Super Mario 64 DS - Strategy Guide (Page 15)
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This game combines the launching action of pinball with slots. The goal of this game is to get as many points as possible with the nine balls you have. You can gain from a variety of things, and all you have to do is launch the balls. While this game does not really require skill, it is important that you learn to launch the balls so that you can get them where you want to go. When the game begins, there is a pipe in the middle of the machine covered by three bars. Two piranha plants wait next to the pipe. Since the pipe is the only way to activate the slots, it is important that you quickly open the bars that block the entrance to it. To open the bars, shoot a ball into the mouth of a piranha plant. When you do, the piranha plant will disappear and the two bars on the sides of the pipe will open, allowing balls to enter the pipe. If you shoot another ball into the mouth of the other piranha, the piranha plant and the top bar will disappear. While it is not necessary to eliminate the top bar, it is highly recommended since it is easier to get balls into the pipe when the top bar is gone. However, if you learn to shoot well enough so that you can get the balls into the pipe without eliminating the top bar, you can save yourself a ball by not shooting one into the mouth of the second Piranha plant. When a ball enters a pipe, you receive an automatic three thousand points. The slots will also activate. If you get three flowers, you will receive an additional five thousand points. Three stars will give you eight thousand points, and three sevens will reward you with ten thousand points. Besides the pipe, there are other ways to gain points. Each time a ball hits a mushroom, the game will give you three hundred points. If you get a ball into one of the four holes at the bottom of the machine, the hole will close up, you will get the ball back, and you will receive two thousand points. Since you get the ball back and you receive two thousand points for getting a ball into a hole, it is highly recommended that you close all four holes. After a ball goes through the pipe it will usually land in one of the two lower holes, so you just need to get two balls into the two higher holes. Keep playing until you use all nine balls, and then you will receive your final score. ------------- Lakitu Launch ------------- If you want to excel at this mini-game, you need to learn to shoot quickly. When the game begins, four Lakitus holding to tubs will float down to the top screen. There is a slingshot on the lower screen. Touch the lower screen, and move the stylus to aim the slingshot. The further you slide the stylus down on the touch screen, the further the slingshot will shoot. Aim towards one of the tubs, and shoot. The slingshot will shoot a spiny creature into the air, and the goal is to make it land in the tub on its way back down. While precise aiming is important, shooting quickly is also important. When new ammo appears on the slingshot, take control of the slingshot and quickly shoot in the general direction of a tub. You will not make every single shot if you shoot quickly, but you will be able to shoot many more spiny creatures if you shoot often. Since you can only get in as many creatures as you shoot, shoot often in order to maximize your score. ---------------------- Intense Coincentration ---------------------- Can you concentrate on several things at once? I hope so, because that is exactly what this mini-game requires you to do. At the beginning of the game, Wario will punch an enemy into the air. The enemy will fall to the ground, along with sixteen coins. The coins will bounce onto the lower screen, where they will disappear into several of the brick blocks on the lower screen. The goal of this mini-game is to collect as many coins as you can. That goal is much easier said than done. To get the coins in a block, you must tap the block. However, if you tap a block that does not have any coins in it, the block will explode and the round will end. The nice thing about this mini-game is that only sixteen coins fall into the boxes, so once you collect all sixteen in a round you complete the mini-game. It is difficult to focus on every single coin, so this game will not end too quickly. If you have good concentration, you can collect all sixteen coins without any trouble. Most people will probably not have that good concentration, but there are several things that they can do in order to collect all of the coins. The first thing that people can do to help them collect all of the coins is to use a second stylus. With two styluses you can picture the general locations of where the coins are on each half of the screen. This method is useful and can make it easier to find the locations of coins. Another way to locate coins is to mark each box that a coin falls in. The hole left by hole punchers are useful for doing this, as you can put several of them on the screen and then quickly move them above any boxes that coins fall into. Again, two styluses work best for this because you can move two holes at once, allowing you to find all of the boxes that coins are in. The third and most effective way to locate coins is to get a few friends together. Have each person focus on a specific set of boxes, and then have them choose all of the boxes in their section that had coins in them. This method makes the game extremely easy, especially if you have several people doing it. Keep trying and eventually you will be able to find all sixteen coins. --------------------- Giant Snowball Slalom --------------------- If you are ready for a fast-paced mini-game, you came to the right one. Giant Snowball Slalom only lasts forty seconds at the most, but it gives you fast-paced entertainment that will put your reflexes to the test. In Giant Snowball Slalom, you control a small snowball. You make the snowball move by rubbing the touch screen. Using your stylus, start at the bottom of the touch screen and quickly slide the stylus to the top of the touch screen. When you get to the top of the touch screen, lift your stylus up from the touch screen and put it back at the bottom of the touch screen. Do this over and over again to move the snowball. As the snowball goes forward, it will grow in size. You will also encounter rocks and penguins that will block your path. In order to avoid the obstacles, slide the stylus to the left or to the right when you are rubbing the touch screen. That will cause the snowball to move left or right in order to avoid the obstacles. When you become larger, you will go faster. At top speed, you will go too fast to avoid the obstacles if you are watching only the lower screen. Because of that, you must focus on the top screen when you are playing this game. If you do not focus on the top screen, you will not have enough time to move the snowball out of the way when you see an obstacle. Continue to rub the touch screen and avoid obstacles as you play the level. You have forty seconds to make it to the end of the course. =========== 15. Credits =========== This is the credit section where I will list all of the people who submitted ideas for this guide. I will also place the copyright notice here since many people look for it at the bottom of the guide. Before I go any further, I must say that many more people submitted ideas for the FAQ than are listed here. The reason for this is that most of the people who submitted ideas did not place their name in their letter, therefore I had no way of knowing who they were. It is also possible that I forget to record their name, so I did not realize they had submitted something to me. Anyway, if your name is not on here and you submitted an idea, had your idea placed in the guide, and you want credit, e-mail me right away and I will do everything I can to give you credit as soon as possible. Mingy Jongo - Information on ground pounding large Goombas in Tiny Huge Island to get blue coins. Th3l3fty - Information on Yoshi's ability to flutter kick across the freezing pond in Snowman's Land, the third way to complete The Princess's Secret Slide in under twenty-one seconds, an alternate strategy for defeating Big Boo, and information on an accidentally repeated paragraph. Corton - An alternate strategy that is makes defeating the snow bully easier. The Popcorn Demon - Discovered the walk underwater in Wet-Dry World Glitch. IceCube - Discovered the Flood Tall, Tall Mountain glitch. Thieflord - Pointed out several typos ----------------------------------- Copyright 2005 www.TheDSCentral.com ----------------------------------- This guide is property of www.TheDSCentral.com and is copyrighted and protected by United States copyright laws and international treaties. Therefore, the use of this guide in any websites, publications, or any other public documents is illegal and strictly prohibited. This guide may not be posted on the Internet, or any publications, without our expressed written permission. If you wish to use this guide you must contact us at DS@TheDSCentral.com with your request.
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