Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 07).
(288) - Dark Embrace (Xelha) (Dark)
Attack: ATK 145 (Dark 120) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Darkness-based arcane spell mastered by Xelha. Summons spheres of
darkness from another dimension and sends them to engulf the enemy
and drink from its soul.
Sale Price: --
(289) - Whispering Wind (Xelha) (Wind)
Attack: ATK 172 (Wind 140) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Four
Text: Wind-based arcane spell mastered by Xelha. Summons the spirits of
the wind in the form of countless white butterflies, which engulf the
enemy and turn into revolving blades.
Sale Price: --
(290) - Bells of Fate (Xelha) (Chrono)
Attack: ATK 205 (Chrono 160) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Time-based arcane spell mastered by Xelha. Accelerates the flow of
time around the enemy, causing rapid aging and depleting its energy.
Sale Price: --
(291) - Seal of Water (Xelha) (Water)
Attack: ATK 235 (Water 180), 100% chance of Death (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Water-based arcane spell mastered by Xelha. Conjures droplets which
turn into columns of water around the enemy, causing death by
suffocation.
Sale Price: --
(292) - Wheel of Light (Xelha) (Light)
Attack: ATK 275 (Light 200) (Combo 7)
Defense: --
Use: --
Spirit Numbers: Four, can include 9
Text: Light-based arcane spell mastered by Xelha. Conjures numerous
spheres of light and sends them smashing into the enemy.
Sale Price: --
(293) - Dragon Uppercut (Gibari) (Water)
Attack: ATK 45 (Water 40) (Combo 3)
Defense: --
Use: --
Spirit Numbers: One
Text: Water-based finishing move mastered by Gibari. A fierce charging
move powerful enough to awaken the dragon said to lurk within
subterranean waters.
Sale Price: --
Found: Gibari
(294) - Crystal Shot (Gibari) (Water)
Attack: ATK 70 (Water 60) (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Water-based finishing move mastered by Gibari. Creates a large block
of ice, sending it square into the enemy with his paddle.
Sale Price: --
Found: Gibari
(295) - Explosive Paddle (Gibari) (Fire)
Attack: ATK 95 (Fire 80) (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Fire-based finishing move mastered by Gibari. Leaps high into the
air and launches his paddle at the enemy's feet, causing a fierce
explosion on impact.
Sale Price: --
Found: Anuenue Port
(296) - Smash Tackle (Gibari) (Chrono)
Attack: ATK 120 (Chrono 100) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Time-based finishing move mastered by Gibari. Rushes the enemy like
a raging bull, the impact being powerful enough to send the target
reeling.
Sale Price: --
Found: Holoholo Jungle
(297) - Whirlwind Hit (Gibari) (Dark)
Attack: ATK 145 (Dark 120) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Darkness-based finishing move mastered by Gibari. Strikes full force
with his paddle, sending the enemy spinning into oblivion.
Sale Price: --
(298) - Spiraling Gale (Gibari) (Wind)
Attack: ATK 172 (Wind 140) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Four
Text: Wind-based finishing move mastered by Gibari. Spins like a top
before striking the enemy, turning the target into mincemeat
regardless of its armor.
Sale Price: --
(299) - Pendulum Blast (Gibari) (Light)
Attack: ATK 205 (Light 160) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Light-based finishing move mastered by Gibari. Focusing energy on
his own head, delivers a devastating head butt, sending targets into
the next life.
Sale Price: --
(300) - Nemesis Fall (Gibari) (Dark)
Attack: ATK 235 (Dark 180) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Darkness-based finishing move mastered by Gibari. Leaps high into
the air and smashes the ground with his paddle, sending rocks flying
as he descends.
Sale Price: --
(301) - Ultimate Geyser (Gibari) (Water)
Attack: ATK 275 (Water 200) (Combo 7)
Defense: --
Use: --
Spirit Numbers: Four, can include 9
Text: Water-based finishing move mastered by Gibari. Catches the enemy in
a deadly spiral, reminiscent of a geyser spurting fiercely from the
earth.
