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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter S » Super Mario 64 DS - Strategy Guide (Page 15)

Super Mario 64 DS - Strategy Guide (Page 15)

Below are the cheat codes, hints and help for Super Mario 64 DS - Strategy Guide (Page 15).

This game combines the launching action of pinball with slots. The goal of 
this game is to get as many points as possible with the nine balls you 
have. You can gain from a variety of things, and all you have to do is 
launch the balls. While this game does not really require skill, it is 
important that you learn to launch the balls so that you can get them where 
you want to go.

When the game begins, there is a pipe in the middle of the machine covered 
by three bars. Two piranha plants wait next to the pipe. Since the pipe is 
the only way to activate the slots, it is important that you quickly open 
the bars that block the entrance to it. To open the bars, shoot a ball into 
the mouth of a piranha plant. When you do, the piranha plant will disappear 
and the two bars on the sides of the pipe will open, allowing balls to 
enter the pipe. If you shoot another ball into the mouth of the other 
piranha, the piranha plant and the top bar will disappear. While it is not 
necessary to eliminate the top bar, it is highly recommended since it is 
easier to get balls into the pipe when the top bar is gone. However, if you 
learn to shoot well enough so that you can get the balls into the pipe 
without eliminating the top bar, you can save yourself a ball by not 
shooting one into the mouth of the second Piranha plant.

When a ball enters a pipe, you receive an automatic three thousand points. 
The slots will also activate. If you get three flowers, you will receive an 
additional five thousand points. Three stars will give you eight thousand 
points, and three sevens will reward you with ten thousand points. Besides 
the pipe, there are other ways to gain points. Each time a ball hits a 
mushroom, the game will give you three hundred points. If you get a ball 
into one of the four holes at the bottom of the machine, the hole will 
close up, you will get the ball back, and you will receive two thousand 
points. Since you get the ball back and you receive two thousand points for 
getting a ball into a hole, it is highly recommended that you close all 
four holes. After a ball goes through the pipe it will usually land in one 
of the two lower holes, so you just need to get two balls into the two 
higher holes. Keep playing until you use all nine balls, and then you will 
receive your final score.

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Lakitu Launch
-------------

If you want to excel at this mini-game, you need to learn to shoot quickly. 
When the game begins, four Lakitus holding to tubs will float down to the 
top screen. There is a slingshot on the lower screen. Touch the lower 
screen, and move the stylus to aim the slingshot. The further you slide the 
stylus down on the touch screen, the further the slingshot will shoot. Aim 
towards one of the tubs, and shoot. The slingshot will shoot a spiny 
creature into the air, and the goal is to make it land in the tub on its 
way back down.

While precise aiming is important, shooting quickly is also important. When 
new ammo appears on the slingshot, take control of the slingshot and 
quickly shoot in the general direction of a tub. You will not make every 
single shot if you shoot quickly, but you will be able to shoot many more 
spiny creatures if you shoot often. Since you can only get in as many 
creatures as you shoot, shoot often in order to maximize your score.

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Intense Coincentration
----------------------

Can you concentrate on several things at once? I hope so, because that is 
exactly what this mini-game requires you to do. At the beginning of the 
game, Wario will punch an enemy into the air. The enemy will fall to the 
ground, along with sixteen coins. The coins will bounce onto the lower 
screen, where they will disappear into several of the brick blocks on the 
lower screen. The goal of this mini-game is to collect as many coins as you 
can. That goal is much easier said than done. To get the coins in a block, 
you must tap the block. However, if you tap a block that does not have any 
coins in it, the block will explode and the round will end. The nice thing 
about this mini-game is that only sixteen coins fall into the boxes, so 
once you collect all sixteen in a round you complete the mini-game. It is 
difficult to focus on every single coin, so this game will not end too 
quickly. If you have good concentration, you can collect all sixteen coins 
without any trouble. Most people will probably not have that good 
concentration, but there are several things that they can do in order to 
collect all of the coins.

The first thing that people can do to help them collect all of the coins is 
to use a second stylus. With two styluses you can picture the general 
locations of where the coins are on each half of the screen. This method is 
useful and can make it easier to find the locations of coins. Another way 
to locate coins is to mark each box that a coin falls in. The hole left by 
hole punchers are useful for doing this, as you can put several of them on 
the screen and then quickly move them above any boxes that coins fall into. 
Again, two styluses work best for this because you can move two holes at 
once, allowing you to find all of the boxes that coins are in. The third 
and most effective way to locate coins is to get a few friends together. 
Have each person focus on a specific set of boxes, and then have them 
choose all of the boxes in their section that had coins in them. This 
method makes the game extremely easy, especially if you have several people 
doing it. Keep trying and eventually you will be able to find all sixteen 
coins.

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Giant Snowball Slalom
---------------------

If you are ready for a fast-paced mini-game, you came to the right one. 
Giant Snowball Slalom only lasts forty seconds at the most, but it gives 
you fast-paced entertainment that will put your reflexes to the test. In 
Giant Snowball Slalom, you control a small snowball. You make the snowball 
move by rubbing the touch screen. Using your stylus, start at the bottom of 
the touch screen and quickly slide the stylus to the top of the touch 
screen. When you get to the top of the touch screen, lift your stylus up 
from the touch screen and put it back at the bottom of the touch screen. Do 
this over and over again to move the snowball.

As the snowball goes forward, it will grow in size. You will also encounter 
rocks and penguins that will block your path. In order to avoid the 
obstacles, slide the stylus to the left or to the right when you are 
rubbing the touch screen. That will cause the snowball to move left or 
right in order to avoid the obstacles. When you become larger, you will go 
faster. At top speed, you will go too fast to avoid the obstacles if you 
are watching only the lower screen. Because of that, you must focus on the 
top screen when you are playing this game. If you do not focus on the top 
screen, you will not have enough time to move the snowball out of the way 
when you see an obstacle. Continue to rub the touch screen and avoid 
obstacles as you play the level. You have forty seconds to make it to the 
end of the course.

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15. Credits
===========

This is the credit section where I will list all of the people who 
submitted ideas for this guide. I will also place the copyright notice here 
since many people look for it at the bottom of the guide. Before I go any 
further, I must say that many more people submitted ideas for the FAQ than 
are listed here. The reason for this is that most of the people who 
submitted ideas did not place their name in their letter, therefore I had no 
way of knowing who they were. It is also possible that I forget to record their 
name, so I did not realize they had submitted something to me. Anyway, if 
your name is not on here and you submitted an idea, had your idea placed 
in the guide, and you want credit, e-mail me right away and I will do 
everything I can to give you credit as soon as possible.

Mingy Jongo - Information on ground pounding large Goombas in Tiny Huge 
Island to get blue coins.

Th3l3fty - Information on Yoshi's ability to flutter kick across the 
freezing pond in Snowman's Land, the third way to complete The Princess's 
Secret Slide in under twenty-one seconds, an alternate strategy for 
defeating Big Boo, and information on an accidentally repeated paragraph.

Corton - An alternate strategy that is makes defeating the snow bully 
easier.

The Popcorn Demon - Discovered the walk underwater in Wet-Dry World Glitch.

IceCube - Discovered the Flood Tall, Tall Mountain glitch.

Thieflord - Pointed out several typos

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