Conflict: Desert Storm - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Conflict: Desert Storm - Strategy Guide (Page 01).
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Conflict: Desert Storm
Walkthrough and FAQ
Created by: Halo 54
Version 0.7
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Table of Contents
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I. Overview/General Information
II. Recent Updates
III. Controls
IV. Gametips
V. Weapons/Supplies
1. Pistols
a. SIG P228 Silenced Pistol
b. Desert Eagle Pistol
c. Beretta Model 92 Pistol
2. Assault Rifles
a. Colt M16A2
b. AK-47 Assault Rifle
c. AK-74 Assault Rifle
3. Sub-Machine Guns
a. MP5-SD Silenced Sub-Machine Gun
b. AKSU-74 Sub-Machine Gun
4. Sniper Rifles
a. Heckler and Koch PSG1 Sniper Rifle
b. M82A1 Barrett "Light Fifty" Sniper Rifle
c. Accuracy Int. L96A1 Moderated Sniper Rifle
d. SVD Dragunov
5. Shotguns
a. Remmington 870 Combat Shotgun
b. Franchi SPAS-12 Combat Shotgun
6. Machine Guns
a. M60E3 Light-Machine Gun
b. RPK-74
c. PK Light-Machine Gun
d. M249 SAW Light-Machine Gun
7. Heavy Weapons/Explosives
a. RPG-7 Anti-Tank Rocket Launcher
b. LAW-66 Anti-Tank Rocket Launcher
c. C4 Plastic Explosive
d. M67 Fragmentation Grenade
e. Anti-Tank Mine
f. SA-7 Grail Anti-Aircraft Missile
g. M203 40mm Grenade Launcher
8. Other
a. Combat Knife
b. Binoculars
c. Passive Night Vision Goggles
d. M18 Smoke Grenade
e. PCP319 Communications Headset
f. Laser Designator
g. MediKit
VI. Walkthrough
1. Rescue
2. Safe Passage
3. Special Delivery
4. Desert Watch
5. SCUD Boulevard
6. SCUD Alley
7. Crash & Burn
8. Patriotic Defense
9. No Retreat
10. Cavalry Charge
11. Human Shield
12. On the Brink
13. Edge of Destruction
14. Counter Attack
15. Lights Out
IX. Frequently Asked Questions
X. Credits
XI. Legal Info
XII. Contact Info
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I. Overview/General Information
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The purpose of this walkthrough is to guide gamers through the Xbox version of
Conflict: Desert Storm. There are spoilers in this guide, so if you do not want
to find out certain details concerning the storyline, you may want to refrain
from reading this guide.
Anyway, here is some general information about the game:
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| | |
| Platforms | XBX, PS2, GCN, PC |
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| | |
| Genre | Action/Strategy |
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| | |
| Developer | Pivotal Games |
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| | |
| Publisher | Gotham Games |
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| | |
| Players | 1-4 |
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| | |
| ESRB Rating | Teen |
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| | |
| Price | $49.99 (U.S.) |
|___________________________________|_________________________________|
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II. Recent Updates
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Tue, Feb. 18: Version 0.7
After a very long vacation, I finally returned to
writing this FAQ, and finished the walkthrough for
Mission 10. I also added a bunch of names to the
credits list, as well as answering some questions
in the Frequently Asked Questions section.
Thu, Dec. 12: Version 0.5 & 0.6
4 more level FAQs have been completed, so only 3 to
go.
Tue, Dec. 10: Version 0.4
I completed 2 more level FAQs, but I have skipped
level 4. I left it out accidentally, but I'll get to
it soon.
Mon, Dec. 09: Version 0.3
I completed 4 more level FAQs, and also updated the
Gametips section with a few submitted tips. Thanks for
your support!
Sun, Dec. 08: Version 0.2
I updated the weapons section, and fixed some of the
tables so they shouldn't be cut off by the word wrap
anymore. Sorry for the long break in updates...I was
away this past week.