Sale Price: --
(302) - Overture (Lyude) (Light)
Attack: ATK 45 (Light 40) (Combo 3)
Defense: --
Use: --
Spirit Numbers: One
Text: Light-based finishing move mastered by Lyude. Fires a continuous
beam while shifting his weapon upwards, slicing the enemy vertically.
Sale Price: --
Found: Lyude
(303) - Concerto (Lyude) (Light)
Attack: ATK 70 (Light 60) (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Light-based finishing move mastered by Lyude. Fires a series of
shimmering spheres which curve around to strike enemies regardless of
cover.
Sale Price: --
Found: Lyude
(304) - Sforzando (Lyude) (Dark)
Attack: ATK 95 (Dark 80) (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Darkness-based finishing move mastered by Lyude. He gives in to his
rage, usually kept in check by rationale, repeatedly striking the
enemy in blind fury.
Sale Price: --
Found: Ancient Library
(305) - Diminuendo (Lyude) (Dark)
Attack: ATK 120 (Dark 100) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Darkness-based finishing move mastered by Lyude. Uses the recoil
from his weapon to soar high in the sky, delivering a mighty dropkick
to the bewildered enemy.
Sale Price: --
(306) - Intermezzo (Lyude) (Light)
Attack: ATK 145 (Light 120) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Light-based finishing move mastered by Lyude. Throws floating mines
into the air which he promptly shoots, causing a barrage of
explosions.
Sale Price: --
(307) - Crescendo (Lyude) (Dark)
Attack: ATK 172 (Dark 140) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Four
Text: Darkness-based finishing move mastered by Lyude. Lays suppressive
five on the enemy, following up with a series of powerful kicks to
remove the opposition.
Sale Price: --
(308) - Rhapsody (Lyude) (Light)
Attack: ATK 205 (Light 160) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Light-based finishing move mastered by Lyude. Fires a special
projectile which bursts into a holy symbol on impact, gathering light
and severely damaging the target.
Sale Price: --
(309) - Presto (Lyude) (Dark)
Attack: ATK 235 (Dark 180) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Darkness-based finishing move mastered by Lyude. Uses the recoil
from his weapon to land a painful drop kick on the enemy.
Sale Price: --
(310) - Finale (Lyude) (Light)
Attack: ATK 275 (Light 200) (Combo 7)
Defense: --
Use: --
Spirit Numbers: Four, can include 9
Text: Light-based finishing move mastered by Lyude. Only available to
master marksmen, an illusionary weapon is summoned, firing sacred
shells that smash up evil beyond recognition.
Sale Price: --
(311) - Burning Arrow (Savyna) (Fire)
Attack: ATK 45 (Fire 40) (Combo 3)
Defense: --
Use: --
Spirit Numbers: One
Text: Fire-based finishing move mastered by Savyna. Casts a multitude of
feathers into the air, which turn into flaming arrows peppering the
enemy.
Sale Price: --
Found: Savyna
(312) - Erupting Flail (Savyna) (Fire)
Attack: ATK 70 (Fire 60) (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Fire-based finishing move mastered by Savyna. She ignites herself
with a burning aura, delivering a flurry of blows that can easily
smash through the hardest of rocks.
Sale Price: --
Found: Savyna
(313) - Splash Spear (Savyna) (Water)
Attack: ATK 95 (Water 80) (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Water-based finishing move mastered by Savyna. Unleashes a
whirlwind-like stream of water that pierces the enemy like a spear.
Sale Price: --
Found: Savyna
(314) - Freezing Axe (Savyna) (Water)
Attack: ATK 120 (Water 100) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Water-based finishing move mastered by Savyna. Delivers a
devastating axe kick, sending a crescent-shaped block of ice smashing
into the enemy.
Sale Price: --
(315) - Vanish Grenade (Savyna) (Fire)
Attack: ATK 145 (Fire 120) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Fire-based finishing move mastered by Savyna. Rushes the enemy with
an explosive flying kick.
Sale Price: --
(316) - Hurricane Blade (Savyna) (Water)
Attack: ATK 172 (Water 140) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Four
Text: Water-based finishing move mastered by Savyna. Spins on one leg like
a top, delivering a series of kicks to slice and dice the enemy.
