Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Biohazard - Strategy Guide (Page 11)

Biohazard - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for Biohazard - Strategy Guide (Page 11).

We're about to fight a boss, so I would recommend that you save.
Leave.

=======================
East Stairway
=======================

Run up the stairs and go down to the end of the hallway at the right and take 
the door at the end.

=======================
Old Hallway
=======================

Run to the other end of the hallway and take the door at the end.

=======================
Main Hall
=======================

Enter the double doors on the other side of the mansion.

=======================
Dining Hall 2F
=======================

Go right and take the first door you come upon.

=======================
Mirror Hallway
=======================

There are some zombies here. One is that stupid zombie in front of the mirror, 
and another is that Crimson Head from a while ago.

If you shoot the stupid zombie in front of the mirror first, you can see the 
Crimson Head in the mirror. Creepy.

Kill them both.

Run to the very very end of the hallway and take the door to the 
Knight Corridor.

=======================
Knight Corridor
=======================

It's well-hidden, but there's another room up here. Run around the key on the 
ground and to the door down the hall behind it. Unlock, discard, and go 
through.

=======================
Library
=======================

Run forward and grab the 2 GREEN HERBs...you'll probably need them.
Run ahead.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Yawn 2
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Turn around quickly and run like ur butt's on fire down the ladder and toward 
the bookcases. This boss isn't too hard if you know how to beat him. 

|-------------------------------|
|  |-|                          |
|  |-|                          |
|                               |
|                               |
|                       =B=     |
|                       =O=     |
|                       =O=     |
|                       =K=     |
|                       =S=     |
|                       =H=     |
|                       =E=     |
|                       =L=     |
|                       =F=     |
|                               |
|                               |
|                               |
|-------------------------------|

Yawn will follow you around the bookcase, but you can run faster than he can 
slither, so you can run around the bookshelf, then wait for his head to come 
around, then shoot him, and then repeat.
Eventually, he will die.

_Cutscene_

Looks like Capcom went cheap on us. No matter where you kill him, he dies 
there.

Grab the book that fell off the bookshelf when he threw himself into it.
It's the LAST BOOK VOL.2. Examine the pages for the MEDAL OF WOLF. Now go back 
up the ladder and out the door at the end of the hallway.

=======================
Knight Corridor
=======================

Run down the hall, down the stairs and out the door.

=======================
Mirror Hallway
=======================

Run around the corner and take the door in the middle of the wall.

=======================
West Stairway
=======================

Run down the stairs and into the save room.

=======================
Mansion Drug Room
=======================

You need:
SHOTGUN
SHOTGUN SHELLS
BATTERY
SQUARE CRANK

Save if you want and leave.

NOTE: More thanks to Matthew Kruger for finding a mistake here concerning 
me telling you to pull out your non-existent GRENADE LAUNCHER.

=======================
West Stairway
=======================

Go up the stairs and out the door that leads to the Dining Hall 2F.

=======================
Dining Hall 2F
=======================

Take the double doors at the other side of the room.

=======================
Main Hall
=======================

Take the single door across from you on the other side of the room.

=======================
Old Hallway
=======================

Take the door past the big steel double doors.

=======================
East Stairway
=======================

Run down the stairs and take the door formerly known as the "piece of crap 
door."

=======================
Family Portrait Room
=======================

Yes, we're leaving the mansion AGAIN. Take the door at the end of the small 
hallway.

=======================
Outer Path
=======================

Enter the blue door at the end.

=======================
Supply Shed
=======================

The double doors.

=======================
Cerberus Walkway
=======================

Run across the room, up the small set of stairs and through the double doors.

=======================
Pool
=======================

Down the ladder, across, up the ladder, and onto the elevator.

=======================
Waterfall Viewing Point
=======================

Use the BLUE HERBs here if you got poisoned by that evil snake.
Run to the southeast corner of this room and put the BATTERY in its place. Now 
ride the elevator.

=======================
Cerberus Walkway
=======================

Run back to the Pool.

=======================
Pool
=======================

Use the SQUARE CRANK on the hole to the west of the pool to return the water 
to the pool. Now leave.

=======================
Cerberus Walkway
=======================

You've got an elevator to use now, you are definitely too cool for ladders and 
snake-filled walkways.

Run to the elevator at the end of the hallway to the west and use it. 

=======================
(Former) Waterfall Viewing Point
=======================

Run over to the waterfall only to discover it's not there. Run down the 
walkway it was in front of and use the ladder at the end.