Fri, Nov. 29: Version 0.1
I have just started working on this FAQ. I'll be sure
to update it regularly, so check back every once in a
while.
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III. Controls
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Here are the controls you'll need to know in order to play the game:
Moving
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| Move forward/back Left Thumbstick up/down
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| Turn clockwise/counter- Right Thumbstick right/left
| clockwise
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| Strafe Left Thumbstick left/right
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| Look up/down Right Thumbstick up/down
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| Crouch Tap B
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| Prone (Lying down) Hold B
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Weapons/Items
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| Pick up item When "Pick Up" appears, press A
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| Select item Hold Y, and press D-pad up/down
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| Use item Right Trigger
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| Action (Reload) Press A
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Give Orders
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| Follow me Hold L, highlight specific soldier,
| and press A
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| Hold position Hold L, highlight specific soldier,
| and press Y
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| Follow me (all) Hold L and press Black button
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| Hold position (all) Hold L and press Black button 2x
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| Everybody down/up Hold L and press White Button
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| Fire at will/stand down Press X
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| Switch character D-Pad up/down
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Other
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| Pause Start Button
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| Map/Objectives Screen Back Button
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IV. Gametips
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Here are a bunch of tips I have put together to help you while playing this
game. The ones here are taken from the instruction manual, but I will add some
as soon as possible. I am also taking requests for more tips from other players.
So, if you have something you want to share, e-mail it to me and, if it makes
sense and hasn't already been mentioned, I'll list it and give you credit for it.
- Most weapons at your disposal have different firing modes, so try to learn
each weapon's strengths and weaknesses for maximum effectiveness.
- Fully automatic weapons have high rates of fire and will keep an enemy pinned
down, so always try to fire in short, controlled bursts; this will help accuracy
and conserve ammunition.
- Use teamwork to defeat the enemy so that you and your soldiers can live to
fight another day.
- An anti-tank weapon is a precious commodity. Use these weapons wisely.
- If you need to take out an enemy sentry quietly, use silenced weapons or the
combat knife.
- If you find yourself running low on ammo, try searching captured enemy
positions for replacement weaponry/ammo.
- Your accuracy improves if you fire your weapon from a stationary position.
Moving and firing will make you less accurate.
- Crouching and lying prone will also improve your accuracy.
- Smoke grenades can create cover for an advancing squad but remember, they do
not last forever.
- Position your team to give maximum covering fire, this could mean the
difference between success and failure.
- The advance order is a useful way to get your squad into position quickly.
- Multiple C4 charges can be placed and then detonated in order of placement.
- Rocket Launchers, Sniper Rifles, and Machine Guns cannot be fired on the move.
- Attacking Main Battle Tanks head on is suicide. Always try to outflank armored
vehicles and hit their rear where the armor is weaker.
- Use the MediKit to heal unconscious soldiers so they can continue the mission.
- Try to avoid killing civilians.
- It is best to have veteran soldiers in your squad. They are, put simply, much
better than rookie soldiers. For example, if you are running through a minefield
with rookies, most, if not all of the soldiers will step on the mines. But, if
you are running through with experienced soldiers, none of them will step on the
mines. Take that into consideration the next time you leave another soldier
behind.
- When using a sniper rifle, you will probably notice the two red dots moving
along the center of the horizontal and vertical axes. These represent how much
movement you are making, and by staying still, crouching or lying prone, the
movement of the red dots will decrease. When the two dots are still, you will
have the most accurate shot.
- Remember that you have a four-member squad to control. Make the best of each
soldier in missions by giving each of them oppurtunities to complete objectives.
This means that you should reserve different "jobs" for each soldier, and try to
complete them individually.
- Listen to your fellow soldiers; they often alert you when there is an enemy
presence, whether it be infantry, armor, gunships (helicopters), turret gunners,
or group transport trucks. All are important, and can help you if you do not
notice the enemy yourself.
