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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter C » Chibi-Robo! Plug Into Adventure! - Strategy Guide (Page 01)

Chibi-Robo! Plug Into Adventure! - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Chibi-Robo! Plug Into Adventure! - Strategy Guide (Page 01).

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Chibi-Robo!
A FAQ/Walkthrough by CyricZ
Version 1.0
E-mail: cyricz42 at yahoo.com
*******************************************************************************

Table of Contents

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
4. The World of Chibi-Robo!
   4A. The Life of a Tiny Robot
   4B. The House
   4C. Cast of Characters
   4D. Hints and Tips
5. Main Story Walkthrough
   5A. Chapter 1 - One Big House
   5B. Chapter 2 - One Strange Noise
   5C. Chapter 3 - One Sad, Little Girl
   5D. Chapter 4 - One Big Family Problem
   5E. Chapter 5 - One Extraterrestrial Adventure
   5F. Chapter 6 - One Nasty Invasion
   5G. Chapter 7 - One Last Wish
   5H. Epilogue
6. Sidestories and Stickers
   6A. The Free Rangers
   6B. Captain Plankbeard
   6C. Mort and the Princess
   6D. Dinah and Funky Phil
   6E. Chibi-Doors
   6F. And the Rest
7. Items
   7A. Chibi-Gear and Tools
   7B. Chibi Costumes
   7C. Chibi Upgrades
   7D. Common Items
   7E. Online Store Items
   7F. Utilibots
   7G. Story Items
   7H. Sticker Items
   7I. Frog Rings
   7J. Sticker Quick-List
8. Game Stats
   8A. Power Drain
   8B. Chibi Rankings
9. Standard Guide Stuff
   9A. Legal
   9B. E-mail Guidelines
   9C. Credits
   9D. Version Updates
   9E. The Final Word

*******************************************************************************
1. INTRODUCTION
*******************************************************************************

Hi, and welcome to my FAQ/Walkthrough for Skip Ltd.'s cute little romp towards 
robotic happiness, Chibi-Robo!  In this FAQ, you'll find pretty much 
everything about this game, from the main story's walkthrough, to the means 
to find all the elusive stickers and items.

*******************************************************************************
2. FAQ
*******************************************************************************

Q: What is Chibi-Robo?

A: A new action adventure game by Skip Ltd., produced by Bandai and Nintendo, 
 which places you in the metal shoes of a tiny robot whose only aim in life 
 is to make his owners happy.

Q: How many blocks does this game take?

A: This game uses 6 blocks on a Memory Card for each save.

Q: My battery's so low!  How can I get more energy?

A: Keep getting more Happy Points.  Your battery life will increase at several 
 intervals.

Q: How do I get by the Free Rangers?  They keep shooting at me!

A: Go into the kitchen and listen to Sophie talk to a mug.  Come back during 
 the day, climb up the drawers, and grab the Mug, and you can use it to 
 cross the room.

Q: Ack!  A dishpan was dropped on my head!  What's up with that?

A: No one's really figured out the point of it.  There are theories that 
 suggest it's when you mash buttons while trying to remove the plug, but I'm 
 personally convinced it's purely random slapstick.

Q: Can I drive or ride the Hot Rod or Space Scrambler?

A: Not freely.  They're just part of mini-games, and you don't even fully 
 control them, then.

Q: How do I get Scrap?

A: One you buy the Chibi-Blaster, enemies will show up, which you can get 
 Scrap from.

Q: The toys won't talk to me!  What's going on?

A: Toys will not talk when a human is awake in the area, and most often will 
 not talk when Tao is awake in the area, either.  There are exceptions, 
 though.

Q: Where do I get all the Stickers?

A: The answer to that is in Section 7J.

Q: I need a character to show up, but he's not in the spot he's supposed to 
 be?  What's the problem?

A: At some points in the game, it goes on a two-day cycle, where the 
 characters will be in one place at one time of day/night, and in another place 
 the next day/night.  Keep passing days to see if the character shows up in 
 their spot.  If they don't show up, there may be something you need to do 
 with other characters, so check with all of them.

