WarioWare Touched! - Strategy Guide (Page 01)
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****************************************************************************** WarioWare Touched! A FAQ/Walkthrough by CyricZ Version 1.0 E-mail: cyricz42 at yahoo.com ****************************************************************************** Table of Contents 1. Introduction 2. FAQ 3. Basics 3A. Game Controls 3B. Menus and Displays 4. Basic Gameplay 4A. Wario 4B. Mona 4C. Jimmy T. 4D. Jamie 4E. Kat & Ana 4F. Ashley 4G. Dr. Crygor 4H. James 4I. Mike 4J. 9-Volt & 18-Volt 4K. Wario-Man 4L. Monster Megamix 4M. Hardcore Mix 4N. Gnarly Mix 5. The Microgames 5A. Wario (Touch Training) 5B. Mona (Cute Cuts) 5C. Jimmy T. (Dance Club Rub) 5D. Kat & Ana (Ninja Scribble) 5E. Ashley (Total Drag) 5F. Dr. Crygor (Slightly Unscrewed) 5G. Mike (Mic Rocking) 5H. 9-Volt & 18-Volt (Retro Action) 5I. Wario-Man (Super Zero) 6. The Souvenirs 6A. The Basics of Souvenirs 6B. Microgame Souvenirs 6C. Other Souvenirs 7. Standard Guide Stuff 7A. Legal 7B. E-mail Guidelines 7C. Credits 7D. Version Updates 7E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Hi! Welcome to my guide for WarioWare Touched! In this guide, you'll be given the low-down on how to progress through the game, unlocking everything along the way. You can also find tips for all 190 microgames, as well as the skinny on all the toys. ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is WarioWare Touched!? A: This is the sequel to WarioWare Inc. (for the GBA) made for the new Nintendo DS. Q: Does this game have new microgames? A: Yep. All microgames are brand-new. Q: Do any microgames use the buttons? A: Nope. All games use either the touch screen or the microphone. Q: How do I unlock a specific toy? A: All toys are unlocked randomly, so the only way to unlock a toy you want is to get lucky for each time you hit an unlock trigger. Q: Where are Dribble, Spitz, and Orbulon? I liked those guys! A: While not actual characters, the three of them do make cameo appearances throughout the game, so don't fret too much. ****************************************************************************** 3. BASICS ****************************************************************************** =================== 3A. Game Controls = =================== Up on Control Pad or START: Pauses the game while in a microgame set. A, B, X, Y, SELECT: Not used. L, R: When a description is scrolling across the top screen, holding down L or R will increase the scroll speed. Touch Screen: This is the main way to interact with the game. Most buttons and microgames are interacted with the touch screen. Microphone: This is used for certain microgames, mostly just blowing on it. To activate Sleep Mode for the game, simply close the DS (just like all other DS games). ======================== 3B. Menus and Displays = ======================== Main Menu Tap any tab on the bottom of the screen to access their menus. Games: The default section. From here, tap on any roving character to access their microgame stage. Album: Only the main eight characters will be displayed. Tap on them to see the menu of all microgames you've played for that character. If the character has a silver crown on his/her head, you've accessed all microgames for that character. If the character has a golden crown, then you've completed all microgames for that character. Toy Room: Any toys you've unlocked can be stored in this room to avoid all the clutter in the area. Options: Access what few options there are in this game: Epilogue Movies: View any of the movies for character stages you've passed. Change Hands: Some games are different depending on which hand you selected at the opening. You can change it here. Erase Data: Use this to erase all data you've built up. There's only one save file per cartridge, so be careful how you use this. Title Screen: Return to the title screen of the game. Arrange: Now, your characters on the screen are self-willed (and often quite willful), so they'll wander around on the screen, so tap this to reset them to their default positions. ****************************************************************************** 4. BASIC GAMEPLAY ****************************************************************************** When you select a