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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Batman: Vengeance - Strategy Guide (Page 01)

Batman: Vengeance - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Batman: Vengeance - Strategy Guide (Page 01).

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        \/  |__ |  |  \_/|  |__ |  | |  |  \_/ |___




Table of Contents

1. Basic Gameplay / Controls
2. Enemies
3. Walkthrough
4. Points
5. Revision History
6. Credits
7. Contact Info / Legal Junk

---------------------------------------------------------------------

1.0   Basic Gameplay / Controls

The majority of the game takes place in third person.  This is when Batman 
is running around and doing whatever Batman does.  During fights, the 
controls change slightly, but it is still in third person.  Occasionally you 
will duck into first person.  This is usually to use a gadget.  The only 
other form of motion you have control over is free fall.  Occasionally 
Batman will dive and you have to control him to get him to catch something.  
There is also one scene each with the Batmobile and Batplane and the each 
have their controls.

1.1   Controlling Batman

1.1.0 Third Person

Third person controls are similar to most games.  The control stick moves 
you around.  Batman is oriented appropriately.  Thus, to turn around, you 
don't need to make a half circle.  just point the opposite direction and 
Batman turns around.

The A button is used to jump or glide.  You glide by pressing the A button 
while in the air.  You can change directions while you glide but after about 
7 seconds, you start to free-fall again, and must re-press the button to 
glide again.

The B button causes Batman to punch.  Punching a foe is how Batman usually 
"initiates" combat.  Until you punch a guy, you remain in third person mode.

The X button makes Batman block or duck (or both).  This is a good thing to 
do when a foe is rushing you.

The Y button makes Batman either use an object (like a switch or a door) or 
makes Batman hug the wall directly in front of him.  Wall hugging is very 
useful in certain situations.  You still move right and left then use the Y 
button to break back into normal motion.  The Y button is further used to 
cuff thugs (provided you have Batcuffs).  Not cuffing thugs allows them to 
get up after a minute or so.

The Z button (button on right shoulder) causes Batman to throw a flash bomb. 
  This stuns the enemy temporarily.  To be honest, the only time I used this 
was accidental.

The L button (left shoulder) is used to contact Batgirl.  She can usually be 
counted on for an obvious hint, like "You need to shut the pipes off now, 
Batman"

The R button (right shoulder) is used to select gadget and then enter first 
person.  Holding it down pauses the game while you select your toy, then 
releasing it puts you in First Person mode.

Start goes to the game menu

The D pad does nothing

The C stick reorients the camera behind Batman (when he's not moving) 
regardless of what direction you push it.

1.1.1 Fighting

Fighting is very similar to third person.  The difference is that left and 
right cause you to strafe around your opponent, the A button now becomes a 
kick button instead of jump, the L button is used to do a Power Move, and 
the Y button breaks combat.

There are a number of combos you can do.  They all stem off of kicks and 
punches and directions.  Personally, my favorite is to punch until Batman 
uppercuts, then kick.  It causes a 1-2-3-Uppercut-Kick-Kick that, if 
successful, knocks the opponent to the ground.  While he gets up, you can 
get behind him.

Power Moves are earned by getting points.  When the yellow meter under 
Batman's health is full, hold the L button and press the appropriate button 
and Batman will do a Power Move.  For convenience, the moves are listed in 
the menu.  Every single one leaves the opponent on the ground and can not be 
blocked, so use them when you can.

1.1.2 First Person

First person controls take a little getting used to.  The control stick 
moves Batman, but he never changes direction.  To do that, the C stick needs 
to be used.  It's hard to get used to, but once acclimated, you can 
definitely use this to your advantage.  For instance, I have trouble aiming. 
  So what I do is get it close then walk around until I'm aimed perfectly.

To use whatever gadget you're holding press the A button.  The R button lets 
you select gadgets, X makes you duck, and the Y button breaks back into 
third person mode

1.1.3 Free Fall

This is by far the easiest control mechanism.  Use the control stick to 
point Batman in the appropriate direction.  The B button slows you down, and 
the Y button speeds you up.  You really don't ever need to slow down though.

1.2   Bat Vehicles

1.2.0 Batplane

The batwing isn't too hard.  It's disappointing there was only one scene it 
was used in.  The direction stick moves you around the screen.  The A button 
fires your thrusters.  The B Button fires the guns and the Y button fires 
missiles.  In general, I fired missiles whenever possible as you only have 
three, they only fire when something is under the target, and they recharge. 
  Pressing a shoulder button once causes you to turn sideways and a double 
tap causes a spin.  There's one place you have to turn on your side, but I 
never spun.

