am not sure. Be very quick in leading your men up and around the street, sticking to the pavements. When you come to the end, there will be soldiers so be prepared to shoot. Also you may need just a few medikits for any accidents with the mines. Also at the end is a bridge and to the left a house. Walk into this house and kill the man on the stairs. Now make sure all your men get inside here. If you look out of the window across the bridge, you can just see the turret of another tank. New objective! -------- Bridge -------- You now have to hold out until the air squad can get over and help you. Crouch down on the ground floor, and wait for them to arrive. In the background you will hear the rumbling noise of the tank moving into position. Once the air strike is available, get your men to stay where they are and climb the steps to the first floor. Objective completed! New objective! -------- Designate -------- Remember to use Bradley and select the Laser Designator from your inventory. Crawl up to the window with the mounted gun and aim at the tank. It will take a long time to lock on so pray the turret doesn't turn towards you. Once it has press X to designate the air strike. Now get into the crawl position. You can pick up the AK Assault rifle if you want to. Wait for Cowboy three to blow up the tank and bang Objective Completed! Get up on your feet and walk down the stairs to your men. Before you go anywhere stock up on health on all your men. Now walk out of the house and towards the talk and the newly made path over the bridge. You will be met by infantry so slaughter them. Once you get to the tank turn left and into the building. Follow the corridors round until you find an opening onto the street. To the left as you exit is an enemy truck. Two soldiers will climb out. Kill them both and continue past it to the right, going north. You will meet more infantry. Now as the road turns, at the end is the mortar crew. One of your objectives is to eliminate them. Wait at the end of this street and pick Foley as your guy. Go into aim mode on your sniper and aim at the street corner to the left. This is where a lot of the soldiers group so it is easy pickings for a sniper. Let the others finish the ones in the middle hiding behind sandbags off and its job done. Objective Completed! Follow the road down, leading all your men and turn the corner. On the roof is a sniper. Let Foley take care of him and carry on down here. At the end of the building to the left is a pile of rubble blocking your way to the next bit. Instead take the entrance to the building to your left and then once in the stairs to your right. Climb up and you will be met by two men in each room. Carry on through slaying them all, until you reach a balcony. To the right is a RPG-7 rocket launcher, designed to take out tanks. Don't equip it yet; instead carry on through the building taking the steps down to the street that you were looking at from the balcony. As you exit turn right so you walk down the road east, then take the left turn north. Carry on down this road towards the red flare that Delta Two have set up. Once you have entered the walls, you now have to secure the area. Shoot the guards to the east, and then you will hear the far away rumbling of an armoured vehicle. Get on the person who picked up the rocket launcher and get them to pick it from their inventory. Go into aim mode and aim back down the street, going south. Wait for a while and finally the tank will appear. Shoot it while it is still on its side, as it is a weak point and the tank is invincible from the front. Once you have wasted it, continue securing the area with the other guys, killing the infantry surrounding you. After you have knocked them all off, you have complete the level Objective Completed! Objective Completed! Mission Accomplished! I can assure you after this mission; most of your men will have grown a level, and got a few medals and grown skills. ======================================== Brad Austin has another good way of rounding off this level. Hey, here's how I end the 'Street Battle' level, it's so easy I just had a brainstorm the other day and tried it and it worked. The last tank comes out of the big metal door right next to the doorway that you lead your squad out of to head down to Delta Two's position. Try this: whoever has the two RPG's acquired from the rooftop you were just on, have them head down the road while the rest of the team stays out of sight in the room well away from the door. Move the point man all the way down past the burnt out car and the moment you hear the voice on the radio and get the 'Secure the Area' message, IMMEDIATELY turn your soldier around and RUN for the doorway, moving to the side of the building as you do so. If you do it fast enough, the big metal door should just start opening up as he gets back to the doorway and scampers back into the room. Staying out of sight as you hear the tanks rumbling by, equip the soldier (I like to use Foley for this) with the RPG. If you stand