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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 07)

Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 07).

(288) - Dark Embrace (Xelha) (Dark)
     Attack: ATK 145 (Dark 120) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Darkness-based arcane spell mastered by Xelha. Summons spheres of
          darkness from another dimension and sends them to engulf the enemy
          and drink from its soul.
     Sale Price: --

(289) - Whispering Wind (Xelha) (Wind)
     Attack: ATK 172 (Wind 140) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Wind-based arcane spell mastered by Xelha. Summons the spirits of
          the wind in the form of countless white butterflies, which engulf the
          enemy and turn into revolving blades.
     Sale Price: --

(290) - Bells of Fate (Xelha) (Chrono)
     Attack: ATK 205 (Chrono 160) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Time-based arcane spell mastered by Xelha. Accelerates the flow of
          time around the enemy, causing rapid aging and depleting its energy.
     Sale Price: --

(291) - Seal of Water (Xelha) (Water)
     Attack: ATK 235 (Water 180), 100% chance of Death (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Water-based arcane spell mastered by Xelha. Conjures droplets which
          turn into columns of water around the enemy, causing death by
          suffocation.
     Sale Price: --

(292) - Wheel of Light (Xelha) (Light)
     Attack: ATK 275 (Light 200) (Combo 7)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Light-based arcane spell mastered by Xelha. Conjures numerous
          spheres of light and sends them smashing into the enemy.
     Sale Price: --

(293) - Dragon Uppercut (Gibari) (Water)
     Attack: ATK 45 (Water 40) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Water-based finishing move mastered by Gibari. A fierce charging
          move powerful enough to awaken the dragon said to lurk within
          subterranean waters.
     Sale Price: --
     Found: Gibari

(294) - Crystal Shot (Gibari) (Water)
     Attack: ATK 70 (Water 60) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Water-based finishing move mastered by Gibari. Creates a large block
          of ice, sending it square into the enemy with his paddle.
     Sale Price: --
     Found: Gibari

(295) - Explosive Paddle (Gibari) (Fire)
     Attack: ATK 95 (Fire 80) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Fire-based finishing move mastered by Gibari. Leaps high into the
          air and launches his paddle at the enemy's feet, causing a fierce
          explosion on impact.
     Sale Price: --
     Found: Anuenue Port

(296) - Smash Tackle (Gibari) (Chrono)
     Attack: ATK 120 (Chrono 100) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Time-based finishing move mastered by Gibari. Rushes the enemy like
          a raging bull, the impact being powerful enough to send the target
          reeling.
     Sale Price: --
     Found: Holoholo Jungle

(297) - Whirlwind Hit (Gibari) (Dark)
     Attack: ATK 145 (Dark 120) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Darkness-based finishing move mastered by Gibari. Strikes full force
          with his paddle, sending the enemy spinning into oblivion.
     Sale Price: --

(298) - Spiraling Gale (Gibari) (Wind)
     Attack: ATK 172 (Wind 140) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Wind-based finishing move mastered by Gibari. Spins like a top
          before striking the enemy, turning the target into mincemeat
          regardless of its armor.
     Sale Price: --

(299) - Pendulum Blast (Gibari) (Light)
     Attack: ATK 205 (Light 160) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Light-based finishing move mastered by Gibari. Focusing energy on
          his own head, delivers a devastating head butt, sending targets into
          the next life.
     Sale Price: --

(300) - Nemesis Fall (Gibari) (Dark)
     Attack: ATK 235 (Dark 180) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Darkness-based finishing move mastered by Gibari. Leaps high into
          the air and smashes the ground with his paddle, sending rocks flying
          as he descends.
     Sale Price: --

(301) - Ultimate Geyser (Gibari) (Water)
     Attack: ATK 275 (Water 200) (Combo 7)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Water-based finishing move mastered by Gibari. Catches the enemy in
          a deadly spiral, reminiscent of a geyser spurting fiercely from the
          earth.
     Sale Price: --

(302) - Overture (Lyude) (Light)
     Attack: ATK 45 (Light 40) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Light-based finishing move mastered by Lyude. Fires a continuous
          beam while shifting his weapon upwards, slicing the enemy vertically.
     Sale Price: --
     Found: Lyude

(303) - Concerto (Lyude) (Light)
     Attack: ATK 70 (Light 60) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Light-based finishing move mastered by Lyude. Fires a series of
          shimmering spheres which curve around to strike enemies regardless of
          cover.
     Sale Price: --
     Found: Lyude

