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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Biohazard - Strategy Guide (Page 05)

Biohazard - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Biohazard - Strategy Guide (Page 05).

=======================
Dark Corridor
=======================

Go down the hall to Jill's right, then take a left down the small hall.
Enter the room here.

=======================
Tiger Room
=======================

Put the YELLOW GEMSTONE in the "eye of the tiger" (;-)) to get an MO DISK. You 
need it in order to save Chris. Exit.

NOTE: For those of you wierdos that wonder what would happen if you put in the 
RED GEMSTONE but are too afraid to do it, it drops a whole bunch of snakes 
on you.

=======================
Dark Corridor
=======================

Run out of the minihall, go to Jill's left and take the door at the end.

=======================
Kenneth Hallway
=======================

Haven't been here in a while!
Take the door closest to you.

=======================
Dining Hall
=======================

Take the double doors on the other side of the room.

=======================
Main Hall
=======================

Unlock and take the single door beside the double doors across from you.

=======================
Scientist's Room
=======================

Take the undated note from the desk. It talks about the room that we already 
explored. Now run around the desk and take the INK RIBBON from the endtable.
Next, take the door at the very end of the hall.

=======================
Large Mirror Room
=======================

That zombie's not really there, he's on the other side of you. Luckily, you 
shot him anyway because R aims for you.

Grab the DAGGER off the floor as well as the  GREEN HERB. Then grab the 
JEWELRY BOX from the cabinet.

-----Jewelry Box Puzzle 2-----

Oh boy another Jewelry Box puzzle! Combine the RED GEMSTONE with the 
JEWELRY BOX to start it.

                         ___________
                        /|          \
                       / |           \
                      /  |           /\
                     /   |          /  \
                    /    |/--------/    \
                    |    |         |    |
                    |     \        |    |
                    |      \       |    |
                    |       \      |    |
                    |        \     |    |
                    \---------------    /
                     \        |        /
                      \       |       /
                       \      |      /
                        \_____|_____/

The object is to place all the pieces onto the Umbrella logo (sadly drawn out 
above). 

After you do that, it opens to reveal a BROACH. Examine it for the EMBLEM KEY.
Oh boy! Leave.

=======================
Scientist's Room
=======================

Exit to the Main Hall.

=======================
Main Hall
=======================

Run up the stairs and take the single door on the left side of the room the 
leads to the Old Hallway.

=======================
Old Hallway
=======================

Run down the hall and enter the door before the door at the end.

=======================
East Stairway
=======================

Go down the stairs and take the door at the end. Barry has fixed it.

=======================
Family Portrait Room
=======================

Enter the door with the Spencer family emblem on it.

=======================
Spencer's Office
=======================

Push the switch on the lamp to turn it on.
Check the desk beside the lamp for SHOTGUN SHELLS. Grab the METAL OBJECT and 
the BATTERY PACK from the bookshelf as well. Now leave.

=======================
Family Portrait Room
=======================

Take the door to the East Stairway.

=======================
East Stairway
=======================

Enter the save room.

=======================
East Save Room
=======================

All you need is the GRENADE LAUNCHER and the HELMET KEY. Exit.

=======================
East Stairway
=======================

Run up the stairs and go down to the end of the hallway at the right and take 
the door at the end.

=======================
Old Hallway
=======================

Run to the other end of the hallway and take the door at the end.

=======================
Main Hall
=======================

Enter the double doors on the other side of the mansion.

=======================
Dining Hall 2F
=======================

Go right and take the first door you come upon.

=======================
Mirror Hallway
=======================

Run to the very very end of the hallway and take the door to the 
Knight Corridor.

=======================
Knight Corridor
=======================

It's well-hidden, but there's another room up here. Run around the key on the 
ground and to the door down the hall behind it. Unlock, discard, and go 
through.

=======================
Library
=======================

Run forward and grab the 2 GREEN HERBs...you'll probably need them.
Run ahead.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Yawn 2
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Turn around quickly and run like ur butt's on fire down the ladder and toward 
the bookcases. This boss isn't too hard if you know how to beat him. 

|-------------------------------|
|  |-|                          |
|  |-|                          |
|                               |
|                               |
|                       =B=     |
|                       =O=     |
|                       =O=     |
|                       =K=     |
|                       =S=     |
|                       =H=     |
|                       =E=     |
|                       =L=     |
|                       =F=     |
|                               |
|                               |
|                               |
|-------------------------------|

Yawn will follow you around the bookcase, but you can run faster than he can 
slither, so you can run around the bookshelf, then wait for his head to come 
around, then shoot him, and then repeat.
Eventually, he will die.