character's stage, you'll view his/her opening movie, play a practice microgame (that has no time limit and cannot be lost), then you'll head into the character's stage. You'll begin the stage with four "lives", and for every microgame you lose, you'll lose a life, ending the game when all are lost. While playing the stage, you'll reach points where you'll get a speed increase (different for every stage). This, naturally, gives you less time to finish the microgame, and less time to react. The first time you play through a character's stage, you'll proceed playing microgames up to the first boss stage. If you don't pass the boss stage, you'll continue playing that stage until either you pass it or your lives deplete. Once you pass it, you'll see the character's epilogue movie and head back to the menu. From that point on, whenever you play the character's stage, you'll keep proceeding until you lose all your lives, going through speed-ups and boss stages. Every time you finish a boss stage (win or lose), the "level" will increase, up to three. If you win the boss stage, you'll get a 1-Up to replace any lives you've lost (up to four). Scoring is simply how many microgames you've played. This includes both microgames you've won and lost. =========== 4A. Wario = =========== Intro: We join Wario on a typical day: stuffing his face. Sadly, the massive amounts of sugar are taking their toll and he gets a toothache. A jolt of pain tosses him to his bike, which carries him to Dr. Payne's Dental Clinic. Practice Game: Drill! Tap each of the blue guys on Wario's teeth to get rid of them. Plot: Wario takes off from the dentist and heads down the road. Keep him on course. Speed-Up: Game 5, Game 14, Game 23, Game 28, Game 32, and so on. Boss Stage: Game 9, Game 18, Game 27, and so on. Interlude: "Why hasn't someone invented garlic toothpaste?" Tap Wario to make him brush his teeth. Epilogue: Wario continues riding until he reaches "The Sweet Spot". Yes, he's back to sweets, and yes, another toothache. The jolt of pain knocks him back to the dentist's. Ah, for fun. Completing Wario's stage for the first time opens up Mona and Jimmy T.'s stages. ========== 4B. Mona = ========== Intro: We take you live to Diamond Broadcasting Studios, where they're about to announce the Top 5 hits for this week. Surly pop diva Vanessa seems confident of her #1 spot, until she notices she's slipped to #2 under Mona and the Hot Slices. That's right, in between moonlighting as a pizza delivery girl, Mona's also an accomplished bassist. Vanessa's clearly ticked about this development and swears revenge. Meanwhile, at Mona's Pizza, Mona's practicing up for her night at the Hawt House. Practice Game: Rock! Slide your stylus across the strings of Mona's bass to play. Do this twice. Plot: Mona and her backup head out to the Hawt House, Mona on her moped, and her guys in a van. Shortly, Vanessa shows up with her goons to terrorize them. Using a strange hawk plane, Vanessa grabs one of her guys. Using 4.1 and 4.2's soccer ball launcher, shoot down the plane! Speed-Up: Game 6, Game 17, Game 28, Game 34, Game 39, and so on. Boss Stage: Game 11, Game 22, Game 33, and so on. Interlude: "What should I wear today?". Tap Mona to change her costume to her old WarioWare costume, her Gelato uniform from WarioWare, and her Diner uniform from Mega Party Games. Epilogue: The big backup guy is boosted, knocking down the little backup guy. Mona and her crew reach the Hawt House on time and start rockin'. Vanessa shows up in the crowd, fuming. Suddenly, Mona realizes she has pizzas to deliver and jets off. Vanessa takes advantage of this and dresses up like Mona, but the crowd isn't fooled and boos her off the stage. Completing Mona's stage along with Jimmy T.'s unlocks Jamie's stage. ============== 4C. Jimmy T. = ============== Intro: At the Club Sugar, Jimmy hops onto the dance floor and introduces us to his family, Papa, Mama, Jamie, and James. They start cutting a rug. A fly suddenly seems to take a liking to Jimmy's head and attaches itself to his fro Practice Game: Rub! Rub your stylus on the fly to remove it. Don't worry about Jimmy's "hair" sliding off his head, there. Plot: Free of flies, Jimmy resumes the routine, ending with a flourish of all the family's cell phones. Speed-Up: Game 7, Game 