Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter W » WarioWare Touched! - Strategy Guide (Page 02)

WarioWare Touched! - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for WarioWare Touched! - Strategy Guide (Page 02).

#21
"Rump Roast" - Whip!
Setup: A horse race goes on on the top screen.  You get a view of the horse's 
 hinder on the bottom screen.
Time: 10 sec
Winning Conditions: Tap the horse repeatedly to speed him up to win the race.
Losing Conditions: Lose the race.
- Level 1: The race is pretty easy to win.
- Level 2: One other horse makes a good effort, but falters at the end.
- Level 3: The race is tough to win.
Score to pass: 15

BOSS STAGE
"You Break It, You Buy It" - 
Setup: Flies buzz around behind a glass pane.
Time: N/A
Winning Conditions: Tap all flies that appear on-screen.
Losing Conditions: Tap the glass too many times, causing it to shatter.
- Level 1: Five flies.
- Level 2: Eight flies.
- Level 3: Eleven flies.
Score to pass: 7
Notes: The cracks on the glass grow larger as you get close to the breaking 
 point.  The rather large cracks that show up when you hit a fly count 
 towards that, but don't show an accurate depiction of how close you are.

======================
5B. Mona (Cute Cuts) =
======================

Being a pizza diva, Mona's now all about making the cleanest slice.  Quick 
slashes of the stylus will win these games.

---

#1
"Steel Chef" - Slice!
Setup: Vegetables and other items fly across the screen.
Time: 5 sec
Winning Conditions: Slash your stylus across the items to cut the required 
 amount.
Losing Conditions: Let time run out.
- Level 1: Slice two items.
- Level 2: Slice three items.
- Level 3: Slice four items.
Score to pass: 25

#2
"Clog It" - Unroll!
Setup: A roll of toilet paper.
Time: 5 sec
Winning Conditions: Slash the roll repeatedly downwards to unravel the 
 entire roll.
Losing Conditions: Let time run out.
- Level 1: A relatively small roll.
- Level 2: A medium-sized roll.
- Level 3: A large roll.
Score to pass: 15
Notes: SAVE THE TREES

#3
"Snivel Disobedience" - Snip!
Setup: It's Booger Babe!  Back in action from the last game!  She's blonde, 
 now.
Time: 5 sec
Winning Conditions: Slash the booger (on the lower screen) to snip it.
Losing Conditions: Let time run out.
- Level 1: The booger hangs low.
- Level 2: BB sniffs it up every now and again, making it more difficult to 
   hit.
- Level 3: BB moves, the booger bounces and waves.
Score to pass: 10
Notes: BOOGERS!

#4
"Zoooooooo" - Stretch!
Setup: An animal silhouette.
Time: 5 sec
Winning Conditions: Stretch a piece of the animal to make it look correct.
Losing Conditions: Let time run out.
- Level 1: Stretch the elephant's trunk to the left.
- Level 2: Stretch the giraffe's neck upwards.
- Level 3: Stretch the dachsund's body to the right.
Score to pass: 10

#5
"Blowin' Up" - Pull!
Setup: One or more party poppers.
Time: 5 sec
Winning Conditions: Slash downward on the string of each popper.
Losing Conditions: Let time run out.
- Level 1: Pull one popper.
- Level 2: Pull two poppers.
- Level 3: Pull three poppers.
Score to pass: 10

#6
"Running of the Bull's-eye" - Shoot!
Setup: A target moves left to right on the top screen, and a bow sits on the 
 bottom screen.
Time: 5 sec
Winning Conditions: Slash downward on the bow to shoot the arrow and hit the 
 target.
Losing Conditions: Let time run out.
- Level 1: A large target.
- Level 2: A medium target.
- Level 3: A small target.
Score to pass: 15
Notes: Missing doesn't count against you.