_Cutscene_

Grab the book that fell off the bookshelf when he threw himself into it.
It's the LAST BOOK VOL.2. Examine the pages for the MEDAL OF WOLF. Now go back 
up the ladder and out the door at the end of the hallway.

=======================
Knight Corridor
=======================

Run down the hall, down the stairs and out the door.

=======================
Mirror Hallway
=======================

Run around the corner and take the door in the middle of the wall.

=======================
West Stairway
=======================

Run down the stairs and into the save room.

=======================
Mansion Drug Room
=======================

You need:
GRENADE LAUNCHER
BATTERY
SQUARE CRANK

Save if you want and leave.

=======================
West Stairway
=======================

Go up the stairs and out the door that leads to the Dining Hall 2F.

=======================
Dining Hall 2F
=======================

Take the double doors at the other side of the room.

=======================
Main Hall
=======================

Take the single door across from you on the other side of the room.

=======================
Old Hallway
=======================

Take the door past the big steel double doors.

=======================
East Stairway
=======================

Run down the stairs and take the door formerly known as the "piece of crap 
door."

=======================
Family Portrait Room
=======================

Yes, we're leaving the mansion AGAIN. Take the door at the end of the small 
hallway.

=======================
Outer Path
=======================

Enter the blue door at the end.

=======================
Supply Shed
=======================

The double doors.

=======================
Cerberus Walkway
=======================

Run across the room, up the small set of stairs and through the double doors.

=======================
Pool
=======================

Down the ladder, across, up the ladder, and onto the elevator.

=======================
Waterfall Viewing Point
=======================

Run to the southeast corner of this room and put the BATTERY in its place. Now 
ride the elevator.

=======================
Cerberus Walkway
=======================

Run back to the Pool.

=======================
Pool
=======================

Use the SQUARE CRANK on the hole to the west of the pool to return the water 
to the pool. Now leave.

=======================
Cerberus Walkway
=======================

You've got an elevator to use now, you are definitely too cool for ladders and 
snake-filled walkways.

Run to the elevator at the end of the hallway to the west and use it. 

=======================
(Former) Waterfall Viewing Point
=======================

Run over to the waterfall only to discover it's not there. Run down the 
walkway it was in front of and use the ladder at the end.

=======================
Courtyard Save Hall
=======================

Grab the BLUE HERB on the floor, then continue down the tunnel to the item box 
and typewriter. There's an INK RIBBON by the typewriter. 
All you need now is the GRENADE LAUNCHER.

NOTE: If you continue down the hall you'll find a hole for a crank but it's 
hexagonal. Our SQUARE CRANK will not help us anymore.

Enter the door beside the ladder.

=======================
Dark Tunnel
=======================

Run to the boulder at the end of the tunnel leading south and check it for 
some ACID SHELLS. Now head down the other tunnel to the door at the end.

=======================
Elevator Tunnel
=======================

Grab the GREEN HERB in front of you, then grab the HANDGUN MAGAZINE from the 
floor by the elevator shaft. Now look at your map.
see that small room to the east? Go there. Take the SHAFT out of the panel. 
Now run toward the end of the south end of this tunnel. Grab the 
HANDGUN MAGAZINE, then proceed through the door.

=======================
Enrico Tunnel
=======================

Run to the end of the hallway.

_Cutscene_

Check his body for the CRANK. Examine the end, its the HEXAGONAL CRANK. Just 
what we needed.

Kill the Hunter that comes through the door on the way out, then enter the 
only door here.

=======================
Elevator Tunnel
=======================

Take the big rusty door you used to get in here in the first place.

=======================
Dark Tunnel
=======================

Shoot the Hunter that came while you were gone, then take the only other door 
here.

