Biohazard 0 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Biohazard 0 - Strategy Guide (Page 03).
Now run to Billy's left and enter the door. ======================= Fireplace Room ======================= Great. More zombies. Kill them, then take the file off the table. It's A VERSE OF POETRY. Well, that's helpful. Take the SHOTGUN AMMO beside the fireplace, the MICROFILM B from the mantle, and the GREEN HERB on the small table. Leave. ======================= Main Hall ======================= Drop the GRENADES. Now pick up the MICROFILM A. Take any MOLOTOV COCKTAILS you may have as well. Use the door on the west side of the hall on the first floor. ======================= West Hallway ======================= Run to the door at the end. ======================= Projector Room ======================= Kill the zombies here and take the HANDGUN AMMO from the desk. Then check the projector. There's two slots. Put in the MICROFILM A and MICROFILM B and view the film. You get the MICROFILM IMAGE. Now let's go to the Classroom. Leave. ======================= West Hallway ======================= Take the next door you come to. ======================= West Bathroom ======================= Well, where's the women's bathroom? Here you can find a RED HERB, a GREEN HERB, a GAS TANK, and some EMPTY BOTTLEs. Combine the EMPTY BOTTLEs with the GAS TANK for some MOLOTOV COCKTAILS, then equip them. You may have to drop something first. On the way out, test your MOLOTOV COCKTAILs on the Super-leech. They should work rather well. ======================= West Hallway ======================= Another Super-Leech? Kill him too, then use the door behind him. ======================= Main Hall ======================= Go up the stairs and through the doors to the Classroom. ======================= Classroom ======================= Drop the GRENADES and MOLOTOV COCKTAILs, then go to the podeum at the front of the room. -----Evac. Drill Puzzle----- Put in the MO DISK. The computer will give you an input code. It will be two characters. Now check your MICROFILM IMAGE file. It should look like this: ---------DOOR-------- | | | 0 1 2 3 | | 4 5 6 7 | | 8 9 A B | | C D E F | --------------------- And the light bulb comes on. You need to input the code using the correct desks. Push START to leave Billy behind. Then run to the desk labeled with the first character in your input code. Now switch to Billy.Run to the desk labeled with the second character in your input code. Switch back. Push the switch on the desk and switch with Billy. Push the switch here. _Cutscene_ That should definitely help us out. Use the now unlocked double doors in here. ======================= West Hallway 2F ======================= Kill the two scientist zombies here, then use the double doors you come to. ======================= Chess Room ======================= Take the HANDGUN AMMO on the desk. Ahh! Too many puzzles! -----Chess Puzzle----- Run behind the desk and check the chessboard. It says the game has ended in a checkmate. The only difference between the chessboard and the room is the white king, which is in the wrong place. So move push the white king south until it passes the black pawn, then push it east, then north until it comes against the white rook. Don't mess up or poison gas will hit you. Be sure you move ONLY the white king. This will move the small chess board and complete the puzzle. Check where the small chess board was for the BOOK OF EVIL. You'll also get MARCUS' DIARY 1. Examine the pages of the BOOK OF EVIL for the BLACK WING. Now maybe good and evil will be balanced. Leave. ======================= West Hallway 2F ======================= Continue down the hall and use the door at the end. ======================= West Bedroom ======================= Here you'll find 2 zombies, 2 FIRST AID SPRAYs, 2 BLUE HERBs, and 2 turtle doves. Well, not really, but you'll find the other stuff. NOTE FROM BIG STEVE: The file "FIRST INVESTIGATION UNIT NOTES" can be found here. Finally! The missing file was found! Don't take the BLUE HERBs unless you messed up with the Chess Puzzle. Take the other stuff and leave. ======================= West Hallway 2F ======================= Use the double doors at the other end. ======================= Classroom ======================= Take the double doors to the Main Hall. ======================= Main Hall ======================= You may have to do some creative item exchanging with Billy, but combine the BLACK WING with the BLACK STATUE for the STATUE OF EVIL. Put it back on the balance. Now go down the stairs... ======================= B1 Hallway ======================= Take out the spiders down here. Try to shoot them while they're on the ceiling. Use the door at the end. ======================= Observation Room ======================= Use the BLUE HERB here if you got poisoned. Take the HANDGUN AMMO, GREEN HERB, and the CORRECTIONAL INSTITUTE INMATES LIST. I don't recognize any names on it, but maybe you will. Here's what you need: Billy SHOTGUN SHOTGUN AMMO Rebecca HANDGUN HANDGUN AMMO Full-healing item Save if you want and use the other door here. ======================= Torchlit Room ======================= Run to the uncovered vent here. Give Rebecca a boost. ======================= Torcher Room ======================= _Cutscene_ Run around the room until there are electric chairs on the right side. Keep going until you see a door on the right and a file on the left. Pick up the file, it's the ABOUT THE POWER REGULATOR file. Now turn around and find the machine with the red light at the north end of the