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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Biohazard 0 - Strategy Guide (Page 04)

Biohazard 0 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Biohazard 0 - Strategy Guide (Page 04).

_Cutscene_

//////////////////////////////////
**********************************
Boss: Giant Bat
Difficulty: Medium
Fought With: Rebecca
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

NOTE FROM STEVE HOWARD "BIG STEVE" (big_sah@yahoo.co.uk):
At the church run, past the bat then enter the save room. When you exit back 
out, you will find the bat dead.

NOTE: THIS DOES NOT WORK ON THE PAL VERSION OF THE GAME!

Man. I wish I would have found that. Oh well.

This boss is probably the most annoying because you can't use powerful weapons 
against him. Just keep shooting at him with the CUSTOM HANDGUN. Don't let him 
pick you up and carry you around the room, though.

Keep shooting at him and dodging his attacks until he dies.

_Cutscene_

Run toward the double doors until you see a hole in the ceiling. Use the 
HOOKSHOT here.

=======================
Church Roof
=======================

Nobody knows what the HOOKSHOT hooked on to.

Climb the ladder at the end.

=======================
Church Back Yard
=======================

Lift the handle on the circuit breaker on the wall and go through the door.

NOTE: There's a GREEN HERB and RED HERB here, but you don't really need them.

=======================
Church Courtyard
=======================

Switch to Billy.



Go through the front doors.

=======================
Sanctuary
=======================

Enter the Church Save Room.

=======================
Church Save Room
=======================

Load the NAPALM GRENADES here into the GRENADE LAUNCHER. Take the 
SHOTGUN AMMO and leave.

=======================
Sanctuary
=======================

Leave.

=======================
Church Courtyard
=======================

Regroup with Rebecca and ride the elevator near the door to the back yard. 
Ignore the herbs here. You won't need them.

=======================
Brown Hallway
=======================

Take the GREEN HERB here if you need it and use the door.

=======================
Reference Room
=======================

There's FIRST AID SPRAY here and MARCUS' DIARY 2 on a table. There's also an 
INK RIBBON with the typewriter, but only don't take it with you. Just use it 
when you want to save.

Switch to Rebecca.



Run to the southeast corner of the room and use the HOOKSHOT while under the 
hole in the ceiling.

NOTE: If you sent Billy up there, you're gonna have to do a little running. As 
Rebecca, you need to run back to the West Bedroom, which is in the hallway with
the room with the giant chess board. In there, you'll find a tank of GREEN 
CHEMICAL. Then you can mix it with RED CHEMICAL for the STRIPPING AGENT, which 
you'll need later.

=======================
Organ Storage Room
=======================

Drop the HOOKSHOT and take the LABORATORY MANAGER'S DIARY from the chair. Then 
pick up the GAS TANK in the corner. Then run toward the camera until the view 
changes and you can see a Super-leech. Don't get scared, just take the shining 
EMPTY BOTTLEs from the shelf. Combine them with the GAS TANK for some 
MOLOTOV COCKTAILs, and use them on the Super-leech.

After you kill him, check the piece of equipment he was in front of and push 
the button for the LEECH CAPSULE.

Check beside the door here for the LAB MAP. Then use the door.

=======================
Upper Brown Hallway
=======================

Push the red button on the wall.

_Cutscene_

You're safe, but that guy is near Billy. Switch to Billy.

=======================
Reference Room
=======================



Leave.

=======================
Brown Hallway
=======================

Kill the Super-Leech here. He really doesn't like fire, so you may want to use 
the GRENADE LAUNCHER with some NAPALM GRENADES.

Switch back to Rebecca.

=======================
Upper Brown Hallway
=======================



Take the second door you come to.

=======================
Cable Car Control Room
=======================

Here there's another GAS TANK, some EMPTY BOTTLEs, and a GREEN HERB. Check your
inventory:

Rebecca
  CUSTOM HANDGUN
  HANDGUN AMMO
  LEECH CAPSULE

That's it. Leave.

=======================
Upper Brown Hallway
=======================

Enter the door at the end.

=======================
Gas Chamber Room
=======================

There are some SHOTGUN AMMO on the shelf and the LEECH GROWTH RECORDS file on
the desk. Also, the zombie face-down will bite you if you run over his head.

