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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter B » Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 06)

Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Baten Kaitos: Eternal Wings And The Lost Ocean - Strategy Guide (Page 06).

(206) - Fire Yell Lv 2 (All) (Fire)
     Attack: ATK 35 (Fire 30), 10% chance of Flames (Combo 2)
     Defense: DEF 35 (Fire 30), Freezing resist + 30 (Combo 2)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Fire-based offensive/defensive followup to certain
          weapons/armor/spells/items. The previous Magnus in the combo needs to
          be Fire-based for this Magnus to be available.
     Changes Into: Fire Yell Lv 1 (200)
     Sale Price: 50G
     Found: Mirabilis, Savyna

(207) - Aqua Yell Lv 2 (All) (Water)
     Attack: ATK 35 (Water 30), 10% chance of Freezing (Combo 2)
     Defense: DEF 35 (Water 30), Flames resist + 30 (Combo 2)
     Use: --
     Spirit Numbers: Two
     Text: Performs a Water-based offensive/defensive followup to certain
          weapons/armor/spells/items. The previous Magnus in the combo needs to
          be Water-based for this Magnus to be available.
     Changes Into: Aqua Yell Lv 1 (201)
     Sale Price: 50G
     Found: Acheron, Savyna

(208) - (Light Yell Lv 2)
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(209) - (Dark Yell Lv 2)
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(210) - (Chronos Yell Lv 2)
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(211) - (Wind Yell Lv 2)
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(212) - (Fire Yell Lv 3)
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(213) - (Aqua Yell Lv 3)
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(214) - (Light Yell Lv 3)
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(215) - (Dark Yell Lv 3)
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(216) - (Chronos Yell Lv 3)
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(217) - (Wind Yell Lv 3)
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(218) - (Fire Yell Lv 4)
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(219) - (Aqua Yell Lv 4)
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(220) - (Light Yell Lv 4)
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(221) - (Dark Yell Lv 4)
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(222) - (Chronos Yell Lv 4)
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(223) - (Wind Yell Lv 4)
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(224) - Broken Earth Sphere (All) (Light)
     Attack: Heal HP 1000, 100% chance to cure Death (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One, always 9
     Text: A sacred treasure of the Earth People. It was stolen two centuries
          ago by Calbren's ancestor. The sphere was used to seal the evil gods
          in each island. Its true power was lost when its surface was chipped.

(225) - Ocean Mirror (All) (Light)
     Attack: Heal HP 1000 (Combo 1)
     Defense: DEF 125 (Light 75), All resist + 100 (Combo 1)
     Use: --
     Spirit Numbers: One, always 9
     Text: A sacred treasure of the Ice Lands. The divine light within this
          mirror contains power that can quell the spirits of darkness. This
          may be the only way to save Kalas from darkness...

(226) - Sword of the Heavens (All) (Light)
     Attack: ATK 188 (Light 113) (Combo 1)
     Defense: DEF 153 (Light 113) (Combo 2)
     Use: --
     Spirit Numbers: One, always 9
     Text: A sacred treasure of the Earth People, this sword was used a
          millennium ago to defeat the gods, along with the Ocean Mirror. Even
          Malpercio should feel its might.

(227) - Broken Heaven Sword (All) (Light)
     Attack: ATK 63 (Light 38) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One, always 9
     Text: A sacred treasure of the Earth People, this sword was used a
          millennium ago to defeat the gods, along with the Ocean Mirror. The
          weapon's true power was lost when its blade broke.

(228) - Broken Ocean Mirror (All) (Light)
     Attack: Heal HP 250 (Combo 1)
     Defense: DEF 38 (Light 23), All resist + 20 (Combo 1)
     Use: --
     Spirit Numbers: One, always 9
     Text: A sacred treasure of the Ice Lands. The divine light within this
          mirror contains power that can quell the spirits of darkness. The
          mirror's true power was lost when it was shattered.

(229) - Escape (All) (Normal)
     Attack: Causes Escape from Battle (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Allows the party to escape from combat. This can only be used at the
          beginning of an offensive round.
     Sale Price: --
     Found: Moonguile, Lyude

(230) - Camera 1 (All) (Normal)
     Attack: Takes a picture of the target (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: A basic camera for taking photos of monsters and party members. It
          takes around 10 minutes for photos to fully develop. Sell monster
          photos for a nice little profit.
     Sale Price: --
     Found: Kalas, Lesser Celestial River, Lyude

(231) - Camera 2 (All) (Normal)
     Attack: Takes a picture of the target (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Easier to carry, easier to snap shots. Allows better focusing on
          fast-moving targets. Photos still need around 10 minutes to develop
          fully.
     Sale Price: --
     Found: Star Map (Equuleus)

(232) - Camera 3 (All) (Normal)
     Attack: Takes a picture of the target (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Three, can include 9
     Text: Though this deluxe camera may resemble a single-lens reflex, the
          photos taken are self-developing, needing only 10 minutes to provide
          proof of your photographic talents - or lack thereof.

