Chibi-Robo! Plug Into Adventure! - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Chibi-Robo! Plug Into Adventure! - Strategy Guide (Page 01).
_____ _ _ _____ _ _ | ___|| | _ | | _ | _ | | | | | | | | | |_| | | |_| | |_| | | | | | | | | |___ _ | |___ _ _____ | _| _____ | |___ _____ | | | | | _ || | | _ || | |_____| | |\ \ | _ | | _ || _ | |_| | |____| | | || | | |_| || | | | \ \| |_| | | |_| || |_| | _ |________| |_||_| |_____||_| |_| \_______| |____________| |_| ******************************************************************************* Chibi-Robo! A FAQ/Walkthrough by CyricZ Version 1.0 E-mail: cyricz42 at yahoo.com ******************************************************************************* Table of Contents 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 4. The World of Chibi-Robo! 4A. The Life of a Tiny Robot 4B. The House 4C. Cast of Characters 4D. Hints and Tips 5. Main Story Walkthrough 5A. Chapter 1 - One Big House 5B. Chapter 2 - One Strange Noise 5C. Chapter 3 - One Sad, Little Girl 5D. Chapter 4 - One Big Family Problem 5E. Chapter 5 - One Extraterrestrial Adventure 5F. Chapter 6 - One Nasty Invasion 5G. Chapter 7 - One Last Wish 5H. Epilogue 6. Sidestories and Stickers 6A. The Free Rangers 6B. Captain Plankbeard 6C. Mort and the Princess 6D. Dinah and Funky Phil 6E. Chibi-Doors 6F. And the Rest 7. Items 7A. Chibi-Gear and Tools 7B. Chibi Costumes 7C. Chibi Upgrades 7D. Common Items 7E. Online Store Items 7F. Utilibots 7G. Story Items 7H. Sticker Items 7I. Frog Rings 7J. Sticker Quick-List 8. Game Stats 8A. Power Drain 8B. Chibi Rankings 9. Standard Guide Stuff 9A. Legal 9B. E-mail Guidelines 9C. Credits 9D. Version Updates 9E. The Final Word ******************************************************************************* 1. INTRODUCTION ******************************************************************************* Hi, and welcome to my FAQ/Walkthrough for Skip Ltd.'s cute little romp towards robotic happiness, Chibi-Robo! In this FAQ, you'll find pretty much everything about this game, from the main story's walkthrough, to the means to find all the elusive stickers and items. ******************************************************************************* 2. FAQ ******************************************************************************* Q: What is Chibi-Robo? A: A new action adventure game by Skip Ltd., produced by Bandai and Nintendo, which places you in the metal shoes of a tiny robot whose only aim in life is to make his owners happy. Q: How many blocks does this game take? A: This game uses 6 blocks on a Memory Card for each save. Q: My battery's so low! How can I get more energy? A: Keep getting more Happy Points. Your battery life will increase at several intervals. Q: How do I get by the Free Rangers? They keep shooting at me! A: Go into the kitchen and listen to Sophie talk to a mug. Come back during the day, climb up the drawers, and grab the Mug, and you can use it to cross the room. Q: Ack! A dishpan was dropped on my head! What's up with that? A: No one's really figured out the point of it. There are theories that suggest it's when you mash buttons while trying to remove the plug, but I'm personally convinced it's purely random slapstick. Q: Can I drive or ride the Hot Rod or Space Scrambler? A: Not freely. They're just part of mini-games, and you don't even fully control them, then. Q: How do I get Scrap? A: One you buy the Chibi-Blaster, enemies will show up, which you can get Scrap from. Q: The toys won't talk to me! What's going on? A: Toys will not talk when a human is awake in the area, and most often will not talk when Tao is awake in the area, either. There are exceptions, though. Q: Where do I get all the Stickers? A: The answer to that is in Section 7J. Q: I need a character to show up, but he's not in the spot he's supposed to be? What's the problem? A: At some points in the game, it goes on a two-day cycle, where the characters will be in one place at one time of day/night, and in another place the next day/night. Keep passing days to see if the character shows up in their spot. If they don't show up, there may be something you need to do with other characters, so check with all of them. Q: I need a bone to give to Tao, but I've already given him one! Am I stuck? A: Nah. After a couple of days, he'll bury the bone in the backyard and you can find it again. Also, you can sometimes find a bone in the Kitchen, in the cupboard on the east wall. Q: Where's the code to get in the metal case in the bedroom? A: You need to help the aliens and use their machine. Q: What's a nice quick way to get Happy Points? A: This work particularly well if you have a lot of Moolah (and late in the game, you will). Go to the basement and play Peekoe's game. Drop as much Moolah as you want as a bet. If you win, you get double Moolah. If you lose, you'll get a tenth of your bet back as Happy Points. This means that if you get lucky and win