Biohazard - Strategy Guide (Page 10)
Below are the cheat codes, hints and help for Biohazard - Strategy Guide (Page 10).
Go back to the Side Hall.
=======================
Side Hall
=======================
Go back into the Gallery.
=======================
Gallery
=======================
Grab the HANDGUN MAGAZINE off of the south side of the table, then run to the
end of the hall, where the beehive was. Grab the RESIDENCE KEY, when examined
is the KEY FOR ROOM 003, and there's also a RED HERB here. Now go to the
double doors at the southeast corner of the room. You can't go through them,
but grab the RED HERB. Now enter Room 003.
=======================
Room 003
=======================
Grab the INK RIBBON on the stand here.
Then proceed to the bookshelf behind the typewriter. There's a row of red
books and a white book between them. Take the white book, it's the
ORGANIC CHEMISTRY LAB EXPERIMENT file. Then put the RED BOOK in with the
others. Puzzle time!
-----Red Book Puzzle-----
Probably my personal favorite, in this puzzle, you need to move the books
around so that the picture on the spines of the books line up. Here's the
order you can exchange them to work (from left):
A. 1 & 4
B. 2 & 6
C. 3 & 7
That should put it together right.
A cabinet has moved to reveal a door, but don't go through. Let's check out the
bathroom.
=======================
Room 003 Bathroom
=======================
Drain the bathtub for a DAGGER. That's it. Leave.
=======================
Room 003
=======================
Exit to the Gallery.
=======================
Gallery
=======================
Because you're Chris, the stupid/smart decision Jill gets is stupidly
decided for you. Jill can mix some chemicals and kill the stooge without
lifting a finger, but you can't.
Now we need to go prepare for battle. Take the door to the Side Hall.
=======================
Side Hall
=======================
Proceed through the door at the end.
=======================
Residence Main Hall
=======================
Take the door to the save room.
=======================
Residence Save Room
=======================
You need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
Full-healing item
Full-healing item
NOW SAVE.
Leave.
=======================
Residence Main Hall
=======================
Over the boxes to the Side Hall.
=======================
Side Hall
=======================
Enter the Gallery.
=======================
Gallery
=======================
Proceed into Room 003.
=======================
Room 003
=======================
Enter the only door you haven't been through yet.
=======================
Plant 42 Room
=======================
_Cutscene_
//////////////////////////////////
**********************************
Boss: PLANT 42
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Run quickly up the stairs in front of you.
PLANT 42 has basically only two attacks.
Vine Whip - One of his tentacles/arms/vines slaps you. It take away half of
your health.
Poison - A different tentacle/arm/vine spreads poison across the floor like
it's feeding chickens.
A big trick to this boss is to keep moving.
However, the biggest trick is to only fire after it shows its insides.
("Don't fire til you see the yellows of his insides!")
If you see him using the Poison attack, run to the other side of the platform,
then run back.
If you see one of his tentacles rear back to hit you, dash quickly away from
it.
After a little while, you'll see a
_Cutscene_
But, he's not dead. Just keep doing the same thing, and then you'll see
another
_Cutscene_
Check the fireplace for a MANSION KEY. The last one. It's the HELMET KEY.
Yep, all this was for this one key.
Take the double doors in this room.
=======================
Gallery
=======================
_Cutscene_
If you're not at full health (which you're probably not), stop by the
pharmaceutical room and let Rebecca treat your wounds. Then continue with the
walkthrough. It's the only door here that you haven't been through yet.
Let's head back to the mansion.
Go to the Side Hall.
=======================
Side Hall
=======================
Run to the door at the end of the hall.
_Cutscene_
Continue to the door.
=======================
Residence Main Hall
=======================
Run proudly over the hole in the floor, for Plant 42 is no longer alive.
There's really no need to exchange any items, but if you want to save, you
should do it now.
Go out the front door.
=======================
Snake Way
=======================
Run to the doors at the end. Watch out for snakes.
_Cutscene_
Keep going.
=======================
Waterfall Viewing Point
=======================
Stop. There's a sleeping dog you can see from this angle.
There's also another dog too, except he's awake now. Shoot them both.
Go past the waterfall and up the elevator.
=======================
Pool
=======================
There's some snakes here, and one is almost impossible to dodge. Now I'm going
to try my ASCII skills to show you how to dodge it.
| You |
| | |
| | |----|
| |---| |
| | |
| ^ | |
| | |-| |
|Snake | |
|------| | |
| | |
| V |
Well that's how you do it...
Go down the ladder, then up the next one and through the double doors.
=======================
Cerberus Walkway
=======================
Alright. Now run across the room and down the little corridor to the door at
the end.
=======================
Supply Shed
=======================
Oh boy! Somebody left us items!
"Use this to protect yourself from that monster in chains that can't be hurt
by guns. I also fixed that doorknob to make sure you can get away." -Wesker-
Theres 2 FIRST AID SPRAYs, a FLASH GRENADE, and some SHOTGUN SHELLS.
We love you Al!
Well, in that brotherly kind of way.
Exit via the blue door.
=======================
Outer Path
=======================
Take the door at the other end.