Sale Price: --
(317) - Inferno Cannon (Savyna) (Fire)
Attack: ATK 205 (Fire 160) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Fire-based finishing move mastered by Savyna. Shoots a fireball from
her hands which detonates on impact and burns the enemy to a crisp.
Sale Price: --
(318) - Hellblood's Hammer (Savyna) (Water)
Attack: ATK 235 (Water 180) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Water-based finishing move mastered by Savyna. Summons a watery
juggernaut to shower the enemy with a flurry of punches, finishing
off with a devastating shock wave.
Sale Price: --
(319) - Deadly Heat Scythe (Savyna) (Fire)
Attack: ATK 275 (fire 200) (Combo 7)
Defense: --
Use: --
Spirit Numbers: Four, can include 9
Text: Fire-based finishing move mastered by Savyna. She ignites herself
with a crimson aura, delivering a mighty blow to the enemy.
Sale Price: --
(320) - Sorcerer's Chakram (Mizuti) (Normal)
Attack: ATK 45 (Combo 3)
Defense: --
Use: --
Spirit Numbers: One
Text: Non-elemental arcane spell mastered by Mizuti. Controls a huge
chakram in the air, delivering a series of razor-sharp attacks.
Vicious. Painful.
Sale Price: --
(321) - Sorcerer's Breath (Mizuti) (Normal)
Attack: ATK 70 (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Non-elemental arcane spell mastered by Mizuti. Exhales putrid breath
unbearable to an enemy with any sense of smell. Terrible.
Horrifying. Stinky.
Sale Price: --
(322) - Sorcerer's Seal (Mizuti) (Normal)
Attack: ATK 95 (Combo 3)
Defense: --
Use: --
Spirit Numbers: Two
Text: Non-elemental arcane spell mastered by Mizuti. Invokes the ancestral
mask and sucks the essence from enemies, inflicting tremendous pain.
Filling. Tastes like chicken.
Sale Price: --
(323) - Heaven's Pillar (Mizuti) (Chrono)
Attack: ATK 120 (Chrono 100) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Time-based arcane spell mastered by Mizuti. Opens a gate to another
dimension, summoning a group of pillars that smash into and smother
the enemy. Heavy, Heavier, Heaviest.
Sale Price: --
(324) - Shadow Gate (Mizuti) (Dark)
Attack: ATK 145 (Dark 120) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Three
Text: Darkness-based arcane spell mastered by Mizuti. Mizuti's shadow is
infused with magic, swallowing the enemy entirely. Hullo. Meet the
evil twin.
Sale Price: --
(325) - Mega Flood (Mizuti) (Water)
Attack: ATK 172 (Water 140) (Combo 4)
Defense: --
Use: --
Spirit Numbers: Four
Text: Water-based arcane spell mastered by Mizuti. Focuses energy on the
enemy, creating columns of water which merge to form a giant serpent.
Big snake. Hissssss.
Sale Price: --
(326) - Prominence (Mizuti) (Fire)
Attack: ATK 205 (Fire 160) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Fire-based arcane spell mastered by Mizuti. Encircles the enemy with
fiery energy, which assumes the form of a flaming lion and devours
the enemy. Big kitty. Roarrrrrr!!
Sale Price: --
(327) - Alias Fall (Mizuti) (Wind)
Attack: ATK 235 (Wind 180) (Combo 5)
Defense: --
Use: --
Spirit Numbers: Four
Text: Wind-based arcane spell mastered by Mizuti. Focuses the energy in
the atmosphere to conjure a replica of the ancestral mask, sending it
hurtling to smite the enemy. Close and personal. Boom boom boom.
Sale Price: --
(328) - Planet Soul (Mizuti) (Chrono)
Attack: ATK 275 (Chrono 200) (Combo 7)
Defense: --
Use: --
Spirit Numbers: Four, can include 9
Text: Time-based arcane spell mastered by Mizuti. The enemy is engulfed in
a peculiar smoke and bombarded by Mizuti's ancestry incarnate.
Hazardous to health. Cough cough.
Sale Price: --
(329) - Shining Seraph (Special) (Light)
Attack: ATK Variable (Combo 1)
Defense: --
Use: --
Spirit Numbers: Variable
Text: Light-based Spirit spell, enabled by a Guardian Spirit's power.