(233) - Voice 1 (All) (Normal)
     Attack: Triggers a voice clip for the character (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: The character taunts the enemy. A Level 1 taunt adds a 5% prize if
          included in a combo attack.
     Sale Price: 1G
     Found: Xelha, Moonguile, Gibari

(234) - Voice 2 (All) (Normal)
     Attack: Triggers a voice clip for the character (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: The character taunts the enemy. A Level 2 taunt adds a 6% prize if
          included in a combo attack.
     Sale Price: 1G
     Found: Pherkad, Sheliak, Lyude

(235) - Voice 3 (All) (Normal)
     Attack: Triggers a voice clip for the character (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: Two, can include 9
     Text: The character taunts the enemy. A Level 3 taunt adds a 7% prize if
          included in a combo attack.
     Sale Price: 1G
     Found: Star Map (Taurus)

(236) - Voice 4 (All) (Normal)
     Attack: Triggers a voice clip for the character (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: The character taunts the enemy. A Level 4 taunt adds an 8% prize if
          included in a combo attack.

(237) - Voice 5 (All) (Normal)
     Attack: Triggers a voice clip for the character (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: The character taunts the enemy. A Level 5 taunt adds a 9% prize if
          included in a combo attack.

(238) - Voice 6 (All) (Normal)
     Attack: Triggers a voice clip for the character (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: The character taunts the enemy. A Level 6 taunt adds a 10% prize if
          included in a combo attack.

(239) - Fire Burst Lv 1 (Xelha, Mizuti) (Fire)
     Attack: ATK 15 (Fire 10) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Fire spell, Level 1. Engulfs the target in flames, doing
          both regular and Fire-based damage. Highly effective against Water-
          based creatures.
     Sale Price: 2G
     Found: Xelha (x2), Cebalrai, Moonguile, Saber Dragon

(240) - Aqua Burst Lv 1 (Xelha, Mizuti) (Water)
     Attack: ATK 15 (Water 10) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Water spell, Level 1. A blast of frigid air and water
          strikes the target, doing both regular and Water-based damage. Highly
          effective against Fire-based creatures.
     Sale Price: 2G
     Found: Xelha (x5), Imperial Soldier

(241) - Light Flare Lv 1 (Xelha, Mizuti) (Light)
     Attack: ATK 16 (Light 11) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Light spell, Level 1. Engulfs the target in divine light,
          doing both regular and Light-based damage. Highly effective against
          Darkness-based creatures.
     Sale Price: 2G
     Found: Xelha (x3), Pherkad Shop

(242) - Dark Flare Lv 1 (Xelha, Mizuti) (Dark)
     Attack: ATK 16 (Dark 11) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Darkness spell, Level 1. Engulfs the target in unholy
          darkness, doing both regular and Darkness-based damage. Highly
          effective against Light-based creatures.
     Sale Price: 2G
     Found: Xelha, Cebalrai, Imperial Soldier

(243) - Chronos Blow 1 (Xelha, Mizuti) (Chrono)
     Attack: ATK 24 (Chrono 15) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Time spell, Level 1. Engulfs the target in the breath of
          the Time God, doing both regular and Time-based damage. Highly
          effective against Wind-based and avian creatures.
     Sale Price: 2G
     Found: Pherkad, Giacomo

(244) - Wind Blow Lv 1 (Xelha, Mizuti) (Wind)
     Attack: ATK 24 (Wind 15) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Wind spell, Level 1. Manipulates the air around the
          target, creating a vacuum and doing both regular and Wind-based
          damage. Highly effective against Time-based creatures.
     Sale Price: 2G
     Found: Pherkad, Pherkad Shop

(245) - Fire Burst Lv 2 (Xelha, Mizuti) (Fire)
     Attack: ATK 30 (Fire 20) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Fire spell, Level 2. Engulfs the target in flames, doing
          both regular and Fire-based damage. Highly effective against Water-
          based creatures.
     Sale Price: 9G
     Found: Pherkad, Nashira, Nashira Shop, Lesser Celestial River