=======================
Courtyard Save Tunnel
=======================

Drop everything but the GRENADE LAUNCHER and the HEXAGONAL CRANK.
I strongly recommend you save here, as the going gets pretty tough soon.
Use the HEXAGONAL CRANK on the hole, grab the GREEN HERB beside the door, then 
proceed through.

NOTE: If you want to skip fighting a boss that really isn't very hard, bring 
the SURVIVAL KNIFE along.

=======================
Boulder Tunnel 1
=======================

Run up to the boulder, check it. Hmm. It looks like we can't pass through. 
Let's try something different. Turn around and go back to the door you came 
in through, but don't go through.

ACK! Don't just go! RUN! RUN LIKE YOUR LIFE DEPENDED UPON IT to the door you 
came in.

If you didn't make it, you died and need to try again.
If you did, congratulations. Run to the end of the tunnel where the boulder 
was. There's some SHOTGUN SHELLS. Now run through the doors the boulder 
revealed.

NOTE: This is what I was talking about earlier in the walkthrough when I 
referred to you feeling like Indiana Jones. If you don't feel like him now, 
you never will.

=======================
Spider Battle Room
=======================

I couldn't really think of a good name for him, so he's the Giant Spider.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Giant Spider & Friends
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He's really big, but he's not very hard. Fire, then run around him and fire 
again. Watch out for his charge move. His friends can hurt you too, so watch 
out.

NOTE: If you decided to not listen to me and bring the SURVIVAL KNIFE along to 
avoid fighting the boss, run to the double doors on the other side of the room 
and use the SURVIVAL KNIFE to cut the spider webs away from the door.

If you listened to me and killed the boss, kill his friends then grab the 
sparkling SURVIVAL KNIFE that you've probably seen while fighting him. Use it 
to cut the spider webs away from the double doors you didn't use to enter.

Either way, proceed through.

=======================
Short Tunnel
=======================

Run to Jill's left. Grab the MAP OF THE COURTYARD B1. Then grab the 2 
BLUE HERBs and the GREEN HERB. Then take the door at the end of the tunnel.

=======================
Boulder Tunnel 2
=======================

Run to where the hexagonal hole is.

NOTE: You are about to have to run from a large boulder. You have two choices: 
1. Run into the nook on the left that you will create by using the 
   HEXAGONAL CRANK (RECOMMENDED).
2. Run back to the tunnel where you came in (NOT RECOMMENDED).

Use the HEXAGONAL CRANK three times, then do one of the things above. This 
boulder is a bit harder to avoid than the last, so if you die, you'll need to 
go back in the walkthrough and get back here again.

Run into the door which is now accessible thanks to your turning the tunnel.

=======================
Goddess Statue Room
=======================

-----Goddess Statue Puzzle-----
Run to the northwest corner of this room. If you look to the left of the torch 
you can see a strange person-size different colored block in the wall. You 
need to push the statue in front of that.
Now use the HEXAGONAL CRANK on the hole here. The statue should now be pushed 
out toward the center of the room. Now use the HEXAGONAL CRANK again. 
Now you can push the statue onto the circular rotating thing in the middle of 
the room. So do that, then do it again. Now the statue is facing the correct 
direction. Push it in its place beside the other one to complete the puzzle.

Grab the CYLINDER from the hole in the wall that just opened, then exit the 
room. 

=======================
Boulder Tunnel 2
=======================

Run to where the boulder was and, again, there's an item it was hiding. It's a 
FIRST AID BOX with FIRST AID SPRAY inside. Now exit via the door at the other 
end of the tunnel.

=======================
Short Tunnel
=======================

Take the only other door here.

=======================
Spider Battle Room
=======================

Take the only other exit here.

=======================
Boulder Tunnel 1
=======================

Take the only other door here.
What's up with all these tunnels that you can't get lost in?

=======================
Courtyard Save Tunnel
=======================

Whip out the SHAFT. Combine it with the CYLINDER.
Now you have the CYLINDER SHAFT.

Examine the CYLINDER SHAFT. Turn it six times.
It displays:

IV II III I
4  2   3  1

All these cylinders and shafts. You'd think the creator(s) could think of more 
creative names.

Oh well.

All you need is the GRENADE LAUNCHER, the CYLINDER SHAFT, and a full-healing 
item.
Take the door beside the ladder.