Q: I need a bone to give to Tao, but I've already given him one!  Am I stuck?

A: Nah.  After a couple of days, he'll bury the bone in the backyard and you 
 can find it again.  Also, you can sometimes find a bone in the Kitchen, 
 in the cupboard on the east wall.

Q: Where's the code to get in the metal case in the bedroom?

A: You need to help the aliens and use their machine.

Q: What's a nice quick way to get Happy Points?

A: This work particularly well if you have a lot of Moolah (and late in the 
 game, you will).  Go to the basement and play Peekoe's game.  Drop as much 
 Moolah as you want as a bet.  If you win, you get double Moolah.  If you 
 lose, you'll get a tenth of your bet back as Happy Points.  This means that 
 if you get lucky and win big, you can turn it all into a hefty mound of Happy 
 Points.

Q: What do I get for finding all the Stickers?

A: Satisfaction.

*******************************************************************************
3. BASICS
*******************************************************************************

You'll find much of this information in the instruction manual, but we all 
know how often people read those, much less hang onto them.

==============
3A. Controls =
==============

Control Stick: Moves Chibi-Robo, and the cursor on selection screens.
Control Pad: Moves the cursor on selection screens.
A Button: Generic Action button.  Used to pick things up, activate things, 
 talk to characters, and confirm selections.
B Button: Generic Cancel button.  Drops the plug if you're carrying it, puts 
 away any tools you're using, and cancels selections.
X Button: Opens the Equip menu, where you can select tools or costumes.
Y Button: Goes to Chibi-Vision, where you get a first-person view.
L Button: Centers the camera behind Chibi-Robo.
R Button: Switch to the map camera of the room.
Z Button: If wearing a special costume, this allows you to strike a pose!
C Stick: Moves the camera around Chibi-Robo.
START Button: Brings up the Pause Menu.

====================
3B. Menus/Displays =
====================

Main Menu:
 This menu allows you to begin a new game, load a previously saved game, or 
 access the Options menu.

Options Menu:
 This menu allows you to turn the Rumble on or off, and change the sound 
 between Stereo and Mono.

Pause Menu:
 There are four selections in the Pause Menu:
 Items - View all the non-tool items currently stored in Chibi-Robo's head.
 Status - View your current Ranking, Happy Points, Moolah, Scrap, and 
  upgrades.
 Controller - View the controls for the game.
 Stickers - View any Happy Stickers you've picked up during the game.

Equip Menu:
 The top bar is your tools, and the bottom your costumes.  Select what you 
 want with A.

---

Main Game Display:

The game display is mostly unobtrusive.  There are a few icons that show up, 
 though.

Upper Left Corner: This is the time display.  There will be a sun or moon, 
 indicating day or night, respectively.  The number nearby is how much time 
 the half-day gives you, and the color in the sun/moon icon drains as time 
 passes, ending the half-day when it fully drains.

Lower Left Corner: This shows your totals of Happy Points, Moolah, and Scrap.

Lower Right Corner: This shows your current battery life.  Once you get below 
 300, the meter will turn red, and Chibi-Robo will start to glow red.  When 
 it hits zero, you collapse, and Telly will carry you back to the Chibi-House, 
 at the cost of some of your Moolah.

*******************************************************************************
4. THE WORLD OF CHIBI-ROBO!
*******************************************************************************

You'll soon find that being a little fish in a big pond is quite the 
adventure.  A simple trip to the kitchen is a great ordeal for a tiny guy like 
Chibi-Robo.

==============================
4A. The Life of a Tiny Robot =
==============================

Chibi-Robo's base of operations is his Chibi-House in the Living Room.  
There's an outlet here that allows you to adjust your ranking, and an online 
store from which you can purchase items and Utilibots.

You'll soon find that power will be your greatest concern.  Just about 
anything you do will consume power, and the more strenuous the activity, the 
power will be consumed.  Always keep in mind where the nearest outlet is, so 
you can return and charge at a moment's notice.