Summons light from the heavens, bringing it down on the enemy.
Sale Price: --
Found: N/A
(330) - Demons of Darkness (Special) (Dark)
Attack: ATK Variable (Combo 1)
Defense: --
Use: --
Spirit Numbers: Variable
Text: Darkness-based Spirit spell, enabled by a Guardian Spirit's power.
Creates a frothing pool of tainted mud, engulfing the enemy in a
hearty serving of fear and pain.
Sale Price: --
Found: N/A
(331) - Hellfire (Special) (Fire)
Attack: ATK Variable (Combo 1)
Defense: --
Use: --
Spirit Numbers: Variable
Text: Fire-based Spirit spell, enabled by a Guardian Spirit's power.
Creates a sea of fire around the enemy, burning its body and soul.
Sale Price: --
Found: N/A
(332) - Sacred Spring (Special) (Water)
Attack: ATK Variable (Combo 1)
Defense: --
Use: --
Spirit Numbers: Variable
Text: Water-based Spirit spell, enabled by a Guardian Spirit's power.
Countless bubbles of purifying water engulf the enemy, bursting on
impact and searing its skin.
Sale Price: --
Found: N/A
(333) - Lingering Time (Special) (Chrono)
Attack: ATK Variable (Combo 1)
Defense: --
Use: --
Spirit Numbers: Variable
Text: Time-based Spirit spell, enabled by a Guardian Spirit's power.
Creates a pentagram around the enemy and suspends time within,
tearing its soul apart when time begins flowing again.
Sale Price: --
Found: N/A
(334) - Distorting Wind (Special) (Wind)
Attack: ATK Variable (Combo 1)
Defense: --
Use: --
Spirit Numbers: Variable
Text: Wind-based Spirit spell, enabled by a Guardian Spirit's power.
Powerful winds engulf the enemy, tearing apart armor, flesh, and
bone.
Sale Price: --
Found: N/A
(335) - Fire Aura 1 (All) (Fire)
Attack: --
Defense: DEF 25 (Fire 5) (Combo 3)
Use: --
Spirit Numbers: One
Text: Performs a Level 1 Fire-based block against an enemy attack. The
previous Magnus in the combo needs to be Fire-based for this Magnus
to be available. Grows in power over time.
Changes Into: Fire Aura 2 (341)
Sale Price: 100G
Found: Castle Elnath
(336) - Aqua Aura 1 (All) (Water)
Attack: --
Defense: DEF 25 (Water 5) (Combo 3)
Use: --
Spirit Numbers: One
Text: Performs a Level 1 Water-based block against an enemy attack. The
previous Magnus in the combo needs to be Water-based for this Magnus
to be available. Grows in power over time.
Changes Into: Aqua Aura 2 (342)
Sale Price: 100G
Found: Castle Elnath
(337) - Light Aura 1 (All) (Light)
Attack: --
Defense: DEF 25 (Light 5) (Combo 3)
Use: --
Spirit Numbers: One
Text: Performs a Level 1 Light-based block against an enemy attack. The
previous Magnus in the combo needs to be Light-based for this Magnus
to be available. Grows in power over time.
Changes Into: Light Aura 2 (343)
Sale Price: 100G
Found: Castle Elnath
(338) - Dark Aura 1 (All) (Dark)
Attack: --
Defense: DEF 25 (Dark 5) (Combo 3)
Use: --
Spirit Numbers: One
Text: Performs a Level 1 Darkness-based block against an enemy attack. The
previous Magnus in the combo needs to be Darkness-based for this
Magnus to be available. Grows in power over time.
Changes Into: Dark Aura 2 (344)
Sale Price: 100G
Found: Castle Elnath
(339) - Chronos Aura 1 (All) (Chrono)
Attack: --
Defense: DEF 25 (Chrono 5) (Combo 3)
Use: --
Spirit Numbers: One
Text: Performs a Level 1 Time-based block against an enemy attack. The
previous Magnus in the combo needs to be Time-based for this Magnus
to be available. Grows in power over time.