- Tanks and APCs can often be heard patroling also enemy soldiers can too. Try
listening out for them before proceeding into unknown areas (good for the urban
enviroments). [By: Danny1517]
- Any AA guns can be taken out with Foley using his sniper rifle and shooting at
the white dish (presumably a satellite dish) with 2-3 rounds.... he does have to
be somewhat close though. [By: SpikesMW]
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V. Weapons/Items
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In this section, I'll list and explain each weapon/item available for use in
Conflict: Desert Storm. There are quite a few, so I have not finished this
section yet (you may notice that the machine gun section is quite a ways from
being finished).
I have also used a rating system for each weapon. My rating system is based
on a scale from 1-10, using my experience with each one to roughly judge them.
1-3: Poor
The weapon is not proficient in the particular category.
4-6: Average
The weapon is average in the particular category.
7-9: Good
The weapon is good in the category it represents.
10: Very Good
The weapon is exceptional in the specified category.
I rate them on 5 different categories: Reload rate, rate of fire, noise
level, accuracy, and power. All of these categories represent the scale used
above EXCEPT for noise level. Noise level uses a different scale, from 1 meaning
"Quiet", to 10 meaning "Very Loud".
I feel that these five categories best represent the abilities of each
weapon.
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Section One: Pistols
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SIG P228 Silenced Pistol
Reload Rate: 8
Rate of fire: 5
Noise level: 1
Accuracy: 6
Power: 4
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Mainly carried by Bradley, this lightweight pistol uses a compact silencer to
quiet the usual loud sound from a gun. So, this makes it a very useful weapon to
use when trying to keep a low profile, and remaining stealthy. But, its accuracy
is limited, and is sometimes ineffective at medium to long range.
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Beretta Model 92 Pistol
Reload Rate: 8
Rate of fire: 5
Noise level: 5
Accuracy: 7
Power: 5
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The Beretta, a police issue handgun, is used by Foley. As an alternative to
sniping, it is good for close range combat, and quite powerful.
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Desert Eagle Pistol
Reload Rate: 8
Rate of fire: 4
Noise level: 7
Accuracy: 5
Power: 7
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A powerful handgun used by Connors, the Desert Eagle fires large .50 calibre
rounds.
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Section Two: Assault Rifles
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Colt M16A2 Assault Rifle
Reload Rate: 6
Rate of fire: 8
Noise level: 5
Accuracy: 6
Power: 6
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The M16 is a very useful weapon, and great to use in most situations. For close
combat, medium range, and sometimes even long range, it proves to be more than
effective in most situations. It has three firing modes: Single Shot, Burst Fire,
and also comes equipped with an M-203 40mm Grenade Launcher, which can take down
distant targets. Overall, an excellent choice for a primary weapon.
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AK-47 Assault Rifle
Reload Rate: 6
Rate of fire: 10
Noise level: 5
Accuracy: 6
Power: 6
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With a high rate of fire, the AK-47 is a good weapon to use when trying to
suppress enemy infantry. There are two firing modes: Single Shot and Fully
Automatic. Although firing fully automatic may seemingly be a good thing, it
expends ammo much more quickly, and should be fired in quick burst for maximum
efficiency.
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Section Three: Sub-Machine Guns
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MP5-SD Silenced Sub-Machine Gun
Reload Rate: 6
Rate of fire: 8
Noise level: 1
Accuracy: 6
Power: 6
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A great weapon for all-around usage. It combines a good firing rate with a
silencer fitted to it to achieve a powerful, yet quiet weapon. Used by Jones,
the MP-5 can be used in Single Shot, Burst Fire, and Fully Automatic modes. Once
again, the best method for combat is using the Burst Fire, because it is more
efficient. Single Shot mode is best suited for stealth, when only one shot is
needed to deliver a quick headshot.
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AKSU-74 Sub-Machine Gun
Reload Rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 6
Power: 7
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The AKSU-74 is a fast-firing, powerful sub-machine gun. Like many other weapons,
it can be switched from Fully Automatic to Single Shot. Single shot is never
needed, and you should almost always keep this in Fully Automatic, unless you
want to preserve ammunition.