#7
"Sinking Feeling" - Raise!
Setup: A car automatically drives to the left on weird platforms.
Time: 10 sec
Winning Conditions: Use the stylus to push up the platforms to allow the 
 car to cross safely.
Losing Conditions: Let the car fall too far or let the car hit a wall.
- Level 1: One platform.
- Level 2: Two platforms.
- Level 3: Three platforms.
Score to pass: 15
Notes: You don't need to maintain the platforms at the maximum height the 
 whole ride.  In fact, on the higher levels, it's probably better to lower 
 the platform to the level of the next one, then raise it back up to the 
 top.

#8
"Star Struck" - Throw!
Setup: A ninja challenges you on the top screen, and your hand with a 
 shuriken on the bottom screen.
Time: 5 sec
Winning Conditions: Slash upwards on your hand to throw the shuriken and hit 
 the ninja.  You can only hit the ninja when he's in the center.
Losing Conditions: Miss your shot or let time run out.
- Level 1: The ninja doesn't move.  Sitting duck.
- Level 2: The ninja warps between three spots.
- Level 3: The ninja warps between five spots.
Score to pass: 20

#9
"Face-Lift" - Copy!
Setup: You're given two faces, one on each screen.
Time: 10 sec
Winning Conditions: Move parts of the bottom face to match the top face.
Losing Conditions: Let time run out.
- Level 1: The part you have to change on the face blinks on the top screen.
- Level 2: You have to move one part, but it won't blink.
- Level 3: You have three parts to move.
Score to pass: 20
Notes: The body parts you can change are each eyebrow, the eyes, the nose, 
 and each side of the mouth.

#10
"Cage Match" - Capture!
Setup: An animal moves back and forth under a suspended cage.
Time: 5 sec
Winning Conditions: Slash the rope holding up the cage so it lands on the 
 animal.
Losing Conditions: Miss the animal or let time run out.
- Level 1: A duck, which moves slowly, and I think may be impossible to miss.
- Level 2: A lion, which moves a bit faster.
- Level 3: A tiny chick, which moves pretty fast.
Score to pass: 10

#11
"Straight Faces" - Match!
Setup: You're given a stack of faces.
Time: 5 sec
Winning Conditions: Slash left or right on a face to change the color.  Line 
 up all faces as the same color to win.
Losing Conditions: Let time run out.
- Level 1: You're given three faces, and two are already matched.
- Level 2: You're given three faces, and all are different.
- Level 3: You're given four faces, and two are matched.
Score to pass: 15

#12
"No Love For You" - Pull!
Setup: A flower with petals.
Time: 5 sec
Winning Conditions: Slash all petals away from the center to pull them off.
Losing Conditions: Let time run out.
- Level 1: Four petals.
- Level 2: Six petals.
- Level 3: Eight petals.
Score to pass: 20

#13
"Quite Puzzled" - Solve!
Setup: You're given a picture and a sliding puzzle on the bottom.
Time: 10 sec
Winning Conditions: Slide the panels that are out of place to their proper 
 positions.
Losing Conditions: Let time run out.
- Level 1: A minimum of one slide.
- Level 2: A minimum of two slides.
- Level 3: A minimum of three slides.
Score to pass: 20
Notes: You can slide two tiles at once if there's room.  Slide the furthest 
 tile to move both.

#14
"Pass Aggressive" - Pass!
Setup: You're holding a basketball and the basket is a long ways away.
Time: 5 sec
Winning Conditions: Slide the ball in the direction of one of your teammates 
 so they can slam the ball in.
Losing Conditions: Throw the ball at empty space, hit a defender with the 
 ball, or let time run out.
- Level 1: One teammate to pass the ball to.
- Level 2: Two teammates and one defender moving back and forth.
- Level 3: Two teammates and two defenders moving back and forth.
Score to pass: 10

#15
"Tuft It Out" - Pluck!
Setup: A layer of skin with hairs sticking out of it.
Time: 5 sec
Winning Conditions: Slash each hair in the direction they come out of the 
 skin to pull them out.  Start where the hair meets the skin (where there's a 
 flash).
Losing Conditions: Let time run out.
- Level 1: One hair.
- Level 2: Two hairs.
- Level 3: Three hairs.
Score to pass: 20