Changes Into: Chronos Aura 2 (345)
Sale Price: 100G
Found: Castle Elnath
(340) - Wind Aura 1 (All) (Wind)
Attack: --
Defense: DEF 25 (Wind 5) (Combo 3)
Use: --
Spirit Numbers: One
Text: Performs a Level 1 Wind-based block against an enemy attack. The
previous Magnus in the combo needs to be Wind-based for this Magnus
to be available. Grows in power over time.
Changes Into: Wind Aura 2 (346)
Sale Price: 100G
Found: Castle Elnath
(341) - Fire Aura 2 (All) (Fire)
Attack: --
Defense: DEF 45 (Fire 10) (Combo 3)
Use: --
Spirit Numbers: Two
Text: Performs a Level 2 Fire-based block against an enemy attack. The
previous Magnus in the combo needs to be Fire-based for this Magnus
to be available. Grows in power over time.
Sale Price: 200G
Changes Into: Fire Aura 3 (347)
(342) - Aqua Aura 2 (All) (Water)
Attack: --
Defense: DEF 45 (Water 10) (Combo 3)
Use: --
Spirit Numbers: Two
Text: Performs a Level 2 Water-based block against an enemy attack. The
previous Magnus in the combo needs to be Water-based for this Magnus
to be available. Grows in power over time.
Sale Price: 200G
Changes Into: Aqua Aura 3 (348)
(343) - Light Aura 2 (All) (Light)
Attack: --
Defense: DEF 45 (Light 10) (Combo 3)
Use: --
Spirit Numbers: Two
Text: Performs a Level 2 Light-based block against an enemy attack. The
previous Magnus in the combo needs to be Light-based for this Magnus
to be available. Grows in power over time.
Sale Price: 200G
Changes Into: Light Aura 3 (349)
(344) - Dark Aura 2 (All) (Dark)
Attack: --
Defense: DEF 45 (Dark 10) (Combo 3)
Use: --
Spirit Numbers: Two
Text: Performs a Level 2 Darkness-based block against an enemy attack. The
previous Magnus in the combo needs to be Darkness-based for this
Magnus to be available. Grows in power over time.
Sale Price: 200G
Changes Into: Dark Aura 3 (350)
(345) - Chronos Aura 2 (All) (Chrono)
Attack: --
Defense: DEF 45 (Chrono 10) (Combo 3)
Use: --
Spirit Numbers: Two
Text: Performs a Level 2 Time-based block against an enemy attack. The
previous Magnus in the combo needs to be Time-based for this Magnus
to be available. Grows in power over time.
Sale Price: 200G
Changes Into: Chronos Aura 3 (351)
(346) - Wind Aura 2 (All) (Wind)
Attack: --
Defense: DEF 45 (Wind 10) (Combo 3)
Use: --
Spirit Numbers: Two
Text: Performs a Level 2 Wind-based block against an enemy attack. The
previous Magnus in the combo needs to be Wind-based for this Magnus
to be available. Grows in power over time.
Sale Price: 200G
Changes Into: Wind Aura 3 (352)
(347) - Fire Aura 3 (All) (Fire)
Attack: --
Defense: DEF 65 (Fire 15) (Combo 4)
Use: --
Spirit Numbers: Three
Text: Performs a Level 3 Fire-based block against an enemy attack. The
previous Magnus in the combo needs to be Fire-based for this Magnus
to be available. Grows in power over time.
Changes Into: Fire Aura 4 (353)
(348) - Aqua Aura 3 (All) (Water)
Attack: --
Defense: DEF 65 (Water 15) (Combo 4)
Use: --
Spirit Numbers: Three
Text: Performs a Level 3 Water-based block against an enemy attack. The
previous Magnus in the combo needs to be Water-based for this Magnus
to be available. Grows in power over time.
Changes Into: Aqua Aura 4 (354)
(349) - Light Aura 3 (All) (Light)
Attack: --
Defense: DEF 65 (Light 15) (Combo 4)
Use: --
Spirit Numbers: Three
Text: Performs a Level 3 Light-based block against an enemy attack. The
previous Magnus in the combo needs to be Light-based for this Magnus
to be available. Grows in power over time.