big, you can turn it all into a hefty mound of Happy Points. Q: What do I get for finding all the Stickers? A: Satisfaction. ******************************************************************************* 3. BASICS ******************************************************************************* You'll find much of this information in the instruction manual, but we all know how often people read those, much less hang onto them. ============== 3A. Controls = ============== Control Stick: Moves Chibi-Robo, and the cursor on selection screens. Control Pad: Moves the cursor on selection screens. A Button: Generic Action button. Used to pick things up, activate things, talk to characters, and confirm selections. B Button: Generic Cancel button. Drops the plug if you're carrying it, puts away any tools you're using, and cancels selections. X Button: Opens the Equip menu, where you can select tools or costumes. Y Button: Goes to Chibi-Vision, where you get a first-person view. L Button: Centers the camera behind Chibi-Robo. R Button: Switch to the map camera of the room. Z Button: If wearing a special costume, this allows you to strike a pose! C Stick: Moves the camera around Chibi-Robo. START Button: Brings up the Pause Menu. ==================== 3B. Menus/Displays = ==================== Main Menu: This menu allows you to begin a new game, load a previously saved game, or access the Options menu. Options Menu: This menu allows you to turn the Rumble on or off, and change the sound between Stereo and Mono. Pause Menu: There are four selections in the Pause Menu: Items - View all the non-tool items currently stored in Chibi-Robo's head. Status - View your current Ranking, Happy Points, Moolah, Scrap, and upgrades. Controller - View the controls for the game. Stickers - View any Happy Stickers you've picked up during the game. Equip Menu: The top bar is your tools, and the bottom your costumes. Select what you want with A. --- Main Game Display: The game display is mostly unobtrusive. There are a few icons that show up, though. Upper Left Corner: This is the time display. There will be a sun or moon, indicating day or night, respectively. The number nearby is how much time the half-day gives you, and the color in the sun/moon icon drains as time passes, ending the half-day when it fully drains. Lower Left Corner: This shows your totals of Happy Points, Moolah, and Scrap. Lower Right Corner: This shows your current battery life. Once you get below 300, the meter will turn red, and Chibi-Robo will start to glow red. When it hits zero, you collapse, and Telly will carry you back to the Chibi-House, at the cost of some of your Moolah. ******************************************************************************* 4. THE WORLD OF CHIBI-ROBO! ******************************************************************************* You'll soon find that being a little fish in a big pond is quite the adventure. A simple trip to the kitchen is a great ordeal for a tiny guy like Chibi-Robo. ============================== 4A. The Life of a Tiny Robot = ============================== Chibi-Robo's base of operations is his Chibi-House in the Living Room. There's an outlet here that allows you to adjust your ranking, and an online store from which you can purchase items and Utilibots. You'll soon find that power will be your greatest concern. Just about anything you do will consume power, and the more strenuous the activity, the power will be consumed. Always keep in mind where the nearest outlet is, so you can return and charge at a moment's notice. Chibi-Robo's movements are pretty limited, too. He can run, climb, and manipulate stuff with his hands, but that's about all without tools. Climbing can be done on short ledges (a meter appears showing how long you need to press to climb the ledge) thin wires and ladders (or objects like ladders). Chibi-Robo cannot jump, period. If you need to cross a short gap, no matter HOW short, you'll need to use the Copter, or you'll fall. If you run out of power at any time, Chibi-Robo will collapse and Telly will bring him back to the Chibi-House. No extra time will have elapsed, but you'll lose some Moolah on the trip. =============== 4B. The House = =============== For a detailed look at the House, check Section 8 later on. This is just a quick look at all the rooms. Compass points used are based on the R-Maps of the area, which are always oriented in the same direction. --- Living Room: The starting room, having the Chibi-House and the most outlets. It's largely open floor, with furniture around the walls and in the center. Exits are the Backyard to the north, the Kitchen to the west, and the Foyer to the south. It also sports one of the houses few trash cans. Dad and Jenny spend much of their time, here. Kitchen: Mostly dominated by the cabinet system and large appliances. There's quite a bit of climbing to be done, here. There are only two outlets in this room, but