We can't get into the gas chamber because (duh) there's toxic gas in there. We 
need something to cleanse the area.

However, there's tank of RED CHEMICAL beside the panel. Take some and use the 
other door here.

=======================
Operating Room
=======================

Kill the 3 zombies here, then take the items. There's 2 FIRST AID SPRAYs, 
EMPTY BOTTLEs, and the INVESTIGATOR'S REPORT. Now find the tank of 
GREEN CHEMICAL and put it in your mixing set. That gives you the 
STRIPPING AGENT, which can be used to open that capsule.

Combine the STRIPPING AGENT with the LEECH CAPSULE for the BL. LEECH CHARM.

It won't help us, but it will help Billy!

Beside the door you used to come in is an elevator similar to the one on the 
Train. Put the BL. LEECH CHARM in it and push the button. Switch to Billy.

=======================
Brown Hallway
=======================



Go back into the Reference Room.

=======================
Reference Room
=======================

Drop everything but the SHOTGUN and SHOTGUN AMMO, then check the elevator for
the BL. LEECH CHARM. Now leave.

=======================
Brown Hallway
=======================

Run to the end of the hall. You'll discover a RED HERB and GREEN HERB 
(immediate use only) and a door that is supposedly decorated with the bust of 
Marcus. He looks cuter with longer hair.

Anyway, put the BL. LEECH CHARM in place here, then go through the door.

=======================
Aquarium Room
=======================

Here there's an INK RIBBON and HANDGUN AMMO on the desk. You don't need them.

However, you should pick up the sparkling item beside the skeleton. It's the 
INPUT REG. COIL and the OLD PHOTOGRAPH.

_Cutscene_

Nice reasoning, Billy. Take the other door here.

=======================
Statue Room
=======================

There are 2 zombies here. One is standing up and the other is sitting down.
All you need here is the GR. LEECH CHARM from the hands of the statue, so take 
it and leave.

=======================
Aquarium Room
=======================

Take the other door.

=======================
Brown Hallway
=======================

The other door here is like a safe, except without the DIAL. Darn. Go back to 
the Reference Room.

=======================
Reference Room
=======================

Go to the elevator and put the GR. LEECH CHARM in. Push the button and switch 
to Rebecca.

=======================
Operating Room
=======================



Take the GR. LEECH CHARM and run back toward the GREEN CHEMICAL. You'll find 
another door with the face of that ugly dude on it. Put the GR. LEECH CHARM 
there and enter.

=======================
Body Storage Room
=======================

There's some HANDGUN AMMO on Rebecca's left. There's a STERILIZING AGENT on the
other side of the room, but be careful, there's 2 zombies here that will gnaw 
on your leg if they get the chance.

There's also 2 more boxes of HANDGUN AMMO back there. Take them and leave.

=======================
Operating Room
=======================

Exit using the other door here.

=======================
Gas Chamber Room
=======================

Put the STERILIZING AGENT in place by the panel.

Oh great. There's a zombie in there. Enter the gas chamber.

Take the BREEDING RM. KEY and get out. The other zombie woke up, too! Kill him 
if he gets in your way and use the door on the right.

=======================
Upper Brown Hallway
=======================

Unlock, discard, and proceed through the door closest to the door at the other 
end of the hallway.

=======================
Breeding Room
=======================

Run around the cages until you see a file on the floor. Pick it up, it's the 
B.O.W. REPORT. Then run past the Hunters to the sparkle on the floor. It's a 
DIAL. Pick it up and leave before the Hunters eat you.

=======================
Upper Brown Hallway
=======================

Go back to the Gas Chamber Room.

=======================
Gas Chamber Room
=======================

Use the double doors in front of you.

=======================
Operating Room
=======================

Send the DIAL to Billy. Switch to Billy.

=======================
Reference Room
=======================



Take the DIAL and exit via the door here.

=======================
Brown Hallway
=======================

Run down the hall and use the DIAL on the next door you come to.