=======================
Courtyard Save Hall
=======================

Grab the BLUE HERB on the floor, then continue down the tunnel to the item box 
and typewriter. There's an INK RIBBON by the typewriter. 
All you need now is the ASSAULT SHOTGUN and SHOTGUN SHELLS.

NOTE: If you continue down the hall you'll find a hole for a crank but it's 
hexagonal. Our SQUARE CRANK will not help us anymore.

Enter the door beside the ladder.

=======================
Dark Tunnel
=======================

Run to the boulder at the end of the tunnel leading south and check it for 
some SHOTGUN SHELLS. Now head down the other tunnel to the door at the end.

=======================
Elevator Tunnel
=======================

Grab the GREEN HERB in front of you, then grab the HANDGUN MAGAZINE from the 
floor by the elevator shaft.
Now run toward the end of the south end of this tunnel. Grab the 
HANDGUN MAGAZINE, then proceed through the door.

=======================
Enrico Tunnel
=======================

Run to the end of the hallway.

_Cutscene_

Check his body for the CRANK. Examine the end, its the HEXAGONAL CRANK. Just 
what we needed.

Dodge the Hunter that comes through the door on the way out, then enter the 
only door here.

=======================
Elevator Tunnel
=======================

Take the big rusty door you used to get in here in the first place.

=======================
Dark Tunnel
=======================

Dodge the Hunter that came while you were gone, then take the only other door 
here.

=======================
Courtyard Save Tunnel
=======================

Drop everything but the HEXAGONAL CRANK.
I strongly recommend you save here, as the going gets pretty tough soon.
Use the HEXAGONAL CRANK on the hole, grab the GREEN HERB beside the door, then 
proceed through.

NOTE: If you want to skip fighting a boss that really isn't very hard, bring 
the SURVIVAL KNIFE along.

=======================
Boulder Tunnel 1
=======================

Grab the FLAMETHROWER off the hooks on the wall. Rock on.
Run up to the boulder, check it. Hmm. It looks like we can't pass through. 
Let's try something different. Turn around and go back to the door you came 
in through, but don't go through.

ACK! Don't just go! RUN! RUN LIKE YOUR LIFE DEPENDED UPON IT to the door you 
came in.

If you didn't make it, you died and need to try again.
If you did, congratulations. Run to the end of the tunnel where the boulder 
was. There's some SHOTGUN SHELLS. 

Make sure the FLAMETHROWER is equipped, then run through the doors the boulder 
revealed.

=======================
Spider Battle Room
=======================

I couldn't really think of a good name for him, so he's the Giant Spider.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Giant Spider & Friends
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He's really big, but he's not very hard. Fire, then run around him and fire 
again. Watch out for his charge move. His friends can hurt you too, so watch 
out.

The best time to shoot him is when he's shivering and moving back and forth. 
Move out from in front of his mouth, first, though.

He takes about 50%-80% of your fuel.

NOTE: If you decided to not listen to me and bring the SURVIVAL KNIFE along to 
avoid fighting the boss, run to the double doors on the other side of the room 
and use the SURVIVAL KNIFE to cut the spider webs away from the door.

If you listened to me and killed the boss, ignore his friends then grab the 
sparkling SURVIVAL KNIFE that you've probably seen while fighting him. Use it 
to cut the spider webs away from the double doors you didn't use to enter.

Either way, proceed through.

=======================
Short Tunnel
=======================

Run to Chris's left. Grab the MAP OF THE COURTYARD B1. There's 2 BLUE HERBs 
and a GREEN HERB, but seriously, only take what you're gonna use now.
Put the FLAMETHROWER on the hooks at the end, then go through the door.

=======================
Boulder Tunnel 2
=======================

Run to where the hexagonal hole is.

NOTE: You are about to have to run from a large boulder. You have two choices: 
1. Run into the nook on the left that you will create by using the 
   HEXAGONAL CRANK (RECOMMENDED).
2. Run back to the tunnel where you came in (NOT RECOMMENDED).

Use the HEXAGONAL CRANK three times, then do one of the things above. This 
boulder is a bit harder to avoid than the last, so if you die, you'll need to 
go back in the walkthrough and get back here again.

Run into the door which is now accessible thanks to your turning the tunnel.