close to the wall and move the camera around, you can even see the tank roll out of the 'garage'. Wait until it's about 30 yards down the road and then have your soldier jump out of the doorway, aim the RPG at the rear of the tank and fire all in less than 3 seconds. One shot always does it for me. The tricky part is running fast enough to get back into the room before the metal garage door opens up high enough so that the tank can see you. A little practice and it's a snap. And besides, Special Forces guys are SUPPOSED to be sneaky, so you're always trying to think up of ways to take the enemy from behind, right? ======================================== ==================== Mission 3: Besieged Objectives from start ---------- Escort Standing Orders ---------- From the start, follow the three Americans as the big door opens. Two will go forward but you must follow the other Delta soldier to the right. A lot of mines will be going off so be careful. Carry on following him, across this bit of ground until he goes down a set of stairs and hides behind a set of tyres. This is your cue to clear the area ahead of you. Face south and deploy Foley to the set of tyres to the right. Then give an order to Connors to move to the set parallel with Foley. A team will now ambush you, so go forward as Bradley with Jones on your tail and hide in the building to the right where there is an Iraqi soldier. Once this bit is cleared position Connors next to the Delta guy as infantry from behind will attack him and then move the rest of your team forward going east and clear the next area of men. Once every single person has gone the soldier will run up towards you and go into the sewers. To the left just before you enter is a rocket launcher place against the wall next to the skip. Pick it up as you will need it in a moment. Follow the soldier into the sewers. Make sure you equip the rocket just as he opens the door to the next part as round the corner is a helicopter. Take aim and fire at the helicopters belly, destroying it. Alternative solution to blowing up this helicopter by Timm Kelly Whilst in the Sewers, tell all soldiers to hold their positions before exiting the tunnel. Now because you will need all the RPG's you can get your hands on when you reach the base, take Foley out into the open. Foley's Rifle fires highly penetrative rounds which easily pierce the helicopters armour. Waste about 1 clip into the underside of the chopper and its history. Cheers for that :) Alternative solution for getting past this chopper by Kyle Horsfall On the third level at the point with the helicopter I just went back into the tunnel that you go through and waited for a little while and the helicopter flew away. And yet another solution to this helicopter by Scarymunky I found a new way to destroy the helicopter in the Besieged level. As soon as you go in the sewer you choose Bradley and make his gun to grenade mode. When the solider opens the door you shoot the helicopter and it goes down. Carry on to the next sewer which is underground, where the guy is getting attacked by an Iraqi. Shoot him down and run past him and to the left. Look right at the end of here to lock onto another soldier. Eliminate him and the Delta man will move on. Follow him through the tunnel and you will arrive at the main building where the action is happening. Objective Completed! New Objective! ---------- Helicopter ---------- Really, your job now is to protect the base, and you need a lot of fire power. Continue walking round the inside of the building, collecting all the rockets you can find. Once you find a set of stairs leading up, ascent and pick up all the ammo. There are two medikits, a few rockets and a load of AK47 ammo as well. Now position your men on a corner of the building, put Connors in the south east corner as this is where the tanks will roll in (Making sure Connors was the one that picked up the rockets). As the helicopter approaches a few infantry will start attacking from the North/north west. Let the two on that side take care of them and listen out for the rumble of tanks. After the helicopter has landed you now have a new objective New objective! --------- Cover --------- From the north now, an ally will run out to the search and rescue chopper. Make sure he isn't attacked and the same goes for the helicopter. Keep the same positions, while you concentrate your attacks on the south west corner of the area. Now look to the north from your current position. You will spot a tank with infantry around it. Get out your RPG and blast the bastards to hell, making sure it does blow up. The sand makes it difficult to get a decent shot off so be doubly sure you blew it up. Once it is turn back and relocates your fire to the people on the rooftops. Now to the right is another tank. This tank is nearly impossible to eliminate. The first shot you fire at it will make it only smoke so a second shot is needed. If that doesn't blow it up you're buggered. Throw a smoke grenade to cover you while you pick up