1.2.1 Batmobile

The Batmobile is similar to the Batplane, without the missiles.  B button 
still fires guns, A button still boosts, and the control stick still moves 
you around.  You have to avoid cars on the road.  Also, to take a sharp 
corner, you need to use the appropriate shoulder button.  Green arrows 
appear on the side of the screen to tell you when to hit it.

1.3   The Menu

The menu can be a little tricky the first time.  Press start in-game to get 
to it.  Here there are five options.

The first shows you your items.  There are a total of 4 non-disposable items 
and 7 diposable ones.  Anything you can have is listed and anything you're 
not allowed to use is greyed out.

The second option shows the items you've found in game.  There are 16.  
These are usually keys, cheat envelopes and the occaisonal item.  They are 
gotten in order, so if you have any gaps, odds are you missed a cheat.

Next is a list of power moves and the interface to enable or disable cheats.

Fourth is the list of points you've gotten so far.  It shows you the current 
level but you can cycle back to any level you've completed to see your 
score.

Finally are the in-game options.  Sound, controls, rumble, that sort of 
thing.  Also this allows you to quit from the game.

Quitting can be important.  Any time you want to save your game, you must 
quit to the main game window.  From here, select the Save Game option.  
Otherwise your progress will not be saved and you'll find it tedious to 
watch the cutscenes over and over again.

---------------------------------------------------------------------

2.0   Enemies

There are four types of enemies in Batman:Vengeance:

- Thugs (these are the peons of the game)
- Mini-Bosses (slightly harder than thugs)
- Bosses (usually pretty easy)
- Criminal Masterminds (occaisonally these double as bosses)

2.1   Thugs

2.1.0 Joker's Thugs

Joker's thugs can be found throughout most of the game.  They have white 
faces and basically look like muscle-bound jerks.  They wear either black or 
white and can carry a pistol, shotgun, sub-machine gun, or flamethrower.  
It's usually good to disarm them first with a batarang.  Then let them rush 
you and, once finished blocking their combo, pull a counter-move.  
Eventually they develop the ability to grab out.

Found in areas:
   3.0.4 - 3.0.6
   3.3.0 - 3.4.0


2.1.1 Freeze's Snow Babes

Freeze employs snow babes, wearing trendy little coats.  Fortunately, taking 
these chicks down is easy.  Usually you can sneak up on them and cuff them 
from behind.  When that fails, a single hit will disarm them.  After that, 
their attacks are pretty easy to block and don't hurt much if you forget.

Found in areas:
   3.1.0 - 3.1.1


2.1.2 Poison Ivy's Plants

These guys can be the hardest guys in the game.  They go down instantly if 
you have electric batarangs on you, but otherwise can be a challenge.  If 
you're at a distance, they spit acid at you.  It's easier to avoid than 
gunfire, but still annoying.  Once you get close (but are still out of 
combat range) they whip you with their arms.  This knocks you down.  If you 
have to engage in hand-to-hand combat with them, get close enough for them 
to whip you, block it then dart in for the attack.  Unfortunately, they're 
pretty lethal at close range too.  Kicks work better than punches for some 
reason.

Found in areas:
   3.2.0
   3.2.3 - 3.2.4


2.1.3 The Fuzz

At one point, you've been framed and Gotham City Police Department (GCPD) is 
on your trail.  These guys carry stun rifles.  The fire about the same rate 
as shotguns, but carry a much stronger kick,  Fortunately a single punch 
takes them down.

Found in areas:
   3.3.2


2.2   Mini-bosses

2.2.1 Mary's kidnapper

The goon from Joker who kidnaps Mary can be considered the first mini-boss.  
He's a little bit harder than the guys so far, but that is just because he 
blocks more often.  Just use normal tactics on him until he goes down.

Area: 3.0.4


2.2.2 Poison Ivy's Plant Henchman

This is just a bigger plant guy.  He has no ranged attack.  Instead he 
rushes you a lot.  Also, he can't be beaten with simple punches and kicks.  
Instead you have to knock him into a vat of sludge.  Kicks work well because 
they tend to knock him back more often.  In fact it's possible to beat him 
by running up and executing three or so well timed kicks.

Area: 3.2.5


2.3   Bosses

2.3.1 Joker

The first time you fight Joker, he's on a wrecking ball.  To knock him down, 
hit him with a dozen or so batarangs.  This is easiest when he's standing 
still.  The only time that happens is when he hits one of the towers.  You 
can hide behind it and lure him into hitting it.  Each time you damage him 
though, he destroys part of the bridge itself.  If you fall into a broken 
area, you lose.

