Biohazard 0 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Biohazard 0 - Strategy Guide (Page 01).
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---------------------------------FOR GAMECUBE----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************
Resident Evil 0
Nintendo GameCube
FAQ & Walkthrough
Copyright 2003 by DjSiXpAcK14
Version 2.1
October 4, 2003
"The door to safety is shut. There is no turning back..."
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Table of Contents
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NOTE: You can use the Ctrl+F function of your browser to easily navigate this
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here.
Don't include the numbers.
1. Intro
2. Version Info
3. The Basics of RE
4. Characters
5. Prologue
6. Walkthrough
7. Enemies/Bosses
8. Items
9. Files
10.Puzzles
11.Weapons
12.Leech Hunter FAQ (By Dragon)
13.Wesker's Report + Notes
14.Wesker's Report 2 + Notes
15.Resident Evil Games
16.Resident Evil Timeline (By WeskerFanGirl)
17.Cheats and Codes
18.Links
19.Credits, Contact Info, and Everything Else
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1. Intro
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This entire file is Copyright 2003 DjSiXpAcK14. If you want to use it, just
ask me.
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2. Version Info
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=======================
Version 2.1
=======================
Just received word that the Giant Bat Glitch doesn't work on the PAL version of
the game. Darn.
=======================
Version 2.0
=======================
I got a good suggestion from ali amar, but didn't know where to put it, so I'm
going to put it here:
If you complete leech hunter with 90-99 leeches you'll get the magnum revolver,
this gun has only 5 shots in it but most bosses will die with just 1! If you
unlock this, then complete leech hunter again with 100 leeches you'll get this
gun with unlimited ammo (I know it'll take a while but it's worth it)! Once you
do this you can just stick the magnum revolver on Billy and the normal magnum
for Rebecca (or the other way round if you prefer). With unlimited ammo for
each gun you won't have to worry about ammo or picking up any other guns, even
on bosses! Now that should really get you good times. With this I unlocked both
the rocket launcher and sub-machine gun with a time of 3 hours and 18 minutes.
P.S. You can find the magnum revolver on the bed in cabin 202 in the train.
Also, I made this FAQ conform to the 79-character-per-line limit, like it has
supposed to all along.
AND MOST IMPORTANTLY...
I got a Resident Evil Timeline! WeskerFanGirl wrote it for me and I am SOOOO
happy! Yay!
=======================
Version 1.8
=======================
BIG STEVE STRIKES AGAIN!
The headlines read as Big Steve once again helps me out with a Tyrant Prototype
strategy AND the missing file that I couldn't find! He also provided me with
some other information, which is in the walkthrough! THANKS!
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Version 1.7
=======================
What's this? A glitch? You don't REALLY have to kill the Giant Bat? Pfft.
Well, anyway, thanks to Steve Howard (A.K.A. Big Steve) for that one.
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Version 1.6
=======================
Woot! I figured out what to do if you used the HOOKSHOT with Billy in the
Reference Room. It's listed in the walkthrough and in the credits sections.
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Version 1.5
=======================
Woo! HEHE! HAHA! YIPPEE!
Finally a Leech Hunter FAQ thingy. This from Dragon.
Much thanks to Dragon for it, as I am much too lazy to do it myself.
=======================
Version 1.3
=======================
Whoops. I thought it should have been Marcus's, but actually Capcom was right
when they said Marcus'.
I do know FOR SURE they messed up on the User's File from Code: Veronica,
though.
=======================
Version 1.2
=======================
I added the Weapons section.
=======================
Version 1.0
=======================
Intro
Version Info
The Basics of RE
Characters
Prologue
Walkthrough
Enemies/Bosses
Items
Files (except for that one that nobody's found yet)
Puzzles
Wesker's Report + Notes
Wesker's Report 2 + Notes
Resident Evil Games
Resident Evil Story & Plot
Cheats and Codes
Links
Credits, Contact Info, and Everything Else
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3. The Basics of RE
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=======================
Controls
=======================
This is a description of all the buttons on the Gamecube controller, and their
functions while playing the game.