they're well-placed. Mom tends to spend much of her time, here. Exits are the Living Room to the northeast and the Foyer to the southeast. Also, in the sink is access to the Drain area, which really isn't significant enough for its own section, here. Backyard: As expected, an almost completely open area. There's a tree with a swing attached on the west side of the area, which can lead to the roof overhangs. There are NO OUTLETS in this area, so be very careful not to squander your power. The only exit in the southeast is to the Living Room. Foyer: A room dominated by the spiral staircase in the center and stretching two floors. There's one outlet on each of the floors. This room connects to most every other room in the house: the Living Room in the northeast corner of the first floor, the Kitchen in the northwest corner of the first floor, the Basement in the southwest corner of the first floor, Jenny's Room in the northeast corner of the second floor, and the Bedroom in the southwest corner of the second floor. The Free Rangers can be found here at almost any time. Basement: Rickety wooden steps lead down to a sparse, dank basement. There's not much in the way of landmarks besides the shelving system on the south and east walls. However, the lack of humans here allows for toys to call this place a haven. There is only one outlet near the stairs, and the only exit is up the stairs back to the Foyer. Jenny's Room: Being a little girl's room, there are plenty of toys lying around, making for good footholds up to the higher shelves of the area. There's only one outlet near the desk, and the house's second of two trash cans is here, as well. The only exit is the south door back to the Foyer. Bedroom: Mom and Dad's room is closed up at night for most of the game, but you can enter freely during the day (most of the time). This room is actually quite cluttered, with a small entertainment center at the southwest, shelves in the middle and north, and a loft in the northest corner. There are two outlets at the north and south end of the room. The only exit is the southeast door back to the foyer. And, for some odd reason, there is NO BATHROOM in this house. Scary, eh? ======================== 4C. Cast of Characters = ======================== The Dynamic Duo Chibi-Robo: The main character of the game wants nothing more than to be happy by making other people happy. He was bought by Dad as a present for Jenny's eighth birthday. While he cannot speak, his intentions are quite evident by his benevolent actions. Telly Vision: Chibi-Robo's "manager" is a small, floating television with a rather large collection of party-poppers stashed somewhere. He's on hand to provide support to Chibi-Robo and serve as a voice if the pair have something to say. He also dreams about becoming a singer and considers himself something of a ladies' man. --- The Family Mr. Sanderson, aka "Dad": Dad bought Chibi-Robo more for himself than for Jenny, given his major obsession with toys and technology. He is currently unemployed and spends much of his time on the couch waiting for the Drake Redcrest show to come on. Mrs. Sanderson, aka "Mom": The voice of reason in the family, Mom first viewed Chibi-Robo as an extravagant purchase, but softened to his penchant for making her life easier with the cleaning. She's often worried about the direction her family's taken, with her husband's lax behavior and her daughter's odd demeanor. You can most often find her in the kitchen. She gives Chibi-Robo the nickname, "Cheebo". Jenny Sanderson: Jenny's the cute eight-year-old daughter of the family. She loves to draw and can often be found doodling in the living room. She becomes incredibly fond of Chibi-Robo as the game progresses. Oh, and she wears a frog mask/hat and mostly speaks in ribbits. Tao: The family dog. To be honest, he really doesn't do much. He can mostly be found growling, chewing, and just lying around. --- The Toys, the Animals, etc. Drake Redcrest: A man of action, and JUSTICE! This incarnation of the cartoon icon Space Hunter Drake Redcrest is actually an action figure, but he still has all the panache of a fighter for justice. He's most often found in the living room. Sophie: This is Tao's chew toy. She's in the guise of a caterpillar, and has a MASSIVE crush on Drake Redcrest. She writes her innermost thoughts in her diary when she believes no one's looking. She can be in several places, but most often in the kitchen. Sarge and the Free Rangers: These egg-shaped toy soldiers patrol the Foyer almost non-stop. Sarge is obsessed with training his platoon so they can defeat the most horrific of enemies: Tao. Captain Plankbeard: This hand-carved wooden pirate frequents the basement. Like most pirates, he wants to sail the seven seas and find buried treasure, but he'll need your help to get off the ground. The Great Peekoe: This odd monkey-like porcelain statuette is a guru obsessed with soul cleansing. You