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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 14)

Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 14)

Below are the cheat codes, hints and help for Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 14).

     i)--The Star Map--

     After you find your first Star Map piece, the old man in the church will
want to talk to you. He'll ask you to search for Map pieces. Every time you
bring a piece back, he'll give you a reward. Also, you'll get other rewards for
bringing back certain numbers of pieces. The complete sequence is given here,
in the order you are most likely to find them.

     Draco: Likely the first piece you'll get. You get this when you beat the
          Saber Dragon in Moonguile Forest. Reward:
          Shish Kebab (Small) (504)

     Vela: If you don't get this before Draco, you'll get it soon after. The
          Shawras throughout Sadal Suud have a chance of dropping it.
          Reward: Flame Sword (5)

     Puppis: Once you get back from Moonguile, you can get Puppis by giving Pow
          Milk to the cooking girl in Cebalrai.
          Reward: Nixie Garb (122)

     Pyxis: Talk to the girl immediately inside the entrance to Pherkad.
          Reward: Aqua Burst Lv 2 (246)

     Aquarius: Bring Pristine Water to the woman in the second house up on the
          right in Pherkad.
          Reward: Green Bananas (634)

     Carina: Found in the Fortune Teller's house in Nashira.
          Reward: Fire Burst Lv 2 (245)

     Pisces: Received after beating the Thunderfish.
          Reward: Secret Recipe 2 (754)

     Triangulum: Dropped by the Albireos in the Cloud Passage.
          Reward: Conditioner (699)

     Cygnus: Found at the end of the Cloud Passage.
          Reward: Shish Kebab (Medium) (505)

     Hydra: Clean up the west hallway in Castle Elnath after the battle.
          Reward: Shawl of the Goddess (125)

     Auriga: Found in the house in Anuenue Port.
          Reward: Chunk of Ice (606)

     Taurus: Found in the Ancient Library of Magic.
          Reward: Voice 3 (235)

     Equuleus: Found in the Holoholo Jungle.
          Reward: Camera 2 (231)

     Lupus: Found in a house in Opu village.
          Reward: Maple Leaf (712)

     Perseus: The girl in the lowest part of Opu has it.
          Reward: Bomb (601)

     Crater: Found at the base of the Celestial Tree.
          Reward: Fruity Gelatin (522)

     Ursa Major: Dropped by the Blood Leafs in the Celestial Tree.
          Reward: Unicorn Horn (720)

     Ten Pieces: Pegasus Cloak (127)

     *-------------------------------------------------------------------------

     ii)--Quzman's Family Tree--

     After you meet Quzman in Pherkad, he gives you the Family Tree to fill up
with his relatives all over the world. Here is the sequence of relatives in the
most likely order that they will be found.

     Quzman: He signs right away. Can't miss him.

     Taymiya: Standing next to Quzman. Also a no-brainer.

     Rushd: At the docks in Pherkad. Give her the Dead Bluebird.

     Sabin: Next to Rushd. He'll go when she goes.

     Sallam: Running around the Pherkad docks. He'll go as soon as you promise
          to send Rushd.

     Al-athir: She's making dinner in the Pherkad Mansion. Bring her some Pow
          Milk Cheese.

     Surayj: She's watching the Pows in the stable in Cebalrai.

     Hawqal: The birdcatcher in Moonguile forest. Once you've helped him catch
          the bluebirds, he'll sign.

     Maymun: Found in the warehouse in Nashira.

     Rustah: Save him from drowning in the Lesser Celestial River.

     Hisham: Also drowning in the Lesser River.

     Qutayba: Watching his sons drown from the Cloud Passage. Will sign the
          family tree once they are safe.

     Tufayr: Found in the Philosophy section of the Ancient Library of Magic
          after the battle with Folon.

     Tulun: In the first room on the east side of the Academy of Magic. Will
          sign only after Tufayr does.

*------------------------------------------------------------------------------

IX)--Legals--

     This guide is Copyright 2004-2005 Brandon Sumner. It may be freely
distributed over the internet as long as this section is unchanged, and any
changes made to the rest of the document are clearly marked as such.

     Permission is generally given to post this guide anywhere on the internet,
as long as no charge is required for its viewing, and pursuant to the
conditions of the above paragraph. The authour reserves all right to refuse
permission for any individual or organisation to exhibit or display this text
for any reason whatsoever.

     Distribution by means other than the internet, except for personal use, is
prohibited except by express permission of the authour. This includes, but is
not limited to, distribution by disk, CD, DVD, or memory card, distribution by
hard copy publication, either on its own or included in another document, in
whole or in parts, or distribution by "help lines" or Bulletin Board Systems.

     Permission is granted for creation of derivative works as long as this
section remains unchanged, and it is clearly indicated exactly how the work was
derived, and proper credit is given to the authour of this document. No
permission is granted for charging for any work derived from this one except
through special arrangement with the authour.

     All other rights reserved.

     "Baten Kaitos" and all related and associated trademarks are the property
of their respective owners. No ownership is assumed.

     Questions? Comments? Suggestions? Concerns? Feel free to address them to
darien@perfectlydarien.com. The authour cannot promise to respond personally to
every piece of correspondence, but will do his level best to respond to all
respectful letters. Flames and spam need not apply.

*------------------------------------------------------------------------------

Appendix A)--Mathematical Proof of Castle Elnath--

     Section IV.ii gives a bunch of figures representing values of the various
troops involved in the siege of Castle Elnath. This section is my proof for
those figures. As far as I am aware, this is complete and accurate. For the
purposes of this document, I will use the following abbreviations:
     Q = Squire
     A = Apprentice Knight
     K = Knight
     S = Senior Knight
     P = "Placed" Knight
     E = Imperial Elite

     No symbol is used to represent the Imperial Blackhelm; the information is
provided by the game that one Blackhelm is equal to two Elites, so all
Blackhelms in this document will be regarded as 2E. Also, it is rather evident
that S > K > A > Q; I will not undertake to prove this here.

     First, five basic observations that I gained from trying out various
battles:

     1) K + 2P = 4E
     2) A + P = 2E
     3) A + 2P = 3E
     4) 2Q + 2P = 3E
     5) S + P = 5E

     From those five statements, the following can be inferred:

     By statements 2 and 3, we make statement 6: A = P = E.
     By statements 4 and 6, statement 7: 2Q = A.
     By statements 1 and 6, statement 8: K = 2A.
     By statements 5 and 6, statement 9: S = 4A.

     Therefore, if we let Q = 1:

     Q = 1 (identity)
     A = 2 (statement 7)
     K = 4 (statement 8)
     S = 8 (statement 9)
     P = 2 (statement 6)
     E = 2 (statement 6)

     QED.


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