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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 10)

Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 10).

(603) - Green Light (All) (Chrono)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: Green light! When the signal is green you may cross. But look both
          ways before crossing, as there's always the chance of being hit by
          some maniac in a rush to his own funeral.
     Changes Into: Yellow Light (604)

(604) - Yellow Light (All) (Chrono)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: Yellow light! When the light is yellow, you must make a split-second
          judgment whether to slow down... or FLOOR IT! Let's be safe.
     Changes Into: Red Light (605)

(605) - Red Light (All) (Chrono)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: Red light! Now, now. Come to a complete stop at the red light.
          Failing to do so could be very dangerous
     Changes Into: Green Light (603)

(606) - Chunk of Ice (All) (Water)
     Attack: 10% chance of Freezing (Combo 1)
     Defense: Flames resist + 50 (Combo 1)
     Use: --
     Text: This ice is made from pristine water. Makes a great treat when
          shaved and mixed with fruity flavors. Eat immediately before it
          melts. Also useful for chilling fruit.
     Changes Into: Mineral Water (607)
     Special Combos: Ice Sculpture (608), Fruit Sorbet (619)
     Found: Pherkad Shop, Gibari, Pul-Puk, Star Map (Auriga)

(607) - Mineral Water (All) (Water)
     Attack: 66% chance to cure Poison (Combo 1)
     Defense: 66% chance to cure Poison (Combo 1)
     Use: --
     Text: Pristine water from age-old, mountaintop ice. Tasty and cleansing.
          Water quality is crucial for any recipe.
     Sale Price: 1G
     Found: Nashira Shop, Gibari, Chunk of Ice (606), Ice Sculpture (608)

(608) - Ice Sculpture (All) (Water)
     Attack: 20% chance of Freezing (Combo 1)
     Defense: Flames resist + 99 (Combo 1)
     Use: --
     Text: A famous artist won a gold medal at the Snow Festival for this
          masterpiece. So lifelike it's scary. And to think, if it melts, it's
          nothing but a pool of water.
     Changes Into: Mineral Water (607)
     Found: Special Combo 126

(609) - Cherries (All) (Normal)
     Attack: Heal HP 690, 100% chance to cure Paralyze (Combo 1)
     Defense: Paralysis resist + 99 (Combo 1)
     Use: --
     Text: Sweet cherries. There's nothing like that feeling you get when
          popping a cherry in your mouth, plucking off the stem, and biting
          into that sweet goodness. Just don't eat the seeds.
     Changes Into: Rotten Fruit (586)

(610) - Orange (All) (Normal)
     Attack: Heal HP 350 (Combo 1)
     Defense: --
     Use: --
     Text: Oranges are high in Vitamin C, juicy, and delicious. Thanks to new
          agricultural techniques, this one is better than ever. Try freezing
          it for a refreshing summer snack.
     Changes Into: Rotten Fruit (586)

(611) - Frozen Tangerine (All) (Water)
     Attack: 100% chance to cure Flames (Combo 1)
     Defense: --
     Use: --
     Text: It melts in your mouth like sorbet. Go on, give it a try. Use Aqua
          Yell Lv 1 against the enemy several times after the Frozen Tangerine
          to increase 1 level.
     Changes Into: Orange (610)

(612) - Melon (All) (Normal)
     Attack: Heal HP 180 (Combo 1)
     Defense: --
     Use: --
     Text: Top-quality melon. The sweetest part is towards the center, but it
          gets juicier towards the peel. One spoonful of melon will bring joy
          to your heart.
     Changes Into: Rotten Fruit (586)
     Sale Price: 80G
     Found: Special Combo 119

(613) - ?
     Attack:
     Defense:
     Use:
     Text:

(614) - ?
     Attack:
     Defense:
     Use:
     Text:

(615) - ?
     Attack:
     Defense:
     Use:
     Text:

(616) - Peach (All) (Normal)
     Attack: 80% chance to cure Flames (Combo 1)
     Defense: 95% chance to cure Flames (Combo 2)
     Use: --
     Text: Its fuzz is soft to the touch. This peach is juicy and sweet. It's
          larger than any peach you've ever seen! A baby could practically fit
          inside.
     Changes Into: The Peach Boy (617)
     Sale Price: 6G
     Found: Komo Mai Shop, Cursed Spell Book

(617) - The Peach Boy (All) (Normal)
     Attack: ATK 64, 2% chance of Death (Combo 1)
     Defense: --
     Use: --
     Text: A.K.A. MOMO-Taro, the Peach Boy was born of a giant peach. He's the
          legendary hero that fought ogres with his companions - a dog, a
          monkey, and a pheasant.

(618) - ?
     Attack:
     Defense:
     Use:
     Text:

(619) - Fruit Sorbet (All) (Water)
     Attack: 33% chance of Headache (Combo 1)
     Defense: 33% chance of Headache (Combo 1)
     Use: --
     Text: Fresh fruit was cut up into bite-size pieces and frozen to make this
          yummy treat. Served in a fancy glass dish. Don't eat it too fast or
          you'll get a headache!
     Changes Into: Melted Ice Cream (764)
     Sale Price: 6G
     Found: Special Combo 46

(620) - ?
     Attack:
     Defense:
     Use:
     Text:

(621) - Pine Tree (All) (Normal)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: A fragile bonzai pine that looks as if it may be knocked over by a
          baseball hit by those pesky brats across the street. It would sure
          look great if you did something to it with the Sculpting Knife...
     Changes Into: Pine Tree Sap (622)
     Special Combos: Monkey Carving (627), Branches (629)
     Sale Price: 17G
     Found: Pherkad, Nashira, Cancerite

(622) - Pine Tree Sap (All) (Normal)
     Attack: 20% chance of Paralysis (Combo 1)
     Defense: --
     Use: --
     Text: Super sticky sap extracted from a pine tree. You could use it to
          glue furniture to the floor, but it's more commonly used to gum up
          the enemies.
     Sale Price: 5G
     Found: Pine Tree (621)

(623) - Cedar Tree (All) (Normal)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: Some cedar trees are said to grow for 2000 years or more and have
          enormous trunks. Extract the sap before it dries up.
     Changes Into: Cedar Tree Sap (624)
     Special Combos: Charcoal (556)

(624) - Cedar Tree Sap (All) (Water)
     Attack: Heal HP 380 (Combo 1)
     Defense: --
     Use: --
     Text: Sap extracted from a cedar tree. Its sweetness explains why stag
          beetles flock to it (only to become trapped and later turn to
          fossils).
     Changes Into: Amber (625)

(625) - Amber (All) (Chrono)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: Cedar tree sap turns to precious amber over time. Use Chronos Yell
          Lv 2 against the enemy several times after using Amber to increase
          1 level.

(626) - Dog Carving (All) (Normal)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: A very nice dog carving made from white birch. Its expressions seem
          to change depending on the amount of light shining on it. Would be a
          faithful companion were it real.
     Found: Special Combo 51

(627) - Monkey Carving (All) (Normal)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: This monkey carving was whittled from an expensive bonsai pine tree.
          Its sharp eyes look full of justice. Surely it can see through all
          those with evil intentions.
     Found: Special Combo 52

(628) - ?
     Attack:
     Defense:
     Use:
     Text:

(629) - Branches (All) (Normal)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: A few twigs and branches. There's still a small trace of the mighty
          tree they came from in the scent. Other than that, they're just plain
          old branches. Burn 'em, snap 'em, trade with your friends...
     Sale Price: 1G
     Found: Special Combo 54

(630) - Rotten Wood (All) (Normal)
     Attack: ATK 2 (Combo 1)
     Defense: --
     Use: --
     Text: Covered with mold and waterlogged, this can't even be used for
          firewood. Even mushrooms won't dare to grow on this wood.
     Changes Into: Incense (631)
     Sale Price: 1G
     Found: Special Combo 55