(304) - Sforzando (Lyude) (Dark)
     Attack: ATK 95 (Dark 80) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Darkness-based finishing move mastered by Lyude. He gives in to his
          rage, usually kept in check by rationale, repeatedly striking the
          enemy in blind fury.
     Sale Price: --
     Found: Ancient Library

(305) - Diminuendo (Lyude) (Dark)
     Attack: ATK 120 (Dark 100) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Darkness-based finishing move mastered by Lyude. Uses the recoil
          from his weapon to soar high in the sky, delivering a mighty dropkick
          to the bewildered enemy.
     Sale Price: --

(306) - Intermezzo (Lyude) (Light)
     Attack: ATK 145 (Light 120) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Light-based finishing move mastered by Lyude. Throws floating mines
          into the air which he promptly shoots, causing a barrage of
          explosions.
     Sale Price: --

(307) - Crescendo (Lyude) (Dark)
     Attack: ATK 172 (Dark 140) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Darkness-based finishing move mastered by Lyude. Lays suppressive
          five on the enemy, following up with a series of powerful kicks to
          remove the opposition.
     Sale Price: --

(308) - Rhapsody (Lyude) (Light)
     Attack: ATK 205 (Light 160) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Light-based finishing move mastered by Lyude. Fires a special
          projectile which bursts into a holy symbol on impact, gathering light
          and severely damaging the target.
     Sale Price: --

(309) - Presto (Lyude) (Dark)
     Attack: ATK 235 (Dark 180) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Darkness-based finishing move mastered by Lyude. Uses the recoil
          from his weapon to land a painful drop kick on the enemy.
     Sale Price: --

(310) - Finale (Lyude) (Light)
     Attack: ATK 275 (Light 200) (Combo 7)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Light-based finishing move mastered by Lyude. Only available to
          master marksmen, an illusionary weapon is summoned, firing sacred
          shells that smash up evil beyond recognition.
     Sale Price: --

(311) - Burning Arrow (Savyna) (Fire)
     Attack: ATK 45 (Fire 40) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Fire-based finishing move mastered by Savyna. Casts a multitude of
          feathers into the air, which turn into flaming arrows peppering the
          enemy.
     Sale Price: --
     Found: Savyna

(312) - Erupting Flail (Savyna) (Fire)
     Attack: ATK 70 (Fire 60) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Fire-based finishing move mastered by Savyna. She ignites herself
          with a burning aura, delivering a flurry of blows that can easily
          smash through the hardest of rocks.
     Sale Price: --
     Found: Savyna

(313) - Splash Spear (Savyna) (Water)
     Attack: ATK 95 (Water 80) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Water-based finishing move mastered by Savyna. Unleashes a
          whirlwind-like stream of water that pierces the enemy like a spear.
     Sale Price: --
     Found: Savyna

(314) - Freezing Axe (Savyna) (Water)
     Attack: ATK 120 (Water 100) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Water-based finishing move mastered by Savyna. Delivers a
          devastating axe kick, sending a crescent-shaped block of ice smashing
          into the enemy.
     Sale Price: --

(315) - Vanish Grenade (Savyna) (Fire)
     Attack: ATK 145 (Fire 120) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Fire-based finishing move mastered by Savyna. Rushes the enemy with
          an explosive flying kick.
     Sale Price: --

(316) - Hurricane Blade (Savyna) (Water)
     Attack: ATK 172 (Water 140) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Water-based finishing move mastered by Savyna. Spins on one leg like
          a top, delivering a series of kicks to slice and dice the enemy.
     Sale Price: --

(317) - Inferno Cannon (Savyna) (Fire)
     Attack: ATK 205 (Fire 160) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Fire-based finishing move mastered by Savyna. Shoots a fireball from
          her hands which detonates on impact and burns the enemy to a crisp.
     Sale Price: --

(318) - Hellblood's Hammer (Savyna) (Water)
     Attack: ATK 235 (Water 180) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Water-based finishing move mastered by Savyna. Summons a watery
          juggernaut to shower the enemy with a flurry of punches, finishing
          off with a devastating shock wave.
     Sale Price: --

(319) - Deadly Heat Scythe (Savyna) (Fire)
     Attack: ATK 275 (fire 200) (Combo 7)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Fire-based finishing move mastered by Savyna. She ignites herself
          with a crimson aura, delivering a mighty blow to the enemy.
     Sale Price: --

(320) - Sorcerer's Chakram (Mizuti) (Normal)
     Attack: ATK 45 (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Non-elemental arcane spell mastered by Mizuti. Controls a huge
          chakram in the air, delivering a series of razor-sharp attacks.
          Vicious. Painful.
     Sale Price: --