=======================
Dark Tunnel
=======================

Take the only other door here.

=======================
Elevator Tunnel
=======================

Run back to where you got the SHAFT and put the CYLINDER SHAFT in its place.

-----Elevator Mini Puzzle-----

Remember the numbers on the CYLINDER SHAFT?
Press the fourth button, then the second, then the third, then the first.

The power is now restored. Hop on the elevator and press the switch.

_Cutscene_

=======================
Elevator Landing
=======================

_Cutscene_

Take the door right in front of you.

=======================
Lisa Trevor Tunnel
=======================

Look at your map.

Soon you will approach a fork. You can go left or right.
If you go left, Lisa Trevor will be there.
However, if you go right, she'll be there too.
:-\
When you get to the fork, go right. Then when you see her, go left. Then 
proceed down the tunnel.
Grab the RED HERB and GREEN HERB at the top of the stairs and go through the 
door in the small corridor.

=======================
Storage Area
=======================

Keep going until the camera view switches to a large pile of boxes with metal 
poles beside them and sparkles on top. Climb up onto the lowest box on the 
left side, then climb up the box behind it. There's a BATTERY PACK, 
MAGNUM ROUNDS, and a HANDGUN MAGAZINE. Now climb back down and run to the box 
on the ground. Push it onto the suspended platform.
Then, start up the device to send the box back to the Elevator Landing.
Leave via the way you came in.

=======================
Lisa Trevor Tunnel
=======================

Same deal as last time. She'll be on whichever side you choose to go. Just 
choose a side and go the other. Proceed through the door you originally used 
to get in here.

=======================
Elevator Landing
=======================

Run forward.

_Cutscene_

That Barry is starting to seem pretty suspicious.

Run to the item box toward the end of the wooden planks and make sure your 
inventory consists only of the GRENADE LAUNCHER and a full healing item.

Now climb down the ladder and push the box toward the red light. Then push it 
into the hole just past the red light. Now check the red light and press the 
switch.

Jump down into the hole to get the...
BROKEN FLAMETHROWER!
:-\
How helpful.

Actually, it is.

Go back up the ladder and out the door to the Lisa Trevor Tunnel.

=======================
Lisa Trevor Tunnel
=======================

Run to the fork, and at the fork, fake left, then go right. Lisa Trevor will 
follow you. You should see a lever here. Pull the lever to reveal hooks beside 
the locked door on the map. Now you need to run past Lisa Trevor. Use your 
healing item if you need to. 

After you get to the hooks, put the BROKEN FLAMETHROWER on them, and enter the 
door.

=======================
Home of Lisa Trevor
=======================

Run around the table and down the stairs into the water. Run through the water 
and past the snakes. Then go up the stairs and you'll find yourself right in 
the middle of her bedroom. 

Take the DAGGER from her bed and then take the JEWELRY BOX from the candlelit 
desk. Examine it to get the STONE RING! Yes! You also get A FAMILY PICTURE and 
NOTES. Now climb up the ladder and go right. Take the GREEN HERB and BLUE HERB 
at the end of the hall, then go to the other end of the hall and climb up the 
ladder.

=======================
Cottage
=======================

Ha! Now we're back here. Pull the METAL OBJECT out of the item box and combine 
it with the STONE RING for the STONE & METAL OBJECT. Now organize your 
inventory:
GRENADE LAUNCHER
Full healing item
STONE & METAL OBJECT

Save if you want, and leave out the front door.

=======================
Cottage Path
=======================

Follow the long path to the gates to the Cemetery.

=======================
Cemetery
=======================

Hey! This is the first and only time in the game when there are zombies in a 
place where there are graves. Kind of weird.

The crows are gone, so blast away! Kill them all and take the only other exit. 

=======================
Weathervane Pass
=======================

Run past the weathervanes to the door at the end.

=======================
Supply Shed
=======================

Exit via the blue door.

=======================
Outer Path
=======================

Take the STONE & METAL OBJECT from its place on the wall and exit using the 
only other door here.

=======================
Family Portrait Room
=======================

Take the door that leads to the East Stairway.

=======================
East Stairway
=======================

Go up the stairs and turn right; take the door at the end.

=======================
Old Hallway
=======================

Take the door on the other end of the hallway.

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