(631) - Incense (All) (Normal)
     Attack: 45% chance of Sleep (Combo 1)
     Defense: 100% chance of Sleep (Combo 1)
     Use: --
     Text: Created by natural process. This incense has a mild scent that is
          sure to relax the mind and soothe the soul. That is, if you're not
          allergic to it...
     Sale Price: 14G
     Found: Rotten Wood (630)

(632) - Ashes (All) (Normal)
     Attack: Can be used when attacking, but nothing happens. (Combo 1)
     Defense: --
     Use: --
     Text: These are the chief ingredient in certain chemicals or detergents,
          but they're pretty much useless otherwise. Evil ashes may form if you
          burn cursed paper.
     Sale Price: 1G
     Found: Special Combo 138

(633) - ?
     Attack:
     Defense:
     Use:
     Text:

(634) - Green Bananas (All) (Normal)
     Attack: ATK 6 (Combo 1)
     Defense: --
     Use: --
     Text: Freshly picked bananas. They're unripe and contain little sugar or
          nutrition. Quite bitter and hard to eat like this.
     Changes Into: Bananas (635)
     Found: Kalas, Xelha, Imperial Soldier, Albireo
     Sale Price: 5G

(635) - Bananas (All) (Normal)
     Attack: Heal HP 90 (Combo 1)
     Defense: --
     Use: --
     Text: Ripe bananas. These are sweet, tasty, and tender. Full of potassium
          for beauty and health.
     Changes Into: Blackened Bananas (636)
     Sale Price: 1G
     Found: Xelha, Pherkad Shop, Green Bananas (634), Komo Mai

(636) - Blackened Bananas (All) (Normal)
     Attack: ATK 18 (Combo 1)
     Defense: --
     Use: --
     Text: The black spots, called sugar spots, indicate their peak in
          ripeness. Very soft and sweet, but too ripe for eating as is.
     Sale Price: 1G
     Changes into: Rotten Fruit (586)
     Found: Bananas (635)

(637) - Deluxe Bananas (All) (Normal)
     Attack: Heal HP 190, 100% chance to cure Sleep (Combo 1)
     Defense: Sleep resist + 100 (Combo 1)
     Use: --
     Text: Bananas straight from the Big Island. The peels are quite thin and
          almost give off a citrus smell. These bananas are small, but there
          are a lot in the bunch, making it a great value.
     Changes Into: Rotten Fruit (586)
     Sale Price: 68G
     Found: Komo Mai, Savyna

(638) - Shrimp (All) (Water)
     Attack: Heal HP 300, 25% chance to cure Flames (Combo 1)
     Defense: Flames resist + 50 (Combo 1)
     Use: --
     Text: Fresh and tasty, this large, red type of shrimp is known as 'the
          ruby of the sea' among fishermen. It's good, but sea bream are
          considered better.
     Special Combos: Sea Bream (640)
     Changes Into: Rotten Fish (561)
     Sale Price: 135G
     Found: Blood Leaf

(639) - Fishing Rod (All) (Normal)
     Attack: ATK 18 (Combo 1)
     Defense: --
     Use: --
     Text: Fishing rod made from select bamboo. Easy grip for all-day fishing.
          It's really flexible so it can handle the big game. Electric hook
          available.
     Special Combos: Charcoal (556), Branches (629), Sea Bream (640)
     Sale Price: 3G
     Found: Young Bamboo (782)

(640) - Sea Bream (All) (Water)
     Attack: Heal HP 500, 55% chance to cure Flames (Combo 1)
     Defense: Flames resist + 80 (Combo 1)
     Use: --
     Text: The king of all fish. Essential at celebrations such as weddings.
          Good whether stewed or fried. This sea bream is quite the lunchtime
          treat.
     Special Combos: Sea Bream Lunch (837)
     Sale Price: 135G
     Found: Special Combo 59