can most often find him in the basement early on, or possibly in the kitchen, focusing on his training. While in the basement, you can play a game of chance where you can double your Moolah wagered, or get your wager back in Happy Points. Princess Pitts: A doll of a princess living in the castle in Jenny's Room. She's pretty standard of princesses, and frightens rather easily. Mort: A mummy doll with a thing for Princess Pitts. He's rather shy and depressing, though. He believes (rightly so) that he's so ugly and hideous that he'd just scare the Princess as soon as he appeared in front of her. Sunshine: This is Jenny's teddy bear. Early in the game, he doesn't leave Jenny's side, but later on, he'll be wandering around her room. He has a small addiction to nectar. Dinah: This is a t-rex type dinosaur formed out of colored building blocks who lives in the Bedroom. She speaks with a southern accent and has a bit of a thing for Funky Phil. Funky Phil: One of those dancing flower things that go when you turn on music. He lives in the Bedroom, and his only goal in life is being funky and dancing the night away. Fred and Frieda, the Frogs: Two frogs seeing each other. There's really little else to tell about them that wouldn't be spoiling the story. The Bluebird: Residing in the tree in the Backyard, this bird wants you to help him with his nourishment, or else he won't let you pass to the roof overhangs. The Spydorz: The mysterious enemies of the game. They're mostly cannon fodder for your Chibi-Blaster, but just hope they don't get too powerful. Giga Robo: The family's first robot. Giga used too much power to run and now is neglected and forgotten in the Basement. One of the game's main objectives is getting him up and running again. Titan, Io, Ganymede, and Little Bang: These visitors were saved once by Giga Robo, and they would like to repay the favor. ==================== 4D. Hints and Tips = ==================== BUY THE 15 TIMER. There's no point in having a short day, particularly once you get the costume that allows you to end the day on a whim. Pick up the plug to walk faster. A simple RPG rule: talk to everyone, in every way, and you may find new things to do, or ways to play. You can get through the game without doing much cleaning or trash pickup, but it's actually a pretty good way to gain quick Happy Points and Moolah, so if you see a piece of trash that's easy to grab and not too far out of the way, snag it for tossing later, and if you see a large pile of stains, brush 'em up. ******************************************************************************* 5. MAIN STORY WALKTHROUGH ******************************************************************************* The prologue puts you right in the middle of Jenny's eighth birthday party. Long story short, you're her new present from Dad. You'll make your grand appearance out of the Chibi-House, along with Telly. Telly will mention that you came to the party without a present, so run onto the nearby empty plate, climb onto the blue vase, and grab the Rose to store it. Telly will cover the Chibi-Copter right now, so drop down with it out to float down gently (not like the fall would have hurt you in the least). Walk over and talk to Jenny and you'll have the option of giving her the Rose. Do so, and you'll end the prologue. =============================== 5A. Chapter 1 - One Big House = =============================== You'll begin in the Chibi-House, as you'll begin for much of the rest of the game for each half-day. Before doing anything else, I suggest going on up to the Chibi PC, to the Online Store, and buying the "Timer 15". This will make every half-day fifteen minutes instead of five, giving you plenty of time to do plenty of stuff. Now that that's settled, let's head on out. For the moment, you're confined to the Living Room. Sophie the Chew Toy is blocking passage to the Kitchen, the Backyard door is closed, and Telly won't allow you to proceed to the Foyer, just yet, so just get to work on this room. You can walk over to Sophie to hear her think out loud. The other important place to go is near Dad's hand on the floor to find his Toothbrush, an important cleaning tool. Once you start cleaning a few stains, the TV will turn on. Stand in front of it to meet Drake Redcrest, Space Hunter extraordinaire. Talk to him and he'll give you the Drake Redcrest suit. Put it on, then speak to him again you'll learn about posing. To properly pose, press Z just as he begins his movement, and you'll officially be able to do it. Don't use it too much, though, as it drains 30 energy every time. Techincally, now two more rooms are open to you. First of all, just after learning the pose manuever, you'll hear a strange noise coming from the Foyer, and Telly will let you go over there. Also, you can go to the Kitchen by posing in the Drake suit in front of Sophie, which will scare her off and allow you to enter. That can only be