Once knocked off his ball, you have to fight Joker one on one.  He's fairly 
easy, but he has a couple devastating attacks.  The first annoying attack is 
to spray you with acid from his flower.  It's really easy to dodge, but 
painful.  The second is a pin move.  He jumps on you and beats you.  The 
only way to get out is to wiggle the control stick back and forth.  He 
usually takes a large chunk of your life this way, but he on;y does it when 
your back is turned.  The rest of the time he kicks and punches.

Area: 3.0.6


2.3.2 Dr. Freeze

You'd think Dr. Freeze would at least pose a challenge.  Unfortunately not.  
He's slow and predictable.  His three attacks are an ice pistol, similar to 
the one used by snow babes, a freeze beam he uses to freeze you, or that 
same freeze beam used to drop canisters from above on you.  All are simple 
to avoid if you stay out of his line of sight.  To beat him, use remote 
charges on the canisters above and detonate them to drop them on him.  Five 
or so takes him out.

Area: 3.1.4


2.3.3 Poison Ivy's Favorite Pet

This guy is the absolute easiest.  He spits acid at you for you to avoid, 
but that's it.  Run around to grab the batarangs.  Throw two or three at his 
arm to let him go.  Once he does, hit the valves where his arms are holding 
on.  The break and he can't hold there any more.  Once his two forearms are 
done, knock the last one off and it falls.  Quickly grapple across and hit 
the switch and he's toast.

Area: 3.2.5


2.3.4 Police Chopper

The police chopper isn't that hard provided you're used to first person 
mode.  You need to fire remote charges and detonate them on the five lights 
the chopper has.  Meanwhile the chopper fires stun charges and, once you've 
destroyed the first three lights, seeking missiles.  All are easy to dodge.

Area: 3.3.2


2.3.5 Fatty

This fat clown has four attacks.  The primary one is missiles.  These go 
straight and are easy to avoid.  The can also be detonated with batarangs.  
The second fire is a large bomb he lobs at you.  It's pretty accurate, but 
only at the moment he fires it, so if you hear a whistling, run.  Each time 
you've hurt him, and continuously after you've destroyed his first four 
launchers, he launches a pair of heat seeking missiles.  These are hard to 
avoid as they have a tight turning radius.  Try standing behind pillars or 
using batarangs again.  Finally if you get too close, he uses a flame 
thrower.  To beat him, simply destroy a rocket in each tube, four standard, 
and the two seeking.

Area: 3.4.0


2.3.6 Joker (Again)

Joker starts off this time with a sub-machine gun.  Two or three batarangs 
disarm him long enough to dart in and start using your fists.  He's only 
really learned two new tricks, sneaking around you.  If your combos take too 
long, he'll get behind you and, given enough time, hit you from behind.  The 
other trick is throwing playing cards at you, but he only does this if 
you're at a distance.  Otherwise it's a standard fist-fight.

Joker's trying to commit suicide again (uh huh, sure he is) and you have to 
catch him.  The only thing that makes this hard is that he's fighting back.  
If you're far from him, he uses exploding balloons, nearer he uses bombs and 
up close he uses the sub-machine gun again.  Each time you get hit, he gets 
a little further from you.  Fall faster than he does as much as you can.  
Try using circles around the screen to avoid his fire.  Whenever his gun 
jams is a good time to dart in.  Catch up to him four times and that's it.

Area: 3.4.1 - 3.4.2

2.4    Criminal Masterminds

You usually don't get to fight these people, but they're behind everything 
in the game:

   The Joker
   Harley Quinn
   Dr. Freeze
   Poison Ivy
   Dr. Isaac Evers

---------------------------------------------------------------------

3.0    A Girl to Die For



3.0.1

Watch the pretty cutscene showing the intro to the story.

Once you get control of Batman, run directly ahead to go down the ramp.  
Veer left and run down a second ramp.  Run towards the ledge ahead and to 
the left.  As soon as you get close to the ramp a little screen pops up 
explaining how to jump.  Take a running jump and glide down and land on the 
boxes.  Jump along these avoiding the jets.  Once you reach the next ledge 
you'll want to glide down to one of the rooftops.  Jump across the gaps and 
make your way to the far left where there's a break in the chain link fence. 
  Drop down and open the door.