(641) - Skipjack (All) (Water)
     Attack: Heal HP 330, 35% chance to cure Flames (Combo 1)
     Defense: Flames resist + 60 (Combo 1)
     Use: --
     Text: Skipjack season is said to be early summer, but early fall is
          better. Roast its surface lightly over a charcoal fire for good
          minced skipjack.
     Special Combos: Minced Skipjack (751), Grilled Fish (741)
     Changes Into: Rotten Fish (561)
     Sale Price: 100G
     Found: Undead Swordsman, Savyna

(642) - Eel (All) (Water)
     Attack: Heal HP 660, ATK + 10 (Combo 1)
     Defense: ATK + 30 (Combo 1)
     Use: --
     Text: Believe it or not, if cooked just right, eel can actually be quite
          the delicacy. But don't mix it with pickled plum if you know what's
          good for you.
     Changes into: Rotten Fish (561)

(643) - Pickled Plums (All) (Normal)
     Attack: 100% chance to cure Poison (Combo 1)
     Defense: 100% chance to cure Poison (Combo 1)
     Use: --
     Text: 'A pickled plum a day keeps the doctor away.' Well maybe that's not
          how it goes, but they are good for you. Add them to rice balls for a
          zesty treat.
     Special Combos: Rice Ball (644)
     Sale Price: 8G
     Found: Savyna

(644) - Rice Ball (All) (Normal)
     Attack: Heal HP 1100, 70% chance to cure Paralyze (Combo 1)
     Defense: Paralysis resist + 90 (Combo 1)
     Use: --
     Text: Rice balls only taste good if the person who makes them puts his or
          her heart and soul into them. This one will not disappoint. Made with
          fresh rice.
     Sale Price: 3G
     Found: Special Combo 66

(645) - Rotten Food (All) (Normal)
     Attack: ATK 14, 15% chance of Poison (Combo 1)
     Defense: --
     Use: --
     Text: All that can be said about this food is that it's, well... rotten.
          It once had some appeal, but now it's just... rotten.

(646) - ?
     Attack:
     Defense:
     Use:
     Text:

(647) - Crimson Oak Blossom (All) (Fire)
     Attack: Heal HP 200, 100% chance to cure Freeze (Combo 1)
     Defense: --
     Use: --
     Text: A red blossom wrapped in flames. They say it heals freezing effects.
          Use Fire Yell Lv 2 against the enemy several times after using
          Crimson Blossom to increase 1 level.

(648) - Tearless Mermaid (All) (Normal)
     Attack: Heal HP 100, DEF + 20 (Combo 1)
     Defense: DEF + 40 (Combo 1)
     Use: --
     Text: This mermaid lost her emotions after being cursed by a wizard. No
          matter how sad she feels, she can never cry. Perhaps someone or
          something can bring her tears back...

(649) - ?
     Attack:
     Defense:
     Use:
     Text:

(650) - Sunflower Coin (All) (Light)
     Attack: Heal HP 250, 75% chance to cure Sleep (Combo 1)
     Defense: --
     Use: --
     Text: Gold coin with a sunflower engraved on it. It always faces the sun.
          Use Light Yell Lv 2 on the enemy several times after using the
          Sunflower Coin to increase 1 level.
     Changes Into: Primrose Coin (651)

(651) - Primrose Coin (All) (Dark)
     Attack: ATK 80 (Dark 48), 50% chance of Sleep (Combo 1)
     Defense: --
     Use: --
     Text: Gold coin with a blooming primrose engraved on it. Use Dark Yell Lv
          2 on the enemy several times after using the Primrose Coin to
          increase 1 level.
     Changes Into: Sunflower Coin (650)

(652) - Sun Coin (All) (Light)
     Attack: Heal HP 500, 100% chance to cure Sleep (Combo 1)
     Defense: --
     Use: --
     Text: Gold coin with a sun engraved on it. As time passes, the sun
          engraving sinks into darkness. Use Light Yell Lv 3 against the enemy
          several times after using the Sun Coin to increase 1 level.
     Changes Into: Dark Coin (653)