done at night, though. During the day, the door will be completely closed. You won't be able to proceed in the game until you remove Sophie at night. However, as soon as you go to the Foyer, you'll be assaulted by the Free Rangers. Don't expect to dodge and weave through their shots all that easily, just retreat back to the Living Room. =================================== 5B. Chapter 2 - One Strange Noise = =================================== Okay, you've probably elapsed one day by now, unless you move really fast. If you've picked up enough trash, cleaned enough, and found a couple of Chibi- Doors lying around (see Section 6F for more info), you may have enough cash to buy a Chibi-Blaster. I suggest doing so at the earliest opportunity. Once you buy it, you can gun down the sticker on the glass doors leading outside, opening the way to the Backyard. There's nothing you need to do there at the moment, but there's always stuff to clean up and Chibi-Doors to find. Also, once you buy the Chibi-Blaster, talk to Dad and you'll get a news update from the TV about Spydorz. From then on, you'll be able to possibly find Spydorz in areas where oil has spilled on the ground. Simply fire your Chibi- Blaster in their general direction, and the shots will home right in on them. From the Spydorz, you can collect Scrap (springs = 10, nuts = 50, bolts = 100) which you can use to purchase Utilibots from the Chibi-House. Utilibots are quite useful, so hunt down Spydorz any chance you get. Lastly, after having passed to the second night, Dad will drop the Chibi-Robo Manual on the floor while asleep, which you'll be able to read whenever you want. All that's well and good, but let's move on with the plot, shall we? At night, walk over the Kitchen door and use the Drake Redcrest post on Sophie to move her out of the way and enter, if you haven't already. There's lots of stuff to do here. Unfortunately, very little of it can be done this night. Head over to the drawers and you'll see Sophie talking to a mug with Drake on it. You need that mug, but with one of the drawers out, you can't get up to the counter. If you wish, though, you can climb up the hutch on the east wall for a couple of Chibi-Doors, but for now get cleaning, and come back during the day. During the day, the drawer near the sink will be closed. Hop up all the handles to the top. From there, you can grab the Mug. If you want, you can have a nice chat with Mom and have some tea. Also, head up to the north part of the counter near the coffee pot and knock down the cord, making it an easy way to get up there. That's about all there is to do with this room with the main plot, so, now that you're armored, head over to the Foyer. Slap on the Mug and haul your little plug over to the basement in the far corner. Having made it once, the Rangers will no longer try to shoot at you, so you crossed that bridge. Head down the stairs and clean up down here, if you wish, then head to the corner to find Giga Robo. Plug into the socket near him and you'll see his memories. Pick up the nearby Giga-Battery and you'll meet Captain Plankbeard. Among other things, he'll mention the Giga-Charger, which is somewhere in the house. Actually, it's on the shelves in the basement. To get to it, first shoot the Happy Sticker to release the lowest shelf, then climb up it, and onto the low cupboard. Pull the light-colored brick so you can climb up to the wall. Grab the Gunpowder if you want, even though it's not tied to the main story. Grab the other light-colored bricks so you can climb onto the green box. Float over to the cans, and pull one more brick to get onto the cardboard box, then float over to the bird cage, which will drop a rope down to the floor for easy return. From the cage, float over to the swing and climb up to the rafters. From there, walk around (you can't cross the nails) to the south wall, then float down to the second shelf (below the top shelf) and you'll get the Giga-Charger. You can return both to the Chibi-House. Part of reactivating Giga Robo is filling up that Battery. To do so, just pump Moolah into it. You'll need 10000 Moolah to fill it up completely. It's a tall order, but you have the whole game to do it. ====================================== 5C. Chapter 3 - One Sad, Little Girl = ====================================== Return to the Foyer at night and you'll find Jenny crying on the steps. Climb up as far as you can to talk to her. Your conversation won't get far before Mom interrupts, telling Jenny she should get to bed. Your task now is to reach the second floor, and it's not a quick one, as you can't climb all the stairs. At this point in the game, you can start the Free Rangers missions. They're best done during the day, as Jenny hangs out in the Foyer at night. Also, you can go down to the basement again to start helping out Captain Plankbeard, as well as meet the Great Peekoe. The next morning after you talk to