A - Action Button. It is used to open doors, pick up items, and fire a weapon
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.
B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.
Y - Displays the status screen.
X - Nothing.
Z - Displays the Map.
R - Aims at closest enemy.
L - Nothing (changes target when R is held)
Control Stick - Used to move the character in a given direction.
Control Pad - used to move the character in a given direction.
C Stick - Controls partner.
Start - Nothing.
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Game Difficulty
=======================
When you start a new game, you can choose your difficulty.
-----Easy-----
Ammo and healing items are plentiful, zombies are weak. Recommended for
beginners and people who play the game not for the challenge, but for the
story.
-----Normal-----
I recommend this mode for players who have played a game in the Resident Evil
series before.
-----Hard-----
For those who play the game for the challenge. Zombies are extremely powerful,
so it is recommended that use kero very scarcely, and rarely actually kill a
zombie, but either move around them, or shoot them only enough to make them
fall down.
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Health-Replenishing Items
=======================
---------
FINE
Always Green, this position indicates you are at full health.
CAUTION (YELLOW)
This position indicates you may have been attacked once by a normal enemy.
CAUTION (RED-ORANGE)
Low Health. This is the time to cure if you are fighting a powerful boss.
DANGER (RED)
One more hit and you will die. Cure as quickly as possible.
FIRST AID SPRAY
Restores health to "Fine" status.
GREEN HERB
Raises health one notch.
2x GREEN HERB MIXTURE
Raises health two notches. Looks like a pile of green powder.
3x GREEN HERB MIXTURE
Raises health three notches. Looks like a big pile of green powder.
RED HERB
Nothing.
GREEN HERB + RED HERB
Restores health to "Fine" status. Looks like red and green piles of powder.
BLUE HERB
Cures poison.
GREEN HERB + BLUE HERB
Cures poison and raises health two notches. Looks like two dots of green and
blue.
GREEN HERB + GREEN HERB + BLUE HERB
Cures poison and raises health three notches. Looks like one big green dot
and a small blue dot.
GREEN HERB + RED HERB + BLUE HERB
Restores health to "Fine" status and cures poison. Looks like one brown pile.
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Survival Tactics
=======================
Conserve your INK RIBBONs.
Only save when you need to, and don't save if you didn't do anything.
INK RIBBONs are limited, and if you run out, you're in trouble.
Conserve ammo.
When you can, knock down enemies rather than kill them. Also, use the type
of ammo best suited to kill an enemy. For example, the Ivys in the basement
lab are defeated easily by FLAME ROUNDS or the FLAMETHROWER.
Search EVERYTHING.
If you're stuck, search everything in every room. Eventually, you'll
probably find the item you need.
Dodge enemies when possible.
If you can get around an enemy, don't waste ammo on it.
Aim for the head!
Head shots can save lots of ammo when fighting zombies. Wait until they get
close, then aim up.
Knock enemies into each other.
If you line it up correctly, you can knock down multiple enemies by only
hitting the first one. Just like dominoes.
Only use health items when you need them.
Unless fighting a powerful boss, only use a Full-healing item when you're in
"Danger" condition.
Check all items, even if you're not going to pick them up.
You can use your map to find them if you need them later.
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4. Characters
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As described on ResidentEvil.com. In alphabetical order.
William Birkin*
Father of Sherry and creator of the G-virus.
B.O.W.
Umbrella's term for Bio-Organic Weapon.
Rebecca Chambers
The youngest member of the group, Rebecca has been recruited for her
knowledge of field medicine and First Aid. She is nervous around other members,
both because of her age and due to her lack of experience. Rebecca is eager to
please and will take on any task assigned to her without hesitation.
Billy Coen*
Mysterious escaped convict. He's an ex-marine.
Enrico Marini
Bravo Team’s leader and Wesker’s second in command for the S.T.A.R.S. unit.