#16
"Sweeping Victory" - Trip!
Setup: A guy is in on the screen.
Time: 5 sec
Winning Conditions: Slash at the guy's leg(s) to trip him up.
Losing Conditions: Let time run out.
- Level 1: A dancer on one leg.
- Level 2: A fighter with both legs planted.  Slash both.
- Level 3: A guru bouncing on the ground with legs crossed.  Slash when he's 
   on the ground.
Score to pass: 10

#17
"Fresh Squeezed" - Milk!
Setup: A cow's udder and a bucket.
Time: 5 sec
Winning Conditions: Slash downward on each "part" of the udder.  Use the 
 udder to slash towards the bucket and fill it.
Losing Conditions: Let time run out.
- Level 1: Three squirts of milk fills the large bucket.
- Level 2: Three squirts of milk fills the medium container.
- Level 3: Five squirts of milk fills the small bottle.
Score to pass: 20
Notes: Once you use a "part" of the udder, it won't be useable for a second.

#18
"Got the Chops" - Chop!
Setup: A cutting board with a hand grasping a vegetable.
Time: 10 sec
Winning Conditions: Slash vertically along the vegetable to slice it up.
Losing Conditions: Slice the hand (!!) or let time run out.
- Level 1: Eight slashes.
- Level 2: Seventeen slashes.
- Level 3: Twenty slashes.
Score to pass: 20
Notes: The type of vegetable in the game doesn't make much of a difference.

#19
"It Slices, It Dices" - Chop!
Setup: A round object.
Time: 5 sec
Winning Conditions: Slash along the red line to divide up the object.
Losing Conditions: Let time run out.
- Level 1: One slash.
- Level 2: Two slashes.
- Level 3: Three slashes.
Score to pass: 20
Notes: The object takes a split second to realign itself after a slash, so 
 wait for the red line to appear before slashing.

#20
"Middle Management" - Chop!
Setup: A tower of cylndrical blocks with a head at the top.
Time: 5 sec
Winning Conditions: Knock out each block (to the left or right) without 
 knocking off the head.  Alternate so you can readjust the head.  The faster 
 you slash, the less the higher parts move.  Only once the head lands will 
 you win.
Losing Conditions: Let the head fall off or let time run out.
- Level 1: Two blocks to knock off.
- Level 2: Four blocks to knock off.
- Level 3: Six blocks to knock off.
Score to pass: 20
Notes: If you land the head directly in the center of the body, the whole 
 thing will rocket off.  Cute, but pointless.

BOSS STAGE
"Pro Bowling" - Bowl!
Setup: A bowling lane with pins set up at the far end and a ball on the 
 bottom.
Time: N/A
Winning Conditions: You have three balls with which to knock down all the 
 pins.  Slash a ball upward to roll it at the pins.  You can fully control 
 the ball while it's behind the white line, and you lose control once it 
 passes.
Losing Conditions: Fail to knock down all ten pins with the three balls.
- Level 1: A normal bowling pin setup.
- Level 2: A strange bowling setup, but the pins are still grouped.
- Level 3: A strange bowling setup, and the pins may be more spaced out.
Score to pass: 7

===============================
5C. Jimmy T. (Dance Club Rub) =
===============================

Our favorite disco dude's all about the rub.  His microgames mostly involve 
moving your stylus in a back-and-forth manner to win.

---

#1
"Impressionism" - Rub!
Setup: You're given a sheet of paper.  An object is somewhere beneath it.
Time: 10 sec
Winning Conditions: Rub your stylus on the paper to find the coin underneath.  
 Reveal about 95% of the coin to win.
Losing Conditions: Let time run out.
- Level 1: The coin's really big and probably in the center of the screen.
- Level 2: The coin's medium-sized.
- Level 3: The coin's small and often in a corner.
Score to pass: 15

#2
"Shakedown" - Shake!
Setup: You're given trees with the trunks on the bottom and the crowns on 
 the top.
Time: 5 sec
Winning Conditions: Rub left and right on the trunks to shake all the stuff 
 from the crowns.
Losing Conditions: Let time run out.
- Level 1: One tree.
- Level 2: Two trees with a few things on them.
- Level 3: Two trees with lots of stuff on them.
Score to pass: 15
Notes: The objects on the trees don't matter much.