=======================
Family Portrait Room
=======================
Run down the hall.
_Cutscene_
Ooooo scary.
It's your newest enemy! It's called a Hunter.
It slashes like a Crimson Head, and if you're both positioned right, he can do
this one thing where he mauls your face, which causes you to die instantly.
So if he jumps shoot him quick, and if he doesn't...well, shoot him anyway.
And, as in RE: Survivor, most of his dying sequences involve him lunging
toward you or trying to stand up. Be sure you know he's alive before you waste
ammo on him.
Take the single door in front of the double doors.
=======================
East Stairway
=======================
There's a Hunter here now. Kill him and enter the save room.
=======================
East Save Room
=======================
Use a BLUE HERB if you got poisoned by the evil snake by the pool. Here's what
you need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
HELMET KEY
Save if you want and leave.
=======================
East Stairway
=======================
Run up the stairs and take the door at the end of the hallway where you got
the MAP OF THE MANSION 2F.
=======================
Fireplace Room
=======================
Unlock and proceed through the only other door in this room.
=======================
Art Room
=======================
-----Classic Wall Puzzle-----
This puzzle requires some good speed and coordination. So here's how to do it.
Push the statue into the room. The walls will start closing in, but ignore
them. Keep pushing until you can't anymore. Then run back out to where the
statue originally was and go through the other doorway. Now you're behind the
wall. Run to the end and push the switch. Then, quickly do a 180 and run back
out from behind the walls and back to the statue. Now push the statue as far
to the left as you can.
The statue is pushed into place and the walls retract. Now run through the
doorway that just opened. Take the FLASH GRENADE off the desk, then go down
the hole at the other end of the small hallway.
=======================
Grave of George Trevor
=======================
Pick up the LAST BOOK VOL.1. Examine the pages to reveal the MEDAL OF EAGLE.
Now check the tombstone at the end of the hall. You will receive more of
TREVOR'S DIARY. Now push the switch here.
NOTE: According to George Trevor, it was the 31st of November's 30 days, and
you are now in a "dark and damp underground tunnel."
=======================
Basement Corridor
=======================
Run forward, ignore the spider on the wall.
Then turn right at the fork and pick up the MAP OF THE MANSION B1. Then
continue down the hall to a stack of cardboard boxes. Check the stack to the
right for some SHOTGUN SHELLS. Then turn around and go the other way down the
hall, ignore the spider and go through the door.
=======================
Elevator Control Hallway
=======================
Run forward and pick up the RED HERB and BLUE HERB. From here you can see a
zombie. Kill him, then run forward to see another zombie. Shoot him too, then
grab the sparkle. It's a DAGGER. Now run down the corridor the first zombie
was guarding. At the end, switchover the fuse to return power to the elevator.
Don't worry, you won't suffer the same fate as Neptune.
Now backtrack and run down the hall the second zombie was guarding. There's a
HANDGUN MAGAZINE on the shelf beside the door, but I recommend NOT taking it,
as you won't need it.
Unlock and proceed through the door at the end.
=======================
Kitchen
=======================
Hey! We're back here.
Run to Chris's right, along the table. You may as well ignore the zombies,
since you'll never need to come back here again.
Just run past the zombie that is intelligently pondering something and take
the elevator at the end.
=======================
Torchlit Room
=======================
Run to Chris's left and take out the zombie in the nook. He's guarding 2
GREEN HERBs and a RED HERB.
However, you can't carry them, but we'll come back here soon.
Kill the zombie in the nook, then run past the elevator to find another one.
Kill him too, then take the door at the end.
=======================
Mirror Hallway
=======================
Take the door on the other side of the mirror.
=======================
Dining Hall 2F
=======================
Take the door beside you.
=======================
West Stairway
=======================
Run down the stairs and into the save room.
=======================
Mansion Drug Room
=======================
Drop off everything except the ASSAULT SHOTGUN and SHOTGUN SHELLS. Leave.
=======================
West Stairway
=======================
Run up the stairs and out the door to the Dining Hall 2F.
=======================
Dining Hall 2F
=======================
Take the door beside you.
=======================
Mirror Hallway
=======================
The door on the other side of the mirror.
=======================
Torchlit Room
=======================
Run back to the nook where you killed the zombie and pick up the 2 GREEN HERBs
and the RED HERB. Then go into the door just past the elevator.
=======================
Closet
=======================
Grab the MAGNUM ROUNDS and SHOTGUN SHELLS on the ground here. Go further and
grab the FLASH GRENADE and BATTERY.
Now leave.
=======================
Torchlit Room
=======================
Take the door that leads to the Mirror Hallway, past the naked goddess...
=======================
Mirror Hallway
=======================
Take the door on the other side of the mirror.
=======================
Dining Hall 2F
=======================
Take the door beside you.
=======================
West Stairway
=======================
Run down the stairs and enter the save room.
=======================
Mansion Drug Room
=======================
Yes, it is getting old. You can thank Capcom for that.
You need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
HELMET KEY
Full-healing item
Leave.
=======================
West Stairway
=======================
Run up the stairs.
Unlock and proceed through the door between you and the door at the end of the
hall.