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M16 Silenced Sub-machine Gun
Reload Rate: 5
Rate of fire: 8
Noise level: 1
Accuracy: 7
Power: 6
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A great improvement over its assault rifle predecessor, the Silenced M16 is a
very good weapon to have at your disposal. Its silenced ability makes it much
better, but the fact that it no longer carries the grenade launcher brings it
down a couple notches. But overall, a great weapon.
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Section Four: Sniper Rifles
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Heckler and Koch PSG1 Sniper Rifle
Reload Rate: 5
Rate of fire: 3
Noise level: 8
Accuracy: 9
Power: 8
__________________________________
An extremely accurate weapon at long distances, the PSG1 is the weapon of choice
for sniping. Although it is not silenced, it is still useful for targeting long-
range threats and eliminating them.
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M82A1 Barrett "Light-Fifty" Sniper Rifle
Reload Rate: 5
Rate of fire: 3
Noise level: 8
Accuracy: 9
Power: 8
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One of the first heavy battlefield sniper rifles to achieve success. The Barret
uses a large .50 calibre round, which has an effective range of over 1500 meters.
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Accuracy International L96A1 Moderated Sniper Rifle
Reload Rate: 5
Rate of fire: 4
Noise level: 3
Accuracy: 10
Power: 7
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This sniper rifle is a step-up from the previous ones. It is somewhat silenced,
making it a much better weapon to use when sneaking. Its accuracy is also
increased.
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SVD Dragunov Sniper Rifle
Reload rate: 5
Rate of fire: 3
Noise level: 8
Accuracy: 9
Power: 7
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An Iraqi sniper rifle. Found in some bunkers, or captured Iraqi buildings. Good,
but there is a noticeable amount of "kick-back" caused by firing multiple
bullets in a relatively short time.
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Section Five: Shotguns
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Remmington 870 Combat Shotgun
Reload rate: 1
Rate of fire: 3
Noise level: 7
Accuracy: 6
Power: 8
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The Remmington 870 fires magnum rounds that separate into many pieces once fired.
This allows it to be very effective at short range, but also causes it to lose
accuracy at medium to long range due to the separation. It is best used inside
buildings, or in small, enclosed areas.
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Franchi SPAS-12 Combat Shotgun
Reload rate: 2
Rate of fire: 3
Noise level: 6
Accuracy: 6
Power: 8
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Like the Remmington, the SPAS-12 is a somewhat upgraded version. It is a bit
quieter, but nonetheless powerful. Use it in the same manner as the Remmington.
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Section 6: Machine Guns
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M60E3 Light-Machine Gun
Reload rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 5
Power: 8
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The M60E3 is the first light-machine gun you'll use in the game. Like all other
machine guns (bar sub-machine guns) in the game, you'll only be able to fire it
when you are standing still. This adds to the realism of the game, as it is not
possible to fire these accurately while running in real life.
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RPK-74
Reload rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 5
Power: 8
________________
Adapted by the Soviets in the late 1970s, the RPK-74 is the Russian equivalent
of the M249.
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PK Light-Machine Gun
Reload rate: 5
Rate of fire: 9
Noise level: 5
Accuracy: 5
Power: 8
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The PK is another Iraqi machine gun, comparable to the other machine guns in the
game. A bit quieter.
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M249 SAW Light-Machine Gun
Reload rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 5
Power: 8
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The M249 was developed to replace the shortfall the U.S. Army had in a squad-
based automatic weapon, one that had never been fulfilled since the retirement
of the WW2-era BAR in the 1950s. Using the same round as the M16A2, it is a
lightweight and reliable weapon, reckoned to provide the same amount of
firepower as 10 M-16 riflemen in defense.
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Section 7: Heavy Weapons/Explosives
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RPG-7 Anti-Tank Rocket Launcher
Reload rate: 3
Rate of fire: 1
Noise level: 8
Accuracy: 8
Power: 10
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