-----Combination Puzzle-----

Check the LEECH GROWTH RECORDS file. Different parts are colored. The parts 
are:

4
double their numbers
(lost) 2
half

So it started out with _4_, then doubled to _8_, then lost 2 to _6_, then lost 
half to _3_.

The combination is 4863.

Type it in and enter.

=======================
Cable Car Station
=======================

_Cutscene_

On your map, you can see a wall in the middle of the room, separating the room 
into two sections. In the left section, go to the southeast corner of the room 
and pull the lever.

_Cutscene_

Now you can climb a ladder to reach the Control Room.

Take the sparkle you can see from this view near the ladder. It's the 
OUTPUT REG. COIL. Now climb up the ladder.

=======================
Cable Car Control Room
=======================

Switch to Rebecca.

=======================
Operating Room
=======================



Use the double doors on your right.

=======================
Gas Chamber Room
=======================

Take the door in front of you.

=======================
Upper Brown Hallway
=======================

Proceed through the door at the end of the hall.

=======================
Organ Storage Room
=======================

Pick up the HOOKSHOT and leave.

=======================
Upper Brown Hallway
=======================

Use the door closest to the door at the other end of the hallway.

=======================
Cable Car Control Room
=======================

Give Billy your SHOTGUN AMMO. Then drop any EMPTY BOTTLEs you may have and 
have Billy give you the INPUT REG. COIL and OUTPUT REG. COIL. Climb down the 
ladder.

=======================
Cable Car Station
=======================

Run to the northeast corner of the room under the hole in the ceiling. Use the 
HOOKSHOT.

=======================
Cable Car Control Room
=======================

Put the INPUT REG. COIL and OUTPUT REG. COIL in place here, then take the 
SHOTGUN AMMO and leave.

Give Billy your SHOTGUN AMMO. Make some MOLOTOV COCKTAILs here if you have 
the required items.

Time to make a big inventory check:

Rebecca
  SHOTGUN
  SHOTGUN AMMO
  MOLOTOV COCKTAIL
  MAGNUM AMMO

Billy
  CUSTOM HANDGUN
  HANDGUN AMMO

Now regroup with Billy and climb down the ladder.

=======================
Cable Car Station
=======================

Enter the Cable Car.

_Cutscene_

Hmm. That would make my day pretty bad.

Don't waste any SHOTGUN AMMO on him, just equip the MOLOTOV COCKTAILs and use
them.

Drop any extra MOLOTOV COCKTAILs you may have and climb up the ladder.

=======================
Cable Car Control Room
=======================

Go back inside to discover some loser removed the OUTPUT REG. COIL.
Put it back.

NOTE: If you are emotionally attached to the GRENADE LAUNCHER, I would have to 
recommend that you go get it now. However, we're about to get a more powerful 
weapon and won't need the GRENADE LAUNCHER.

Climb down the ladder.

=======================
Cable Car Station
=======================

Enter the Cable Car.

=======================
Cable Car
=======================

Take the MAGNUM from the dead body. WOO!

NOTE: DO NOT FIRE THE MAGNUM UNLESS I GIVE YOU PERMISSION.

Start the Cable Car.

_Cutscene_

Leave.

=======================
Cable Car Landing
=======================

There are 2 GREEN HERBs here. Use them if you need to, then climb the stairs 
and proceed through the door.

=======================
Turntable Area
=======================

NOTE: Some RE2 fans may be experiencing some deja vu. I'm gonna try to name the
rooms the same as I did in my RE2 Walkthrough.

There's some HANDGUN AMMO here that you don't need. Enter the door here.

=======================
Factory Entrance
=======================

Here, you'll find the FACTORY MAP, some HANDGUN AMMO, a RED HERB, a GREEN HERB,
an INK RIBBON and some GRENADES.

Drop your MAGNUM here.

Take only the herbs, mix them, save, and leave.

=======================
Turntable Area
=======================

Ride the elevator located near the camera. Then, take the door down there.

=======================
Catwalks Area
=======================

Run to the end and take the sparkle. It's the C. PANEL KEY in RE2, but it's the
FACTORY KEY here. Examine it, it's the UP KEY.

Check the monitor. AHH! IT'S MR. X!

No, not really, but you will encounter some Hunters on your way out.