(653) - Dark Coin (All) (Dark)
     Attack: ATK 125 (Dark 75), 75% chance of Sleep (Combo 1)
     Defense: --
     Use: --
     Text: Gold coin with a darkened sun engraved on it. The sun rises as time
          passes. Use Dark Yell Lv 3 against the enemy several times after
          using the Dark Coin to increase 1 level.
     Changes Into: Sun Coin (652)

(654) - A Good Fortune (All) (Normal)
     Attack: Heal HP 300 (Combo 1)
     Defense: --
     Use: --
     Text: Love Life: You may meet the man of your dreams when least expected.
          Lucky Item: Sugar Cane. Lucky Color: Yellow.
     Changes Into: A Great Fortune (655)

(655) - A Great Fortune (All) (Normal)
     Attack: Heal HP 900, All resist + 30 (Combo 1)
     Defense: --
     Use: --
     Text: Love Life: Shimmering! Are you ready for the time of your life?
          Lucky Item: Dried Persimmons. Lucky Color: Blue.
     Changes Into: A Bad Fortune (656)

(656) - A Bad Fortune (All) (Normal)
     Attack: ATK 60 (Combo 1)
     Defense: --
     Use: --
     Text: Love Life: You will be stuck in limbo between love and friendship.
          Tell him how you really feel! Lucky Item: Fried Egg. Lucky Color:
          Red.
     Changes Into: An Average Fortune (657)

(657) - An Average Fortune (All) (Normal)
     Attack: Heal HP 600 (Combo 1)
     Defense: --
     Use: --
     Text: Love Life: A bold move on your part may lead to love! He should be
          waiting. Lucky Item: Beetle. Lucky Color: Orange.
     Changes Into: An Awful Fortune (658)

(658) - An Awful Fortune (All) (Dark)
     Attack: ATK 88 (Dark 53), All resist - 20 (Combo 1)
     Defense: --
     Use: --
     Text: Love Life: It looks like you'll be breaking up. He may be going
          somewhere far, far away. Lucky Item: Rotten Grapes. Lucky Color:
          Black.
     Changes Into: A Good Fortune (654)

(659) - Intriguing Mystery (None) (Normal)
     Attack: --
     Defense: --
     Use: --
     Text: The pencil was stolen, but everyone has an alibi! How will Colmes,
          the famous schoolgirl detective, crack this puzzling case? Oh, the
          suspense. Mystery story set at school.
     Changes Into: Unsolved Mystery (660)

(660) - Unsolved Mystery (None) (Dark)
     Attack: --
     Defense: --
     Use: --
     Text: Boy... the alibis are holding up for everyone. The time a report
          came in regarding a stolen eraser! Colmes, forgetting all about the
          pencil, devotes her time to an eraser investigation.

(661) - ?
     Attack:
     Defense:
     Use:
     Text:

(662) - Persimmons (All) (Normal)
     Attack: Heal HP 225, 50% chance to cure Headache (Combo 1)
     Defense: 50% chance to cure Headache (Combo 1)
     Use: --
     Text: Persimmons are abundant in Vitamin C, great for health and beauty,
          and even help cure headaches. They can also be dried in sunlight,
          making them sweeter and last longer.
     Changes Into: Dried Persimmons (663)

(663) - Dried Persimmons (All) (Normal)
     Attack: Heal HP 430, 100% chance to cure headache (Combo 1)
     Defense: 100% chance to cure Headache (Combo 1)
     Use: --
     Text: These persimmons were sun-dried in the cold season. Stretchy on the
          outside and soft on the inside, they taste much sweeter now that
          they've been dried.
     Changes Into: Rotten Fruit (586)