another rocket. It has a machine gun and a turret so watch out. If you get a message saying the helicopter is being attacked, take all your men and position them close to the chopper. That way it will make light work of the advancing enemy. After that, from the same place the tank came, loads of infantry will pour in. get all your men to concentrate their fire on here, to give you some relief. After that a third guy will run in from the east, followed closely by an armoured vehicle and masses of soldiers. Get Connors to take out the armoured vehicle and then gun down the rest of the soldiers. By then the helicopter will have taken off, and said goodbye. Objective completed! Objective Completed! New Objective! This is Brad Austin's way of doing the bunker bit in besieged Have Foley pick up the two LAWS and then head up onto the roof where he picks up the 3 RPG's and the Medikits. If you hurry you can have everybody into position and equipped well before the chopper arrives and the Iraqis begin attacking in earnest. Have the 3 team members below 'Fire at Will" while you retain control of Foley on the roof. As the chopper is landing, 3 snipers will appear on the roof of the building across the street. The fastest way to take them out is to have Foley snipe them by alternating between 'scope view' and 3rd Person view. If you have Auto Aim on, the aiming reticule will move to centre itself on the Iraqi target. By clicking the right thumb stick and going to scope view, you will find the enemy soldier perfectly centred in the cross hairs. All you have to do is pull the trigger. After taking the three rooftop snipers out, quickly turn to the right and snipe the Iraqi sniper hiding behind the gated wall on the roof and then step up to the corner of the roof and snipe the Iraqi soldier standing by the barrel at ground level. Now quickly bring Foley to the opposite side of the roof to the left hand corner across from the wall where the first tank always appears. Snipe the ground soldiers until the tank is coming through the wall and then equip Foley with the RPG. Once again, the Auto Aim will centre the tank if you are in 3rd Person view. Switch to 'scope view' by clicking the right thumb stick and there it is: big, beautiful, and dead as soon as you squeeze the trigger. This tank will never even get a shot off if you do it right. Now give Foley the sniper rifle again and look to the two main buildings across the way. In close intervals, Iraqi snipers will appear in the same spots, over and over for about 3 or 4 minutes. Use Auto Aim/sniper scope view and have Foley kill them one by one during this time as we wait for the second tank to appear. Move Foley down the wall as he snipes until he is near the corner of the building, with the radio tower not in front of him but a little off to his right. This is the best spot to take the shot at the second tank. As soon as it appears, equip Foley with a RPG, let the tank come to a stop, and just as it does put the rocket just over the treads on the side. Sometimes, if you're a little off, you have to shoot a second rocket, and if that is the case, crouch Foley down and move him a couple yards to the left before he stands back up because the tank will very likely get a round off at him. After the second tank has blown up, you can concentrate on covering the Delta force guys as they run to the chopper. To the right where the wall was that the second tank came through a squad of Iraqis will appear. If you don't take them out they will shoot Delta 2 and take him down, bringing your mission to a premature end. Have Foley snipe them and keep your eye on Foley's health; you will probably have had to health him up once or twice so far. As an aside, one benefit of doing the mission this way is that the tanks never get off a round, Foley on the roof is taking them out so fast, and it is hard for Iraqi infantry to advance to get shots at the men below because Foley is taking out their snipers and they have no cover so the boys inside on the machine guns are just mowing them down. When I do the mission this way, Bradley, Jones and Connors lose almost nothing health wise until Foley leaves the roof. After the chopper takes off you are told to hold the bunker for a brief time. Foley sniping from the roof will make it difficult for the Iraqis to get close enough to the building to do significant damage. When the 3rd tank shows up, Foley should still have the 2 LAW rockets left and one RPG. Poor tank. It never had a chance. You can even health Foley up all the way and then have him cover his team from the roof as they head for the rendezvous at the West Gate and then have your team cover him as he runs to join them. Never underestimate the value of a good sniper! --------------- Hold the Bunker --------------- Basically your job now is to keep up the fire on the enemy surrounding you and wait for further orders to take you out of here. Keep the men close to you and focus on the groups of opponents attacking and you should be ok. Make sure nobody is