20, Game 33, Game 40, Game 46, and so on. Boss Stage: Game 13, Game 26, Game 39, and so on. Interlude: "Time for a cold glass of chill! Aw, yeah!" Tap on Jimmy to have him turn and salute. Epilogue: Jimmy's family walks off into the night. The fly on Jimmy's head continues to terrorize him as they all exit. Completing Jimmy T.'s stage along with Mona's unlocks Jamie's stage. =========== 4D. Jamie = =========== Jimmy's sister is in charge of a mix of games from Wario, Mona, and Jimmy T. You begin on Level 2. Speed-Up: Game 6, Game 11, Game 22, Game 27, Game 33, and so on. Boss Stage: Game 16, Game 32, Game 48, and so on. Completing Jamie's stage unlocks Kat & Ana, Ashley, and Dr. Crygor. =============== 4E. Kat & Ana = =============== Intro: Ana and her dog, Shadow, are ready for a snack, but discovers that the bananas Ana was saving are missing. Shadow notices a peel and tracks leading outside. Ana plans to head out and leave a note for Kat. Practice Game: Write! Just write whatever, really. My first time, I pretty much scrawled all over the thing and "won". After a while the game will finish. Plot: Ana heads out after the thief, and Kat catches up to her. Keep an eye on them as they bushwhack through the forest. Speed-Up: Game 5, Game 9, Game 18, Game 22, Game 31, and so on. Boss Stage: Game 13, Game 26, Game 39, and so on. Interlude: "Keep it up! You're doing great!" Tap on Ana so she throws the bone, then runs off as she's chased by Kat, a fresh lump on her head. Epilogue: Kat and Ana happen upon the culprit, a monkey. Instead of being mad, they're overcome with affection for the cute little guy, and decide to name him Numchuck. Completing this stage along with Ashley's and Crygor's unlocks James. ============ 4F. Ashley = ============ Intro: At her creepy mansion, Ashley and her pal Red are preparing a spell. Practice Game: Add ingredients! Use the stylus to drag the four ingredients into the pot. Plot: Her spell a bust, Ashley and Red head out to find the missing ingredient. Orbulon, having fallen out of his spaceship recently, collides with Ashley. Ashley recognizes him as the final ingredient and orders Red to chase after him. Speed-Up: Game 5, Game 9, Game 18, Game 22, Game 31, and so on. Boss Stage: Game 13, Game 26, Game 39, and so on. Interlude: "Go ahead... Pet my stuffed bunny. Mweheheh!" Tapping on Ashley causes her bunny's head to fall off. Epilogue: Orbulon ends up outdistancing Red. Red apologizes profusely, but Ashley says it's okay; she'll just use Red instead. Eek. Completing this stage along with Kat & Ana's and Crygor's unlocks James. ================ 4G. Dr. Crygor = ================ Intro: Crygor has completed his latest invention. He tosses an apple core inside and spins the handle, restoring the apple. He then hops in himself. Practice Game: Spin! Use the stylus to spin the handle a number of times. Plot: Crygor has changed appearance. What's all this, then? Speed-Up: Game 5, Game 9, Game 18, Game 22, Game 31, and so on. Boss Stage: Game 13, Game 26, Game 39, and so on. Interlude: "My experiment is a freakish success!" Tap on Crygor and he'll start shakin' his stuff. Epilogue: Crygor marvels at his perfection and shoots off into the vanishing point. Completing this stage along with Kat & Ana's and Ashley's unlocks James. =========== 4H. James = =========== James's mix combines games from Kat & Ana, Ashley, and Dr. Crygor. Like Jamie, these games start at Level 2. Speed-Up: Game 6, Game 11, Game 22, Game 27, Game 33, and so on. Boss Stage: Game 16, Game 32, Game 48, and so on. Completing this stage unlocks Mike and 9-Volt. ========== 4I. Mike = ========== Intro: Crygor creates a karaoke robot to clean up the house. He's goes on about his cleaning until he comes across some dust on the window sill. Practice Game: Blow! Blow onto the DS's mic (lower-left corner) to remove the dust. Plot: Despite his cleaning abilities, Mike's karaoke programming takes over, and he heads to outer space and finds a karaoke championship. Speed-Up: Game 6, Game 17, Game 28, Game 34, Game 39, and so on. Boss Stage: Game 11, Game 22, Game 33, and so on. Interlude: "Robo-rockin' systems on standby!" Tap on Mike and he'll loll about. Epilogue: Mike defeats all-comers in the karaoke competition. Crygor catches up to him using Dribble & Spitz's