=======================
Goddess Statue Room
=======================

-----Goddess Statue Puzzle-----
Run to the northwest corner of this room. If you look to the left of the torch 
you can see a strange person-size different colored block in the wall. You 
need to push the statue in front of that.
Now use the HEXAGONAL CRANK on the hole here. The statue should now be pushed 
out toward the center of the room. Now use the HEXAGONAL CRANK again. 
Now you can push the statue onto the circular rotating thing in the middle of 
the room. So do that, then do it again. Now the statue is facing the correct 
direction. Push it in its place beside the other one to complete the puzzle.

Grab the CYLINDER from the hole in the wall that just opened, then exit the 
room. 

=======================
Boulder Tunnel 2
=======================

Run to where the boulder was and, again, there's an item it was hiding. It's a 
FIRST AID BOX with FIRST AID SPRAY inside. Now exit via the door at the other 
end of the tunnel.

NOTE: Whoever cleverly put an item BEHIND the boulder must be pretty smart.

=======================
Short Tunnel
=======================

Grab the FLAMETHROWER (you might have to use an item before you need it), then 
take the only other door here.

=======================
Spider Battle Room
=======================

Take the only other exit here.

=======================
Boulder Tunnel 1
=======================

There's a Hunter here, so use the remains of your fuel to kill him. 
Then set the FLAMETHROWER on the hooks and leave.

=======================
Courtyard Save Tunnel
=======================

You need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
Full-healing item
CYLINDER

Take the door beside the ladder.

=======================
Dark Tunnel
=======================

Take the only other door here. Watch out for the Hunter.

=======================
Elevator Tunnel
=======================

Look at your map. Go to the place in the east side of the tunnel.

Take the CYLINDER out of the panel.

-----CYLINDER SHAFT Puzzle-----

Whip out the SHAFT (tee hee). Combine it with the CYLINDER.
Now you have the CYLINDER SHAFT.

Examine the CYLINDER SHAFT. Turn it six times.
It displays:

IV II III I
4  2   3  1

Now place the CYLINDER SHAFT into the panel.

As displayed on the CYLINDER SHAFT, push the buttons in this order:
4, 2, 3, 1.

This restores power to the elevator and completes the puzzle.

All these cylinders and shafts. You'd think the creator(s) could think of more 
creative names.

Run over to the elevator and push the switch.

=======================
Elevator Landing
=======================

Take the white door closest to you.

=======================
Lisa Trevor Tunnel
=======================

Look at your map.

Soon you will approach a fork. You can go left or right.
If you go left, Lisa Trevor will be there.
However, if you go right, she'll be there too.
:-\
When you get to the fork, go right. Then when you see her, go left. Then 
proceed down the tunnel.
Grab the RED HERB and GREEN HERB at the top of the stairs and go through the 
door in the small corridor.

=======================
Storage Area
=======================

Keep going until the camera view switches to a large pile of boxes with metal 
poles beside them and sparkles on top. Climb up onto the lowest box on the 
left side, then climb up the box behind it. There's a FLASH GRENADE, 
MAGNUM ROUNDS, and a HANDGUN MAGAZINE. Now climb back down and run to the box 
on the ground. Push it onto the suspended platform.
Then, start up the device to send the box back to the Elevator Landing.
Leave via the way you came in.

=======================
Lisa Trevor Tunnel
=======================

Same deal as last time. She'll be on whichever side you choose to go. Just 
choose a side and go the other. Proceed through the door you originally used 
to get in here.

=======================
Elevator Landing
=======================

Run forward.

Run to the item box toward the end of the wooden planks and make sure your 
inventory consists only of the ASSAULT SHOTGUN and a Full-healing item.

Now climb down the ladder and push the box toward the red light. Then push it 
into the hole just past the red light. Now check the red light and press the 
switch.

Jump down into the hole to get the...
BROKEN FLAMETHROWER!
:-\
How helpful.

Actually, it is.

Go back up the ladder and out the door to the Lisa Trevor Hallway.

=======================
Lisa Trevor Hallway
=======================

Run to the fork, and at the fork, fake left, then go right. Lisa Trevor will 
follow you. You should see a lever here. Pull the lever to reveal hooks beside 
the locked door on the map. Now you need to run past Lisa Trevor. Use your 
healing item if you need to. 

After you get to the hooks, put the BROKEN FLAMETHROWER on them, and enter the 
door.

=======================
Home of Lisa Trevor
=======================

Run around the table and down the stairs into the water. Run through the water 
and past the snakes. Then go up the stairs and you'll find yourself right in 
the middle of her bedroom. 