#3
"Pet Petter" - Pet!
Setup: You're given an animal of some sort.
Time: 5 sec
Winning Conditions: Rub back and forth on the animal enough times to win.
Losing Conditions: Let time run out.
- Level 1: A dog you have to pet about six times.
- Level 2: A kitty you have to pet about eleven times.
- Level 3: An egg you have to pet about sixteen times.
Score to pass: 10

#4
"Arms Race" - Do (#) chin-ups!
Setup: A guy hanging from a bar (the bar's on the top screen).
Time: 5 sec
Winning Conditions: Rub the guy up and down completing each chin-up.  Complete 
 all required to win.
Losing Conditions: Let time run out.
- Level 1: Three chin-ups for Strong Bad.
- Level 2: Four chin-ups for William Shakespeare.
- Level 3: Six chin-ups for Billy Bob Thornton.
Score to pass: 10

#5
"Chalk Full" - Erase!
Setup: You're given a chalkboard with writing on it.
Time: 5 sec
Winning Conditions: Rub the board with the eraser to remove all chalk marks.
Losing Conditions: Let time run out.
- Level 1: Erase the small drawing.
- Level 2: Erase the collection of drawings.
- Level 3: Erase the collection of drawings as well the chalk that's STILL 
   DRAWING, DANGIT!
Score to pass: 20
Notes: Sometimes, if you leave a tiny bit left, it will be pointed out to you.

#6
"Oh, Snap!" - Tickle!
Setup: Two muscular fellas with a rubber band clamped between their teeth.
Time: 5 sec
Winning Conditions: One of the guys will raise his arms.  Rub in his armpit 
 enough so that he loses control and the rubber band flies.
Losing Conditions: Let time run out.
- Level 1: One guy raises his arms.
- Level 2: One guy raises his arms, and the other waves you away.
- Level 3: One guy raises his arms periodically, and the other waves you away.
Score to pass: 15

#7
"Scratch and Match" - Scratch!
Setup: A picture is on the top screen, and a few scratch spots on the 
 bottom screen.
Time: 5 sec
Winning Conditions: Scratch about 80% of the circle that has the proper 
 picture behind it.
Losing Conditions: Let time run out.
- Level 1: Three scratch spots.
- Level 2: Four scratch spots.
- Level 3: Five scratch spots.
Score to pass: 20

#8
"Wishful Thinking" - Rub!
Setup: A magic lamp.
Time: 5 sec
Winning Conditions: Rub the lamp enough times to make the genie appear.
Losing Conditions: Let time run out.
- Level 1: Rub about four times.
- Level 2: Rub about six times.
- Level 3: Rub about eight times.
Score to pass: 10

#9
"Power Chord" - Rock!
Setup: A rocker with an electric gee-tar.
Time: 5 sec
Winning Conditions: Rub up and down the strings of the guitar.  Fill up the 
 "rock gauge" on the left side of the screen to win.
Losing Conditions: Let time run out.
- Level 1: Rub about six or so times.
- Level 2: Rub about ten or so times.
- Level 3: Rub about fourteen or so times.
Score to pass: 20
Notes: The "rock gauge" drops if you don't replenish it.