=======================
Turntable Area
=======================

Ride the elevator back up and use the door at the top.

=======================
Factory Entrance
=======================

Go to the control panel and use the UP KEY. That raises the Turntable Car, 
except there's no car. :-\

Take the MAGNUM and leave.

=======================
Turntable Area
=======================

Run onto the turntable and push the switch to lower the turntable.

_Cutscene_

=======================
Turntable Landing
=======================

Run to the west and pick up the sparkle.

_Cutscene_

You'll have to drop your HERBAL MIX or use it, but take the ELEVATOR KEY.

NOTE: Die-hard RE fans will realize that Enrico couldn't possibly have come out
of that elevator.

NOTE: What? We can't explore the lab? Darn. We could stop Birkin from making 
the G-virus. Oh well.

Run to the east and use the ELEVATOR KEY on the keyhole beside the elevator.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Tyrant Prototype
Difficulty: Medium
Fought With: Rebecca
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

I used to have a really stinky strategy here, but once again, Big Steve shows 
me up:

The trick is to run past the Tyrant on his left-hand side while he is lunging 
and you shouldn't get hit. He doesn't attack using his left arm. I found using 
the shotgun meant that while lowering the gun he was almost on you and you can 
only get one shot in. Using the handgun means a few hits a time but it is safer
to hit him once then dodge then shoot him then dodge and repeat till he is 
dead.

Hmph. Well if you want to use my strategy anyway, it was shoot him with the 
SHOTGUN, dodge, repeat.

_Cutscene_

Board the elevator.

=======================
Lab Elevator
=======================

Here, there's Levels 1-4 buttons.
Lv1 - Train Wreckage Area
Lv2 - Mentioned Below*
Lv3 - Turntable Landing
Lv4 - Sewer Walkway

Lv2 brings you to a hallway with a Hunter, some MAGNUM AMMO, a RED HERB, a 
GREEN HERB, and some HANDGUN AMMO. The hallway leads to the Cable Car Landing.
I recommend exploring this hallway.

After exploring what you want, push the Lv4 button.

_Cutscene_

Leave.

=======================
Sewer Walkway
=======================

_Cutscene_

Use the white double doors here.

=======================
Power Control Room
=======================

Here there's a GREEN HERB, some HANDGUN AMMO, and an INK RIBBON. You don't need
any of that stuff.

Run into the room with the typewriter and check the red dots on the wall.

-----Power Control Puzzle-----

You can push only three buttons without starting over. Each button pushed will 
bring power to itself and all dots up to 2 lines away. Here's what it looks 
like to begin with:

     X-----X
     |     |
X----X-----X----X
 \   |         /|
  \  |        / |
   \ |       /  |
    \|      /   |
X----X     X    X
|    |\   /|    |
|    | \ / |    |
|    |  X  |    |
|    | /   |    |
|    |/    |    |
|    X     X    |
|   /|     |    |
|  / |     |    |
| /  |     |    |
|/   |     |    |
X    X     X----X
|    |     |    |
X----X     X----X
    /
   /
  /
 /
X

Push Button A first. Now all areas labeled with Z have power.

     X-----X
     |     |
X----X-----X----X
 \   |         /|
  \  |        / |
   \ |       /  |
    \|      /   |
X----Z     X    X
|    |\   /|    |
|    | \ / |    |
|    |  Z  |    |
|    | /   |    |
|    |/    |    |
|    Z     X    |
|   /|     |    |
|  / |     |    |
| /  |     |    |
|/   |     |    |
Z    A     X----X
|    |     |    |
Z----Z     X----X
    /
   /
  /
 /
Z

Now push Button B.

     Z-----Z
     |     |
Z----B-----Z----Z
 \   |         /|
  \  |        / |
   \ |       /  |
    \|      /   |
Z----Z     X    X
|    |\   /|    |
|    | \ / |    |
|    |  Z  |    |
|    | /   |    |
|    |/    |    |
|    Z     X    |
|   /|     |    |
|  / |     |    |
| /  |     |    |
|/   |     |    |
Z    A     X----X
|    |     |    |
Z----Z     X----X
    /
   /
  /
 /
Z

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