Enrico feels threatened by the arrival of the Alpha Team, thinking that Chris
or Barry may end up replacing him as #2 to Wesker. Nonetheless, Enrico is a
dedicated S.T.A.R.S. operative and is always proud to lead the unit when
Wesker lets him.
S.T.A.R.S.
Special Tactics and Rescue Service. S.T.A.R.S. was founded under the
jurisdiction of the Raccoon City Police Department to deal with increasing
terrorism and crime.
T-Virus
One of Umbrella’s first bio-organic creations which mutates living beings
into monsters.
Tyrant
Another one of Umbrella’s deadly bio-orgainc creations featured in many
Resident Evil games.
Umbrella
A large, powerful pharmaceutical company secretly providing the military
with deadly bio-organic weaponry—the cause of the Resident Evil.
Albert Wesker*
Leader of S.T.A.R.S. He seems fearless, but he also appears to be hiding
something...
*=Altered by DjSiXpAcK14 due to either spoilers or irrelevance to this game.
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5. Prologue
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1998
Several "unusual" murder cases had occured in Raccoon City, a suburb in the
midwest.
Gravely, Raccoon City police reviewed reports of groups of "people-eating
monsters" attacking civilians' houses. The order came down: send in the elite
S.T.A.R.S. team to investigate.
The S.T.A.R.S. Bravo team went in first. Unfortunately, due to inexplicable
engine trouble, they had to make an emergency landing...
They touched down in a dense, dark forest. This was the beginning...
...of the nightmare!
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6. Walkthrough
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This walkthrough is for Easy mode, but you can use it for any other mode
because the key items are in the same places.
For example, you may still find the CONDUCTOR'S KEY, but you may not find the
HANDGUN AMMO.
_Cutscene_
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Passenger Car
=======================
Run to the door at the west end of the car and proceed through the door.
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Passenger Car 2
=======================
_Cutscene_
Kill those nasty freaks.
_Cutscene_
Go through the door at the other end.
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Passenger Bedrooms
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Run to the end and take the sparkle from the zombie's body. It's a TRAIN KEY.
_Cutscene_
WHOA! His chest looks JUST like mine!
;-)
Kill the Cerberus, then run to the door you came in through. Kill the Cerberus
you find on the way.
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Passenger Car 2
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Examine the TRAIN KEY. It's the DINING CAR KEY. Now kill the other two zombies
here and use the other door here.
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Passenger Car
=======================
_Cutscene_
Unlock and proceed through the door at the other end.
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Kitchen Area
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_Cutscene_
The guy killed 23 people, and you're talking like you could kick his butt. Good
job, Rebecca.
Take the shining NOTICE TO SUPERVISORS. It's on the endtable.
Now run up the stairs.
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Dining Car
=======================
Run to the other side of the room.
_Cutscene_
//////////////////////////////////
**********************************
Boss: Super-Leech
Difficulty: N/A
Fought With: Rebecca
**********************************
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Go get Billy! Run down the stairs.
_Cutscene_
Wow. I'm impressed. Billy could tell that thing was a guy. Dress, hair to the
shoulders, and a very high voice.
You see PLAYER'S MANUAL 2.
Alright. Take the HANDGUN AMMO from the table.
This part you should do alone. Push START to tell Billy to stay behind.
Now head to the back of the car. Climb up the ladder at the end.
NOTE: Any time in the game that you switch characters, I'll put or
.
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Train Top
=======================
Make your way to the other side. Reconnect the cable at the end.
_Cutscene_
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Kitchenette
=======================
Oh stinky. A room with only one way out, and it's got something jammed in the
keyhole.
Take the items here. There's a GREEN HERB, 2 boxes of HANDGUN AMMO, a
FIRST AID SPRAY, and a TRAIN KEY. Examine the tag, it's the CONDUCTOR'S KEY.
Now put the CONDUCTOR'S KEY in the service lift. Billy will need it.
Now use the X Button to switch to Billy.
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Dining Car
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Run down the stairs.
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Kitchen Area
=======================
Run through the door with the green light above it.