missing in action, and then progress to the lower level of the bunker. New Objective! ----------- Rendezvous ----------- Now as you are on the lower level get ready to evacuate. Find the open door on this level, it is to the west. Then as you run out, run slightly right towards a pair of massive doors. Stand back, as Sergeant Arnold and his squadron will blow the doors. Walk through to complete the mission. Objective Completed! Mission Accomplished! Phew that was a hard mission but there is only harder to come though. Now your soldier's stats, especially Mick Connors and John Bradley's will be high. To the next mission! Here is JQ's little way of doing this level. Not all of it, just up to where you reach the bunker. Make sure to read it, it gives some advice. I've a suggestion for Besieged (at least the first half). One is to set up 1 or 2 Claymores. Face the Sarge's position near the tires, from above the dumpster; on that overlook to the left of the stairs (an Iraqi will come there to antagonise Sarge). Place one Claymore here. You can also back up 10 feet to that little circled area and place a Claymore right at that opening just before it leads down the stairs. Later you'll hear a nice BOOOOOM and know Sarge is doing just fine by himself. This lets you not need to leave anyone behind to protect him (if nothing else gives you the freedom to have one guy run around just healing everyone). Then I gather the men, set to follow and fire at will. I lob a smoke grenade deep into the left and right buildings, one to the left by the barrels and optionally one up the stairs for good measure. Then we storm in bearing right into the 2 rooms, clearing them. Then this is a base for taking out the others. Once done, lob a Frag grenade up to the roof on the right. Then just mow down the remaining guy above the sewers. Then, once the gunship arrives, you can actually wait about 30 seconds and it leaves. :) Might as well save the ammo and medikits, right? I originally just threw a smoke grenade thinking they left due to that, but they really just leave if you hang there and don't do anything. The rest is an absolute meat grinder and I'm not done yet. Although I also use Claymores, 2 in the stairs leading up from the basement (not sure if those are needed yet) and, once the door has been opened and the Sarge leaves, I place 2-3 near the doorway, one on the threshold, 2 left and right of it, but far enough away so they ought not all go off. (Don't place them until the Sarge is picked up. :) Made that mistake...ONCE. :D Thanks for the contribution :) ================ Mission 4: Victor Two Objectives from start ------------- Checkpoint Secure main gate Protect Standing Orders ------------- As you will notice all of your men will have silencers on their weapons. Get them to follow you and board the land rover. Drive forward from here and you will notice there is a mine field. Disembark from you vehicle and get to the dirt. Crawl through the minefield so you don't set any off. Keep crawling even as you are through so you remain undercover. Now select Paul Foley. Get out your sniper and see the tower with the light blazing out of it? Shoot the man controlling it then take out the light. If you miss you are in trouble as he'll set off an alarm, alerting a load of guards to your position and shooting the shit out of you. So you now have two options: ---------------- The stealth way ---------------- Keep using Foley, crawl up the road advancing into the town picking off every guard as you go. This can get difficult as guards move so you better be good with a sniper. Stay undercover and let nobody see you. This can get Foley a lot of stealth kills, but I'm not sure exactly what they do. ------------------ Kill everybody way ------------------ Let your men loose and tell them to fire at will. Advance into the town and watch out for guards coming from the building to the right near the light shining tower, and across the bridge. Try and turn off the alarm as soon as possible as more guards are alerted this way. Which ever way you chose there should be one outcome; you win. Make sure you pick up the medikit from the building next to the light tower, and a RPG-7 rocket launcher from the one on the other side of the bridge. Give this to Connors. You will know when you have cleared out the whole checkpoint as you will be told. Objective Completed! Now that it is cleared you need to pick up your truck. Go back to the minefield but this time, get Connors in first person aim mode and blow up a mine. This will cause a chain reaction and blow up most of the rest. If there is any left, finish them off. Now embark on your truck and set off up the road and across the bridge. You will come to a closed gate. You can soon sort this. Get out and to the left of the gate is a yellow switch on the wall. Go right up to it and at the top of your weapon it will come up with the command press. Press X to activate it and drive the truck through. Now you are faced with a barbed wire block. Choose Jones now, and