Jenny, you'll hear something very strange as you exit the Chibi-House. As you exit, you'll notice oil on the ground. Approach it, and you'll learn that it's begun. Oh, it's true. The Spydorz have arrived. Lambaste them all with the Chibi-Blaster and pick up all the Scrap they leave behind. With luck, you'll have enough for your first Utilibot. If not, just run around the Living Room, Kitchen, and Foyer near the oil stains to find more Spydorz. Once you have enough, go to the Chibi PC, then to the Recyclotron. Buy the Living Room Ladder. You can use it to climb to higher spots in the room. What you really need, though, are the next two Utilibots, the one in the Kitchen, and the one in the Foyer. The one in the Kitchen will give you access to the Spoon, which is an important item for many of the sidequests, and the one in the Foyer will give you access to the second floor, among other things. Once you get that ladder, get to the second floor and you'll find Jenny curled up outside her parents' bedroom, where her mom is, currently. Finally getting upstairs will also give you access to both the Bedroom (during the day) and Jenny's Room. There are sidequests to be done in each of these rooms, but for now, just talk to Jenny at night, then talk to Sunshine, her bear. Now, climb up the string on the door, then copter over to the sign, and up to the slats. Mom will talk to you for a bit. Take note of how she closes the slats. One important item to get is the Squirter. Go to Jenny's Room and climb onto the table in the center of the room. It's sitting right in front of her TV. At this point, there are a ton of sidequests to do, or at least begin. You can advance Plankbeard's quest by giving him his ship and assembling his crew. The Free Rangers will soon need some cheering up if they hope to take on Tao. The Princess and Mort in Jenny's Room are a couple that needs to be brought together. You can also help the Frogs and the Bluebird outside. Also, be sure to keep slapping down the Spydorz and turning in their Scrap for Utilibots. To advance the plot, go the Bedroom during the day. Climb up the jump rope near the door and copter down to the bell, then the slats in the peephole. Climb onto the switch and you'll open the slats. This is how you get in at night. ======================================== 5D. Chapter 4 - One Big Family Problem = ======================================== Once night falls, climb up to the front of the door and through the slats. You'll find Mom lamenting over the bills piling up. She'll mention a possibly missing receipt. Go down to the Living Room. You'll find Dad hiding the receipt. Of course, it's really not all that well-hidden. It's right on the couch. Grab it and take it up to her. Once you give it to her, the night will automatically end. For a good while, now, Mom will have locked herself in the Bedroom all day, but you can still go in through the slats. When you're up the next morning, go to the Foyer. Climb or warp to the top to find Dad and Jenny wondering what to do. Go into the Bedroom through the slats and talk to Mom. She'll give you a Letter. Go back up the jump rope (Mom will give you a hand this time) and head back to the Foyer. Give Dad the letter. Go to the Living Room and Dad will run out to water the lawn. Jenny will be in the Living Room, but her bear isn't with her. At this time, you can go up to Jenny's Room and speak to Sunshine. ================================================ 5E. Chapter 5 - One Extraterrestrial Adventure = ================================================ Now that Mom has locked herself in her room, go back to the Chibi-House the next day-ish to find a new product: Chibi-Radar. Buy it. At night, go up to Jenny's Room. Walk up to her and she'll say "Circle. Middle. Radar?" The circle on her TV is also outside in the backyard (under some weeds). Stand in the center of that circle and use the Radar at night. Well, this is new. Unfortunately, you can't understand these visitors. Say No and they'll take off. Telly will mention the possibility of an upgrade which will let you hear them. Head back to the Chibi-House and purchase this Alien Ear Chip. Now, head back outside and Radar the aliens again. Agree to take them to "friend", who is, of course, Giga Robo. Bring them down to the Basement. They'll head back to the Backyard. Use the Radar and you'll find that the aliens are ill. Talk to the alien to make him go back to the ship. (You may have to talk to Tao in the Tao Suit, not quite sure). There's not much in the UFO besides the aliens and a bit of techno stuff. Little Bang will already be in bed, but the rest can't get in. Blast the force fields around each of the beds to open them and the aliens will get inside. You can also use the Squirter to cool them off, but it's hardly necessary. Now what you need to do is shoot the force field on the drive system. This will change the situation in here. Step on one of the outer