#10
"Dish It" - Spin!
Setup: Plates are spinning on rods.
Time: 10 sec
Winning Conditions: Rub across the spinners to keep the plates balanced 
 until time runs out.
Losing Conditions: Let any plates fall.
- Level 1: One spinner.
- Level 2: Two spinners.
- Level 3: Three spinners.
Score to pass: 20

#11
"Early Release" - Rescue!
Setup: A princess is behind bars.
Time: 5 sec
Winning Conditions: Rub across the red weak spots on the bars.  You'll win 
 when all red spots are rubbed.
Losing Conditions: Let time run out.
- Level 1: Four spots need to be rubbed.
- Level 2: Four spots need to be rubbed, but they're at odd places on the 
   bars.
- Level 3: Five spots need to be rubbed, and they're in odd places.
Score to pass: 25
Notes: No, that's not Peach.

#12
"Ick Magnet" - Rub!
Setup: A blue pad suspended over some crud on the floor.
Time: 10 sec
Winning Conditions: Rub across the blue pad to generate static electricity 
 and attract all the stuff on the floor.
Losing Conditions: Let time run out.
- Level 1: The pad is close to the floor.
- Level 2: The pad is far from the floor, requring more rubbing.
- Level 3: There are two pads, one close, one far.
Score to pass: 20

#13
"Drama Clean" - Clean!
Setup: A gunked-up window.
Time: 5 sec
Winning Conditions: Rub across the window and clear about 90% of the window.
Losing Conditions: Let time run out.
- Level 1: You get a nice big cloth.
- Level 2: You get a slightly smaller cloth.
- Level 3: You get a smaller cloth.
Score to pass: 10

#14
"Touchdown" - Land!
Setup: A guy floats towards the ocean.
Time: 10 sec
Winning Conditions: Use the fans on either side of the screen and watch the 
 wind so you can land the guy on the platform.
Losing Conditions: Let the guy fall in.
- Level 1: You get a sizable island to land on.
- Level 2: You get a smaller boat to land on.
- Level 3: You get a small overturned pot.
Score to pass: 15

#15
"Public Transportation" - Get away!
Setup: You see the scene on the top screen, a trolley on tracks.  You get a 
 closeup of the trolley on the bottom screen.
Time: 10 sec
Winning Conditions: Rub up and down the trolley's handle to keep moving and 
 outlast what's chasing you.
Losing Conditions: Get hit by whatever's chasing you.
- Level 1: A slow steam engine chases you.
- Level 2: A guy chases you in his car.
- Level 3: A large and fast train engine chases you.
Score to pass: 10

#16
"Burning Rubber" - Erase!
Setup: A pencil drawing.
Time: 5 sec
Winning Conditions: Rub the eraser over the drawing until you've used up the 
 eraser completely.
Losing Conditions: Let time run out.
- Level 1: A smallish eraser.
- Level 2: A medium-sized eraser.
- Level 3: A large eraser.
Score to pass: 15
Notes: You DON'T need to clear the entire picture to win.  Rubbing on the 
 pencil drawing works a lot better than blank paper.

#17
"Sweet Sorrow" - Wave goodbye!
Setup: You're on the bottom, your guest is on the top.
Time: 5 sec
Winning Conditions: Wave your hand(s) until the guy(s) on the top screen 
 leaves.
Losing Conditions: Let time run out.
- Level 1: Wave bye to one guy.
- Level 2: Wave bye to one guy for a little bit longer.
- Level 3: Wave bye to two guys.
Score to pass: 10

#18
"Washed Up" - Wipe!
Setup: A kid with a gigantic head has a mess on his/her face.
Time: 5 sec
Winning Conditions: Rub the mess off the kid's face completely.
Losing Conditions: Let time run out.
- Level 1: The kid has one spot on his/her face.
- Level 2: The kid has two spots on his/her face, and moves slowly.
- Level 3: Two spots, and the kid moves around more quickly..
Score to pass: 10

#19
"Erosion!" - Flatten!
Setup: A helicopter flies horizontally to the right, and there are hills in 
 the way. 
Time: 10 sec
Winning Conditions: Rub the hills to push them down so the copter can pass 
 by.
Losing Conditions: Let the choppa hit the hills.
- Level 1: One hill to flatten.
- Level 2: Two hills to flatten.
- Level 3: Two hills to flatten, and they're relatively high up.
Score to pass: 20