walk up to the fence. Select the C4 from his inventory and place it next to the fence. Back up, including the wagon and let off the C4 with the remote. If the truck is damaged, use Jones' spanner to fix it. Drive through the newly made hole up this road. Again there is a mine field. If you look into the distance, you will also see some kind of fortified base with a gun and two men. One is on the gun and another is in the hut. First take out the man on the gun and then blow up the mines. Drive up to the hut and kill the second soldier. Clamber out and take a look inside. You will find a PK light machine gun, complete with ammo. Now leave the truck here for a minute and get to the dirt. This here is another checkpoint but bigger. Make sure the fire at will command is turned off and precede crawling, in-between the loan rock and the gauge. Again there is another light tower. Pick off the guard and then the light. There is a sniper on the roof in front of you so kill him before he manages to get a round off. This is also the building with the alarm on it. Now there is no point in sneaking now, so get every soldier to attack. Some of their infantry have grenades and are not afraid to use them. Run up the road, killing all in the way. The alarm will start blazing so get to it quickly. There are also two mounted guns, both firing rapidly. Once you have cleared the place of infantry have a look round. Behind the gun to the right is a hut. Go inside to find a medikit and an AK47 complete with ammo. Now take a trip to the big building with the alarm on it. Go inside and pick up another AK47 and a nice present for Connors, another RPG-7. Leave the building and to the right is a barbed wire fence where you must plant some more C4. Before that though go and collect your land rover. Get back in and bring it back to the fence, but not too near. Select Jones and disembark. Now again select the C4 from your from his inventory and lat it down. Get back into the truck and let it off. Job finished. Drive through the newly created road and continue through this tunnel. Stop just at the exit. There is another light tower, with another soldier in it. Again this is a job for Foley. Sniper the guy then waits. Another soldier will walk straight past the entrance of the tunnel, so pop him one. Now pick off all the men you can see and select Connors as your man. Waiting round the corner for you is a tank. Use the RPG-7's that he has collected to blow away the tank. Remember to hit the tank on its side or from behind as it is utterly invincible from the front. Advance into this checkpoint, not in the vehicle of course. Tell all your guys to fire at will then run in and attack everybody you see. This is quite a packed checkpoint, so take it steady and turn the alarm off as quickly as you can. It is next to the tower imbedded into a rock. Advance to the end with the locked gates and to the right is an entrance into here. There will be guards inside so finish them off and then pick up the goodies. There is a medikit and an AK47 with a huge amount of ammo. Also on the wall next to the window is another yellow control panel. Press it and open the huge gates in front of you. Go back to your vehicle and pick it up. You only need to use one man for this, while the others wait. Drive through the gates, but hide the Land Rover by the wall so any suspecting guards do not see you. Make sure everyone stands down so no rounds go off and blow your cover. Now select Foley. Start crawling along the road and you will see another tower with the searchlight blazing. This is a tricky bit of the level, so I suggest you save now and stock up on health. Crawl far enough so you can see the soldier controlling the light, then get out your sniper and pop his ass. Make sure you do kill him as if he blabs to his mates and turns on the alarm, you are dead meat. Once he's down keep crawling along, sticking to the road. Go round the bend but just enough so you are covered by the hill. A soldier will be in front of you. Just over this hill is a tank. Now send Bradley as cover around to the hill that the tower stands on, so he attracts the enemy fire and the tanks turret. Order your men to stand back as you, as David Jones select the anti-tank mine form your inventory. Run after Bradley but go to the side of the tank. Set down the mine, and then run. By now Bradley will probably be dead so get ready to heal him. The tank will blow up in about 5 seconds, so when it does, call in your boys and run up to Bradley. Heal him, and then focus your attention on the advancing troops Now from the south west of the tower, a stream of soldiers will be coming out so gun them all down. Advance right up to the doorway and shut down the alarm to the left of the door. Walk into the base and kill the enemy troops that are hiding round to the left. Once you have killed them, you have a New Objective! ----------- Infiltrate ----------- You now have to assemble all your men and the Land Rover in-between the main gates, so first open the gates by