Changes Into: Light Aura 4 (355)
(350) - Dark Aura 3 (All) (Dark)
Attack: --
Defense: DEF 65 (Dark 15) (Combo 4)
Use: --
Spirit Numbers: Three
Text: Performs a Level 3 Darkness-based block against an enemy attack. The
previous Magnus in the combo needs to be Darkness-based for this
Magnus to be available. Grows in power over time.
Changes Into: Dark Aura 4 (356)
(351) - Chronos Aura 3 (All) (Chrono)
Attack: --
Defense: DEF 65 (Chrono 15) (Combo 4)
Use: --
Spirit Numbers: Three
Text: Performs a Level 3 Time-based block against an enemy attack. The
previous Magnus in the combo needs to be Time-based for this Magnus
to be available. Grows in power over time.
Changes Into: Chronos Aura 4 (357)
(352) - Wind Aura 3 (All) (Wind)
Attack: --
Defense: DEF 65 (Wind 15) (Combo 4)
Use: --
Spirit Numbers: Three
Text: Performs a Level 3 Wind-based block against an enemy attack. The
previous Magnus in the combo needs to be Wind-based for this Magnus
to be available. Grows in power over time.
Changes Into: Wind Aura 4 (358)
(353) - Fire Aura 4 (All) (Fire)
Attack: --
Defense: DEF 90 (Fire 20) (Combo 4)
Use: --
Spirit Numbers: Four
Text: Performs a Level 4 Fire-based block against an enemy attack. The
previous Magnus in the combo needs to be Fire-based for this Magnus
to be available. Grows in power over time.
Changes Into: Fire Aura 5 (359)
(354) - Aqua Aura 4 (All) (Water)
Attack: --
Defense: DEF 90 (Water 20) (Combo 4)
Use: --
Spirit Numbers: Four
Text: Performs a Level 4 Water-based block against an enemy attack. The
previous Magnus in the combo needs to be Water-based for this Magnus
to be available. Grows in power over time.
Changes Into: Aqua Aura 5 (360)
(355) - Light Aura 4 (All) (Light)
Attack: --
Defense: DEF 90 (Light 20) (Combo 4)
Use: --
Spirit Numbers: Four
Text: Performs a Level 4 Light-based block against an enemy attack. The
previous Magnus in the combo needs to be Light-based for this Magnus
to be available. Grows in power over time.
Changes Into: Light Aura 5 (361)
(356) - Dark Aura 4 (All) (Dark)
Attack: --
Defense: DEF 90 (Dark 20) (Combo 4)
Use: --
Spirit Numbers: Four
Text: Performs a Level 4 Darkness-based block against an enemy attack. The
previous Magnus in the combo needs to be Darkness-based for this
Magnus to be available. Grows in power over time.
Changes Into: Dark Aura 5 (362)
(357) - Chronos Aura 4 (All) (Chrono)
Attack: --
Defense: DEF 90 (Chrono 20) (Combo 4)
Use: --
Spirit Numbers: Four
Text: Performs a Level 4 Time-based block against an enemy attack. The
previous Magnus in the combo needs to be Time-based for this Magnus
to be available. Grows in power over time.
Changes Into: Chronos Aura 5 (363)
(358) - Wind Aura 4 (All) (Wind)
Attack: --
Defense: DEF 90 (Wind 20) (Combo 4)
Use: --
Spirit Numbers: Four
Text: Performs a Level 4 Wind-based block against an enemy attack. The
previous Magnus in the combo needs to be Wind-based for this Magnus
to be available. Grows in power over time.
Changes Into: Wind Aura 5 (364)
(359) - Fire Aura 5 (All) (Fire)
Attack: --
Defense: DEF 125 (Fire 25) (Combo 5)
Use: --
Spirit Numbers: Four
Text: Performs a Level 5 Fire-based block against an enemy attack. The
previous Magnus in the combo needs to be Fire-based for this Magnus
to be available. Grows in power over time.
Changes Into: Fire Aura 6 (365)
(360) - Aqua Aura 5 (All) (Water)
Attack: --
Defense: DEF 125 (Water 25) (Combo 5)
Use: --
Spirit Numbers: Four
Text: Performs a Level 5 Water-based block against an enemy attack. The
previous Magnus in the combo needs to be Water-based for this Magnus
to be available. Grows in power over time.
Changes Into: Aqua Aura 6 (366)
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