taxi. He's brought back to Crygor's lab. Crygor asks to sing a duet, but it falls flat when we all realize that Crygor can't sing a note. Completing this stage along with 9-Volt's unlocks Wario-Man. ====================== 4J. 9-Volt & 18-Volt = ====================== Intro: 9-Volt and his new bud 18-Volt have just picked up the hottest new game, 36-Volt! God help us. They rush back home to 9-Volt's shack of Nintendo to fire u the game. Practice Game: Pop in the game! Drag the disc into the GameCube to turn it on. Plot: 9 and 18 enjoy the game to its fullest, then head over to the scratch- table to get down. Speed-Up: Game 6, Game 17, Game 28, Game 34, Game 39, and so on. Boss Stage: Game 11, Game 22, Game 33, and so on. Interlude: "I wish I could play games all day!" Tap on the guys to divert their attention momentarily. Epilogue: The two geeks are passed out after a long night of gaming. They groggily stir, then realize that they're late for school. The two bolt out of the house and off down the street. Completing this stage along with Mike's unlocks Wario-Man. =============== 4K. Wario-Man = =============== Intro: We're treated to a horrible sight of Wario in his PJs. Sick with a fever, he needs something to get him better. He goes to the fridge and finds a rather nasty garlic. Eating it creates a virus in his stomach. Practice Game: Poke! Munch! First, tap all the green viruses to make them docile, then drag the nose guys onto each of the viruses to suck them up. Plot: Absorbing the virus has made Wario rather super. He heads out on a rampage! Speed-Up: Game 6, Game 11, Game 21, Game 26, Game 36, and so on. Boss Stage: Game 15, Game 30, Game 45, and so on. Interlude: "Faster than a doughnut! Stronger than cardboard!" Tap on Wario and he'll strike a pose. Epilogue: Wario tears through the sky, marvelling at his own abilities. He suddenly realizes he's not all that powerful as a train runs him down. The cast list rolls. Wario plummets into the sewer, and reverts back to his PJs. Having landed on the Sewer Guru that gave him the DS before, the Guru gives him a swift whack on the noggin. Completing this stage unlocks Monster Megamix. ===================== 4L. Monster Megamix = ===================== This pink bear is simply one infinite catch-all for all microgames except for the boss games. See how far you can go! Level Up: Game 19, Game 37 Scoring 25 points or higher will unlock Hardcore Mix. ================== 4M. Hardcore Mix = ================== This white bear is a mix of all microgames that starts on Level 2 and only gives you one life. Scoring 15 points or higher will unlock Gnarly Mix. ================ 4N. Gnarly Mix = ================ This yellow bear gives you a full four lives, and starts on Level 1, but the speed is seriously kicked up. Good luck keeping up. ****************************************************************************** 5. THE MICROGAMES ****************************************************************************** Here's your comprehensive look at every single microgame to be found in the game. To play them individually, go to the Album section of the menu, and select a character to view their menu of microgames. You can only see those you've already played in that character's stage. When you play the microgame, your first round is Level 1 at normal speed. The second round is Level 2, and the third is Level 3, then you'll get a Speed-Up and be at Level 1 again, and so on ad infinitum. Each microgame has a required score attached to it. Beating that score for the microgame will give you a flower. Getting flowers for every microgame for that character will give you a gold crown on that character. I've arranged each set according to how they're presented on the album screen, starting at the top-left, going down, and then to the next column. That said, let's begin the madness! ============================ 5A. Wario (Touch Training) = ============================ Wario's original set is based around simply tapping the screen in certain spots. --- #1 "Party Popper" - Pop! Setup: This game presents you a bunch of colored balloons. Time: 5 sec Winning Conditions: Pop all balloons. Losing Conditions: Let time run out. - Level 1: Six balloons in a 2x3 setup. - Level 2: Nine balloons in a 3x3 setup. - Level 3: Twelve balloons