(321) - Sorcerer's Breath (Mizuti) (Normal)
     Attack: ATK 70 (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Non-elemental arcane spell mastered by Mizuti. Exhales putrid breath
          unbearable to an enemy with any sense of smell. Terrible.
          Horrifying. Stinky.
     Sale Price: --

(322) - Sorcerer's Seal (Mizuti) (Normal)
     Attack: ATK 95 (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Non-elemental arcane spell mastered by Mizuti. Invokes the ancestral
          mask and sucks the essence from enemies, inflicting tremendous pain.
          Filling. Tastes like chicken.
     Sale Price: --

(323) - Heaven's Pillar (Mizuti) (Chrono)
     Attack: ATK 120 (Chrono 100) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Time-based arcane spell mastered by Mizuti. Opens a gate to another
          dimension, summoning a group of pillars that smash into and smother
          the enemy. Heavy, Heavier, Heaviest.
     Sale Price: --

(324) - Shadow Gate (Mizuti) (Dark)
     Attack: ATK 145 (Dark 120) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Darkness-based arcane spell mastered by Mizuti. Mizuti's shadow is
          infused with magic, swallowing the enemy entirely. Hullo. Meet the
          evil twin.
     Sale Price: --

(325) - Mega Flood (Mizuti) (Water)
     Attack: ATK 172 (Water 140) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Water-based arcane spell mastered by Mizuti. Focuses energy on the
          enemy, creating columns of water which merge to form a giant serpent.
          Big snake. Hissssss.
     Sale Price: --

(326) - Prominence (Mizuti) (Fire)
     Attack: ATK 205 (Fire 160) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Fire-based arcane spell mastered by Mizuti. Encircles the enemy with
          fiery energy, which assumes the form of a flaming lion and devours
          the enemy. Big kitty. Roarrrrrr!!
     Sale Price: --

(327) - Alias Fall (Mizuti) (Wind)
     Attack: ATK 235 (Wind 180) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Wind-based arcane spell mastered by Mizuti. Focuses the energy in
          the atmosphere to conjure a replica of the ancestral mask, sending it
          hurtling to smite the enemy. Close and personal. Boom boom boom.
     Sale Price: --

(328) - Planet Soul (Mizuti) (Chrono)
     Attack: ATK 275 (Chrono 200) (Combo 7)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Time-based arcane spell mastered by Mizuti. The enemy is engulfed in
          a peculiar smoke and bombarded by Mizuti's ancestry incarnate.
          Hazardous to health. Cough cough.
     Sale Price: --

(329) - Shining Seraph (Special) (Light)
     Attack: ATK Variable (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Variable
     Text: Light-based Spirit spell, enabled by a Guardian Spirit's power.
          Summons light from the heavens, bringing it down on the enemy.
     Sale Price: --
     Found: N/A

(330) - Demons of Darkness (Special) (Dark)
     Attack: ATK Variable (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Variable
     Text: Darkness-based Spirit spell, enabled by a Guardian Spirit's power.
          Creates a frothing pool of tainted mud, engulfing the enemy in a
          hearty serving of fear and pain.
     Sale Price: --
     Found: N/A

(331) - Hellfire (Special) (Fire)
     Attack: ATK Variable (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Variable
     Text: Fire-based Spirit spell, enabled by a Guardian Spirit's power.
          Creates a sea of fire around the enemy, burning its body and soul.
     Sale Price: --
     Found: N/A

(332) - Sacred Spring (Special) (Water)
     Attack: ATK Variable (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Variable
     Text: Water-based Spirit spell, enabled by a Guardian Spirit's power.
          Countless bubbles of purifying water engulf the enemy, bursting on
          impact and searing its skin.
     Sale Price: --
     Found: N/A

(333) - Lingering Time (Special) (Chrono)
     Attack: ATK Variable (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Variable
     Text: Time-based Spirit spell, enabled by a Guardian Spirit's power.
          Creates a pentagram around the enemy and suspends time within,
          tearing its soul apart when time begins flowing again.
     Sale Price: --
     Found: N/A

(334) - Distorting Wind (Special) (Wind)
     Attack: ATK Variable (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Variable
     Text: Wind-based Spirit spell, enabled by a Guardian Spirit's power.
          Powerful winds engulf the enemy, tearing apart armor, flesh, and
          bone.
     Sale Price: --
     Found: N/A