Chibi-Robo's movements are pretty limited, too.  He can run, climb, and 
manipulate stuff with his hands, but that's about all without tools.  Climbing 
can be done on short ledges (a meter appears showing how long you need to 
press to climb the ledge) thin wires and ladders (or objects like ladders).

Chibi-Robo cannot jump, period.  If you need to cross a short gap, no matter 
HOW short, you'll need to use the Copter, or you'll fall.

If you run out of power at any time, Chibi-Robo will collapse and Telly will 
bring him back to the Chibi-House.  No extra time will have elapsed, but you'll 
lose some Moolah on the trip.

===============
4B. The House =
===============

For a detailed look at the House, check Section 8 later on.  This is just a 
quick look at all the rooms.  Compass points used are based on the R-Maps of 
the area, which are always oriented in the same direction.

---

Living Room: The starting room, having the Chibi-House and the most outlets.  
 It's largely open floor, with furniture around the walls and in the center.  
 Exits are the Backyard to the north, the Kitchen to the west, and the Foyer 
 to the south.  It also sports one of the houses few trash cans.  Dad and 
 Jenny spend much of their time, here.

Kitchen: Mostly dominated by the cabinet system and large appliances.  There's 
 quite a bit of climbing to be done, here.  There are only two outlets in 
 this room, but they're well-placed.  Mom tends to spend much of her time, 
 here.  Exits are the Living Room to the northeast and the Foyer to the 
 southeast.  Also, in the sink is access to the Drain area, which really isn't 
 significant enough for its own section, here.

Backyard: As expected, an almost completely open area.  There's a tree with 
 a swing attached on the west side of the area, which can lead to the roof 
 overhangs.  There are NO OUTLETS in this area, so be very careful not to 
 squander your power.  The only exit in the southeast is to the Living Room.

Foyer: A room dominated by the spiral staircase in the center and stretching 
 two floors.  There's one outlet on each of the floors.  This room connects to 
 most every other room in the house: the Living Room in the northeast corner 
 of the first floor, the Kitchen in the northwest corner of the first floor, 
 the Basement in the southwest corner of the first floor, Jenny's Room in the 
 northeast corner of the second floor, and the Bedroom in the southwest corner 
 of the second floor.  The Free Rangers can be found here at almost any time.

Basement: Rickety wooden steps lead down to a sparse, dank basement.  There's 
 not much in the way of landmarks besides the shelving system on the south 
 and east walls.  However, the lack of humans here allows for toys to call 
 this place a haven.  There is only one outlet near the stairs, and the only 
 exit is up the stairs back to the Foyer.

Jenny's Room: Being a little girl's room, there are plenty of toys lying 
 around, making for good footholds up to the higher shelves of the area.  
 There's only one outlet near the desk, and the house's second of two trash 
 cans is here, as well.  The only exit is the south door back to the Foyer.

Bedroom: Mom and Dad's room is closed up at night for most of the game, but 
 you can enter freely during the day (most of the time).  This room is 
 actually quite cluttered, with a small entertainment center at the southwest, 
 shelves in the middle and north, and a loft in the northest corner.  There 
 are two outlets at the north and south end of the room.  The only exit is 
 the southeast door back to the foyer.

And, for some odd reason, there is NO BATHROOM in this house.  Scary, eh?

========================
4C. Cast of Characters =
========================

The Dynamic Duo

Chibi-Robo: The main character of the game wants nothing more than to be 
 happy by making other people happy.  He was bought by Dad as a present for 
 Jenny's eighth birthday.  While he cannot speak, his intentions are quite 
 evident by his benevolent actions.

Telly Vision: Chibi-Robo's "manager" is a small, floating television with a 
 rather large collection of party-poppers stashed somewhere.  He's on hand to 
 provide support to Chibi-Robo and serve as a voice if the pair have something 
 to say.  He also dreams about becoming a singer and considers himself 
 something of a ladies' man.

---

The Family

Mr. Sanderson, aka "Dad": Dad bought Chibi-Robo more for himself than for 
 Jenny, given his major obsession with toys and technology.  He is currently 
 unemployed and spends much of his time on the couch waiting for the Drake 
 Redcrest show to come on.