in a 3x4 setup. Score to pass: 20 Notes: Nothing will happen if you hit the "object" behind the balloons. #2 "Pet Peeved" - Poke! Setup: Five kittens are hiding in little holes. Time: 5 sec Winning Conditions: Poke any one kitten as they come out of their holes. Losing Conditions: Let time run out. - Level 1: Kittens stretch out far. - Level 2: Kittens stretch mostly far, but sometimes short. - Level 3: Kittens stretch mostly short, but sometimes far. Score to pass: 20 #3 "Waste with Haste" - Tap! Setup: You're presented with a mechanical pencil with a glowing button at its end. Time: 5 sec Winning Conditions: Repeatedly tap the button to expunge the lead completely. Losing Conditions: Let time run out. - Level 1: The lead is mostly out. Seven taps will do it. - Level 2: The lead is partly out. Eleven taps will do it. - Level 3: The lead is mostly in. Fourteen taps will do it regardless of whether the lead is bendy or not. Score to pass: 20 Notes: The button is always in the same place on the screen, so just tap the same exact spot (in the bear's right ear) to win easily. #4 "Big Bang" - Detonate! Setup: Fireworks shoot up from the bottom of the screen. Time: 5 sec Winning Conditions: Tap the fireworks to make them explode. Losing Conditions: Let time run out. - Level 1: You need to tap one firework. - Level 2: You need to tap two fireworks. - Level 3: You need to tap three fireworks. Score to pass: 20 #5 "Taping a Leak" - Patch! Setup: You're presented with a series of leaking pipes. Time: 5 sec Winning Conditions: Patch all leaks by tapping them. Losing Conditions: Let time run out. - Level 1: Patch one leak. - Level 2: Patch two leaks. - Level 3: Patch four leaks. Score to pass: 20 #6 "Sleepy Head" - Wake up! Setup: You're presented with a sleeping person and a means of waking them. Time: 5 sec Winning Conditions: Tap the object near the person enough times to wake them. Losing Conditions: Let time run out. - Level 1: Hit an oil drum a few times to wake the girl. - Level 2: Hit a drum a few more times to wake the guy. - Level 3: Hit the moving bell a few times to wake the guy. Score to pass: 20 Notes: The person can fall back asleep if you don't hit the object quickly enough. #7 "Up for Grabs" - Catch! Setup: A hand drops an object from the top screen Time: 5 sec Winning Conditions: Tap any part of the object as it falls to the lower screen to catch it. You only get one shot. Losing Conditions: Miss your catch. - Level 1: The object is a bar about half the width of the screen. - Level 2: The bar is either shorter and bent at one end. - Level 3: The hand is moving from side to side and the object may have a point at one end. Score to pass: 15 Notes: This is similar to a microgame from the original WarioWare. #8 "Tune Out" - Pay attention! Play the notes! Setup: A frightening lady taps notes on a piano. Time: 10 sec Winning Conditions: Repeat the exact notes the lady played in the exact same order. Losing Conditions: Press the wrong key or let time run out. - Level 1: You have to hit two keys. - Level 2: You have to hit three keys. - Level 3: You have to hit four keys. Score to pass: 20 #9 "Freak Mutation" - Pay attention! Which one changed? Setup: You're given objects in a line. The objects cross to the bottom screen, with one changing on the way. Time: 10 sec Winning Conditions: Hit whichever object changed when it passed the screens. Losing Conditions: Hit the wrong object or let time run out. - Level 1: You have three objects to decide from. - Level 2: You have four objects to decide from. - Level 3: You have four weird animal people to decide from. One changes costume colors. Score to pass: 20 #10 "Bug Eyed" - Poke a bug!/Poke two bugs!