(246) - Aqua Burst Lv 2 (Xelha, Mizuti) (Water)
     Attack: ATK 30 (Water 20) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Water spell, Level 2. A blast of frigid air and water
          strikes the target, doing both regular and Water-based damage. Highly
          effective against Fire-based creatures.
     Sale Price: 9G
     Found: Star Map (Pyxis), Nashira Shop, Cloud Passage

(247) - Light Flare Lv 2 (Xelha, Mizuti) (Light)
     Attack: ATK 36 (Light 25) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Light spell, Level 2. Engulfs the target in divine light,
          doing both regular and Light-based damage. Highly effective against
          Darkness-based creatures.
     Sale Price: 10G
     Found: Sheliak Shop, Sheliak, Castle Elnath, Komo Mai Shop

(248) - Dark Flare Lv 2 (Xelha, Mizuti) (Dark)
     Attack: ATK 36 (Dark 25) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Darkness spell, Level 2. Engulfs the target in unholy
          darkness, doing both regular and Darkness-based damage. Highly
          effective against Light-based creatures.
     Sale Price: 10G
     Found: Pherkad, Albireo, Sheliak Shop, Castle Elnath, Imperial Blackhelm,
          Komo Mai Shop

(249) - Chronos Blow 2 (Xelha, Mizuti) (Chrono)
     Attack: ATK 42 (Chrono 30) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Time spell, Level 2. Engulfs the target in the breath of
          the Time God, doing both regular and Time-based damage. Highly
          effective against Wind-based and avian creatures.
     Found: Komo Mai, Cursed Grimoire, Spell Shellfish

(250) - Wind Blow Lv 2 (Xelha, Mizuti) (Wind)
     Attack: ATK 42 (Wind 30) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Offensive Wind spell, Level 2. Manipulates the air around the
          target, creating a vacuum and doing both regular and Wind-based
          damage. Highly effective against Time-based creatures.
     Found: Cursed Spell Book

(251) - Fire Burst Lv 3 (Xelha, Mizuti) (Fire)
     Attack: ATK 56 (Fire 40) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Offensive Fire spell, Level 3. Engulfs the target in flames, doing
          both regular and Fire-based damage. Highly effective against Water-
          based creatures.
     Sale Price: 70G
     Found: Holoholo Jungle

(252) - Aqua Burst Lv 3 (Xelha, Mizuti) (Water)
     Attack: ATK 56 (Water 40) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Offensive Water spell, Level 3. A blast of frigid air and water
          strikes the target, doing both regular and Water-based damage. Highly
          effective against Fire-based creatures.

(253) - Light Flare Lv 3 (Xelha, Mizuti) (Light)
     Attack: ATK 64 (Light 47) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Offensive Light spell, Level 3. Engulfs the target in divine light,
          doing both regular and Light-based damage. Highly effective against
          Darkness-based creatures.

(254) - Dark Flare Lv 3 (Xelha, Mizuti) (Dark)
     Attack: ATK 64 (Dark 47) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Offensive Darkness spell, Level 3. Engulfs the target in unholy
          darkness, doing both regular and Darkness-based damage. Highly
          effective against Light-based creatures.

(255) - Chronos Blow 3 (Xelha, Mizuti) (Chrono)
     Attack: ATK 73 (Chrono 55) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Offensive Time spell, Level 3. Engulfs the target in the breath of
          the Time God, doing both regular and Time-based damage. Highly
          effective against Wind-based and avian creatures.

(256) - Wind Blow Lv 3 (Xelha, Mizuti) (Wind)
     Attack: ATK 73 (Wind 55) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Offensive Wind spell, Level 3. Manipulates the air around the
          target, creating a vacuum and doing both regular and Wind-based
          damage. Highly effective against Time-based creatures.

(257) - Fire Burst Lv 4 (Xelha, Mizuti) (Fire)
     Attack: ATK 93 (Fire 70) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Offensive Fire spell, Level 4. Engulfs the target in flames, doing
          both regular and Fire-based damage. Highly effective against Water-
          based creatures.

(258) - Aqua Burst Lv 4 (Xelha, Mizuti) (Water)
     Attack: ATK 93 (Water 70) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Offensive Water spell, Level 4. A blast of frigid air and water
          strikes the target, doing both regular and Water-based damage. Highly
          effective against Fire-based creatures.