Once again we're treated to a short cutscene.  When you get control again, 
don't worry about hurrying, you can take all the time in the world.  Jump 
behind the bomb and drop to the alleyway.  Follow this around a couple 
corners.  Eventually a cutscene will start showing Batman and the woman 
narrowly escaping from the explosion.



3.0.2

There's another short cutscene where Batman sets the woman down and a letter 
falls out.  When the cutscene ends, pick up the letter flashing on the 
ground.  Another cutscene begins identifying the woman as Mary.



3.0.3

Another short cutscene starts where Batman tells Batgirl to research Mary.  
When the scene ends run down the short ramp and stay along the right to go 
down a second ramp.  You'll come to a door.

Once inside Alfred talks to you.  Grapple up to the ledge with the bat icon. 
  There you'll find batcuffs.  Now jump on the computer near the door.  
There you'll find batarangs.  Now jump down to the floor.  A post will pop 
up.  Use your batarangs to hit the target on either side of the post.  That 
post will be replaced by one you have to hit.  Beat the stuffing out of it 
and it will go away.  Now go through the second door into the next room.

In here is a doorway (Alfred claims it's a laser) spinning.  To get by it, 
you need to press against the wall and walk all the way around it.  Once 
you're all the way around, press the small red button to turn it off.  Now 
go back into the first room and head towards the gate that opened

Batman will automatically jump off the cliff.  You need to make him fall 
faster to catch up to the yellow dummy.  Once you catch it, you'll be 
treated to a couple more cutscenes.



3.0.4  Scene: Rooftop Battle

You'll end up on a rooftop.  Jump down to the next roof.  Run around to the 
right and you'll see a henchman.  Cuff him for your first point.  Climb the 
ladder on the wall to your left and you'll find a box of batcuffs.  Go back 
down and grapple to the next roof.

Here is a thug with a gun.  Cuff him for your second point.  Ahead are a 
series of gratings.  Underneath is a box of health, but if you drop down 
you'll need to climb back up and start over.  Once across and up the small 
ramp, there's a cutscene of Mary being kidnapped.

Grapple across to the next roof and cuff the thug for a third point.  Behind 
the roof access door hut thing is another box of health.  Grapple up to the 
next railing.  Jump off this railing on to the roof.  Follow the roof to the 
right.  You'll pass under another ledge then along a garden.  Finally, at 
the end of the roof, carefully drop off the edge.  You should land on a 
small ledge.  Follow it to the left.  At the corner of the building you are 
allowed to grapple to another small ledge.  Do so and enter that door for 
the first cheat Envelope, envelope A.  Go through the next door, then the 
door directly across from you.

There's another cutscene of the guy running.  Next grapple to the next point 
and cuff the thug for the fourth point.  Grapple once again, and again you 
see the thug running.

Jump across the gap towards the two boards lying together.  Go through the 
small gap in the wall and cuff the thug there (fifth point). Go back to 
where you grappled in.  Here you'll want to jump through the other opening 
and glide around the corner to the right.  Hug the wall along the ledge.  
You'll see a cutscene of the thug running yet again.  Jump and glide down to 
that roof.  Grapple up to the next building.

Jump down and cuff the thug if you missed a point.  Climb to the top of the 
ladder and run along that path.  Once you reach the first head protruding 
from the building, run along it and jump and glide to the next roof.  Run to 
the right and slide down the slope you come to.  Jump before you fall and 
glide to the railing.

There's a quick cutscene and then block.  Otherwise the guy will bludgeon 
you.  Beat him up and grab the cuffs on the ground and cuff him for two more 
points.

Now there's a short cutscene where you talk to Mary.

[10 of 10 points found in this section]



3.0.5

There's just a cutscene to see here



3.0.6

Grab the flashbombs and cuff the thug in front of you for a point.  Now look 
at the boxes near where you start.  On top of one is something glowing.  To 
get it, climb the ladder.  Walk forwards a bit, turn around and reorient the 
camera so it's behind you.  You need to jump off the boxes and veer to the 
right so that you glide around the box next to you, and still land on the 
boxes.  It may take a couple tries.  Once you make that jump, there's a 
simple jump across.  Pick up cheat envelope B and three points.  Go back and 
climb the ladder on the boxes again and jump down on the other side.  Cuff 
the two thugs for a point each.  Run around the truck with it's headlights 
on.  You'll see a box of batarangs behind a construction barricade.  Jump 
over the barricade and press against the wall to slip through.