Take the DAGGER from her bed and then take the JEWELRY BOX from the candlelit 
desk. Examine it to get the STONE RING! Yes! You also get A FAMILY PICTURE and 
NOTES. Now climb up the ladder and go right. Take the GREEN HERB and BLUE HERB 
at the end of the hall, then go to the other end of the hall and climb up the 
ladder.

=======================
Cottage
=======================

Ha! Now we're back here. Pull the METAL OBJECT out of the item box and combine 
it with the STONE RING for the STONE & METAL OBJECT. Now organize your 
inventory:
ASSAULT SHOTGUN
SHOTGUN SHELLS
Full healing item
STONE & METAL OBJECT

Save if you want, and leave out the front door.

=======================
Cottage Path
=======================

Follow the long path to the gates to the Cemetery.
If you didn't kill the zombie before, he's still here.
If you did, ha, he's a Crimson Head.

=======================
Cemetery
=======================

Hey! This is the first and only time in the game when there are zombies in a 
place where there are graves. Kind of weird.

The crows are gone, so run to your heart's content!
Just run past the zombies, you don't need to kill them. 

=======================
Weathervane Pass
=======================

Run past the weathervanes to the door at the end.

=======================
Supply Shed
=======================

Exit via the blue door.

=======================
Outer Path
=======================

Take the STONE & METAL OBJECT from its place on the wall and exit using the 
only other door here.

=======================
Family Portrait Room
=======================

Take the door that leads to the Stained Glass Window Display.

=======================
Stained Glass Window Display
=======================

Take the door at the end.

=======================
Graveyard
=======================

Run up the stairs and through the door at the top.

=======================
Main Hall
=======================

Run down the stairs, then walk around and under the stairs to see gates.
Place the STONE & METAL OBJECTs in their place here and go through.
I think we all know what that sound is.

=======================
Altar Entrance
=======================

Organize your inventory like this:
ASSAULT SHOTGUN
SHOTGUN SHELLS
Full healing item
Full healing item
MEDAL OF EAGLE
MEDAL OF WOLF

Now SAVE and run down the stairs horribly illustrated by your map.
Then run across the wooden floor and enter the door at the end.

=======================
Lisa Trevor Battle Room
=======================

Run down the stairs and go down the ladder.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Lisa Trevor
Difficulty: Medium/Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Wesker will help to distract Lisa. You need to push each of the four stones 
off of the platform. However, you have to also watch Al, because she can 
knock him into the abyss. Push the ones closest to you off first, then push 
off the ones further away. Shoot her if she starts walking toward Al. 
I would re-do it if Wesker dies.

_Cutscene_

Now check the coffin for A FAMILY PICTURE.
Go through the doorway that just opened and take the elevator at the end.

=======================
Pool 2
=======================

Run to the north side of the pool and put the MEDAL OF WOLF into place. Now, 
put the MEDAL OF EAGLE into place on the south side of the pool.

_Cutscene_

How convenient.

The stairs are on the east side of the pool. Go down them, then use the 
elevator.

Switch your discs. Congratulations.

=======================
Laboratory B1
=======================

Run to the ladder beside the big steel doors.

=======================
Lab Entrance
=======================

Grab the INK RIBBON on the floor. 
All you need is the ASSAULT SHOTGUN and your SHOTGUN SHELLS.

Take the doors here.

=======================
Lab Stairway
=======================

NOTE: If you have 5 FLASH GRENADES or more, just let the zombie on this floor 
grab you and let the FLASH GRENADE do its job. There's only 5 zombies left in 
the game including the ones in this room.

There are two zombies here. One is on this floor, the other is coming up the 
stairs. The one coming up the stairs, however, will not grab you, but will 
barf all over you. You'll have to shoot him.
Kill them both and then take the 3 GREEN HERBs beside the stairs.
Run down the hall opposite the stairs and grab the MO DISK from the desk.

Run back to the Save Room.

=======================
Lab Entrance
=======================

Drop off everything but your ASSAULT SHOTGUN and your SHOTGUN SHELLS.
Save if you want and leave.

=======================
Lab Stairway
=======================

Run down the stairs and open the doors.

=======================
Square Corridor
=======================

There are two zombies here. One is right in front of you and the other is down 
the tunnel to Chris's left. Kill them both*, then take the double doors 
beside the ones you used to enter.

« Previous PageNext Page »