/Poke three bugs! Setup: You have a tree trunk with brown moths that blend right in. Time: 5 sec Winning Conditions: Tap all bugs on the trunk. Losing Conditions: Let time run out. - Level 1: Tap one bug. - Level 2: Tap two bugs. - Level 3: Tap three bugs. Score to pass: 20 #11 "Lose Your Marble" - Chisel! Setup: You're given a block of marble. Time: 5 sec Winning Conditions: Tap all portions of the marble block to uncover the statue. Losing Conditions: Let time run out. - Level 1: Hitting the marble takes out a good portion. - Level 2: Hitting the marble takes out a smaller portion. - Level 3: Hitting the marble takes out a pretty small portion. Score to pass: 10 #12 "Wrap Sheet" - Squish! Setup: You're presented with a sheet of irresistible bubble wrap with a few bubbles still unpopped. Time: 5 sec Winning Conditions: Pop all bubbles. Losing Conditions: Let time run out. - Level 1: You have two bubbles. - Level 2: You have four bubbles. - Level 3: You have six or seven bubbles. Score to pass: 20 #13 "Swamp Things" - Poke! Setup: Leaves on a swamp with one or more animals on them. Time: 5 sec Winning Conditions: Tap both eyes on snails and the head of the turtle. Losing Conditions: Let time run out. - Level 1: One snail. - Level 2: Two snails. - Level 3: Two snails and a turtle. Score to pass: 20 #14 "Number Cruncher" - Tap in order! Setup: You're given three objects with numbers on them in some manner. Time: 5 sec Winning Conditions: Tap object #1, object #2, then object #3. Losing Conditions: Tap the wrong object, or let time run out. - Level 1: Three like objects with clear numbers. - Level 2: Three like objects with not-so-clear numbers. - Level 3: Three different objects. Score to pass: 20 Notes: Objects you can get are fingers on a hand, flags with Roman numerals, dice, squids with different numbers of legs, billiard balls, cards. #15 "Perfect Match" - Remember! Find a match! Setup: You're presented with paired cards, then all flip over but one. Time: 10 sec Winning Conditions: Tap the unflipped card's match. Losing Conditions: Tap the wrong card, or let time run out. - Level 1: Two pairs of cards. - Level 2: Three pairs of cards. - Level 3: Three pairs of similar-looking cards. Score to pass: 15 #16 "Housewares" - Find! Setup: You're given an object on the top screen, and a room with several objects on the bottom screen. Time: 10 sec Winning Conditions: Tap the object on the bottom screen that matches the one on the top screen. Losing Conditions: Tap the wrong object, or let time run out. - Level 1: You have a few objects to pick from. - Level 2: You have several objects to pick from. - Level 3: You have a lot of objects to pick from. Score to pass: 20 Notes: Tapping the animal doesn't hurt you, but it may get in your way. #17 "Profiler" - Choose! Setup: The top screen has a silhouette that rotates around. The bottom screen has several items to pick from. Time: 5 sec Winning Conditions: Pick the item that matches the silhouette on top. Losing Conditions: Pick the wrong item, or let time run out. - Level 1: Pick from three objects. - Level 2: Pick from three objects. It's slightly more difficult to determine the item. - Level 3: Pick from four objects. Score to pass: 20 #18 "Into the Sunset" - Shoot! Setup: A stack or wall of objects, some of which extend to the top screen. Time: 5 sec Winning Conditions: Tap all objects. Tapping bottom objects will cause higher ones to fall to the bottom screen. Losing Conditions: Let time run out. - Level 1: Five blue oil barrels. - Level 2: A brick wall with eight sections. - Level 3: Eight moving action figures. Score to pass: 20 Notes: It's possible to hit more than one object with one hit, easiest with the wall. #19 "Character Development" - Spell ___! Setup: A field of spinning letters falls across the bottom screen. Time: 10 sec Winning Conditions: Tap the letters to spell the three-letter word you're asked to. Losing Conditions: Let time run out. - Level 1: The word has two letters that are the same (like "MOM" or "SEE"). - Level 2: The letters of the word are all different. - Level 3: The letters of the word are all different, and there are extra letters thrown in the mix. Score to pass: 15 Notes: Tapping the wrong letters won't count against you, but will slow you down. #20 "Accountant Assault" - Calculate! Setup: You're given an equation at the top screen, and a calculator on the bottom screen. Time: 10 sec Winning Conditions: Either use the calculator to type in the numbers and operator you see, or just type in the answer. Hit "=" to register your answer. Losing Conditions: Let time run out. - Level 1: Two one-digit numbers are added/subtracted. - Level 2: Two two-digit numbers are added/subtracted. - Level 3: A three-digit and a two-digit number are added/subtracted. Score to pass: 20 Notes: Pressing "C" can clear the calculator.
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