There will be a short cutscene where you see Joker on a wrecking ball with 
Mary's son.  Once you get control again, beat the henchman and cuff him for 
your fourth point.  If you need extra cuffs, they're behind a box near the 
grapple point.  Grapple up to the scaffolding.  Climb a ladder and cuff the 
thug there for a point.  Climb another ladder and nab the box of health.  
Climb another ladder and beat up the thug (once again, cuff him if you need 
the point).  Climb two more ladders and enter the doorway

There's a cutscene of Batman going up an elevator.  Grapple up to the ledge 
and start fighting Joker.  There are infinite amounts of health and 
batarangs here, but if you take too long, Joker will destroy too much of the 
bridge and you won't have enough room to move.  The best strategy is to hide 
behind one of the tall pillars.  When Joker runs into it, he'll get stuck.  
Jump out and hit him with as many batarangs as you can.  You can actually 
beat him in just one pause.  Just be careful not to fall or you'll have to 
start over.

Once you've knocked him around enough he'll drop Toby and you have to dive 
to save him.  Watch out for the bridge and eventually you'll catch him.  
Unfortunately, the whole thing was a setup.  MAry is Harley Quinn, Toby is a 
bomb and a cutscene shows him blowing up in your face.

After the cutscene you have to fight Joker in one on one combat.  Most 
importantly, do not turn your back on him.  If you do, he'll pin you to the 
ground and do a lot of damage before you can escape.  Just keep hitting him 
and after two cutscenes, he'll go down.

Next there's a couple cutscenes showing you finally beating Joker.



3.0.7

Harley dives to her death and you've got to save her.  Fall fast and avoid 
the five beams to catch her.  Once you do, you get 2 points, and it shows a 
cutscene of her leaving.

[10 of 10 points found in this section]



3.0.8

Just a cutscene of Dr. Freeze to watch here.



3.1    In Cold Blood



3.1.0

You're now on the roof of Gotham Industrial.  Thaw the guard on the roof by 
hitting him three times.  Grab the cuffs to the right of the frozen doorway 
(behind the ice pillar).  Then break the ice on the doorway by hitting it 
three times and jump down.

Cuff the snow babe for the first point.  Thaw the guard and go through the 
doorway.  Up the first flight of steps is a box of batarangs.  Go up two 
more flights and you'll enter a reception room.  Go towards the door near 
the desk and another cutscene of Dr. Freeze will start.

Continue through the door and cuff the babe there for a point and thaw the 
guard.  Also, don't forget the cuffs near one of the computer terminals.  Go 
through the next two doors and you'll enter a large room with four pillars.  
Cuff the babe right near you for a point.  Grapple up to the grapple point.  
Jump to the next tower clockwise.  Walk across the path to the next tower 
clockwise.  Beat up that babe and climb the ladder.  Jump across to the next 
tower clockwise and climb the ladder.  Walk to the tower counter clockwise.  
Cuff the babe for the fifth point.  Climb the ladder and grab the health.  
Walk to the next tower counter clockwise and thaw the guard.  Pick up the 
key he drops.  Jump and glide down to the opening and go through the 
doorway.



3.1.1

This is a pretty big room.  First climb the ladder to your left.  Run along 
and jump on one of the moving platforms.  Drop down from it onto the raised 
area with boxes on it.  Grab the two items there and follow it along to the 
stairs.  At the top of the stairs thaw the guard and pick up the key he 
drops.  Head back towards the huge ice pillar you saw when you first entered 
the room.  Behind one of the computer banks near it is a frozen guard.  He's 
the last one, so thawing him is worth three points.  Go back to the door you 
used to get in.  climb the ladder to get up to it and climb that first 
ladder again.  Get to the other side of the box the moving platforms are 
coming out of by jumping on a platform and immediately jumping off again 
heading towards the wall.  Run along this platform and drop down in front if 
the door.  Go through it.

Here Dr. Freeze is threatening Dr. Evans.  When he sees you he sets three 
snow babes on you.  When you drop down to take them on, grab the cuffs right 
under the ledge.  Then beat each up and cuff them for any points you're 
missing.  Climb the steps to stop Dr. Freeze and you get frozen in place.  
Wiggle to get loose for two points while Freeze escapes in his chopper.

[10 of 10 points found in this section]



3.1.2

Now you're chasing the helicopter in the batwing.  Fire missiles and spikes 
at the chopper every chance you get.  Try not to run into anything as you 
won't get full points.  Eventually you wear him down enough and the chopper 
crashes, but not before you catch Evans.  You get 5 points for beating 
Freeze and 5 more for not losing any health.  This was freaking hard for me, 
so I used the infinite life cheat.  It worked well, but remember you have to 
avoid hitting all the signs on the freeway.  It took me about 6 tries to 
make it.