Now go to the left of the door (it's kinda hard, dodge the junk) and check the
service lift for the CONDUCTOR'S KEY. We love you Rebecca.
Now leave through the door outside the Kitchen.
NOTE: Rebecca needs something sharp to get the door down, but the KNIFE is too
big. Well, you'd think they'd have a smaller knife in a kitchen.
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Passenger Car
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Run to the door at the other end. Try to dodge the zombies if you can.
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Passenger Car 2
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Run to the other door. Again, dodge the freaks.
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Passenger Bedrooms
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Unlock the door second to the end, discard and proceed through.
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Conductor's Room
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Pick up the NOTE FROM CONDUCTOR on the floor. Here there's a RED HERB and
GREEN HERB, but Billy can't mix herbs. Check them, but don't take them.
Drop the KNIFE here. You won't be needing it.
Now check the locker for the BRIEFCASE. Leave it here, though, you won't be
needing it for a while.
Take the TRAIN MAP on the wall by the
door and push the blinking red switch. Climb up the ladder that appears.
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Train Bar
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Run to the door at the end.
_Cutscene_
Keep going.
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Ecliptic Salon
=======================
Take the ICE PICK on the tray here. That will help us get Rebecca out of that
room. There's also a RED HERB and 2 GREEN HERBs here. Check them, but don't
pick them up.
Now take the next door you see.
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Room 001
=======================
Woo! A shotgun!
Actually, it's the HUNTING GUN.
It only holds 2 rounds.
Either way, take the HANDGUN AMMO, INK RIBBON, SHOTGUN AMMO, and
FIRST AID SPRAY.
Now drop the FIRST AID SPRAY. Don't worry, you'll get it back later. Also drop
the INK RIBBON. You'll find them everywhere, and I recommend you just use them
when you find them near a typewriter.
Now you should have enough room for the HUNTING GUN. Pick it up and leave.
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Ecliptic Salon
=======================
Not that there's a boss coming up or anything (;-)), but equip the HUNTING GUN.
Now use the only other door here.
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Train Bar
=======================
Run back to the ladder.
_Cutscene_
//////////////////////////////////
**********************************
Boss: Giant Scorpion
Difficulty: Easy
Fought With: Billy
**********************************
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Run back to the door behind you and wait for him to approach. Aim down at his
head and shoot. BE SURE you reload using the combine feature of your status
screen.
If you're usually pretty good at this, but are not for some reason, use the
HANDGUN when you run out. You have to aim well or it'll go PING and you won't
hurt him.
When he starts flailing his arms around like an idiot and spurting out green
stuff, he's dead.
Drop the HUNTING GUN and any excess SHOTGUN AMMO you may have (if you're that
good).
Now take the sparkling PANEL OPENER and climb down the ladder.
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Conductor's Room
=======================
Go out the door.
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Passenger Bedrooms
=======================
Run past Edward and take the next door you come to.
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Room 201
=======================
Pick up the INVESTIGATION ORDERS, the GREEN HERB, and the HANDGUN AMMO. Then
take the INK RIBBON, save, and drop it.
Leave.
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Passenger Bedrooms
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Take the door beside the door you came out of.
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Room 202
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Take the HANDGUN AMMO on the floor and the PASSENGER'S DIARY and from the
table. Check the FIRST AID SPRAY, but don't take it with you.
Leave.
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Passenger Bedrooms
=======================
Continue down the hall until you come to a broken window behind two chairs and
a table. Use the door here.
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Passenger Car 2
=======================
Run quickly to the other end and take the door.
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Passenger Car
=======================
You'll probably have to kill the zombie in front of you. Kill him to find
another one. Kill him too, then exit via the door at the end.
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Kitchen Area
=======================
Run into the kitchen and put the ICE PICK on the service lift. Now switch to
Rebecca.
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Kitchenette
=======================
Take the ICE PICK from the service lift, then use it on the door to get it
open.
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Dining Car
=======================
Ignore the zombies and run down the stairs.
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Kitchen Area
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Now switch to Billy.
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