#20
"Worked to a Lather" - Lather!
Setup: A guy is lathering his head.
Time: 5 sec
Winning Conditions: Rub the guy's head to lather him up to cleanliness.
Losing Conditions: Let time run out.
- Level 1: The guy doesn't move.
- Level 2: The guy shifts left to right.
- Level 3: The guy bounces up and down.
Score to pass: 20

BOSS STAGE
"Rainbow Juice" - Rub the rainbow!  Fill it!
Setup: A rainbow blooms over a bucket.
Time: N/A
Winning Conditions: Rub the rainbow to let droplets fall into a bucket.  As 
 you fill the bucket, it will get up and move, going ever faster.  Fill up 
 the bucket completely to win.
Losing Conditions: Missing the bucket will put the droplets on the ground, and 
 it will start to fill up.  It turns red when it passes the white line, and 
 if the bucket hits it, it will trip, and you lose.
- Level 1: The droplets fall very fast.
- Level 2: The droplets fall slightly slower and the lid opens and closes 
   periodically.
- Level 3: The droplets fall rather slowly, and the lid opens and closes 
   frequently.
Score to pass: 7
Notes: Rubbing left to right gives you a better chance of hitting the bucket, 
 but a better chance of missing.  Rub up and down to hit it better.  There 
 are SO many Skittles lawsuits pending.

================================
5D. Kat & Ana (Ninja Scribble) =
================================

The ninja cuties are all about writing, drawing lines, and painting.

---

#1
"Finger Painting" - Paint!
Setup: You're given a hand with half-painted nails.
Time: 5 sec
Winning Conditions: Paint all nails on the hand.  Don't worry about missing.
Losing Conditions: Let time run out.
- Level 1: Paint two nails.
- Level 2: Paint three longer nails.
- Level 3: GAH!  Paint four nails on the old guy.
Score to pass: 15

#2
"Long Division" - Divide!
Setup: Four objects are on the screen.
Time: 5 sec
Winning Conditions: Draw a line to separate the two different types of items.
Losing Conditions: Let time run out.
- Level 1: Two very different types of items.
- Level 2: Two similar types of items.
- Level 3: Two almost-the-same types of items.
Score to pass: 10
Notes: The line doesn't have to be straight, and screwing up doesn't count 
 against you as long as you have time left.

#3
"Domestic Issue" - Thread!
Setup: Needles and a piece of thread on the right side of the screen.
Time: 10 sec
Winning Conditions: Starting at the thread in the upper right corner, trace 
 a line through all the eyes of all needles with one line of thread.
Losing Conditions: Let time run out.
- Level 1: One needle.
- Level 2: Two needles.
- Level 3: Three needles.
Score to pass: 10

#4
"Feeling Saucy" - Squeeze!
Setup: A food item(s) and a ketcup bottle.
Time: 5 sec
Winning Conditions: Squirt ketchup all over the food item(s) until happy 
 faces appear on each of them.  It doesn't have to be pretty, just squirt 
 enough.
Losing Conditions: Let time run out.
- Level 1: One box of fries.
- Level 2: Two hot dogs.
- Level 3: Three corn dogs.
Score to pass: 10

#5
"One-Liner" - Draw in 1 stroke!
Setup: You're given a design on paper and an arrow to start from.
Time: 10 sec
Winning Conditions: Trace a line across the entire design.
Losing Conditions: Go outside the design, lift your stylus before completing, 
 or let time run out.
- Level 1: A simple triangle or square.
- Level 2: A more complicated design.
- Level 3: A complicated design (about the same order as the second).
Score to pass: 20
Notes: You don't have to start from the arrow, but it's a good reference 
 point.  This is sometimes a tough game to win due to the 

#6
"Finish Line" - Finish!
Setup: A skier moves down a slope trail.  The trail ends at the top of the 
 bottom screen, where there are more flags and the finish line at the bottom.
Time: 10 sec
Winning Conditions: Draw a stroke from the spot at the top and trace through 
 all flags and ending at the finish line.
Losing Conditions: Let time run out, complete the course without going through 
 all flags, or don't end the stroke at the finish line.
- Level 1: One set of flags to go through.
- Level 2: Two sets of flags.
- Level 3: Three sets of flags.
Score to pass: 20
Notes: You only get one stroke, so don't waste it!