(335) - Fire Aura 1 (All) (Fire)
     Attack: --
     Defense: DEF 25 (Fire 5) (Combo 3)
     Use: --
     Spirit Numbers: One
     Text: Performs a Level 1 Fire-based block against an enemy attack. The
          previous Magnus in the combo needs to be Fire-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Fire Aura 2 (341)
     Sale Price: 100G
     Found: Castle Elnath

(336) - Aqua Aura 1 (All) (Water)
     Attack: --
     Defense: DEF 25 (Water 5) (Combo 3)
     Use: --
     Spirit Numbers: One
     Text: Performs a Level 1 Water-based block against an enemy attack. The
          previous Magnus in the combo needs to be Water-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Aqua Aura 2 (342)
     Sale Price: 100G
     Found: Castle Elnath

(337) - Light Aura 1 (All) (Light)
     Attack: --
     Defense: DEF 25 (Light 5) (Combo 3)
     Use: --
     Spirit Numbers: One
     Text: Performs a Level 1 Light-based block against an enemy attack. The
          previous Magnus in the combo needs to be Light-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Light Aura 2 (343)
     Sale Price: 100G
     Found: Castle Elnath

(338) - Dark Aura 1 (All) (Dark)
     Attack: --
     Defense: DEF 25 (Dark 5) (Combo 3)
     Use: --
     Spirit Numbers: One
     Text: Performs a Level 1 Darkness-based block against an enemy attack. The
          previous Magnus in the combo needs to be Darkness-based for this
          Magnus to be available. Grows in power over time.
     Changes Into: Dark Aura 2 (344)
     Sale Price: 100G
     Found: Castle Elnath

(339) - Chronos Aura 1 (All) (Chrono)
     Attack: --
     Defense: DEF 25 (Chrono 5) (Combo 3)
     Use: --
     Spirit Numbers: One
     Text: Performs a Level 1 Time-based block against an enemy attack. The
          previous Magnus in the combo needs to be Time-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Chronos Aura 2 (345)
     Sale Price: 100G
     Found: Castle Elnath

(340) - Wind Aura 1 (All) (Wind)
     Attack: --
     Defense: DEF 25 (Wind 5) (Combo 3)
     Use: --
     Spirit Numbers: One
     Text: Performs a Level 1 Wind-based block against an enemy attack. The
          previous Magnus in the combo needs to be Wind-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Wind Aura 2 (346)
     Sale Price: 100G
     Found: Castle Elnath

(341) - Fire Aura 2 (All) (Fire)
     Attack: --
     Defense: DEF 45 (Fire 10) (Combo 3)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Level 2 Fire-based block against an enemy attack. The
          previous Magnus in the combo needs to be Fire-based for this Magnus
          to be available. Grows in power over time.
     Sale Price: 200G
     Changes Into: Fire Aura 3 (347)

(342) - Aqua Aura 2 (All) (Water)
     Attack: --
     Defense: DEF 45 (Water 10) (Combo 3)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Level 2 Water-based block against an enemy attack. The
          previous Magnus in the combo needs to be Water-based for this Magnus
          to be available. Grows in power over time.
     Sale Price: 200G
     Changes Into: Aqua Aura 3 (348)

(343) - Light Aura 2 (All) (Light)
     Attack: --
     Defense: DEF 45 (Light 10) (Combo 3)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Level 2 Light-based block against an enemy attack. The
          previous Magnus in the combo needs to be Light-based for this Magnus
          to be available. Grows in power over time.
     Sale Price: 200G
     Changes Into: Light Aura 3 (349)

(344) - Dark Aura 2 (All) (Dark)
     Attack: --
     Defense: DEF 45 (Dark 10) (Combo 3)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Level 2 Darkness-based block against an enemy attack. The
          previous Magnus in the combo needs to be Darkness-based for this
          Magnus to be available. Grows in power over time.
     Sale Price: 200G
     Changes Into: Dark Aura 3 (350)

(345) - Chronos Aura 2 (All) (Chrono)
     Attack: --
     Defense: DEF 45 (Chrono 10) (Combo 3)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Level 2 Time-based block against an enemy attack. The
          previous Magnus in the combo needs to be Time-based for this Magnus
          to be available. Grows in power over time.
     Sale Price: 200G
     Changes Into: Chronos Aura 3 (351)

(346) - Wind Aura 2 (All) (Wind)
     Attack: --
     Defense: DEF 45 (Wind 10) (Combo 3)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Level 2 Wind-based block against an enemy attack. The
          previous Magnus in the combo needs to be Wind-based for this Magnus
          to be available. Grows in power over time.
     Sale Price: 200G
     Changes Into: Wind Aura 3 (352)