lights to light it up. Now, you have to light the inner light. To do so, hop on the center pedestal, then hit A as the lights line up. Repeat this with the other three lights and you'll complete the disco ball, which will open up, revealing a strange machine. Fire a charged blast at that machine to remove the force field and hop in. VOOOM! Holy Sepia Tones, Batman. Looks like we're in happier days. Have a chat with the family. The most important thing you need to do, here, is put a Dog Bone in Tao's bowl. He will hop off the metal case. Read the case and you'll learn the code. You can also pick up the Circuit Schematics on the easel, and if you have the Legendary Flower Seed from Sunshine, you can plant it. If you don't have a Bone, or already gave one to Tao, you can find one half- buried in the yard or in the Kitchen in the hutch along the east wall. If nothing shows up, wait a couple of days. ==================================== 5F. Chapter 6 - One Nasty Invasion = ==================================== Now that you have the code to the metal case, go up to the Bedroom. Pull the case out and use the code (2455) to open it up. Pick up the leg and WHOA! You'll end up in the Living Room. Talk to all the family members and you'll see some interesting information about Giga Robo. Talk to Dad and he'll mention remodelling the Chibi-Blaster, and you'll need a Circuit Schematic for that. If you haven't done it, yet, go back to the Backyard (the only other room you can go to) and go back in time and get it from the easel. Give it to Dad. Now Dad needs his tool set so he can get to work on you. Your job is to keep the Spydorz busy for thirty seconds while he makes the run. They'll trap you in a webbed area. Just avoid their attacks, because you can't hurt them. Once time's up, Dad will come back down and take you back to remodel you. Once you're locked and loaded, you'll return to the Foyer. Start gunning down Spydorz. They take three normal hits, or one charged hit. After taking out two, they'll box you in and you'll have limited room to move and shoot. After taking out five, one side will be done and you'll have to go to the other side of the room to take out the other five the same way. Once all ten are down, you'll hear screams from the Living Room. Recharge if you feel you need to and shake a leg back to the Living Room. You'll find the family wrapped up in webs and the mother of all Spydorz ready to get down and dirty with you. She'll play Katamari and magnetize a whole bunch of stuff to her. All you have to do is keep hammering her with the Chibi-Blaster to kill her. Her attacks include a web blast to pull you in and suck on you like regular Spydorz do, and she'll also drop mini-Spydorz on you like bombs. Once you remove all the metal armor attached to her, she'll gain a charging attack, as well as spitting out Spydorz like missiles. Once you hit it enough, it will explode, leaving behind the last Frog Ring and Giga Robo's Leg. You'll also get the Queen Spydor Sticker. =============================== 5G. Chapter 7 - One Last Wish = =============================== Well, life is back to semi-normal in the Sanderson household. There are lots of sidequests you can finish (only a couple you can't, as a matter of fact) at the moment, including Drake's, Dinah's and Phil's, and the Frog Rings. Of course, you know what's left to do that's really important, and that's to return that leg to Giga-Robo. Stick it on and you'll notice the panel on his leg. You need a code to start him up. Go talk to Dad (may have to more than once) and he'll mention he dropped his Wedding Ring down the drain. Hop down the sink and into the drain. Run your metallic butt all the way to the lower left corner and pick it up. Note the date on it, "200667". You can give the ring back to Dad if you want. Now, head back down to the basement, and input the code on Giga-Robo. Congratulations! You've given the family happiness and returned a long-lost friend to them. This is the official "end" of the game's main story. You get the Giga-Robo Sticker. ============== 5H. Epilogue = ============== Okay. You've now got the Super Chibi-Robo outfit, and infinite energy. You can use this opportunity to do whatever you want, including finishing up the last few sidestories, like Captain Plankbeard's, and Peekoe's. After that, you basically have free reign, and there's really not much else to do. Just play to your heart's content, or start over. ******************************************************************************* 6. SIDESTORIES AND STICKERS ******************************************************************************* Not connected to the main story are the lives of all the other toys in the house, each with their own needs, problems, and dreams. Take the time to help out these animated toys for lots of bonus Happy Points and Moolah. ====================== 6A. The Free Rangers = ======================
| Next Page » |