pressing the controls to the left of the window. The entrance will now open, allowing you to go and get the Land Rover. Leave all your men inside the building and track back to your vehicle which is parked where you left it. Drive up through the gates and park in the middle. Then order your men to follow you. Objective Completed! Objective Completed! Mission Accomplished! ================= Mission 5: Communications Breakdown Objectives from start ------------ Mainframe Antenna Fuel Dump Protect Standing Orders ------------ You will as usual start off as Bradley, so as soon as the gates open in front of you, order all your men to fire at will and advance into the base. Kill the soldier in front of you and then the following waves. Also take out that annoying light that blazes out across the yard. To the right is a building with a window in it. In this window is a soldier with a rocket launcher. This will more often than not kill a few of your men so eliminate him quickly and make your way inside. Keep to this wall and then take the stairs up to the window. As you come up the stairs right in front of you are two RPG-7 Rocket Launchers. Get Connors to pick them up and go back down. As you exit, there will be about three soldiers in the yard. Slaughter them and advance to the right, and go down to the bottom of this street where there is a truck. Now to the right is a big Hangar door with three infantry on it. Gun them down and proceed into the hangar. Keep walking through following the road, and you will not meet any more men until the next wide open space. There will be three armed forces waiting for you so kill them and go forward. You will hear in the background the rumbling of a tank. Instead of going through the next hangar door run past it going North and into the little passage blocked by bollards. There are various numbers of men around but to the right is a door. Walk up to it and press X to open the door and kill the guy in there. Then take the ASKU 74 sub automatic machine gun and give it to Jones and give the medikits also to Jones. Exit to the right and follow it to the end and up the stairs. Make sure you are now Connors before you exit onto the roof as there are two tanks below. Select the LAW 66 from your inventory and aim at the first tank blocking the road. Even though it is facing towards you a good shot will instantly blow it up, especially with Connors skills at anti tank maxed out. Now just before another tank rolls out, a load of infantry will come out of hiding so switch to Foley and rack up a few kills. Just as the infantry flow is subsiding, select Connors again with his LAW 66. Go to the westerly corner of the roof, so you are just above the stairs and aim North East. You will see there is a tank that is half hidden by the wall. Make sure you hit the tank and then you can move on. Move your team down the stairs again, but these times go right from the roof stairs to go to the end of a corridor with a door at the end. Press X on the yellow box to the left of the door to open it and move out onto the streets. Go to the right once the door opens and then past the burning carcass of the tank, but instead of going straight to the next burnt out tank, look to the left and you will see an opening into a building. Go inside and follow the corridor round, to find two guards at the top of the stairs. Kill them quickly and ascent the stairs. Pick up the 4 M67 Fragmentation grenades and the AK47 along with its ammunition. Now move along to the roof of the building and as soon as you go over the mini bridge, jump off to the left. Follow the building in front of you that the bridge linked to and go inside. Your team if they didn't jump off will walk round. Anyway inside this building are two Anti-Aircraft missiles. I think it's fairly obvious what you will be up against. Wait for your team to get to you, and then move on to the north past the second burnt out tank. Round the corner from here is another stronghold, with a light house and a lot infantry coming from the North West. Kill a few of them off and move to the West, towards a door with black and yellow hashed 'danger' signs. Go up the stairs and open it. Walk in and to the left is a room. Kill the three soldiers enclosed and move on down the corridor. Go round the corner and past four big pipes with two soldiers to the left. Destroy them and carry on from where they came from. At the end of the next corridor in room are two guards. Once you have finished them off, go in and collect the PK light machine gun and equip it to Connors, it is much better than his usual M60. Anyway, turn round and go up the stairs to the left, and open the door at the top. Eliminate the whistling guard to the right as you walk in and then round the other side of the generator are another soldier to kill. Then switch to David Jones, and pick the C4 from your inventory and lat it down next to the mainframe. Now walk outside through the door to the north of the room as Connors with your anti-aircraft rocket at the ready. From