(664) - The Fool (All) (Normal)
     Attack: 100% chance of Paralysis (Combo 1)
     Defense: --
     Use: --
     Text: Wrapped in negative energy, The Fool takes away all confidence and
          technique previously built up. But it also foretells that something
          new and exciting will happen soon.
     Changes Into: The Magician (665)

(665) - The Magician (All) (Normal)
     Attack: Increase HPMAX by 10% (Combo 1)
     Defense: --
     Use: --
     Text: The Magician brings out your hidden potential, and allows explosive
          growth and development to occur. This explosive development will be
          quite shocking to those around you.
     Changes Into: The High Priestess (666)

(666) - The High Priestess (All) (Normal)
     Attack: 100% chance to cure Flames (Combo 1)
     Defense: --
     Use: --
     Text: The High Priestess improves your ability to take in and use new
          knowledge, and bestows an increase in wit. This gain of new knowledge
          leads to a fresh confidence, which then leads to further growth.
     Changes Into: The Empress (667)

(667) - The Empress (All) (Normal)
     Attack: Heal HP 2500 (Combo 1)
     Defense: --
     Use: --
     Text: Filled with the energy of love, peace, and life. Feels sympathy not
          only for people, but also for the world, nature, and even for
          enemies.
     Changes Into: The Emperor (668)

(668) - The Emperor (All) (Normal)
     Attack: ATK - 30 (Combo 1)
     Defense: --
     Use: --
     Text: The Emperor is bursting with physical and vital energy. But this
          overwhelming power leads to overconfidence, bringing on selfish
          actions which drive away friends.
     Changes Into: The Hierophant (669)

(669) - The Hierophant (All) (Normal)
     Attack: 100% chance to cure Paralyze (Combo 1)
     Defense: --
     Use: --
     Text: The Hierophant provides spiritual comfort and guidance by relaying
          God's advice and encouragement. God's support, intelligence, and
          virtue are also relayed to a brave soul.
     Changes Into: The Lovers (670)

(670) - The Lovers (All) (Normal)
     Attack: 100% chance of Flames (Combo 1)
     Defense: --
     Use: --
     Text: The Lovers foretell a vain pleasure which feels good at first, but
          leads to suffering and mental distress in the end.
     Changes Into: The Chariot (671)

(671) - The Chariot (All) (Normal)
     Attack: DEF + 100 (Combo 1)
     Defense: --
     Use: --
     Text: The Chariot grants victory and honor to those who face difficulties
          maintaining a strong belief in their mission. Increases the chances
          of success for those in difficult situations.
     Changes Into: Strength (672)

(672) - Strength (All) (Normal)
     Attack: ATK + 75 (Combo 1)
     Defense: --
     Use: --
     Text: Improves physical, mental, and intellectual strength. Happiness
          comes to those who control this strength; misfortune befalls those
          who forsake it.
     Changes Into: The Hermit (673)

(673) - The Hermit (All) (Normal)
     Attack: Causes Escape from Battle (Combo 1)
     Defense: --
     Use: --
     Text: No matter how bleak the situation may be, The Hermit stimulates the
          knowledge held within you, beaming out ideas, and leading to
          breakthroughs.
     Changes Into: Wheel of Fortune (674)

(674) - Wheel of Fortune (All) (Normal)
     Attack: 100% chance of Confusion (Combo 1)
     Defense: --
     Use: --
     Text: The Wheel causes dramatic situations to occur, such as 'incredible
          sight' or 'unbelievable luck.' It not only affects you, but those
          around you as well.
     Changes Into: Justice (675)

(675) - Justice (All) (Normal)
     Attack: ATK 150 (Combo 1)
     Defense: --
     Use: --
     Text: Calms your spirit in any situation. It also holds perfect and fair
          judgement with balanced scales.
     Changes Into: The Hanged Man (676)