(259) - Light Flare Lv 4 (Xelha, Mizuti) (Light)
     Attack: ATK 104 (Light 80) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Offensive Light spell, Level 4. Engulfs the target in divine light,
          doing both regular and Light-based damage. Highly effective against
          Darkness-based creatures.

(260) - Dark Flare Lv 4 (Xelha, Mizuti) (Dark)
     Attack: ATK 104 (Dark 80) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Offensive Darkness spell, Level 4. Engulfs the target in unholy
          darkness, doing both regular and Darkness-based damage. Highly
          effective against Light-based creatures.

(261) - Chronos Blow 4 (Xelha, Mizuti) (Chrono)
     Attack: ATK 115 (Chrono 90) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Offensive Time spell, Level 4. Engulfs the target in the breath of
          the Time God, doing both regular and Time-based damage. Highly
          effective against Wind-based and avian creatures.

(262) - Wind Blow Lv 4 (Xelha, Mizuti) (Wind)
     Attack: ATK 115 (Wind 90) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Offensive Wind spell, Level 4. Manipulates the air around the
          target, creating a vacuum and doing both regular and Wind-based
          damage. Highly effective against Time-based creatures.

(263) - Fire Burst Lv 5 (Xelha, Mizuti) (Fire)
     Attack: ATK 141 (Fire 110) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Offensive Fire spell, Level 5. Engulfs the target in flames, doing
          both regular and Fire-based damage. Highly effective against Water-
          based creatures.

(264) - Aqua Burst Lv 5 (Xelha, Mizuti) (Water)
     Attack: ATK 141 (Water 110) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Offensive Water spell, Level 5. A blast of frigid air and water
          strikes the target, doing both regular and Water-based damage. Highly
          effective against Fire-based creatures.

(265) - Light Flare Lv 5 (Xelha, Mizuti) (Light)
     Attack: ATK 152 (Light 120) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Offensive Light spell, Level 5. Engulfs the target in divine light,
          doing both regular and Light-based damage. Highly effective against
          Darkness-based creatures.

(266) - Dark Flare Lv 5 (Xelha, Mizuti) (Dark)
     Attack: ATK 152 (Dark 120) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Offensive Darkness spell, Level 5. Engulfs the target in unholy
          darkness, doing both regular and Darkness-based damage. Highly
          effective against Light-based creatures.

(267) - Chronos Blow 5 (Xelha, Mizuti) (Chrono)
     Attack: ATK 163 (Chrono 130) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Offensive Time spell, Level 5. Engulfs the target in the breath of
          the Time God, doing both regular and Time-based damage. Highly
          effective against Wind-based and avian creatures.

(268) - Wind Blow Lv 5 (Xelha, Mizuti) (Wind)
     Attack: ATK 163 (Wind 130) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Offensive Wind spell, Level 5. Manipulates the air around the
          target, creating a vacuum and doing both regular and Wind-based
          damage. Highly effective against Time-based creatures.

(269) - Fire Burst Lv 6 (Xelha, Mizuti) (Fire)
     Attack: ATK 200 (Fire 160) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Offensive Fire spell, Level 6. Engulfs the target in flames, doing
          both regular and Fire-based damage. Highly effective against Water-
          based creatures.

(270) - Aqua Burst Lv 6 (Xelha, Mizuti) (Water)
     Attack: ATK 200 (Water 160) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Offensive Water spell, Level 6. A blast of frigid air and water
          strikes the target, doing both regular and Water-based damage. Highly
          effective against Fire-based creatures.

(271) - Light Flare Lv 6 (Xelha, Mizuti) (Light)
     Attack: ATK 211 (Light 170) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Offensive Light spell, Level 6. Engulfs the target in divine light,
          doing both regular and Light-based damage. Highly effective against
          Darkness-based creatures.

(272) - Dark Flare Lv 6 (Xelha, Mizuti) (Dark)
     Attack: ATK 211 (Dark 170) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Offensive Darkness spell, Level 6. Engulfs the target in unholy
          darkness, doing both regular and Darkness-based damage. Highly
          effective against Light-based creatures.

(273) - Chronos Blow 6 (Xelha, Mizuti) (Chrono)
     Attack: ATK 222 (Chrono 180) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Offensive Time spell, Level 6. Engulfs the target in the breath of
          the Time God, doing both regular and Time-based damage. Highly
          effective against Wind-based and avian creatures.