Mrs. Sanderson, aka "Mom": The voice of reason in the family, Mom first viewed 
 Chibi-Robo as an extravagant purchase, but softened to his penchant for 
 making her life easier with the cleaning.  She's often worried about the 
 direction her family's taken, with her husband's lax behavior and her 
 daughter's odd demeanor.  You can most often find her in the kitchen.  She 
 gives Chibi-Robo the nickname, "Cheebo".

Jenny Sanderson: Jenny's the cute eight-year-old daughter of the family.  She 
 loves to draw and can often be found doodling in the living room.  She 
 becomes incredibly fond of Chibi-Robo as the game progresses.  Oh, and she 
 wears a frog mask/hat and mostly speaks in ribbits.

Tao: The family dog.  To be honest, he really doesn't do much.  He can mostly 
 be found growling, chewing, and just lying around.

---

The Toys, the Animals, etc.

Drake Redcrest: A man of action, and JUSTICE!  This incarnation of the cartoon 
 icon Space Hunter Drake Redcrest is actually an action figure, but he still 
 has all the panache of a fighter for justice.  He's most often found in the 
 living room.

Sophie: This is Tao's chew toy.  She's in the guise of a caterpillar, and 
 has a MASSIVE crush on Drake Redcrest.  She writes her innermost thoughts in 
 her diary when she believes no one's looking.  She can be in several places, 
 but most often in the kitchen.

Sarge and the Free Rangers: These egg-shaped toy soldiers patrol the Foyer 
 almost non-stop.  Sarge is obsessed with training his platoon so they can 
 defeat the most horrific of enemies: Tao.

Captain Plankbeard: This hand-carved wooden pirate frequents the basement.  
 Like most pirates, he wants to sail the seven seas and find buried 
 treasure, but he'll need your help to get off the ground.

The Great Peekoe: This odd monkey-like porcelain statuette is a guru obsessed 
 with soul cleansing.  You can most often find him in the basement early on, 
 or possibly in the kitchen, focusing on his training.  While in the basement, 
 you can play a game of chance where you can double your Moolah wagered, or 
 get your wager back in Happy Points.

Princess Pitts: A doll of a princess living in the castle in Jenny's Room.  
 She's pretty standard of princesses, and frightens rather easily.

Mort: A mummy doll with a thing for Princess Pitts.  He's rather shy and 
 depressing, though.  He believes (rightly so) that he's so ugly and hideous 
 that he'd just scare the Princess as soon as he appeared in front of her.

Sunshine: This is Jenny's teddy bear.  Early in the game, he doesn't leave 
 Jenny's side, but later on, he'll be wandering around her room.  He has a 
 small addiction to nectar.

Dinah: This is a t-rex type dinosaur formed out of colored building blocks who 
 lives in the Bedroom.  She speaks with a southern accent and has a bit of a 
 thing for Funky Phil.

Funky Phil: One of those dancing flower things that go when you turn on music.  
 He lives in the Bedroom, and his only goal in life is being funky and dancing 
 the night away.

Fred and Frieda, the Frogs: Two frogs seeing each other.  There's really 
 little else to tell about them that wouldn't be spoiling the story.

The Bluebird: Residing in the tree in the Backyard, this bird wants you to help 
 him with his nourishment, or else he won't let you pass to the roof 
 overhangs.

The Spydorz: The mysterious enemies of the game.  They're mostly cannon fodder 
 for your Chibi-Blaster, but just hope they don't get too powerful.

Giga Robo: The family's first robot.  Giga used too much power to run and 
 now is neglected and forgotten in the Basement.  One of the game's main 
 objectives is getting him up and running again.

Titan, Io, Ganymede, and Little Bang: These visitors were saved once by Giga 
 Robo, and they would like to repay the favor.

====================
4D. Hints and Tips =
====================

BUY THE 15 TIMER.  There's no point in having a short day, particularly once 
you get the costume that allows you to end the day on a whim.

Pick up the plug to walk faster.

A simple RPG rule: talk to everyone, in every way, and you may find new things 
to do, or ways to play.