(347) - Fire Aura 3 (All) (Fire)
     Attack: --
     Defense: DEF 65 (Fire 15) (Combo 4)
     Use: --
     Spirit Numbers: Three
     Text: Performs a Level 3 Fire-based block against an enemy attack. The
          previous Magnus in the combo needs to be Fire-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Fire Aura 4 (353)

(348) - Aqua Aura 3 (All) (Water)
     Attack: --
     Defense: DEF 65 (Water 15) (Combo 4)
     Use: --
     Spirit Numbers: Three
     Text: Performs a Level 3 Water-based block against an enemy attack. The
          previous Magnus in the combo needs to be Water-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Aqua Aura 4 (354)

(349) - Light Aura 3 (All) (Light)
     Attack: --
     Defense: DEF 65 (Light 15) (Combo 4)
     Use: --
     Spirit Numbers: Three
     Text: Performs a Level 3 Light-based block against an enemy attack. The
          previous Magnus in the combo needs to be Light-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Light Aura 4 (355)

(350) - Dark Aura 3 (All) (Dark)
     Attack: --
     Defense: DEF 65 (Dark 15) (Combo 4)
     Use: --
     Spirit Numbers: Three
     Text: Performs a Level 3 Darkness-based block against an enemy attack. The
          previous Magnus in the combo needs to be Darkness-based for this
          Magnus to be available. Grows in power over time.
     Changes Into: Dark Aura 4 (356)

(351) - Chronos Aura 3 (All) (Chrono)
     Attack: --
     Defense: DEF 65 (Chrono 15) (Combo 4)
     Use: --
     Spirit Numbers: Three
     Text: Performs a Level 3 Time-based block against an enemy attack. The
          previous Magnus in the combo needs to be Time-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Chronos Aura 4 (357)

(352) - Wind Aura 3 (All) (Wind)
     Attack: --
     Defense: DEF 65 (Wind 15) (Combo 4)
     Use: --
     Spirit Numbers: Three
     Text: Performs a Level 3 Wind-based block against an enemy attack. The
          previous Magnus in the combo needs to be Wind-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Wind Aura 4 (358)

(353) - Fire Aura 4 (All) (Fire)
     Attack: --
     Defense: DEF 90 (Fire 20) (Combo 4)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 4 Fire-based block against an enemy attack. The
          previous Magnus in the combo needs to be Fire-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Fire Aura 5 (359)

(354) - Aqua Aura 4 (All) (Water)
     Attack: --
     Defense: DEF 90 (Water 20) (Combo 4)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 4 Water-based block against an enemy attack. The
          previous Magnus in the combo needs to be Water-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Aqua Aura 5 (360)

(355) - Light Aura 4 (All) (Light)
     Attack: --
     Defense: DEF 90 (Light 20) (Combo 4)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 4 Light-based block against an enemy attack. The
          previous Magnus in the combo needs to be Light-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Light Aura 5 (361)

(356) - Dark Aura 4 (All) (Dark)
     Attack: --
     Defense: DEF 90 (Dark 20) (Combo 4)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 4 Darkness-based block against an enemy attack. The
          previous Magnus in the combo needs to be Darkness-based for this
          Magnus to be available. Grows in power over time.
     Changes Into: Dark Aura 5 (362)

(357) - Chronos Aura 4 (All) (Chrono)
     Attack: --
     Defense: DEF 90 (Chrono 20) (Combo 4)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 4 Time-based block against an enemy attack. The
          previous Magnus in the combo needs to be Time-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Chronos Aura 5 (363)

(358) - Wind Aura 4 (All) (Wind)
     Attack: --
     Defense: DEF 90 (Wind 20) (Combo 4)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 4 Wind-based block against an enemy attack. The
          previous Magnus in the combo needs to be Wind-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Wind Aura 5 (364)

(359) - Fire Aura 5 (All) (Fire)
     Attack: --
     Defense: DEF 125 (Fire 25) (Combo 5)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 5 Fire-based block against an enemy attack. The
          previous Magnus in the combo needs to be Fire-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Fire Aura 6 (365)

(360) - Aqua Aura 5 (All) (Water)
     Attack: --
     Defense: DEF 125 (Water 25) (Combo 5)
     Use: --
     Spirit Numbers: Four
     Text: Performs a Level 5 Water-based block against an enemy attack. The
          previous Magnus in the combo needs to be Water-based for this Magnus
          to be available. Grows in power over time.
     Changes Into: Aqua Aura 6 (366)

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