the right there will be a helicopter so aim at the nose of it and blow the chopper into tiny pieces. Turn around and head west over the roof selecting David Jones again to plant some C4. Plant it by the radar (the thing that spins around) and then head back, but up the stairs. There again is an antenna, so place the C4 next to it. Now that is done, head back around and down through the building to the streets once again. Head north when you get out, and then follow the street round. After a while you will see a search light come across your way so turn the corner and quickly gun down the controller of the light, then go the west through the big Hangar doors. Follow the road through the hangar and then at the end are two men on fixed guns. Get Foley to snipe them and move on. Now as you peek through the door out onto the fuel dumps, you will hear the rumble of the tank from the west. Don't step out of this hangar yet. Save here as this is a crucial part of the game. Select Connors to save the day. Now tell Bradley to go to the light house (press circle and then again to make him go there) and let him run out. Now about three seconds later follow Bradley out while the others give covering fire from the safety of the hangar. Don't follow Bradley right over to the light house; instead swerve right keeping close to the wall with your LAW 66 or RPG-7 selected. Now make sure you get on the side of this tank and aim at it. This tank will need the two maybe three rockets that you have to blow it up, so don't hold back. Bradley will be out by the time the tank throws two shots at him so be quick. Now once it is down, get your men to rush out and storm the place, killing all the left over infantry. Now rush over to Bradley and fix him up. Now select David Jones again and set the three C4 bombs, where it tells you to on the fuel dumps. Now run back into the hangar and keep going back the way you came from. The only problem you will have now is that once before where earlier you were on the roof of a hangar there is now a tank inside of the hangar. Now there is only one way through and that is to blast it up. As Connors is all out of rockets, lead your team out oft the tanks sight by going up the side of the door to the right. Select Bradley to be your decoy, and tell him to go inside to the left of the tank. Now as David Jones run in with the centre of attention on Bradley, run to the right of the tank and set up an anti tank mine either behind or on the side of it. Quickly run away and watch the tank blow up, and then call your whole team up. Heal Bradley as needed and then run all the way back to the start. Alternative solution to blowing up the tank This is when you bring the jeep with you, and have opened the hangar doors earlier in the game... I was just playing the game and trying new things. I'm no good at these things but after being killed by the tank in "communications breakdown" (the last one where you say to send Jones with an explosive charge)...I tried something different. When I was passing through the first time -I had Jones plant an anti tank mine in front of the door where the tank comes out (the one opposite the bay doors you have to press the button to open). It ends up killing the tank-so you can just drive right through. This is all thanks to Chuck, who shared his way ;) Now again as David Jones, select the C4 detonator. Now press it several times to let every single one off and blowing up all targets. Objective Completed! Objective Completed! Objective Completed! New Objective! ---------- Escape ---------- There are now supposedly a load of tanks coming towards your position ready to blow you sky high. Now the easy way is to just assemble you team outside the gates next to the vehicle and its job done. Objective Completed! Objective Completed! Mission Accomplished! Very similar solution by Kris: Your final objective should be to destroy the fuel dumps (where the tank was protecting). The problem is, as soon as these are destroyed, a lot of soldiers, and armoured machinery attacks you. There are quite a large number of tanks before this as well, and one objective is to make sure that your vehicle is not destroyed. I found the best way is to not use the vehicle, and leave it where it was at the start. That way, there is no chance of destroying it. Once the tank is destroyed near the fuel dumps, place the charges but DON'T detonate them. You have to travel all the way back to the start, so do this, and you should be safe as the tanks are not yet after you. Once you're back at the vehicle, detonate them, and the message will come up telling you that the enemy is on the way. All you need to do is turn the jeep around, and the mission is complete. Thanks mate :) ============= Mission 6: P.O.W Objectives from start ------------- Escape! Weapons Standing Orders ------------- As you can see you have been captured in a P.O.W and your job is to find your team and get out. This is no easy task though. From the start, get to your feet and go to the table to the