You can get through the game without doing much cleaning or trash pickup, but 
it's actually a pretty good way to gain quick Happy Points and Moolah, so if 
you see a piece of trash that's easy to grab and not too far out of the way, 
snag it for tossing later, and if you see a large pile of stains, brush 'em up.

*******************************************************************************
5. MAIN STORY WALKTHROUGH
*******************************************************************************

The prologue puts you right in the middle of Jenny's eighth birthday party.  
Long story short, you're her new present from Dad.  You'll make your grand 
appearance out of the Chibi-House, along with Telly.  Telly will mention that 
you came to the party without a present, so run onto the nearby empty plate, 
climb onto the blue vase, and grab the Rose to store it.  Telly will cover 
the Chibi-Copter right now, so drop down with it out to float down gently (not 
like the fall would have hurt you in the least).  Walk over and talk to Jenny 
and you'll have the option of giving her the Rose.  Do so, and you'll end the 
prologue.

===============================
5A. Chapter 1 - One Big House =
===============================

You'll begin in the Chibi-House, as you'll begin for much of the rest of the 
game for each half-day.  Before doing anything else, I suggest going on up to 
the Chibi PC, to the Online Store, and buying the "Timer 15".  This will make 
every half-day fifteen minutes instead of five, giving you plenty of time to 
do plenty of stuff.  Now that that's settled, let's head on out.

For the moment, you're confined to the Living Room.  Sophie the Chew Toy is 
blocking passage to the Kitchen, the Backyard door is closed, and Telly won't 
allow you to proceed to the Foyer, just yet, so just get to work on this room.  
You can walk over to Sophie to hear her think out loud.  The other important 
place to go is near Dad's hand on the floor to find his Toothbrush, an 
important cleaning tool.

Once you start cleaning a few stains, the TV will turn on.  Stand in front of 
it to meet Drake Redcrest, Space Hunter extraordinaire.  Talk to him and he'll 
give you the Drake Redcrest suit.  Put it on, then speak to him again you'll 
learn about posing.  To properly pose, press Z just as he begins his movement, 
and you'll officially be able to do it.  Don't use it too much, though, as it 
drains 30 energy every time.

Techincally, now two more rooms are open to you.  First of all, just after 
learning the pose manuever, you'll hear a strange noise coming from the Foyer, 
and Telly will let you go over there.  Also, you can go to the Kitchen by 
posing in the Drake suit in front of Sophie, which will scare her off and allow 
you to enter.  That can only be done at night, though.  During the day, the 
door will be completely closed.  You won't be able to proceed in the game 
until you remove Sophie at night.

However, as soon as you go to the Foyer, you'll be assaulted by the Free 
Rangers.  Don't expect to dodge and weave through their shots all that easily, 
just retreat back to the Living Room.

===================================
5B. Chapter 2 - One Strange Noise =
===================================

Okay, you've probably elapsed one day by now, unless you move really fast.  
If you've picked up enough trash, cleaned enough, and found a couple of Chibi-
Doors lying around (see Section 6F for more info), you may have enough cash to 
buy a Chibi-Blaster.  I suggest doing so at the earliest opportunity.  Once 
you buy it, you can gun down the sticker on the glass doors leading outside, 
opening the way to the Backyard.  There's nothing you need to do there at the 
moment, but there's always stuff to clean up and Chibi-Doors to find.

Also, once you buy the Chibi-Blaster, talk to Dad and you'll get a news update 
from the TV about Spydorz.  From then on, you'll be able to possibly find 
Spydorz in areas where oil has spilled on the ground.  Simply fire your Chibi-
Blaster in their general direction, and the shots will home right in on them.  
From the Spydorz, you can collect Scrap (springs = 10, nuts = 50, bolts = 100) 
which you can use to purchase Utilibots from the Chibi-House.  Utilibots are 
quite useful, so hunt down Spydorz any chance you get.

Lastly, after having passed to the second night, Dad will drop the Chibi-Robo 
Manual on the floor while asleep, which you'll be able to read whenever you 
want.