(676) - The Hanged Man (All) (Normal)
     Attack: ATK 120, 100% chance of Headache (Combo 1)
     Defense: --
     Use: --
     Text: The Hanged Man foretells disaster, and forces you to endure hard
          times. Pain and difficulties are unavoidable.
     Changes Into: Death (677)

(677) - Death (All) (Normal)
     Attack: 100% chance of Death (Combo 1)
     Defense: --
     Use: --
     Text: Takes away all life in this world. But Death also means the
          beginning of new life, as new lifeforce is generated.
     Changes Into: Temperance (678)

(678) - Temperance (All) (Normal)
     Attack: Heal HP 1 (Combo 1)
     Defense: --
     Use: --
     Text: Although you start small, you will save up strength and energy to
          increase your chances of victory and success.
     Changes Into: The Devil (679)

(679) - The Devil (All) (Normal)
     Attack: 100% chance of Poison (Combo 1)
     Defense: --
     Use: --
     Text: Fuels your selfish desires. The evil-minded will fall into
          temptation, but those who are strong-willed will find a new path.
     Changes Into: The Tower (680)

(680) - The Tower (All) (Normal)
     Attack: All resist - 100 (Combo 1)
     Defense: --
     Use: --
     Text: Wrath will shower down on the impudent ones. Diseases will be
          caused, and buildings destroyed.
     Changes Into: The Star (681)

(681) - The Star (All) (Normal)
     Attack: Heal HP 1, 100% chance to cure All (Combo 1)
     Defense: --
     Use: --
     Text: Bestows unlimited possibilities and luck. It also increases chance
          of victory, restores health to the sick, and reveals a path to a
          bright future.
     Changes Into: The Moon (682)

(682) - The Moon (All) (Normal)
     Attack: 100% chance to cure Confusion (Combo 1)
     Defense: --
     Use: --
     Text: Allows you to outsmart or deceive the enemy. But be careful, as it
          may also allow the enemy to deceive you.
     Changes Into: The Sun (683)

(683) - The Sun (All) (Normal)
     Attack: 100% chance to cure Sleep (Combo 1)
     Defense: --
     Use: --
     Text: Explodes with solar energy. If you're knocked out, it recharges you
          with energy from the sun and gets you right back up on your feet. It
          also replenishes exhausted morale or bravery.
     Changes Into: Judgement (684)

(684) - Judgement (All) (Normal)
     Attack: Heal HP 2000, 100% chance to cure Death (Combo 1)
     Defense: --
     Use: --
     Text: Judgement comes down from heaven to award those who have fought the
          good fight with diligence, and have righteous intentions. It also
          grants victory and unleashes potential.
     Changes Into: The World (685)

(685) - The World (All) (Normal)
     Attack: All resist + 100 (Combo 1)
     Defense: --
     Use: --
     Text: Pessimists are turned into hardy optimists, as The World's positive
          energy showers down and gives confidence to all beneath her.
     Changes Into: The Fool (664)

(686) - Small Fire (All) (Fire)
     Attack: 50% chance of Flames (Combo 1)
     Defense: 50% chance of Flames (Combo 1)
     Use: --
     Text: This small fire has begun to spread due to carelessness. If not
          extinguished right away, it could spread out of control before you
          know it.
     Changes Into: Large Fire (687)
     Special Combos: Firefighting Medal (688)

(687) - Large Fire (All) (Fire)
     Attack: 100% chance of Flames (Combo 1)
     Defense: 100% chance of Flames (Combo 1)
     Use: --
     Text: A massive wildfire has spread a great distance. Failure to put it
          out earlier has led to these uncontrollable flames of chaos. Water
          alone is not enough to extinguish it.

(688) - Firefighting Medal (All) (Water)
     Attack: 100% chance to cure Flames (Combo 1)
     Defense: --
     Use: --
     Text: Awarded for skillful firefighting. Tip: nip a fire in the bud before
          it gets out of control. Use Aqua Yell Lv 2 on the enemy several times
          after using the Firefighting Medal to increase 1 level.
     Found: Special Combo 98

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