[10 of 10 points found in this section]



3.1.3

All that happens here is a pair of cutscenes about Evans and his funding.



3.1.4

Now you have to assault Gotham Industrial to find out what's going on.  Exit 
the bathroom.  Run down the green hallway and cross through the door.  A 
short cutscene ensues where the doors lock.  You have to solve three puzzles 
to get through.  They're pretty simple.  It's a 3d cube with wires heading 
to and around it.  You need to make a connection from the lit wire to the 
unlit wire of the same color.

The first one is blue.  To solve it, follow the following steps:

  Rotate      Flip
  --------------------------
  Right  x2
  Top    x3
              Top
  Bottom x1
  Right  x2

I'll use the same notation for the next two.  Second is yellow:

  Rotate      Flip
  --------------------------
  Left   x1
  Top    x2
              Top
  Bottom x1
  Left   x1
  Top    x1
              Top
  Bottom x3
  Left   x2
              Left
  Right  x1
  Top    x1

Finally is red:

  Rotate      Flip
  --------------------------
  Top    x3
              Top
  Bottom x3
  Left   x1
              Left
  Left   x1
              Left
  Right  x2
  Top    x2
              Top
  Bottom x2
  Top    x2


Once each one is done, you cross through a doorway.  Finally you get done.  
You get two points.  Jump to the walkway and a number of bombs go off 
causing you to fall through a window.  This room has another simple puzzle.  
There are two switches you need to turn off.  Jump on the frozen coffin 
things to turn off the first switch.  That allows you to step in the water, 
which you need to turn off the second switch, which stops the vents from 
above.  Go ahead through the two doors.

Cuff the two babes here for two more points.  Grab the health from the last 
alcove and head into the next room.  Break through the ice and cuff the babe 
for a point.  Look through the ice walls and you'll see a box behind the 
ice.  Slide along the wall and grab that box for some health.  You can break 
the second ice wall and cuff the babe if you like.  Head through the door 
out of there.

Break the ice and cuff the two babes for two points.  Climb the ladder in 
the corner and run along the catwalk to drop down into the area behind the 
ice for a ton of goodies and a bonus point.  Head back up the ladder, back 
along the catwalk, drop down and go through the next door

Beat up the two snow babes here to get a keycard.  Cuff them if you need 
points.  Go through the next door and watch a cutscene before you fight Dr. 
Freeze.

Dr. Freeze is a pushover.  Run around the long central area to get bat 
charges.  Fire these at the tubes hanging from the ceiling.  When Dr. Freeze 
walks under it, set the charge off, dropping the tube near him.  Meanwhile 
he will be using his freeze ray to either drop the tubes on you, freeze you 
in place, or shoot ice bullets at you.  It's all simple to dodge.  After a 
dozen or so hits, Freeze will be beaten and cough up two points.

There's a cool cutscene of Batman freezing Freeze.

[10 of 10 points found in this section]



3.1.5

All that happens here is a pair of cutscenes.



3.2    Plant Food



3.2.0  Saving Batgirl

There's a cutscene here of Batgirl getting herself into trouble.  You end up 
on a train needing to rescue her.

This is relatively simple.  All you have to do is find all four locks on the 
train to unlock the door of the engine.  Each lock you disable causes a red 
light to turn green.  To disable a lock, beat all the enemies in the room, 
then throw a single electric batarang at it.  On most cars you either have 
the option of going over or going through the car.  In general, going over 
is the easiest as there is only one enemy.  If you go through, the enemy (or 
enemies) hide behind chairs.

The first lock is in the second car.  No enemies so go ahead and hit it.  Go 
over or through the next three cars, then enter car number six.  Beat the 
two guys and destroy the lock.  This door is locked though, so go back and 
over this car.  Go past two more cars and in car number nine is the third 
lock.  Unfortunately the near door is locked, so you have to go over the 
roof, back inside the car and deal with the guys inside.  Once you've gotten 
this one, go all the way forward to the engine of the train.  The final lock 
is next to the board of lights.  Destroy that lock and enter the train for 
five points.

There is an alternate way to beat the level that is far easier.  Don't worry 
about getting control boxes.  Get to the front of the train as quickly as 
you can.  I went over the tops of every car I could.  Once you make it to 
the last car, number eleven, go inside.  There are two guys and a switch.  
Beat them, then flip that switch.  All the locks unlock at once.  Quickly go 
through the following door and then the door of the engine.  This nets you 
the full ten points.

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