All that's well and good, but let's move on with the plot, shall we?  At night, 
walk over the Kitchen door and use the Drake Redcrest post on Sophie to move 
her out of the way and enter, if you haven't already.  There's lots of stuff to 
do here.  Unfortunately, very little of it can be done this night.  Head over 
to the drawers and you'll see Sophie talking to a mug with Drake on it.  You 
need that mug, but with one of the drawers out, you can't get up to the 
counter.  If you wish, though, you can climb up the hutch on the east wall for 
a couple of Chibi-Doors, but for now get cleaning, and come back during the 
day.

During the day, the drawer near the sink will be closed.  Hop up all the 
handles to the top.  From there, you can grab the Mug.  If you want, you can 
have a nice chat with Mom and have some tea.  Also, head up to the north part 
of the counter near the coffee pot and knock down the cord, making it an easy 
way to get up there.  That's about all there is to do with this room with the 
main plot, so, now that you're armored, head over to the Foyer.

Slap on the Mug and haul your little plug over to the basement in the far 
corner.  Having made it once, the Rangers will no longer try to shoot at you, 
so you crossed that bridge.  Head down the stairs and clean up down here, if 
you wish, then head to the corner to find Giga Robo.  Plug into the socket 
near him and you'll see his memories.  Pick up the nearby Giga-Battery and 
you'll meet Captain Plankbeard.  

Among other things, he'll mention the Giga-Charger, which is somewhere in the 
house.  Actually, it's on the shelves in the basement.  To get to it, first 
shoot the Happy Sticker to release the lowest shelf, then climb up it, and onto 
the low cupboard.  Pull the light-colored brick so you can climb up to the 
wall.  Grab the Gunpowder if you want, even though it's not tied to the main 
story.  Grab the other light-colored bricks so you can climb onto the green 
box.  Float over to the cans, and pull one more brick to get onto the cardboard 
box, then float over to the bird cage, which will drop a rope down to the floor 
for easy return.  From the cage, float over to the swing and climb up to the 
rafters.  From there, walk around (you can't cross the nails) to the south 
wall, then float down to the second shelf (below the top shelf) and you'll get 
the Giga-Charger.  You can return both to the Chibi-House.  Part of 
reactivating Giga Robo is filling up that Battery.  To do so, just pump Moolah 
into it.  You'll need 10000 Moolah to fill it up completely.  It's a tall 
order, but you have the whole game to do it.

======================================
5C. Chapter 3 - One Sad, Little Girl =
======================================

Return to the Foyer at night and you'll find Jenny crying on the steps.  Climb 
up as far as you can to talk to her.  Your conversation won't get far before 
Mom interrupts, telling Jenny she should get to bed.  Your task now is to reach 
the second floor, and it's not a quick one, as you can't climb all the stairs.

At this point in the game, you can start the Free Rangers missions.  They're 
best done during the day, as Jenny hangs out in the Foyer at night.  Also, 
you can go down to the basement again to start helping out Captain Plankbeard, 
as well as meet the Great Peekoe.

The next morning after you talk to Jenny, you'll hear something very strange as 
you exit the Chibi-House.  As you exit, you'll notice oil on the ground.  
Approach it, and you'll learn that it's begun.  Oh, it's true.  The Spydorz 
have arrived.  Lambaste them all with the Chibi-Blaster and pick up all the 
Scrap they leave behind.  With luck, you'll have enough for your first 
Utilibot.  If not, just run around the Living Room, Kitchen, and Foyer near the 
oil stains to find more Spydorz.  Once you have enough, go to the Chibi PC, 
then to the Recyclotron.  Buy the Living Room Ladder.  You can use it to climb 
to higher spots in the room.  What you really need, though, are the next two 
Utilibots, the one in the Kitchen, and the one in the Foyer.  The one in the 
Kitchen will give you access to the Spoon, which is an important item for many 
of the sidequests, and the one in the Foyer will give you access to the second 
floor, among other things.