room. Check it. -----Power Supply Puzzle----- Each switch has a different guage. Guage 1: 30 Guage 2: 20 Guage 3: 40 Guage 4: 10 Guage 5: 50 So it's basically just a math problem. However, you have to do them in a certain order so the power does not exceed the limit, nor de-exceed (?) it. Switch 1: UP (30) Switch 2: UP (50) Switch 3: DN (10) Switch 4: UP (20) Switch 5: UP (70) That should do it. _Cutscene_ ======================= Torchlit Room ======================= Quick! We must save Rebecca! Leave. NOTE: Man, she must be pretty good to be hanging on for her life and still be able to call for help over a radio. ======================= Observation Room ======================= Ignore your hairy friend and use the other door. ======================= B1 Hallway ======================= Run up the stairs at the other end. ======================= Main Hall ======================= Use the double doors on the east side (1F). ======================= Dining Room ======================= Run past the zombie that finally awakens to the door at the end. ======================= Boiler Hallway ======================= Go to Billy's left, down the stairs, around the boiler, down more stairs, and through the door. ======================= Animal Statue Room ======================= There are three apes here. Run past them to the door that leads to the blinking red room on your map. ======================= B2 Save Room ======================= _Cutscene_ That's funny. All we've heard on the radio is "BILLY, HELP!" and she obviously didn't change the frequency, so Enrico probably should have heard her screams. Nobody REALLY knows if he shot the people or not, but that wasn't his voice yelling, "NO! STOP!". Take the INK RIBBON and save. Drop it and leave. ======================= Animal Statue Room ======================= Now take out the Apes with Rebecca's help. Take the HANDGUN AMMO from the floor in the western area of the room, then check the gate behind the animal statues. -----Animal Statue Puzzle----- The gate says, "Six souls, imprisoned within the chains of death. Rekindle the flames of life from the spirits of the weak!" That means light them in order of weakest to strongest. Switch to Billy and light them in this order: Deer, Wolf, Horse, Tiger, Snake, Eagle. Go through the gate and use the first door you come to. ======================= Basement Bedroom ======================= Take the UNITY TABLET from the fireplace, but don't take the EMPTY BOTTLEs. Leave. ======================= Animal Statue Room ======================= Use the other door back here. ======================= Basement Bedroom 2 ======================= Kill the 2 zombies here and take the MANAGEMENT TRAINEE'S DIARY from the desk. Switch to Rebecca. Take and mix the RED HERB and GREEN HERB, then take the INK RIBBON on the table. Leave. ======================= Animal Statue Room ======================= Use the door nearest to the room you saved Rebecca in. ======================= Spider Corridor ======================= Run down the stairs, kill the 2 Spiders and use the first door you come to. ======================= Draining Walkway ======================= There's a few centipedes here, a FIRST AID SPRAY, and a LOCKER KEY. Take the items and leave. ======================= Spider Corridor ======================= Use the double doors at the end. ======================= Gate Puzzle Room ======================= Run up the stairs where you'll find 3 boxes of HANDGUN AMMO that you most likely don't need and some SHOTGUN AMMO. Use the LOCKER KEY on the locker in the northwest corner of the room for the DURALUMIN CASE. Ahhh...the memories of Code: Veronica. Examine it. It's got the combination written on it. 385. Enter it into the briefcase to unlock it and get the HANDGUN PARTS. Combine them with the HANDGUN for the CUSTOM HANDGUN. Now have Billy give the UNITY TABLET to Rebecca. -----Gate Puzzle----- Push START to go solo, then check out the control panel. Push the L Button. Now switch to Billy. Run down the stairs and through the doorway. Pick up the ACID GRENADES and switch to Rebecca. Push the Center Button. Switch back to Billy. Run past the gates that are down now until you run into another gate. Switch to Rebecca. Push the L Button. Switch back to Billy. Big Steve says: A hint for the killing of the hunters is simple if there is only one in a room. Let Billy get jumped upon by the hunter first of all. Then wiggle the buttons and direction pad or stick. Billy should stop the hunter by kicking it away! While this is going on Becky should be firing at the hunter. When the hunter falls down and sarts to get up go behind him and shoot from behind with Billy and from front with Becky (Note: You may need to aim down when behind hunter!). By the time the hunter has got to its feet and ready to pounce, it will be dead in no time. This will cause no damage or should cause no damage to either caracter and is simple with a bit of practice. So remember that when you're fighting only one! Run to the red button and push it. This releases a few Hunters and makes you rather unhappy. Take the FACILITY KEY from the ground and kill the Hunters. The exit gate won't raise until you do. After you kill the Hunters, examine the FACILITY KEY. It's the WATER KEY. Now regroup with Rebecca, heal if you need to, and leave. ======================= Spider Corridor ======================= Run up the stairs and through the door at the other end. ======================= Animal Statue Room ======================= Use the door at the east side of the room. ======================= Boiler Room ======================= Run up the stairs. Here you'll find 2 GREEN HERBs, a RED HERB, and a BLUE HERB if you didn't pick them up when you were supposed to save Rebecca. You don't need them, so only take them if you're going to use them immediately. Run around the boiler, up the stairs, and through the first door you come to. ======================= Dining Room ======================= Enter the Main Hall. ======================= Main Hall ======================= Save here if you want, and here's what you need: Billy SHOTGUN SHOTGUN AMMO WATER KEY UNITY TABLET Rebecca HANDGUN HANDGUN AMMO Full-healing item Run up the stairs and use the door in the northeast area of the hall. ======================= Stone Hall ======================= Go through the next door you come to. ======================= Art Storage Room ======================= Run to the blue door. Unlock it, discard, and enter. ======================= East Hallway 2F ======================= Kill the Super-leech here, then use the door beside the blue one. ======================= Monitor Room ======================= Another Super-leech here. Kill him, then take the VISE HANDLE from the shelf in the back. Leave. ======================= East Hallway 2F ======================= Use the next door you come to. ======================= Facility Bar ======================= There's an EMPTY BOTTLE here that you don't need. Play the piano (and make sure you're playing as Billy). _Cutscene_ Looks like Billy has a soft side, too. Switch to Rebecca. Press START to go solo. Go into the secret room. In here, you'll find some MAGNUM AMMO, an EMPTY BOTTLE, and a BATTERY. Take all but the EMPTY BOTTLE. _Cutscene_ Switch to Billy. Play that song, Billy! _Cutscene_ Regroup and leave. ======================= East Hallway 2F ======================= Use the door at the north end of the hall. ======================= Simple Hallway ======================= Use the door at the east side of the hall. ======================= Workshop ======================= Kill the zombies and take the SHOTGUN AMMO from the shelf. Then use the VISE HANDLE on the vise in the southeast corner of the room for the OBEDIENCE TABLET. Now leave. ======================= Simple Hallway ======================= Run to the door at the other end. ======================= Old Machine Room ======================= Switch to Rebecca. In this room, you can find a GREEN HERB, a RED HERB, a FIRST AID SPRAY, some HANDGUN AMMO, and an EMPTY BOTTLE. You should take everything but the EMPTY BOTTLE and exit the way you came in. ======================= Simple Hallway ======================= Take the door in the middle of the hallway. Dodge the Super-leech. ======================= East Hallway 2F ======================= Run to the blue door at the other end. ======================= Art Storage Room ======================= Enter the other door here. ======================= Stone Hall ======================= Run up the stairs and take the double doors formerly blocked by the knights. Ignore the Centipedes. ======================= Telescope Room ======================= Take the HANDGUN AMMO beside you (if it won't make you take up another item slot) and climb down the ladder on the other side. Switch to Billy. Put the UNITY TABLET and the OBEDIENCE TABLET in place, drop a Full-healing item, climb back up the ladder and out the double doors. ======================= Stone Hall ======================= Go back down the stairs and use the door at the end. ======================= Main Hall ======================= Go out the front doors. ======================= Front Yard ======================= Run to the hole in the wall and use the BATTERY. Check it and use the lift. _Cutscene_ Climb up and over the box, then push it off the lift. Now push it against the column with the sparkle on top of it. Climb on top of the box and take the sparkle. It's the DISCIPLINE TABLET. The final tablet. Now climb down, regroup and enter the building. ======================= Main Hall ======================= Alright. We're about to leave the building, so I've assembled the best inventory to leave with. Billy SHOTGUN SHOTGUN AMMO GRENADE LAUNCHER (Loaded w/ NAPALM ROUNDS) DISCIPLINE TABLET Rebecca CUSTOM HANDGUN HANDGUN AMMO HOOKSHOT MAGNUM AMMO Full-healing item Now, go up the stairs and through the single door in the northeast corner. ======================= Stone Hall ======================= Go up the stairs and through the door to the Telescope Room. ======================= Telescope Room ======================= Climb down the ladder and put the DISCIPLINE TABLET into place. _Cutscene_ Time to get your lazy butt off the couch and switch discs. _Cutscene_ Pick up the Full-healing item you dropped here earlier and go out the double doors you haven't been through yet. ======================= Church Courtyard ======================= -----Church Entrance Puzzle----- Run into the little building to the right of the church. Pick up the SHOTGUN AMMO. Hmm. That door unlocked. Switch to Rebecca. Press START to leave Billy here, then enter via the front doors. ======================= Sanctuary ======================= Use the other door in here. ======================= Church Save Room ======================= Here you'll find an INK RIBBON, a FIRST AID SPRAY, some NAPALM GRENADES, and some SHOTGUN AMMO. Check your inventory: Rebecca HOOKSHOT CUSTOM HANDGUN HANDGUN AMMO MAGNUM AMMO Full-healing item Now save if you want (coughYES SAVEcough) and leave. ======================= Sanctuary =======================
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