left. Pick up the flare gun, silenced pistol and phosphorus grenade. Now behind you to the south is a door. A guard will rush through and jump off the ledge that has been blown wide apart. Follow him off, watching out for the searchlight. If you want to find out how to get the combat shotgun in this building, read here from Steve Lynch's advice... Love the walkthrough....looks like you & I are on the same schedule, I'm just starting mission 7. Anyway, just a quick head up on an alternative to just jumping right off the ledge to start the mission. You can crouch in the corner and wait for a couple soldiers to come into the room. When they do, you can shoot them from behind. Now, peek around the door to make sure there's nobody there. If there is, you can shoot him too (although you might take a lot if damage). You can then work your way quietly down the hall, to an open door. There will be a couple other soldiers to kill there, but it's no problem. Go into the room and find a Combat Shotgun. It only has 7 rounds in it, but it can come in handy later (I gave it to Jones after I freed him). You have to turn around and go out off the ledge as you suggested continuing the mission, but at least this way you have another weapon. Thanks, and keep up the good work! Every time it gets me whatever I do, so you might as well just jump off as soon as possible. You fall onto a ledge sticking out, so faces left and jump down onto the ground. The alarm will probably be blaring by now so keep running south until you get to the edge of the building. Then turn left and go to the end of this path. As you can see you passed a door to your left. A few seconds later, two guards will run out, presenting you with a stealth kill and a normal shot to the head with the silenced pistol. Once you have taken out these too, go into the door they came out of. Follow through to the next room through the door. Objective Completed! Here is the weapons store. It is a bit on the small side but will give you a sniper rifle, a normal pistol, smoke grenades and medikits. Pick them all up and then kill the man in the room you just came from. Continue going west from the weapons store and out into the open. Turn left and get out the sniper rifle. Shoot out the light and then the man controlling it. Watch out for anybody coming from behind you. Once you've killed him, carry on down the steps and around the next building, and eliminate the soldier around the corner. To the left of the soldier is a door. Open it by pressing X and walk in. pick the medikit up off the table in front of you, then take a right into the next section. To the right you will see Foley and in front of you a yellow box on the wall. Go up to it and press X to release the first prisoner. Give Foley his customary rifle and then kill the soldier at the door. Walk out the door and walk around to the right, going down the stairs. Continue to the right through the sewer and at the top of the stairs in front of you is a guard. Foley will probably take care of him, so advance past the dead soldier and tell Foley to follow you. Go into the door to your left, and here is the second prisoner David Jones. Release him like you did to Foley before, but don't arm him with anything except the medikits. Now go out into the open through the door to the right and into the open area. A plane will fly overhead. Now keep going straight through this area getting both men to follow you to the east and then to the left once you get to the light tower. Go up here and through the open door. Continue through here killing the guard up the steps and then open the door at the end of the corridor. In a big cell is Connors. Press the button on the yellow box to let him out. Pick up the medikit and the ASKU 74 gun. Give this to Connors. Now advance out the door and to the right. Before you turn the corner into the next area, let your men fire at will and select Foley as your man. Go out into the open guns blazing. Take out the light tower people first and then the guards with grenades. Pick off the remainders and then switch back to Bradley. Now walk down the steps to the North and across the yard, past the big water container and into the lighted building. Get Connors to pick up the three RPG-7 rocket launchers and Jones the AK47. Now go down into the sewers, following it round down and up the steps until you come out at a big sewer. Four guards are on the other side of it. Kill them quickly as they have grenades that can take out your whole team. Foley is good for this. Once you have slaughtered them, go right to the east and cross over the bridge. You my find two other guards, and usually they catch with a good ol' grenade, but kill them quickly. Now go up the stairs and follow them to the surface. Once you are out, continue forward to the shining goodies in front of you. Let Connors pick up the PK light machine gun and the smoke grenades. Now I suggest you save here, as the next bit is atrociously hard. And heal.
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