Once you get that ladder, get to the second floor and you'll find Jenny curled 
up outside her parents' bedroom, where her mom is, currently.  Finally getting 
upstairs will also give you access to both the Bedroom (during the day) and 
Jenny's Room.  There are sidequests to be done in each of these rooms, but for 
now, just talk to Jenny at night, then talk to Sunshine, her bear.  Now, climb 
up the string on the door, then copter over to the sign, and up to the slats.  
Mom will talk to you for a bit.  Take note of how she closes the slats.

One important item to get is the Squirter.  Go to Jenny's Room and climb onto 
the table in the center of the room.  It's sitting right in front of her TV.

At this point, there are a ton of sidequests to do, or at least begin.  You 
can advance Plankbeard's quest by giving him his ship and assembling his crew.  
The Free Rangers will soon need some cheering up if they hope to take on Tao.  
The Princess and Mort in Jenny's Room are a couple that needs to be brought 
together.  You can also help the Frogs and the Bluebird outside.  Also, be sure 
to keep slapping down the Spydorz and turning in their Scrap for Utilibots.

To advance the plot, go the Bedroom during the day.  Climb up the jump rope 
near the door and copter down to the bell, then the slats in the peephole.  
Climb onto the switch and you'll open the slats.  This is how you get in at 
night.

========================================
5D. Chapter 4 - One Big Family Problem =
========================================

Once night falls, climb up to the front of the door and through the slats.  
You'll find Mom lamenting over the bills piling up.  She'll mention a possibly 
missing receipt.  Go down to the Living Room.  You'll find Dad hiding the 
receipt.  Of course, it's really not all that well-hidden.  It's right on the 
couch.  Grab it and take it up to her.  Once you give it to her, the night will 
automatically end.

For a good while, now, Mom will have locked herself in the Bedroom all day, but 
you can still go in through the slats.

When you're up the next morning, go to the Foyer.  Climb or warp to the top to 
find Dad and Jenny wondering what to do.  Go into the Bedroom through the 
slats and talk to Mom.  She'll give you a Letter.  Go back up the jump rope 
(Mom will give you a hand this time) and head back to the Foyer.  Give Dad the 
letter.

Go to the Living Room and Dad will run out to water the lawn.  Jenny will be 
in the Living Room, but her bear isn't with her.  At this time, you can go up 
to Jenny's Room and speak to Sunshine.

================================================
5E. Chapter 5 - One Extraterrestrial Adventure =
================================================

Now that Mom has locked herself in her room, go back to the Chibi-House the 
next day-ish to find a new product: Chibi-Radar.  Buy it.

At night, go up to Jenny's Room.  Walk up to her and she'll say "Circle.  
Middle.  Radar?"  The circle on her TV is also outside in the backyard (under 
some weeds).

Stand in the center of that circle and use the Radar at night.  Well, this is 
new.  Unfortunately, you can't understand these visitors.  Say No and they'll 
take off.  Telly will mention the possibility of an upgrade which will let 
you hear them.  Head back to the Chibi-House and purchase this Alien Ear Chip.

Now, head back outside and Radar the aliens again.  Agree to take them to 
"friend", who is, of course, Giga Robo.  Bring them down to the Basement.  
They'll head back to the Backyard.  Use the Radar and you'll find that the 
aliens are ill.  Talk to the alien to make him go back to the ship.  (You may 
have to talk to Tao in the Tao Suit, not quite sure).

There's not much in the UFO besides the aliens and a bit of techno stuff.  
Little Bang will already be in bed, but the rest can't get in.  Blast the 
force fields around each of the beds to open them and the aliens will get 
inside.  You can also use the Squirter to cool them off, but it's hardly 
necessary.

Now what you need to do is shoot the force field on the drive system.  This 
will change the situation in here.  Step on one of the outer lights to light 
it up.  Now, you have to light the inner light.  To do so, hop on the center 
pedestal, then hit A as the lights line up.  Repeat this with the other three 
lights and you'll complete the disco ball, which will open up, revealing a 
strange machine.  Fire a charged blast at that machine to remove the force 
field and hop in.  VOOOM!