=======================
Hawk's Eye Room
=======================
Grab the SHOTGUN SHELLS under the deer's head, the DAGGER under the
bull head, and the MAIL FROM THE CHIEF OF SECURITY from the table in the
middle of the room.
-----Hawk Puzzle-----
Push the two dresser-like pieces of furniture up against the deer head and
bull head so you can climb up onto them and check the heads themselves. Now
turn off the lights using the switch by the door. Now we can see colored dots
in the eyes of the animal heads. However, when the hawk clicks, the dots
blinks and we cannot get it. Run toward the deer head and let the hawk click.
Then run up against the wall that the hawk is on and run to the other side of
the room against the wall. The hawk can't see you there, so it doesn't move.
Climb on the furniture in front of the bull and check the head to get the
YELLOW GEMSTONE. Now do the same thing to get the RED GEMSTONE from the deer
head.
Now you can leave.
NOTE: If the file is called "Mail from the Chief of Security", why is it
addressed to the Chief of Security?
=======================
West Stairway
=======================
Go down the stairs. Run past the pillar in the middle of the hallway to the
door at the end.
Ack! A Hunter! Kill him, and keep going.
Double Ack! Another Hunter! Kill him as well and keep going.
=======================
Dark Corridor
=======================
Watch out for the zombies!
Go down the hall to Chris's right, then take a left down the small hall.
Enter the room here.
=======================
Tiger Room
=======================
Put the YELLOW GEMSTONE in the eye to get an MO DISK. You need it in order to
save Jill. Exit.
NOTE: For those of you wierdos that wonder what would happen if you put in the
RED GEMSTONE but are too afraid to do it, it drops a whole bunch of snakes
on you.
=======================
Dark Corridor
=======================
Run out of the minihall, go to Chris's left, take out or dodge the zombie,
then take the door at the end.
=======================
Kenneth Hallway
=======================
Haven't been here in a while!
Take the door just to your right.
=======================
Dining Hall
=======================
Take the double doors on the other side of the room.
=======================
Main Hall
=======================
Unlock and take the single door beside the double doors across from you.
=======================
Scientist's Room
=======================
Take the undated note from the desk. It talks about the room that we already
explored.
Now run around the desk and DON'T take the INK RIBBON from the endtable.
Take the door at the very end of the hall.
NOTE: The undated note is filed at the end of TREVOR'S DIARY.
=======================
Large Mirror Room
=======================
That zombie's not really there, he's on the other side of you. Luckily, you
shot him anyway because R aims for you.
Grab the DAGGER off the floor. There's also a GREEN HERB, but only
take it if you're gonna use it right now. Then grab the
JEWELRY BOX from the cabinet.
-----Jewelry Box Puzzle 2-----
Oh boy another Jewelry Box puzzle! Combine the RED GEMSTONE with the
JEWELRY BOX to start it.
___________
/| \
/ | \
/ | /\
/ | / \
/ |/--------/ \
| | | |
| \ | |
| \ | |
| \ | |
| \ | |
\--------------- /
\ | /
\ | /
\ | /
\_____|_____/
The object is to place all the pieces onto the Umbrella logo (sadly drawn out
above).
After you do that, it opens to reveal a BROACH.
Examine it for the EMBLEM KEY.
Oh boy! Leave.
=======================
Scientist's Room
=======================
Run straight ahead and grab the INK RIBBONs, then exit to the Main Hall.
=======================
Main Hall
=======================
Run up the stairs and take the single door on the left side of the room the
leads to the Old Hallway.
=======================
Old Hallway
=======================
Run down the hall and enter the door before the door at the end.
=======================
East Stairway
=======================
Go down the stairs and enter the save room.
=======================
East Save Room
=======================
You need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
BROACH KEY
Now leave.
=======================
East Stairway
=======================
Run to the end of the hall and use the door that our buddy, Al, fixed for us.
=======================
Family Portrait Room
=======================
Enter the door with the Spencer family emblem on it.
=======================
Spencer's Office
=======================
_Cutscene_
RUN! Out the door! Rebecca's in trouble!
=======================
Family Portrait Room
=======================
Take the door you just used a second ago.
=======================
East Stairway
=======================
QUICK! Up the stairs, turn left, take the door at the end.
=======================
Old Hallway
=======================
Go to Chris's right, and take the door at the end.
=======================
Study
=======================
_Cutscene_
Pfft. What a loser. Take out the Hunter so he doesn't eat poor, defenseless,
Rebecca.
_Cutscene_
Now leave through the door you didn't use to get in.
=======================
East Stairway
=======================
Now, run down the stairs, take the door at the end.
=======================
Family Portrait Room
=======================
Take the door with the Spencer family emblem on it.
=======================
Spencer's Office
=======================
Push the switch on the lamp to turn it on.
Check the desk beside the lamp for SHOTGUN SHELLS. Grab the METAL OBJECT and
the FLASH GRENADE from the bookshelf as well. Now leave.
=======================
Family Portrait Room
=======================
Take the door to the East Stairway.
=======================
East Stairway
=======================
Enter the save room.
=======================
East Save Room
=======================
You need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
HELMET KEY
Full-healing item
Full-healing item
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