#7
"Hair Supply" - Draw!
Setup: Two faces, one with facial hair (on the top), and one with colored 
 lines where the facial hair should be (on the bottom).
Time: 5 sec
Winning Conditions: Trace over the colored lines (about 60%) to fill in as 
 much facial hair as possible.
Losing Conditions: Let time run out, or trace too far away from the colored 
 lines.
- Level 1: A small amount of facial hair (small mustache or beard).
- Level 2: More facial hair (larger beard or mustache).
- Level 3: Lots of facial hair (long mustache or full beard).
Score to pass: 20
Notes: You're given quite a bit of leeway to draw with, but don't go nuts.

#8
"Bright Idea" - Connect!
Setup: A lightbulb and wires on the top screen and a battery and connectors 
 on the bottom screen.
Time: 10 sec
Winning Conditions: Draw a line from one connector to one side of the 
 battery, and draw a line from another to the other side of the battery.  
 Make sure you get the lines connected to the bulb.
Losing Conditions: Let time run out.
- Level 1: Two wires connected to the lightbulb.
- Level 2: Four wires, but only two connected to the bulb.
- Level 3: Six wires, but only two connected to the bulb.
Score to pass: 20
Notes: Drawing from the wrong wire won't count against you.

#9
"What's Your Sign?" - Connect!
Setup: You get a series of dots connected by lines on the top screen, and 
 dots on the lower screen.
Time: 10 sec
Winning Conditions: Connect the dots together so that they match the design 
 on the top.  If you connect two dots, they will stay connected until the 
 end of the microgame.
Losing Conditions: Let time run out.
- Level 1: The design is in the same orientation as on top.
- Level 2: The design is in a different orientation as on top.
- Level 3: The design is in a different orientation as on top, and the design 
   is pretty complicated.
Score to pass: 20
Notes: The lines don't have to be perfect at all, they just have to connect.

#10
"Divide and Conquer" - Saw in half!
Setup: An item falls down to the bottom screen.
Time: 5 sec
Winning Conditions: Hold the stylus on screen and slice the object into two 
 pieces from bottom to top.
Losing Conditions: Don't start the cut at the bottom, or don't end the cut 
 at the top, or lift the stylus before you're finished.
- Level 1: A large log falls.
- Level 2: A small curvy ribbon falls.  End at the upper tip.
- Level 3: A thin bendy straw falls.
Score to pass: 20
Notes: The cut doesn't have to be clean in half.  The ribbon's a little 
 complicated.  You don't have to start or end where the middle is.

#11
"Write On, Dude" - Trace!
Setup: A Japanese kanji on the top screen and a sheet of paper on the bottom 
 screen with the kanji underneath.
Time: 10 sec
Winning Conditions: Trace the kanji on the paper.
Losing Conditions: Let time run out, go too far out of the lines, or don't 
 cover enough of the character.
- Level 1: A simple character.
- Level 2: A more complicated character.
- Level 3: A complicated character.
Score to pass: 20
Notes: You're given a fair bit of leeway in the tracing, so don't panic if 
 you fly outside the lines.

#12
"Hookin' Up" - Hook up!
Setup: A guy and a girl on opposite sides of the screen.
Time: 5 sec
Winning Conditions: Draw the red string of fate from the boy to the girl or 
 vice versa without hitting anything else that might be in the way.
Losing Conditions: Let time run out.
- Level 1: No obstacles.
- Level 2: A sleeping cat and a moving dog are in your way.
- Level 3: Two moving scissors to block your path.
Score to pass: 20

« Previous PageNext Page »