Holy Sepia Tones, Batman.  Looks like we're in happier days.  Have a chat 
with the family.  The most important thing you need to do, here, is put a 
Dog Bone in Tao's bowl.  He will hop off the metal case.  Read the case and 
you'll learn the code.  You can also pick up the Circuit Schematics on the 
easel, and if you have the Legendary Flower Seed from Sunshine, you can plant 
it.

If you don't have a Bone, or already gave one to Tao, you can find one half-
buried in the yard or in the Kitchen in the hutch along the east wall.  If 
nothing shows up, wait a couple of days.

====================================
5F. Chapter 6 - One Nasty Invasion =
====================================

Now that you have the code to the metal case, go up to the Bedroom.  Pull the 
case out and use the code (2455) to open it up.  Pick up the leg and WHOA!

You'll end up in the Living Room.  Talk to all the family members and you'll 
see some interesting information about Giga Robo.  Talk to Dad and he'll 
mention remodelling the Chibi-Blaster, and you'll need a Circuit Schematic for 
that.  If you haven't done it, yet, go back to the Backyard (the only other 
room you can go to) and go back in time and get it from the easel.  Give it to 
Dad.

Now Dad needs his tool set so he can get to work on you.  Your job is to keep 
the Spydorz busy for thirty seconds while he makes the run.  They'll trap you 
in a webbed area.  Just avoid their attacks, because you can't hurt them.  
Once time's up, Dad will come back down and take you back to remodel you.

Once you're locked and loaded, you'll return to the Foyer.  Start gunning 
down Spydorz.  They take three normal hits, or one charged hit.  After taking 
out two, they'll box you in and you'll have limited room to move and shoot.  
After taking out five, one side will be done and you'll have to go to the 
other side of the room to take out the other five the same way.

Once all ten are down, you'll hear screams from the Living Room.  Recharge if 
you feel you need to and shake a leg back to the Living Room.  You'll find the 
family wrapped up in webs and the mother of all Spydorz ready to get down and 
dirty with you.  She'll play Katamari and magnetize a whole bunch of stuff to 
her.  All you have to do is keep hammering her with the Chibi-Blaster to kill 
her.  Her attacks include a web blast to pull you in and suck on you like 
regular Spydorz do, and she'll also drop mini-Spydorz on you like bombs.  
Once you remove all the metal armor attached to her, she'll gain a charging 
attack, as well as spitting out Spydorz like missiles.  Once you hit it 
enough, it will explode, leaving behind the last Frog Ring and Giga Robo's 
Leg.  You'll also get the Queen Spydor Sticker.

===============================
5G. Chapter 7 - One Last Wish =
===============================

Well, life is back to semi-normal in the Sanderson household.  There are lots 
of sidequests you can finish (only a couple you can't, as a matter of fact) 
at the moment, including Drake's, Dinah's and Phil's, and the Frog Rings.

Of course, you know what's left to do that's really important, and that's to 
return that leg to Giga-Robo.  Stick it on and you'll notice the panel on his 
leg.  You need a code to start him up.  Go talk to Dad (may have to more than 
once) and he'll mention he dropped his Wedding Ring down the drain.  Hop down 
the sink and into the drain.  Run your metallic butt all the way to the lower 
left corner and pick it up.  Note the date on it, "200667".  You can give the 
ring back to Dad if you want.  Now, head back down to the basement, and input 
the code on Giga-Robo.

Congratulations!  You've given the family happiness and returned a long-lost 
friend to them.  This is the official "end" of the game's main story.  You get 
the Giga-Robo Sticker.

==============
5H. Epilogue =
==============

Okay.  You've now got the Super Chibi-Robo outfit, and infinite energy.  You 
can use this opportunity to do whatever you want, including finishing up the 
last few sidestories, like Captain Plankbeard's, and Peekoe's.  After that, 
you basically have free reign, and there's really not much else to do.  Just 
play to your heart's content, or start over.

*******************************************************************************
6. SIDESTORIES AND STICKERS
*******************************************************************************

Not connected to the main story are the lives of all the other toys in the 
house, each with their own needs, problems, and dreams.  Take the time to help 
out these animated toys for lots of bonus Happy Points and Moolah.

======================
6A. The Free Rangers =
======================

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