(274) - Wind Blow Lv 6 (Xelha, Mizuti) (Wind)
     Attack: ATK 222 (Wind 180) (Combo 1)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Offensive Wind spell, Level 6. Manipulates the air around the
          target, creating a vacuum and doing both regular and Wind-based
          damage. Highly effective against Time-based creatures.

(275) - Blue Storm (Kalas) (Wind)
     Attack: ATK 45 (Wind 40) (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Wind-based finishing move mastered by Kalas. Releases a whirlwind
          from the tip of his sword, engulfing and slicing the enemy apart.
     Sale Price: --
     Found: Saber Dragon, Skeleton Warrior

(276) - Shadow Wings (Kalas) (Dark)
     Attack: ATK 70 (Dark 60) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Darkness-based finishing move mastered by Kalas. Releases a wave of
          shadowy ravens that swarm and tear the enemy to shreds.
     Sale Price: --
     Found: Pherkad

(277) - Energy Wave (Kalas) (Wind)
     Attack: ATK 95 (Wind 80) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Wind-based finishing move mastered by Kalas. Shoots a wave of energy
          into the ground from the tip of his sword, which explodes around the
          enemy on impact.
     Sale Price: --
     Found: Thunderfish

(278) - Flash Explosion (Kalas) (Fire)
     Attack: ATK 120 (Fire 100) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Fire-based finishing move mastered by Kalas. Focuses energy on his
          sword and ignites the resulting mass, engulfing the enemy in flames.
     Sale Price: --
     Found: Opu

(279) - Water Blade (Kalas) (Water)
     Attack: ATK 145 (Water 120) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Water-based finishing move mastered by Kalas. Creates a blade out of
          pure water, easily slicing through whatever protection the enemy may
          have.
     Sale Price: --

(280) - Dream Blade (Kalas) (Chrono)
     Attack: ATK 172 (Chrono 140) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Time-based finishing move mastered by Kalas. Invokes energy within
          the earth to create hundreds of phantom blades, sending them flying
          towards the enemy.
     Sale Price: --

(281) - Fangs of Light (Kalas) (Light)
     Attack: ATK 205 (Light 160) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Light-based finishing move mastered by Kalas. Collects light,
          focusing it on his body and blade, and releases it to catch the enemy
          in a swirling column of light.
     Sale Price: --

(282) - Chaotic Illusion (Kalas) (Chrono)
     Attack: ATK 235 (Chrono 180) (Combo 5)
     Defense: --
     Use: --
     Spirit Numbers: Four
     Text: Time-based finishing move mastered by Kalas. Countless overlapping
          traces of his sword's path confuse the enemy and allow him to tear
          through its defenses.
     Sale Price: --

(283) - Lord of the Wind (Kalas) (Wind)
     Attack: ATK 275 (Wind 200) (Combo 7)
     Defense: --
     Use: --
     Spirit Numbers: Four, can include 9
     Text: Wind-based finishing move mastered by Kalas. A lightning-speed
          rushing attack which sends him flying through the air, sword first,
          as if he were a human bullet.
     Sale Price: --

(284) - Dance of Light (Xelha) (Light)
     Attack: ATK 45 (Light 40) (Combo 2)
     Defense: --
     Use: --
     Spirit Numbers: One
     Text: Light-based arcane spell mastered by Xelha. Invokes a shower of
          purifying light from the heavens and brings it down on the enemy.
     Sale Price: --
     Found: Xelha, Cursed Spell Book

(285) - Sparkle of Life (Xelha) (Light)
     Attack: ATK 70 (Light 60) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Light-based arcane spell mastered by Xelha. Invokes the forces of
          nature and focuses them on Meemai, who flies through the air and
          smashes into the enemy.
     Sale Price: --
     Found: Giacomo

(286) - Soul Flash (Xelha) (Light)
     Attack: ATK 95 (Light 80) (Combo 3)
     Defense: --
     Use: --
     Spirit Numbers: Two
     Text: Light-based arcane spell mastered by Xelha. Raises Meemai above her
          head as a focus for her energy, bombarding the enemy with explosive
          spheres of light.
     Sale Price: --
     Found: Iron Beetle I

(287) - Dancing Flames (Xelha) (Fire)
     Attack: ATK 120 (Fire 100) (Combo 4)
     Defense: --
     Use: --
     Spirit Numbers: Three
     Text: Fire-based arcane spell mastered by Xelha. Invokes the power of
          flame spirits present in the atmosphere, creating balls of fire which
          converge on the enemy before exploding.
     Sale Price: --

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